#Super Nintendo/Famicom

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late fiber
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Acquired Nintendo Playstation

Developed no software for it

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womp womp

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Is that PRGE?

vast oak
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2016

late fiber
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Small world, we probably passed right by each other

vast oak
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Uhh I dunno. This was in 2016.

late fiber
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I like that the prototype exists and was found and was shared and documented and all. But it has no games, and is pretty useless otherwise. MSU-1 is the real SNES CD

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MSU-1 = actual real SNES CD

MSU-1 = also most controversial

vast oak
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Sorry dude, haha. Also side note if I were him I wouldn’t have let total randos hold the device lol. My shock in that photo is partly going “why did he give this to me” lmao

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I just asked to take a photo with it but he straight up gave me the thing LOL

nova remnant
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Prototype SNES CD Core Wen?

vast oak
cyan coyote
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Yeah , additional cd music , fmv

vast oak
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oh ok, maybe I was thinking I had it wrong or something or the SNES CD hardware could do more

nova remnant
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yeah yeah, I was just joking

hoary leaf
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Can a MSU-1 game be compressed on MiSTER?

late fiber
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It cannot

long drum
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new SNES RPG review for Arcana by hungrygoriya: #share-media message

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hadn't heard of that one before.

solid meteor
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I heard of it (seen it in NP), but never played it. I remember all the characters being cards, but it's a dungeon crawler rather than a card battler.

long drum
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has automap also. makes me 10x more likely to play it vs most dungeon crawlers nowadays. don't have the patience to map out everything like back in the day or look up maps for every maze-like location

cyan coyote
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Haha I remember drawing maps, until now I have somewhere in the attic a notebook with maps from Eye of the Beholder

long drum
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I used to love drawing them up for games like might & magic and eye of the beholder. nowadays not as psyched about it

cyan coyote
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Of the newer rpgs The Shadows of Sergoth (Amiga) is cool and has an automap 🙂

long drum
fresh ingot
coral plover
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Wha…? What luck to have held that let alone see it. 😃

mint current
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I got to see it but not touch it, lucky you! 😁

vast oak
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Yeah I just asked to take a photo but he was like “want to hold it?” Lolol

mint current
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Terry Diebold was a nice guy, RIP

royal atlas
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I'd like to see Barkley Shut Up and Jam Gaiden ported to SNES

late fiber
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NBA Jam Monogatari is my preference

late fiber
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Visit Zeldix.net for all things MSU-1 related that is most up to date.
This is a rom hack of U.N. Squadron (Area 88) that allows CD quality audio to be played. As you play this rom hack, you will hear improved and remastered version of each song with real instruments playing by the performer Breath of the Sea. How to download and steps needed to...

▶ Play video
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Excellent new AST pcm pack for UN Squadron MSU-1 released tonight

delicate fjord
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that would make a good mister case

late fiber
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Working on a little something with the folks on Zeldix

late fiber
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WIP

late fiber
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Running through some final tests for both of my pcm packs for Life Force MSU-1, I think it will have a final release pretty soon.

late fiber
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The hack is very close

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There is a remaining sound noise issue before the boss, that I'll bring up to pev and Cubear

late fiber
late fiber
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The hack is pretty much done. This is a playthrough on the final patch, with track fading implemented and with the pcm pack I made

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A release should be forthcoming on Zeldix, I'll put the complete zip files with everything for both pcm packs + the ROMs on my archive.org after that

late fiber
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Allright, the final release patch for Life Force MSU-1 is out. Related files can be found on the link in my discord profile.

rocky basalt
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I hope that someone does the same thing for Super Dodgeball tbh. I noticed that these nested games don't have sprite flicker and Super Dodgeball is a game with crazy amounts that can't even be fixed with the sprite fix hack. but perhaps when using Nested it can?

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however not sure if there'd be a good MSU-1 soundtrack for Super Dodgeball

late fiber
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Maybe something from the arcade or PC Engine versions

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Nested is a bit limited in what NES mappers it supports

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Ill see if that one is compatible

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Looks like it needs some testing with 1.8

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Ill try and look into it a bit later

gleaming cipher
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Does this core support MSU-1?

late fiber
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Yes

shadow turtle
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Not easy this hack 😢

onyx tulip
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that's more a conversation for SNES chat

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since it's not related to the NES core in any way

late fiber
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About 90% done, an incorrect track loop needs to be corrected and then I can upload it all completed.

solid meteor
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FDS version has some interesting differences. More linear and no horizontal scrolling.

late fiber
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Yeah, there were some hardware limitations on the FDS version by comparison. I wanted to do an arcade pcm pack too, but the arcade ost doesnt cover all the tracks on FDS/NES

versed crater
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i am convinced that ff mystic quest wasnt actually easy. benjamin was just too strong. the whole game was just a series of random and confusing events for him, as shown but his repeated gestures of visible confusion. he killed a behemoth by himself like a regular enemy right at the start

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clearly the most overpowered ff main character aside from ramza, who can quite literally power up like a dbz character infinitely by screaming

late fiber
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I've made a new pcm pack for the F-Zero MSU-1 hack, from Magical Trick Society's F-Zero: The Transmitter cover album.

tough schooner
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Also can you make me a hack for sfII turbo in snes but with the 3DO arranged OST ?

late fiber
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Turbo is not on SNES sir

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And yeah Jackal is all done

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Oh, unless you meant regular Turbo, not Super Turbo.

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Stupid Capcom naming shenanigans

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Super has these packs available

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Regular Turbo has these

late fiber
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WIP

solid meteor
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nice. Sometimes I wish he was called Frog Man or Rain Man.

late fiber
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Rain Man is an excellent driver

solid meteor
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I was thinking something similar for Toad Man, but then I remembered that Dive Man is the Diver.

late fiber
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Who is weirder, Toad Man or Sheep Man?

solid meteor
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Sheep Man

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and Aqua Man and Strike Man come the closest to copyright territory.

late fiber
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I guess they really wanted to take that Philip K Dick reference to the logical extreme

late fiber
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New pcm pack for MSU-1 Super Mario RPG, and the remake's AST will probably be done soon as well.

vast oak
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Call me a plebe but I’m very excited for the remake.

late fiber
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Oh I dont know, I think it looks neat

empty rain
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yeah the remake looks great but some of the bosses look kinda bland compared to snes. they're just a solid color smoothed out like a n64 game

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https://youtu.be/caV9PNWFITk?t=4688 https://youtu.be/0r5PJx7rlds?t=79 it looks pretty much the same but the snes has shading

Super Mario RPG - Full Game 100% Walkthrough with No Commentary Gameplay. This playthrough includes straight to the point gameplay and shows all secret items, hidden chests and all important side quests. The gameplay was recorded by @pidgezero_one and edited by BeardBear.

►Game Information:
▪ Title: Super Mario RPG
▪ Developer: Square
▪ Publish...

▶ Play video

Super Mario RPG is releasing for Nintendo Switch on November 17, 2023! Pre-order today: https://www.nintendo.com/store/products/super-mario-rpg-switch/

Join Mario, Bowser, Peach, and original characters Mallow and Geno, in an RPG filled with twists and turns.

#SuperMarioRPG #NintendoSwitch #NintendoDirect

Subscribe for more Nintendo fun! http...

▶ Play video
late fiber
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I guess worst case, new soundtrack on original game via MSU-1.

heavy juniper
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I'm super excited for the remake, it'll be fun to revisit the game with a fresh coat of paint.

versed crater
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just ran through that one twice

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one significantly longer play through than the other... getting the 100 super jumps

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i think i lost a bit of my sanity

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don't blink

late fiber
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How is the music and presentation?

versed crater
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oh i meant mario rpg in general

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i looked at the video you posted about the new msu1 though

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i might replay it again for it

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i beat the mmx3 one you recommended

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was good

late fiber
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Oh okay i thought you had played the remake lol

versed crater
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oh no, its not out yet.... is it?

late fiber
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Unsure! Glad you liked x3, project zero really is amazeballs

versed crater
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november 17th

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i'm looking forward to it. its one of those games i beat a few times a year

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i've only ever done the super jumps to 100 3x in my entire life

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i hope they change that in the remake

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its just too much

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i didn't feel like i accomplished anything, but more like i punished myself for no reason lol

vast oak
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Plok > Super Mario World

late fiber
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(╯°□°)╯︵ ┻━┻

frosty prairie
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Hey guys, I have a quesiton. I just found out the Genesis core was not accurate, that's why someone made a more accurate one. So my question is, how accurate is the SNES core?

green meteor
# frosty prairie Hey guys, I have a quesiton. I just found out the Genesis core was not accurate,...

That's incorrect. Genesis & Snes cores = cycle accurate (almost as accurate as possible in functionality) and based on measurement. Having said that, the new Megadrive core is "more accurate" because it is based on actual die photos (reverse-engineering the actual silicon layout of the chip). you won't notice the differences but "technically" the MegaDrive core is "more accurate" because physical nuances of the chip (e.g gate delays, etc). Downside : newer core uses MUCH more resources so you might not get extras like state saving, turbo modes, etc.

frosty prairie
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OK, so is the SNES die photo accurate?

green meteor
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No, read my first sentence again. It's based on measurement.

frosty prairie
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OK, so it's shit, got it, thanks

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😛

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J/K obviously

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I mean, the creator of the SNES core then said they did it off of mearments, not decapping

green meteor
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all jokes aside, it's better than real hardware.

frosty prairie
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I just didn't follow it when it first came out, not even sure who the core creator is

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are there any known bugs or anything?

green meteor
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There's probably a github page listing any issues but they're probably all solved now.

frosty prairie
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thanks, I'll go check it out

green meteor
frosty prairie
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wow, lots of issues

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54?!

