#Sunken Ship

3 messages · Page 1 of 1 (latest)

proper silo
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I sent this as a biome submission, but I thought it could still be nice to share if it doesn't make the cut and so others can give the sunken builds a shot too before 1.00 comes out.

...it just requires a small building trick (that i hope doesn't get patched) to pull off. See comments for steps to reproduce.

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  1. Scoop a water tile with a bucket (you can skip this step in Creative; you might also need more than one bucket if you plan to build across big bodies of water)
  2. Set a path tile on the opened land
  3. Build or place something on the path tile
  4. Dig up the path tile with your shovel (you can skip this step in creative)
  5. Fill up the dug tile with water

You can use this trick if you want to place almost anything in the middle of water for aethetics or whatever.

There are 2 limitations:
-1-
You can't dig up (step 4) more than 1 tile in a row.

As such, larger items like Fountains or Fire Chalice will only break when you dig up the adjacent tiles. Also doesn't work for non-dryad saplings. The saplings won't grow.

The 3-tile and 2-tile walls in the preview photo is a visual trick: I only dug up the bottom-most path so the other walls won't get broken.

-2-
As shown in the 2nd half of the attached clip in this comment, when water-objects* like rocks and hangable items (torches, paintings) are set next to these placements, the tricked items get destroyed.

So set up water-objects BEFORE using the method above to place non-buildables. Otherwise, you will have to redo your work.

* so far only confirmed water (i.e. filling in adjacent land tile with water), rocks, and dryad saplings break stuff -- so this does not include lanterns and other decor like cattails, reeds, water lanterns, etc

errant vapor
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Super cool, really hope this gets added!