#[Loot Quest] Preview

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ripe wing
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[Loot Quest] Preview

2055verified Event period (Beta test):
11am on the 16th Jan~11am on the 31st Jan
Condition: Commander level >80

2055verified 1st Beta server range:
Warzones has experienced [New world], and are not currently in UD
Servers: 2820,2824-3018,3021-3035,3041-3050,3056-3085,3091-3095

Participation Time slot [same as the World Boss]:
Every Friday, Saturday, Sunday
3:00~5:00, 11:00~13:00, 19:00~21:00

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2180froggyarrowup How to play:
Commanders may enter to [Loot Quest] from Radar

[Team Up]
□ In this mode, commanders can form teams to gain access to other Warzones for cross-zone looting.
□ Commanders can choose to lead by [creating a team] and inviting friends via an ingame link, or search for suitable teams in the [team lobby].
※ Minimum of 2 and a maximum of 5 commanders in the team. Commanders can only join one Loot Quest team at a time.

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[Create Team] & [Team Lobby]
□ Your team will automatically be shown on the Team Lobby page after being created. Applications made by commanders will be shown on the right hand side [...]

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cat_glasses After joining a team, commanders must select their dispatch queue which will rally from the team leader’s base.
cat_glasses After all members in the team have sent out their dispatch queue, a confirmation massage will be sent to all members. The Loot Quest will start after all members are ready.

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2556_stonchris Tips:

  1. Commanders receive relevant information about the target Warzone only after preparing to embark on the Loot Quest.
  2. Once the team departs, they will head to other Warzones to loot, with battles in their own zone not affecting their looting activity.
  3. Commanders can freely disband or leave the team before departure.
  4. While waiting at the team leader's base, the team won't defend against attacks from other commanders.
  5. Commanders require the [Location Beacons] to locate and claim secret treasures. However, team members can also choose to assist friends without claiming rewards.

2556_stonchris **[Location Beacons]: **

  1. Distributes 2 items as initial count at the start of the weekly event.
  2. This item restores over time: 1 item/10 hours.
  3. Max possession of 5

※ Items will be reset at the start of the weekly event.

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□ If a team member chooses to be [Rewarded], both the teammate and the team leader are required to consume 1 [Location Beacon] each to locate treasures and march to a corresponding location to participate in the server Loot Quest.

※ If a team member chooses [Not rewarded], there will be no need to use [Location Beacons], but no rewards will be available.

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Detailed explanations:

1pepe_hmm_yellow [Looting]:
Looting activity consists of multiple Loot Quest events, with a total of 10 rounds. Successfully completing all turns and defending in the packing stage secures the treasure, the whole Looting activity will be finished.

1pepe_hmm_yellow Each turn is divided into 4 stages:

  1. Exploration Stage: Commander teams must wait briefly to trigger the choice of their Loot Quest path.
  2. Selection Stage: Each turn, a team member is randomly chosen to pick the Loot Quest path, triggering different event modes, with other team members able to make recommendations.
  3. Loot Quest Stage: Engage in the Loot Quest events. 6 different brand new events waiting for you to choose from!
    Wait for the completion of the exploration turn to initiate a Loot event, requiring a team member to make a choice
  4. Battle Stage: Combat with intercepting players
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Loot Quest events:
①Preemptive Strike
Each team member has one opportunity to open a treasure chest, so act quickly! Once a chest is chosen, you cannot choose another, and the selected chest cannot be chosen by other team members.
(Click the ""lemon"" icon on the side to covet other rewards.)

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② Dice of Fate
A random grand prize awaits you! All team members roll a dice with a maximum value of 100 points. The highest scorer wins the grand prize.
※ Other members will receive a basic reward.

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③ Innovative Tech
□ In this event, each team member can choose one technology.
□ Technologies are divided into Team Tech and Individual Tech. Team leaders can directly use Team Tech, and once chosen, they can be viewed by all team members. Individual Tech can only be used by the individual. (Cannot be changed after selection)
□ During the Loot Quest, commanders can use Techs to deal with different situations (takes effect immediately after use and consumes the Tech item itself).

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Highlighted Tech spoiler:
Free Teleportation: Use this to randomly move your Starship to a new location at the start of the next turn, hopefully undetected. Useful when there are too many players nearby, and the situation is dangerous.