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some are not real issues though

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interesting, I'll have to read through this...

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thanks agin for the info

green meteor
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It's also important to note that cores based on decapping can have the same issues. Human error/ship hattens regardless of method (measurements or decapping)

sharp elbow
ancient sphinx
royal atlas
royal atlas
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I forget the arcade board

warped nova
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Guess this is normal for a MSU-1 game with FMV?

radiant stump
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Shouldn't be?

warped nova
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I don't know.

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Are they suppose to work?

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I mean the core doesn't support FMV or am I wrong? Thought it was only cd audio

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Anyway this is Infidelity's port of Megaman 4 that has FMV

eternal basin
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Project Nested MSU-1 games do not work on MiSTer

warped nova
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Ok, did Infidelity use something else for Contra then

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Because that worked

eternal basin
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Hmm. Infidelity’s homebrews should work.

warm trout
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Some Project Nested games work, but not the one's that need 256kb of SRAM.

warm trout
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infidelity didn't do a Project Nested Contra or Mega Man

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You're confusing the Project Nested Mega Man IV with infidelity's

warped nova
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Ah

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Ok

late fiber
# warped nova

Nested conversions only run on 128kb SRAM, I have some of those converted on my archive account for MiSTer.

warped nova
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I see

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Thank you for correcting me

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Good

late fiber
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infidelity's work natively though, no muss no fuss. He does good work.

radiant stump
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yeah he's awesome

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adds QOL features too

warped nova
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And on Infidelity's actual ones 😂

late fiber
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You can build them yourself pretty easily too, when you have nested open just set the sram option to 7

warped nova
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Ok, interesting. Didn't know about project nested.

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Or what it was

late fiber
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Its kind of a and kind of a not emulator for NES on the SNES, compatabiity is limited and sound emulation can be fairly off for 2A03. But some stuff does run well and that is where the MSU-1 Nested hacks come from. The zeldix website/forums is a good place to check those out.

warped nova
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Yes I need to try Kirby's Adventure

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If it runs faster

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I love it but hate to play it on NES without overclocking hacks

late fiber
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Im not sure if it works well, but I can link you to something useful..

warped nova
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Yes I saw already it has 5 stars

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Doesn't mean the slowdown is gone though. Will try tomorrow

radiant stump
late fiber
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I think somebody asked for that on Zeldix, IIRC

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Unsure if a hack got done

warped nova
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Sadly I can't get Project Nested to run on Ubuntu 22.04

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Running it with mono it does start, but then crashes upon loading the nes file.

late fiber
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Were you just trying to build Kirby?

warped nova
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Well yes, but the program crashes just on loading the file. I reported it on an issue on github that already mentioned this topic. Maybe the author has a suggestion

late fiber
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Okay. Ill give it a try

warped nova
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woow thanks! yeah, it's supposed to work so I am quite curious

late fiber
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"v1.5: disable stack native return, disable NMI at vblank, first level works but major slowdowns when enemies are on screen. Demo scrolling is wrong. Requires loading SRM for multiple sessions. Randomly crashes in some places but not consistently.
v1.6: Also enable AOT optimization."

Doesn't seem great, but maybe it's better on v1.8

warped nova
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OK,

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no maybe not then

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strange it has 5 stars then 🤔

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the slowdowns is what I want to get rid of, so probably not what I am looking for.

late fiber
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Ill build it for 256k and 128k

warped nova
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Oh right the 256k won't work on MiSTer

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Maybe project nested doesn't really help with slowdowns then. Sad, I want to play all those great NES games without slowdowns on MiSTer 😦

late fiber
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Sec, Ill test it out

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It throws SRAM errors on MiSTer even set on 7

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So I dont think this one is going to be happy

warped nova
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ok

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Thanks for checking

late fiber
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I can try building some others for you if you like, but my experience is generally a compromised experience rather than an improved one in most cases.

warped nova
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Nahh, I was just curious. I still see if the author replies, hopefully we can get it to run on linux with mono

late fiber
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Im planning just to run a Win10 VM for this sort of thing when I switch to Linux

warped nova
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I used to do that ish, but with win7 when I switched long time ago. Thing is windows just works extremely bad in a VM at least 7 did back then.

late fiber
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I figured it would be OK enough, since I have 32GB RAM. I guess I could go up to 64

warped nova
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I switched around 2011-12 I think I had like 4GB RAM so yeah it was an issue then hehe

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Now not

warped nova
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Strange the only one of Infidelity's ports I get to run is Zelda. Ducktales, Megaman II and IV all don't work for me.

late fiber
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Odd, they run fine for me.

warped nova
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odd from another source they work.

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the one that doesn't work are directly from infidelity@archive

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hmm

warped nova
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ohh corruption from the default archive manager on my distro. Probably used some newer rar version not yet compatible. when installing proper rar it works.

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snes hacking community isn't FOSS friendly I learned today :p

late fiber
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FOSS?

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Oh, free and open source software

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I just stick to zip files honestly

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Its ancient, everything supports it

warped nova
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yes using the latest RAR isn't very nice. zip would be better

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the sfc file was corrupted at least probably more

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I usually do install rar in the end, but since it isn't FOSS the distro doesn't ship with it.

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just new install here, so hadn't installed it yet so it fell back on some FOSS implemention.

somber field
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I need to talk SNES more around here, since it's my favorite console of all time! My favorite SNES game also happens to be my favorite game of all time. Super Metroid!

rose horizon
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SNES is good, it's the system that has Earthbound/Mother 2

sick folio
somber field
heavy juniper
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I've been playing through Breath of Fire 2 with some rebalance patches recently. It's a fun game, and you sure get some odd party members lol

sick folio
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Sick, let me know what you think

coral plover
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Wasn’t there some anti-piracy blocker in Earthbound at the end of the game? How’s that work out in MiSTer?

rose horizon
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earthbound has a few anti piracy things, none of which trigger on the core

somber field
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Seriously though, Super Metroid is one of the only games in existence that I genuinely consider to be a perfect game. There is absolutely nothing I would change about it.

radiant stump
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I'm even getting the SNES colored Odin 2 lol

radiant stump
somber field
radiant stump
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Yeah I love Redux, it makes the physics feel better and adds door colors to the map, which both make a big difference for me

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You can not add the physics though

somber field
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Yeah, I'd keep the jump physics untouched.

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I've never been a fan of the heavier jump physics in Zero Mission and Dread. Still love those games, but I've always preferred the classic floaty jumping in Metroid.

dry root
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I’d change the wall jump, otherwise fully agree, perfect game. Adding colors to the map is a great addition though

radiant stump
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Redux doesn't fix wall jump sadly

Wall jump isn't bad once you realize that you gotta press away followed by jump

vast oak
radiant stump
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If he ever tried to wall jump he'd know

somber field
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Just tried Redux for a bit, and it's definitely not for me. The only thing I like from it is the updated map. If there is a version of the hack that just includes that, it would be awesome.

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I especially don't like how running seems to be the default now? Like you have to hold the run button down now just to run at the normal speed. Very odd decision on their part.

radiant stump
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You can toggle that in settings I believe

coral plover
somber field
radiant stump
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Did you check the in game settings? I thought it was for sure an option

somber field
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Yeah, it was the first thing I did.

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If there's a way to do it, it's hidden or not obvious.

radiant stump
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Dang I don't have a way to look at it right now

somber field
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I even tried to see if the readme file mentioned it, and nothing.

radiant stump
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Same

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I swear it had a way to make the speed boots a toggle which is what I assume is the issue

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I guess you're right

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Must not bother me lol

vast oak
radiant stump
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Watch me

vast oak
ebon plover
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Do we know if there’s an issue with trying to run a Super Scope through SNAC/SNAC? I’ve tried swapping joysticks, I’ve tried using different ports on the SNAX, and I’ve tried it on a real SNES.

Works on SNES flawlessly, but not on MiSTer. Using the Super Scope 6 rom.

shadow turtle
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when I last showed off my upcoming SNES bullet hell Rex Nobilis, some were concerned there weren't enough bullets...
I gotchu!
#screenshotsaturday #indiedev #snes #スーパーファミコン #スーファミ #rexnobilis

💖 0

▶ Play video
late fiber
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I will hazard a guess and say that is sa-1

somber field
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Wow, you don't see many new SNES games these days. It's usually Genesis or NES that gets the love (I believe because of easier development tools).

late fiber
# vast oak Can’t improve perfection!

This video presents a real-time benchmark test to compare the Central Processing Unit (CPU) performance of the NEC TurboGrafx-16, Sega Genesis, and Super Nintendo.

The assembly code developed for this video is available here:
https://github.com/hmouradian/16-Bit-Console-CPU-Benchmarks

00:03 - Introduction
00:45 - CPU Technical Comparison
02:13...

