#Super Nintendo/Famicom
1 messages · Page 3 of 1
Small world, we probably passed right by each other
Uhh I dunno. This was in 2016.
I like that the prototype exists and was found and was shared and documented and all. But it has no games, and is pretty useless otherwise. MSU-1 is the real SNES CD
MSU-1 = actual real SNES CD
MSU-1 = also most controversial
Sorry dude, haha. Also side note if I were him I wouldn’t have let total randos hold the device lol. My shock in that photo is partly going “why did he give this to me” lmao
I just asked to take a photo with it but he straight up gave me the thing LOL
Prototype SNES CD Core Wen?
I thought that’s what MSU-1 was.
Yeah , additional cd music , fmv
oh ok, maybe I was thinking I had it wrong or something or the SNES CD hardware could do more
yeah yeah, I was just joking
Can a MSU-1 game be compressed on MiSTER?
It cannot
new SNES RPG review for Arcana by hungrygoriya: #share-media message
hadn't heard of that one before.
I heard of it (seen it in NP), but never played it. I remember all the characters being cards, but it's a dungeon crawler rather than a card battler.
has automap also. makes me 10x more likely to play it vs most dungeon crawlers nowadays. don't have the patience to map out everything like back in the day or look up maps for every maze-like location
Haha I remember drawing maps, until now I have somewhere in the attic a notebook with maps from Eye of the Beholder
I used to love drawing them up for games like might & magic and eye of the beholder. nowadays not as psyched about it
Of the newer rpgs The Shadows of Sergoth (Amiga) is cool and has an automap 🙂
i had that one on my list to try already. maybe it was you that recommended it then even. looks cool
BS Dynami Tracer in English https://t.co/etKH8gotW7… (patch is already done, link coming soon) #superfamicom #snes #satellaview #romhack
Wha…? What luck to have held that let alone see it. 😃
I got to see it but not touch it, lucky you! 😁
Yeah I just asked to take a photo but he was like “want to hold it?” Lolol
Terry Diebold was a nice guy, RIP
I'd like to see Barkley Shut Up and Jam Gaiden ported to SNES
NBA Jam Monogatari is my preference
Visit Zeldix.net for all things MSU-1 related that is most up to date.
This is a rom hack of U.N. Squadron (Area 88) that allows CD quality audio to be played. As you play this rom hack, you will hear improved and remastered version of each song with real instruments playing by the performer Breath of the Sea. How to download and steps needed to...
Excellent new AST pcm pack for UN Squadron MSU-1 released tonight
that would make a good mister case
Running through some final tests for both of my pcm packs for Life Force MSU-1, I think it will have a final release pretty soon.
Hack by pev, pcm pack by myself.
Music sources:
Track-01 - Stage 1 (Power of Anger): Salamander HD (Android, unreleased)
Track-02 - Stage 2 (Starfield): Salamander HD (Android, unreleased)
Track-03 - Stage 3 (Planet Ratis): Salamander HD (Android, unreleased)
Track-04 - Stage 4 (Burn the Wind): Salamander HD (Android, u...
The hack is very close
There is a remaining sound noise issue before the boss, that I'll bring up to pev and Cubear
Recorded from MiSTer FPGA
The hack is pretty much done. This is a playthrough on the final patch, with track fading implemented and with the pcm pack I made
A release should be forthcoming on Zeldix, I'll put the complete zip files with everything for both pcm packs + the ROMs on my archive.org after that
Allright, the final release patch for Life Force MSU-1 is out. Related files can be found on the link in my discord profile.
this looks/sounds awesome.
I hope that someone does the same thing for Super Dodgeball tbh. I noticed that these nested games don't have sprite flicker and Super Dodgeball is a game with crazy amounts that can't even be fixed with the sprite fix hack. but perhaps when using Nested it can?
however not sure if there'd be a good MSU-1 soundtrack for Super Dodgeball
Maybe something from the arcade or PC Engine versions
Nested is a bit limited in what NES mappers it supports
Ill see if that one is compatible
Looks like it needs some testing with 1.8
Ill try and look into it a bit later
Does this core support MSU-1?
Yes
Not easy this hack 😢
that's more a conversation for SNES chat
since it's not related to the NES core in any way
Hack by Kurrono and pev, pcm pack by myself.
Music source: Hingle McCringleberry
Recorded from MiSTer FPGA
About 90% done, an incorrect track loop needs to be corrected and then I can upload it all completed.
FDS version has some interesting differences. More linear and no horizontal scrolling.
Yeah, there were some hardware limitations on the FDS version by comparison. I wanted to do an arcade pcm pack too, but the arcade ost doesnt cover all the tracks on FDS/NES
i am convinced that ff mystic quest wasnt actually easy. benjamin was just too strong. the whole game was just a series of random and confusing events for him, as shown but his repeated gestures of visible confusion. he killed a behemoth by himself like a regular enemy right at the start
clearly the most overpowered ff main character aside from ramza, who can quite literally power up like a dbz character infinitely by screaming
Hack by Conn, pcm pack by myself.
Music source: Magical Trick Society: F-ZERO - The Transmitter
Recorded from MiSTer FPGA
See youtube channel links for download location.
I've made a new pcm pack for the F-Zero MSU-1 hack, from Magical Trick Society's F-Zero: The Transmitter cover album.
You done yet ?
Also can you make me a hack for sfII turbo in snes but with the 3DO arranged OST ?
Turbo is not on SNES sir
And yeah Jackal is all done
Oh, unless you meant regular Turbo, not Super Turbo.
Stupid Capcom naming shenanigans
Super has these packs available
Regular Turbo has these
nice. Sometimes I wish he was called Frog Man or Rain Man.
I was thinking something similar for Toad Man, but then I remembered that Dive Man is the Diver.
Who is weirder, Toad Man or Sheep Man?
I guess they really wanted to take that Philip K Dick reference to the logical extreme
Hey guys, Psypher here with a big announcement! I finished my Mario RPG Music hack! Every track in the game was arranged and looped by myself. If you'd like to play this hack yourself, click the link below. Included is everything you'll need to get the game working. Hope you enjoy!
https://drive.google.com/file/d/1gg2Z_H5GCuajkW4qGO21ZfnB30Ugtw...
New pcm pack for MSU-1 Super Mario RPG, and the remake's AST will probably be done soon as well.
Call me a plebe but I’m very excited for the remake.
Oh I dont know, I think it looks neat
yeah the remake looks great but some of the bosses look kinda bland compared to snes. they're just a solid color smoothed out like a n64 game
https://youtu.be/caV9PNWFITk?t=4688 https://youtu.be/0r5PJx7rlds?t=79 it looks pretty much the same but the snes has shading
Super Mario RPG - Full Game 100% Walkthrough with No Commentary Gameplay. This playthrough includes straight to the point gameplay and shows all secret items, hidden chests and all important side quests. The gameplay was recorded by @pidgezero_one and edited by BeardBear.
►Game Information:
▪ Title: Super Mario RPG
▪ Developer: Square
▪ Publish...
Super Mario RPG is releasing for Nintendo Switch on November 17, 2023! Pre-order today: https://www.nintendo.com/store/products/super-mario-rpg-switch/
Join Mario, Bowser, Peach, and original characters Mallow and Geno, in an RPG filled with twists and turns.
#SuperMarioRPG #NintendoSwitch #NintendoDirect
Subscribe for more Nintendo fun! http...
I guess worst case, new soundtrack on original game via MSU-1.
I'm super excited for the remake, it'll be fun to revisit the game with a fresh coat of paint.
just ran through that one twice
one significantly longer play through than the other... getting the 100 super jumps
i think i lost a bit of my sanity
don't blink
How is the music and presentation?
oh i meant mario rpg in general
i looked at the video you posted about the new msu1 though
i might replay it again for it
i beat the mmx3 one you recommended
was good
Oh okay i thought you had played the remake lol
oh no, its not out yet.... is it?
Unsure! Glad you liked x3, project zero really is amazeballs
november 17th
i'm looking forward to it. its one of those games i beat a few times a year
i've only ever done the super jumps to 100 3x in my entire life
i hope they change that in the remake
its just too much
i didn't feel like i accomplished anything, but more like i punished myself for no reason lol
Plok > Super Mario World
(╯°□°)╯︵ ┻━┻
Hey guys, I have a quesiton. I just found out the Genesis core was not accurate, that's why someone made a more accurate one. So my question is, how accurate is the SNES core?
That's incorrect. Genesis & Snes cores = cycle accurate (almost as accurate as possible in functionality) and based on measurement. Having said that, the new Megadrive core is "more accurate" because it is based on actual die photos (reverse-engineering the actual silicon layout of the chip). you won't notice the differences but "technically" the MegaDrive core is "more accurate" because physical nuances of the chip (e.g gate delays, etc). Downside : newer core uses MUCH more resources so you might not get extras like state saving, turbo modes, etc.
OK, so is the SNES die photo accurate?
No, read my first sentence again. It's based on measurement.
