#Hisami's Stupid Balance Changes

11 messages · Page 1 of 1 (latest)

hexed crow
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did stage 700 boundless a few days ago, got bored as it's a fucking slog with zero difficulty, so now i'm making this for boundless and endless as it get stupidly boring and easy at some point, also includes removing damage cap, interdep fortune paranormality, and some QoL :p

Scrolls

Stackables

Dual Edge, Extravagant Consumption, Veteran, etc should all be capped at 65535, and not only visually (Extravagant Consumption sorta gets a buff from this, but it's for consistency)

Scroll Cap

Scrolls should be capped at 60, like is normal in endless, but remove one scroll from the cap for every 50 stages beaten, popping up a UI to pick a scroll to drop (not lose, mind you, but drop), minimum scrolls are 10, does not include cursed scrolls, and only half of your scroll library can be enhanced, for only the essentials

Scroll Changes

Spirit Feline: Instead of nullifying excess damage completely, -90% excess damage, when enhanced, -95% it (thanks @dull sentinel)
Veteran: literally the same thing, but make enhanced 12 meters
Penetration Bullet: If all projectiles crit, then apply bonus damage like elements (if they aren't already) to health, also apply bonuses like explosive bullets and elemental magazine
as well
Enhanced Paranormality: -50% HP instead of doubling shield for free

Blessings

Blessing Cap

For every 500 stages beaten, pick one blessing to remove, only one minimum blessing allowed

Ascensions

Ascension Cap

Gain upgrade goblets from bosses still, but lower ascension level cap by 1 for each 50 stages beaten, ascension to lose level is random.

Interdependent Fortunes

Paranormality

literally either fucking remove it altogether or make it -50% HP instead of the stupid broken mess that it is now

Damage Resistance

make both boundless and endless have 95% Enemy DR, raise player DR to 95%

QoL

Show total Lucky Shot chance, damage bonus percentage (includes elemental if current weapon is elemental), health/shield increase percentage, healing rate, etc in the C menu, and some under healthbar like DR

Damage

remove the damage cap altogether, it has no reason to exist other than to filter out slow hitting weapons likr melee, damage over 15m does not crash the game as proven by thunder arcane, if it's still an issue, at least cap it at the maximum unsigned 32bit integer, or the max unsigned 64 bit integer, and it wouldn't be a real issue
this applies to skill damage as well.

Soul Essence

uncap soul essence, but decrease soul essence gain by -50% in endless/boundless, cause y not

Movement

Increase dash speed and distance by some part of movement speed bonuses, also raise jump height by some part of movement speed bonuses

anyway lmk what you guys think, might add some more stuff as i think of it

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i love markdown i love markdown i love markdown

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most useful feature discord has ever implemented

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i want to go mad with melee to Still in the Dark instead of running stupid high rof weapons smhsmh

hexed crow
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spectacular

karmic vortex
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heres the thing alot of ppl playing this game ARE NOT gonna just do a long ass run okay sure some solo players will do that but a majority of the player base at most can do a full 2 hour run either solo or coop before just deciding to call it quits and end the run

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so you boasting about going to stage lvl 700 just meant you had more time to play

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and besides i think the game doesnt exactly expect you to reach THAT far

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at the most maybe 150 or possibly 200

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so these changes seem rather unnecessary

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not to mention the whole point of a rougelike/rougelite game is that you get as powerful as you can from scratch