#Super Nintendo/Famicom

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ashen current
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šŸ˜„

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and no smk is fastrom already

late fiber
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SMRT

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SMRT

late fiber
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Now on MiSTer

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yass

ashen current
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baby mario approves

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oh boy agg just saw the post, now he can fix the pocket core

versed niche
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@ashen current do you have any statistics on average framerates for fastrom games compared to their slowrom counterparts?

ashen current
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SuperFX games seem to average ~1% faster...as for other games, there's too wide of a variance to really come up with a statistical number. Plus I don't go through all of the converted games to look for improvements, I just concentrate on the conversion and then enjoy when people tell me certain games really see a difference šŸ˜„

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like the soul blazer speedrun community loves it so much that they're going to incorporate it into their randomizer speedruns

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I'd say roughly speaking maybe an average of 10% performance boost is probably close to accurate

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some more than others

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I've seen as high as ~25-30% improvement (roughly speaking) and as low as nothing noticable

vast oak
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@tulip vessel good info for you to know ā¬†ļø

tulip vessel
vast oak
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Sorry not pushing ya, you know your viewership best. But I wanted to give you as much info as possible.

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If you mention @ashen current please don’t forget to mention I taught him everything he knows.

ashen current
vast oak
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I knew that would cost me a DOOM FastROM. It was a hard decision but I feel the joke was worth it.

ashen current
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🤣

gleaming cipher
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Is anything else involved in the process to convert a slowrom to a fastrom game aside of changing the header with ucon64?

vast oak
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I just use @ashen current’s patches

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And put all patched games in the ā€œSuper KANtendDOā€ folder

ashen current
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I don't change the headers

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basically the game has to fully run in banks $80+ or $C0+ for hi-rom, all JSL/JML calls have to be converted to go to the new banks, and register $420D has to always be set to 1

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there are a decent number of games already running in the right banks so they were easy conversions

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other ones I had to completely disassemble the whole game

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if you check many of my fastrom hacks in database checkers/rom testers, they will still say "slowrom"

gleaming cipher
ashen current
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I have an optional patch to fix that:

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cheers!

gleaming cipher
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is "sfc-speedhacks" the right keyword for archived goodies?

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Just confirmed it is from a search here. šŸ»

ashen current
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Yeah but the superfx ones are not patched right

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You’ll have to do stunt race fx and yoshis island by hand

hoary jackal
ashen current
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I wish I had a surefire way to contact him

hoary jackal
ashen current
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yeah

ashen current
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And he’s responding

hoary jackal
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a fastrom version of doom would be awsome

vast oak
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@ashen current don't know if this matters but tell him I worked on DOOM (2016) and DOOM Eternal and I love the SNES version of DOOM.

tough schooner
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You are worse than metal jesus when he mentions he ā€œworked at sierraā€ during every video he makes

late fiber
ashen current
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Wait Robby really worked on doom?

late fiber
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Robby is a former ID employee

ashen current
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Oh wow

tough schooner
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He just cleaned the offices I wouldn’t call that exactly ā€œworking on doomā€

vast oak
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LOL

ashen current
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šŸ˜

vast oak
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was the Producer on 2016, was one of the principle gameplay / ai designers for eternal

ashen current
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Very cool!

vast oak
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thanks dude, I appreciate that

ashen current
tough schooner
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Robby street fight me bro!

late fiber
# vast oak

Thats a lot of cartridges. Show us your collection list

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@ashen current Are new patches needed for the Super FX games on the fixed core?

late fiber
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Hm, why for my ROMz not load

vast oak
late fiber
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This is clearly false

ashen current
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Or did you patch them yourself

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Anyway you need the unstable nightly and there’s a new hardware option for gsu fastrom

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That has to be on

late fiber
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Doh

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Sec

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Option not found

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Oh wait there it is

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Its just greyed out, even after I load a rom

vast oak
late fiber
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No, please flex

vast oak
late fiber
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Yeah I dont get it

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The options are grayed out no matter what

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@ashen current throw me a bone here

ashen current
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You have to boot a superfx game for them to not be grey

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@late fiber

late fiber
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OK, problem was

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I was trying to boot the FastROM Super FX ROMs to enable the option, but it couldnt boot them so they remained grayed

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All good now

ashen current
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Ah

late fiber
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Still need to patch my own, these ones I downloaded from archive are busted

ashen current
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Ugh

late fiber
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Patreon is stupid, how do I search through this crap for your patches

ashen current
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There’s an alphabetical tab too

late fiber
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Star Fox not on here.. did you not dot hat one?

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OK there are three of them

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This one is broken, the other 2 work

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Which is the only FASTROM one

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... applied the patch manually to Yoshi's Island, no boot

ashen current
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Did you apply it to rev 0?

late fiber
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Rev 1

ashen current
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That’s why

late fiber
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I.. dont have Rev 0. searches

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Okie dokie, there it goes.

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Now about that Starfox FastROM patch

ashen current
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I don’t have a vanilla starfox with just fastrom released

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Only the 21mhz and fastrom

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It’s on rhdn

late fiber
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K

ashen current
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I can make you a fastrom 10mhz if you want

late fiber
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Nah, Ill go get the patch

ashen current
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It’s better anyway

late fiber
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What Rev of Star Fox gets patched

ashen current
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1.2

late fiber
ashen current
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Rev 2

vast oak
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I hope you’re charging him customer support fees

late fiber
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Yep.. that loads

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Thanks kando

ashen current
late fiber
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Might want to delete that archive.org link out of the sheet

ashen current
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Yeah

glass pagoda
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Googled on what you meant and it's something to do with more thorough SNES rom disassembly?

ashen current
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Well basically right now to disassemble a game, I have to play through it all, executing all of the potential code the game can run while diztinguish logs it and marks all the data as opcodes, uncovering all of the bank jumping codes

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If bizhawk had a hookup, I could use existing TAS runs as sources for the data

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Sadly it doesn’t seem like it’s gonna happen

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Bizhawk dev gave up

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Diztinguish dev is rarely on

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So I’m stuck running the games or waiting for volunteers

glass pagoda
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Ohh dang

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And with different region releases, code's different?

ashen current
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Yes usually

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Now for some games, they are already IN the right banks, fastrom is just turned off, for those, usually only a small patch is needed, and many of those DO work on multiple regions because the core initialization codes are usually in the same rom location

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So you can usually tell by the patch size whether it was a decomp or an easy mod

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Easy for me that is hehe

ashen current
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for now I do say, if anyone goes through this list and sees a slowrom game that they'd love to see converted, lmk if you are up for running the game! Looking for 100% runs, cheats are allowed if you document what you use.

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also, dont just "run" the game

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communicate first, there's a special emulator you have to use.

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or you can go one step further and directly capture the data to diztinguish, so you can do things like rewind while capturing data

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anyway, lmk!

