Bug name: Energy problem in base
Priority: High
Description:
I'm having problems with the devices in my base. Only those that have energy allocated on the main panel (like a hydroponic shelf) work, airlock iris - sometimes it works automatic, sometimes it doesn't.
It seems to me that the problem arose when a large vehicle was connected to recharge in the hangar. Battery overcharged?
#Energy problem in base after patch
32 messages Β· Page 1 of 1 (latest)
The hanger is draining your batteries ; set that rover to zero or unplug it
its a reported bug π
Also, once the Rover is plugged in if you turn anything else on without altering what is allocated to the rover it will cause an overpower condition and shut the whole base down
No vehicle is currently connected.
I cut off the hangar from the base, it remained on its own power supply - it did not help
If you want to attach your save I'll have a look for anything obvious
and if there isnt anything obvious, Pyramid can load it up and look for bugs π
just waiting for it to convert π
sorry, it's the wrong file
wrong folder
it was from C:\Users\username\Documents\My Games\Occupy Mars\SaveData
i sending good one
power is off in this one as well π
it is from C:\Users\username\AppData\LocalLow\PyramidGames\OccupyMars\SaveData
it's newer as I look at the dates
that first one had battery outputs set wrong π
separately you have a damage corridor section here (the corner section)
Your circuit breakers are off ;
I think that is the bug ; the conversion has loaded them up in and off state
@sick aspen One for the known issues ?
the curved one attached to the greenhouse
its got red flashing warning lights for me π
I'll add ticket with that problem, i think it needs to be analysed by devs
@scarlet kindle thanks for help