#Super Nintendo/Famicom
1 messages Ā· Page 2 of 1
@ashen current do you have any statistics on average framerates for fastrom games compared to their slowrom counterparts?
SuperFX games seem to average ~1% faster...as for other games, there's too wide of a variance to really come up with a statistical number. Plus I don't go through all of the converted games to look for improvements, I just concentrate on the conversion and then enjoy when people tell me certain games really see a difference š
like the soul blazer speedrun community loves it so much that they're going to incorporate it into their randomizer speedruns
I'd say roughly speaking maybe an average of 10% performance boost is probably close to accurate
some more than others
I've seen as high as ~25-30% improvement (roughly speaking) and as low as nothing noticable
@tulip vessel good info for you to know ā¬ļø
I am gonna check out stuff tomorrow...see if there is a full video in there
Sorry not pushing ya, you know your viewership best. But I wanted to give you as much info as possible.
If you mention @ashen current please donāt forget to mention I taught him everything he knows.

I knew that would cost me a DOOM FastROM. It was a hard decision but I feel the joke was worth it.
š¤£
Is anything else involved in the process to convert a slowrom to a fastrom game aside of changing the header with ucon64?
I just use @ashen currentās patches
And put all patched games in the āSuper KANtendDOā folder
thats actually the only thing not required
I don't change the headers
basically the game has to fully run in banks $80+ or $C0+ for hi-rom, all JSL/JML calls have to be converted to go to the new banks, and register $420D has to always be set to 1
there are a decent number of games already running in the right banks so they were easy conversions
other ones I had to completely disassemble the whole game
if you check many of my fastrom hacks in database checkers/rom testers, they will still say "slowrom"
I can see that @vast oak has taught you right. Thank you kando-san!
is "sfc-speedhacks" the right keyword for archived goodies?
Just confirmed it is from a search here. š»
Yeah but the superfx ones are not patched right
Youāll have to do stunt race fx and yoshis island by hand
you need to get on there asses..i wouldnt stand for someone using my patches the wrong way and putting it out there having ppl think it doesnt work..lol
I wish I had a surefire way to contact him
its just the super fx ones right?
yeah
You literally have me tweeting to Randal linden now about converting doom
And heās responding
a fastrom version of doom would be awsome
@ashen current don't know if this matters but tell him I worked on DOOM (2016) and DOOM Eternal and I love the SNES version of DOOM.
Canāt go two minutes without you mentioning you helped make a crappy doom game ..
You are worse than metal jesus when he mentions he āworked at sierraā during every video he makes
Why do you love the SNES version of Doom
Wait Robby really worked on doom?
Robby is a former ID employee
Oh wow
He just cleaned the offices I wouldnāt call that exactly āworking on doomā
LOL
š
was the Producer on 2016, was one of the principle gameplay / ai designers for eternal
Very cool!
thanks dude, I appreciate that

Robby street fight me bro!
Thats a lot of cartridges. Show us your collection list
@ashen current Are new patches needed for the Super FX games on the fixed core?
No
Hm, why for my ROMz not load
Itās just 200 copies of DKC
This is clearly false
Did you grab that shit sfc speed hacks archive
Or did you patch them yourself
Anyway you need the unstable nightly and thereās a new hardware option for gsu fastrom
That has to be on
Doh
Sec
Option not found
Oh wait there it is
Its just greyed out, even after I load a rom
Iām not posting my collection lol, thatās flexing
No, please flex

Yeah I dont get it
The options are grayed out no matter what
@ashen current throw me a bone here
OK, problem was
I was trying to boot the FastROM Super FX ROMs to enable the option, but it couldnt boot them so they remained grayed
All good now
Still need to patch my own, these ones I downloaded from archive are busted
Ugh
Patreon is stupid, how do I search through this crap for your patches
Star Fox not on here.. did you not dot hat one?
OK there are three of them
This one is broken, the other 2 work
Which is the only FASTROM one
... applied the patch manually to Yoshi's Island, no boot
Did you apply it to rev 0?
Rev 1
Thatās why
I.. dont have Rev 0. searches
Okie dokie, there it goes.
Now about that Starfox FastROM patch
I donāt have a vanilla starfox with just fastrom released
Only the 21mhz and fastrom
Itās on rhdn
K
I can make you a fastrom 10mhz if you want
Nah, Ill go get the patch
Itās better anyway
What Rev of Star Fox gets patched
1.2
Rev 2
I hope youāre charging him customer support fees

Might want to delete that archive.org link out of the sheet
Yeah
BTW @ashen current - I saw this post (as I happen to be Valkyrie in RomHacking)
Googled on what you meant and it's something to do with more thorough SNES rom disassembly?
Well basically right now to disassemble a game, I have to play through it all, executing all of the potential code the game can run while diztinguish logs it and marks all the data as opcodes, uncovering all of the bank jumping codes
If bizhawk had a hookup, I could use existing TAS runs as sources for the data
Sadly it doesnāt seem like itās gonna happen
Bizhawk dev gave up
Diztinguish dev is rarely on
So Iām stuck running the games or waiting for volunteers
Yes usually
Now for some games, they are already IN the right banks, fastrom is just turned off, for those, usually only a small patch is needed, and many of those DO work on multiple regions because the core initialization codes are usually in the same rom location
So you can usually tell by the patch size whether it was a decomp or an easy mod
Easy for me that is hehe
for now I do say, if anyone goes through this list and sees a slowrom game that they'd love to see converted, lmk if you are up for running the game! Looking for 100% runs, cheats are allowed if you document what you use.
USA
Game Name,File Name,Region,FastROM Completed,Enhancement Chips,Notes,Notes (cont.)
ABC Monday Night Football,ABC Monday Night Football (USA),USA,008000
ActRaiser,ActRaiser (USA),USA,ā
,008000
Addams Family, The - Pugsley's Scavenger Hunt,Addams Family, The - Pugsley's Scavenger Hunt (USA),USA...
also, dont just "run" the game
communicate first, there's a special emulator you have to use.
or you can go one step further and directly capture the data to diztinguish, so you can do things like rewind while capturing data
anyway, lmk!
š¦
I would be all up for it but my current laptop itās on its last leg ..
Soon .. but not yet .. gotta buy a new one first ..
do your fastrom hacks work with MSU-1 or would you have to specifically make with the MSU-1 hack in mind?
Super Double dragon would be cool but I'd prefer Return of Double Dragon the japanese version which is better than the US version. i ask about msu-1 coz i play a msu-1 version that fixes the soundtrack
I think the msu1 guys have had to fix a bunch of theirs for fastroms so probably not, but I do see them doing a lot of patches for my fastroms so if you ask Iām sure they would make a fix
Cool .still if you got around to doing double dragon do the Japanese version.
Itās already done lol
Oh I didn't see that
Yeah return of double dragon (j)

