#Fix the F18c

51 messages · Page 1 of 1 (latest)

sly wren
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The model it’s awesome but there’s a few problems with the render:
-it looks darker and dirtier for some reason
-shadows behave weirdly
-could use more loadout and bigger
-the cockpit glass looks weird
-the textures are wobbly

sly wren
quasi ivy
# sly wren

hmm, that is a great reference, I must have messed up a bunch

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I do thinkt he top is too metallic, but otherwise good

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I did remove the HARM on purpose so it wasn't distracting but maybe include?

quasi ivy
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I am hopeful ai will get to the point i can just say "go fix all this horrid code I wrote when this was a meme webgl game"

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So many bad decisions that slow development down to a crawl

quasi ivy
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and wobbly textures fixed:

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and the intro updated

sly wren
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One more thing tho

quasi ivy
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yep, hit me

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the dirt is baked into the textue

sly wren
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The shading on the old F-18c textures was Weird too

quasi ivy
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I can see if he has a non-dirty one

sly wren
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Was that fixed too?

quasi ivy
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checking

quasi ivy
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rust removed

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ingame

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Acceptable @sly wren

sly wren
sly wren
quasi ivy
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sweet, ok I think we good

sly wren
# quasi ivy

The textures look fine but the details on the fuselage look a bit too pixelated

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Any way of increasing the sharpening on that?

quasi ivy
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pc version

sly wren
quasi ivy
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oh that is high res

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one second

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oh its' like 8k texture in the source

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but I actually have to drop it down from what you see there

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as thats already 2k

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and I aim for 1k texturs on mobile to keep build small

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we will get full 4k in teh HD pack when I finally get that owkring

sly wren
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Is the update coming anytime soon?

quasi ivy
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Yes I'm in the middle of a new mountain map

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As soon as I'm done with that will release

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Trying to get it not looking terrible

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also I've had the idea of a "map editor" that is much simpler than mission editor and lets you make and share maps and then design your own maps for dogfight

quasi ivy
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Need to get the heights just right