#All Platforms
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And
In case you didnt know or never payed attention to it
The buffs are not on all enemies
oh okay yeah i see the icon on top of their heads but i guess i never noticed when some dont have it
So some enemies take only 60% skill dmg then
constant threat should be helpful against their dmg resist
omg enhanced mid air strike is SO BUSTED
which hero is best to use for endless journey?
in my experience, dog, explosives build
isnt that what bricks are made of lol
I'm pretty sure most bricks are made of clay, but some are made of concrete or various types of stone
whats the trick to killing the horseheads, im doing the dog explosion build and im in loop act 2 and they just lost me like 90 seconds lol
Get close, they lift their shield to attack you, aim for head with a crit weapon, or just generally hit them with explosions
Or do something that is true damage based, like miasma, bleed damage from bloody drill, or damage from the poisonous ghost skill
im at sand snake boss with 5:30 left on the clock, i thought it was a 10 minute timer per act
was able to pick up 20 seconds from the boss atleast
You get some amount of time back per level you clear, but it's usually less than you used
You need good RNG with damage increasing scrolls
Dual Edge is the scroll
oh okay i was right haha
Furthest I got in any run was with a mix of enhanced dual edge and extravagant consumption
i had the option to get it in the interdependent fortunes i shoulda taken it
It's always worth taking through that cuz it actually nerfs enemies instead of buffing them
the enemies drop more money
yeah thats how i got the one extravagant consumption that im currently using
do dog bombs crit?
They do not
I think only the monkey's primary skill can crit, and /technically/ Lei Luo's and the dog's primary skills cuz they're tied to the weapons
ive got atomic bomb, endless assault, and skill freak, but i have one dog army available, should i swap it out?
oh and overconsumption but that one is stuck unfortunately
Really depends on the scrolls you got, but that seems like a good combo as is
i thought there was somehting that made each subsequent bomb do a %more damage than the previous one
I'd swap it out for Copycat, Occult Booster or Armed Caster.
That's Atomic Bomb.
It's why it's so goddamn OP.
Not only do you throw all your grenades without consuming uses, but every hit causes the next hit to do even more damage.
ah okay i guess ive been using it since the beginning then lmao i just didnt read it fully
im not doing enough damage to beat the tanky elites in loop act 4 D:
is there like a trick to kill the elite spearman (i think, longing tomb spinny guy)?
it feels like he takes years to kill in duo coop and also is basically unescapabale if you get cought in the spin
Corrosive attacks greatly help.
Poisonous ghost takes him out fairly fast, but you may not always have one available
My friend said I was a maniac for swapping to one mid fight while playing Lei Luo, but I wound up defeating him and we kept up with the timer lol
i dont think i wanna get in melee range with homie
he does one slam attack and im gone
Yeah, that's pretty much why he said I was maniac for doing it
I'm playing squishy sniper character who wants to stay at a range, and I meleed a melee enemy
I didn't get hit once
sword lei lou is great
its the gunfire equivalent of "fuck it we ball"
To be fair Lei Luo's speed DOES help with dodging
he has a higher base speed
swords also give you a speed boost
i never realise how big the difference is until i pick cat
just... don't get hit, cuz he is also not as tanky as characters like the melee bird
throw cards at man like a reasonable person ๐
if only owl wasnt so mid before getting some stuff
I always keep a sword in my extra inventory slots just for the sake of situations like that
as long as that one modifier is activated
swords really arent viable for most characters
monkey, turtle, fox, bird and maybe dog
tho turtle wont be using weapons much, fox only firetower
I use the lightning sword on Li cuz mind control triggers fairly often with its natural 50% lightning chance and her 100% fire chance if you get hit
poison ghost on li
Huh, swords are viable for most characters.
Poisonous ghost is an all around good weapon
getting into melee range feels like abad choice 7/10 times
It's risk/reward, but yeah, some characters are better at it than others
and its more that most characters have better choices
Lei Luo is always better off with crit weapons
i can see it on some, i wont play owl with swords
Swords don't crit, except I think the secondary fire of the fire tower
Counter violence and its all weapons
poisounous alt fire iirc?
my bad then
revealer gaming probably
it does a certain percentage of their hp like miasma
revealer is so nice
Yeah, Lei Luo is good with revealer and snipers, but you still want the sniper for his primary skill
cuz the big hit
Only if you don't know what you're doing.
personally mostly play multihit sniper builds cause i enjoy the double caliber (i think its called) a lot
My favorite sniper weapon will always be bloody drill cuz bleed damage is satisfying to inflict on enemies for me
You basically just want high base damage for his primary, it doesn't have to be a sniper.
it strong and looks cool, just dont like the sound of it
True, it just has to hit hard with a single hit
wouldnt revealer dragonbreath works fine on lei loud probaby?
get the funny 50% crit chance thingy
Aah, yeah, then it might not work AS well, but it could still work well if you have another way to make it crit. A lot of stuff is on crit triggers for Lei Luo. Revealer is great because it is rapid crits.
But it has the down side of not being big hits
foundry gaming
Dragons Breath has no crit (normally) and rof and reload speed dont affect it
It is static as can be
well
technically reload does something
but it doesnt make it faster
it just gives more room in the reload mini game
bug doesnt make the bar move forward
I weirdly like to use the thunder storm on Lei Luo, but only cuz I do a weird thing with one of his talents Bolt From The Blue
dragons breath still feels to much like a precision railgun to me
well
btw is the revealer buff only for revealer?
it has a massive AOE
ope
Nope
enemies get a debuff
so you can crit with others then
so it works in coop/on skills?
havent tested coop
Only the shot fired DURING fatal current ends it, so what I do instead is I fire a single shot from thunder storm above a group of enemies heads, activate his primary and then bolt from the blue calls down a bunch of thunder bolts
but other weapons do get crits then
Then swap to a sniper, and do the big hit
yup that works on lei
err thunder blast?
Whatever the launcher is the fires out a bunch of arcs
that one works well, and REALLY well if you get that one exclusive that makes it not blow up on impact with enemies
OH, yeah it is thudner storm
One of my favorites on Lei Luo, but only if I get that talent. Otherwise it's kind of meh.