I personally like it combined with the āunstableā fps unlocker patch
Check my pinned tweet for the master list
/kandowontu
And click alphabetical tab
I'm not any pins is it for this channel or something else?
can someone pin this? š
damn shouldve picked the eggplant
whelp
sorry @vast oak I did get doom fastrom working-ish...however
the entire running code of the game runs ENTIRELY in ram
and ram is already the same speed as fastrom
so just not worth it.
The state I had it in had a corrupt developer logo during boot and it crashed when you paused it, but it was enough to test it out
And I'm 100% confident fastrom would make 0% difference.
Thanks for looking into it! You are awesome!
š
Just curious have you found any other such games where it's not fastrom already but would make 0 difference?
not that run completely in ram like that, no
well actually
hang on, there was one...
ah no that was just a pain in the ass because it wrote jump code to ram
yeah this is the first one that runs totally in ram
there may be other fastrom mods that have 0% performance increase due to great developer practices
I just don't know
this is the only one I can say for 100% certainty
@ashen current feel bad for wasting your time, can I make it up somehow?
oh its no waste of time, I would have gotten to it eventually anyway
don't sweat it bro š
There were a lot of crafty devs back then that probably squeezed every bit they could out of slowrom.
i always forget Doom is a super fx 2 game...its not a title that comes up often in the super fx conversation
we always think of starfox and stuff like that
Yeah that and yoshis island are often forgotten
On my discord, Starfox EX v1.05.1 has been released. Now, almost all options that you set, including ship and crosshair types, will save! No more having to set your personal default options every time!
Come visit to grab it and enjoy!
only took me like 5 hours of dicking around
finished the snes mini compatibility list
By Date
kandowontu FASTROM patch list,Follow on twitter: @kandowontu,Thank you for enjoying!!
TITLE,LINK,DATE,CONSOLE,CANOE,MISTER,NOTES,MISTER
(all are (U) unless marked),ALL PATCHES ARE FREE - NO PAYWALLS,VERIFIED,VERIFIED,VERIFIED,EXTRA SPECIAL THANK YOU to all of my Patrons,CHEATS CONVERTED
...
This is awesome! ā¤ļø Is there a way to grab all these n one goi or must it be done one at a time?
Im working on making my collection 100% complete first
Then maybe Iāll share it š
Another day or 2
Started today
oh awesome! I'll grab my faves for now then. Thanks so much for posting!

MET Guitar playthrough packs for infidelity's MM2 and MM4 MSU-1
I like it when it runs NES games with CD audio ~
technically its a snes game at that point
Well, if we're talking Nested it gets murky
eyy
@ashen current do you know if your fastrom patch for super mario all stars works with any of the other improvement patches out there? like the one that fixes how mario breaks blocks in the original SMB and the lost levels.
Iāve heard some do some donāt
that has pretty much been my definitive super mario all-stars patch..it fixes all the small issues it has
Give it a shot, only one way to find out
Never noticed yoshiās orange arms
honestly me neither until it was pointed out then you cant unsee it..lol
the one that actually bothered me before anyone saying anything is how in SMB and TLL mario keeps his momentum when breaking bricks in the originals he stopped immediately.
it was more of a recoil than just continuing up through the bricks
any idea what's I've gotten wrong here?
shoot on guncon 1 results in a jump
guncon 2 only fires with the trigger
So I'm gonna assume the Metroid project nested msu-1 hack doesn't work on mister?
Well, it will run with the 128kb sram hack just very very badly
Badly enough I donāt want to distribute it
Like if you really want to play it I can whip one up for you lol, but it runs like hot ass
No thanks..Not really into hot ass unless it's attached to a woman .lol
Another F-Zero remix! This time it's Mute City!
This is just a fan tribute, I don't own the original composition.
Original soundtrack by Yumiko Kanki and Naoto Ishida.
F-Zero is property of Nintendo.
Check out my other social medias!
https://twitter.com/Dominic_Ninmark
https://soundcloud.com/dominicninmark
https://www.instagram.com/dom.powerf...
Once again looking for people who want to see games converted, all you have to do is play the game (you can even use cheats as long as you lmk what you use)
using a special emulator and recording a video
ez pz! and it makes converting games that much easier!
Currently looking for someone who wants to run E.V.O.
but there's swaths of games that need to be ran!
I would be all over this but my damn pc is ass!
xD
And I do not have any capture equipment
you don' tneed capture equipment
you just need to be able to run bsnes
it records your keystrokes and timings and state of the system as a "movie"
its not like an avi/mp4
Ohh I could run bsnes for like 15 before the thing overheats and shuts off
Heās trying to steal your CC info
oh be quiet doom guy
Thatās exactly what I do when Iām downloading stuff for my mister
It works
it might just need a fan cleanout and some heat sync compound
Itāll run for a solid hour just downloading and transferring shizz
Fan is long dead friend.. only reason I havenāt upgraded is because Iām a primarily a console gamer .. plus my job doesnāt require me to have a pc
whats amazing about taking apart a laptop is you always end up with more screws than you started with
its a self duplication glitch
Glitch in the matrix
xD
Street fighter VI open beta this weekend , canāt wait
Itās cross platform check it out kando b
I'm sure S-DD1 can handle that- no problem
Should have pocky and rocky 2 converted tonight
Yay!
hehe
Someone finally made a good Sonic game
yass
In all seriousness that looks really cool and adorable
does the mister have a way to clean up the snes audio like the super nt does? trying to figure out if i should play ff6 on mister for the shadowmasks or super nt for the audio
There's a filter in the audio filter settings specifically for the SNES. I'm not sure how it compares to the Super NT.
cool ill play around with it. at default it has that original console muffle
Original console muffle ⦠hmmmm just how I like it
I will admit that the super nt has superb sound
Iāll muffle you in your sleep
kando be thirsty
Never did figure out exactly what this was for
I think maybe Famiclone controller to SNES, who knows
looks like a sega controller converter
This Japan-exclusive has a catchy and jazzy soundtrack from the acclaimed Hirokazu "Hip" Tanaka, of Metroid and EarthBound fame.
In this collection of mini games, the player controls Woodstock and Snoopy so they can gather everyone for a concert.
Developer(s): Pax Softnica, Nintendo R&D1
Platform: Super Famicom
Composer(s): Hirokazu Tanaka, M...
when stable update :3
Whenever your arrogant developer gods feel like it
"Muhahah look them scurry for our game. Shall we push the release date back a month? Yes we shall" maniacal laugh
I feel like when you dial in great settings on MiSTer you will definitely want to play it that way.
https://youtu.be/bC9-RcinVvs
Use 1080p quality only! Uses heavy filtering- boost TV brightness ~20%! Noise in title sequence and Mode7 is from YouTube's re-encoding, and not present in original video. The 35th anniversary of the series is today, and I'd like to show FF6 as close to original presentation as possible. First priority for filter balance was given to Ama...
I only wish I would have recorded this a month later after figuring out to capture 1440p from MiSTer. It looks so much worse in 1080p, especially the title scroller and mode 7 sections. Oh wait I uploaded this to twitch also and it helps tremendously there:
https://www.twitch.tv/videos/1705543814
blows me away that Twitch does 1080p so much better than yt
https://youtu.be/_B7zDoJYDW4?t=141 i dunno i think the super nt still sounds better comparing these videos. the stereo imaging and bass is better but it might just be the uploads
Pics available here:
Cart Label Front: https://imgur.com/4ktep7m
Cart Label Back: https://imgur.com/dKk1QHY
Cart Label Spine: https://imgur.com/ALQkdBV
PCB Front: https://imgur.com/5GB0k34
PCB Back: https://imgur.com/dayZXms
listen to the wind, it sounds off when panning compared to the super nt
mister sounds a little cleaner which might be making it wider than the super nt. it's probably my fault for buying nice audio stuff. i hear everything!
MiSTer sounds better to me having used both, especially when comparing to an actual SNES used on the same CRT. Plus with the audio filters thereās so much more to tweak if you want.
Comparing YouTube uploads is inaccurate as you have no clue what the capture hardware, filters, or other external influences might have on the different videos. And as noted YouTube compression just sucks.
^
š¦
Itās a meee
Average ebay SNES game purchase
Either that, or a crappy repro not resembling the photo

