Hi everyone,
I’d like to suggest a rebalance of the General Score and Attack/Defense points system across different servers.
Right now, there are servers where producing troops and ships is much easier and cheaper, which naturally allows players to gain General Score much faster. On the other hand, some servers have significantly higher production costs, including servers where troop and ship production costs are doubled, making it much harder to build armies and fleets at the same pace.
Because of this, my proposal is to adjust the General Score values on servers where troop and ship production costs are doubled. The same logic should also apply to Attack and Defense points, so that players on high-cost servers are not unfairly disadvantaged compared to players on standard or lower-cost servers.
This would create a fairer balance between different server types and better reflect the actual effort and resources required to maintain military strength on those servers.