#Ekrund, the Fortress Monastery

6 messages · Page 1 of 1 (latest)

topaz grove
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Ekrund is my Necesse pet project, a highly symmetrical and self sufficient fortress with roughly calculated pathing to encourage raids to approach from specific avenues. Farming, potion crafting, food crafting, gear crafting, husbandry, and even apiary's are fully functional, stored to a specific amount and used - and the excess sold off through 4 local traders,

Ekrund features:

Multiple layers of walls and doors, curtain walls, and intentional obstructions.
8 barracks, 2 per entry point housing well armed and geared guards affected by buff flags.
8 storehouses, each also set up to cook at least two fine or gourmet recipes from the locally stored goods in each storehouse.
4 Husbandry corners, with Apiary's and berry bushes to supplement the withstanding farms.
8 "training" areas.
8 "vaults" within the barracks.
8 "armories" within the barracks.
8 "chapter officer" offices in the barracks.
Large diagonal farm plots extending along the internal highways. All crops accounted for.
4 Medium sized plantations near the central Ocularum.
Central Ocularum, housing incursion centric items, large crafting areas, store rooms, kitchens, and 4 player bedrooms.

Releasing the images as an update based off the most recent patches - I have more plans. For now I've decorated the base more thoroughly and naturalized the coastline (roughly).

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Credit to @limber rain for setting up my jobs, for which I had very little patience to do. As well as credit to helping me collect dungeon furniture en masse. None of this would have materialized without his effort.

limber rain
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i dont know this guy

topaz grove
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When the world goes seamless, i will be extending an outer wall 150-400 blocks out should settlements be able to withstand that size, and build a civilian quarter, jail, church, graveyard, courthouse, stores, markets and gardens.

topaz grove
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full available map

analog musk
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Im a little bit disappointed that with seamless we cant get a "Starting Island".