▶ Play video
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Sure you can! It's called SA-1. It's a new CPU for the SNES, in a cartridge ;)

somber field
pearl loom
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Isn't turbo grafx an 8-bit cpu?

heavy juniper
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apparently the gpu is 16-bit? so that was their marketing excuse lol but yeah, cpu is 8 bit

solid meteor
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Atari 2600 has CPU in a cartridge now too.

onyx tulip
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snes is a 8 bit cpu right

vast oak
solid meteor
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That's why Apple II GS graphics reminded me of SNES

ancient sphinx
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I love how these companies used to just pick any one of data bus width, address space, register size or other on their system and say “look, this is n-bit! Amazing right?”

vast oak
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I miss those free wheeling days.

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thanks to that we all think the TG16 is 16-bit when it’s basically a souped up NES

somber field
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The TG-16 sure could belt out some amazing visuals though. It had near arcade perfect R-Type back in the day.

trim thicket
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I've seen those new tests mentioned when browsing through the latest Mesen changes.

shadow turtle
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Maybe it worth to opened an issue if some tests failed

somber field
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So I've been slowly working my way through Lufia, and I just got a an item drop from some hydra monsters called the Might Sword. When I checked its stats, I was shocked that it had like double the attack power of my current best equipment. I thought for sure that it must be a cursed item, but it wasn't when I equipped it. So I looked it up online, and it turns out that it's the best weapon in the entire game and has a stupidly low drop rate with those hydra monsters. That was my first battle with the hydra monsters. So hooray for crazy luck! elmorise

steady solar
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Reminds me of the Gomutai in Paladin's Quest.

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It is 300 when the next highest has 100. It's dropped by these critters that follow you around until there are enough to merge inyo a big monster.

sick folio
late fiber
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🤨

sick folio
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There are people who aren't really capable of enjoying old games for what they offer and will tear them to pieces in the name of modern gaming standards

pearl loom
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What I hate most SNES games is that unlike newer games, SNES don't make me memorize weird unnecessary button combos all the time, even after I've already been playing the game for 40 hours.

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See, it just doesn't hold up to modern standards

rocky basalt
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if they said Atari 2600, I'd agree. that is a hard system to play on

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but SNES seriously holds up extremely well

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even better than the PSX imo

vast oak
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Depends on generation. Not having online or some form of social interactivity is a deal breaker for a lot of kids.

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Or alternatively why play an older game when there’s a newer and better looking version available.

somber field
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Stop assulting me with logic Robby! I don't want to know why my nieces and nephews will only play Roblox! cryclops

rose horizon
late fiber
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Gross, people

rose horizon
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I mean I am actually pretty resistant to online games. Games is not social time for me, games is to focus on one thing and not the world around me

sick folio
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You come across this box at the store, how likely are you to buy it no questions asked?

somber field
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Probably no chance just based on the art alone. If I could read japanese to know what the title of the game is, my chances of buying it would increase!

late fiber
solid meteor
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Artwork gives me Wall Street Kid vibes. Doesn't make me want to buy it.

late fiber
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Its uhm.. pretty dull looking tbh

sick folio
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Could i tempt you with this instead?

solid meteor
solid meteor
sick folio
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Don't look up the NA version CDI

solid meteor
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Already seen it and played a bit of the game.

late fiber
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wat? ultra vortek? nothx

solid meteor
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It's an obscure Super FX game, developed by Argonaut

long drum
steady solar
solid meteor
somber field
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Forgot to mention that I finished my play through of Lufia & the Fortress of Doom. It's fine. The very definition of a middle of the road SNES RPG. Not bad by any means, but a fun romp still. The sequel is a top tier SNES RPG though.

heavy juniper
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That's the impression I got, I've played a little of one and two, but it seems like you want to beat the first one because the sequel just outclasses it completely

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Soundtrack is still pretty nice in one though, I like what I heard

delicate fjord
vast oak
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ok I take it back, everyone knows it’s Chrono Trigger

late fiber
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That would be Final Fantasy 6

vast oak
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I remember renting that game as a kid and going “Magic and elves? That’s for nerds haha” and returning it back to the store and getting another game instead.

late fiber
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This narrative does not match up to your relative age

vast oak
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then I got Chrono Trigger instead and was like “this is way better wow”

somber field
somber field
vast oak
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would you accept Earthbound?

somber field
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Don't make me repeat myself Robular Cluster!

vast oak
somber field
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But for real, the SNES is an S-tier console for RPGs. The fact that you can make legitimate arguments in favor of so many RPGs being the best on the console is a testament to how many there are that are that good.

vast oak
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PS1 RPGs > SNES RPGs

somber field
vast oak
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PS1 has both Chrono Trigger and Final Fantasy 6

somber field
vast oak
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I’m kidding, I know diddly doo about RPGs other than they’re awesome and I love RPG fans

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I actually really did think FF6 sucked because of the elves and magic as a kid lmao

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I was very wrong I know!

somber field
vast oak
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I dunno, I saw medieval shit and immediately nope’d outta there. I think I really disliked the intro.

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I didn’t play it again until the GBA lol

somber field
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Dang it Robby!

solid meteor
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I liked FF2 when I first played it for the SNES (still like it, but this was before I knew about better versions of the game) and had no idea Lali-Ho was a butchered catchphrase from a 60s Hanna-Barbara cartoon.

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The latter may sound impossible, but those Impossibles are impossible!

reef widget
sick folio
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🤣 that's fantastic

zenith stream
zenith stream
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4 is my personal favorite of all FFs due to characters and story. 6 is probably 2nd place. I don't like the dilution of gameplay for characters in 6. I like how everyone has a set job role in 4. 6 continued the trend of making characters generic gameplay wise.

late fiber
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Opinion on 5?

zenith stream
#

I still need to play through it. I've played it but just haven't beaten it. I do enjoy a good job system, which ff5 has. Overall I think it's a cool game and it sucks we didn't get it back then.

#

I still have a few FFs to get though. Never beat 2 either.

late fiber
#

Famicom is a big haven of JRPGs, much like SFC but.. they do lack a lot of qol features introduced later in the genre on 16 bit platforms

#

I think DQ4 or FF3 are probably the best on the system

heavy juniper
#

I've been at the like 65-70% mark for months on 5. I'll beat it one day.
5 is fun though. Aside from some of the jobs not having very good pay offs and you wouldn't know that without a guide. But it's fun to mess around with all of them

somber field
flat pollen
#

Hi all, I do a bit of Super Metroid speedrunning, and I can't figure out the reason why I can't do the moonfall trick.
I use an 8bitDo SN30 pro.
It requires in my case holding L or R while pressing backwards and shoot at the same time, then shoot as you're about to fall of the edge.
In general I notice I can't press Y and B at the same time...

#

no issue with a dualshock3

#

Gonna ask in #controllers ...

#

I fixed it by doing a standard button remap

zenith stream
#

But don't get me wrong, FF6 is amazing. I still remember being 16 and taking my break from Burger King to go grab it! Good times.

heavy juniper
#

Yeah you can definitely kind of make everyone feel the same by having them learn whatever magic you need, but at the same time you could just build them into a more unique team. Don't give everyone Life3 and Ultima lol
That's what I was thinking of doing for a playthrough, giving a character only certain magic and skipping some of the more overpowered weapons and relics.

strong onyx
#

is there some magic to making secret of mana 2/seiken dentetsu 3 work on mister? it just doesn't accept input on the main screen for me. JP or english 1.01 hack

#

I haven't tried the trials of mana rom extracted from switch

#

yo nevermind I was dumb, I was using player 2's controller

vast oak
#

Nevermind lol

heavy juniper
#

My copy of Mario Rpg got delayed and didn't show up until Sunday so I spent the weekend playing through most of Demon's Crest instead. That's been on my backlog for forever.

That game is still quite good, I'm not quite at the final boss (I've got probably like 85% of the items), but it's been a blast going through it. Feels like the right amount of challenge, the bosses are tough, but learning their patterns is fun. It's got that Metroidvania esque backtracking looking for hidden items when you return to levels, most are easy to find, a few are hidden decently well. But the levels are fairly small so you're not spending ages looking for the most part. Music is amazing, lots of organ music and a general creepy vibe.
Overall, solid game so far. I've heard the true final boss is bullshit, but I'll have to see. Though that's hardly surprising given the era

trim thicket
#

Like on the SPU test, one test is failing.
Test 0526: div ya, x Input: A=$ff X=$00 Y=$ff P=$00 Expected output: A=$00 X=$00 Y=$ff P=$4a

#

The test shows these results on the core : A=$ff X=$00 Y=$ff P=$c8

#

There are more with the CPU Basic tests, and I've not tried the full CPU tests at the moment.

unkempt flax
unkempt flax
#

that gameplay tho

unkempt flax
#

Everyone seems to go by nostalgia. lot of people i've told to revisit it question their love at that point lol

unkempt flax
#

hahaha

#

the original SNES release was also littered with bugs

#

if you're gonna play it at least play the improvement hack

vast oak
#

Sorry, that alters the original vision the developers had for the game. No thanks!

late fiber
#

Only the original vision of the developers, with every bug present, with every word of the script unaltered, played in RF on a 1996 Sony Trinitron TV that only takes RF video will be accepted

vast oak
#

exactly!

#

I almost played it on my MiSTer but had to stop. Sakaguchi wouldn’t be proud.