Yeah, but it was the secondary fire (which is now the primary) that I used on Lei Luo anyways
So didn't hurt me, besides taking away the armor breaking as the default
err shield breaking
used it for element share miasma on monkey with essence chain build
whats your favorize lei lou starting perk?
the lightning one, just cuz I like to build around his lightning, and use crits and weapons to trigger thunder bolts and lightning bolts
High-Powered Arc
i love 50% on enhanced
A close second is the thunder bolt on crit with 100% elemental affect chance one
Lightning Messenger
oh blessings
OH, you meant his gift!
I tend to pick the lightning is free during primary skill (which is only useful early game, but is quickly phased out once you get a crit triggers lightning build going)
Just cuz it's essentially a free version of endless assault
yeah im a great enjoyer of 50% lucky shot chance on enhanced enemy
or more damage on max hp
The thunder bolt when lightning only hits one is really good for fighting single tanky enemies
i just think the lucky shot is the best tbh cuz of how Lucky shot and crits stack with eich other
lei lou third most played hero
still most of the time with monkey owl
just checking
is it just me or does arsenal feel a bit of a let down
It looks like Lei Luo is the second most played, after The Prince
If you're referring to over all players
for me
Aah
if i can only take the weapon out earliest halfway through 3rd scene, in quite a few cases I already have the weapon i need on hand
extra slots tho
but other than that the utility of it seems almost non-existent
Lei Luo / Li (about equal) > Nona > Zi Xiao, as my most played
I need some Zi Xiao pointers ๐
I quite like an astroforecast build but I can never get far enough to build it to functional levels
Build around his cards, not his primary?
yeah i try to
but usually i feel like the damage doesn't hold up to some of the other characters I like to play which are tao, li and nona
at least, that's at scene 1 and 2 cuz i can never get far enough with him
Perfect Deck is an important one my friend uses, he makes the cards trigger elemental effects
He always tries to max that one first
I've managed to do a fair bit of damage with it, but I do feel like I play him less as a result of him doing less damage comparatively than the other 3 I play
basically regardless of whether you're using primary, secondary or weapon builds the main thing is to try and get his scrolls to be at higher and higher tiers right?
I tend to ignore it for the most part and instead just try to get a bunch of curses (cuz they trigger legendary effects for cards/astroforecasts as if they were legendaries)
wild cards trigger all the same effects, so they're a good way to build him
i see
even better if you can become immune to curses through evil banishment talisman
i'll keep that in mind the next time i try to play him
so just hang onto that and curse yourself as much as possible
but even without it
still worth grabbing curses cuz the bonuses you get
honestly owl just need some time to actually ramp up
he is imo one of if no the best hero later on
I usually just choose endless assault with him 90% of the time cuz it's really useful early game just for maxing his card training
but at the start he is worse off sadly
Yeah, Zi Xiao has a rough start, but builds up and can out damage others
I mean preferably owl is played in a group where he can just "leech" the early game
Hes mainly built for mid-endish areas
I guess I'm not that used to that cuz the other 3 that I like to play tend to scale pretty evenly as the game goes on lol
But there he can dps carry really well
Yeah, same with the other 3 I play, but that's why I tend to play them more
Zi Xiao is a weird edge case with his scaling being slow
honestly owl is best played coop imo
even more if you build cursed scrolls
get the funny curse scroll share one and you are golden
^ Curse builds on him are great
He is the only character that naturally benefits from curses cuz the way his skills work lol
Others need outside things to make curses beneficial, like various scroll combos
dog works well with the self damage one
That one also works really well with the 100% crit for 3 seconds after taking damage scroll, if you manage to get that one curse in combination with it
Miss intentionally, get crit, shoot enemies, repeat
bloodbath link aka get 2 hp on taking damage iirc
which hero has the potential for the highest reachable dps output?
damage is cut off at like 10 million right?
probably all of them with enough misma
what does she need in order outperform the others? i could only get half way through first loop with dog lol
as much cooldown as possible
picked up penetration bullet from act 2 and paranormality from act 3 interdependent fortunes then i forgot to save at the bonfire 
okay so, I just tried this on an endless run
I can definitely see that the damage output really starts to ramp up once you get enough cursed (and later on, legendary) scrolls that basically every deck becomes wild/legendary
but it's not as fun as the other 3 i like to play imo cuz I really gotta leech off the team for quite a bit at the start ๐
I had a decent run with lei luo on endless but I feel like a good run depends on scrolls a lot
enhanced coin shot is ridiculous, for example
I think the enemy gets a lowered chance to suffer elemental effects from any source, including the player
perhaps this is a translation error or something?
the enemy effects are always written from the perspective of the enemy im pretty sure
They have a lower chance to receive elemental affects which is really bad for painkiller/elemental builds
But only from weapons- still seems skill isn't affected from my experience?
think theyll ever fix the description?
i took it anyway cuz i dont think my build relies on elemental that much, just doing the ice blade bunny build
Besides it having an element I don't think he has a specific weapon preference. My friend likes to use him with SMGs and the use the thing that causes grenades to trigger when firing his weapon though.
Basically elemental SMGs
Not sure about scrolls, just build whatever boosts his damage and surviability generally
elemntal smgs, skill damage and elemntal scrolls
gemini wise elemental share without painkiller, crit x share if you get painkiller (atleast for me, really depends on the gun)
buff the grenades into oblivion
eletricity weapon is great without pain killer for miasma.
okok thanks
i cannot stress enoughhow broken painkiller on cat is
i had entire runs with only the grenade thanks to it
work fine
i mean at the end of the day pretty much anything elemental related works on cat
i personally also like revealer as soon as i get the max corrosive ascension
(i think corro was the smoke on crit one)
oh never max the one that gives you shiekds on nade throw i think it was
sincr it gives status immunity at max
same for element shards
no enthusist or painkiller gaming otherwise
iirc
Elemental Shield is worse than the shards.
yeah
The shards merely block the negative effect (also blocking the positive effect with Painkiller).
ES gives full immunity
Elemental Shield prevents the effect entirely, making the enthusiasts useless too.
