#Rebalance General Score on High-Cost Servers

1 messages · Page 1 of 1 (latest)

north lichen
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Hi everyone,

I’d like to suggest a rebalance of the General Score and Attack/Defense points system across different servers.

Right now, there are servers where producing troops and ships is much easier and cheaper, which naturally allows players to gain General Score much faster. On the other hand, some servers have significantly higher production costs, including servers where troop and ship production costs are doubled, making it much harder to build armies and fleets at the same pace.

Because of this, my proposal is to adjust the General Score values on servers where troop and ship production costs are doubled. The same logic should also apply to Attack and Defense points, so that players on high-cost servers are not unfairly disadvantaged compared to players on standard or lower-cost servers.

This would create a fairer balance between different server types and better reflect the actual effort and resources required to maintain military strength on those servers.

midnight helm
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These points means nothing and works only in relate with players from the same server. While we don't have cross server wars, there is no sense to change this points.

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With hades, deff and off points means nothing due to people earn millions of points by using this miracle

north lichen
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I know they may not make much sense. However, considering that general points are calculated based on the resources spent per unit, and that there are now only one or two servers per country where unit and ship production costs are doubled, it no longer makes mathematical sense to keep the same number of general attack and defense points.

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Obviously, this suggestion is only intended as a mathematical adjustment for servers where unit costs are doubled. From a gameplay perspective, nothing would change.