⚔️ Class Rebalancing & Identity
- General reorganization to make bonuses more consistent with each class theme.
- Adjusted bonus distribution to avoid overlap between different roles.
Drainer
- Focus on life steal and explosive damage.
- Stays centered on kill-based life steal, no corrosion.
Elementalist
- Now focused on corrosion bonus.
Restorer
- Gains life bonus when eating.
Armor
- Defensive resistances and protection:
- Physical resistance
- Magic resistance
- Poison resistance
- Ice resistance
- Fire damage reduction
- Critical damage reduction
Fisher
- Combines fishing and aquatic mobility:
- Fishing power
- Swimming speed
- Extra item chance when fishing
- Extra rare item chance when fishing
Collector
- Keeps focus on loot, gathering, and general item gain.
Looter
- Remains exclusive to full loot upon defeating enemies.
Observer & Swimmer
- Removed from active class set.
Other Classes
- Tank, Colossus, Sprinter, Acrobat, Explorer, Miner, Builder, Prospector, Cartographer, Necromancer, Bone Slayer, Cryptomancer:
- Texts and functions revised for consistency with actual bonuses.
🛠️ Fixes
- Fixed reset/reapply point flow to avoid inconsistencies with purchased points.
- Corrected reset behavior to prevent mismatches with purchased points.
- Fixed attribute flow for fishing class.
- Removed remnants of old classes no longer part of the final structure.
🔧 Compatibility & Maintenance
- Maintained compatibility with old data and settings through internal migrations.
- Legacy adjustments preserved only when necessary to avoid breaking previous saves/configurations.
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3694501995