I've never played cat but as a li main i love it when cat players flood the screen with grenades
I played the cat long enough to get the achievements for him, but he never really stood out to me as especially fun
I don't dislike playing him, just not my preferred character
homie is just too damn slow for me
same for me
I think my main gripe about it was that it felt like it revolved around stunlocking and grenading enemies
but I admire the people who can really play cat well cuz in multiplayer that helps tremendously
everyone wants a cat in coop but noone wants to play cat in coop
is there a way to solve horseheads in rein9?
you know, to stop making me wince when I see thjem
because they slow the game to a crawl
Use something that hits above or behind them.
well, explosives then
more mortar
Also my experience has been "piercing" weapons go right past the shields too
EX: Hell, Piercing Flame
But explosives are even easier to use
You can also give them a kiss for half a second and dash backwards to bait the shield slam. Opens them up for attack.
yeah, just takes a while when you get the "everything becomes a horsehead" event
depending on the map it can get ridiculous
Ever since last update I'm getting low frame rate quite frequently. Is this a known issue or has anyone else experienced this?
I think we did pretty well in today's game for the ping we had
man, I just cannot get a melee run going, ever
850 hours and melee is always a bad idea, you always just stumble upon some instant death
Yeah it's tough ay. Best luck I've had are on bird and cat. No other characters seem to have benefits or anything in their kit that seems to help. Painkiller cat can do quite well, along with his ascention that increases your next weapon but after primary skill and spread damage in aoe. Try with fire tower on cat, definitely the best melee build.
And take painkiller and counter violence at start of run.
this time with monke I did pretty well until stage 3, at which point a funny pyro lamp decided 90% DR is just a number
I loved going around being a weeb with a katana with afterimages everywhere, but well, gameplay mechanics beat my fantasy
is there a place i can submit crash logs to was playing with friends tonight and the game kept crashing never had this issue before looked in the game files and i think i found crash logs that where mad each time it crashed.
spirit feline + heavy shield + lightless shield + san relic
can melee pole monarfh with that
also get counterviolence, overconsumption and whatever other blessing tho battle scarred or painkiller is good
spirit feline gonna save your ass so much
i run nona melee
its about either maxing defense or maxing speed
if you want speed, just go strategic advantage + triple propulsion and/or adv joggers + resolute + flesh n bones
oh yeah flesh and bones is important for this
resolute is good with it since shield is always at 0
When speedrun-mood kicks in, my Reincarn 3 time better than Reincarn 1 time , what?
it all depends on da speed scrolls
also you skipped tons of vaults i think
only 4 elites killed
why?
its more fun to go in like a god
and beat pole monarch with a fire stick to death
i was scared to die at last stage
the better defense scrolls you have, the less chance of that happening
youre basically good to go with the defense or speed build i mentioned above
or a part of it
i see
spirit feline and san relic help a ton, just uhh
avoid arsonists, monks and penguins like the plague
or kill them fast enough
why's spirit feline and san relic helpful
sanguine relic lets you heal from hitting stuff
spirit feline doesnt let damage take more than 14% (or 11% enhanced) of your health
amazing for burst attacks and bad sustained fire
that one scroll that regens health and flesh n bones also help since they let you regen passivelt lol
so with those scrolls/builds i'm basically immortal
just avoid penguins and yea
i meleed pole monarch to death with it
on elite, but applies on reinc too
ESPECIALLY on reinc where you get some hella good buffs
i love taking scrolls that increase skills/weapon damage and movement speed
I pretty much went berserk while murdering enemies
duuude
try melee :3
its actually v solid in resurrection
overconsumption + counterviolence make melee VERY fuckin good
also melee boosts speed
oh yeah counterviolence is also op asfk on thunderstorm
bonkers damage
yea the movement speed is immediately op
flesh n bones + resolute is horribly funny
@mossy sleet this is even stupider on reincarnation https://youtu.be/Eny_ESkNNSo
wow
on reincarnation its basically to the level of one-twoshotting most stuff if you build for iy
with OC and CV melee fucks
and some speed and defense scrolls
am gonna make melee madness 2 because holy hell is it stupid in reincarnation
After stage 1, I currently have this build for Owl tho, my goal is build defence and Card Build
and I"m still using sunder
I mean in most speedrun attempts your trying to get maximum power regardless skipping doesnt change a lot if you get necessary traits/scrolls from the main path
I never did official speedrunning rather for my own amusement/to see how fast i can go and iirc my fastest was 10:14 on R8
Was somewhere around 10 minutes never managed to get past the 10 min border unfortunately xD
what about r9
im gonna try running too. would be funny
R9 without looping is easier then R8
is it?
I mean the day r9 came out i felt like that the update was a joke
Releasing a difficulty thats easier then the previous
in what way is it easier
But again its with the intention that R9 is looped
In R8 enemies scale way faster
I remember solo runs with 1b+ damage in R8 even managed to get 2b solo once
In r9 no loop its almost always 400-500m
ah
So generally id say the scaling of R8 is rougher but R9 grants enemies new effects
Such as duplication of grenades more bombers etc
but isnt the damage cap 10m
I mean total damage and technically yes but also no
oh, total
The damage cap isnt something i fully understand yet its well possible to do way more then 10m
It just shows you 10m ingame
Like i said didnt invest in that dunno how it works
Its kinda funny that i dmed the devs back then in early days about an idea to add swords now they are here but i never use them xD
Dunno they just dont really feel like the right thing for me
theyre fun
but they reallt need buffs in pre reincarnation
in reincarnation they FUCK
but before that god theyre ass
I mean its probably their dps limitation that Turns me off for the most part
Either swing every second once or twice or get a gun that probably does more damage in one bullet and can fire like 10-15 a sec xD
just double checking, any crossplatform from pc to ps5
None.
One of Revealer's exclusive inscriptions reads "More times the enemies' Weakspot got hit, the stronger the Weakspot effect." Anyone know what that actually means? Does the critical damage multiplier on the enemy increase with further hits or something?
The more times you hit the actual weak spot (usually the head) the more times it'll multiply the guaranteed crit effect.
IE: It'll do more damage if you hit the actual weakspot instead of just using the scope for the guaranteed crits
Neat. Is it known how much the critical multiplier goes up on each critical hit?
one of the few exceptions (weak spot is the orb in their chest)
The specific amount I do not know, but I know it goes up
Is the Abyssal Serpent a hydra? Does it make clones of itself? We never get to see its full body
When firing normal ammo weapons, it also consumes ammo from your large and special ammo reserves to get a bonus for the shot.
it does that for every type and their respective scroll?