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šŸ¦—

tough schooner
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I would be all up for it but my current laptop it’s on its last leg ..

tough schooner
hoary jackal
hoary jackal
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Super Double dragon would be cool but I'd prefer Return of Double Dragon the japanese version which is better than the US version. i ask about msu-1 coz i play a msu-1 version that fixes the soundtrack

ashen current
hoary jackal
ashen current
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It’s already done lol

hoary jackal
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Oh I didn't see that

ashen current
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Yeah return of double dragon (j)

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I personally like it combined with the ā€œunstableā€ fps unlocker patch

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Check my pinned tweet for the master list

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/kandowontu

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And click alphabetical tab

hoary jackal
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I'm not any pins is it for this channel or something else?

ashen current
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can someone pin this? šŸ™‚

ashen current
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damn shouldve picked the eggplant

ashen current
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whelp

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sorry @vast oak I did get doom fastrom working-ish...however

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the entire running code of the game runs ENTIRELY in ram

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and ram is already the same speed as fastrom

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so just not worth it.

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The state I had it in had a corrupt developer logo during boot and it crashed when you paused it, but it was enough to test it out

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And I'm 100% confident fastrom would make 0% difference.

vast oak
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Thanks for looking into it! You are awesome!

ashen current
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šŸ˜‰

hoary jackal
ashen current
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not that run completely in ram like that, no

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well actually

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hang on, there was one...

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ah no that was just a pain in the ass because it wrote jump code to ram

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yeah this is the first one that runs totally in ram

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there may be other fastrom mods that have 0% performance increase due to great developer practices

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I just don't know

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this is the only one I can say for 100% certainty

vast oak
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@ashen current feel bad for wasting your time, can I make it up somehow?

ashen current
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oh its no waste of time, I would have gotten to it eventually anyway

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don't sweat it bro šŸ˜„

hoary jackal
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There were a lot of crafty devs back then that probably squeezed every bit they could out of slowrom.

ashen current
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indeed

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I like the ram method

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its clever

hoary jackal
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i always forget Doom is a super fx 2 game...its not a title that comes up often in the super fx conversation

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we always think of starfox and stuff like that

ashen current
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Yeah that and yoshis island are often forgotten

ashen current
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only took me like 5 hours of dicking around

ashen current
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finished the snes mini compatibility list

green meteor
ashen current
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Im working on making my collection 100% complete first

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Then maybe I’ll share it šŸ˜‰

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Another day or 2

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Started today

green meteor
ashen current
vast oak
late fiber
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MET Guitar playthrough packs for infidelity's MM2 and MM4 MSU-1

hoary jackal
late fiber
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I like it when it runs NES games with CD audio ~

hoary jackal
late fiber
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Well, if we're talking Nested it gets murky

ashen current
late fiber
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eyy

hoary jackal
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@ashen current do you know if your fastrom patch for super mario all stars works with any of the other improvement patches out there? like the one that fixes how mario breaks blocks in the original SMB and the lost levels.

ashen current
hoary jackal
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that has pretty much been my definitive super mario all-stars patch..it fixes all the small issues it has

ashen current
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Give it a shot, only one way to find out

gleaming cipher
hoary jackal
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the one that actually bothered me before anyone saying anything is how in SMB and TLL mario keeps his momentum when breaking bricks in the originals he stopped immediately.

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it was more of a recoil than just continuing up through the bricks

tough schooner
tawny garden
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any idea what's I've gotten wrong here?

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shoot on guncon 1 results in a jump

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guncon 2 only fires with the trigger

tawny garden
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mystery solved!

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it's to do with the 2 player mode

ashen current
hoary jackal
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So I'm gonna assume the Metroid project nested msu-1 hack doesn't work on mister?

late fiber
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Well, it will run with the 128kb sram hack just very very badly

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Badly enough I don’t want to distribute it

late fiber
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Like if you really want to play it I can whip one up for you lol, but it runs like hot ass

hoary jackal
late fiber
ashen current
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Once again looking for people who want to see games converted, all you have to do is play the game (you can even use cheats as long as you lmk what you use)

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using a special emulator and recording a video

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ez pz! and it makes converting games that much easier!

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Currently looking for someone who wants to run E.V.O.

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but there's swaths of games that need to be ran!

tough schooner
ashen current
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xD

tough schooner
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And I do not have any capture equipment

ashen current
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you don' tneed capture equipment

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you just need to be able to run bsnes

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it records your keystrokes and timings and state of the system as a "movie"

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its not like an avi/mp4

tough schooner
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Ohh I could run bsnes for like 15 before the thing overheats and shuts off

ashen current
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🤣

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get some ice packs

vast oak
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He’s trying to steal your CC info

ashen current
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oh be quiet doom guy

tough schooner
ashen current
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🤣

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amazing

tough schooner
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It works

ashen current
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it might just need a fan cleanout and some heat sync compound

tough schooner
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It’ll run for a solid hour just downloading and transferring shizz

tough schooner
ashen current
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whats amazing about taking apart a laptop is you always end up with more screws than you started with

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its a self duplication glitch

tough schooner
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Glitch in the matrix

ashen current
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xD

tough schooner
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Street fighter VI open beta this weekend , can’t wait

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It’s cross platform check it out kando b

ashen current
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oooh hype

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snes port?

long drum
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I'm sure S-DD1 can handle that- no problem

late fiber
ashen current
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Should have pocky and rocky 2 converted tonight

late fiber
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Yay!

late fiber
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hehe

vast oak
late fiber
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yass

vast oak
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In all seriousness that looks really cool and adorable

late fiber
empty rain
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does the mister have a way to clean up the snes audio like the super nt does? trying to figure out if i should play ff6 on mister for the shadowmasks or super nt for the audio

fresh ingot
empty rain
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cool ill play around with it. at default it has that original console muffle

tough schooner
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Original console muffle … hmmmm just how I like it

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I will admit that the super nt has superb sound

ashen current
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I’ll muffle you in your sleep

late fiber
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kando be thirsty

late fiber
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Never did figure out exactly what this was for

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I think maybe Famiclone controller to SNES, who knows

empty rain
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looks like a sega controller converter

late fiber
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This Japan-exclusive has a catchy and jazzy soundtrack from the acclaimed Hirokazu "Hip" Tanaka, of Metroid and EarthBound fame.
In this collection of mini games, the player controls Woodstock and Snoopy so they can gather everyone for a concert.

Developer(s): Pax Softnica, Nintendo R&D1
Platform: Super Famicom
Composer(s): Hirokazu Tanaka, M...

ā–¶ Play video
ashen current
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when stable update :3

late fiber
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Whenever your arrogant developer gods feel like it

hoary jackal
long drum
# empty rain does the mister have a way to clean up the snes audio like the super nt does? t...

I feel like when you dial in great settings on MiSTer you will definitely want to play it that way.
https://youtu.be/bC9-RcinVvs

Use 1080p quality only! Uses heavy filtering- boost TV brightness ~20%! Noise in title sequence and Mode7 is from YouTube's re-encoding, and not present in original video. The 35th anniversary of the series is today, and I'd like to show FF6 as close to original presentation as possible. First priority for filter balance was given to Ama...

