#Right Click Menu Object Overlap Glitch, Tile limit

3 messages · Page 1 of 1 (latest)

mossy saffron
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Hey all!

First of all, I want to give credit where credit is due, you developers/producers/QA folks have provided us with what I truly believe to be an incredible tool for TTRPG lovers. I have loved spending the past few months developing an entire continent for my upcoming campaign, figuring out how far it can truly be pushed and how many unique ways I can create environments.

That aside, one of the issues I encounter most frequently relates to right clicking an object which is overlapped over another object. It seems to me that if there is more than 1 object in between my desired object and the underlying tile, the right click menu will close itself. Even then, I think it's still quite inconsistent in that regard, with the right click menu sometimes disappearing when overlapping only 1 object.

I understand that the layering system already has its own limits and issues, but I don't believe it to be as detrimental as being unable to lock an object sitting on top of two objects, for example.


The other issue does relate to the tiles themselves. Namely, I have discovered that whichever tiles placed upon the base tiles have respective limits. If my base tile is dirt and I begin to put grass tiles over top, eventually after I place enough down, the first ones I put down will begin to unrender. They still exist, because if I begin to erase some grass tiles, the ones that disappeared would become rendered again. I understand that I'm probably pushing the limits of this tool anyways by making particularly big areas, however I believe that one of two things could happen:

1.) Somehow display a number of each tile that can be placed before this visual glitch begins to present itself
2.) Discover what causes the tiles to stop being rendered, allowing for larger areas (though I understand that this tool may not be optimized for super large areas)

Still, this tool is incredible and I will continue to use it for the foreseeable future, huge appreciation for the team.

unique basin
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Regarding the right click > context menu, is that the one where it kind of like flickers and turns off immediately? I believeee that happens after trying to transform objects with the right click menu! Some ways to mitigate that are: only using the right click when you are using the hand/pan tool; or only using the select tool to transform things via clicking > dragging.

Regarding tiles it is a manual level yea, good catch! THank you for the suggestion! It is definitely not optimized for bigger singular maps, so if we do find a way to accomodate larger maps, we will look into finding a way to make the tile limit more clear!!

And finally thank you so much for your kind words!!

mossy saffron
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Quite a peculiar way to bypass the menu flickering, I will be sure to only use the hand tool when doing these nitty gritty adjustments in the future, thanks!

I'll be sure to keep the team posted on any further issues I encounter (save for the layering restrictions which have been spoken about at length). Thanks so much for the prompt response!