#Sega Mega Drive/CD/32X
1 messages Ā· Page 8 of 1
Yeah specially desert bus !
I used to dislike the Genesis sound chip but now I love it. Sega is a helluva drug, tell you wuhat.
Uninspired GEMS tunes gave it a bad reputation
In the right hands, the Genesis could output some killer music. Unfortunately, there are a lot of games where it was seriously mishandled which lead to its bad reputation.
But man, when you play a game where it was done right? 
Chemical Zone makes up for all of it
Chemical Plant Zone was my jam.
When I was
a young boy
my father
took me into the zone
to see some robot bugggs
Batman on the Genesis also had a killer soundtrack.
I forgot that was a sticker lmao
One of my all-time favorite Genesis soundtracks has to be Thunder Force III.
Which means it can be used without concequence!
Listen to this with headphones. Pure š„ !
https://youtu.be/A6aZsRdLbqw?si=G_QRxbQ5g4-5rOwT
Game: Batman the Video Game
Console: Sega Genesis/Mega Drive
Release Date: 1990
Composer: Naoki Kodaka
The third stage theme. Batman finds the Joker terrorizing Vicki Vale at the museum.
https://www.youtube.com/watch?v=LGo6rSyk3ks This looks great š¤©
The Sega Genesis and Mega Drive is one of the best supported classic consoles out there. And at the moment it feels like there is a new game every week. Today we are going to look at one of the most visually impressive games in development, Sword or the Apocalypse.
Chapters.
00:00 New Sega Genesis & Mega Drive Game
00:23 Letās play Sword or the...
Can“t wait for the new build!
Thank you!!
Golden Axe - 32x Edition works correctly now.
So I'm closing the issue on the tracker @woeful goblet
Thank you for open it!
So... One more green?
ROM SPEED TEST4 regressed
the background is correct on test and some tests are better and one is regressed
it seems
What's with that VDP Spr Change Midscreen
That looks slightly different if those two results are supposed to match
Dammit!
i guess 32x+CD combo not soon
Simply because there isn't enough space on the FPGA. It's why the SEGA CD and SEGA 32X are separated cores in the first place.
Maybe if someone finds a way to run the entire CD part on the ARM side, guess it is too much.
Thereās also practically no benefit for including both in one core. Itās a lot of work for minimal pay off. But I imagine on the MiSTer2ās better hardware it may be doable.
Yeah, only 6 games. Most of them FMV games. I've ran Fahrenheit 32XCD on my tower, didn't went too far.
Not saying it isnāt cool and I think fully replicating it is a great goal. But core devs work for free and in their spare time so often a value judgement like that happens and they donāt pursue it.
Gotta be realistic.
It seems like something that will only happen if on MiSTer 2 srg320 decides he wants to combine all three, which long run may (emphasis on may) be a timesaver as it would be only one core to maintain instead of 3, and the core could run the CD32x games.
But even then, there would still be the 3 separate cores on current MiSTer, so probably not even a time saver
if it is implemented but not wired up, would it still use up resources or are such things optimized away?
like having a single 32xcd project with different build targets
My understanding is everything is there and taking up resources, even if not used, like the SNES special chips on that core. Another issue if the new Megadrive core is the 1:1 implementation that is very space heavy compared with the previous core.
There's also the issue that the original Mega Drive/Genesis core is now defunct, replaced with a newer one that is designed very differently and almost certainly very incompatible with how the Sega CD and 32X cores are designed.
Would probably require a lot of effort to get those to play nice with each other.
Some of the dead connections would be pruned by fitter, but it would take up more space. Additionally both 32X and MegaCD are running highly modified f68K implementations that are not the same, so just the act of getting the Megadrive portion wired up to be used by both systems is going to expand it, before even bolting on the other system. There's also the issues of PLA saturation and DSP block utilization. As @pine crystal says, there's also the fact that the original Genesis core is archived. That used the f68K implementation that has been hacked up. The new setup uses a (controversial for a number of reasons, but neat for hardware preservation in praxis) decap process to do a more electrically accurate core. Some things ballooned, some things shrank. But overall the core itself is larger and likely far more sensitive to ripping out components since it's doing transistor level logic rather than output parity logic.