ā–¶ Play video
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blows me away that Twitch does 1080p so much better than yt

empty rain
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https://youtu.be/_B7zDoJYDW4?t=141 i dunno i think the super nt still sounds better comparing these videos. the stereo imaging and bass is better but it might just be the uploads

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listen to the wind, it sounds off when panning compared to the super nt

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mister sounds a little cleaner which might be making it wider than the super nt. it's probably my fault for buying nice audio stuff. i hear everything!

vast oak
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MiSTer sounds better to me having used both, especially when comparing to an actual SNES used on the same CRT. Plus with the audio filters there’s so much more to tweak if you want.

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Comparing YouTube uploads is inaccurate as you have no clue what the capture hardware, filters, or other external influences might have on the different videos. And as noted YouTube compression just sucks.

late fiber
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^

ashen current
late fiber
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😦

gleaming cipher
long drum
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Fraudio

heavy juniper
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Average ebay SNES game purchase

late fiber
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Either that, or a crappy repro not resembling the photo

glass pagoda
vast oak
# ashen current

LOL, no one deserves that but if you’re dropping big bucks on an expensive game and don’t open or test it before purchasing, ya get no sympathy from me

ashen current
late fiber
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Picasso would be proud

fresh ingot
heavy juniper
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More Satellaview is always appreciated

tawny garden
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more previously lost roms?

ashen current
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I'm not a fan of satellaview stuff

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everything is so complex

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and most games you'll be lucky if you can even play them

heavy juniper
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Still, preserving what we can is good. But yeah, it's mostly just novelty at this point

tawny garden
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I'm always more impressed by it as a concept than I am by the games, as games.

late fiber
late fiber
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Who wouldnt want Zelda 1 on SNES?

ashen current
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Nobody

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We need that shit

late fiber
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At this point the BSX version is pretty much hacked into a complete port

ashen current
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Yeah but timers and shit

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Infidelities will be the best

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Legit port

late fiber
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The timers were removed

ashen current
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And then

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Punch out

late fiber
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Do your research plebber

ashen current
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I will bet money punch out is next

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I’ve been planting the seed for quite a while

late fiber
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Phrasing

ashen current
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Planting my seed

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Seeding my plant

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Pleading my slant

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Peeding my pant

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Ok

heavy juniper
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I've never actually gotten around to playing any of the satellaview zeldas, I really need to do that sometime

late fiber
river folio
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That's a nice track. I'll make a note to try this one at some point.

ashen current
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not a word batty, I'm goin to bed now

late fiber
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😶

mint current
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that was genius marketing

ashen current
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sure was

ashen current
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no context

late fiber
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cursed

wary onyx
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IDK, as a kid I definitely thought it has something to do with an old man

vast oak
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Yeah as a kid I never wanted to rent it because why would you. Shits weird.

late fiber
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Earthbound had scratch and sniff ads

vast oak
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Then I rented Final Fantasy 6 and returned it after finding out it has magic and elves. Shits for nerds.

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Earthbound is modern day and cool. Wow you can use a bat and eat burgers?

late fiber
ashen current
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The true mastermind behind the events of Starfox EX...

fresh ingot
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FPS: 263

ashen current
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mesen at max speed :p

ashen current
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Me when the snes room is dead

late fiber
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Hey @ashen current

Tell them about what you've been testing for SNES

ashen current
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Zeld port

heavy juniper
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Nice

late fiber
ashen current
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lmao

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I have to grind 60 rupees to get red potion to take down death mountain

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gonna do that later

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almost done with first quest tho

late fiber
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Imagine playing Zelda 1 for the first time in 2023

You're not 39

ashen current
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I had it, just never beat it

late fiber
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Nah

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You're just some dumb snes kid, playing at being older

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get back in your box

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😁

ashen current
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🤣

late fiber
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And trim that silly beard

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And buy me an OLED

heavy juniper
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Zelda 1 was one of those games I played with an older family member who showed me all the secrets and where to go. I really enjoyed that. Still felt really new and exciting to me in 2004/2005.

ashen current
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It’s prettt neat how many secrets they shoved in there

late fiber
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Do you like Zelda 1 now?

ashen current
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Yes

late fiber
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+3000 Exp, +150 rep bat faction

ashen current
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XD

late fiber
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There should be several existing pcm packs for MSU-1 for him to use

nova apex
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Does the snes core fully support the superfx chip?

tawny garden
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and most importantly

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the Tengai Makyou chip

nova apex
ashen current
late fiber
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I've never tried BSX hacks on it, I wonder if its supported

vast oak
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If only Ken Kutaragi could see into the future and see the SNES core in action, he would pay for his words and deeds and apologize to Miyamoto-sama daimyo for his insolence

tawny garden
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even with thr patched bios that's floating round out there

fresh ingot
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I think that happened to me maybe once or twice, but restarting quickly fixed it.

tawny garden
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someone mentioned in a yt comment that it might have been the DB9 cores

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whelp, fired up my second mister with the standard core and nothing else different. worked first time

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might have to file a bug report

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don't know how tho

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unaddressed issue from 2 years ago

rocky basalt
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does project NESTED for the NES conversion to SNES remove flickering in games? I'd love to see a flickerless Super Dodgeball. still a game I like to play every year or so

empty rain
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@rocky basalt just turn on the 16 sprites per scanline setting on the nes core. no more flicker

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it might be called something else on mister. i usually use my nt mini

ashen current
late fiber
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Just for the record, with MiSTer SNES core Nested conversions only work with the 256kb SRAM requirement tweaked to be 128kb which can cause performance issues. There aren't enough blocks left to implement 256kb.

Since the Nested project is no longer being developed the amount of further Nested MSU-1 hacks is probably going to be small of anything.

vast oak
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Well throwing my MiSTer in the garbage. Super Mario RPG on Switch.

late fiber
vast oak
rocky basalt
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it would probably require a rom hack

ashen current
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For the record

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I am vehemently against Super Mario RPG remake.

late fiber
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You're forgetting something

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The entire new soundtrack can be used in MSU-1 for the original

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🤯

ashen current
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i suppose thats great for msu-heads

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any excuse for another mario game

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literally

late fiber
ashen current
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classic happy brit

late fiber
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whistles

ashen current
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🤣

vast oak
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lol sorry, I couldn’t resist

late fiber
woven peak
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One reason that speaks for a remake, Mario RPG never came out in Europe, so for some people it will be the firsts time they hear about the game even existing

fresh ingot
woven peak
#

i knew someone would mention that, but we have many kids in Europe that dont speak perfect english yet, i remember a friend of mine imported the Game back then from USA and we didnt finish it because of the Language barrier. The New game seems to will be localized for more than just English and Japanese. Im not saying the old game is not very good still but from a financial perspective its the best move because so many people in the World didnt play it yet

hidden osprey
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And i do feel while some or maybe most here would prefer the old gfx . Some (myself included) would love the new ones as well, if nothing else it is an additional option.

compact loom
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I submitted an issue report on GitHub for some odd 7th saga slowdown I have been seeing in the overworld since streaming the game this week. It’s odd, only happens on the overworld, never in battles. Curious if anyone else has seen this.

ashen current
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Continuing the convo, yeah, fastrom on superfx games as a whole seems to only get 1% speed boost

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Actually a little less

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But over time it does add up

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I just don’t think it’s physically noticeable on a short term basis

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Now fastrom on nonsuperfx can get up to 33% but on average it’s around 10% depending on the game

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The superfx 21mhz boost is what makes the biggest difference though

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It’s the only superfx game in the whole lineup to use the clock divider for 10mhz. Dylan Cuthbert said they enjoyed it in-house at 21mhz but for players to not get frustrated they based it on 10.7mhz

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I guess for game flow and music

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There is a standalone 21mhz and 21mhz fastrom patch for vanilla too if you’re interested on rhdn šŸ™‚

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Anyway, enjoy s4g!