#

DA GOOCH

somber field
#

I will! Let's play!

late fiber
#

yay!

vast oak
#

I was kidding earlier, I love patches that fix stuff or improves the game. ROM hackers are so cool.

late fiber
#

Im going to patch your mouth shut, you big phony!

somber field
#

Dis just got real.

warm mirage
unkempt flax
#

it is a great hack, but too many people I think go off of the nostalgia train with FF6. I've only met one person that kept their opinion after they revisited the game well into their 20's

warm mirage
#

I played it a few years ago for the first time. Imo no ff is a masterpiece, but they're nice comfy food. Deffo prefer the turn based ff to all the new stuff.

somber field
#

The other two are Skies of Arcadia and Xenoblade Chronicles.

unkempt flax
strong onyx
#

late to this but it's between earthbound, chrono trigger and super mario rpg for sure

#

I would give it to chrono trigger since I've played that about 8 times

#

then earthbound

#

earthbound made me cry though, there's like 2 games that have ever done that

#

they're both so good for such different reaesons, I don't think they can be compared

#

but.. chrono trigger has more fun combat and doesn't have the inventory management

#

it's definitely more "genero rpg" even though the time travel mechanic is amazing

#

earthbound is like nothing else and has really really cool features like the bus. and you actually get the bus and wait for the bus to drive all the way. or you order pizza and you actually wait for the guy to bring pizza

#

also earthbound just keeps going, there's so many differnt worlds. it does drag on a bit. although I feel like chrono trigger after zeal drags on a bit and the difference between 1000 and 600ad isn't really that big

#

both have truly banger soundtracks

#

both have banger stories and dialogue for entirely different reasons

#

earthbound has a better ending and gets way darker but chrono trigger has overall more intrigue and a consistent plot rather than a series of dioramas

warm mirage
#

I replayed earthbound recently with a fix that fixes many bugs and changes pokeys name to porky to make it fit mother 3. Not much more you could improve in that game. 😄

unkempt flax
strong onyx
#

yeah I think there's a gap before mario

#

mario has the cool battle system that's more interactive and it's mario. but it's also goofy af

#

@warm mirage I think there are frustrating things about earthbound that made me not play more when I was younger but it's more fun as an adult

#

like it's the only rpg where I actually use items

#

like battle weapons

#

there is some overspawning in parts and there's a lot of QOL missing in inventories

#

like I have 4 inventories for four characters but no easy way to move things around between them without just burning 1 slot and then tower of hanoing things around

#

and sorting

#

you also HAVE to buy the equipment pretty much which it doesn't make so clear for a kid

#

and the first third has some confusing and arduous design for a kid but now I can just rinse it

#

second half is a cakewalk though

#

mother 3 was a lot better balanced but just not a good game in comparison

late fiber
#

The MSU-1 pcm pack of the Mario RPG Remake's arranged soundtrack has been released, on Zeldix.

somber field
#

Come on SNES peeps! Let's get as many of you as we can in the Super Punch-Out!! game challenge! One of the most fun score challenge games on the console!

late fiber
#

The Kid Icarus NES to SNES port has been released. I can't link to it here, DM me if you want it

late fiber
#

No but infidelity pretty much taught him how to do it, he hangs out on infi's server

radiant stump
#

I hope at some point we start seeing talented sprite artists revamping the graphics on these ports

#

Duck Tales would be awesome if it looked like that mockup, and Zelda practically has an entire tile set available in BS Zelda

sick folio
#

I'm just curious what it looks like

coral plover
#

I second this curiosity 😄

late fiber
#

It looks just like the NES version

coral plover
#

Like the Ninja Gaiden NES to SNES ports then?

late fiber
#

an MSU-1 hack of it will add CD quality music though

coral plover
#

ah that's the charm point

late fiber
#

Id link the tweet but it has an archive dot org link in it to the rom, there isnt a patch

somber field
coral plover
#

I know but when seeing the trilogy at a trade show, I was disappointed it wasn’t more of a SMAS type upgraded port. It just remains my go-to for non-upgraded visuals or seeming lack there of

late fiber
#

Infidelity's Metroid port/upgrade is coming out soon though.. and having been doing some QA testing on it for him I can confidently say its a big improvement over the original game, and it will come with multiple MSU-1 options.

somber field
#

Nice, can't wait to see the improvements to Metroid! I actually really love the original NES Metroid, so seeing what he changed should be interesting.

heavy juniper
#

For the beta that's out, I'm really glad saving was implemented over passwords. Hard to go back to just passwords now. Looking forward to the final release

radiant stump
#

How hard is it to replace graphics in an SNES game

#

can't be hard, right?

#

I'll do it

late fiber
#

You just need to know the tile format the graphics are stored in

#

Like all older games the pieces of the sprites are broken up into small chunks and put together, to save space. The game assembles the pieces into the sprite when the game is running

#
Sega Retro

Tile Layer Pro, by SnowPro, is the Win32 version of the popular ROM hacking utility program Tile Layer. Despite the sound of its name, Tile Layer Pro is not a commercial piece of software, it is in fact freeware. The Pro suffix, so commonly used to indicate commercial versions (e.g. Realplayer Pro), in this case only signifies the Windows versio...

crystal maple
#

ahhhh. So that's probably where all those romhacks for Genesis games that made that Genesis collection on Steam so awesome came from?

#

Or from the same idea, I guess, if not the software itself

#

Shame they delisted all that.

stuck ingot
fickle quiver
#

SNES does not have a separate PPU cartridge bus, so graphics data lives side by side with code and other data.

Sometimes it’s very simple to find and replace graphics, but often it’s compressed which necessitates a bit of reverse engineering effort.

pearl oar
#

Question: does in-game saving work in the SNES core?

late fiber
#

Yes. Just open the OSD menu to write the save file after saving in game.

pearl oar
#

In the OSD menu, it's under "save backup RAM?"

pearl oar
#

I got it. Thanks @late fiber.

late fiber
#

👍

somber field
#

Turning on auto save is also recommended. That way you only need to open the OSD and it will save.

late fiber
#
somber field
#

Been really enjoying my latest play through of Lufia II. But man those red and yellow color changing block puzzles can die in a fire.

quick mica
#

Hahaha

#

I remember getting stuck there as a kid

#

Because I forgot you can hold R or L to turn without moving

somber field
#

I remember doing them back in the 90s, but I haven't played Lufia II since then. So there was no way I was going to remember the solutions to them. I was stuck on one of them for 45 minutes straight until I finally just googled the solution. NotLikeThis

unkempt flax
# pearl oar In the OSD menu, it's under "save backup RAM?"

every core should feature saving... just keep in mind that the MiSTer cannot writeback to the SD card unless the OSD (On Screen Display) menu is pulled up. So make sure autosave is enabled and you have the core settings saved, then ALWAYS open the OSD before you turn your MiSTer off.... then you shouldn't lose data

#

feels annoying at first glance, but you honestly start kind of getting into a habit of opening the OSD whenever you pause for other things

#

it's just one quick button press, so not really too big of a deal

#

it can be nice sometimes too, if a game has an autosave that overwrote something you didn't want.... power off MiSTer and it will be at the last time you opened the OSD 🙂

somber field
#

@late fiber So cool seeing your name in the Metroid SNES port for the GBA soundtrack mixing! Can't believe how good this port from Infidelity is!

late fiber
#

The best way to play. Try the orchestrated ast for some extra additions :)

late fiber
#

For those wondering what the fuss may be about.

heavy juniper
#

Was just watching Bob stream it a little, this is exactly what I wanted out of this port. Can't wait to dive in later today

coral plover
warm mirage
# late fiber

Holy smokes, this looks and sounds amazing! I take it it's a romhack? Could you please share a link to it?

late fiber
#

That's infidelity's port of Metroid to SNES, with full MSU-1 support and lots of QOL changes. I cant link to it here, he doesnt offer rom patches, just the full zipped thing.

#

to DMs I go

warm mirage
#

Thanks a lot kind bat! 🙂

late fiber
#

Enjoy!

vapid harbor
late fiber
#

Yes indeed

vapid harbor
#

i've finished the game when i was a kid and several years later when i discover software emulation but i try recently and i did not want to spend the time to make a map on paper (and my memory is not so great now 🥺 ). This is perfect and the choice of musics seems perfect!

warm mirage
#

I like the alien-style fading in of the title

sick folio
#

That does actually look pretty sick, never played through the original by I wouldn't mind doing it that way

warm mirage
#

The lack of a map is the only thing that makes the original metroid difficult to play nowadays imo.

#

Metroid 2 doesn't really suffer the same problem as it's more linear.

radiant stump
#

I've tried playing Metroid 2 and I've seen videos of it, and I'm immediately like, "nope"

late fiber
#

AM2R is your friend. Last fan update in October 2022

trim lichen
#

AM2R is fantastic. I also really liked Samus Returns on the 3DS.

warm mirage
#

I love zero mission and am2r, but I definitely think the originals also have their place. Let's just hope we don't have to wait another 20 years for metroid 6.

sick folio
#

Going through this ost and literally every song sounds like it's glitching out ZOINKS https://youtu.be/xkvfqGo03tc?si=OBZtX9qGNZMyqKLF

Tracklist

01 Main Theme 00:00
02 Password 01:04
03 Opening Story (part 1) 01:20
04 Opening Story (part 2) 01:38
05 Opening Story (part 3) 02:18
06 Boss Battle 02:51
07 Victory! 03:56
08 Overworld Travel 04:03
09 Village by the Waterfalls 04:35
10 Mystical Shop 05:44
11 Unstable Cliffside 06:23
12 Treasure Hoard Labyrinth 08:34
13 Crazy Mine Car...

