#Get bone that was shot

12 messages · Page 1 of 1 (latest)

austere gulch
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um

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if(DamageHandlerBase is StandardDamageHandler handler) handler.Hitbox

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that gives you the hitbox that was hit

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well, the type

nocturne heath
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so unnecessary

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Did you even look at what's in the shot event arguments?

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Just use ev.Hitbox

charred fox
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but its the name of the bone

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like arm

nocturne heath
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its same

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ev.hitbox is hitboxIdentity

charred fox
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didint see sorry