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Lmk if you have any questions šŸ™‚ I highly recommend reading the manual

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Secret stuff in there

compact loom
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I definitely will! It should be tomorrow, just updated the schedule on my discord

ashen current
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Sweeeeet šŸ˜

frank vigil
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Hey, has anybody finished Earthbound on MiSTer? Im like half way through the game and remember the anti piracy the game has in the final boss, is that in MiSTer?

ashen current
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So something pretty cool, there's a superfx tester on the github issues page

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without turbo on, it seems 10mhz gets 267 (ms?) at 10mhz fpr a plot #0 command

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21mhz gets 135

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with SuperFX Turbo on, both 10mhz and 21mhz get 134

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pretty neat to see the differences

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I wonder if I could convert this to fastrom

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wait a goddamn second

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it was already fastrom

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ah its all running in ram

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classic superfx jank

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anyway, in summary, turbo SuperFX is always at 21.7mhz, if not slightly faster (I'm thinking 21.8mhz)

late fiber
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Nice text wall

ashen current
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ty

late fiber
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You got it cupcake

ashen current
#

Not all SPC's seem to work in the spc player

coarse remnant
wind steppe
#

Is there anyway that save states exist for SNES core?

gleaming cipher
hoary jackal
#

You would basically have to rebuild the core to add save states that's assuming there is enough room to add it now.

mint current
#

worst case they can split the core for only mappers that support save states

#

according to FPGAZumSpass (who did the NES saveststes), it helps if the core can fully pause (i.e. freeze state). so maybe that can be added first

keen hamlet
#

Going through multiple levels of dkc to get to a savepoint was tough. GBA version let's you save after every level

#

And in dkc2 you have to earn your right to save

solid meteor
#

DK Land requires you to get the KONG letters in a level to save.

ashen current
#

It’s almost like…playing on console

rocky basalt
#

the DKC difficulty is more than okay though imo. it was actually a challenge then to get to the next save point

#

it reminds me of how they made the modern crash trilogy easier by letting you save wherever. crash 1 was the same way on console

keen hamlet
#

Yeah that's another one where it's like I can play the og on mister or play nsane trilogy

#

Kinda the same with the announced Super Mario rpg for switch

heavy juniper
#

DKC2 you can cheese pretty easy though, just replay levels and collect a ton of coins, and then every new world just mad dash for the save point. Then you can just save after you beat each level

#

or you could fly back to an earlier world if you get to funky first

rocky basalt
#

yeah for DKC2 I'd just go into a level where you get the banana coins early. go in, grab them, start + select to go back to the map screen, rinse and repeat

keen hamlet
#

Yeah that makes sense

empty rain
#

you can get like 6 lives on the first level if you know where to go. play that a couple times and you're good to go

delicate fjord
#

you plebs might as well enter a cornfield to look for the golden straw. ever heard of savestates? "yes but i want to jump on the spiky turtle 400 times like i did when i was a kid." you want me to bring you some milk and cookies to go with your strats??

rocky basalt
#

bah savestates are overrated

#

I only use them on games where saves don't exist and save on the password screens

brazen dragon
#

Problem is that a lot of SNES games don’t have eeprom saves

#

Obviously the most popular ones do though

magic barn
#

so much anti-save-state-e-peen flexing

empty rain
#

snes games are so easy that you dont need them šŸ™‚

ashen current
#

someone ban this dude

mint current
#

you gotta turn off the sandevistan when playing the snes

steady solar
#

You can always take a snapshot of the password screen on your phone.

radiant stump
#

That's what I do

warm mirage
#

So why exactly doesn't the snes core have savestates? Was it one of the first cores or is it something about the architecture of the snes that prevents it?

radiant stump
#

So pretty much a non starter there unless someone rewrites a new SNES core

#

I want to say the AO486 (PC) core and SNES core are two of the top cores that use the most space on the FPGA

warm mirage
#

So the snes core technically has all available extra chips at all times?

radiant stump
late fiber
#

Does anyone know why exactly the SNES core takes up the entire FPGA with no blocks left?

radiant stump
#

because of what I just said

late fiber
#

I see that but

radiant stump
#

it has 1. The SNES processors, 2. Multiple special chps, 3. MSU-1 "processor"

late fiber
#

NES has shit tons of mappers and extra chips and it doesnt

#

PSX doesnt either

radiant stump
#

PSX is pretty full I want to say close to 90% but it doesn't have extra chips to emulate

#

also it was built from the ground up with save states in mind

#

I don't know a lot about the NES core development @onyx tulip can probably answer that one

late fiber
#

The expansion audio in many NES chips would take up a bunch of room Id guess?

#

I dunno

#

VRC7 was big enough to where it doesnt work on analog pocket NES core

radiant stump
#

I don't know how mappers are implemented, if they're difficult or if they take up a lot of space

#

I'd assume the NES processors don't take up as much space at least, one would guess that later/more powerful processors take up more lol

late fiber
#

heck if I know, Im just asking questions to learn stuff hopefully

radiant stump
#

yep, and I am not an expert but it's come up before and I'm passing on what I've heard

onyx tulip
#

nes has space left but it's timings are kind of tight

warm mirage
#

All I can think of to save space would be detecting which chips are actually used in a rom and then dropping the rest and use that space for savestates. But I'm just a layperson.

radiant stump
#

I don't think it works that way

onyx tulip
#

all fpga code is executing at all times even if not in use

#

"executing"

ashen current
vast oak
#

SNES core doesn’t have savestates because we expected better of you

late fiber
#

SNES core doesnt have save states because you need to git gud

vast oak
#

haha we dunked on those nerds šŸ»

#

(I probably need save states more than y’all lol)

late fiber
#

huehuehue

warm mirage
#

I don't actuallee need savestates because I'm bad at the games, I need them because the games are cheating ackchyually

sick folio
#

Content tourism CDI

vast oak
delicate fjord
#

the jurassic park limited run re-release will probably have it and thus become the ultimate version. can we allow that to happen?

ashen current
#

@vast oak you like stunt race fx fight? Your test results came in

late fiber
vast oak
#

LOL

#

@ashen current stunt race fx reference in super Mario rpg yet no star Fox reference

late fiber
#

boots up Stunt Race FX

ashen current
late fiber
late fiber
vast oak
#

I didn’t know you could improve a masterpiece, incredible

late fiber
#

While kando slumbers, I scheme

late fiber
upbeat owl
#

I enjoyed playing throught Dragon View, was kinda impressed with the 3D overworld map.
Is there any other games similar to it?

