#callvote

108 messages · Page 1 of 1 (latest)

quaint fog
#

Description:
A plugin that allows calling Kick, RestartRound, Kill, RespawnWave or custom votes using console commands. + with additional ability to only work after X time has passed after RoundStart
**Required EXILED version: **v8.14.0+
GitHub Source Code: https://github.com/Unbistrackted/callvote/
GitHub Download Link: https://github.com/Unbistrackted/callvote/releases/

Additional Information:
(NOT MY CODE)
Most of it is from https://github.com/PatPeter/callvote with some tweaks and added functionality
PatPeter code wasn't working on newer versions of EXILED + didn't had customizability

rose gale
#

God

copper lake
#

So is this 14.0?

quaint fog
#

Should work

quaint fog
rough zinc
#

havent tried the plugin so if its in there nice.

are the votes being shown with broadcasts ?

rough zinc
tired lynx
#

@quaint fog muito bom o plugin

quaint fog
#

@tardy shadow Me ajudou

#

Um dia eu reescrevo ele, coloco coisais cm trocar o voto no meio da votação

#

tem cm fazer

#

mas acho q eh perca de tempo

tardy shadow
tardy shadow
wind crypt
#

@quaint fog .callvote "Custom Question"

#

A question I can't find what translation is, where is this to modify it, I think it's not added, it's the option

quaint fog
#

I think I forgot to add it, Im going to check it out

#

mb

wind crypt
quaint fog
#

YO I FORGOT ABOUT IT

#

mb @wind crypt

#

working on another project rn

#

but it should be an easy fix if you know what are you doing

wind crypt
quaint fog
#

on it

wind crypt
quaint fog
#

I was waiting for my 360mm wc

#

7800x3d on max 78C without PBO or overclock

wind crypt
quaint fog
#

@wind crypt

#

Could you send both the config and the translation file?

#

Just so I can put it in github

wind crypt
#

yup

quaint fog
#

that version might not work

wind crypt
#

this?

quaint fog
#

yep

#

translation as well btw

wind crypt
#

I had discovered a small bug when using to spawn the wave does not spawn and it says that the vote is still in progress even if you use the stop command

quaint fog
#

I changed the wavespawn method since it was using the old one

quaint fog
wind crypt
quaint fog
#

right

#

hmu if something doesnt work

wind crypt
# wind crypt

some of the translations may be in Spanish since I translated them

wind crypt
wind crypt
wind crypt
wind crypt
#

is this a bug?

quaint fog
#

it is

#

on it

#

added the config

#

and translation

#

@wind crypt

#

can you add cv.bypass

#

to the group permission

#

idk if you added cv.callvotekick

#

!Plugin.Instance.Config.EnableKick && roundtimer > Config.MaxWaitKick && player.CheckPermission("cv.callvotekick")

#

but I revamped permssions and documented everything

wind crypt
#

I have permission from * which gives me everything to try it and it still wouldn't let me Sadge

quaint fog
#

alr

#

on it

quaint fog
#

forgot the !

#

which means, people with no permission can vote

#

fixed

#

done

#

@wind crypt

#

organized config

wind crypt
quaint fog
#

@wind crypt doing rn a revamp of the code, it sucks (as I said before somewhere)

quaint fog
#

@wind crypt Code revamp tomorrow prob

quaint fog
#

took me a while but now commands can be created dynamically

#

QueryProcessor.DotCommandHandler.RegisterCommand(voteCommand) != ConsoleCommandHandler.RegisterCommand(voteCommand)

#

idk if I was the issue

#

QueryProcessor.DotCommandHandler.RegisterCommand(voteCommand) works fine

#

but ConsoleCommandHandler.RegisterCommand(voteCommand) don't

quaint fog
#

now you can change votes during voting

#

(I think I will make that as a setting, or add delay since trolls exists)

quaint fog
#

Keybind are going to be insane for callvote

quaint fog
#

By this point everything is re-done (I think)

#

nvm

#

the only thing missing is custom votes

quaint fog
#

new version just dropped

#

Could you test it for me?

#

There are still some visual things that needs to be fixed

#

and prob I will be using Hints instead of Broadcast in the next big update

quaint fog