LOL, no one deserves that but if youāre dropping big bucks on an expensive game and donāt open or test it before purchasing, ya get no sympathy from me
Picasso would be proud
For reasons to keep things sane, I split the #Satellaview dump batch release into parts. Here's the first part with quite a few dumps:
https://t.co/F0hchbymh0
More Satellaview is always appreciated
more previously lost roms?
I'm not a fan of satellaview stuff
everything is so complex
and most games you'll be lucky if you can even play them
Still, preserving what we can is good. But yeah, it's mostly just novelty at this point
I'm always more impressed by it as a concept than I am by the games, as games.
The playability hacks for the Zelda 1 port are neat though
Who wouldnt want Zelda 1 on SNES?
At this point the BSX version is pretty much hacked into a complete port
The timers were removed
Do your research plebber
I will bet money punch out is next
Iāve been planting the seed for quite a while
Phrasing
I've never actually gotten around to playing any of the satellaview zeldas, I really need to do that sometime
Wagyan Paradise Soundtrack
Composers: Yoshinori Kawamoto & Eriko Imuro
Console: SNES
Release Date: December 16, 1994
That's a nice track. I'll make a note to try this one at some point.
š¶
that was genius marketing
sure was
cursed
IDK, as a kid I definitely thought it has something to do with an old man
Yeah as a kid I never wanted to rent it because why would you. Shits weird.
Earthbound had scratch and sniff ads
Then I rented Final Fantasy 6 and returned it after finding out it has magic and elves. Shits for nerds.
Earthbound is modern day and cool. Wow you can use a bat and eat burgers?
mesen at max speed :p
Hey @ashen current
Tell them about what you've been testing for SNES
Zeld port
Nice
No MSU-1 support yet
Garbage
lmao
I have to grind 60 rupees to get red potion to take down death mountain
gonna do that later
almost done with first quest tho
Imagine playing Zelda 1 for the first time in 2023
You're not 39
I had it, just never beat it
Nah
You're just some dumb snes kid, playing at being older
get back in your box
š
š¤£
Zelda 1 was one of those games I played with an older family member who showed me all the secrets and where to go. I really enjoyed that. Still felt really new and exciting to me in 2004/2005.
Itās prettt neat how many secrets they shoved in there
Do you like Zelda 1 now?
Yes
+3000 Exp, +150 rep bat faction
XD
There should be several existing pcm packs for MSU-1 for him to use
Does the snes core fully support the superfx chip?
Thank you.
And the unstable core supports fastrom superfx
I've never tried BSX hacks on it, I wonder if its supported
If only Ken Kutaragi could see into the future and see the SNES core in action, he would pay for his words and deeds and apologize to Miyamoto-sama daimyo for his insolence
seems to be a common issue where you end up stuck on this screen
even with thr patched bios that's floating round out there
I think that happened to me maybe once or twice, but restarting quickly fixed it.
thx, just gave it another go without luck
someone mentioned in a yt comment that it might have been the DB9 cores
whelp, fired up my second mister with the standard core and nothing else different. worked first time
might have to file a bug report
don't know how tho
Hangs during first dialog screens. Se cuelga durante una de las primeras ventanas de diƔlogo.
unaddressed issue from 2 years ago
does project NESTED for the NES conversion to SNES remove flickering in games? I'd love to see a flickerless Super Dodgeball. still a game I like to play every year or so
@rocky basalt just turn on the 16 sprites per scanline setting on the nes core. no more flicker
it might be called something else on mister. i usually use my nt mini
no NESTED usually adds flickering
Just for the record, with MiSTer SNES core Nested conversions only work with the 256kb SRAM requirement tweaked to be 128kb which can cause performance issues. There aren't enough blocks left to implement 256kb.
Since the Nested project is no longer being developed the amount of further Nested MSU-1 hacks is probably going to be small of anything.
Well throwing my MiSTer in the garbage. Super Mario RPG on Switch.