So, while someone with one of those big brains you can't get on Wish might be able to make it work, it would probably take someone with more time and knowledge than is interested in that specific task.
ic, thanks
NP. I'd love to see it happen on a newer platform.
Maybe if the planets align some day....
š„ <pshhh>
We "need" Mega LD as well for our mighty tower of power! š
Saturn FPGA Jupiter FPGA
I'm wondering if the megadrive core is compatible with the Titan Overdrive 2 demo, has anyone tried it?
Yep, all effects were glitch free as far as I saw.. I just ran it once when the new core was just released.
In fact, the old core would also run it flawlessly if I'm not mistaken
Yep
Do Lightgun Games actually work over SNAC?
I was able to play Master System games with a Light Phaser over SNAC.
SNAC is like connecting directly to the console, you also need the proper analog video output, like a CRT TV, then it should work.
On the mega drive core?
I know that. I just want to be sure. The saturn core as an example doesn't support lightguns yet.
Iirc yes.
Yes, megadrive supports lightguns just fine over snac. SMS games have less drift than on the SMS core over SNAC as well in my testing (however, they are not perfect and SMS on Megadrive in general isn't perfect even on real hardware).
https://www.youtube.com/watch?v=BuQOvlfeCP4&ab_channel=Pigsy'sRetroGameDevTutorials
Some interesting homebrew stuff in the works for genesis. Assuming most of these will work on mister since they're designed for real hardware
Almost all the games featured in the video were created using the SGDK dev kit. The creator, Stephane Dallongeville, allows it to be used for free by everyone, even for commercial releases! I would encourage anyone who has the ability to support his efforts on Patreon. He is still working on it after 10+ years and is currently developing a new s...
at least as long as they're not fake-o like paprium
Pier solar is just the tip of the iceberg
I played pier solar on ps4 and thought it's pretty mediocre. But some day I'll play it on mister with the enhanced sound cd just for the novelty.
Pier Solar is a masterpiece! 
it does some nice technical things.
But is the story any good or is it generic?
Maybe... I dropped it back then after a few hours because the healing spell caused slowdown on original hardware
Itās pretty good
Lunar level of good? FF6 level of good? š
Almost Lunar level
The āSolarā in the game name is actually a homage to āLunarā
Ah, I see... š I will have to play it then, loved Lunar & Eternal Blue back in the day
Play it. Youāll like it
I will follow your advice
did any port get a speedup option?
Lemme know what you think about it later! š
Battle slowdowns are part of the experience! š
But it also was on the field
since it played the same animation
and at least in the beginning (if there ever was later) you have no multi heal and have to endure it for each character
The poisoning at the desert in the beginning of the game can be harsh to some people yeah š„²
Also the interface for field healing was somewhat strange for selcting the target character
Oh cāmon! You just donāt like RPGs š¤£
I finished Albert Oddyssey (saturn)!
Thatās not enough
lunar 1 from mega cd up to psp
Now weāre talking
I was slightly confused after starting the saturn undub a few weeks ago
seems like they took the psp dub instead of WD
I finished Lunar and Eternal Blue both on the PSX back in 2000 or so
A year after I finished Xenogears there. Now that was an awesome game!
And with some adult and interesting themes too
I hope more RPGs were like that, instead of the bland "hero-fights-evil" cliche that plagues many of them
Maybe using the turbo option of the old genesis core
I am still waiting for a fully finished translation of the Saturn versions. I havenāt played the lunar games for 20 years and really want to revisit them but a different version. Already played in SegaCD and PSX
I still need to play the Sega CD versions of the Lunar games. I also only ever played the PS1 versions. Still have them both CIB!
Those were my first experiences with both of those games as they came out, and the primary reasons why I have such fond memories of the Sega CD when it was released.
The PS versions were better by almost every metric, but there's still just something about those originals that I will always prefer.
Although I will recommend the 'Un-Worked Designs' versions.
SCD battles def go faster. As does loading. No idea in the Saturn version
Another interesting question is which is the better Remake? PS1 or Saturn. I guess that there is no clear consensus on that.
PSP verion is clearly the better option... on the Vita. š
I have the latest Mega Drive core (24.04.08) on my MiSTer-Pi but it can't find my games which are in the usb0/games/Genesis folder. How can I fix this?