Yes.
Reserve ammo consumed is up to how much was consumed in the shot, modified by the % number.
So consuming 8 normal ammo will also consume up to 8 large and 8 special ammo, providing a suitably large bonus equivalent.
so without ammo regen its bad?
Only bad if you're using 2 different ammo types in combat.
If you've just got the same type of ammo being used, you get to use the other types which would otherwise do nothing.
so its good practice to use weapons that share a type if youre trying to build around that?
fuckin hell i cant type today
Many high-tier builds just use a single weapon to fire. By default it's got no downside in those cases.
Any tier list would be heavily subjective, based on circumstances the player has.
That any many people who would make said tier lists would have personal preferences anyway.
That being said, some weapons are more consistently bad or good, regardless.
alr thank you
I don't like the fillintype ammo scrolls myself due to the fact that I regularly swap between two ammo types.
the doodoo yellow paper?
Yes
That's the one.
I usually only stick with it if I end up with it through effective split
The doo doo yellow paper
Talisman is pretty nice due to it having options for every element and having slight homing
But I prefer it on certain characters over others
Some other weapons often regarded as junk include Glimmering, Frenzied Shark and Laser Gloves.
I see armor? I swap to corrosion, I see shields? I swap to electric
If it did a modicum of damage I would consider picking it up in act 1 over the frenzied shark
It's not my favorite weapon, but I will still use talisman
the only reason i picked up the gloves so i could duel wield and look cool
Talisman's main flaw is that it spreads itself out across too many gimmicks, weakening its core stats to compensate.
Can home in on crits? Kinda sucks because the CritX is low.
Can swap elements? Kinda sucks because the elemental effect chance is low.
but theyre caca
Bloody drill, hell, thunder storm, and revealer are my favorites
revealer my beloved
i also love the penetration scroll
i reveal enemies and penetrate them
thunder storm got nerfed? yes, but I still used its secondary way more than its primary so I don't mind the change
ok not like that
the secondary is just now the primary (but the "special effect" of shield breaking normal enemies is now an exclusive)
the one that makes you deal 50% crit directly to health
That definitely wasn't a nerf.
My friend calls it a nerf cuz he only liked the shield breaking part
Fair enough.
how do people use the bird dude or the monkey?
I liked the lightning arcs from it
But in today's gameplay, you don't really need to destroy enemy shields anymore.
You just... destroy them outright.
People probably would hit the integer limit, if it wasn't for the damage cap.
theres a cap?
There is
bruh no fun
My friend hit it before
10,000,000. Certain modifiers bypass it.
I have never actually hit the limit myself but got close
do you really need that much damage or is it for the screenshot?
Also I have no clue how but he was using the foundry while doing that damage
Besides the endless mode, you absolutely do not need that much damage.
oh shit theres endless?
"Endless" is a generous word for the casual player.
endless mode? Yeah, but if you are like me you are probably gonna be disappointed there is a timer and a goblet cap
Speedrunners it's legit endless.
I don't manage to actually get past level 12-13 each time I do it though, I'm too much of a casual player
whats the player max level
Endless is a thing that many, many people wanted, but the game absolutely could not support with any seriousness.
So the devs did the next "best" thing and heavily restricted it, which ended up satisfying no one.
I see people go to 1000+ levels
i meant for the upgrades
i just wanted to fully upgrade my general talents
I actually had a sort of similar question. What is the max level you can get to in spirit assault? It feels like each time I do that I end up a slightly different level
Since I have no way of knowing if I collected all the xp
Theoretically infinite.
Your level in SA is based on experience collected. Enemies drop experience. Enemies respawn limitlessly as long as you can keep killing them fast enough.
and WHY is the ELITE SPEARMAN SO ANNOYING
So realistically, the max level for SA is whatever the level is when you kill every single enemy instantly. This obviously isn't possible legitimately.
bayblade bastard
Elite Spearman is the most annoying enemy in the first zone, I agree
Easiest elite I think is the Elite Beetle
and when he spins HE GOES FASTER
Elite Beetle is very easy to dodge
Can experience gems in SA disappear?
As far as I know, no.
is the numbers in your name the max dmg you did?
รกh, das good
No, it's the launch codes for a nuclear silo.
I thought it was a phone number for another country or something lol
casually opens area 51 console
I never thought to ask about the number
??
Nuclear bombs are yummy
oh yeah i forgot to ask, how much do you have?
anything less than a pound isnt really a meal
I know, it's Uranium, already toxic, but... Funny thing about that is, eating 10k calories in one day is enough to kill most people too.
does the dormant bullet scroll effect single shot weapons or weapons that fire the whole mag in 1 click
It does not, cuz it's always above that amount
bows?
single shot as in 1 bullet in mag max
the deafening mortar?
i like that weapon
If it only has one bullet dormant bullet never activates unless you gemini it to have more than 1 bullet
oh alr
It needs a minimum of 2 bullets
Then basically goes normal damage, and then 150% damage with second shot (cuz it is at 50% ammo)
4 bullets means you can have the 4th bullet do the max damage the scroll will give with that last shot
any tips for passing elite difficulty
dont die
uhhh abuse the living hell out of monkey and tiger
pray to a god for lukc and uhh
shoot things
is the dog good?
Yes
Reincarnation: Yes, with a blessing bandage
Pre reincarnation: Also yes
Just has some flaws such as bad HP regen at the start and most of his kit pressuring him to want to be in Dual Wield as often as possible.
I have a supremely dumb question
are Decay and Corrosion different
By which I mean, does something doing Corrosion damage cause Decay as it's elemental effect, or is Decay actually just completely separate?
Right. Does corrosion damage apply decay?
It depends on the effect chance. It doesn't always apply decay on every hit.
Figured. I was just confused because I've seen "does corrosion damage" stated without "applies decay" (e.g. on whatshisbutt's smoke grenades
I didn't know if like, all corrosion damage had a chance to apply, or only some
Smoke grenades are 100% chance.