it works on most games, but not games like Super Dodgeball. no emulator can kill the flicker in that
it would probably require a rom hack
For the record
I am vehemently against Super Mario RPG remake.
@NintendoAmerica This is what you chose? Out of your whole beautiful SNES collection, you chose a game that did not need a remake?
You're forgetting something
The entire new soundtrack can be used in MSU-1 for the original
š¤Æ
Monty Python's Life of Brian - Always Look on the Bright Side of Life.
"Life's a Piece of Shit, When You Look at It."
classic happy brit
whistles
@ashen current explaining to Nintendo why they shouldnāt remake Mario RPG:
@ashen current finding out the Mario rpg remake is already fastrom enabled:
š¤£
lol sorry, I couldnāt resist
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One reason that speaks for a remake, Mario RPG never came out in Europe, so for some people it will be the firsts time they hear about the game even existing
It actually did on the Wii and Wii U Virtual Console, and the SNES Mini
i knew someone would mention that, but we have many kids in Europe that dont speak perfect english yet, i remember a friend of mine imported the Game back then from USA and we didnt finish it because of the Language barrier. The New game seems to will be localized for more than just English and Japanese. Im not saying the old game is not very good still but from a financial perspective its the best move because so many people in the World didnt play it yet
And i do feel while some or maybe most here would prefer the old gfx . Some (myself included) would love the new ones as well, if nothing else it is an additional option.
I submitted an issue report on GitHub for some odd 7th saga slowdown I have been seeing in the overworld since streaming the game this week. Itās odd, only happens on the overworld, never in battles. Curious if anyone else has seen this.
Continuing the convo, yeah, fastrom on superfx games as a whole seems to only get 1% speed boost
Actually a little less
But over time it does add up
I just donāt think itās physically noticeable on a short term basis
Now fastrom on nonsuperfx can get up to 33% but on average itās around 10% depending on the game
The superfx 21mhz boost is what makes the biggest difference though
Itās the only superfx game in the whole lineup to use the clock divider for 10mhz. Dylan Cuthbert said they enjoyed it in-house at 21mhz but for players to not get frustrated they based it on 10.7mhz
I guess for game flow and music
There is a standalone 21mhz and 21mhz fastrom patch for vanilla too if youāre interested on rhdn š
Anyway, enjoy s4g!
Lmk if you have any questions š I highly recommend reading the manual
Secret stuff in there
I definitely will! It should be tomorrow, just updated the schedule on my discord
Sweeeeet š
Hey, has anybody finished Earthbound on MiSTer? Im like half way through the game and remember the anti piracy the game has in the final boss, is that in MiSTer?
So something pretty cool, there's a superfx tester on the github issues page
without turbo on, it seems 10mhz gets 267 (ms?) at 10mhz fpr a plot #0 command
21mhz gets 135
with SuperFX Turbo on, both 10mhz and 21mhz get 134
pretty neat to see the differences
I wonder if I could convert this to fastrom
wait a goddamn second
it was already fastrom
ah its all running in ram
classic superfx jank
anyway, in summary, turbo SuperFX is always at 21.7mhz, if not slightly faster (I'm thinking 21.8mhz)
Nice text wall
ty
You got it cupcake
Is this discrepancy something that matters? Can a difference in clock speeds like that cause SA-1 games to run noticeably faster or slower? https://github.com/MiSTer-devel/SNES_MiSTer/issues/350
Is there anyway that save states exist for SNES core?
Currently save states are not implemented in the core. Also I don't think that anyone is planning to work on that
You would basically have to rebuild the core to add save states that's assuming there is enough room to add it now.
worst case they can split the core for only mappers that support save states
according to FPGAZumSpass (who did the NES saveststes), it helps if the core can fully pause (i.e. freeze state). so maybe that can be added first
Going through multiple levels of dkc to get to a savepoint was tough. GBA version let's you save after every level
And in dkc2 you have to earn your right to save
DK Land requires you to get the KONG letters in a level to save.
the DKC difficulty is more than okay though imo. it was actually a challenge then to get to the next save point
it reminds me of how they made the modern crash trilogy easier by letting you save wherever. crash 1 was the same way on console
Yeah that's another one where it's like I can play the og on mister or play nsane trilogy
Kinda the same with the announced Super Mario rpg for switch
DKC2 you can cheese pretty easy though, just replay levels and collect a ton of coins, and then every new world just mad dash for the save point. Then you can just save after you beat each level
or you could fly back to an earlier world if you get to funky first
yeah for DKC2 I'd just go into a level where you get the banana coins early. go in, grab them, start + select to go back to the map screen, rinse and repeat
Yeah that makes sense
you can get like 6 lives on the first level if you know where to go. play that a couple times and you're good to go
you plebs might as well enter a cornfield to look for the golden straw. ever heard of savestates? "yes but i want to jump on the spiky turtle 400 times like i did when i was a kid." you want me to bring you some milk and cookies to go with your strats??
bah savestates are overrated
I only use them on games where saves don't exist and save on the password screens
Problem is that a lot of SNES games donāt have eeprom saves
Obviously the most popular ones do though
so much anti-save-state-e-peen flexing
snes games are so easy that you dont need them š
someone ban this dude
you gotta turn off the sandevistan when playing the snes
You can always take a snapshot of the password screen on your phone.
That's what I do
So why exactly doesn't the snes core have savestates? Was it one of the first cores or is it something about the architecture of the snes that prevents it?
Save states are difficult to shoehorn into an existing core. They're far easier to implement when the core has been developed from the ground up with save states in mind. Additionally, because of all the special chips that SNES games used, the emulation of those (plus MSU-1!) has made the SNES core use almost 100% of the available space on the FPGA
So pretty much a non starter there unless someone rewrites a new SNES core
I want to say the AO486 (PC) core and SNES core are two of the top cores that use the most space on the FPGA
So the snes core technically has all available extra chips at all times?
Yeah I think there is one that it doesn't support, it's a single japanese game that uses it, if I remember right
Does anyone know why exactly the SNES core takes up the entire FPGA with no blocks left?
because of what I just said
I see that but
it has 1. The SNES processors, 2. Multiple special chps, 3. MSU-1 "processor"
PSX is pretty full I want to say close to 90% but it doesn't have extra chips to emulate
also it was built from the ground up with save states in mind
I don't know a lot about the NES core development @onyx tulip can probably answer that one
The expansion audio in many NES chips would take up a bunch of room Id guess?
I dunno
VRC7 was big enough to where it doesnt work on analog pocket NES core
I don't know how mappers are implemented, if they're difficult or if they take up a lot of space
I'd assume the NES processors don't take up as much space at least, one would guess that later/more powerful processors take up more lol
heck if I know, Im just asking questions to learn stuff hopefully
yep, and I am not an expert but it's come up before and I'm passing on what I've heard
nes has space left but it's timings are kind of tight
Space enough for Mapper 99?
All I can think of to save space would be detecting which chips are actually used in a rom and then dropping the rest and use that space for savestates. But I'm just a layperson.
I don't think it works that way
you cant "drop" code in runtime
all fpga code is executing at all times even if not in use
"executing"

SNES core doesnāt have savestates because we expected better of you
SNES core doesnt have save states because you need to git gud
huehuehue
I don't actuallee need savestates because I'm bad at the games, I need them because the games are cheating 
Content tourism 
lol thatās fair. Some old games donāt respect your time either due to tech limitations or being evil.
the jurassic park limited run re-release will probably have it and thus become the ultimate version. can we allow that to happen?
LOL
@ashen current stunt race fx reference in super Mario rpg yet no star Fox reference
boots up Stunt Race FX

@ashen current @vast oak
I didnāt know you could improve a masterpiece, incredible
I enjoyed playing throught Dragon View, was kinda impressed with the 3D overworld map.
Is there any other games similar to it?
That is not Drakkhen I guess. I didn't like or understand the battle system of that game.
Itās ok, no one does. Dragon View is definitely the way to go.
PC Engine needs save states because of absurdly bad password systems... for SNES at least battery save was more commonš
Shego does. Oh wait, got my lines crossed. That's Dr. Drakken, not the game Drakken.


