did stage 700 boundless a few days ago, got bored as it's a fucking slog with zero difficulty, so now i'm making this for boundless and endless as it get stupidly boring and easy at some point, also includes removing damage cap, interdep fortune paranormality, and some QoL :p
Scrolls
Stackables
Dual Edge, Extravagant Consumption, Veteran, etc should all be capped at 65535, and not only visually (Extravagant Consumption sorta gets a buff from this, but it's for consistency)
Scroll Cap
Scrolls should be capped at 60, like is normal in endless, but remove one scroll from the cap for every 50 stages beaten, popping up a UI to pick a scroll to drop (not lose, mind you, but drop), minimum scrolls are 10, does not include cursed scrolls, and only half of your scroll library can be enhanced, for only the essentials
Scroll Changes
Spirit Feline: Instead of nullifying excess damage completely, -90% excess damage, when enhanced, -95% it (thanks @dull sentinel)
Veteran: literally the same thing, but make enhanced 12 meters
Penetration Bullet: If all projectiles crit, then apply bonus damage like elements (if they aren't already) to health, also apply bonuses like explosive bullets and elemental magazine
as well
Enhanced Paranormality: -50% HP instead of doubling shield for free
Blessings
Blessing Cap
For every 500 stages beaten, pick one blessing to remove, only one minimum blessing allowed
Ascensions
Ascension Cap
Gain upgrade goblets from bosses still, but lower ascension level cap by 1 for each 50 stages beaten, ascension to lose level is random.
Interdependent Fortunes
Paranormality
literally either fucking remove it altogether or make it -50% HP instead of the stupid broken mess that it is now
Damage Resistance
make both boundless and endless have 95% Enemy DR, raise player DR to 95%
QoL
Show total Lucky Shot chance, damage bonus percentage (includes elemental if current weapon is elemental), health/shield increase percentage, healing rate, etc in the C menu, and some under healthbar like DR
Damage
remove the damage cap altogether, it has no reason to exist other than to filter out slow hitting weapons likr melee, damage over 15m does not crash the game as proven by thunder arcane, if it's still an issue, at least cap it at the maximum unsigned 32bit integer, or the max unsigned 64 bit integer, and it wouldn't be a real issue
this applies to skill damage as well.
Soul Essence
uncap soul essence, but decrease soul essence gain by -50% in endless/boundless, cause y not
Movement
Increase dash speed and distance by some part of movement speed bonuses, also raise jump height by some part of movement speed bonuses
anyway lmk what you guys think, might add some more stuff as i think of it