#making game

33 messages · Page 1 of 1 (latest)

warm saddle
#

Hi , i can make professional 3d game with java ?

mossy prismBOT
#

This post has been reserved for your question.

Hey @warm saddle! Please use /close or the Close Post button above when you're finished. Please remember to follow the help guidelines. This post will be automatically closed after 300 minutes of inactivity.

TIP: Narrow down your issue to simple and precise questions to maximize the chance that others will reply in here.

ruby plover
#

do you consider minecraft professional

warm saddle
#

Lol

ruby plover
#

do you consider it a professional game

warm saddle
#

like make fps multiplayer or car driving

ruby plover
#

is minecraft a professional game for you

warm saddle
#

Lol

ruby plover
#

answer the question

#

do you think minecraft is a professional game

warm saddle
#

yes but is not fps and car

#

or other

ruby plover
#

there's your answer

warm saddle
#

so i can only make games like minecraft ?

#

"only" ?

ruby plover
#

no

warm saddle
#

no = your are wrong or no = you cant ?

ruby plover
#

no = you can make other types of games

warm saddle
#

like CSGO ?

warm saddle
ruby plover
warm saddle
ruby plover
#

it is opengl

warm saddle
#

because i think java game developing is easy than c family like ++ and c sharp

azure copper
#

Java is widely used to make mobile game. And it depends to your personnal preference. One thing that is handy with a game engine is the built in physic. It can make you save some time. Also if you don't like c# or c++, there are game engine like godot or unreal that propose multiple langage support.

primal furnace
#

If you want to make 3d games but don't want to start with something as bare bones as LWJGL, I'd start with LibGDX.

supple canopy
#

Yes, you definitely can, and honestly it's not that bad

#

I was able to put together a minimal FPS game in like 2-3 weeks

#

and the nice thing about java is that you can just use the language with GC, and then optimize later once you've got your rendering figured out