#“AtEjection” event and name for ejection seat/capsule
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- ejectsuccess - triggered when player ejection was successful
- ejectfailed - triggered when player ejection was a failure (they hit the ground before ejection completed, or they never tried to eject)```
Coming next version
No names yet, once I add helis and things will add an additional
"ejected heli"
or whatever its called