OK, so it's shit, got it, thanks
😛
J/K obviously
I mean, the creator of the SNES core then said they did it off of mearments, not decapping
all jokes aside, it's better than real hardware.
I just didn't follow it when it first came out, not even sure who the core creator is
are there any known bugs or anything?
There's probably a github page listing any issues but they're probably all solved now.
thanks, I'll go check it out
this is the github page: https://github.com/MiSTer-devel/SNES_MiSTer (the previous link was just highlights)
wow, lots of issues
54?!
some are not real issues though
interesting, I'll have to read through this...
thanks agin for the info
most are trivial and not related to core accuracy, but rather the extras that we get that make the core better than actual hardware.
It's also important to note that cores based on decapping can have the same issues. Human error/ship hattens regardless of method (measurements or decapping)
Some delays were noticed in versions of Yoshi's Island and Stunt Race FX. The core creator fixed it, as far as I know, it is now well-optimized.
This issue and related ones are probably the most significant as far as timing accuracy for the SNES core is concerned: https://github.com/MiSTer-devel/SNES_MiSTer/issues/208
It's not really important aside for historical preservation
Also doesn't hardware degrade, so taking current measurements might not be as accurate as you'd want it to be vs schematics and such? I think there was an arcade board that had a common issue after a while like a mirrored starfield
I forget the arcade board
Shouldn't be?
I don't know.
Are they suppose to work?
I mean the core doesn't support FMV or am I wrong? Thought it was only cd audio
Anyway this is Infidelity's port of Megaman 4 that has FMV
Project Nested MSU-1 games do not work on MiSTer
Hmm. Infidelity’s homebrews should work.
Some Project Nested games work, but not the one's that need 256kb of SRAM.
You should post this here and see if someone can help
https://discord.com/channels/1043665009819009075/1096884925896085524
Ok
infidelity didn't do a Project Nested Contra or Mega Man
You're confusing the Project Nested Mega Man IV with infidelity's
Nested conversions only run on 128kb SRAM, I have some of those converted on my archive account for MiSTer.
infidelity's work natively though, no muss no fuss. He does good work.
Thank you I'll take a peek there 🙂
And on Infidelity's actual ones 😂
You can build them yourself pretty easily too, when you have nested open just set the sram option to 7
Its kind of a and kind of a not emulator for NES on the SNES, compatabiity is limited and sound emulation can be fairly off for 2A03. But some stuff does run well and that is where the MSU-1 Nested hacks come from. The zeldix website/forums is a good place to check those out.
Yes I need to try Kirby's Adventure
If it runs faster
I love it but hate to play it on NES without overclocking hacks
Im not sure if it works well, but I can link you to something useful..
Summary
I'm done with Project Nested but you can join my discord to see what I'm up to next: https://discord.gg/dJRTc3yEEt
Click the "Game list" tab below
Latest emulator version:,v1.8.1
NOTE: Games with emulator version listed as "Dev build" may not b...
Yes I saw already it has 5 stars
Doesn't mean the slowdown is gone though. Will try tomorrow
Some day I will live my dream of playing NES Tetris with Pentatonix Dance of the Sugarplum fairy
Sadly I can't get Project Nested to run on Ubuntu 22.04
Running it with mono it does start, but then crashes upon loading the nes file.
Were you just trying to build Kirby?
Well yes, but the program crashes just on loading the file. I reported it on an issue on github that already mentioned this topic. Maybe the author has a suggestion
Okay. Ill give it a try
woow thanks! yeah, it's supposed to work so I am quite curious
"v1.5: disable stack native return, disable NMI at vblank, first level works but major slowdowns when enemies are on screen. Demo scrolling is wrong. Requires loading SRM for multiple sessions. Randomly crashes in some places but not consistently.
v1.6: Also enable AOT optimization."
Doesn't seem great, but maybe it's better on v1.8
OK,
no maybe not then
strange it has 5 stars then 🤔
the slowdowns is what I want to get rid of, so probably not what I am looking for.
Ill build it for 256k and 128k
Oh right the 256k won't work on MiSTer
Maybe project nested doesn't really help with slowdowns then. Sad, I want to play all those great NES games without slowdowns on MiSTer 😦
Sec, Ill test it out
It throws SRAM errors on MiSTer even set on 7
So I dont think this one is going to be happy
I can try building some others for you if you like, but my experience is generally a compromised experience rather than an improved one in most cases.
Nahh, I was just curious. I still see if the author replies, hopefully we can get it to run on linux with mono
Im planning just to run a Win10 VM for this sort of thing when I switch to Linux
I used to do that ish, but with win7 when I switched long time ago. Thing is windows just works extremely bad in a VM at least 7 did back then.
I figured it would be OK enough, since I have 32GB RAM. I guess I could go up to 64
I switched around 2011-12 I think I had like 4GB RAM so yeah it was an issue then hehe
Now not
Strange the only one of Infidelity's ports I get to run is Zelda. Ducktales, Megaman II and IV all don't work for me.
Odd, they run fine for me.
odd from another source they work.
the one that doesn't work are directly from infidelity@archive
hmm
ohh corruption from the default archive manager on my distro. Probably used some newer rar version not yet compatible. when installing proper rar it works.
snes hacking community isn't FOSS friendly I learned today :p
FOSS?
Oh, free and open source software
I just stick to zip files honestly
Its ancient, everything supports it
yes using the latest RAR isn't very nice. zip would be better
the sfc file was corrupted at least probably more
I usually do install rar in the end, but since it isn't FOSS the distro doesn't ship with it.
just new install here, so hadn't installed it yet so it fell back on some FOSS implemention.
I need to talk SNES more around here, since it's my favorite console of all time! My favorite SNES game also happens to be my favorite game of all time. Super Metroid!
SNES is good, it's the system that has Earthbound/Mother 2
Have you played Ihatovo Monogatari? I found it a year or two back and loved it
I haven't! And now I've added it to my library of games!
I've been playing through Breath of Fire 2 with some rebalance patches recently. It's a fun game, and you sure get some odd party members lol
Sick, let me know what you think
Wasn’t there some anti-piracy blocker in Earthbound at the end of the game? How’s that work out in MiSTer?
earthbound has a few anti piracy things, none of which trigger on the core
🫂
Seriously though, Super Metroid is one of the only games in existence that I genuinely consider to be a perfect game. There is absolutely nothing I would change about it.
I would agree but the Redux patch with orchestrated MSU-1 soundtrack is the ultimate form for me
I've never actually tried Redux. I'll have to give it a shot! I have tried the orchestrated MSU-1 soundtrack with it though. Great stuff.
Yeah I love Redux, it makes the physics feel better and adds door colors to the map, which both make a big difference for me
You can not add the physics though
Yeah, I'd keep the jump physics untouched.
I've never been a fan of the heavier jump physics in Zero Mission and Dread. Still love those games, but I've always preferred the classic floaty jumping in Metroid.
I’d change the wall jump, otherwise fully agree, perfect game. Adding colors to the map is a great addition though
Redux doesn't fix wall jump sadly
Wall jump isn't bad once you realize that you gotta press away followed by jump
Miyamoto is shedding a tear right now and he doesn’t know why. Way to go.
If he ever tried to wall jump he'd know
Just tried Redux for a bit, and it's definitely not for me. The only thing I like from it is the updated map. If there is a version of the hack that just includes that, it would be awesome.
I especially don't like how running seems to be the default now? Like you have to hold the run button down now just to run at the normal speed. Very odd decision on their part.
You can toggle that in settings I believe
Thanks (was worried about that on my first playthrough)
I couldn't figure it out. The first thing I thought of was that it had to be an option, but I didn't see any way to change it.
Did you check the in game settings? I thought it was for sure an option
Yeah, it was the first thing I did.
If there's a way to do it, it's hidden or not obvious.
Dang I don't have a way to look at it right now
I even tried to see if the readme file mentioned it, and nothing.
Same
I swear it had a way to make the speed boots a toggle which is what I assume is the issue
I guess you're right
Must not bother me lol
you don’t get to decide that
Watch me

Do we know if there’s an issue with trying to run a Super Scope through SNAC/SNAC? I’ve tried swapping joysticks, I’ve tried using different ports on the SNAX, and I’ve tried it on a real SNES.
Works on SNES flawlessly, but not on MiSTer. Using the Super Scope 6 rom.
when I last showed off my upcoming SNES bullet hell Rex Nobilis, some were concerned there weren't enough bullets...
I gotchu!
#screenshotsaturday #indiedev #snes #スーパーファミコン #スーファミ #rexnobilis
💖 0
I will hazard a guess and say that is sa-1
Wow, you don't see many new SNES games these days. It's usually Genesis or NES that gets the love (I believe because of easier development tools).
Can’t improve perfection!
This video presents a real-time benchmark test to compare the Central Processing Unit (CPU) performance of the NEC TurboGrafx-16, Sega Genesis, and Super Nintendo.
