#Lower Ekrund

30 messages · Page 1 of 1 (latest)

quasi goblet
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Not really happy with how its turning out, something about trying a more "organic" city in the outer walls just doesn't mesh well for me. Still an entire upper region to fill in but don't really have any ideas for now.

astral fern
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Dude this is awesome!!! I bet if you took the landscaping table and plopped some hedges around the stone walls it might add that spice your looking for

vagrant niche
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Did you make that in survival or creative?

quasi goblet
# vagrant niche Did you make that in survival or creative?

Survival, this is the third base and last, i lived near world spawn, moved once and experimented with large walled settlements and beat the game, got a mining set and farmed dungeons for furniture on my local save and some harvest saves, once I built a very large reserve of settlers + resources I picked a plains biome island to settle

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first island was really just getting my bearings, second was experimental, this one was the real pre planned one, took about 100 hours to go from planning phase to implementation

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self sufficient and produces tons of gold from selling of leftover harvests

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sitting on 1.5M gold right now

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notably, the entire save predates creative by quite a bit, and predates the dryad update, with each update i sort of reupdate the base to reflect newly added content

vagrant niche
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that's awesome tbh! i really like your builds. i really like the idea of "circular" designs, but i struggle to make them without any guidance to make sure i reproduce the same layout on each side

quasi goblet
quasi goblet
vagrant niche
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i made this personnally, if i were to restart i'd probably put some paths as guidance first

quasi goblet
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but that’s personal preference

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could change up your flooring some with some paths to break it up

vagrant niche
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your build was an inspiration of some sort when i was looking for ideas

astral fern
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Follow up question, any tips on harvesting crops en masse? Apart from toying with priorities? I find "the center" of my settlement fully self sufficient but expanding outwards begs the question how should I maintain storage specifically

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I assume at some point it becomes easier for harvests to be deposited into chests nearby instead of having the settler cart them all the way back so to speak. Any insight? Seems like you have it down pat here

quasi goblet
# astral fern Follow up question, any tips on harvesting crops en masse? Apart from toying wit...

if you find the time, you can daisy chain deposit chests and uptick/down tick the priority as well as the amount in the chests - creates sort of a logistical supply line that becomes especially self sufficient if you run a specific (not achievement affecting command, just a setting) that sets jobs for settlers to range further than the default, i believe default is 175 but the command can stretch that to 300 which is beyond the current 276x276 settlement size

quasi goblet
vagrant niche
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holy molly i like that

astral fern
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This is a work of art mate

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Thanks for the 2 cents

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Very interesting quip about the settler range command, do you have that handy?

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Or is it somewhere in the FAQ or another thread - big thanks for the chat today!!

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I havent quite oculized the base just yet as I still have some terraformimg to do as its still just the nat spawn location settlement

quasi goblet
sharp cradle