#

That is not Drakkhen I guess. I didn't like or understand the battle system of that game.

vast oak
mint current
solid meteor
ashen current
#

Mfw the unstable core still isn’t official

sick folio
ashen current
late fiber
late fiber
#

Help me understand this meme, and why I should feel bad about being a cat saying something

radiant stump
ashen current
radiant stump
#

Interesting what does that do? Toggle it for all games?

ashen current
#

Enables proper support of superfx fastrom

radiant stump
#

Does the rom need patched still?

ashen current
#

Fastrom patch? Yes

radiant stump
#

Ah

#

I didn't know they didn't work before

ashen current
#

Yeah starfox, yoshis island fastrom didn’t work

#

And starfox ex fastrom of course

coarse remnant
#

Oh dang, that's almost 3 months. Was there issues with it then?

ashen current
#

No, no issues, he probably forgot

vast oak
#

What about stunt race fx

ashen current
vast oak
#

ā˜¹ļø

ashen current
#

Well there’s no stunt race fx gifs on tenor

#

You better fix it

eternal basin
ashen current
#

🤣

royal atlas
#

Lack of save states on SNES makes mister a hard sell for some people. Like my brother

sick folio
#

Have seen that as well

radiant stump
#

It's true

coarse remnant
#

It’s a large endeavor for 1 feature, so it’s understandable that no one has worked on it really.

sick folio
#

I both understand people's desires for it and judge them for needing it to play an old game at all shrug

coarse remnant
#

Lmao agreed

#

I use them for practice for games I speedrun but casual play through I don’t use. And the only snes game I speedrun has a practice hack with save states built in.

radiant stump
#

I use them mostly for games that don't have saves

#

Sometimes to practice an area but that's rare

warm mirage
#

I use them when I'm bad at video games.

tough schooner
#

No offense

tough schooner
vast oak
#

I think the idea is ā€œmy emulator on my PC has it, why doesn’t MiSTer?ā€ so it’s less of a requirement for enjoying it but rather a feature comparison. Even the SNES Mini has save states.

gleaming cipher
#

ā€œGet a Raspberry Piā€ - Sorgelig

vast oak
#

@royal atlas One of the ideas behind MiSTer is that it prioritizes authenticity and accuracy first and foremost. So things like save states aren’t considered top level features to implement when recreating the hardware in the FPGA.

Understandably it’s a very important accessibility option, especially for those of us who lack time and/or skill. But at least the core part of the experience; i.e. having an accurate Super Nintendo with minimal to no lag does produce the overall better playing experience.

Maybe that might explain it better for your brother?

#

Either way the MiSTer isn’t for everyone. For some, even the SNES Mini is ā€œgood enoughā€ and that’s wonderful. I was certainly in that camp when it released. Not everyone needs a MiSTer but it’s an amazing project that helps a lot of us rediscover how much fun classic games can be in the most authentic and performant way possible on modern and classic TVs.

coarse remnant
#

He’s performing short charges there.

ashen current
#

you're welcome

ashen current
#

oh he responded

#

yay

#

he's gonna look into it

radiant stump
#

Awesome

fresh ingot
#

Okay I was wondering why the unstable build wasn't promoted yet.

ashen current
#

probably just slipped his mind, he's only human

radiant stump
#

allegedly

ancient sphinx
#

I’ve seen no evidence for or against it either way

ashen current
#

Well the fact that he responded says to me he probably just has been busy focusing on other things. Now that I confirmed a few things for him and got his attention, I'm sure he'll push something soon šŸ™‚

radiant stump
#

I meant he's allegedly human

royal atlas
#

Does 60fps Starfox EX work on MiSTer yet?

ashen current
#

no and will likely never work

#

since that doesn't work on hardware either

vast oak
#

it’s a shame stunt race fx never got a sequel

ashen current
#

Blame Giles Goddard

#

Also congrats on mod Robby!

#

I heard @radiant stump was talking mad shit

#

Just sayin

radiant stump
#

Fucking right

royal atlas
#

Stunt Race FX EX when

ashen current
royal atlas
#

Gettem

long drum
#

Makes it unlikely that it will run on MiSTer or emulators unfortunately. Plenty of ways to play Xeno Crisis already though

radiant stump
#

Yeah true

heavy juniper
#

I missed that part, huh, well I guess I'm glad I pre-ordered then. That means they probably won't be selling the rom and if they don't do multiple batches, it'll just be gone.

ashen current
#

Sad to say the nested developer is done developing

#

There won’t be any mmc5 support

heavy juniper
#

well, congrats to them for what they did manage to develop. Super impressive stuff

ashen current
#

Agreed, amazing project

hoary jackal
#

anyone tried this since its been released?

late fiber
#

Hi! Would you like to support the channel via PayPal? https://www.paypal.com/paypalme/wigglersmw

Super Mario World: 30th Anniversary Edition v2 | Super Mario World ROM Hack (SNES/Super Nintendo) | ć‚¹ćƒ¼ćƒ‘ćƒ¼ćƒžćƒŖć‚ŖćƒÆćƒ¼ćƒ«ćƒ‰

Creator(s): LadiesMan217
Released: 2021

Compatible with an accurate emulator? Yes.
DL: https://www.smwcentral.net/?p=viewthread&t=11858...

ā–¶ Play video
#

Looks cool. They had the good taste not to add in the obnoxious voice samples from the GBA ports

late fiber
#

Probably will be a pcm pack for Ducktales MSU-1 after it releases.. sooner or later.

hoary jackal
#

I just wanna have the actual intro song from the cartoon on the title screen.

late fiber
#

Pretty simple ask, once the MSU-1 version is released.

hoary jackal
#

Yeah

ashen current
late fiber
#

SUPER NINTENDO VERSION OF MEGA MAN X3.

No savestates, tool-assists or cheats used in this run. It's played with a USB SNES controller on the Snes9X v1.55 with MSU-1 support. This is NOT a speedrun!

Now the X 100% playthrough comes with FMV clips with some help of Zer0. For instance, the run requires backtracking for Screw Masaider (Tunnel Rhin...

ā–¶ Play video
heavy juniper
#

I've never really played much of x3

fresh ingot
late fiber
#

ikr what a pleb. best part of the game

ancient sphinx
#

give him a break, it's tough to pull massive veggies out of the ground when you're a chain smoker

warm trout
late fiber
tough grail
#

Anyone have both the 8bitdo sn30 pro and the NSO SNES controller? If so any preference between the two? I have the 8bitdo one for SNES gaming and I'm not sure if it's worth picking up Nintendo's controller

heavy juniper
#

I don't have the sn30 pro, I have the older one before they added the analog sticks, but I have to say the build quality on the NSO snes controller (more specifically I have a super famicom one) is amazing. I definitely prefer it. I guess the choice comes down to if you want those analog sticks.

ancient sphinx
#

NSO SNES controller is pretty much an exact match for the real thing, the dpad is as good as you could ask for, but it’s one of the few controllers I’ve tried where the latency was actually perceptibly bad

onyx tulip
#

the latency of those is like 30ms

#

it's tragic because I love them

#

they are so well built

heavy juniper
#

huh, never bothered me too much from the last few months of using it. I could still play DKC and Megaman pretty easily. That is pretty high though, I can see that being an issue for a lot of people

ancient sphinx
#

Yeah, I’m normally not too bothered by these things, like I’m happily using the M30 wirelessly at 10ms, but it was legitimately feeling like playing in a thick soup with the NSO pad

