#Is there anyway to change the mobs that spawn in the dungeons to a mob from a seperate mod?

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tough pecan
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This is for the Dungeons mod. I'm making a modpack, and normal basic mobs (like zombies) are too weak. In the modpack there are mobs that are stronger. Is there a way to make it so the dungeons have spawners with a mobs from other mods?

manic spindle
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for small dungeons, I believe you could make a data pack that overrides the relevant structure processor_list json files and changes the spawner_mob field (e.g. this one for small skeleton dungeons) https://github.com/YUNG-GANG/YUNGs-Better-Dungeons/blob/74e4abe1afa6a0825598887845e89b9b3c74033f/src/main/resources/data/betterdungeons/worldgen/processor_list/small_dungeon/small_dungeon_skeleton.json#L9 to a different mob. However I've never tested this with modded mobs, and I don't remember much about 1.16 at this point so not sure if it will work.

For the big skeleton and zombie dungeons, the spawner stuff is hardcoded in the processor so you would need to remove the betterdungeons:skeleton_mob_spawner_processor and betterdungeons:zombie_mob_spawner_processor entries from their respective processor_list jsons. Then override the structure NBT files containing mob spawners in those dungeons with structure files that have spawners for your desired mobs.