Cyclizar @ Aguav Berry
Ability: Regenerator
Level: 50
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Spe
- Shed Tail
- Knock Off
- Rapid Spin
- Shift Gear
Palafin @ Choice Scarf
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flip Turn
- Jet Punch
- Liquidation
- Ice Punch
Coalossal @ Weakness Policy
Ability: Steam Engine
Level: 50
Tera Type: Ground
EVs: 252 Atk / 228 SpD / 28 Spe
Adamant Nature
- Iron Defense
- Earthquake
- Heat Crash / Protect
- Rock Slide
Flamigo @ White Herb
Ability: Costar
Level: 50
Tera Type: Flying
EVs: 252 Atk / 252 SpD
Adamant Nature
- Detect
- Brave Bird
- Close Combat
- Roost
Indeedee-F @ Leftovers
Ability: Own Tempo
Level: 50
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Follow Me
- Psych Up
- Stored Power
- Heal Pulse
My idea for a standard first 2 turns which is all that may be needed to get this set up.
Turn 1, Cyclizar and Coalossal.
- Coalossal Teras into Ground, this is still weak to water but 2x instead of 4x, gives him Tera boost on ground moves, and makes him better offensively/defensively.
- Cyclizar uses Shed Tail to bring out Palafin with a substitute. Cyclizar heals itself due to its ability.
- Coalossal uses Iron Defense for +2 Def
Turn 2, Palafin and Coalossal.
- Palafin uses Flip Turn on Coalossal. This will do about 15-20% of its HP. Coalossal gains +6 Speed and +2 Atk and +2 SpAtk from its ability and weakness policy.
- Palafin goes back to the party and brings out Flamigo.
- Flamigo's Costar ability copies Coalossal's stats. It is now +6 Speed, +2 Atk/SpAtk/Def. Plus the Cyclizar substitute may still be up at this point.
- Palafin transforms in the party to Hero Palafin.
- Coalossal is now ready to use whatever move I selected, could go for another Iron Defense, could use Earthquake (Flamigo is immune), Rock Slide (still gets stab, hits both opponents, flinches, etc)