Bug name: base water/elecricity input issue
Priority: Moderate.
Game Vesion: 0.185.0 (pretty sure also in 0.184.3)
Description:
Many buildings on the base come with Electric, Water and Oxygen input connection points. In my base building I use this to create several independent sites for generation of these resources and from each site I route this through an ECU/Pump station.
What I started noticing is that one site that is connected is pretty much ignored while the other site is used as the sole provider for the resource.
Expectation is that when I have 2 separate sites of Water/Electricity, and each of those connected to a different building on a base that has all buildings connected to each other, that the sum total of the generated electricity/water is available.
Reproduction steps:
- base with multiple buildings with connectors
- 2 electricity sites that aren't connect to each other, but each connect to a different building
- 2 water sites that aren't connected to each other, but each connect to a different building.
- go inside and look at the screen stating total amount provided for water and electricity, take note
- go outside and check screens for each of the pumps/ECU's and check their 'in use' numbers.
You'll find 1 of 2 sites being 'in use', while the other is fully redundant. The only exception to the rule I found in this is that when e.g. the battery banks run out on say site 1, that it starts to drain battery banks on site 2, in effect providing electricity from that end. Though that is not the intended base design/purpose ๐
Happy to provide save file of course, though recently provided saves for other bugs should also already have everything there as it currently is. i.e. separate sites connected to base fully kitted out with storage and everything.
PC specification: n/a