Stunt Race FX MSU-1 when?
Help me understand this meme, and why I should feel bad about being a cat saying something
What unstable core?
#unstable-nightlies message
Interesting what does that do? Toggle it for all games?
If thereās a superfx game loaded, a new option opens up in the hardware menu for superfx fastrom
Enables proper support of superfx fastrom
Does the rom need patched still?
Fastrom patch? Yes
Yeah starfox, yoshis island fastrom didnāt work
And starfox ex fastrom of course
Oh dang, that's almost 3 months. Was there issues with it then?
No, no issues, he probably forgot
What about stunt race fx
ā¹ļø
š¤£
Lack of save states on SNES makes mister a hard sell for some people. Like my brother
Have seen that as well
It's true
Itās a large endeavor for 1 feature, so itās understandable that no one has worked on it really.
I both understand people's desires for it and judge them for needing it to play an old game at all 
Lmao agreed
I use them for practice for games I speedrun but casual play through I donāt use. And the only snes game I speedrun has a practice hack with save states built in.
I use them mostly for games that don't have saves
Sometimes to practice an area but that's rare
I use them when I'm bad at video games.
Dude sounds like a wuss
No offense
I literally Scoff at the idea
I think the idea is āmy emulator on my PC has it, why doesnāt MiSTer?ā so itās less of a requirement for enjoying it but rather a feature comparison. Even the SNES Mini has save states.
āGet a Raspberry Piā - Sorgelig
@royal atlas One of the ideas behind MiSTer is that it prioritizes authenticity and accuracy first and foremost. So things like save states arenāt considered top level features to implement when recreating the hardware in the FPGA.
Understandably itās a very important accessibility option, especially for those of us who lack time and/or skill. But at least the core part of the experience; i.e. having an accurate Super Nintendo with minimal to no lag does produce the overall better playing experience.
Maybe that might explain it better for your brother?
Either way the MiSTer isnāt for everyone. For some, even the SNES Mini is āgood enoughā and thatās wonderful. I was certainly in that camp when it released. Not everyone needs a MiSTer but itās an amazing project that helps a lot of us rediscover how much fun classic games can be in the most authentic and performant way possible on modern and classic TVs.
The SNES mini is pretty great for what it is, and the input delay isnāt half bad either. https://youtu.be/-eryfUOLpSA
Some Slo-Mo of SNES Classic input lag running on a 1ms monitor. Seems a lot better than I initially thought.
Heās performing short charges there.
you're welcome
Awesome
Okay I was wondering why the unstable build wasn't promoted yet.
probably just slipped his mind, he's only human
allegedly
Iāve seen no evidence for or against it either way
Well the fact that he responded says to me he probably just has been busy focusing on other things. Now that I confirmed a few things for him and got his attention, I'm sure he'll push something soon š
I meant he's allegedly human
Does 60fps Starfox EX work on MiSTer yet?
itās a shame stunt race fx never got a sequel
Blame Giles Goddard
Also congrats on mod Robby!
I heard @radiant stump was talking mad shit
Just sayin
Fucking right
Stunt Race FX EX when
Gettem
looks like the Xeno Crisis port to SNES is using a custom chip:
https://twitter.com/BitmapBureau/status/1684963318832754689?s=20
@JustinGibbins Co-processor on the cart helping pushing the SNES's DMA and VRAM usage to the max - a modern take on enhancement chips. :)
Makes it unlikely that it will run on MiSTer or emulators unfortunately. Plenty of ways to play Xeno Crisis already though
Yeah true
I missed that part, huh, well I guess I'm glad I pre-ordered then. That means they probably won't be selling the rom and if they don't do multiple batches, it'll just be gone.
Sad to say the nested developer is done developing
There wonāt be any mmc5 support
well, congrats to them for what they did manage to develop. Super impressive stuff
Agreed, amazing project
I love it when I'm right. š
Hi! Would you like to support the channel via PayPal? https://www.paypal.com/paypalme/wigglersmw
Super Mario World: 30th Anniversary Edition v2 | Super Mario World ROM Hack (SNES/Super Nintendo) | ć¹ć¼ćć¼ććŖćŖćÆć¼ć«ć
Creator(s): LadiesMan217
Released: 2021
Compatible with an accurate emulator? Yes.
DL: https://www.smwcentral.net/?p=viewthread&t=11858...
Looks cool. They had the good taste not to add in the obnoxious voice samples from the GBA ports
My Patreon profile has been temporarily deactivated, thank you for your support! Support me on Patreon! āŗhttps://www.patreon.com/metpoland
T-shirts, mugs and other merch: āŗhttps://met-store-3.creator-spring.com BANDCAMP: āŗhttps://krzysztofslowikowski.bandcamp.com
SPOTIFY: āŗhttps://spoti.fi/3lseSWa
APPLE MUSIC: āŗhttps://apple.co/30Lupsf
DEEZER: ...
Probably will be a pcm pack for Ducktales MSU-1 after it releases.. sooner or later.
I just wanna have the actual intro song from the cartoon on the title screen.
Pretty simple ask, once the MSU-1 version is released.
Yeah

