#Visibility option available on obstacles

4 messages · Page 1 of 1 (latest)

void glen
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Currently, the visibility option is only available for some regular objects or the power-up spawner, and this should extend to obstacles as well to:

  • Give us the ability to create a custom version of them to fit the theme we choose to our level
  • Fix the major flaws these obstacles have
  • Create new ways to use them without having to modify our level (spending budget and adding limitations that affect the gameplay negatively or walls/floors looking out of place) in order to make them work.

These are my suggestions:

eager marlin
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I smell troll levels

void glen
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Troll levels are already possible with literally invisible kill zones, walls and secret paths impossible to tell where they are

void glen
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Okay so, this post died. But, since it's already implemented for most of my suggested obstacles, little remainder to also add the visibility option for Bean Barriers