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④ Last Survivor
□ The Starship Watcher will initiate an attack, and during the waiting time, the team leader can click on ""Tech"" to use technology effects.
□ Commanders can click on ""Attributes"" to preview the enemy lineup in advance. Successful defense grants rewards to all members and allows progression to the next round.
□ If the defense fails, the Loot Quest process will be interrupted, and the commander can only collect a reduced number of rewards.

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⑤ Code Breaker
Before the explosion countdown ends, all members must enter the correct password!
□ The system randomly generates a 5-digit password, and each player is randomly shown a portion of the numbers. Commanders can communicate their password number information in the chat channel, for example ???3?, and calculate the 5-digit password based on teammates' shared information.
□ Each commander needs to enter the correct 5-digit number, and if all are successfully cracked, rewards will be won. If the password is not deciphered by the time the explosion countdown ends, there will be a Decryption Failed reward.

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⑥ All or Nothing
Oops! We didn't get anything in this round!

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Battle Stage (Intercept): Better to Know First
□ At the end of each turn, it's determined if a commander from the target Warzone intercepts.
① If other commanders intercept you, then you will enter an intercept turn and engage in combat.
② If nobody intercepts you, you can proceed to the next Loot Quest events.

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3725nekoboyyoucan □ Interceptor (1 person) will engage in battle with the commander in each round, and each player can only fail once in the same round.

3725nekoboyyoucan □ In different rounds, without skills and other buffs, the dead and injured units cannot be used again, and only the remaining units can continue to fight.

*Interceptor players have a limit of 3 intercept attempts per day. Regardless of success or failure, the attempts will be deducted from their daily allowance, and no vitality (vit) is required.

3725nekoboyyoucan □ When all team members fail in the same defense, the Loot Quest process will be interrupted and end.

(In other words, commanders can not only form teams to search for Loot Quest in other warzones but also intercept in the home server).

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🎁 Interception Rewards:
After completing the interception, there will be an interception reward based on the interception round and the pool it is in, as well as an additional chance to choose a reward. Through a blind selection process, you can choose multiple rewards from the Loot Quest team.
*The treasure selection process is synchronized in real-time, and both the selector and the selected can directly see the results.

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*The image above is subject to the actual launch
□ After completing the treasure selection, the Loot Quest team will then return from their march.

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864724782649835540_ Tips:

  1. In the Loot Quest battle, the related attributes of the constructed Strengthening/Weakening Towers cannot take effect.
  2. During the Loot Quest process, whether defeated by the Starship Watcher or by another player, it is considered a failure.
  3. Each Loot Quest attempt can only fail once. Following a failure, you cannot be attacked by others, and all players who have not engaged in battle will leave. Subsequent Loot Quest rounds will not be conducted.
  4. During the combat, there will be damaged units. Compared to normal PVP combat, only a portion of the units will be completely damaged."
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864724782649835540_ Packing Turn:
□ After completing all rounds, a Packing Turn will be entered, during which a packing countdown will take place, and the player will return to their home server after this CD is complete.
□ In this phase, there will also be a final interception judgment, so please be sure to guard your team well~
□ Commanders can still continue to use Techs and other related items as long as this turn has not ended.

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🎁 Reward-related:
□ The rewards for each player will be displayed in the chest.
*However, it is not settled in real-time into the player's inventory, and the final rewards will be determined based on the final Loot Quest situation.
□ During the gameplay, you can check the accumulated rewards you have obtained at any time.
□ Rewards will be sent via ingame mail, regardless of failure or success.

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864724782649835540_ Loot Quest Management:
Leaders can select this week's protection time in advance during the prep period. During protection, this Warzone is immune to other players' Loot Quest invasions and cannot initiate outbound Loot Quest activities.
Event preparation time is from Monday to Thursday [Server Time]
*Friday, Saturday, and Sunday are the event period, so Loot Quest Management cannot be selected.

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864724782649835540_ Warzone Status:
This indicator is mainly affected by the following:

  1. Loot taken away by commanders from other Warzones reduces this indicator.
  2. Commanders from this Warzone successfully Looting in other Warzones increases this indicator.
  3. Over time, this indicator will also slowly recover.

※This indicator only affects the Warzone's award level, but not the commander's actual Loot Quest gains and chances of rare rewards, etc

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Artifact:
A special limited rare reward during the Loot Quest process, with powerful attributes.