SUPER NINTENDO VERSION OF MEGA MAN X3.
No savestates, tool-assists or cheats used in this run. It's played with a USB SNES controller on the Snes9X v1.55 with MSU-1 support. This is NOT a speedrun!
Now the X 100% playthrough comes with FMV clips with some help of Zer0. For instance, the run requires backtracking for Screw Masaider (Tunnel Rhin...
I've never really played much of x3
What do you mean you don't like it when Toad takes a massive shit every time he picks up something.
ikr what a pleb. best part of the game
give him a break, it's tough to pull massive veggies out of the ground when you're a chain smoker
I've already edited the tracks. Just need the track listing once it's released and then I can adjust the volume. Should be out the same day
Well, isn't that lovely.
Thank you very much indeed.
Anyone have both the 8bitdo sn30 pro and the NSO SNES controller? If so any preference between the two? I have the 8bitdo one for SNES gaming and I'm not sure if it's worth picking up Nintendo's controller
I don't have the sn30 pro, I have the older one before they added the analog sticks, but I have to say the build quality on the NSO snes controller (more specifically I have a super famicom one) is amazing. I definitely prefer it. I guess the choice comes down to if you want those analog sticks.
NSO SNES controller is pretty much an exact match for the real thing, the dpad is as good as you could ask for, but itās one of the few controllers Iāve tried where the latency was actually perceptibly bad
the latency of those is like 30ms
it's tragic because I love them
they are so well built
huh, never bothered me too much from the last few months of using it. I could still play DKC and Megaman pretty easily. That is pretty high though, I can see that being an issue for a lot of people
Yeah, Iām normally not too bothered by these things, like Iām happily using the M30 wirelessly at 10ms, but it was legitimately feeling like playing in a thick soup with the NSO pad
Pretty much just motivated me to go ahead and assemble a SNES Daemonbite instead, which is what I would recommend
Or the triple adaptor if you want to use Mega Drive and/or NES controllers also
Was the noticeable lag wired or with Bluetooth? I'm the kind of weirdo that, even with the option of using a wireless controller with mister, I prefer wired anyways š¤·āāļø
Really? Well damn, wasn't expecting that š
yeah Nintendo Switch controllers are not so great in the input latency department, unfortunately
and there is something super messed up about how the system was designed to poll USB devices
Do main line OEM manufacturers even care about input lag? That's sad
Sony seems to care, the DualSense is top notch in the input lag department
xbone is also the best wireless controller for input lag (or at least it was)
according to misteraddons' excellent spreadsheet, they're pretty neck and neck wireless, but wired the DS beats the pants off xbone
oh wow that is pretty impressive
I mean beats the pants off by a few ms and both scores are low
Yeah Iād be happy using either
Both beat the pant of Nintendo at least, not that itās very difficult to do so
Nintendo number one!
I am using two 8bitdoo USB receiver for my dual shock 4 and dual sense. Has anyone some numbers for thoose.
Not sure if anyone runs controllers off the 8bitdo receiver
For testing
It would be a lot of work to do that in addition to BT
Fastrom for superfx core update has be released
update all not grabbing it yet
but fuck yeah!!!!!!!
mission finally complete
the reason I even got the mister
it is done.
Soon

The update script should be able to pull it now
Stunt Race EX wen

@ashen current my favorite was your reply to @late fiber where you were deadpan and eating popcorn or some shit, I lost it at that vid
10/10
š¤£
Did you need something
wait you do stuff?
nah not really, good morning though. I hope you have a nice day.
@coarse elm delivers!! 
Mmhm.
Stunt race X
remember that time sorg pushed a new snes update for support for 3 romhacks?
pepperidge farms remembers.
So, what is fastrom?
The SNES had two rom chips that were allowed for the snes cartridge. Slowrom and fastrom. Slowrom chips had had higher latency and the SNESās bus speed needed to be slower (2.68MHz) to not have read errors. Why would a dev want to use slowrom? They were cheaper. The fastrom chips had low enough latency that the SNESās bus could be run at the same speed as the CPU, 3.58MHz. With a faster rom chip a game has less time waiting for rom data to be loaded and there for less slowdown compared to the same game running on a slowrom.
@ashen current has created a bunch of rom hacks converting slowrom games to fastrom games so that they have less slowdown. It is amazing to have all these games with better performance/ less slowdown.
Sounds good, is there a repository for all those hacks?
Here is a database with links to patches.
https://docs.google.com/spreadsheets/d/1gUB4N0-tM7Ln-9ZMwkp_T7bwb4tDAMI6ciioYMxXzSk/htmlview#gid=0
There is also an archive on the internet named āNintendo - Super Famicom - Speed Hacksā but some of those are out of date (bug fixes, etc)
Thanks!
Is it the SNES core that is updated or is there a separate one specifically for superfx games
The SNES core updated. The core includes the Super FX chip (and several other special chips)
I know that wasn't sure it was something like the super gameboy core that needed extra FPGA space
Yeah the Super Gameboy is its own core. The SNES side of the SGB core has all special chips removed except MSU-1.
Aren't SA-1 patches still preferred?
Yes, a SA-1 hack will have less slowdown than a fastrom hack
I think these are all the SA-1 enhanced hacks:
Contra III v1.2
Gradius III v1.7
Super R-Type v1.2
Race Drivin' v1.1
https://github.com/VitorVilela7/SA1-Root/releases/tag/v1.8
Super Mario World
https://github.com/VitorVilela7/SMW-SA1-Pack/releases/tag/v1.40
Megaman X
https://www.romhacking.net/hacks/5145/
SMW SA-1 is more of an enabler for more ambitious rom hacks than anything else
The base game really doesnāt need it
Does it need it? No. Does it have slow down in places? Yes. So why not play that version?
I recently played throught he SA-1 version of SMW and I honestly couldn't tell the difference. I know of a few places that it improves speed and gameplay but it didn't blow my mind
The only thing I've noticed are the scene wipes when you beat a level are faster.
the weird light that follows you in Bowser's castle is smoother
I guess Iām just a weird person who finds the occasional spot of slowdown in my retro games charming and fun, and more than a bit nostalgic, so unless a game is totally ruined by it (ie games like Super R-Type or Metal Slug 2) then it doesnāt bother me at all
And in fact I prefer it that way - some of the improvements in that MMX SA-1 hack sound awesome too, but then I was thinking Armadillo stage wouldnāt be quite the same if the cart ride didnāt slow to a crawl at the end š
Itās the same reason Iām not too into MSU-1 hacks - sure itās really cool that it exists, but Iād often rather play the games the way they originally were
we grew up with it so subconsciously we associate slowdown with āthis game is really pushing the systemā
and sometimes it was to the playerās benefit as it gives you a bit of wiggle room to figure out what to do next
Fun fact: The SNES port of Out of This World / Another World copies its inner rendering loop to on-chip 5A22 registers so that it can execute at FastROM timings. Allegedly the programmer had asked for either FastROM or a tiny FastROM-speed SRAM chip on the cartridge, but was refused.
Starfox is the property of Nintendo.
Hey guys, I'm back with another VGM cover. I apologize for the 2 month absence. I was busy with real life stuff so I had to postpone my YouTube covers. With that out the way, here is a Metal cover I was I able to work on during that period. It is of the Corneria theme, from the first Starfox game on the SNES...
niiicccceeeee 
90s orchestral hits were the best
The whole game is actually fastrom...most games that were denied fastrom chips shut off the flag but not ootw
so as soon as it hit emulation it was faster
In a time when nintendo was competing with genesis, having these slowdowns was sloppy. In retrospect it shows how smooth the games could have been, and some people enjoy games more without slowdowns
its a personal preference thing at this point in time
but in retrospect nintendo should have not placed the burdon on developers to shell out for the faster rom
they should have been owning genesis
most people have been playign with fastrom already and not knowing it (cpu overclock in any emulator or mister emulates something close to this or better)
It made sense from Nintendoās perspective. They owned the market in Japan and expected the same in the US after the NES. So why would they take a hit on manufacturing?
I mean I agree
no other console did something like this
Also no other console had the technological insight to allow for added performance via carts, at Nintendoās scale
nintendo put so much money into their "quality" badge
I can tell you after decompiling 100+ games, the nintendo quality badge did fuckall
I know someone is going to correct me on that one lol
I mean thats true
it just meant they were legally licensed and wouldnāt burn your system down
then again who could forget sonic + knuckles
Im not arguing your point honestly. Like I completely agree. Consumers got the short end due to profits.
but I get why it was that way
yeah we suck, stupid consumers

