suggestions
Drones and colonist blocked
Tooltips for important/non upgrade research
Module Upgrade
Decision Points - Lack of info
Filter for contracts
ETA Data
Steam Achievement for Failing
chose input item on each slot
Can we please get rid of the timing for the laser gun.This will make more reasonable
Add a way to close room ventilation shafts
Option to release manual amount of goods.
Add request: Numerical input
Day/Night Power Toggle.
Downgradable Conveyer Belts!
Drones Out Of Power
Cancel Dismantle
Inputs to Factories
Bulldozer drone
Add room flooring as buildable option
cargo docks output for rare minerals
take the story line out of the sandbox
Low fps
More Keybinds
Bug: Robots gets stuck in elevator
Starting Resource Nodes
Ability to zoom out Farther underground Needed
Robots idle when there are items to pick up
Remove the limit on number of colonists you can buy
belt through walls
small vehicle bug
Please turn on Drone Maint. for Exp Center.
Delivery / pickup absolute numbers
Possibility to close/forbid colonist workplaces
Drone Setting
Tutorial
Some slag things
Stackable Belts
Urgent contracts should show how if they are air transport or land
Please lower micromanagement with functional priorities
A way to prioritize research labs
Weapons and Enemies
Private Lab - Show current Funds
Mining drones drive back and forth
QOL, Click and drag mining and Salvage.
Laser Mission
search contracts
Remove Right-Click Menu
Alice...
Missed Dialog Opportunity
Better price balancing for Cargo Pods.