(and for that sake, I didn't realize that the debuff caused by the smoke grenades was not different than decay)
Isn't the english language such fun?
Well, enemies do get the decay debuff icon when hit by his nades. Other than that I don't think the game tells you anywhere else.
Is there a scroll somewhere in the game that increases jump height or something? I don't think this jump is actually possible, from the about 70 times I've tried it now
You have to dash and jump near the ledge at the same time.
I did, and I usually reach the platform but it seems like there's an invisible wall or something
I mean like, you have to dash and then jump a bit afterwards.
Otherwise it's hard to make it with low movespeed.
oh you have to wavedash
Works with jump and dash afterthat as well
just dont hold a weapon other than foundry or one of the swords
as they slow you down
And if you have no movement speed bonuses you really need to jump at the end of the diagonal and dash at the highest point
ah back to the CSGO days of "hold your knife to run faster"
That weapon has the same movement speed as the foundry though, no?
+20%
Yes but many new people dont know it at all
Foundry , Rainbow, Sunder ,Aura of Venom , Talisman , Thunderstorm , Scorching Rounds , Glimmering and Arc Light
A different thing is also the Chainsaw with its movement boost but its a bit harder to trigger that for the parkour for the average player
would be easier to know if it were clearly printed "-x% movement speed"
they would find a way to screw up the translation and make things worse
Oh no I know how it works
"DMG Ewsistance"
you have a 100%-( 3.5% times projectiles of weapon) chance to deal dmg twice but with -50% total dmg of shots fired
Its long but its the exact effect
yeah OK that is a final boss it turns out
spiritual assault win, i took a sunder from the start and rerolled inscription once and put everything i had into upgrading it
Is it common to enter a room an just get on shored by the mobs? Lately it is happening a lot to me in the desert stage when they are already spawned
One shored
Oneshoted
Playing on elite and nightmare btw
It's not unheard of and more common with certain enemies, but typically that's why you need to prioritize snipers. They give you a warning with a red beam before doing a very big heavy hit.
imo, the Retainers with their homing bullets are deadlier.
I usually fall to to regular snipers or the elite arsonists if it happens in the desert area
I tend to die more often in the first area due to spinny elites than even those though
another question...in the second phase of the ship boss (when the head is exposed) the fire balls it shoots arent marked on the ground right?
They are they just come down faster and more sporadically
Yes
Get right against him and punch
The punch has a bit of a shockwave/slight aoe that reaches him
i think the only enemy you can't reach in melee range are the UFO's
You can melee them in some situations but yeah most of the time they're gonna be out of range so it's always good to have at least 1 ranged weapon. Worst case scenario you always have foundry.
hexagon is basically what turtle does
They used to have a quite powerful skill called Whitewater that reflected damage, but they replaced it with something called Backfire that is... similar? It does damage in response to being hit, but it isn't reflected damage anymore. It's based off skill damage instead.
It can technically be both more powerful and less situationally
But I liked having enemies kill themselves with their own damage being reflected
sub 40 R6, with insane card build
Ainโt no old shoes can affect my SICK MOVES!!
FALSE
YOU GOTTA HAVE THE J'S TO BE SCHMOOVIN
I have a playthrough where every enemy has 1hp and 0 shield ๐๐ญ๐ญ r9 endless
interdependent fortunes flesh n bones + paranormality moment
am i the only one who finds nightmare 10 times harder than reincarnation?
you can't get enhanced scrolls
in nightmare
It was not intended.
It was the red chest inside of the vault with the bolders
Huh...
So I just randomly encountered a glitched chest
I didn't even realize it was glitched at the time lol
Don't think it's a glitch, more like an oversight.
Wait, I might be able to screen shot this. It shows what scrolls I had during a run, right?
Copy+paste code for all difficulties, forgetting to add specifications for Reincarnation only, or something.
How far back does the challenge log go?
I onyl see one of my nightmare runs on the list, but I know I did that many times before to get the achievement for speedrunning it
I wound up with enhanced refresh addict and went "wow, what a rip off"
it was the "get a random enhanced scroll" one
cuz the only thing it does is make the spirit peddler do the extra refresh too

yes
Wasnt there supposed to be an update soon
is nightmare supposed to be a slog? I had like two very lucky wins that unlocked me reincarnation and reincarnation is incredibly more fun and enjoyable compared to nightmare...
in nightmare i either build a tank that cant die but takes like to 4h hours to kill things or build high damage and play CS:GO peeking around corners not to get oneshot across the map bursting them down and hoping i dont get shot
yeah
nightmare sucks
the thing is...i have everything unlocked and normal and elite are trivial
and most reincarnation runs are doable too
but nightmare seems out of place
Nightmare is harder than Reincarnation 9
You get access to special scrolls and buffs on Reincarnation modes
Nightmare is the hardest it can be without giving special buffs and items to you
yeah
owl mains have it easy with the rng manipulation smh
I mean that's the main appeal of the owl to me heh
But I still play Li and Lei Luo more than anyone else
that sucks
It seems out of place only because it's the hardest difficulty that the developers haven't been messing with.
Resulting in it being genuinely the hardest difficulty, because the devs do pretty much nothing but buff player stuff they change.
Reincarnation used to be harder than Nightmare difficulty, but the devs love changing stuff there. Now it's not.
just got a 12 billion damage run on endless
I have to admit though that this game mode feels too unfair though, it's not even that it's just difficult and I could overcome the difficulty, it's that I had a god run where I was cat with everything relating to elemental damage completely maxed out with Li's fire damage ascension too on top of all of mine and still managed to not be able to keep up. everything was far too tanky
I feel like the only way this would be possible is like, dual edge or something
Game's not designed for endless. That's why.
why i feel like i get less reward in elite than in normal? once in normal i get 800 coins, now i reach the boat in elite and didnt reach 400
I haven't noticed any coin differences between Elite and Normal myself
The scrolls/ascensions/copper all seem to drop the same on those. I believe there might be a lower drop for buns though?
elite is suppose to have 10% more drop chance if the wiki is correct
Also the buns heal less from what my friend said, but I haven't checked to confirm that
Like each difficulty up lowers healing slightly
Ok so 2 50% firerate enscription illusion or 3 projectile big hippo for blossom enthusiast build?
