My main model spends around 3gb, but I confess that it has many effects and physics, 4 different clothes in addition to having a 3d aspect as well.
I've been trying to learn ways to minimize this and I believe that the secret is in the way the layers are made, since I must be putting some extra layers that could very well be merged to save space both in the texture file and in RAM.
I also always had a curiosity: even if normally my model uses around 2.5gb to 3, on some occasions I notice that it is using 300mb in total and I have no idea what causes this. And the model acts completely normal in these situations.