#Yak141s can be hit by guns

57 messages · Page 1 of 1 (latest)

south cargo
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Maybe it’s because they took off

Code: 7W7NSJ

south cargo
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It just stays still

unreal grove
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on it

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it's super sped up @south cargo and the C5 just dies

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This mission so good!

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I have hacked it so I can test, you are right you can't hit them with guns

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and I think you meant CAN'T hit them rather than can be?

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oh the yak's are way too low

unreal grove
south cargo
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If you press it again it goes back to 4x

south cargo
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After the tomahawks take out the ciws

unreal grove
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ok yak's fixed, they now go to height of their target

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oh I havne't implemented landing on helipads yet

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good point, let me see how hard that is to do now

south cargo
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No worries if you can’t

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I’ll just make the player do it

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Also I found another bug but I fixed it

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when multiple Tomahawks are targeting the same target after the thing is destroyed the rest will fly into under the map

unreal grove
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Helicopters will now land properly

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it's a little tricky with vtol jets as I need to switch them into vtol

unreal grove
unreal grove
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Do you midn having Yak's land on runway for now

south cargo
south cargo
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It’s the Seahawk

unreal grove
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like is it fired from ship or vehicle or what?

south cargo
unreal grove
unreal grove
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Just saw in mission, it's so good

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I will see if I can fix the missile not being at bottom of parachute, not sure what is up with that

south cargo
unreal grove
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This missile going through ground is such a wierd edge case

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99% of the time they hit ground

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it's just if its on final and it dies

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ah ok I've found the issue and fixed

unreal grove
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I check for collision with ground even when no target

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now I'll fix their height when dropped

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also @south cargo I think airborne vehicles that are dropped should finish "dropping" when they are like 10m from the ground, thoughts?

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all fixed

south cargo
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Also when you add the c17 and c130 in the future you need to add an actual rapid dragon system