#

Pretty much just motivated me to go ahead and assemble a SNES Daemonbite instead, which is what I would recommend

#

Or the triple adaptor if you want to use Mega Drive and/or NES controllers also

tough grail
#

Was the noticeable lag wired or with Bluetooth? I'm the kind of weirdo that, even with the option of using a wireless controller with mister, I prefer wired anyways šŸ¤·ā€ā™‚ļø

ancient sphinx
#

oh it's actually worse wired

#

yes you read that right

tough grail
#

Really? Well damn, wasn't expecting that šŸ˜‚

ancient sphinx
#

yeah Nintendo Switch controllers are not so great in the input latency department, unfortunately

#

and there is something super messed up about how the system was designed to poll USB devices

royal atlas
#

Do main line OEM manufacturers even care about input lag? That's sad

rose horizon
#

Sony seems to care, the DualSense is top notch in the input lag department

rocky basalt
#

xbone is also the best wireless controller for input lag (or at least it was)

rose horizon
#

according to misteraddons' excellent spreadsheet, they're pretty neck and neck wireless, but wired the DS beats the pants off xbone

rocky basalt
#

oh wow that is pretty impressive

radiant stump
#

I mean beats the pants off by a few ms and both scores are low

ancient sphinx
#

Yeah I’d be happy using either

#

Both beat the pant of Nintendo at least, not that it’s very difficult to do so

vast oak
#

Nintendo number one!

coral saddle
#

I am using two 8bitdoo USB receiver for my dual shock 4 and dual sense. Has anyone some numbers for thoose.

radiant stump
#

Not sure if anyone runs controllers off the 8bitdo receiver

#

For testing

#

It would be a lot of work to do that in addition to BT

eternal basin
#

Fastrom for superfx core update has be released

ashen current
#

update all not grabbing it yet

#

but fuck yeah!!!!!!!

#

mission finally complete

#

the reason I even got the mister

#

it is done.

eternal basin
ashen current
eternal basin
#

The update script should be able to pull it now

ashen current
#

ayyyyy

#

time to tweet X about it

vast oak
ashen current
vast oak
#

@ashen current my favorite was your reply to @late fiber where you were deadpan and eating popcorn or some shit, I lost it at that vid

#

10/10

ashen current
#

🤣

late fiber
#

Did you need something

ashen current
#

wait you do stuff?

vast oak
coarse elm
vast oak
#

@coarse elm delivers!! elmorise

late fiber
#

Mmhm.

coarse elm
#

Stunt race X

ashen current
#

Stunt Fox FX

ashen current
#

remember that time sorg pushed a new snes update for support for 3 romhacks?

#

pepperidge farms remembers.

warm mirage
#

So, what is fastrom?

eternal basin
# warm mirage So, what is fastrom?

The SNES had two rom chips that were allowed for the snes cartridge. Slowrom and fastrom. Slowrom chips had had higher latency and the SNES’s bus speed needed to be slower (2.68MHz) to not have read errors. Why would a dev want to use slowrom? They were cheaper. The fastrom chips had low enough latency that the SNES’s bus could be run at the same speed as the CPU, 3.58MHz. With a faster rom chip a game has less time waiting for rom data to be loaded and there for less slowdown compared to the same game running on a slowrom.

#

@ashen current has created a bunch of rom hacks converting slowrom games to fastrom games so that they have less slowdown. It is amazing to have all these games with better performance/ less slowdown.

warm mirage
#

Sounds good, is there a repository for all those hacks?

eternal basin
warm mirage
#

Thanks!

royal atlas
#

Is it the SNES core that is updated or is there a separate one specifically for superfx games

eternal basin
royal atlas
#

I know that wasn't sure it was something like the super gameboy core that needed extra FPGA space

eternal basin
#

Yeah the Super Gameboy is its own core. The SNES side of the SGB core has all special chips removed except MSU-1.

royal atlas
#

Aren't SA-1 patches still preferred?

eternal basin
#

Yes, a SA-1 hack will have less slowdown than a fastrom hack

ancient sphinx
#

SMW SA-1 is more of an enabler for more ambitious rom hacks than anything else

#

The base game really doesn’t need it

eternal basin
#

Does it need it? No. Does it have slow down in places? Yes. So why not play that version?

radiant stump
#

I recently played throught he SA-1 version of SMW and I honestly couldn't tell the difference. I know of a few places that it improves speed and gameplay but it didn't blow my mind

fresh ingot
#

The only thing I've noticed are the scene wipes when you beat a level are faster.

radiant stump
#

the weird light that follows you in Bowser's castle is smoother

ancient sphinx
#

I guess I’m just a weird person who finds the occasional spot of slowdown in my retro games charming and fun, and more than a bit nostalgic, so unless a game is totally ruined by it (ie games like Super R-Type or Metal Slug 2) then it doesn’t bother me at all

#

And in fact I prefer it that way - some of the improvements in that MMX SA-1 hack sound awesome too, but then I was thinking Armadillo stage wouldn’t be quite the same if the cart ride didn’t slow to a crawl at the end šŸ˜†

#

It’s the same reason I’m not too into MSU-1 hacks - sure it’s really cool that it exists, but I’d often rather play the games the way they originally were

vast oak
#

we grew up with it so subconsciously we associate slowdown with ā€œthis game is really pushing the systemā€

#

and sometimes it was to the player’s benefit as it gives you a bit of wiggle room to figure out what to do next

gaunt adder
late fiber
cyan coyote
#

niiicccceeeee elmorise

royal atlas
#

90s orchestral hits were the best

ashen current
#

so as soon as it hit emulation it was faster

ashen current
#

its a personal preference thing at this point in time

#

but in retrospect nintendo should have not placed the burdon on developers to shell out for the faster rom

#

they should have been owning genesis

#

most people have been playign with fastrom already and not knowing it (cpu overclock in any emulator or mister emulates something close to this or better)

vast oak
#

It made sense from Nintendo’s perspective. They owned the market in Japan and expected the same in the US after the NES. So why would they take a hit on manufacturing?

#

I mean I agree

ashen current
#

no other console did something like this

vast oak
#

Nintendo prioritized profits

#

Probably why

ashen current
#

there should have been one chip and thats that

#

pick a rom chip and have at it

vast oak
#

Also no other console had the technological insight to allow for added performance via carts, at Nintendo’s scale

ashen current
#

nintendo put so much money into their "quality" badge

#

I can tell you after decompiling 100+ games, the nintendo quality badge did fuckall

vast oak
#

I know someone is going to correct me on that one lol

vast oak
#

it just meant they were legally licensed and wouldn’t burn your system down

ashen current
#

then again who could forget sonic + knuckles

vast oak
#

Im not arguing your point honestly. Like I completely agree. Consumers got the short end due to profits.

#

but I get why it was that way

ashen current
#

yeah we suck, stupid consumers

#

I can just see the last minute scrambles

#

"guys, the publishers said no fastrom."

