#Looking for improvement

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quasi halo
#

Hello, I don't play a lot of competitive pokemon so I am looking for advice on how to use the team that i built below and looking for suggestion on what i can do to improve the team.

I usually open with murkrow and gholdengo then have garchomp and hydreigon as backup.

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
Shiny: Yes
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature

  • Earthquake
  • Rock Slide
  • Protect
  • Dragon Claw

Gholdengo @ Choice Specs
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk

  • Dazzling Gleam
  • Make It Rain
  • Nasty Plot
  • Shadow Ball

Hydreigon @ Life Orb
Ability: Levitate
Level: 50
Shiny: Yes
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk

  • Draco Meteor
  • Dark Pulse
  • Tera Blast
  • Heat Wave

Murkrow @ Eviolite
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 140 Def / 116 SpD
Bold Nature
IVs: 0 Atk

  • Tailwind
  • Quash
  • Haze
  • Foul Play

Tyranitar @ Leftovers
Ability: Sand Stream
Level: 50
Shiny: Yes
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Dragon Dance
  • Stone Edge
  • Crunch
  • Fire Punch

Amoonguss @ Black Sludge
Ability: Regenerator
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk

  • Spore
  • Clear Smog
  • Substitute
  • Toxic