The assembly code developed for this video is available here:
https://github.com/hmouradian/16-Bit-Console-CPU-Benchmarks
00:03 - Introduction
00:45 - CPU Technical Comparison
02:13...
Sure you can! It's called SA-1. It's a new CPU for the SNES, in a cartridge ;)
I read that first sentence as "Shoryuken!" 
I'D LIKE SOME POUNDCAKE
Isn't turbo grafx an 8-bit cpu?
apparently the gpu is 16-bit? so that was their marketing excuse lol but yeah, cpu is 8 bit
Atari 2600 has CPU in a cartridge now too.
snes is a 8 bit cpu right
The Ricoh 5A22 is an 8/16-bit microprocessor produced by Ricoh for the Super Nintendo Entertainment System (SNES) video game console. It is based on the 8/16-bit WDC 65C816, which was developed between 1982 and 1984 for the Apple IIGS personal computer. It has 92 instructions, an 8-bit data bus, a 16-bit accumulator, and a 24-bit address bus. T...
That's why Apple II GS graphics reminded me of SNES
I love how these companies used to just pick any one of data bus width, address space, register size or other on their system and say “look, this is n-bit! Amazing right?”
I miss those free wheeling days.
thanks to that we all think the TG16 is 16-bit when it’s basically a souped up NES
The TG-16 sure could belt out some amazing visuals though. It had near arcade perfect R-Type back in the day.
I've seen those new tests mentioned when browsing through the latest Mesen changes.
Maybe it worth to opened an issue if some tests failed
So I've been slowly working my way through Lufia, and I just got a an item drop from some hydra monsters called the Might Sword. When I checked its stats, I was shocked that it had like double the attack power of my current best equipment. I thought for sure that it must be a cursed item, but it wasn't when I equipped it. So I looked it up online, and it turns out that it's the best weapon in the entire game and has a stupidly low drop rate with those hydra monsters. That was my first battle with the hydra monsters. So hooray for crazy luck! 
Reminds me of the Gomutai in Paladin's Quest.
It is 300 when the next highest has 100. It's dropped by these critters that follow you around until there are enough to merge inyo a big monster.
🤨
There are people who aren't really capable of enjoying old games for what they offer and will tear them to pieces in the name of modern gaming standards
What I hate most SNES games is that unlike newer games, SNES don't make me memorize weird unnecessary button combos all the time, even after I've already been playing the game for 40 hours.
See, it just doesn't hold up to modern standards
if they said Atari 2600, I'd agree. that is a hard system to play on
but SNES seriously holds up extremely well
even better than the PSX imo
Depends on generation. Not having online or some form of social interactivity is a deal breaker for a lot of kids.
Or alternatively why play an older game when there’s a newer and better looking version available.
Stop assulting me with logic Robby! I don't want to know why my nieces and nephews will only play Roblox! 
those kids are insane. Who want's to game with people
Gross, people
I mean I am actually pretty resistant to online games. Games is not social time for me, games is to focus on one thing and not the world around me
You come across this box at the store, how likely are you to buy it no questions asked?
Probably no chance just based on the art alone. If I could read japanese to know what the title of the game is, my chances of buying it would increase!
Manager Kosaku Shima? Uh.. no probably not
Artwork gives me Wall Street Kid vibes. Doesn't make me want to buy it.
Its uhm.. pretty dull looking tbh
Could i tempt you with this instead?
I looked it up and I was surprised to find out that that manga has been still going on for awhile and had an arc where the main character got covid.
I almost didn't notice the game from that artwork.
Don't look up the NA version 
Already seen it and played a bit of the game.
wat? ultra vortek? nothx
It's an obscure Super FX game, developed by Argonaut
yeah that would come home with me long before the salaryman box art one
It's possible that the cover depicts a manga charscter or mascot or something that a Japanese person would recognize but we would just think "some salaryman".
Probably, Kosaku Shima has been apparently been around since the early 80s and the manga is still going on (though the main character has since been promoted).
Forgot to mention that I finished my play through of Lufia & the Fortress of Doom. It's fine. The very definition of a middle of the road SNES RPG. Not bad by any means, but a fun romp still. The sequel is a top tier SNES RPG though.
That's the impression I got, I've played a little of one and two, but it seems like you want to beat the first one because the sequel just outclasses it completely
Soundtrack is still pretty nice in one though, I like what I heard
Best rpg on the Super Nintendo
you take that back
ok I take it back, everyone knows it’s Chrono Trigger
That would be Final Fantasy 6
I remember renting that game as a kid and going “Magic and elves? That’s for nerds haha” and returning it back to the store and getting another game instead.
This narrative does not match up to your relative age
then I got Chrono Trigger instead and was like “this is way better wow”
It's Final Fantasy 6!
Another cultured individual.
would you accept Earthbound?
Don't make me repeat myself Robular Cluster!

But for real, the SNES is an S-tier console for RPGs. The fact that you can make legitimate arguments in favor of so many RPGs being the best on the console is a testament to how many there are that are that good.
PS1 RPGs > SNES RPGs
PS1 has both Chrono Trigger and Final Fantasy 6
But they're such awful versions...
I’m kidding, I know diddly doo about RPGs other than they’re awesome and I love RPG fans
I actually really did think FF6 sucked because of the elves and magic as a kid lmao
I was very wrong I know!
But there aren't even any elves in FF6! What maddness is this!?
I dunno, I saw medieval shit and immediately nope’d outta there. I think I really disliked the intro.
I didn’t play it again until the GBA lol
Dang it Robby!
I liked FF2 when I first played it for the SNES (still like it, but this was before I knew about better versions of the game) and had no idea Lali-Ho was a butchered catchphrase from a 60s Hanna-Barbara cartoon.
The latter may sound impossible, but those Impossibles are impossible!
Just spotted this, a mate of mine a few years back did exactly this and bought it randomly based on the cover. We tried to play it and if I remember right it is a dating SIM where you are that dude at work trying to seduce women you work with. We weren't really sure what we were doing and this guy wound up sad and alone pretty quickly.
🤣 that's fantastic
I think you meant 4
4 is my personal favorite of all FFs due to characters and story. 6 is probably 2nd place. I don't like the dilution of gameplay for characters in 6. I like how everyone has a set job role in 4. 6 continued the trend of making characters generic gameplay wise.
Opinion on 5?
I still need to play through it. I've played it but just haven't beaten it. I do enjoy a good job system, which ff5 has. Overall I think it's a cool game and it sucks we didn't get it back then.
I still have a few FFs to get though. Never beat 2 either.
Famicom is a big haven of JRPGs, much like SFC but.. they do lack a lot of qol features introduced later in the genre on 16 bit platforms
I think DQ4 or FF3 are probably the best on the system
I've been at the like 65-70% mark for months on 5. I'll beat it one day.
5 is fun though. Aside from some of the jobs not having very good pay offs and you wouldn't know that without a guide. But it's fun to mess around with all of them
One of the things I always love about FF6 is that each character does feel unique. Outside of Gogo, they all have unique abilities. Only Edger gets to use tools, Sabin has his blitz, Locke has steal, etc. And beyond that, each character has a unique personality.
Hi all, I do a bit of Super Metroid speedrunning, and I can't figure out the reason why I can't do the moonfall trick.
I use an 8bitDo SN30 pro.
It requires in my case holding L or R while pressing backwards and shoot at the same time, then shoot as you're about to fall of the edge.
In general I notice I can't press Y and B at the same time...
no issue with a dualshock3
Gonna ask in #controllers ...
I fixed it by doing a standard button remap
I don't disagree. There is some uniqueness due to ability. My main issue is the fact that you can have everyone learn magic. Makes it less special.
But don't get me wrong, FF6 is amazing. I still remember being 16 and taking my break from Burger King to go grab it! Good times.
Yeah you can definitely kind of make everyone feel the same by having them learn whatever magic you need, but at the same time you could just build them into a more unique team. Don't give everyone Life3 and Ultima lol
That's what I was thinking of doing for a playthrough, giving a character only certain magic and skipping some of the more overpowered weapons and relics.
is there some magic to making secret of mana 2/seiken dentetsu 3 work on mister? it just doesn't accept input on the main screen for me. JP or english 1.01 hack
I haven't tried the trials of mana rom extracted from switch
yo nevermind I was dumb, I was using player 2's controller
Probably have a bad dump. Both the translation and switch rom work for me
Nevermind lol
My copy of Mario Rpg got delayed and didn't show up until Sunday so I spent the weekend playing through most of Demon's Crest instead. That's been on my backlog for forever.
That game is still quite good, I'm not quite at the final boss (I've got probably like 85% of the items), but it's been a blast going through it. Feels like the right amount of challenge, the bosses are tough, but learning their patterns is fun. It's got that Metroidvania esque backtracking looking for hidden items when you return to levels, most are easy to find, a few are hidden decently well. But the levels are fairly small so you're not spending ages looking for the most part. Music is amazing, lots of organ music and a general creepy vibe.
