#cursed player movement
21 messages · Page 1 of 1 (latest)
Hey, @ornate sky!
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@Override
public void update() {
x += speed;
y += speed;
}
oh wow that didnt even embed
If you don’t have update/repaint delta timers then you should add that
If you don’t it updates way to quickly
And you won’t even see it
Here is the one I use
Then you just have a long lastTick somewhere in the class
my base uses Graphics2D and its kinda scuffed to do
So does mine
Just use a thread
oh