I can just see the last minute scrambles
"guys, the publishers said no fastrom."
"FUCK!" flips one bit off
"I guess add some delay to that problem spot Jim."
The people: "ThAtS hOw ThE dEvElOpErS eNvIsIoNeD tHe GaMePlAy!"
literally true story
Anyone who lived through the NES era knows the nintendo seal of quality meant jack shit. All it really did was keep custer's revenge NES off the shelves and make them a bunch of licensing fees.
Is this what you tell yourself at night after you ruin the intended gameplay vision of a game with your fastrom patches?
If you can't handle Gradius 3 SA-1 that's a skill issue.
lolol it most certainly is with me
While I cuddle my teddy
meanwhile in Japan, your face is on the dart wall of some angry 70 year oldās house for ruining his vision
š¤£
Honestly, I donāt get why people get their noses in otherās business about how they play their games. Want to do fastrom, MSU1, balance patch? Who cares! Theyāre playing the game and thatās all that matters.
Some people like slowdown and some people donāt. Itās not your business to tell someone how to enjoy a game. Let them fastrom patch it, slap an orchestrated soundtrack, or make the game easier for themselves.
Theyāre not stopping you from enjoying the game how you want to play so maybe just keep your opinions to yourself.
Ok my rant is over.
It's not anyone's business to tell others how to play but I'll stiff scoff them
Agree to the above. And even though i loved sa1 gradius 3. You could indeed argue that this was (partly at least) similar to the arcade version which does have slowdown as well! Shmupjunkie mentioned this in one of his vids (could be āall konami shmups but not 100% sure) And with the cave shmups versions without slowdown are def ranked as less accurate and therefore not the ones recommended to play!
Gradius 3 SNES has a lot of nostalgia value to people but.. there's an excellent arcade port on PS2 running at 240p with all the content, nothing cut. Yes, it's hard.. but its better
Because people gotta bitch about something
It basically meant that the game could be completed from start to finish, not that the game was necessarily good.
Nintendo Lotcheck did fuck all too, they didn't check for anything lmao
BRL $0002? sure thats fine
does the fast rom update affect all games in the core now
Oddly enough, nothing has changed in terms of cheaping out on cartridges on Nintendoās system - you might have noticed a few Switch games that could fit completely on a cartridge, if they used a larger size, but instead are released using the smallest possible cartridge and then force the user to download the rest of the game to system flash/an SD card
At least in this case it doesnāt affect the playability of the final product
yeah at least there's that...most companies are doing the whole "download the rest of the game" thing too
well, a lot are
Which means that in 15 years you won't be able to play your game.
Unless you pirate.
Worse still, some of the games on Switch are starting to just be a code in a box
Which wouldnāt annoy me so much if it werenāt for the fact that Nintendo has a totally backwards policy on family sharing, so we pretty much stick to only carts in our household
Isnt the NES extra lines just for overscan
Depends on the game. Sometimes it's just junk data, sometimes it cuts out the graphics.
š
yes, the 240 from nes is mostly garbage, and virtually all games do not expect them to be seen
on 80s tv they almost certainly would not be
on snes they decided to black out the inivisble areas as tvs got more modern, so it would be more polished
The snes core has unremovable overscan, itās the only system that shows links sword splash on the top of the screen if you shoot it at the bottom
For the loz port
Ahhh
otherwise everyone would go back to complaining about the black border
like they do on 2600
Makes sense
and psx
For me the question remains. Why did the SNES have the same effective resolution as the NES.
Oh, same reason the CPU sucked. Cost cutting.
Itās the games not the tech baybeeee
So the NES is better? Gotcha :D
lol
did you know they made a landstalker on SNES called LadyStalker? I learned that yesterday.
That is quite the unfortunate title! Oh, Japan.
Maybe its cool though I dunno about that game
Yeah I thought it was a shitty joke at first
I really liked Landstalker. Never knew of LadyStalker and never played Time Stalkers on Dreamcast! 
I will look into this, thank you.
Trolling aside I do love those MSU-1 hacks and ports on SNES š¤
Infidelity is coming out with Ducktales MSU-1 this month, and there will be 2009 remake and MET AST pcm packs on day 1 (thank you @warm trout)
I eventually want to do an MSU-1 version with my full MMX soundtrack (when I complete it) https://youtube.com/playlist?list=PLS3IsbhH7rH3ndSN-G37_jfgJTgHdqdNN
Oh that's a neat idea. Are you using higher quality samples or the originals?
Oh, says in the description
Nice. So pretty much as the composers intended, and with MSU-1 full constant channel output, with SFX not interrupting.
those are my favorite kinds of msu-1 soundtracks..not totally changing the music just take what it had and improve on it
It's a flexible format,I find it weird that people dismiss it entirely without understanding it's benefits
yeah there is alot more to msu-1 that just music...it can be used to add graphics and fmv. i like how infedelity uses it to add the selection screen between the msu-1 and original sountrack
Talented ROM hacker. His old NES stuff is still super impressive like Legend of Link.
I don't think it can be used to add graphics
I like the super mario allstars nes hack he done
the extra menu that allows you to select soundtracks isnt graphics?
Sure it can. That's what the MSU data file is for. ANything that can't fit into the ROM can be added to the MSU data file and accessed from there
Street Fighter Alpha 2 and Killer Instinct are two examples
i didnt know the street fighter alpha 2 hack had graphics changes..I never tried it coz i thought it would be the same crappy snes version with better music
Killer Instinct SNES Hack Updated 31-12-20
by alvarogold
Channel
https://youtu.be/PwuC8KnyfTY
Changelog:
31/12/2020
new "touch ground" sound from arcade
arcade perfect code, 3d Sabrewulf bats
Sabrewulf duck under sabrewulf bat projectile (like arcade)
Sabrewulf stage far left stairs, change of floor height (like arcade)
intro volume fade
Th...
What graphics are different?
It has a few extra frames of animation here and there
Exactly the intent is just 'uncompressed' versions of the music as clost to original as possible
because CRT's suck
genesis wasn't particularly better
the amount of vertical and horizontal resolution makes a pretty good amount of sense, because crt's couldn't really display a ton more effectively and it increased the amount of time you had to use the CPU for processing what is going on in your game rather than moving around graphic data
Lots of arcade games running on CRTs with higher resolutions than that. Just seems like cost cutting to me.
not a lot higher, no
some did like cps2
they had more horizontal at least
most didn't really
then again arcade machines also had integrated roms, multiple busses, and more powerful cpus, sometimes multiple, because they cost thousands of dollars
So. Cost cutting XD
cost optimising is probably a more fair term
it was as good as it needed to be on a consumer crt for good looking graphics withing the realistic cost constraint of the consumer market
Ill just use this as an example of why I ask these sorts of questions
the amount of colors has a huge impact here
as well as the amount of graphics data that can be loaded at once
nes had to repeat the same few tiles a million times working with 52 colors
much smaller roms, etc
each tile could only have 4 colors
Let me be specific. Pressure on developers to utilize more tiles, higher resolution sprites with more detail, but the same resolution as the previous console.
It affects stage design and freedom of movement in a lot of areas.
I would state it as a less egregious example of the kind of thing you would see with the Mega Man gameboy games. Use full size NES sprites on tiny resolution, and there are consequences to gameplay, stage design, enemy placement..
vertical resolution it affects nothing, because that space was unusable anyway and it was very valuable for processing
you cant add more lines to a tv
horizontal resolution they could add more.. and they had a mode to do so on SNES as well
so if the dev wanted to use the processing power for it they could
That doesnt make sense to me, but Ill take your word for it
why does it not make sense
moving data is a time consuming process. a 512x224 resolution graphic is consderably larger than a 256x224 graphic
I'd have settled for 320x240
I could see them in the arcade fine on Neo Geo.
Or are you referring to overscan, and the lack of ability on consumer TVs to adjust the image to fit a monitor for a specific cabinet?
320 vs 256, even on genesis most people opted for the more narrow resolution during gameplay for performance reasons
overscan. Most tv's wouldn't show the 5-8 lines on the top and bottom. Additionally nintendo actually did NOT draw 256 horizontal dots, but closer to 280 on both the NES and SNES. They did this on purpose and added a border to the side to make sure that the drawn image was entirely visible
the ACTUAL drawn resolution of SNES is 282x241
the area considered to be overscan is drawn as a border so all the of the drawn image is visible on the screen
Thoughts on this?
i've seen those. They are some overhyped arcade thing that only has fighting games.
very expensive
Love Neo Geo
I dont recall overscan issues being too bad on Neo Geo on CRTs with its resolution. But its also been a while.
My favorite fighting games are Twinkle Star Sprites, Windjammers, and Magical Drop III
No love for Blues Journey?
Those are the ones with Ryu and Haggar right?
IDKWYM. And as for twinkle star sprights, im not really into D&D themed fighting games.
Final Spright
"A Few Screws Loose" of Teenage Mutant Ninja Turtles: Shredder's Revenge, in the style of TMNT IV: Turtles In Time for the SNES!
8PM EST tonight. The MSU-1 potion of my DuckTales port will be released.
š
is there a public link for this video so I can share it
You can download it I guess, a shorter video is on my twitter
thanks
Great release by @infidelity_nes. Thank you Relikk from zeldix for the great AST pcm pack by MET.
Thank you!
the finally made a splash screen they were satisfied with
love to see it
Is OpenFPGA ever gonna get god damned display modes?
some devs are already working with the 1.2 os
sooo
maybe this year
why not ask that somewhere else, this isn't the right place to discuss Analogue products
hrm that wasn't even new. Why was this channel lit up

