#Game Customizer

1 messages · Page 1 of 1 (latest)

shadow knot
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I'm not sure which Aleks it is in there, but I try @frail shell as that seem to be the right one, if I tagged the wrong one, I'm sorry 🤓

I don't know if its only in the Experimental, currently 2026.3.4) that its a problem, but I see a lot of issues I think comes from your mod based on the naming of things.

Managed Stack Trace:

NullReferenceException: Object reference not set to an instance of an object
Unity.Netcode.NetworkBehaviour.__endSendRpc (Unity.Netcode.FastBufferWriter& bufferWriter, System.UInt32 rpcMethodId, Unity.Netcode.RpcParams rpcParams, Unity.Netcode.RpcAttribute+RpcAttributeParams attributeParams, Unity.Netcode.SendTo defaultTarget, Unity.Netcode.RpcDelivery rpcDelivery) (at <ebec0c152bb24ee8be1e3f75021397b0>:0)
FireworksMania.Core.Behaviors.Fireworks.Parts.Fuse.IgniteOnServerRpc () (at <885e61d75ce24fdd80114b53f8210375>:0)
FireworksMania.Core.Behaviors.Fireworks.Parts.Fuse.InternalIgnite (System.Single ignitionForce, System.Boolean instantIgnite) (at <885e61d75ce24fdd80114b53f8210375>:0)
FireworksMania.Core.Behaviors.Fireworks.Parts.Fuse.IgniteInstant () (at <885e61d75ce24fdd80114b53f8210375>:0)
Mechanics.IgniteAllFuses () (at <d545b808e1294ca68982f15ddcf1ad9f>:0)
Mechanics.IgniteEverything () (at <d545b808e1294ca68982f15ddcf1ad9f>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <d1c11ee428d04ce3a1d13a0da90c9841>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <d1c11ee428d04ce3a1d13a0da90c9841>:0)
UnityEngine.UI.Button.Press () (at <6147f8990c954638b43507b6a8d6bada>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <6147f8990c954638b43507b6a8d6bada>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <6147f8990c954638b43507b6a8d6bada>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <6147f8990c954638b43507b6a8d6bada>:0)
UnityEngine.EventSystems.EventSystem:Update()

Looks familiar?

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This specific one seems to be related to "IgniteAllFuses ", but I see similar null exceptions for other methods

frail shell
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I will take a look