#Example

1 messages · Page 1 of 1 (latest)

high cave
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For example, the whole screen is filled with units completely. And it is reasonable to utilise every single space for placing 1 unit to max the troop number . However, by doing so, there is limited space to move the screen. And if a player’s finger is very fat, he will just tap on a unit rather than the space to move.

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Also, every time to regenerate a unit, the location of a unit is kinda random. It is tedious to move and align units manually.

Finally, what’s the point of having the design of a decoration if we just fill the base for units?

Basically you don’t even need to design how a decoration looks like..just sell the 2.5DMG in stat cuz few players care.

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My suggestion is to build a mechanism to push this number up, and disallow place of unit in the base.

Also it can fix the unfairness in unit between army/navy/AF

drifting oyster
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The issue is that tanks and plane share space at a 1:4 ratio and its part of the (im)balance

night moth
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@high cave this will help with the fat fingers 🙂