▶ Play video
#

Go to 9:09 for the real fun

glass pagoda
#

Might wanna try it out

#

Does it retain the FDS-features like enemy patterns and stuff?

late fiber
#

it is based on the NES version, but the FDS soundtrack is optional. Someone talked to infidelity about the FDS specific things, so they may be added in rev C which is forthcoming

glass pagoda
#

Okkiedoke

late fiber
strong onyx
#

what's new on snes?

#

I see the core got updated

eternal basin
strong onyx
#

thankyou!

radiant stump
#

I just want the 3DS game ported to Switch

#

that and Super Mario 3D Land and I'll be happy

late fiber
#

The control options in AM2R are so good, no other 2D metroid game comes close to it. I find its best played with a PSX controller (analog not needed), given all the aiming and movement options.

radiant stump
#

I have an 8bitdo Pro 2 I'd probably use

#

it upsets me all the janky shit you have to go through to make 3DS, Wii, and DS games playable outside their systems. 95% of the time their respective weird controller idiosyncrasies are completely superfluous and add nothing to the gameplay but make the games very challenging to play via emulation

warm mirage
#

Too bad am2r doesn't run on mister.

radiant stump
#

maybe the next MiSTer can have an android dual boot

radiant stump
#

Sweet I generated an APK for the latest version and it runs on the Odin 2

late fiber
#

Whats the Odin 2?

#

The fan updates add widescreen 16x9 IIRC

radiant stump
#

it's like only half widescreen

radiant stump
#

I got one

late fiber
#

Oh okie

#

Its full widescreen on my oled

radiant stump
#

your OLED what, Steam Deck?

#

@late fiber

#

see the jail bars

late fiber
radiant stump
#

gotcha

#

I don't know why it has a border

late fiber
#

Its set to vscale

#

You can stretch it to full screen

radiant stump
#

I have it set to widescreen

late fiber
#

Because its integer scaled from the original resolution, whether that be 16x9 or 4x3 respectively

radiant stump
#

sorry my brain read vsync

#

I don't have a "vscale" option where is it

late fiber
#

Your verbiage may vary. Ill open the game up one sec

radiant stump
late fiber
#

Set display scale to stretch

radiant stump
#

🤷‍♂️

#

I don't have that

late fiber
#

Im not running on android, so I dont know about any differences in that version.

radiant stump
#

guess it's not a thing on Android

#

I wonder why

coral plover
#

AM2R isn’t running on MiSTer is it? 😮

warm mirage
#

Sadly not. (yet?)

warped nova
#

It can run on linux but quite sure you need a GPU.

#

It's available in Portmaster iirc, Portmaster an effort to port PC games to arm/Linux

#

Well not only PC games but from anything to arm/Linux

warm mirage
#

So would a core specifically for am2r be theoretically possible or are the requirements well beyond the capabilities of mister?

warped nova
#

No, it's modern game designed to run on a 1+GHz CPU with GPU at minimum gles2 maybe more i am not sure.

#

If MiSTer had a GPU it could run on the software side. But it would run quite poor.

#

If you want to run modern low spec games just get a mini pc.

#

You can get an AMD 5000 series for between $200-300 depending on time and offer.

warped nova
#

But I think the minimum requirements for AM2R is roughly equivalent to RPi3

chrome shoal
onyx tulip
#

it's made in some kind of tool

#

so even if there was a gpu I think the tool it's built in would have to be ported

late fiber
#

Not everything needs to run on MiSTer lol

#

Just play it on PC

vast oak
#

What if MiSTer is my PC?

late fiber
#

Didnt know Amiga 500 had a discord app

warped nova
#

There is a community (Portmaster) that ports tons of lower end PC (and android obviously) stuff to arm/linux

onyx tulip
#

it's probably less generic than just being arm linux

#

it uses a lot of specific package iirc

#

for video, audio, etc

late fiber
#

The linux distro for MiSTer isn't bare bones. It's bare pulp. Dependency hell is real and it isnt worth the effort most of the time to try and make a lot of these things work.

#

Especially considering that when another linux update comes down from update all it blows out everything you did

warped nova
#

Portmaster packs in a lot of the critical dependencies. But since MiSTer doesn't have a GPU it runs next to nothing released in the last 10-15y.

radiant stump
steady solar
#

Mister can run scummvm under Linux so it has to have some capability.

warm mirage
#

I fiddled around with some fastrom hacks and I have 2 questions: do I need to activate anything for non-fx chip games? Is there a fastrom hack for earthbound, as there is regular slowdown in this game?

fickle quiver
warm mirage
#

I guess they were really pushing the hardware on that one.

frank vigil
#

From what I read the game was a mess technically, with Iwata having to come on board in the last year of development (it took five in total) and fix everything. They couldn't even get map scrolling working, so the performance issues are more as a result of the development issues than the hardware being pushed.

warm mirage
#

Short of a decompilation there is no fixing it then I guess.

heavy juniper
#

there is technically a decompilation, but the game uses a custom internal scripting language and would be a ton of work to rewrite. In short, yeah, earthbound has plenty of slowdown

ruby fractal
# late fiber

This looks insane! Love the original NES game but these enhancements look awesome

late fiber
#

He's working on rev e right now to fix a few little bugs, should be out soon

warm mirage
#

Please notify us when it is!

ruby fractal
#

Oh my I see he’s ported Zelda and Mega Man 2 as well!

late fiber
#

And Mega Man 4

#

And Ducktales

frank vigil
humble marlin
#

Does the core have savestates? If not, I'm very insterested in implementing it.

late fiber
#

From what I understand, this would be very difficult because the core lacks the necessary free blocks on the FPGA

#

Check out this cool hack made by @crisp fractal for infidelity's Metroid port, it adds in some nice new sprite artwork for the status screen

vast oak
#

It’s not cool

vast oak
#

ITS SUPER COOL!!

somber field
#

Classic Robby!

warm mirage
warm mirage
#

You're just jelly because nobody calls you hella cute.

#

...because they call you hella handsome. 🤣

heavy juniper
#

Yeah, those are some cute sprites. Gonna have to grab that patch

crisp fractal
#

Oh! I'm able to post the patch here, right?

late fiber
#

Patches are allowed I think, but not full roms

#

Its pretty neat, probably should go up on the usual websites too

crisp fractal
#

This is the first patch I've ever made so I don't have a rhdn account

late fiber
#

Ah okay

empty marsh
#

Which controller is everyone using here to play SNES on the Mister? I am looking for a low-lag (cable?), SNES-imitating controller. Is the SNES controller for the Switch any good in terms of latency?

nova apex
#

I use a snes classic mini controller via an elecom usb adapter. It works very well for me. I prefer it to the nso snes controller

vast oak
# empty marsh Which controller is everyone using here to play SNES on the Mister? I am looking...

I use the Reflex CTRL from MisterAddons. Bought a SFC controller and plopped it in there. Works fantastically.

https://misteraddons.com/collections/reflex/products/reflex-ctrl-coming-soon

For bias visibility I received a prototype for free for testing purposes and I’m friends with @versed niche, the owner.

MiSTer Addons

Elevate your classic gamepads to USB capabilities with Reflex CTRL! Boasting the quickest response times of any USB controller available commercially, Reflex CTRL all but eliminates dropped inputs. Featuring the highly versatile, upgradeable, and customizable GP2040-CE firmware, your gaming will never be the same! How

#

I also just use an 8Bitdo Pro 2 because it’s wireless. It has the SNES style layout and buttons so it feels nice when playing SNES games.

hoary jackal
#

I keep hoping someone will do something like this with 2.4ghz wireless. So I can have the benfit of wireless without the latency of bluetooth.

vast oak
#

Bluetooth can be really fast too, depends on manufacturer

somber field
#

I use my NSO SNES controller most of the time, but I occasionally switch to one of my original SNES controllers over SNAC when I'm playing a more action focused game like Super Punch-Out!!

vast oak
somber field
#

That said, I honestly can barely tell the difference in the latency. elmorise

somber field
vast oak
#

I love trolling amazingly good games.

#

Super Punch-Out!! is GOD-TIER

somber field
#

It's honestly like a top 5 SNES for me personally. Best game in the Punch-Out!! series!

delicate fjord
#

yeah...that series has about one good game... and that's the one

warm mirage
#

I use the 8bitdo bt modkit for the snes classic controller. Thanks to my precognition I have no issues with latency on any controller.

delicate fjord
ancient sphinx
nova remnant
#

I use the Wii Classic Controller Pro, SNES layout with more ergonomics plus more buttons. I personally feel it's the best feeling controller Nintendo has ever made. It works great with low lag using either a RaphNet v3 usb adapter, or MisterAddOns Reflex-Adapt. If I'm casually playing in the living room I tend to favor the RaphNet adapter as it's slimmer and more inline that Reflex-Adapt. However the Reflex-Adapt is far more versatile and I very much recommend it.

