#0.199.1 There were two problems during the construction of A-type missiles

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glad osprey
#

Priority: HIGH

While building A-type missiles for the anti-meteor system, I encountered two problems:

  1. when I put a pair of kits on the ground to put together then when putting in the Type A fuel one of the tanks jumps to the next kit. Every time.
    https://www.twitch.tv/videos/2335652428?t=06h20m34s
    2.During the assembly there was a strange looping of the game which resulted in the multiplication of ballasts in the inventory and the inability to complete the construction of the rocket.
    After saving and reading the game, there were more rockets on the ground than there should have been and they were almost put together. All I had to do was lift the cover and put it back on the rocket.
    This is the 6th hour of the game and I'm not sure if the problem occurred because of such a long game or because I was putting together a fair amount of rockets.
    Maybe by the fact that the folded missile was lying right next to it? I haven't done any retesting yet.
    https://www.twitch.tv/videos/2335652428?t=06h27m59s
    https://www.twitch.tv/videos/2335652428?t=06h34m24s
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lusty wasp
#

"Manually assembled rockets can be duplicated"
known bug πŸ˜‰

glad osprey
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The rockets renew even though they were collected and the record was made without objects on the ground.
21m31s Rocket in the crater for meteorites
I don't know if this is some new feature where if the anti-meteorite system fires into a meteor with uranium in it, during the recovery of the uranium I find a rocket fired there????
https://www.twitch.tv/videos/2336660535?t=00h20m31s

glad osprey
#

I have changed my mind and find this bug to be high priority and very annoying.
Rockets that duplicate each other are explosives.
https://www.twitch.tv/videos/2336660535?t=03h12m24s
https://www.twitch.tv/videos/2336660535?t=03h16m11s

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glad osprey
#

I will be very grateful naj me someone will clean this save from the problem of proliferating rockets. At the moment it is so problematic that I have paused the game.

I think the problem is deeper than that, because if I remember correctly I have several times collected rockets from the ground after leaving the base and then went to crush rocks and they still appeared.
Although I will still test that too.

glad osprey
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After 3-4 hours of playing with the game, I noticed that

  1. the missiles do not appear after leaving and returning to the base with no readings in between.
  2. when I am far away from the base, the base is frozen? This is because the uranium rod production equipment stops. This probably has its advantages and disadvantages.
  3. tactics when detonating, as they move to another location, this one will continue to be stored in another location, but will continue to appear.
  4. rockets can be discarded if you collect each part of a cull rocket and put it in the trash and delete it.
  5. you must not have any parts of the rocket left in your inventory, because the rocket will reappear when you reload the game.
  6. I don't know if it's supposed to be this way, but when I pick up a component in my hand and then hide it, the target component from hotkey "6" moves to the inventory and the picked up component appears there.
    https://www.twitch.tv/videos/2338194626?t=03h25m31s
#

It seems to me that the problem is where the bullet components turn into a projectile. There is some bug made there where the projectile elements are not removed from the game memory.