You can either move the roms to the MegaDrive folder or do a symbolic link to that folder
@carmine pine ok that works. My boot.rom doesn't seem to work but it worked fine in an older Genesis core.
yeah, boot.rom doesn't work in the megadrive core
the real genesis didn't really have a bios like that so it's not used
That sucks. Worked fine in an earlier core
Why does it suck that it's not needed? That's a good thing. Needing it in the first place made no sense.
I have boot.rom for other consoles and it was nice to have a boot animation instead of a black screen.
Oooh, that kind of boot ROM. Thought you meant just standard BIOS file.
The later Genesis had a rom that made the "produced or licensed by Sega" message.
https://github.com/uberyoji/mister-boot-roms - check this out and load it with a .mgl file instead
@carmine pine yea I got that working this way, thanks
I can make it boot to the old bios rom though only via keeping the TMSS-option on - wish there was I way to force it on only on boot, not for other games
guys this may be a stupid question, but i'm trying to play night trap on the sega cd core and it says thie game requires the sega 32x attachement., do i have to do something to get this to work?
Get the Sega CD version that doesnāt require the 32X
thanks , just did that
As an explanation, the FPGA doesnāt have enough āroomā to handle all three processors at once. In order to run the handful of 32X enhanced Sega CD games youād need the Genesis core, the 32X core, and the Sega CD core bundled together as a single core.
The Genesis core is the most accurate emulation of the Genesis since itās a complete recreation of the Genesis hardware. That level of insane accuracy basically takes up the entire FPGA alone. This is why all three are split into their own cores.
Correct. This is proof of blast processing, SEGA does, and most importantly, that 32X is more powerful than N64. āMiSTer can do N64 but not the tower of power?ā Yes, thatās correct. Suck it, Nintendopes. š
lmao āNintendopesā
Better than "Nintendrones'
I am a huge Nintendo fan and these are great lmao
Lol yeah i figured that was the case or i just needed to add the 32x bios or something, not sure why i had the 32x version of the game
But fixed now, thanks for the help
And explanation
My pleasure and thanks for being part of the community here! š»
Say, I keep getting random signal drops from my M30 2.4g for Genesis Mini, as in the controller stops responding for a second or so but then works again as usual. But itās enough to make you lose at whatever game youāre playing.
What could I do to try to resolve this?
(I have updated the FW so itās current but no change)
Throw it away. Ended up doing that here. š
For real?
Probably not lol
Nah! Just not using it anymore. Those packet drops just make the controller useless unfortunately
What about using BT adapter instead for it?
Thatās another controller then. You cant use BT on a 2.4g controller
I personally wonāt be purchasing any wireless 8bitdo controller any sooner
I have zero problems with the NeoGeo ones like this.
I had that controller with that same issue. There was no fix at that time so I returned it. The 2.4Ghz with DE9 adapter works well though. The only down side is you lose the shoulder buttons when you're wireless as they act as alternate Z and C buttons.
Oh, this kinda sucks. Thx for the confirmation on the issue tho. So, what is this 2.4Ghz (adapter? not the one that came with the controller I guess) with a DE9 adapter?
Yeah, I believe the controller and internals are the same between both version, it's just the dongle that's different. The only way to get the dongle is to buy a controller though. https://www.amazon.com/8Bitdo-Wireless-Gamepad-Original-Genesis-Drive/dp/B07HB1XFQW/
Gotcha. So then DE9 to USB then?
Yeah, you'll need a daemonbite or similar DE9 to USB adapter.
Thx. Not sure what to do about this. Just return it or go for a wired solution or something else.
Hmm. But do they still lose connectivity wired? I wouldn't suppose so tho.
Nah, it'll be fine.
Personally, I'd get the BT version. You can use it wired or wireless and although the latency is not as low as 2.4Ghz it is low enough that you likely won't notice it
My main controller is the 8bitdo Saturn kit that uses BT. I'm sure its latency isn't the best but my gaming isn't suffering becasue of it.
The rpub controller latency site says there's about 0.5ms difference. BT probably would suffice then as long as it doesn't have the drop outs.
I have a few of their BT controllers and they work well with no drop outs, I'm sure the M30 is no different. You'll get the shoulder buttons back too.
I presume their controller kits would have the same or nearly the same latency as their BT controllers. I might just get the BT m30 then.