#

It also has the advantage of first party Nintendo built quality and still being 'relatively' easy to find genuine new old stock.

ancient sphinx
#

I'm a fan of the classic controller too, I like to use it for PSX games that don't have rumble/L3 + R3 - but for SNES it's got to be OEM, for me at least

compact kindle
#

Has anyone tried the treasure conflix translation ? It glitches out on the core

#

Nevermind, just saw the github report

#

Goddamit

crisp fractal
#

Just finished a pretty substantial update to a patch I posted earlier for Infidelity's Metroid SNES port. The Samus artwork is far more fleshed out and detailed now.

#

It also updates the text at the top of the map screens to match the style of the status screen.

crisp fractal
warm mirage
#

Thanks alot! This port of metroid is getting better and better. I love the original metroid, this seems like a very nice refresh of it and your artwork is amazing! The only thing I'd like to ask is that you'll do the same for metroid 2. 😍

ancient sphinx
#

YAM2R

crisp fractal
#

Yeah, I don't think I could ever measure up to any of the other people who tried to do an M2 remake, even if I were skilled at programming

somber field
#

Finished my latest play through of Lufia II. I haven't played this game since the 90s, and it holds up so well. It's stunning how much better it is than the original Lufia. One of the most improved sequels ever made.

warm mirage
warm mirage
rain pulsar
#

I've been trying the SNES core without much success. I'm using an 8bitdo m30 controller (which is working perfectly in the Mega Drive and Saturn cores). With the SNES core, left/right on the d-pad are up/down, and the other buttons are wrong too.

I've mapped the controls for the SNES core in the Define SNES buttons core config menu, many times, and tried resetting, and I can't make it work. Has anyone seen this and know what to do?

warm mirage
#

M30 bt or 2.4ghz? I have a bt here and can try.

rain pulsar
#

I am using 2.4ghz, but I also have bt. I'll give bt a go

warm mirage
#

Bt version works fine with the snes core. Latest fw btw.

#

Try and clear button remap right under define buttons, maybe there are some wierd remaps

rain pulsar
#

Oooh, working with the bt m30!

#

Still no luck with the 2.4ghz one, even after clearing the button remap, and redefining. It works perfectly in the menus and other cores. Weird!

warm mirage
#

Nintendont was sega does

#

You could try and change the input mode

#

On the controller itself

rain pulsar
#

Maybe, yeah. I'll give that a go later

solid meteor
#

Did you try select + up to change from analog to dpad?

#

dpad on M30 is set to analog by default for some reason

vast oak
ancient sphinx
#

Haha no worries, yeah I can definitely see the appeal of such a clean solution

earnest trellis
#

Are there any known issues with MSU-1, specifically UN Squadron? I had two freezes today while playing, both in different areas

#

In the second my controls stopped working entirely, i died, and then i got the freeze/crash

vast oak
#

Probably the patch

#

Haven’t heard of that game freezing at all

ancient sphinx
#

Haven’t had issue with the MSU-1 games that I’ve played through at least, which is DKC 1 and 2

earnest trellis
#

Shame, the music is great

#

I got mine prepatched, its possible its outdated too

earnest trellis
#

Is there a centralized place where those patches live/i could check if i have the latest?

earnest trellis
#

Either way im gonna play the normal version first just to make sure (and so i dont have my run trashed again)

earnest trellis
#

Yup, definitely the patch

#

Played the normal version and had no issues

vast oak
#

@earnest trellis damn you’re awesome for confirming. Sorry to hear about the issue but it’s cool to see you get the game!

earnest trellis
#

Honestly i was so pissed from having two games in a row freeze i just wanted to beat the damn thing lol

earnest trellis
# vast oak Zeldix.net

I assume this is also the place to report the issue i was having now that its confirmed?

vast oak
earnest trellis
#

Yeah im not sure where else id report it other than here

vast oak
#

As a very selfish consumer I hate how there’s multiple rom hack websites. I just want one to make it easy for checking what’s new.

rose horizon
#

I'd rather have multiple patch sites than some people just not publish because they're fed up with rhdn

vast oak
#

why would someone be fed up with rhdn lol

sick folio
#

Maybe they're more the rhcp type

#

Romhack.org seems to be all French, so a little difficult for me to browse quickly

earnest trellis
somber field
# vast oak why would someone be fed up with rhdn lol

I don't know any details, but I do know that Kando (the SNES fast rom guy) had a major falling out with rhdn and refuses to put any of his stuff on the site now. He only pushes Romhacking.org now on his twitter. He also no longer shows up here though either, so who knows what's going on there.

steady solar
#
GBAtemp.net - The Independent Video Game Community

Over several decades, romhacking and everything else related to it, like fan translation projects, mild graphical modifications to existing games and other significant changes, has been mostly centralized into the popular website of Romhacking.net (or RHDN as its also known), and while there are...

radiant stump
radiant stump
late fiber
radiant stump
#

or elecom apparently

radiant stump
frank vigil
#

Hey guys I am having an issue where in direct video mode into the retrotink 4k with this core I get no audio

#

All other cores I've tested have audio

#

Also the snes core work fine when direct mode is not used

#

Any ideas ?

warm mirage
#

Are you using direct video=1 oder direct video =2? The rt4k works for me with snes in direct video=2. You need the unstable for that currently afaik.

frank vigil
#

Direct video =1

#

The video seems to work fine but no audio

warm mirage
#

Try video=2, appearently that's intended for scalers, video=1 is apparently for hdmi to vga converters.

warm trout
earnest trellis
warm trout
#

Any specific areas where it happened, or was it just random?

earnest trellis
#

I dont exactly remember where the first time happened, iirc it was about midway through the game.

But i definitely remember the second time, it was immediately after starting the final level

#

Controls stopped working, died, game froze

empty marsh
radiant stump
#

No the mini console controller reissue

#

Original SNES controller plus Daemonbite is great too

#

I wouldn't get SNAC just for using a regular controller though. That only comes in handy for things like light guns etc

#

Or if you're a speed runner and need the extra 1 millisecond

empty marsh
radiant stump
#

Daemonbite or any number of USB adapters

nova apex
#

Timvilles triple adapter of course

radiant stump
empty marsh
#

Ok. What's the advantage? I got a SNAC for cheaper than what the daemonbite or timvilles are listed. Thanks!

rose horizon
#

timvilles/daemonbites are just regular USB controllers in the end so you can control the OSD and whatever cores you like with them

#

SNAC is 1:1 with a given core, so you can't use a controller plugged into SNAC to control the menu and like an SNES controller only works with the SNES core, etc.

empty marsh
#

Ok. I don't mind just using the controller within the core. But appreciate the explanation!

somber field
#

Reflex Adapt is also a good choice for using original controllers on MiSTer.

crisp fractal
radiant stump
somber field
#

You'll take our money and you'll like it!

coral plover
#

Curious if it matters or not; I ran a SNES system test cart (one of the official N testing ones) and the CPU clock came back as “fail” whereas everything else “pass”ed. Does it mean anything?

glass pagoda
empty marsh
glass pagoda
#

No, really easy

#

Mainly involves taking out the original PCB to swap in 8bitdo's custom PCB

earnest trellis
#

I wouldn't even call it an assembly, its literally just taking the whole PCB out and sticking the new one in

#

The only part you actually have to assemble is the charging/BT port, little fiddly cus its a very small ribbon cable but its not bad at all

empty marsh
#

What's the use case? If the original PCB is broken?

earnest trellis
#

It turns it into a BT controller

earnest trellis
#

I have a few of those kits and i use them for my HDTV mister setup, nice for comfy couch gaming

#

I use SNAC for my CRT

crystal maple
#

I know Star Fox 2 never came out officially but did a working version of it ever end up compatible with this core?

heavy juniper
#

I mean, it did come out officially now, via the SNES classic and switch online. That's about as final as the rom will be.

#

Pretty sure it works on the core, I can't remember if I've actually booted it though.

crystal maple
#

Well, I meant they never pumped out a cartridge of it. I know about the Switch Online version and played a tiny bit of it. Just curious if it worked on the core here.

vast oak
#

it does

#

I hate to say it but I get why they never released it

#

It's super cool though, I just understand the decision behind it.

somber field
#

Same. Star Fox 64 was a much better follow up to the original.

#

I did a single play through of Star Fox 2 on my SNES Classic, and will likely never play it again.

#

You can see Star Fox 2's DNA all over Star Fox Command on the DS. And that's like my least favorite game in the series.

vast oak
#

I think there was a lot of interesting ideas, impressive tech, and generally good gameplay concepts in the game. I don't think any of that gelled together and I don't think the hardware at the time was capable of what I think they were trying to do. Star Fox Command felt like the ultimate version of Star Fox 2.

vast oak
#

I think Star Fox 2 would've reviewed very poorly if were actually released and shown very pooly in comparison to the PS1 and Saturn.

#

but I'm wildly guessing here, the important thing is we got the game

#

and it's super cool

crystal maple
#

lol, when I searched for it in the search field on Discord one of the first things I found was people talking about how they didn't like it. Robby was one of the first results

somber field
#

One could say that it's Super Nintendo cool.

crystal maple
#

I thought it had some interesting ideas but I didn't play much of it outside of loading it up and poking at it.

