#Some quality of life things

4 messages · Page 1 of 1 (latest)

wicked echo
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Ah, I forgot to add Merchant NPC as well or just NPCS that can distribute items.

dim flame
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hi the screenshot is really hard to read, could you copypaste that into ehre? also to make it easier for screenreaders

wicked echo
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• First, I'd like to address a basic system to let players know how long it's been in the game--perhaps a calendar of sorts, certain campaigns can take a very long time and a calendar would be the perfect tool to give the world some spice! Events, Holidays, and Characters' Birthdays! All of those things could go into the calendar either by a player's request or a predetermined event by the DM. Additionally, the player should be able to write their events to the calendar invisible to everyone but the DM, however, if they so choose to make them public, the DM or player (If they have a sufficient amount of permissions) may choose to show them. -A little addon that I'd personally like to see is a timer to count down days, like a "Day of Reckoning in 10 Days, etc" I feel like that could improve the experience by a lot! This also means that quests or events could have a limited completion time before they're closed permanently.

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•Second, I'd like to suggest NPC's cycles. What gives a world life are its people, NPCs could have simple cycles or complex cycles. This goes along with my calendar suggestion above, so, what does this mean? Let's start with a simple example. A basic NPC cycle could consist of a very basic set of motions, like dancing, going to talk to other NPCs, or repetitively patrolling a certain area. In a more complex scenario, integrating events and holidays into the world; NPCs could meet at designated locations at certain times of the year. l.e. a town could meet up every 3 years to select a new mayor or once a year for Christmas! Of course, not all NPCs have to follow the cycle, but it'd give the world much more diversity! It could improve missions where you need to sneak into a heavily guarded place, or it could improve general wildlife by having animals randomly wander, the possibilities are endless! As another example, in a prison setting, you could use basic NPC cycles to make certain activities part of the average day; John goes to the mine, the kitchen, roll call, and then it lights out and he returns to his cell. -One last thing before wrapping this up, unique player-to-NPC interactions could be nice as well, I'll give three basic behaviors as an example; Flee, Approach, or Ignore. Birds could flee from the player if they get too close-while on the other hand a mother bear will do anything to keep its cub safe-attacking all things that come close. While some other things, like frogs and cats, could care less for your existence. These specific interactions don't have to be the limit though, you could use these in any scenario, perhaps someone approaches you to advertise something, or maybe your infernal stench wards off those whom you approach.