Overall, solid game so far. I've heard the true final boss is bullshit, but I'll have to see. Though that's hardly surprising given the era
I'm running new 65C816 and SPC-700 CPU tests on the core (Gilyon).
And I see some interesting tests, with failed results.
I don't know if the tests are relevant to the core and its possible (future) improvement.
Like on the SPU test, one test is failing.
Test 0526: div ya, x Input: A=$ff X=$00 Y=$ff P=$00 Expected output: A=$00 X=$00 Y=$ff P=$4a
The test shows these results on the core : A=$ff X=$00 Y=$ff P=$c8
There are more with the CPU Basic tests, and I've not tried the full CPU tests at the moment.
I thought it was 5?
that gameplay tho
FF6 drops off once you hit half-way through. Nobody remembers how boring the World of Ruin is
Everyone seems to go by nostalgia. lot of people i've told to revisit it question their love at that point lol
hahaha
the original SNES release was also littered with bugs
if you're gonna play it at least play the improvement hack
Sorry, that alters the original vision the developers had for the game. No thanks!
Only the original vision of the developers, with every bug present, with every word of the script unaltered, played in RF on a 1996 Sony Trinitron TV that only takes RF video will be accepted
exactly!
I almost played it on my MiSTer but had to stop. Sakaguchi wouldn’t be proud.
DA GOOCH
I will! Let's play!
yay!
I was kidding earlier, I love patches that fix stuff or improves the game. ROM hackers are so cool.
Im going to patch your mouth shut, you big phony!
Dis just got real.
I'm about to finish ff4 namingway edition and been thinking of playing ff6 since my ff craving hasn't quiet been satisfied yet. Will a look into that!
it is a great hack, but too many people I think go off of the nostalgia train with FF6. I've only met one person that kept their opinion after they revisited the game well into their 20's
I played it a few years ago for the first time. Imo no ff is a masterpiece, but they're nice comfy food. Deffo prefer the turn based ff to all the new stuff.
FF6 is in my top 3 RPGs of all time and has been since 1994!
The other two are Skies of Arcadia and Xenoblade Chronicles.
Love both of those haha
late to this but it's between earthbound, chrono trigger and super mario rpg for sure
I would give it to chrono trigger since I've played that about 8 times
then earthbound
earthbound made me cry though, there's like 2 games that have ever done that
they're both so good for such different reaesons, I don't think they can be compared
but.. chrono trigger has more fun combat and doesn't have the inventory management
it's definitely more "genero rpg" even though the time travel mechanic is amazing
earthbound is like nothing else and has really really cool features like the bus. and you actually get the bus and wait for the bus to drive all the way. or you order pizza and you actually wait for the guy to bring pizza
also earthbound just keeps going, there's so many differnt worlds. it does drag on a bit. although I feel like chrono trigger after zeal drags on a bit and the difference between 1000 and 600ad isn't really that big
both have truly banger soundtracks
both have banger stories and dialogue for entirely different reasons
earthbound has a better ending and gets way darker but chrono trigger has overall more intrigue and a consistent plot rather than a series of dioramas
I replayed earthbound recently with a fix that fixes many bugs and changes pokeys name to porky to make it fit mother 3. Not much more you could improve in that game. 😄
That's a lot of talk about only the top 2 of your top 3 haha
yeah I think there's a gap before mario
mario has the cool battle system that's more interactive and it's mario. but it's also goofy af
@warm mirage I think there are frustrating things about earthbound that made me not play more when I was younger but it's more fun as an adult
like it's the only rpg where I actually use items
like battle weapons
there is some overspawning in parts and there's a lot of QOL missing in inventories
like I have 4 inventories for four characters but no easy way to move things around between them without just burning 1 slot and then tower of hanoing things around
and sorting
you also HAVE to buy the equipment pretty much which it doesn't make so clear for a kid
and the first third has some confusing and arduous design for a kid but now I can just rinse it
second half is a cakewalk though
mother 3 was a lot better balanced but just not a good game in comparison
The MSU-1 pcm pack of the Mario RPG Remake's arranged soundtrack has been released, on Zeldix.
Visit Zeldix.net for all things MSU-1 related that is most up to date.
These MSU-1 Audio tracks features high quality music from Super Mario RPG Remake for the Nintendo Switch to replace the rom hack's music.
Sidenote: The “Happy Parade” track that plays at the end is done by Purple1222119. The switch version is a third of the length and arran...
Come on SNES peeps! Let's get as many of you as we can in the Super Punch-Out!! game challenge! One of the most fun score challenge games on the console!
The Kid Icarus NES to SNES port has been released. I can't link to it here, DM me if you want it
whoah is it by Infidelity?
No but infidelity pretty much taught him how to do it, he hangs out on infi's server
I hope at some point we start seeing talented sprite artists revamping the graphics on these ports
Duck Tales would be awesome if it looked like that mockup, and Zelda practically has an entire tile set available in BS Zelda
Is there a safe announcement post about it somewhere?
I'm just curious what it looks like
I second this curiosity 😄
It looks just like the NES version
Like the Ninja Gaiden NES to SNES ports then?
an MSU-1 hack of it will add CD quality music though
ah that's the charm point
Id link the tweet but it has an archive dot org link in it to the rom, there isnt a patch
Not quite. The Ninja Gaiden ports actually do look noticeably better than the NES versions. They're faithful to a fault, but they do include a fair amount of more colors on screen.
I know but when seeing the trilogy at a trade show, I was disappointed it wasn’t more of a SMAS type upgraded port. It just remains my go-to for non-upgraded visuals or seeming lack there of
Infidelity's Metroid port/upgrade is coming out soon though.. and having been doing some QA testing on it for him I can confidently say its a big improvement over the original game, and it will come with multiple MSU-1 options.
Nice, can't wait to see the improvements to Metroid! I actually really love the original NES Metroid, so seeing what he changed should be interesting.
For the beta that's out, I'm really glad saving was implemented over passwords. Hard to go back to just passwords now. Looking forward to the final release
How hard is it to replace graphics in an SNES game
can't be hard, right?
I'll do it
You just need to know the tile format the graphics are stored in
Like all older games the pieces of the sprites are broken up into small chunks and put together, to save space. The game assembles the pieces into the sprite when the game is running
Tile Layer Pro, by SnowPro, is the Win32 version of the popular ROM hacking utility program Tile Layer. Despite the sound of its name, Tile Layer Pro is not a commercial piece of software, it is in fact freeware. The Pro suffix, so commonly used to indicate commercial versions (e.g. Realplayer Pro), in this case only signifies the Windows versio...
ahhhh. So that's probably where all those romhacks for Genesis games that made that Genesis collection on Steam so awesome came from?
Or from the same idea, I guess, if not the software itself
Shame they delisted all that.
something i remember, is that at least on the NES, all graphics are on a 2nd rom chip, with its own addr/data bus
so you could patch the graphics of a game by just changing one rom in the cart
i'm not sure how snes differs
SNES does not have a separate PPU cartridge bus, so graphics data lives side by side with code and other data.
Sometimes it’s very simple to find and replace graphics, but often it’s compressed which necessitates a bit of reverse engineering effort.
Question: does in-game saving work in the SNES core?
Yes. Just open the OSD menu to write the save file after saving in game.
In the OSD menu, it's under "save backup RAM?"
I got it. Thanks @late fiber.
👍
Turning on auto save is also recommended. That way you only need to open the OSD and it will save.
Been really enjoying my latest play through of Lufia II. But man those red and yellow color changing block puzzles can die in a fire.
Hahaha
I remember getting stuck there as a kid
Because I forgot you can hold R or L to turn without moving
I remember doing them back in the 90s, but I haven't played Lufia II since then. So there was no way I was going to remember the solutions to them. I was stuck on one of them for 45 minutes straight until I finally just googled the solution. 
every core should feature saving... just keep in mind that the MiSTer cannot writeback to the SD card unless the OSD (On Screen Display) menu is pulled up. So make sure autosave is enabled and you have the core settings saved, then ALWAYS open the OSD before you turn your MiSTer off.... then you shouldn't lose data
feels annoying at first glance, but you honestly start kind of getting into a habit of opening the OSD whenever you pause for other things
it's just one quick button press, so not really too big of a deal
it can be nice sometimes too, if a game has an autosave that overwrote something you didn't want.... power off MiSTer and it will be at the last time you opened the OSD 🙂
@late fiber So cool seeing your name in the Metroid SNES port for the GBA soundtrack mixing! Can't believe how good this port from Infidelity is!
The best way to play. Try the orchestrated ast for some extra additions :)
Was just watching Bob stream it a little, this is exactly what I wanted out of this port. Can't wait to dive in later today
That's amazing 😄
Holy smokes, this looks and sounds amazing! I take it it's a romhack? Could you please share a link to it?
That's infidelity's port of Metroid to SNES, with full MSU-1 support and lots of QOL changes. I cant link to it here, he doesnt offer rom patches, just the full zipped thing.
to DMs I go
DM
Thanks a lot kind bat! 🙂
Enjoy!