Oh, one more thing: do you use 8bitdo's BT adapter or a generic one?
I use a generic one. I do have the 8bitdo V2 adapter but I use it more on consoles, like for the OGX360 adapter. On mister it's just a generic BT/wifi combo dongle. I have an Asus BT500 adapter on another mister and the BT performance between both adapters is identical so don't feel the need to get a high end adapter.
One thing to note is it might be a good idea to attach the BT adapter to a short USB extension to get the adapter away from the Mister USB hub. Some of us have noticed intereference before and the way we've fixed it was but putting a 6" or 1' USB extension in between the BT dongle and the USB hub.
Sounds good and good advice on the extension. Appreciate it š
I've always used my M30 with the USB cable.
Yeah, seems to fix interference/drop outs.
My m30ās a button sticks a lot. Always has since it was new. Thatās my biggest complaint. Also only ever use it wired
I didn't have that issue with M30, but I have had similar issues with some retro-bit Genesis and Saturn controllers.
Does the mega drive core offset to the right on a crt for anyone else?
What are you comparing it too? Just an FYI in case you might be in the situation I was, RGB SCART for example tends to have an image shift compared to composite on the same TV
PSX, Snes 240p test suits, pvm 14m2u
I dont have a real megadrive if thats just what it does
Might have to wait for someone more knowledgeable. My understanding is some consoles are indeed correctly all different from each other
Only time I have noticed offsetting is some of the arcade cores but theres a h-offset in the options to adjust. my real hardware is n64, saturn and dreamcast, nothing under 240p
might be accurate and the old genesis core was just centered
the old genesis core and the new megadrive core should have the same centering
afaik the old one was carefully centered to match real hardware years ago
Ahh, sorry, I'd not considered if you were saying the two implementations were different.
ok thats something I wanted to hear so maybe a pvm issue
I also tried the genesis test suite for calibration then the others are offset lol
yeah you want to calibrate it pretty inexactly, with plenty of overscan like how a consumer set would be
that'll conceal all this
have you got the underscan/overscan buttons on your pvm?
yeah, the shift is about half and inch
you can think of those as profile buttons really, they have mostly independent settings in the service menu
ah yeah thats a good idea
i'd probably make underscan similar to what you have now, neutral more consumer, and use overscan to make gba/gbc fullscreen
but you can do whatever you want
hi is it possible to have the 12mhz overclock on the nuked-md? it helps a lot on several games
No, unfortunately not. I inquired about this with Sorg (the one who worked with Nukey to bring it over to MiSTer) and thereās no more room on the FPGA for more options.
The Genesis core is still available so you can use that. Just be aware that the option has a tendency to break games so remember that if you run into issues.
Such is the price for accuracy. When you completely replicate hardware it takes up a lot more space than utilizing shortcuts.
getting nukey to run at all on mister was an amazing feat really, its a super literal genesis implementation with none of the usual accommodations for an fpga
which is why its so accurate
It's really a shame, I'm sorry that this overclocking option will never be available š
maybe on some future hardware
You have software emulators which do an amazing job. Nothing to be sad about!
It would be nice if there were rom hacks that could remove the slowdowns
Simlar to Metal Slug 2
I think there are a few actually. Road Rash 3 springs to mind.
I wonder if Sonic spinball got a speed hack
maybe they can hack like the super nintendo, let's hope
Maybe if implemented the use of SVP, something like Vitor Vilela did with the SA-1 on the snes
All 3 of the Road Rash improvement patches are quite nice on the old core
Might be nice to keep the old core around and updated with most recent framework as a Turbo core, like with PSX and N64.
That's actually exactly what I have, except the old core is the turbo core cuz it can do turbo š
Old core is deprecated and will not be updated anymore. People are always free to manually add it back of course.
Or even fork it and update it themselves
Or you can stick a fork in it, because it's done. 
Literally unplayable now.
An interesting idea š¤
A great forkin' idea.
I got the M30 BT version and I've yet to get any dropouts on the signal. Thx again š
Glad it worked out.
I have two bluetooth M30s, and they're just dandy. 
Bluetooth? Ew
Well since I have multiple of them, I should say blueteeth.
2.4G master race, rise up! 