#

"FUCK!" flips one bit off

#

"I guess add some delay to that problem spot Jim."

#

The people: "ThAtS hOw ThE dEvElOpErS eNvIsIoNeD tHe GaMePlAy!"

#

literally true story

late fiber
#

Anyone who lived through the NES era knows the nintendo seal of quality meant jack shit. All it really did was keep custer's revenge NES off the shelves and make them a bunch of licensing fees.

vast oak
late fiber
#

If you can't handle Gradius 3 SA-1 that's a skill issue.

vast oak
#

lolol it most certainly is with me

vast oak
#

meanwhile in Japan, your face is on the dart wall of some angry 70 year old’s house for ruining his vision

ashen current
#

🤣

vast oak
#

Honestly, I don’t get why people get their noses in other’s business about how they play their games. Want to do fastrom, MSU1, balance patch? Who cares! They’re playing the game and that’s all that matters.

#

Some people like slowdown and some people don’t. It’s not your business to tell someone how to enjoy a game. Let them fastrom patch it, slap an orchestrated soundtrack, or make the game easier for themselves.

#

They’re not stopping you from enjoying the game how you want to play so maybe just keep your opinions to yourself.

#

Ok my rant is over.

royal atlas
#

It's not anyone's business to tell others how to play but I'll stiff scoff them

hidden osprey
# vast oak Honestly, I don’t get why people get their noses in other’s business about how t...

Agree to the above. And even though i loved sa1 gradius 3. You could indeed argue that this was (partly at least) similar to the arcade version which does have slowdown as well! Shmupjunkie mentioned this in one of his vids (could be ā€˜all konami shmups but not 100% sure) And with the cave shmups versions without slowdown are def ranked as less accurate and therefore not the ones recommended to play!

late fiber
#

Gradius 3 SNES has a lot of nostalgia value to people but.. there's an excellent arcade port on PS2 running at 240p with all the content, nothing cut. Yes, it's hard.. but its better

ashen current
late fiber
fresh ingot
ashen current
#

Nintendo Lotcheck did fuck all too, they didn't check for anything lmao

#

BRL $0002? sure thats fine

late fiber
polar wave
#

does the fast rom update affect all games in the core now

ashen current
#

no

#

only if the game has it enabled

#

in reality, it only affects 3 romhacks

ancient sphinx
#

Oddly enough, nothing has changed in terms of cheaping out on cartridges on Nintendo’s system - you might have noticed a few Switch games that could fit completely on a cartridge, if they used a larger size, but instead are released using the smallest possible cartridge and then force the user to download the rest of the game to system flash/an SD card

#

At least in this case it doesn’t affect the playability of the final product

ashen current
#

yeah at least there's that...most companies are doing the whole "download the rest of the game" thing too

#

well, a lot are

steady solar
#

Which means that in 15 years you won't be able to play your game.

#

Unless you pirate.

ancient sphinx
#

Worse still, some of the games on Switch are starting to just be a code in a box

#

Which wouldn’t annoy me so much if it weren’t for the fact that Nintendo has a totally backwards policy on family sharing, so we pretty much stick to only carts in our household

royal atlas
#

Isnt the NES extra lines just for overscan

fresh ingot
ashen current
#

Who ever asked for overscan

#

Not me

late fiber
#

😐

onyx tulip
#

on 80s tv they almost certainly would not be

#

on snes they decided to black out the inivisble areas as tvs got more modern, so it would be more polished

ashen current
#

The snes core has unremovable overscan, it’s the only system that shows links sword splash on the top of the screen if you shoot it at the bottom

#

For the loz port

onyx tulip
#

right I just said that, snes blacks out that area

#

so we trim it off

ashen current
#

Ahhh

onyx tulip
#

otherwise everyone would go back to complaining about the black border

#

like they do on 2600

ashen current
#

Makes sense

onyx tulip
#

and psx

late fiber
#

For me the question remains. Why did the SNES have the same effective resolution as the NES.

Oh, same reason the CPU sucked. Cost cutting.

vast oak
#

It’s the games not the tech baybeeee

late fiber
#

So the NES is better? Gotcha :D

vast oak
#

lol

#

did you know they made a landstalker on SNES called LadyStalker? I learned that yesterday.

late fiber
#

That is quite the unfortunate title! Oh, Japan.

Maybe its cool though I dunno about that game

vast oak
#

I really liked Landstalker. Never knew of LadyStalker and never played Time Stalkers on Dreamcast! osheet

late fiber
#

I will look into this, thank you.

Trolling aside I do love those MSU-1 hacks and ports on SNES šŸ¤”

#

Infidelity is coming out with Ducktales MSU-1 this month, and there will be 2009 remake and MET AST pcm packs on day 1 (thank you @warm trout)

royal atlas
late fiber
#

Oh that's a neat idea. Are you using higher quality samples or the originals?

#

Oh, says in the description

#

Nice. So pretty much as the composers intended, and with MSU-1 full constant channel output, with SFX not interrupting.

hoary jackal
#

those are my favorite kinds of msu-1 soundtracks..not totally changing the music just take what it had and improve on it

late fiber
#

It's a flexible format,I find it weird that people dismiss it entirely without understanding it's benefits

hoary jackal
#

yeah there is alot more to msu-1 that just music...it can be used to add graphics and fmv. i like how infedelity uses it to add the selection screen between the msu-1 and original sountrack

late fiber
#

Talented ROM hacker. His old NES stuff is still super impressive like Legend of Link.

radiant stump
#

I don't think it can be used to add graphics

hoary jackal
#

I like the super mario allstars nes hack he done

#

the extra menu that allows you to select soundtracks isnt graphics?

warm trout
radiant stump
#

I've never seen one that changed any of the graphics

#

Only audio and video

warm trout
#

Street Fighter Alpha 2 and Killer Instinct are two examples

hoary jackal
#

i didnt know the street fighter alpha 2 hack had graphics changes..I never tried it coz i thought it would be the same crappy snes version with better music

radiant stump
#

What graphics are different?

warm trout
royal atlas
onyx tulip
#

genesis wasn't particularly better

#

the amount of vertical and horizontal resolution makes a pretty good amount of sense, because crt's couldn't really display a ton more effectively and it increased the amount of time you had to use the CPU for processing what is going on in your game rather than moving around graphic data

late fiber
#

Lots of arcade games running on CRTs with higher resolutions than that. Just seems like cost cutting to me.

onyx tulip
#

not a lot higher, no

#

some did like cps2

#

they had more horizontal at least

#

most didn't really

#

then again arcade machines also had integrated roms, multiple busses, and more powerful cpus, sometimes multiple, because they cost thousands of dollars

late fiber
#

So. Cost cutting XD

onyx tulip
#

cost optimising is probably a more fair term

#

it was as good as it needed to be on a consumer crt for good looking graphics withing the realistic cost constraint of the consumer market

late fiber
#

Ill just use this as an example of why I ask these sorts of questions

onyx tulip
#

the amount of colors has a huge impact here

#

as well as the amount of graphics data that can be loaded at once

#

nes had to repeat the same few tiles a million times working with 52 colors

#

much smaller roms, etc

#

each tile could only have 4 colors

late fiber
#

Let me be specific. Pressure on developers to utilize more tiles, higher resolution sprites with more detail, but the same resolution as the previous console.