#

It just occurred to me it would be cool to have on the MiSTer

vast oak
#

Oh yeah this post is 100% cringe - #1052057593654284329 message

#

I was too harsh

somber field
#

Robby, you're always cringe. smugnep

crystal maple
#

I feel like I sometimes shit on a game from altitude and yet get irritable when others do the same like some kind of hypocrite.

somber field
#

There are definitley some games that I shit on more than I probably should.

crystal maple
#

No skin in the game with regards to Starfox 2 though. Just first time in a month I've had working internet for more than an hour at a stretch. Filled with frenzied purpose to get what I can get while the getting's good.

heavy juniper
#

I enjoy Starfox 2 but there's isn't a ton going on with it. It's basically an arcade game, see how well you can do on each run.

#

I am happy that the final version was released in some capacity, I never expected that to happen

vast oak
#

I was most happy for Cuthbert. He was ecstatic and constantly talking about it when the news hit.

#

It really sucks to work on a game and not have anyone be able to enjoy it.

heavy juniper
#

Oh for sure, especially when it manages to get completed only to be shelved. And then you likely can't say much at all about it.

vast oak
#

I said I was too harsh! He’s right!

crystal maple
#

It's okay not to like things.

#

😄

#

I don't know if I like it. I just would want to put it on the MiSTer just so it's there like some kind of hoarder.

solid meteor
#

Too bad you don't hear too much about X-Scape from Dylan Cuthbert's Q-Games. I liked that game quite a bit. The original X is fun too.

somber field
#

I did play throughs of both Battle Clash and Metal Combat: Falcon's Revenge over the last few days. And hot damn those games are fantastic. They're kind of like lightgun Punch-Out. Intelligent Systems was on fire with these games!

#

Metal Combat: Falcon's Revenge is especially cool, because it has two different campaigns to play through with very different gameplay.

scenic badge
#

Yeah, they are great. The Super Scope is also fantastically accurate when it's in good condition.

ancient sphinx
#

I was surprised how well the GunCon 2 worked for these games, expected it too feel terrible over USB but managed to play just fine using it

royal atlas
#

How hard is it to make cheats? Let's say I wanted to make X take double damage and apply that to the fastrom version of X2. How hard could that be? Seems straightforward

heavy juniper
#

It'll depend on how the game does a damage calculation, but you'd probably wanna start with just poking at memory until you can figure out where your current health is stored. Then you can work your way backwards until you find the routine that handles damage calculation.

royal atlas
#

Are there tools for this? I'm poking around in SNES 9x

heavy juniper
#

Any emulator that lets you view ram or start disassembly. I believe ares has that ability, or there's a fork that does. Might be under the old name higan though.
I think people also use bizhawk for that sorta thing too

royal atlas
#

Well hey I just managed to make an infinite health cheat. We're getting somewhere

royal atlas
#

Idk maybe above my head. It seems like life damage is handled strangley as an accumulator so it can do the one at a time ticks. Above my head

scenic badge
#

Then it might be helpful to narrow down constants like enemy damage.

fickle quiver
royal atlas
hoary apex
#

I was trying to get the snes core to work on my new TV (lg c3) but when I put it on 1080p, integer only scaling, VRR, NTSC, the top rows of the screen flickers black…? Is there something I’m doing wrong…?

#

It’s only for this core (so far)

#

The n64 core is fine

flat pollen
#

I've been looking around but couldn't find any info.
Is there a way to query WRAM values from the USB Serial port ?

flat pollen
#

or the network btw

fickle quiver
#

Nope

flat pollen
#

too bad! thanks

spice canopy
#

Anyone know if the SNES core puts out a jittery 60.09hz 1080p signal? I had an issue today after 5 hours of gameplay where my stream capture (HDMI) started blanking on/off, but my monitor via mister VGA>retrotink4k was totally fine. I've tried two different capture cards from different manufacturers and it happened both times. That said, I can't seem to reproduce it since it's kinda random.

mint current
#

I've never heard of this ^ so cool

#

rare game making cart for the SFC

#

Unfortunately, the future of Game Processor games preservation is dire: All batteries in Game Processor RAM Cassettes are now dead, and all data is now lost. We were too late to get interested on it.

#

sadly most of it is lost media now

vast oak
#

It's been preserved, just not publicly accessible.

#

That's my guess anyways.

empty rain
#

i tried the snes core in 1440p and just got a black screen. is this normal for the snes core?

#

it worked on nes. didnt stay on 1440p for too long after trying snes

somber field
#

I always have my MiSTer running at 1440p, and have no issues with any core.

#

Actually scratch that, I use the 1920x1440 option. Which is always in 4:3. That always looks a lot better than the 1440p option to me for cores like SNES.

empty rain
#

cool i'll give it a try

warm mirage
#

Some TVs have worse latency when feeding them 1440p, so it's always best to go through a rt4k. chefkiss

empty rain
#

im on the most badass gaming monitor on the market. aw2725df 360hz qd oled, i got it last week and it's amazing 🙂

#

having to do a pixel refresh every 4 hours is annoying though

spice canopy
#

Hey guys, it's my annual check-in regarding auto splitting for Super Metroid within mister. There was quite a bit of chatter about it last year, but I don't think anything happened. Any chance there are any Super Metroid fans who are also gurus mister programming who want to take on this challenge? 😄

#games-and-patches message

cloud stirrup
#

this SMK hack doesn't seem to be working on MiSTer, has anyone else tried it? works fine on Mesen https://romhacks.org/romhacks/resident-evil-kart-snes/

#

perhaps it's simply too evil for MiSTer

mint current
#

as far as I can tell it works by scanning RAM

spice canopy
# mint current you will need save states for that

There is a super Metroid practice rom available on mister (I use it several times a week) that does have some kind of implementation for save states, but maybe they’re not in the traditional sense. That said, I’m not sure if it’s the right kind of save state functionality needed for this to work.

rose horizon
#

that just sounds like the game itself implemented saving anytime

#

which is different than a machine/core/emulator based save state

#

and wouldn't have an effect on auto splits

mint current
#

the scanning is external to the system running i.e. it doesn't get in the way of SNES emulation

#

what could be done via ROM hack would be to send messages on a port on a real SNES; which could be added to an emaultor and MiSTer - but then the speedrun community may say the ROM is not the original anymore...

spice canopy
# mint current what could be done via ROM hack would be to send messages on a port on a real SN...

As much as I hate to say it, the technical details are beyond me. It sounds like what you're saying is that it doesn't look very possible to implement something like this at the core level. Running any game (with the intention to have a recognized time, anyway) with a modified ROM is almost definitely a no-no, unfortunately. Was just hoping to not have to bust out original hardware with something like an everdrive.

mint current
spice canopy
# mint current if I'm not mistaken, the FxPack has save states... so I suspect Splits support r...

As I recall (when I used to own an fxpak), save states were only there if you used an "unsupported" unofficial firmware. The standard fxpak doesn't use save states. To use automatic splits with super metroid, you had to install a program called usb2snes (i think) that would integrate with a live splitting software (livesplit) on the PC and then it would connect to the fxpak via usb cable. How it did its magic, I don't know. It's been a while since I did that, but I definitely know I didn't run the unofficial fxpak firmware so I know there were no native save states enabled.

mint current
#

there may be other ways to monitor the memory

flat pollen
#

I asked a similar question recently and was categorically said it couldn't be done. I was surprised by that answer, since it made me wonder how cores were developped if there was no way to check what's in memory.
I was even more surprised when I saw the SNES core had an option to set the initial WRAM at a certain index, especially the SD2SNES one.

#

What is done for sd2snes/FxPakPro, it is connected to the PC via USB as a serial port. We have 2 similar pieces of software (sni and QUsb2Snes) that interact with the serial port to query for the value set at a certain memory locations, to check for certain events.

#

I don't believe SaveStates have anything to do with it, since I deactivated support for save states on mine, and autosplitting works perfectly.

#

I did some quick searching that did not lead anywhere, but I didn't find any way to do that. Poll for memory addresses via the serial port of the MiSTer

reef snow
spice canopy
#

Thanks for all the help on this. Ultimately for now I'm going to be going back to original hardware and fxpak for my speedrunning needs. If this gets solved someday, that'd be nice, but I probably won't hold my breath for now.

frosty prairie
#

Did the FXPak ever get updated to incorporate all the last few changes? Like 3 years ago there were so many mini updates they never combined

radiant stump
coarse remnant
#

@spice canopy @flat pollen I asked about this a very long time ago. FxPak manages autosplitting because the cart observes the bus and creates its own copy of the WRAM that can then be freely accessed. Sorg said no go. See here and all of the threads that it spawned. https://github.com/MiSTer-devel/Main_MiSTer/issues/492

GitHub

I'm not sure if this is possible for every core, I'm mainly asking from the standpoint of the SNES. It would be nice if the memory of the core was exposed to the main framework so that the ...

#

My solution was to just split manually, it's not a big deal really and I figure if people getting times in the top 15 can split manually then I don't have much of an excuse lol.

spice canopy
sharp elbow
#

rendering ranger 2 is working?

fickle quiver
sharp elbow
mint current
#

(I just read that thread on github)

#

there is one thing that might be possible though: reading the SRAM data saved to file

#

it would require opening and closing the OSD - or using a modified MiSTer binary that saves SRAM to disk periodically (instead than on demand)

#

but then a simple process could check for .sav changes on the Linux side and alert whatever needed on changes

unkempt flax
# crisp fractal

I highly recommend making a BPS patch instead. IPS doesn't do hash checking and could end with broken roms

#

But what rom is this supposed to patch?