THERE IS A MAP \o/... Sorry
Yes indeed
i've finished the game when i was a kid and several years later when i discover software emulation but i try recently and i did not want to spend the time to make a map on paper (and my memory is not so great now 🥺 ). This is perfect and the choice of musics seems perfect!
I like the alien-style fading in of the title
That does actually look pretty sick, never played through the original by I wouldn't mind doing it that way
The lack of a map is the only thing that makes the original metroid difficult to play nowadays imo.
Metroid 2 doesn't really suffer the same problem as it's more linear.
you're crazy lol
I've tried playing Metroid 2 and I've seen videos of it, and I'm immediately like, "nope"
AM2R is your friend. Last fan update in October 2022
AM2R is fantastic. I also really liked Samus Returns on the 3DS.
I love zero mission and am2r, but I definitely think the originals also have their place. Let's just hope we don't have to wait another 20 years for metroid 6.
Going through this ost and literally every song sounds like it's glitching out
https://youtu.be/xkvfqGo03tc?si=OBZtX9qGNZMyqKLF
Tracklist
01 Main Theme 00:00
02 Password 01:04
03 Opening Story (part 1) 01:20
04 Opening Story (part 2) 01:38
05 Opening Story (part 3) 02:18
06 Boss Battle 02:51
07 Victory! 03:56
08 Overworld Travel 04:03
09 Village by the Waterfalls 04:35
10 Mystical Shop 05:44
11 Unstable Cliffside 06:23
12 Treasure Hoard Labyrinth 08:34
13 Crazy Mine Car...
Go to 9:09 for the real fun
Huuh, this is more interesting than I expected
Might wanna try it out
Does it retain the FDS-features like enemy patterns and stuff?
it is based on the NES version, but the FDS soundtrack is optional. Someone talked to infidelity about the FDS specific things, so they may be added in rev C which is forthcoming
Okkiedoke
Just updated framework
thankyou!
yeah I wanna try it some time it's on my list
I just want the 3DS game ported to Switch
that and Super Mario 3D Land and I'll be happy
The control options in AM2R are so good, no other 2D metroid game comes close to it. I find its best played with a PSX controller (analog not needed), given all the aiming and movement options.
I have an 8bitdo Pro 2 I'd probably use
it upsets me all the janky shit you have to go through to make 3DS, Wii, and DS games playable outside their systems. 95% of the time their respective weird controller idiosyncrasies are completely superfluous and add nothing to the gameplay but make the games very challenging to play via emulation
Too bad am2r doesn't run on mister.
maybe the next MiSTer can have an android dual boot
Sweet I generated an APK for the latest version and it runs on the Odin 2
it's like only half widescreen
C2 OLED TV
I have it set to widescreen
Because its integer scaled from the original resolution, whether that be 16x9 or 4x3 respectively
Your verbiage may vary. Ill open the game up one sec
Set display scale to stretch
Im not running on android, so I dont know about any differences in that version.
AM2R isn’t running on MiSTer is it? 😮
Sadly not. (yet?)
It can run on linux but quite sure you need a GPU.
It's available in Portmaster iirc, Portmaster an effort to port PC games to arm/Linux
Well not only PC games but from anything to arm/Linux
So would a core specifically for am2r be theoretically possible or are the requirements well beyond the capabilities of mister?
No, it's modern game designed to run on a 1+GHz CPU with GPU at minimum gles2 maybe more i am not sure.
If MiSTer had a GPU it could run on the software side. But it would run quite poor.
If you want to run modern low spec games just get a mini pc.
You can get an AMD 5000 series for between $200-300 depending on time and offer.
But I think the minimum requirements for AM2R is roughly equivalent to RPi3
It looks the same for me, the widescreen toggle changes the ingame resolution to widescreen but it doesn't fill up the screen
it does use GPU and a weird framework
it's made in some kind of tool
so even if there was a gpu I think the tool it's built in would have to be ported
What if MiSTer is my PC?
It has already been ported to arm/linux . It uses something called gmloader. Which allows games that are designed in game maker studio to run under linux but also other platforms I think.
There is a community (Portmaster) that ports tons of lower end PC (and android obviously) stuff to arm/linux
it's probably less generic than just being arm linux
it uses a lot of specific package iirc
for video, audio, etc
The linux distro for MiSTer isn't bare bones. It's bare pulp. Dependency hell is real and it isnt worth the effort most of the time to try and make a lot of these things work.
Especially considering that when another linux update comes down from update all it blows out everything you did
Portmaster packs in a lot of the critical dependencies. But since MiSTer doesn't have a GPU it runs next to nothing released in the last 10-15y.
I was reading how to get AM2R running just on Ubuntu Linux and there were people with dependency issues etc., then I looked at Raspberry Pi and it was even worse. So I suspect MiSTer would be a nightmare even if it was possible iwth the hardware
Mister can run scummvm under Linux so it has to have some capability.
I fiddled around with some fastrom hacks and I have 2 questions: do I need to activate anything for non-fx chip games? Is there a fastrom hack for earthbound, as there is regular slowdown in this game?
Earthbound is a “FastROM” game
I guess they were really pushing the hardware on that one.
From what I read the game was a mess technically, with Iwata having to come on board in the last year of development (it took five in total) and fix everything. They couldn't even get map scrolling working, so the performance issues are more as a result of the development issues than the hardware being pushed.
Short of a decompilation there is no fixing it then I guess.
there is technically a decompilation, but the game uses a custom internal scripting language and would be a ton of work to rewrite. In short, yeah, earthbound has plenty of slowdown
This looks insane! Love the original NES game but these enhancements look awesome
He's working on rev e right now to fix a few little bugs, should be out soon
Please notify us when it is!
Oh my I see he’s ported Zelda and Mega Man 2 as well!
if there’s enough docs on the scripting language publicly available, someone could always pull an OpenGOAL
Does the core have savestates? If not, I'm very insterested in implementing it.
From what I understand, this would be very difficult because the core lacks the necessary free blocks on the FPGA
Check out this cool hack made by @crisp fractal for infidelity's Metroid port, it adds in some nice new sprite artwork for the status screen
It’s not cool
ITS SUPER COOL!!
Classic Robby!
Wow that zero suit samus is hella cute
You're just jelly because nobody calls you hella cute.
...because they call you hella handsome. 🤣
Yeah, those are some cute sprites. Gonna have to grab that patch
Oh! I'm able to post the patch here, right?
Patches are allowed I think, but not full roms
Its pretty neat, probably should go up on the usual websites too
Ah okay
Which controller is everyone using here to play SNES on the Mister? I am looking for a low-lag (cable?), SNES-imitating controller. Is the SNES controller for the Switch any good in terms of latency?
I use a snes classic mini controller via an elecom usb adapter. It works very well for me. I prefer it to the nso snes controller
I use the Reflex CTRL from MisterAddons. Bought a SFC controller and plopped it in there. Works fantastically.
https://misteraddons.com/collections/reflex/products/reflex-ctrl-coming-soon
For bias visibility I received a prototype for free for testing purposes and I’m friends with @versed niche, the owner.
Elevate your classic gamepads to USB capabilities with Reflex CTRL! Boasting the quickest response times of any USB controller available commercially, Reflex CTRL all but eliminates dropped inputs. Featuring the highly versatile, upgradeable, and customizable GP2040-CE firmware, your gaming will never be the same! How
I also just use an 8Bitdo Pro 2 because it’s wireless. It has the SNES style layout and buttons so it feels nice when playing SNES games.
I keep hoping someone will do something like this with 2.4ghz wireless. So I can have the benfit of wireless without the latency of bluetooth.
Bluetooth can be really fast too, depends on manufacturer
I use my NSO SNES controller most of the time, but I occasionally switch to one of my original SNES controllers over SNAC when I'm playing a more action focused game like Super Punch-Out!!
what do you use when you play a good game?
That said, I honestly can barely tell the difference in the latency. 
It's honestly like a top 5 SNES for me personally. Best game in the Punch-Out!! series!
yeah...that series has about one good game... and that's the one
I use the 8bitdo bt modkit for the snes classic controller. Thanks to my precognition I have no issues with latency on any controller.
do you reckon this is worth it if you already have a daemonbite adapter? Kind of tempted seeing as I have a lot of SFC controllers lying around, so no shortage of donors, but also I have a lot of ways to plug a SNES controller into a modern system already...
I use the Wii Classic Controller Pro, SNES layout with more ergonomics plus more buttons. I personally feel it's the best feeling controller Nintendo has ever made. It works great with low lag using either a RaphNet v3 usb adapter, or MisterAddOns Reflex-Adapt. If I'm casually playing in the living room I tend to favor the RaphNet adapter as it's slimmer and more inline that Reflex-Adapt. However the Reflex-Adapt is far more versatile and I very much recommend it.
It also has the advantage of first party Nintendo built quality and still being 'relatively' easy to find genuine new old stock.