It affects stage design and freedom of movement in a lot of areas.

I would state it as a less egregious example of the kind of thing you would see with the Mega Man gameboy games. Use full size NES sprites on tiny resolution, and there are consequences to gameplay, stage design, enemy placement..

onyx tulip
#

vertical resolution it affects nothing, because that space was unusable anyway and it was very valuable for processing

#

you cant add more lines to a tv

#

horizontal resolution they could add more.. and they had a mode to do so on SNES as well

#

so if the dev wanted to use the processing power for it they could

late fiber
#

That doesnt make sense to me, but Ill take your word for it

onyx tulip
#

why does it not make sense

#

moving data is a time consuming process. a 512x224 resolution graphic is consderably larger than a 256x224 graphic

late fiber
#

I'd have settled for 320x240

onyx tulip
#

240 is useless

#

you can't even see the top and bottom lines, they are just wasted

late fiber
#

I could see them in the arcade fine on Neo Geo.

Or are you referring to overscan, and the lack of ability on consumer TVs to adjust the image to fit a monitor for a specific cabinet?

onyx tulip
#

320 vs 256, even on genesis most people opted for the more narrow resolution during gameplay for performance reasons

onyx tulip
#

the ACTUAL drawn resolution of SNES is 282x241

#

the area considered to be overscan is drawn as a border so all the of the drawn image is visible on the screen

late fiber
#

Thoughts on this?

onyx tulip
#

i've seen those. They are some overhyped arcade thing that only has fighting games.

#

very expensive

late fiber
#

Ohh

#

Paid $80 for mine, in the olden times. Now I have a core to handle that.

radiant stump
#

Love Neo Geo

late fiber
#

I dont recall overscan issues being too bad on Neo Geo on CRTs with its resolution. But its also been a while.

onyx tulip
#

several of it's games have overscan artifacts

#

mister trims them

fresh ingot
late fiber
#

No love for Blues Journey?

onyx tulip
late fiber
#

XD

#

And people call me a troll

onyx tulip
late fiber
#

Final Spright

reef widget
late fiber
solid meteor
#

Neo Geo also has the Slugs of Metal

#

and Money Puzzle Exchanger

late fiber
late fiber
radiant stump
# late fiber

is there a public link for this video so I can share it

late fiber
#

You can download it I guess, a shorter video is on my twitter

radiant stump
#

thanks

late fiber
radiant stump
#

Thank you!

late fiber
tawny garden
#

the finally made a splash screen they were satisfied with

love to see it

royal atlas
#

Is OpenFPGA ever gonna get god damned display modes?

tawny garden
#

sooo

#

maybe this year

royal atlas
onyx tulip
#

hrm that wasn't even new. Why was this channel lit up

static fieldBOT
#

eyes_squint added with the name "eyes_squint"

vast oak
#

my new favorite reaction!

late fiber
#

Not sure if emote added

#

good deal

#

eyes_squint not sure if serious

warm mirage
radiant stump
#

oooh hold on I have an idea

#

just as dumb as I expected, excellent

late fiber
tawny garden
#

me when coffee

rocky basalt
#

let the caffeine kick in before reality sets in

late fiber
#

US/NES Contra has a MSU-1 Nested hack that works decently on MiSTer with 128K SRAM set. Right now it has the Xbox Live Arcade AST, the Arcade OST, and probably tomorrow MET's AST for pcm packs.

#

I cant link to the Zeldix thread with the patch and pcm packs, that veers to close to copyrighted material etc. But google is your friend.

#

VRC2 is not supported by Nested in 1.8 so no patch for Famicom Contra is possible right now.

vast oak
#

Star Fox EX got updated

late fiber
#

Do tell

eternal basin
#
-Added sound indicator, "last button press" check for super high poly mode, can now properly be toggled on and off (R+A+B on title)
-Fixed debug info not appearing on pause screen
-Fixed crashes on 7-4 Air Raider boss
-Added 2 bowser heads to model test (thanks Euclidium) 
-Added SRAM Menu Auto-Saving + Config Preset/Reset menu
-Moved FPS Display option to FPS menu
-Moved boost bar in 2 player mode to right side of screen, moved to left side for multitap mode
-Added updated Australia level
-Added new crash handler text
-Mouse mode now "snaps back" to center, allowing analog controls with mouse emulation
-Fixed multiplayer crashes exiting tunnel in 1-3
-Adjusted players 2-5 movement speeds
-Fixed barrel rolling for players 2-5, bomb behavior

New FPS menu added to page 2:
-PAL/NTSC toggle (you must set your region to PAL on your emulator/system after toggling)
-30fps mode fixed for hardware/emulation with no cpu overclocking needed
-50fps mode with PAL works with no cpu overclocking as well
-PAL/NTSC auto detection/setting added
-PAL/NTSC swap will properly set corresponding fps
-No Objects mode added on fps menu (for performance testing, this will break levels obviously)


-dataminers can find previews for upcomign features```
vast oak
#

No @kando to celebrate with tho

eternal basin
#

Use fast rom hardware for MiSTer

late fiber
#

He left of his own volition, no helping it

eternal basin
#

I thought him saying he was leaving was a joke

late fiber
#

No, he got upset about moderation and left the server

#

He has his own server though if you want to talk to him

radiant stump
#

He came back for five minutes then left for good apparently

late fiber
#

shrug

#

Its not like he's unwelcome or anything

radiant stump
#

Right

onyx tulip
#

I told him not to post sex pictures and he couldnt deal with it and left

late fiber
#

What can you do. Im not in a position to critisize anyone for being grumpy about moderation though tbh

#

@warm trout Was kind enough to share the MET pcm pack for Contra MSU-1 with me this morning, quite excellent

#

Minimal glitching present with 128K SRAM on MiSTer, just on scene transitions in certain spots it seems for a split second

nova remnant
#

.....or more specifically MSU for GBA....

royal atlas
# late fiber

It's not the (J) version with animated trees though. Failure https://youtu.be/mRlYoADmBxI

A playthrough of Konami's 1988 run-and-gun shooter for the Nintendo Famicom, Contra.

This is the original Japanese version of Contra/Probotector that has been patched to translate all of the in-game text to English. For information on this translation and for download links for the patch, head over to
https://www.romhacking.net/translations/145...

ā–¶ Play video
late fiber
heavy juniper
#

I was kinda hoping that Contra was gonna be among the NES conversions

late fiber
#

Infidelity's conversions are a separate (and better) thing, hopefully he decides to do a nicer port

heavy juniper
#

Right, that's what I meant.

radiant stump
#

Some day I will see my dream of Tetris NES with the Pentatonix cover of Dance of the Sugar Plum Fairy

#

I'd probably try it for 5 minutes and go "meh" lol

vast oak
#

It’s me holding the Nintendo PlayStation!

late fiber
#

Vaporware, physically in hand

heavy juniper
#

And then it was never seen again. Coincidentally Robby acquired one right after though šŸ¤”

#

That's super neat though, I was so excited when that prototype was found