Illusion.
Even if Illusion didn't have any RoF bonuses it wouldn't have been a competition.
I can never get the hang of playing the bunny, but I often see insane dps from others who play her
Even though bunny is by far my most used character I wouldn't say her damage output is nuts but its definitely great
But nothing beats that feeling of tons of firerate
I think firing tons quick succession lightning on Lei Luo or just leaving a giant streak of fiery terrain left by a burning fox spirit that enemies ignite from and die from on Li is pretty satisfying to me lol
Most of the coolest looking stuff is character skills to me, but I still love certain weapons
Most of them are fairly slow weapons though
Bloody drill, hell, thunder storm
i only know to play with the bird if i got a good run to spam wings and oneshot everything x_x
My friend uses his primary more than secondary to do tons of damage. Basically winds up one hitting everything with the kick.
idk how to spam kicks and still i think is way more slow, but gotta try it at some point
in my last run i get 3 dodges with armour recovery per dodge and primary recovery per secodnary use and 2 primary uses, but invest all the scrolls i can in wings instead kicks so i just use them for movement and damage boost
im unlocking some interesting scrolls in elite
x,x
You need a specific skill of his
When kick defeats enemy reduce cooldown, or end it entirely with it maxed
my first elite completion, sadly idk why how the last boss oneshot me... everything was going well and i was pretty tanky and overpowered... but just oneshot... i didnt have the upgarde for prevents oneshot unlocked T_T ....so i had to waste 105 coins to end the run T_T'
idk how resurrection works but each time i ressurect seems to be expensive than before, is that right?
same that ps5 dosnt have the extra final boss or endless mode ๐ฆ
i see
It's one of his goblets
every new upgarde is so expensive... i barely can upgarde 1 or 2 skills per run... if i can end the run xD... if i want to get more than 1 lvl per run i have to upgarde low lvl skills, wich are mostly upgarded already and some are way worst than final upgardes of the tree ๐ฆ
and guess than solo just make it harder and slower รบ,รน
Also, you play console, right? It says you're on playstation
I heard they are missing a lot of characters on that
Ouch
Thought about trying the pc version?
Or even mobile
which is at least up to date more than the consoles
They got all the characters/weapons
not pc player ๐ฆ and not starting again xP
I still wonder why they abandoned console
the devolpers who works in console version refuse to continue working on the game, its not the same team who works for pc and for console
they should pay another team to work on it tho i guess
I feel people would buy the dlc :P
but idk maybe consoles didnt sell well or whatever... idk why
There is still money to make in console versions
yep is sad, the game is good and im liking it ๐ฆ
i like to platinum most games i play, but this have 2 coop trophys, and under 30 mins trophys wich i defently can handle if not in coop
idk even know how nightmare is posible in under30 min xD
i just complete my 1ยบ elite run xD
gotta watch some speed runs in the discord to learn from pros ๐ ... but the 2 i watched use new chars that i dont have...
Spirit Feline and good rng with damage scrolls, picking and choosing vaults that you can do fast/easy
I got it as Lei Luo
there is a LOT of stuff i dont have in consoles, at the begining of each stage they pick some kind of buffs too or whatever, i dont know what it is, also i saw a diferent merchant than i dont have in consoles... so yeah defently loosing a lot of stuff in consoles.... the only alternative mode we have is daily challenges xD
I focused on his lightning rather than his weapon damage and got that scroll that makes money increase skill damage
Rich's Privileges
I'm honestly not sure if these exist on console, but I'm telling you what I do
Phantom Peddler? Training Master?
yes they do, sadly i have lei lou at lvl 2 ๐ฆ ...
he wast the character wich i struggle most, i dont really get how it works xd
there is a scroll that unlocks killing 40 big red crabs with fire... and like 3 or 4 appear per run in 3ยบ bioma... i have 4/40 xD ... there is a trophy for all scrolls...
also some are deefating bosses 3 times in elite... and rng just make alternative version of the bosses in elite... wich dosnt have scroll attached to them ๐ฆ ... so platinum is not going to happen anyway
I'm 90% sure he is only on pc
yeah that guy, consoles dosnt have it.
and some kind of mushroom in the rest room at begining of each bioma
Oh, he is only on reincarnation modes
The Spiritual Remnant is apparently the name of the mushroom guy but I always just call him "mushroom guy" cuz his name is hard to remember
oh consoles have reincarnation mode ๐ฎ i see. Yeah i didnt unlock it yet but a tooltip says that he appear
how reincarnation mode works? what does change?
Higher difficulty, but you get special buffs (blessings) at the cost of soul essence
The buffs more than out pace the difficulty though, making it easier than nightmare
oh well.. im far from that so... i may need like 10k or more to get all upgardes still xDD
im lvl 108, idk wich level you end with all upgardes anc characters leveled
but only to max 1 char i need like 3 runs
On console? No clue
On PC? 188, but that's with dlc characters included
i saw videos with everything unlocked and 11k souls essence xDD ... like how many hours do i need to reach that point T_T .... if i just can coop ๐ฆ ...
eventually i will get bored of soloing...
I'd coop if you were on pc
You can actually use playstation controllers and xbox controllers on PC btw
You'd be starting over, but with a lot of new content
idk maybe eventually, but i have to many stuff to play rn ๐ฆ tomorrow new patch for Astral Ascent, roguelite of the year for me โค๏ธ
this year was stunning for gaming >,<
starting to hate serpent with a passion...how i am supposed to dodge the three heads with cat?
cat is too slow avoid the head just by walking
just lot a run to that stupid bullshit
lost
even the other attack sometimes the boss does two head attacks one after the other...in quick sucession how i am supposed to dodge with cat if i just used my dash
Cat can dodge all attacks serpent has with neutral movement speed, just takes some finesse. I can see why it feels like you can't in the onslaught of attacks tho--everything happens fast. I tend to always strafe left and right during the fight which helps me dodge the first water bomb without using a dodge so I have it ready for bombs two and three if they're all shooting at me. The head charges are usually avoidable without a dash if you're strafing already.
i usually stay back
to give me more room but still feels inconsistent
had a rifle equipped
Yeah the back part is fine but I hate the torches because I'll get stuck on those at times so I tend to play mid/back and go left and right the whole fight.
