Here's a list of translation problems that I've found in the latest update, and possible fixes that I've made.
Certain effects I am not 100% certain about how they work so some things may be missing, and some changes are more than simple translation fixes, for an attempt at better sentence structure.
Interdependent Fortunes Description
Old: Players can select addition occult scrolls in the starting stage (starting from scene 2) but the enemy will also possess with corresponding abilities.
New: Players can select additional occult scrolls in each act's starting stage (starting from act 2) but the enemy will also gain similar abilities.
Capacity Overdraft
Old: -70% Attack Interval, dealing 5% True DMG (Current HP+Shield/ Armor)to monster itself in each missing attack, this effect will not knock you down.
New: -70% Attack Interval. Every missed attack deals 5% of current total HP as True DMG to the monster itself. This effect will not defeat them.
Cautious Shot
Old: Every missing shot causes 10% True DMG of the total HP (Current HP+Shield/ Armor) to monster itself. This effect will not knock you down.
New: Every missed shot deals 10% of current total HP as True DMG to the monster itself. This effect will not defeat them.
Clumsy Throw
Old: After being defeated by a player, +50% Skill DMG on the corresponding player for 3 seconds.
New: After being defeated by a player, +50% Skill DMG for the corresponding player for 3s.
Coin Shot
Old: When dealing DMG to the player, their current copper amount -10 (can only trigger once per second).
New: When dealing DMG to a player, they lose 10 copper (can only trigger once per second).
Corrosion Enthusiast
Old: Always in Decay Effect, -20% damage taken and +40% movement speed.
New: Always in Decay Effect, -20% DMG taken and +40% movement speed.