added with the name "eyes_squint"

let the caffeine kick in before reality sets in
US/NES Contra has a MSU-1 Nested hack that works decently on MiSTer with 128K SRAM set. Right now it has the Xbox Live Arcade AST, the Arcade OST, and probably tomorrow MET's AST for pcm packs.
I cant link to the Zeldix thread with the patch and pcm packs, that veers to close to copyrighted material etc. But google is your friend.
VRC2 is not supported by Nested in 1.8 so no patch for Famicom Contra is possible right now.
Star Fox EX got updated
Do tell
-Added sound indicator, "last button press" check for super high poly mode, can now properly be toggled on and off (R+A+B on title)
-Fixed debug info not appearing on pause screen
-Fixed crashes on 7-4 Air Raider boss
-Added 2 bowser heads to model test (thanks Euclidium)
-Added SRAM Menu Auto-Saving + Config Preset/Reset menu
-Moved FPS Display option to FPS menu
-Moved boost bar in 2 player mode to right side of screen, moved to left side for multitap mode
-Added updated Australia level
-Added new crash handler text
-Mouse mode now "snaps back" to center, allowing analog controls with mouse emulation
-Fixed multiplayer crashes exiting tunnel in 1-3
-Adjusted players 2-5 movement speeds
-Fixed barrel rolling for players 2-5, bomb behavior
New FPS menu added to page 2:
-PAL/NTSC toggle (you must set your region to PAL on your emulator/system after toggling)
-30fps mode fixed for hardware/emulation with no cpu overclocking needed
-50fps mode with PAL works with no cpu overclocking as well
-PAL/NTSC auto detection/setting added
-PAL/NTSC swap will properly set corresponding fps
-No Objects mode added on fps menu (for performance testing, this will break levels obviously)
-dataminers can find previews for upcomign features```
No @kando to celebrate with tho
Use fast rom hardware for MiSTer
He left of his own volition, no helping it
I thought him saying he was leaving was a joke
No, he got upset about moderation and left the server
He has his own server though if you want to talk to him
He came back for five minutes then left for good apparently
Right
I told him not to post sex pictures and he couldnt deal with it and left
What can you do. Im not in a position to critisize anyone for being grumpy about moderation though tbh
@warm trout Was kind enough to share the MET pcm pack for Contra MSU-1 with me this morning, quite excellent
Minimal glitching present with 128K SRAM on MiSTer, just on scene transitions in certain spots it seems for a split second
Reminded me of the 'Minibosses' Contra cover. Hadn't thought about them in quite a while. Now I want this done to Super Mario 2 with their cover. https://www.youtube.com/playlist?list=PL1ncC2pUjlzayVAGOe5CDwrHUGS2MqeNf
.....or more specifically MSU for GBA....
It's not the (J) version with animated trees though. Failure https://youtu.be/mRlYoADmBxI
A playthrough of Konami's 1988 run-and-gun shooter for the Nintendo Famicom, Contra.
This is the original Japanese version of Contra/Probotector that has been patched to translate all of the in-game text to English. For information on this translation and for download links for the patch, head over to
https://www.romhacking.net/translations/145...
Nested doesnt support VRC2, so it cant be done right now sadly. Too bad but maybe in the future
I was kinda hoping that Contra was gonna be among the NES conversions
Infidelity's conversions are a separate (and better) thing, hopefully he decides to do a nicer port
Right, that's what I meant.
Some day I will see my dream of Tetris NES with the Pentatonix cover of Dance of the Sugar Plum Fairy
I'd probably try it for 5 minutes and go "meh" lol
Itās me holding the Nintendo PlayStation!
Vaporware, physically in hand