I'm a fan of the classic controller too, I like to use it for PSX games that don't have rumble/L3 + R3 - but for SNES it's got to be OEM, for me at least
Has anyone tried the treasure conflix translation ? It glitches out on the core
Nevermind, just saw the github report
Goddamit
Just finished a pretty substantial update to a patch I posted earlier for Infidelity's Metroid SNES port. The Samus artwork is far more fleshed out and detailed now.
It also updates the text at the top of the map screens to match the style of the status screen.
So of course, right as I decided to post the file, I realized that there was a mistake that was causing garbage to appear above the status screen in some instances. It should be fixed now.
Thanks alot! This port of metroid is getting better and better. I love the original metroid, this seems like a very nice refresh of it and your artwork is amazing! The only thing I'd like to ask is that you'll do the same for metroid 2. 😍
YAM2R
Yeah, I don't think I could ever measure up to any of the other people who tried to do an M2 remake, even if I were skilled at programming
Finished my latest play through of Lufia II. I haven't played this game since the 90s, and it holds up so well. It's stunning how much better it is than the original Lufia. One of the most improved sequels ever made.
I know it's impossible but please get am2r running on mister. 🙃
Nintendo would never contract m2 for a metroid collection as they need the old games to hide them in their shitty nso service. People like you are the only chance for us to see updates on these old titles, and I am very grateful. 👍🏻
I've been trying the SNES core without much success. I'm using an 8bitdo m30 controller (which is working perfectly in the Mega Drive and Saturn cores). With the SNES core, left/right on the d-pad are up/down, and the other buttons are wrong too.
I've mapped the controls for the SNES core in the Define SNES buttons core config menu, many times, and tried resetting, and I can't make it work. Has anyone seen this and know what to do?
M30 bt or 2.4ghz? I have a bt here and can try.
I am using 2.4ghz, but I also have bt. I'll give bt a go
Bt version works fine with the snes core. Latest fw btw.
Try and clear button remap right under define buttons, maybe there are some wierd remaps
Oooh, working with the bt m30!
Still no luck with the 2.4ghz one, even after clearing the button remap, and redefining. It works perfectly in the menus and other cores. Weird!
Nintendont was sega does
You could try and change the input mode
On the controller itself
Maybe, yeah. I'll give that a go later
Did you try select + up to change from analog to dpad?
dpad on M30 is set to analog by default for some reason
I'm sorry I never responded. I think the answer to that is how much you prefer not having an extra dongle as part of the connection change. I mean you're covered with a daemonbite adapter so in terms of functionality you don't need the Reflex CTRL. But the convenience of the Reflex CTRL is just having a single cable directly connected to your device.
Haha no worries, yeah I can definitely see the appeal of such a clean solution
Are there any known issues with MSU-1, specifically UN Squadron? I had two freezes today while playing, both in different areas
In the second my controls stopped working entirely, i died, and then i got the freeze/crash
Haven’t had issue with the MSU-1 games that I’ve played through at least, which is DKC 1 and 2
Thats my guess, next time ill use the regular version and see if i can replicate it
Shame, the music is great
I got mine prepatched, its possible its outdated too
Is there a centralized place where those patches live/i could check if i have the latest?
Either way im gonna play the normal version first just to make sure (and so i dont have my run trashed again)
@earnest trellis damn you’re awesome for confirming. Sorry to hear about the issue but it’s cool to see you get the game!
Honestly i was so pissed from having two games in a row freeze i just wanted to beat the damn thing lol
I assume this is also the place to report the issue i was having now that its confirmed?
Probably? Not sure, I don’t go there.
Yeah im not sure where else id report it other than here
As a very selfish consumer I hate how there’s multiple rom hack websites. I just want one to make it easy for checking what’s new.
I'd rather have multiple patch sites than some people just not publish because they're fed up with rhdn
why would someone be fed up with rhdn lol
Maybe they're more the rhcp type
Romhack.org seems to be all French, so a little difficult for me to browse quickly
Romhacking.net really seems to be the main one, at least in the US
I don't know any details, but I do know that Kando (the SNES fast rom guy) had a major falling out with rhdn and refuses to put any of his stuff on the site now. He only pushes Romhacking.org now on his twitter. He also no longer shows up here though either, so who knows what's going on there.
Over several decades, romhacking and everything else related to it, like fan translation projects, mild graphical modifications to existing games and other significant changes, has been mostly centralized into the popular website of Romhacking.net (or RHDN as its also known), and while there are...
I assume that's the MSU-1 soundtrack?
ahem, her name is Justin Bailey
One of them
If you want a good wired one I recommend the SNES classic with a (raphnet?) adapter
or elecom apparently
easily
- This is absolutely amazing
- Have you considered talking to infidelity directly about merging this?
- How much can I pay you to upgrade the graphics on these NES->SNES conversions lol
Hey guys I am having an issue where in direct video mode into the retrotink 4k with this core I get no audio
All other cores I've tested have audio
Also the snes core work fine when direct mode is not used
Any ideas ?
Are you using direct video=1 oder direct video =2? The rt4k works for me with snes in direct video=2. You need the unstable for that currently afaik.
Try video=2, appearently that's intended for scalers, video=1 is apparently for hdmi to vga converters.
I don't have any issues. Are you loading the game from a compressed ZIP file, maybe?
Not at home rn to check but i dont believe so, 99% sure its unzipped
Any specific areas where it happened, or was it just random?
I dont exactly remember where the first time happened, iirc it was about midway through the game.
But i definitely remember the second time, it was immediately after starting the final level
Controls stopped working, died, game froze
SNES classic as in the original SNES controller with a SNAC adapter?
No the mini console controller reissue
Original SNES controller plus Daemonbite is great too
I wouldn't get SNAC just for using a regular controller though. That only comes in handy for things like light guns etc
Or if you're a speed runner and need the extra 1 millisecond
How else would you connect the original controller to the mister except with a SNAC?
Daemonbite or any number of USB adapters
Timvilles triple adapter of course
The best answer
Ok. What's the advantage? I got a SNAC for cheaper than what the daemonbite or timvilles are listed. Thanks!
timvilles/daemonbites are just regular USB controllers in the end so you can control the OSD and whatever cores you like with them
SNAC is 1:1 with a given core, so you can't use a controller plugged into SNAC to control the menu and like an SNES controller only works with the SNES core, etc.
Ok. I don't mind just using the controller within the core. But appreciate the explanation!
Reflex Adapt is also a good choice for using original controllers on MiSTer.
- Thank you!
- The patch is posted on his discord, but I don't think he has any interest in including it with his downloads.
- As nice as that would be, I'm pretty notorious for leaving projects unfinished, so it wouldn't be responsible of me to take money for it.
Thanks for the response and your hard work 😊
You'll take our money and you'll like it!
Curious if it matters or not; I ran a SNES system test cart (one of the official N testing ones) and the CPU clock came back as “fail” whereas everything else “pass”ed. Does it mean anything?
Means fail.
8bitdo DIY Kit for SNES Classic Controller here on Mac Os-mode
Was that hard to assemble?
No, really easy
Mainly involves taking out the original PCB to swap in 8bitdo's custom PCB
I wouldn't even call it an assembly, its literally just taking the whole PCB out and sticking the new one in
The only part you actually have to assemble is the charging/BT port, little fiddly cus its a very small ribbon cable but its not bad at all
What's the use case? If the original PCB is broken?
It turns it into a BT controller
I have a few of those kits and i use them for my HDTV mister setup, nice for comfy couch gaming
I use SNAC for my CRT
I know Star Fox 2 never came out officially but did a working version of it ever end up compatible with this core?
I mean, it did come out officially now, via the SNES classic and switch online. That's about as final as the rom will be.
Pretty sure it works on the core, I can't remember if I've actually booted it though.
Well, I meant they never pumped out a cartridge of it. I know about the Switch Online version and played a tiny bit of it. Just curious if it worked on the core here.
it does
I hate to say it but I get why they never released it
It's super cool though, I just understand the decision behind it.
Same. Star Fox 64 was a much better follow up to the original.
I did a single play through of Star Fox 2 on my SNES Classic, and will likely never play it again.
You can see Star Fox 2's DNA all over Star Fox Command on the DS. And that's like my least favorite game in the series.
I think there was a lot of interesting ideas, impressive tech, and generally good gameplay concepts in the game. I don't think any of that gelled together and I don't think the hardware at the time was capable of what I think they were trying to do. Star Fox Command felt like the ultimate version of Star Fox 2.
yeah same
I think Star Fox 2 would've reviewed very poorly if were actually released and shown very pooly in comparison to the PS1 and Saturn.
but I'm wildly guessing here, the important thing is we got the game
and it's super cool
lol, when I searched for it in the search field on Discord one of the first things I found was people talking about how they didn't like it. Robby was one of the first results
One could say that it's Super Nintendo cool.
LOL
I thought it had some interesting ideas but I didn't play much of it outside of loading it up and poking at it.