#

the already Metroid SNES patched rom?

crisp fractal
unkempt flax
#

Thanks

tulip vessel
#

@somber field got me to play the new Mega Man 1 SNES port today and damn is it good

coral plover
#

Yo Final Fantasy fans, what's the best version of FF2 (IV) to play? I've only ever played the SNES original but I've seen there are tons of upgraded versions.

coral plover
#

On SNES ideally 😉

#

There's tons of fan patches and stuff. Just not sure which to try.

trim lichen
#

If you give up on the SNES front, the PSP verion of Final Fantasy IV Complete is the best version imo. I'm not familiar with the patches for the SNES version.

steady solar
#

PSP version also has After Years, though that game is not great.

trim lichen
#

It's also the only version that has the intermission!

#

But even if you skipped those, the main game is the most feature- and content-rich of all the versions.

somber field
#

I personally like the DS remake the most. It was rebalanced to be way more fun. The boss fights are incredible in that version.

heavy juniper
#

Every version is kind of a compromise in one way or another, but on the SNES I enjoyed Namingway.

#

Reads well enough, still feels like an old FF script. Definitely a lot better than the OG translation, and brings it more in line with the Japanese version. Can't remember how much it changed with regards to balance though, ymmv on that

clever loom
#

Can anyone recommend a good 3rd party controller for SNES that has the colored buttons of an SFC controller, but also has concave + convex buttons?

vast oak
#

I was going to say ascii pad but no convex buttons

clever loom
#

@vast oak I like the SFC controller colors but I prefer the 2 concave buttons on the SNES controller

vast oak
#

They might sell concave versions of the blue/green buttons you could swap in on a real controller

steady solar
#

Retroflag has a controller that is made to look identical to the SNES or Super Famicom one. I have one, although I didn't try it much or compare it to an OG controller.

#

Oh hm. No, never mind, the buttons are not concave on the SF-like one. The SNES-like one has two buttons concave.

ancient sphinx
#

You crazy North Americans and your concave SNES buttons…meanwhile I keep trying to find nice replacement buttons that aren’t concave XY

reef snow
#

It's a give-and-take. We got the superior concave buttons, everyone else got the superior design, style cohesion, and color pattern.

#

Japan also got 60hz, but that's only natural as they are the firstborn and entitled to a double portion of our father's inheritance

solid meteor
#

US also got longer cords

delicate fjord
#

i thought this matter got settled long ago. pal snes wins. us purple is garbage.

#

it's like... if i wanted a small dumpster, i would get the us snes

clever loom
warm mirage
#

Also completed it on mister, no issues at all.

coral plover
warm mirage
#

It's not really hard, it's in line with all the rereleases, as the original snes version was made extremely easy for the western market.

#

If you played any other final fantasy you're ok.

coral plover
#

I'll give it a shot. (Probably no cheats for a romhack. :P)

warm mirage
#

I finished ff6 today as part of my final fantasy marathon. I really enjoyed the snes trilogy for it's improved storytelling.

somber field
#

FF6 is my favorite game in the series. It's the RPG I've played through more times than any other.

frank vigil
#

Roadblasters has large blocks it looks like. Anyway fix by chance?

radiant stump
#

Surely that's a ROM issue or something or somebody would have noticed?

frank vigil
#

I wish it was, will you try it?

#

the same rom worked on the analogue snes and emulators, and I do not see this effect.

radiant stump
frank vigil
#

i just noticed in the fire scene it's really noticable. See you how every like couple inches it's like transparent square.

radiant stump
#

wait is that the MSU-1 video homebrew game

frank vigil
#

yes

radiant stump
#

oh

#

that could be an MSU-1 bug

#

I'll check it out as soon as I can find it lol

frank vigil
#

Super Road Blasters is the full name

radiant stump
#

yeah I think I got it

#

am I going to have to get far in this, because I absolutely hate these kind of games and I suck at them lol

frank vigil
#

you can just let the attract run.

#

when the screen is fire, you will see it. Then you can not unsee it.

radiant stump
#

arighty

#

it'll take a few to copy over

radiant stump
#

I assume the blocks are compression artifacts of some kind

#

It doesn't do it on the Super NT?

frank vigil
#

correct

#

emulators you don't see it either.

radiant stump
#

lemme try it in a software emulator

frank vigil
#

might be the enhancements there though..

radiant stump
#

oh yeah it looks like blocky garbage in the emulator too

#

it maybe even looks worse with the colors somehow lol

#

I used SNES9X

frank vigil
#

oh

radiant stump
#

I think it's just a side effect of craming an FMV game into SNES format

#

it's a miracle it works at all

#

I can try BSNES but I bet it looks the same

frank vigil
#

I sold the super nt after msu1 worked on mister. I don't rmemeber it. I need to see what emulator I'm running.

#

bsnes would settle it

radiant stump
#

Exactly the same

#

it's got to be the video

frank vigil
#

ok, sorry to report it then.

radiant stump
#

no it's all good at least we verified it

frank vigil
#

I had not noticed it in other videos. Maybe I was sitting further away too.

radiant stump
#

yeah not sure why, it was quite evident in both software emulators though

#

you can see it in this playthrough, not sure what they're playing on, but I think the video signal is softening it

#

when you play over HDMI you're getting the raw signal warts and all

#

you can see the blocks there bad in their youtube video

#

it looks like a typical video compression artifact

#

from low quality video

frank vigil
#

lol yeah I see them on the monitor

#

If you sit at 6 feet you don't notice it as much.

radiant stump
#

you can try playing with video filters, maybe scanlines could help lol

#

or bilinear filtering

frank vigil
#

it actually formats better on the mister than snes9x too. I think that's another reason

radiant stump
#

formats better?

frank vigil
#

I bet your right, in this instant small scan lines might cover it up.

#

I'm actually getting more screen video on the mister than on the snes9x core

radiant stump
#

ahh well that can be changed in the scaling settings

#

it's worth a try, combine scanlines with a blurring effect and it'll probably soften it a little at least

#

probably better on a CRT too lol

frank vigil
#

smaller screen or further away you don't noticed it as much.

#

it's definately there though.

#

thanks for looking.

radiant stump
#

My pleasure

vast oak
tough patrol
#

Final Fantasy VI,[a] also known as Final Fantasy III from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System.

vast oak
vast oak
#

how am I not banned 🤣

I imagine there’s some small section of the lurking public who’s convinced I’m a complete moron and are very concerned I’m a mod.

somber field
warm mirage
#

I never had played the original versions of 1,2,3 and 5 before the marathon and all I really learned was how poor the pixel remasters are comparatively.

somber field
#

The constant stuttering in the Pixel Remasters makes them feel like broken games.

warm mirage
#

The switch version was one of the few games last year I bought at release for the full price. 😢

#

At least the switch version of ff7-9 are just as bad, so I'll be sticking to mister all the way.

somber field
#

Switch FF7 is fine. But all the FF8 and 9 remasters are horrible since they removed analog control. FF7 never had it to begin with though, so that's basically the same.

#

At least I can fix the stuttering of the Pixel Remasters on my Steam Deck. You can mod it so that it supports 120hz output (in docked mode), which eliminates the stuttering.

warm mirage
#

I don't like how the polygons are rendered in hd while the backgrounds stay at 240p in these versions. On mister the picture is way more coherent and through the rt4k it just looks perfect.

trim lichen
heavy juniper
#

the HD ports are okay, but yeah, it really presents an issue with how you handle the mishmash of visuals, and I ultimately prefer just a clean sharp upscale of the originals

frank vigil
#

FF5 (jap) wins for favorite overall on snes for me. I remember playing the translation in high school. It's solid.

warm mirage
trim lichen
warm mirage
#

Probably didn't play that in 25 years or so. Didn't they make that for us westerners because we were considered too stupid for ff5 or something?

trim lichen
#

More or less, yeah

coral plover
frank vigil
#

There was a way to get it to work. It had the most freedom to create characters any way you wanted.

steady solar
#

I actually had to use a guide for one puzzle in Mystic Quest.

#

There was this puzzle where you had to move something and go out of the room and back in another entrance. If you moved it incorrectly, it reset position and if you moved it correctly it did not.

#

I saw that it reset when I left the room and didn't realize that the solution involved leaving the room. So I couldn't figure it out.

trim lichen
#

I remember we didn't have a printer or Internet service so I would go up to the local library and print out parts of fan walkthroughs for like ten cents a page. Most of the time I couldn't even afford that so I went with notebook and pencil to write it down. Good times.

hearty drum
#

Is there a way to plug in a wireless mouse and use it on the snes core and use it as a snes mouse similar to how it works on the psx core. Would be good to use in games such as Clock tower

vast oak
#

If the core doesn’t have an option then I believe you’ll need a SNAC adapter plus a SNES to NES controller adapter.

fair widget
#

pretty sure the core does have the option, but I haven’t tried it

unkempt flax
hearty drum
#

Have I missed a setting?

trim lichen
#

There should be an option to use a USB mouse as a SNES mouse, for sure. Clock Tower needs a mod to enable mouse support, though.

trim lichen
hearty drum
#

I wonder if there were other games that were patched with mouse support