The blueteeth will eat them 2.4G for breakfast!
If theyāre fast enough, which theyāre probably not
If the blue blur has tought us anything, it's that blue is fastest! 
I do love sanic
Except for those awful water levels
And all the casino levels
And basically anything thatās not the first level on each of the first 3 games š
Sanic hater confirmed! Burn the witch!
Chemical Plant Zone hater? That stageās soundtrack 
Thatās a good one actually
Sonic is cool. Really fun games.
Itās probably blasphemy to say it, but I donāt think the original Mega Drive one is that good. A lot of the stages do a lot of things to really slow Sonic down and disturb your flow - waiting for platforms, water levels and things like that. The other games are better, but the first is kinda bad outside of a few stages
itās not blasphemy, sometimes games donāt click with ya
I have fun with the pace changes but I can see why people wouldnāt
It didnāt bother me that much back in the day, but going back to the first game feels kinda painful at times
The Master System first game is
though
Also⦠SEGA had the best names for all of its consoles
Mega Drive sounds so much cooler than āSuper Nintendo Entertainment Systemā š„±
Sega Genesis sounds so much cooler than āSega Mega Driveā 
False. Black bear.
lol damn
Saturn vs Nintendo 64 vs PlayStation?
Actually, should I just call the N64, the ā64ā in this case? š¤
The Nintendo Super Nintendo Entertainment System... Nintendo.
Liquid crystal display display
But yeah, Iām definitely gonna start calling it the Nintendo Nintendo 64, if I remember
Needs more light emitting diode lights.
Sonic 2 is the real sweet spot between the awkward stop-and-go design of Sonic 1 and the starting-to-lean-towards-too-much-speed-for-speed's-sake vibe of S3+K
Don't listen to Phil Collins' lies
Honestly completely agree that Sonic 1 isn't very good. Love the other Genesis games though.
One adapter works for multiple controllers, roite?
Sonic 1 does have a baller OST tho
all of the Genesis Sonic games have awesome soundtracks, except Sonic CD
(which has two)
Any bluetooth controllers, or multiple M30s specifically? I used multiple bluetooth controllers in general all the time, but I've never tried multiple M30s on my MiSter at the same time since I use one of them on my MiSTer, and the other one on my Switch.
I thought you meant you had two BT M30s on your MiSTer on one BT receiver - I just wanted to see if that was the case and then I wouldnāt need to buy another receiver for a second M30 controller
I donāt know BT particularly well š
Well by multiple bluetooth controllers, I mean that I use them all with the same receiver, not multiple receivers. Like I can for example use my M30 and my NSO Genesis controller at the same time with the same receiver on my MiSTer.
Sometimes my two bluetooth M30, connected into a single Tplink UB5A bluetooth adapter shows some issues. I'm yet to find out why. Sometimes they work fine.
Some BT receivers start struggling with 2-3 joysticks connected
The MegaDrive core has authentic offsets to real console, the old Genesis core did not have correct horizontal center compared to real console. Offhand, I believe SNES Horizontal Center is also off compared to a real console
you can usually find a good compromise H center position, but if you go by reference overscan for the PVM you'll always have some left and right dead space
has anyone here found a way to get Sonic Megamix to work on this core? It's .iso, i kinda figure there are some tools out there somewhere to convert it to bin/cue and then to .chd
You need to use the Mega CD core for the .iso version of Megamix, there is an older version that runs on Mega Drive core.
just convert it directly to chd
I tried it with the CHD format, works perfectly.
Whatās Sonic Mega Mix? Cool mod?
Very, it's worth giving a go.
Oh itās the people who did Sonic Mania, wow
Now itās more intriguing
I loaded up After Burner 32X and after the Sega logo it went to a diagnostic menu... which didn't surprise me at first until I realized I was playing the 32X version and not the arcade.
I stupidly reset the game before taking a pic and it worked fine. I then looked up to see if people had known about this and there's a code to get into it.
The thing is, I didn't enter any code. Certainly not one that required me to use two controllers.
Has anyone had any weird issues like this?
@grave wing ROM hack perhaps?
After Burner 32X and Space Harrier 32X both have diagnostic modes but as documented they're only supposed to show up with button codes.
https://tcrf.net/Space_Harrier_(32X)
https://tcrf.net/After_Burner_II_Complete_(32X)
Maybe something already in RAM when loading the core/game caused it.