i think that doesnt give me speed penalty
You'll notice when the serpent reveals the head charge indicator it spawns on your character, but if you're moving perpendicular always you'll already be moving out of the way to avoid the charge.
other heroes feel much stronger tho...
turtle can just shield, bird has leap iframes, dog just tanks it, bunny just spams sword to give me shield and has speed...
cat against mobs is solid
but against bosses sucks
Cat is probably my favorite character overall at this point but I agree at first he felt weak or just there. But I can assure you he's consistent. Really strong overall once you know the game more, and his kit helps you learn the game more.
cat is incredibly strong vs anything in the game
Have you tried an elemental build yet? Do you know about the elmental status and fusion effects? Cat shines with those.
i know...
but my biggest gripe is the move speed
i cant even strafe sniper bullets
u can mitigate that with scrolls
like other heroes
he just crawls around
i let them come to me spam greand and orb
and peek around the corner
thanks for the tips anyway
i kinda pissed cause i just lost a run to what felt like bs
bossing is all just attack patterning
im kinda
@obsidian coyote what do you usually build towards on cat?
it depends...i usually building around a strong and elements effects
strong grenade
are you playing in the reincarnations?
i have reincarnation unlocked actually im at reincarnation 3
i actually find reincarnation pretty easy so far...the hardest thing in the game right now is nightmare difficultty
normal and elite are almost trivial at this point
reincarnation feel fair because you can have spiritual blessings and enhanced stuff
the run i mentioned is nightmare difficulty
so
in the hall of fame I see that cancerously long game of endless
was it modified to be unlimited time so they could loop forever or is that legitimate
cause how do you go from 10 minutes to loop on endless to HOURS of time to loop
It wouldn't be in there if it wasn't legit.
You gain time after clearing each stage.
It was in the patch notes.
It's legitimate. Despite the timer, you can clear stages so fast that you gain time instead of spending it.
does anyone know what modifiers can pass dmg cap?
I see
is Tao the most efficient character to use in endless or is it just the dual edge
I was thinking of seeing how spiritual flame would do in endless
but trying to figure out a way to maximize the damage potential with infinitely scaling stats
like idk if critx has the potential to scale infinitely or not since it's been awhile since I last played
cause armed caster would immediately become insane in that case
It's Tao, though Dual-Edge is also vital.
She's got the most powerful RoF ascension in the game and the skill with the most rapid hits that can also be used constantly without stopping her from firing.
Once you get far enough into endless the question isn't "how quickly can I hit the damage cap", it's "how often will I hit the damage cap".
so weapon damage>skill damage in this?
just because of the potential that weapon damage has to scale infinitely
just by upgrading it
She can also spam her primary to a point where it's granting insane amounts of weapon damage and lucky shot
helps damage cap on smgs
this is aging amazingly
tank em and hit em with a stick is the peak strategy
but you can dash out mostly
is there a workaround yet to dealing with massive amounts of lag in endless multiplayer?
build for tank and pray that you dont get murdered by a penguin in 3 milliseconds
The issue isnโt dying, itโs the damage not sticking
Shooting an enemy and nothing happens for 5-10 seconds
It's useless against elites and bosses.
damn
you right only
5k dmg
from it
that's really awful wtf
it should at least do like .5%
or something
maybe .25
Did the guy who was trying 1000 stages of endless succeed?
Where you at, champ?
(Idk their nick to @)
Did they record it?
It's in the #hall-of-fame.
Not only did they succeed, they deliberately ended the run afterwards despite being able to continue.
blossom enthusiast
I'm not gonna be getting that far until the timer is gone and by then it'll just be a casual mode and won't be a special achievement
I wouldn't mind them keeping a challenge mode of course for people who do want bragging rights, but I'm still looking forward to when I can play that mode casually
I doubt they will.
The tough gets nerfed, not split in two.
Reincarnation did, Reincarnation 8 did, Spiritual Assault did.
You joke but if this game had a ton of players and an active โcompโ scene, people would 100% try and push the limits of themselves and the game
Like in zombies people getting to 10k+ rounds on shi no numa
I think the endless mode timer is just bs
I had had near perfect RNG runs
twice now
and fail to timer
you basically have to abuse very specific builds
like apparently the ROF Tao
What's the difference between attack speed and rate of fire?
Nothing.
So Nona's extra attack speed after reloading == RoF?
Which ability?
Nimble Fingers
Attack speed = Iron Wing hitting things faster
Attack Speed = RoF
There is a nona skill that says "increases rate of fire and attack speed for iron wing"
I'm assuming that's what is being referred to
Attack speed makes more sense wording wise since it can refer to both the missles in turret mode or the melee attacks in hulk smash mode (forgot the name of the modes)
Anyone know if these would synergize together? Hard to say from the wording if it means both enemy scenarios would have their health set to 1 hp
It would either do nothing (you hit Giant Slayer's cap very fast), or lower the damage to 1.
Either way, not worth considering.
Oh does true damage not bypass shield?
I assumed based on other games
Consulted the wiki, you're right this is not a thing :P
Giant Slayer being only up to 2000 damage is pretty weak late game lol
Yeah i guess the only real synergy with this Enemy Effect would be like Penetration Bullet
Or at least OP synergy. Full lightning damage builds would still benefit decently
itโs 2000 DMG at 15% proc rate even 
about a 300 flat dmg to every weapon hit
10% proc rate. The 15% is the amount it damages before it's capped.
200 flat damage every weapon hit.
Why is this a "rare" scroll? Lol
Feels like it could easily fit into normal with no changes
It's a "low difficulties" scroll.
Existing back when Elite was the highest difficulty, and possibly even just Normal difficulty.
Completely worthless on anything Reincarnation, and any buff it would receive would make it too powerful on lower difficulties.
With the exception of like... a difficulty-based cap.
A difficulty based cap would make sense. Not too out of the question when you consider scrolls have been altered for game modes before, such as spirit assault mode.
I still want an endless assault mode. Just spirit assault, but... endless lol
Random events and all
No boss, just regular enemies/elites
Now, the real problem with a difficulty-based cap would be that the balance change it causes would make total sense.
Devs, on the other hand, seem to change things at random.