It just occurred to me it would be cool to have on the MiSTer
Robby, you're always cringe. 
I feel like I sometimes shit on a game from altitude and yet get irritable when others do the same like some kind of hypocrite.
There are definitley some games that I shit on more than I probably should.
No skin in the game with regards to Starfox 2 though. Just first time in a month I've had working internet for more than an hour at a stretch. Filled with frenzied purpose to get what I can get while the getting's good.
I enjoy Starfox 2 but there's isn't a ton going on with it. It's basically an arcade game, see how well you can do on each run.
I am happy that the final version was released in some capacity, I never expected that to happen
I was most happy for Cuthbert. He was ecstatic and constantly talking about it when the news hit.
It really sucks to work on a game and not have anyone be able to enjoy it.
Oh for sure, especially when it manages to get completed only to be shelved. And then you likely can't say much at all about it.
It's okay not to like things.
😄
I don't know if I like it. I just would want to put it on the MiSTer just so it's there like some kind of hoarder.
Too bad you don't hear too much about X-Scape from Dylan Cuthbert's Q-Games. I liked that game quite a bit. The original X is fun too.
I did play throughs of both Battle Clash and Metal Combat: Falcon's Revenge over the last few days. And hot damn those games are fantastic. They're kind of like lightgun Punch-Out. Intelligent Systems was on fire with these games!
Metal Combat: Falcon's Revenge is especially cool, because it has two different campaigns to play through with very different gameplay.
Yeah, they are great. The Super Scope is also fantastically accurate when it's in good condition.
I was surprised how well the GunCon 2 worked for these games, expected it too feel terrible over USB but managed to play just fine using it
How hard is it to make cheats? Let's say I wanted to make X take double damage and apply that to the fastrom version of X2. How hard could that be? Seems straightforward
It'll depend on how the game does a damage calculation, but you'd probably wanna start with just poking at memory until you can figure out where your current health is stored. Then you can work your way backwards until you find the routine that handles damage calculation.
Are there tools for this? I'm poking around in SNES 9x
Any emulator that lets you view ram or start disassembly. I believe ares has that ability, or there's a fork that does. Might be under the old name higan though.
I think people also use bizhawk for that sorta thing too
Well hey I just managed to make an infinite health cheat. We're getting somewhere
Idk maybe above my head. It seems like life damage is handled strangley as an accumulator so it can do the one at a time ticks. Above my head
Then it might be helpful to narrow down constants like enemy damage.
Mesen is by far the best SNES debugger
Yeah I was looking for that. It's kinda hard since a lot of damage dealers are 1s and 2s. I'll try messen after I feed my brain with food
I was trying to get the snes core to work on my new TV (lg c3) but when I put it on 1080p, integer only scaling, VRR, NTSC, the top rows of the screen flickers black…? Is there something I’m doing wrong…?
It’s only for this core (so far)
The n64 core is fine
I've been looking around but couldn't find any info.
Is there a way to query WRAM values from the USB Serial port ?
or the network btw
Nope
too bad! thanks
Anyone know if the SNES core puts out a jittery 60.09hz 1080p signal? I had an issue today after 5 hours of gameplay where my stream capture (HDMI) started blanking on/off, but my monitor via mister VGA>retrotink4k was totally fine. I've tried two different capture cards from different manufacturers and it happened both times. That said, I can't seem to reproduce it since it's kinda random.
I've never heard of this ^ so cool
rare game making cart for the SFC
Unfortunately, the future of Game Processor games preservation is dire: All batteries in Game Processor RAM Cassettes are now dead, and all data is now lost. We were too late to get interested on it.
sadly most of it is lost media now
i tried the snes core in 1440p and just got a black screen. is this normal for the snes core?
it worked on nes. didnt stay on 1440p for too long after trying snes
I always have my MiSTer running at 1440p, and have no issues with any core.
Actually scratch that, I use the 1920x1440 option. Which is always in 4:3. That always looks a lot better than the 1440p option to me for cores like SNES.
cool i'll give it a try
Some TVs have worse latency when feeding them 1440p, so it's always best to go through a rt4k. 
im on the most badass gaming monitor on the market. aw2725df 360hz qd oled, i got it last week and it's amazing 🙂
having to do a pixel refresh every 4 hours is annoying though
Hey guys, it's my annual check-in regarding auto splitting for Super Metroid within mister. There was quite a bit of chatter about it last year, but I don't think anything happened. Any chance there are any Super Metroid fans who are also gurus mister programming who want to take on this challenge? 😄
#games-and-patches message
this SMK hack doesn't seem to be working on MiSTer, has anyone else tried it? works fine on Mesen https://romhacks.org/romhacks/resident-evil-kart-snes/
perhaps it's simply too evil for MiSTer
you will need save states for that
as far as I can tell it works by scanning RAM
There is a super Metroid practice rom available on mister (I use it several times a week) that does have some kind of implementation for save states, but maybe they’re not in the traditional sense. That said, I’m not sure if it’s the right kind of save state functionality needed for this to work.
that just sounds like the game itself implemented saving anytime
which is different than a machine/core/emulator based save state
and wouldn't have an effect on auto splits
that's a modified ROM. What I'm referring to is that if you use an original ROM, the autosplitter scans memory to figure out what changed. That is much easier to do if you can pause the core and save RAM between CPU cycles
the scanning is external to the system running i.e. it doesn't get in the way of SNES emulation
what could be done via ROM hack would be to send messages on a port on a real SNES; which could be added to an emaultor and MiSTer - but then the speedrun community may say the ROM is not the original anymore...
As much as I hate to say it, the technical details are beyond me. It sounds like what you're saying is that it doesn't look very possible to implement something like this at the core level. Running any game (with the intention to have a recognized time, anyway) with a modified ROM is almost definitely a no-no, unfortunately. Was just hoping to not have to bust out original hardware with something like an everdrive.
if I'm not mistaken, the FxPack has save states... so I suspect Splits support relies on that for it
As I recall (when I used to own an fxpak), save states were only there if you used an "unsupported" unofficial firmware. The standard fxpak doesn't use save states. To use automatic splits with super metroid, you had to install a program called usb2snes (i think) that would integrate with a live splitting software (livesplit) on the PC and then it would connect to the fxpak via usb cable. How it did its magic, I don't know. It's been a while since I did that, but I definitely know I didn't run the unofficial fxpak firmware so I know there were no native save states enabled.
there may be other ways to monitor the memory
I asked a similar question recently and was categorically said it couldn't be done. I was surprised by that answer, since it made me wonder how cores were developped if there was no way to check what's in memory.
I was even more surprised when I saw the SNES core had an option to set the initial WRAM at a certain index, especially the SD2SNES one.
What is done for sd2snes/FxPakPro, it is connected to the PC via USB as a serial port. We have 2 similar pieces of software (sni and QUsb2Snes) that interact with the serial port to query for the value set at a certain memory locations, to check for certain events.
I don't believe SaveStates have anything to do with it, since I deactivated support for save states on mine, and autosplitting works perfectly.
I did some quick searching that did not lead anywhere, but I didn't find any way to do that. Poll for memory addresses via the serial port of the MiSTer
We use a Livesplit extension (https://github.com/usb2snes/LiveSplit.USB2SNESSplitter), that are configured partially through "deinfition files". If you're looking for examples of such files, I have a repo gathering many several of them: https://github.com/ChTBoner/Usb2Snes-Livesplit-Definitions
Savestates are technically possible, it's not out of the question. But if that's what it would require then understand that it would basically mean redoing the whole core. Someone may take on that exact challenge some day, since savestates are pretty desirable
Thanks for all the help on this. Ultimately for now I'm going to be going back to original hardware and fxpak for my speedrunning needs. If this gets solved someday, that'd be nice, but I probably won't hold my breath for now.
Did the FXPak ever get updated to incorporate all the last few changes? Like 3 years ago there were so many mini updates they never combined
I believe so, depending on what you're talking about
@spice canopy @flat pollen I asked about this a very long time ago. FxPak manages autosplitting because the cart observes the bus and creates its own copy of the WRAM that can then be freely accessed. Sorg said no go. See here and all of the threads that it spawned. https://github.com/MiSTer-devel/Main_MiSTer/issues/492
My solution was to just split manually, it's not a big deal really and I figure if people getting times in the top 15 can split manually then I don't have much of an excuse lol.
Yeah, I was splitting manually too. As crazy as it sounds, I just get anxiety about making sure to hit the split manually. I also get really annoyed when I either A) forget to split and/or B) double tap the button and get the wrong splits. Ultimately, I'm transitioning back to my original hardware with an FXPak so it'll be a non-issue sooner than later.
rendering ranger 2 is working?
With this patch https://www.romhacking.net/hacks/6824/
Thankssssssss
couldn't be done... in the current core that already has maxed out bandwidth with the SDRAM
(I just read that thread on github)
there is one thing that might be possible though: reading the SRAM data saved to file
it would require opening and closing the OSD - or using a modified MiSTer binary that saves SRAM to disk periodically (instead than on demand)
but then a simple process could check for .sav changes on the Linux side and alert whatever needed on changes
I highly recommend making a BPS patch instead. IPS doesn't do hash checking and could end with broken roms
But what rom is this supposed to patch?
the already Metroid SNES patched rom?