It wasn't a ROM hack and it was the first image loaded after loading the core. Does the core blank RAM when allocating it?
Oh, this looks really cool, definitely gonna check it out!
several of the developers later went on to make Sonic Mania
Im curious on the differences ebtween the 'Genesys' and 'Megadrive' cores?
I've been playing some Sonic 2, and on the Megadrive core 'Tails' AI is utterly broken, like its stupid at the best of times but its actually broken. but it seems to behave correctly in the Genesys core though?
I remeber Tails being super dumb back then in OG hardware š
Sorry, I think this might be a misconfiguration / side-effect of me installing an addon for Sinden lightgun support. I've reset the cores configuration/settings and he is behaving correctly now in both versions of the core
(I think the addon enabled the lightgun support for all the cores, instead of just the Sinden specific ones) which might have been feeding garbage inputs or something into player 2? Im kind of guessing at the moment but the reset has made tails behave more correctly (I wont say smarter, as its still pretty stupid)
Mega Drive core is more accurate than the Genesis core. The Genesis core has been archived so it won't receive any updates in the future, so it's recommended to use the more updated Mega Drive core instead.
While Im here, More of a general question. What does the 'Backup/save RAM' option actually do?
The core is basically a blueprint and schematic for the real hardware.
Saves your game. You can enable "autosave" in the OSD, which will automatically create a new save file every time the OSD is opened.
Just remember that depending on the game, you will still need to manually save in the game first, and some games simply lack the ability to save.
Are we talking around the same idea as 'save states' in an emulator as a comparision then?
Nope. That's different.
.... Did Megadrive games even have the ability to 'save'? Oh I suppose some did, I remember some of the RPG's having a battery backed up save ilke. Landstalker and its ilk
When you save in a Genesis title on MiSTer, the game thinks it was successful, but MiSTer knows what really happened.
That information is floating in limbo in MiSTer's RAM waiting to be written to a .sav file.
The Backup/Save RAM option does exactly that.
So if a game uses a battery backed save system, I have to either go into the UI and hit 'save' (or just open the UI if autosave is on) to actually save otherwise that data is lost if I just power the machine down
Exactly!
Ooooof, okay thats good to know š
Seems silly, but it is what it is.
I think it was due to Sorg's (overly paranoid) concerns about too many writes being made automatically to a micro SD card, wearing it out prematurely.
They are far more resilient than he gives them credit for.
Dash cams record and overwrite video to them constantly all over the world, many in 1440p and 4K. That's a lot of data compared to a measly .sav file.
He should disable the sync command from triggering every second on MiSTer Linux then š
I believe some games used some of the sram as work ram, so you wouldn't want to write to SD on every modification
On GB at least
Autosave being off by default seems silly though
Good call
Last release: 08/13/08
Status: In Progress
Soooo this got abandoned I'm guessing?
last beta is from 09
Looks that way. I've only tried the v3 cart version.
yeah, it never got finished, but whats there is still fun, you can still play it from start to end
That's cool! Super bummer it didn't get finished
So should we be playing 3.0 or 4.0b? š
4.0 has more features, as it was ported to sega cd
in my testing on mister though, i did experience some strange bugs
weird graphical issue in the options menu, and then later i got some very odd collission bugs in game
i don't know if that same thing happens on real hardware, as i don't have an actual sega cd to test it on
Oh, thereās also a 5.0a floating around, apparently
Yep, sure is. Someone was kind enough to archive a 'leaked build' back in '21.
Something sketchy with that one though. 7-zip complains about unsupported compression format...
Hmm.. maybe one to avoid
Password is your credit card #
Hmm... that didn't work.
I wonder if it also needs that 3-digit code on the back...
Out of genuine curiosity, where in the system is that triggered?
I can check later, but Iām pretty sure thatās being set by one of the Linux system init scripts in the /etc folder
I would be interested to have that replicated on other small light (X-less) GNU/Linux systems I use and configure for emulation, so if you see it, please tell me š
Look for this line inside /etc/inittab:
::sysinit:/etc/resync &
The /etc/resync file is a bash file that runs the sync command at every 5 seconds
Many thanks!