I think it would mainly depend how much they changed it if scaling for difficulty. It could literally just be a set % of enemies HP for reincarnation modes, with it always doing at least .01% hp when it triggers
Which still makes it useful, and basically just serves same function as miasma
Multiplied by difficulty HP modifier would be enough.
Yeah, there is still ways to make it actually useful
Would do up to 34,200 damage cap on R7/8/9 in Hyperborean Jokul with Mysterious Jokul active.
Unfortunately they'd be just as likely to look at things that need a buff, then pick Elemental Weave and make it work on reloads as well as weapon swaps.
While completely ignoring Giant Slayer.
Oh, like how brief respite works with reloads?
Still wish the reload thing worked with enhanced brief respite
I mean they would be just as likely to buff something that doesn't need it, than to buff something that does.
I've got situations where the non enhanced is better as a result, since longer reload times for some weapons
they killed anything related to โswap buildโ long ago
Brief Respite is still my favorite normal scroll
Enhanced version is basically an on demand shield, but you can't really attack during it
So I just use it while running to get to a position I prefer first then continue to attack
I just spam scroll wheel while running

Devs will have to pry Elemental Weave/Fast Loader dog builds from my cold, dead hands
Hey so I'm hoping to get the endless double bosses achievement. Is it true that I would technically only need to reach the beginning of the last act within 10 minutes? The timer only disables the ability to go to the next act right?
Whew, that's a relief
I ran out of time 1 level before the boss
i dont think ive weapon swapped for any purpose other than im out of ammo in forever
brief respite insta recycle
@ruby hedge cheers
Oof, my favorite normal scroll lol
But everyone plays differently
yes
if you enter last stage and run out of time youll get to fight the boss still
endless ends after the next boss fight once you've ran out of time in whatever stage that was
the achievement will probably be timer only
Yeah the first few times i looped i thought i had to yolo as hard/fast as possible to get to the next loop in 10 min :P
And the reckless yolo got me killed a bunch
I mean, will there still be a timer, but it won't be a hard lock if it times out?
I already got the achievement either way. Not hard to get every achievement in GR currently
im assuming theyll make it so you need to be in the timed endless to unlock the achievment
Doesnt sound like it has any direct relation to the timer mechanic
That's assuming they keep a timed version of it
it does if youre unable to reach hyperborean jokul in time
Most people don't want timer since most players are casual
did you not see the tweet?
oh are they planning to adjust it?
There was a loooot of casual players who all contacted them and asked for the timer removed (and some asked for the goblet limit removed, but not as many as the timer thing)
yea im sure there were, but you can have both a timed and untimed version lol
I think having a dedicated timed version makes sense as it being a separate thing, and have it activate from the start
Yeah, I've suggested that before
That's a fairly common suggestion
(I would have it off though :P)
idc if they remove the timed mode for normal runs, but i would like the timer as a modifier
the timer adds another fun element for non-meta builds
I wouldn't mind timer modifier existing, since that is an /optional/ thing
If they tied an achievement to it I'd probably end up doing it just long enough to get the achievement, then stop using that modifier if they did
Kinda like how I only played the bird/monkey/bunny long enough to get their achievements since I don't find them fun to play
That's not implying they're looking at both options.
First half of the image is deciding between endless with a timer, or no timer but no endless.
Second half is deciding on endless with no timer.
im aware of what the image shows. im saying i highly doubt they would flat out remove the timer, hence why theyre "looking at both options"
It kinda just seemed like the implication was no timer will exist for that anymore
But nothing else
There was no other mentions of timer beyond it not being tied to endless
endless loses its fun factor to me if the timer gets removed
because you either go til it takes 10 minutes to clear an area or run a build where you scale hard enough to go forever anyways
those are your two options with a non-timed mode
It gains the fun factor for casual players while losing it for players that want the challenge, so you're always gonna end up hurting someone unless you give people options. Currently they're prioritizing what majority want first.
its the hardest mode in the game, with an additional mode afterwards meant to test the limits of your build
that is the entire purpose of endless
and the timer
The reason I got excited for it initially was thinking it was a mode I'd be able to max my goblets and fight slowly more powerful enemies
Not for the extra challenge, but just seeing where my casual play build would fail
They haven't taken the "keep the hard but add the easy" option in a while, keep in mind.
Pretty much every time they've had a choice to do something about something people don't like, they remove it.
Even if other people would enjoy keeping it.
the timer is the only fun part of endless imo would be a real bummer to remove it
The timer thing is controversial and is a big split for different types of players
the casual players are struggling with the timer is what youre saying?
Yes, they want to just be able to take their time and enjoy playing endlessly with whatever weapons being viable, even if they're slower
Basically like it's a sandbox
are these players aware that unless theyre running meta builds, theyll reach a point where it takes them a VERY long time to clear an area
which is way more unfun than running out of time
who wants to shoot one single elite enemy for 10+ minutes bc ur build sucks
From what I've heard? "Just let me quit of my own accord when I get frustrated by it taking too long, don't time me out, that is the most BS way to lose" is said a lot.
lol that is kinda crazy
So sounds like they ARE aware of it
I mean it took me 15 minutes to kill one enemy, but I still wanted to keep going :P
But I was out of time
"let me quit on my own accord" roughly translates to "let me quit when my build stops one shotting things"
bcuz i know myself and the people i play with are not taking 15 minutes to kill an enemy
that is incredibly boring
Different people play different ways and have different things that frustrate them
I play Noita too, and I sat there for 30 minutes killing one enemy with a tablet levitation glitch cuz I could
Even though it would have been faster to use a wand
Was one of the bosses
I'd do the same thing on GR
yea that sounds like one of the most boring things ive ever read
use impractical ways to defeat things just for the heck of it
would rather just run out of time
u think a player that is casual is going to continue to like the novelty of killing things in 30+ minuntes? their gripe is already "game too hard timer makes it difficult"
Some people just want to power fantasy and knock enemies around too. Those are the ones who wanna play on a lower difficulty.
I like RE9, but I also don't like the timer myself.
but ur just gonna reach a point where u cant do that unless ur running meta lol
I still want strong enemies, I just want to be able to play however and not follow any meta
probably about around the same time your timer would run out anyhow