It's supposed to patch the Rev-E version of the Metroid SNES Port rom.
Thanks
@somber field got me to play the new Mega Man 1 SNES port today and damn is it good
Yo Final Fantasy fans, what's the best version of FF2 (IV) to play? I've only ever played the SNES original but I've seen there are tons of upgraded versions.
DS remake?
On SNES ideally 😉
There's tons of fan patches and stuff. Just not sure which to try.
If you give up on the SNES front, the PSP verion of Final Fantasy IV Complete is the best version imo. I'm not familiar with the patches for the SNES version.
PSP version also has After Years, though that game is not great.
It's also the only version that has the intermission!
But even if you skipped those, the main game is the most feature- and content-rich of all the versions.
I personally like the DS remake the most. It was rebalanced to be way more fun. The boss fights are incredible in that version.
Every version is kind of a compromise in one way or another, but on the SNES I enjoyed Namingway.
Reads well enough, still feels like an old FF script. Definitely a lot better than the OG translation, and brings it more in line with the Japanese version. Can't remember how much it changed with regards to balance though, ymmv on that
Can anyone recommend a good 3rd party controller for SNES that has the colored buttons of an SFC controller, but also has concave + convex buttons?
Damn that’s a tough one
I was going to say ascii pad but no convex buttons
@vast oak I like the SFC controller colors but I prefer the 2 concave buttons on the SNES controller
They might sell concave versions of the blue/green buttons you could swap in on a real controller
Retroflag has a controller that is made to look identical to the SNES or Super Famicom one. I have one, although I didn't try it much or compare it to an OG controller.
Oh hm. No, never mind, the buttons are not concave on the SF-like one. The SNES-like one has two buttons concave.
You crazy North Americans and your concave SNES buttons…meanwhile I keep trying to find nice replacement buttons that aren’t concave XY
It's a give-and-take. We got the superior concave buttons, everyone else got the superior design, style cohesion, and color pattern.
Japan also got 60hz, but that's only natural as they are the firstborn and entitled to a double portion of our father's inheritance
US also got longer cords
i thought this matter got settled long ago. pal snes wins. us purple is garbage.
it's like... if i wanted a small dumpster, i would get the us snes
The only controller that comes close to what I am looking for is this High Frequency controller but I have had issues with 2 of these in the past
I prefer the namingway edition, it's a romhack that includes a better translation and the abilities and difficulty of the Japanese version.
Also completed it on mister, no issues at all.
Oh, thanks. 🙂 The last time I played FF2 was when it came out. Is the namingway edition gonna be that much harder?
It's not really hard, it's in line with all the rereleases, as the original snes version was made extremely easy for the western market.
If you played any other final fantasy you're ok.
I'll give it a shot. (Probably no cheats for a romhack. :P)
I finished ff6 today as part of my final fantasy marathon. I really enjoyed the snes trilogy for it's improved storytelling.
FF6 is my favorite game in the series. It's the RPG I've played through more times than any other.
Roadblasters has large blocks it looks like. Anyway fix by chance?
Surely that's a ROM issue or something or somebody would have noticed?
I wish it was, will you try it?
the same rom worked on the analogue snes and emulators, and I do not see this effect.
Sure where does it happen
i just noticed in the fire scene it's really noticable. See you how every like couple inches it's like transparent square.
wait is that the MSU-1 video homebrew game
yes
Super Road Blasters is the full name
yeah I think I got it
am I going to have to get far in this, because I absolutely hate these kind of games and I suck at them lol
you can just let the attract run.
when the screen is fire, you will see it. Then you can not unsee it.
Loading the game now
I assume the blocks are compression artifacts of some kind
It doesn't do it on the Super NT?
lemme try it in a software emulator
might be the enhancements there though..
oh yeah it looks like blocky garbage in the emulator too
it maybe even looks worse with the colors somehow lol
I used SNES9X
oh
I think it's just a side effect of craming an FMV game into SNES format
it's a miracle it works at all
I can try BSNES but I bet it looks the same
I sold the super nt after msu1 worked on mister. I don't rmemeber it. I need to see what emulator I'm running.
bsnes would settle it
ok, sorry to report it then.
no it's all good at least we verified it
I had not noticed it in other videos. Maybe I was sitting further away too.
yeah not sure why, it was quite evident in both software emulators though
A playthrough of d4s's 2014 FMV racing game for the SNES, Super Road Blaster.
Super Road Blaster is a homemade port of Data East's 1985 Laserdisc-based arcade game, Road Blaster. It was later renamed Road Avenger and was ported to several consoles, though the only version of it to ever see an official North American release was Renovation's 1...
you can see it in this playthrough, not sure what they're playing on, but I think the video signal is softening it
when you play over HDMI you're getting the raw signal warts and all
you can see the blocks there bad in their youtube video
it looks like a typical video compression artifact
from low quality video
lol yeah I see them on the monitor
If you sit at 6 feet you don't notice it as much.
you can try playing with video filters, maybe scanlines could help lol
or bilinear filtering
it actually formats better on the mister than snes9x too. I think that's another reason
formats better?
I bet your right, in this instant small scan lines might cover it up.
I'm actually getting more screen video on the mister than on the snes9x core
ahh well that can be changed in the scaling settings
it's worth a try, combine scanlines with a blurring effect and it'll probably soften it a little at least
probably better on a CRT too lol
smaller screen or further away you don't noticed it as much.
it's definately there though.
thanks for looking.
My pleasure
What are you talking about, there is no FF6
Final Fantasy VI,[a] also known as Final Fantasy III from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System.
Sorry, my cart only says Final Fantasy 6
how am I not banned 🤣
I imagine there’s some small section of the lurking public who’s convinced I’m a complete moron and are very concerned I’m a mod.
Go home Robby, you're drunk!
I never had played the original versions of 1,2,3 and 5 before the marathon and all I really learned was how poor the pixel remasters are comparatively.
The constant stuttering in the Pixel Remasters makes them feel like broken games.
The switch version was one of the few games last year I bought at release for the full price. 😢
At least the switch version of ff7-9 are just as bad, so I'll be sticking to mister all the way.
Switch FF7 is fine. But all the FF8 and 9 remasters are horrible since they removed analog control. FF7 never had it to begin with though, so that's basically the same.
At least I can fix the stuttering of the Pixel Remasters on my Steam Deck. You can mod it so that it supports 120hz output (in docked mode), which eliminates the stuttering.
I don't like how the polygons are rendered in hd while the backgrounds stay at 240p in these versions. On mister the picture is way more coherent and through the rt4k it just looks perfect.
Is your marathon for all Final Fantasy games or just the numbered mainline?
the HD ports are okay, but yeah, it really presents an issue with how you handle the mishmash of visuals, and I ultimately prefer just a clean sharp upscale of the originals
FF5 (jap) wins for favorite overall on snes for me. I remember playing the translation in high school. It's solid.
Just the numbered ones for now, but maybe I'll do the tactics stuff later on.
I was going to give Mystic Quest an honorable SNES mention. It's baby's first RPG, but as a result it's short and sweet. I've got fond memories for it.
Probably didn't play that in 25 years or so. Didn't they make that for us westerners because we were considered too stupid for ff5 or something?
More or less, yeah
The windows emus back in the day couldn’t handle transparencies so I played it on Mac on Silhouette cuz it had support for them.
There was a way to get it to work. It had the most freedom to create characters any way you wanted.
I actually had to use a guide for one puzzle in Mystic Quest.
There was this puzzle where you had to move something and go out of the room and back in another entrance. If you moved it incorrectly, it reset position and if you moved it correctly it did not.
I saw that it reset when I left the room and didn't realize that the solution involved leaving the room. So I couldn't figure it out.
I remember we didn't have a printer or Internet service so I would go up to the local library and print out parts of fan walkthroughs for like ten cents a page. Most of the time I couldn't even afford that so I went with notebook and pencil to write it down. Good times.
Is there a way to plug in a wireless mouse and use it on the snes core and use it as a snes mouse similar to how it works on the psx core. Would be good to use in games such as Clock tower
If the core doesn’t have an option then I believe you’ll need a SNAC adapter plus a SNES to NES controller adapter.
pretty sure the core does have the option, but I haven’t tried it
I came across my personally written pages of Mega Man Battle Network codes and printed walkthroughs for my old MMBN3 playthrough the other day.... that was a nostalgia trip haha
Weird since a mouse can emulate the super scope in the core
Have I missed a setting?
There should be an option to use a USB mouse as a SNES mouse, for sure. Clock Tower needs a mod to enable mouse support, though.
https://www.romhacking.net/hacks/5397/
This one.
That did the trick! Thanks!!
I wonder if there were other games that were patched with mouse support
