#setfov is so sudden
21 messages · Page 1 of 1 (latest)
alr but why does the image look fire
@meager ore has the post processing skills of a wizard
Ahhh ok yep what about a new version of setfov that does it over time?
Or make it be affected by the "cameratracklerp" command
ok yep I'll check that command, can't even remember how it works 😄
I aim to fix all these bugs and add hornet in the next day or so
so let me know if you find any other issues or requests
there's no way he tops my maximum
how
both pretty spectacular ngl
oh yeah this is more to work with camera track
it might be bugged though, checking
but I think it's more for 3rd person only
oh yeah cameratracklerp is just movement, let me update setfov
@meager ore ok?
- setfov <fov> <time> - set the FOV of the camera. This is kind of like a zoom. The smaller the number the more zoomed in the camera, the larger the less zoomed in. Anything above about 70 and you will start seeing the edges of the rendered map
- Optional time: How long the fov changes over. If not set it happens instantly