I believe this could be better implemented as a systemd service, right?
I think this is good for its purpose
Yes, on the context of the MiSTer it's perfectly fine. But for a more general system, wouldn't it be better to have that running as a service?
Having issues with my snac when using it with Genesis/32x/Megacd core...c-button is acting weird on all joypads ive tried.
Before i could just connect straight to the DB9 connector..using Antonio Villena Mister Plus btw and his DB9 to Snac adapter...
tips would be much appreciated
Pretty sure DB9 SNAC requires Antonio's special DB9 cores. You'll have to go to him for troubleshooting. Some of his devices have their own ecosystem of sorts and have their own core forks.
Yea, Ive contacted him, and found the DB9 cores aswell...thx!
And the maintenance on them is nonexistent
faults on the cores for years that have never been addressed
Yeah, I stay away from his products. Even his RAM has issues.
Yes, I had Antonio's RAM and it was a nightmare, everytime he exchange my RAM module for a new one, another core would fail, show corrup graphics, etc...
Also his I/O board would give me electric shocks when I touched the metallic parts of the USB ports etc.
Stay AWAY from Antonio's products.
Electric shocks?! Just what you want in your devices!
Yeah, when I played my MiSTer with Antonio's I/O board, I used my d**k so I can better enjoy the electric shocks. Fun times, indeed š
Yeah mine said to do that right in the instructions. Might have been a translation error I dunno but there's no going back
Wonder when this will be dealt with
I wish MD+ games could boot in the core. Even MD-MSU seems a bit off.
This afternoonās game: Sonic 2
Peak sonic
Damn Wing Fortress Zone! š
I have never played much Sonic tbh. Should try to beat Sonic 1 first.
I beat it for the first time on the MiSTer - possibly last year?
So close to the end of Sonic 2 today, but couldnāt bring myself to start again from the beginning straight away
I have not explored save states on the MiSTer yet, with the Sega core.
I am not sure if I should play on my original hardware which is still hooked up (and has save states, it's the terra onion cart)
or MiSTer...
But for Sonic I wouldn't mind using save states since I ain't got time for too many restarts
Sadly there arenāt any. So if you wanna go with savestates, itās either your TerraOnion card or software emulation
I didnāt think the game was that hard. Play it once a day for a week and youāll probably have finished it by then š
Sega Genesis is the only system out of the older systems that I still prefer to use original hardware. Because I have it going through RGB, it looks just as crisp as my MiSTer.
But when I am lazy, I'll sometimes fire up the Sega core on MiSTer haha
Unless you count getting all the chaos emeralds. I havenāt done that yetā¦
I just think the actual Genesis is slightly better, due to those save states
I got the model 1, the one with great audio
Whereas I really prefer the SNES on MiSTer. Looks WAY better than my sad blurry looking SNES
My gosh it looks good.
My original Mega Drive is hidden away in storage, and a PAL model anyway š
Ah yeah
It also has some weird behaviour where it starts out as black and white until it gets warmed up. Itās always done that š
I have no clue what is causing it
oh haha, that's strange
I donāt really care anyway since I have the MiSTer š
Well, my SNES is in a closet haha
The only systems I have left (and I had them all) hooked up are: Gamecube, Sega Genesis, Dreamcast, PS2, and Xbox 360. My NES (for some reason) is hooked up still, but I absolutely never use it and am thinking I'll disconnect it soon. Trying to remember why I kept it. Looks worse than the MiSTer since the NES is hooked up with silly composite...
2 is peak but 1 is worth your time for sure
Then you can just ride right into Sonic 3 and Knuckles
honestly I don't care for Sonic 3, it felt like they tried to jam in too many random mechanics
I like Sonic and Knuckles though
I'm not a huge fan of some of the level design in Sonic 3. Sonic 2 is probably my favorite overall, but I also have a fondness for Sonic CD, even though I know it also has some level design issues. But I like that game more than Sonic 3.
if you wanna play sonic 1 i highly reccommend the 3ds version on a new 3ds
same goes for streets of rage 1
the 3d really emphasises elements of the graphics in a way that makes you feel like you are experiencing them back when they released
and they look nice and sharp on those little screens
Every time I try Sonic CD I give up because I don't know wtf is going on
Gotta go fast! ||Except when the game won't let you...
||
I mean everyone says that but how do you make a game where you just literally go fast forever without stopping
usually in Sonic the fast parts are used to connect the stage they aren't the entire stage
if you just wizzed through loops without getting hurt I don't think it would be fun
I always thought every level should at least have the option of going as fast as you possibly can from the beginning to the end of each stage without some obstacle breaking your momentum... some path that experts could work hard to discover and master.
But what would be the point then
Hey there š Just wanted to ask if mangled audio on the Sega CD core is a known issue?
I've got a Mister Pi and when I run certain Sega CD games, the audio via the headphone jack gets garbled. The same audio when running through the HDMI cable is clear and ungarbled, as you would expect.
Just wanted to ask here if this is known and if not, how should I report it?
example, Lords of Thunder, ran from SD or USB, whether compressed using CHD or as a raw bin/cue dump, delivers garbled audio through the Mister Pi's headphone jack (the one near the VGA out) but delivers perfect audio via HDMI. Same for Keio's Flying Squadron and Robo Aleste.
Itās a known issue with the latest IO board. It happens with both the de10 nano and the MiSTer Pi. Some users donāt have the issue though. Use HDMI audio or get a cheap optical DAC
that's cool, any idea why the audio for the other cores are fine?
Some people have the issue with the PSX core as well
Itās probably a metastability issue
fair play! thanks for the response š
TIL. I wasnāt aware of that issue. Can it be fixed in software or is it a hardware bug?
It seems it could be tweaked in the cores in order to get it fixed. Thereās a special build in the PSX core channel that fixes the issue for me and several other people but itās not going to be merged because the reason why it fixed the issue is unknown so far.
Thanks for catching me up. Iāve been using Toslink fora little bit now so I hadnāt noticed.
Thatās the way to go for analog audio!
Doom CD32X Fusion ---------------------- Latest release: v1.0 Doom CD32X Fusion marks an exciting evolution of the Doom 32X Resurrection project, presenting the first non-full motion video game to leverage the power of the CD32X! Get ready for a ground-breaking gaming experience powered by Segas ...
Someone created a CD 32X port of Doom 32X: Resurrection.
For the first time, someone managed to create a non-FMV game on CD 32X.
There is nothing that supports the CD 32X on the MiSTer, so that can't be played.
Still neat to see though.
Tower of Too-Much-Power for MiSTer.
Does the composite output from the genesis core accurately represent how the console looked? I hear the genesis had notoriously bad composite output and wanted to confirm it was supposed to be like that lol
Sort of.
Different Mega Drive models and variants would handle the composite differently, so there is no definitive answer to how it should look. Like some would show that rainbow effect (Sonic the Hedgehog waterfall, Streets of Rage 2 ceiling lights, etc.), but others don't.
But if we're talking about the original model 1 variant, then yes it should look pretty dirty over composite.
mister doesn't reproduce all aspects of what makes the genesis composite output so grungy
but i'd say it does enough to hit the nostalgia spot
you could try using really long unshielded cables to scuff it up a bit more š
I think it's even easier to see as being close to original in PAL, as I don't think the rainbowing was nearly as bad.
Mind you I only had/have RF so maybe that was why!
I see. Well it definitely looks pretty rough from the mister compared to other cores
I wouldnt go making it worseš
It's just effective enough to make those checkerboard dither patterns appear to be transparent. It also creates the perception that the color palette is greater than it really is when it blends the colors of nearby pixels to create an average in the middle.
https://twitter.com/matteusbeus/status/1847303881463660587
So there's a new release from the guys behind Doom 32X Resurrection. Apparently this version runs on the combo system of Genesis + 32X + SegaCD.
Is this possible on MiSTer? I ask because the 32X core and MegaCD core are separate entities at the moment.
I wrote something for @RetroRGB why not have a read! Victor Luchitz Unveils Doom CD32x Fusion: A New Era for the Doom 32X Resurrection Project https://t.co/IWSHLz9BW8
Thiis should also provide performance enhancements to Doom above the 32X edition.
No
It wont fit in to consolidate all three cores together
Some day on MiSTer 2 š¤š»
Day 0 on MARS 
After the behavior of some MARS devs, I wouldn't touch that with a 10mts pole
Don't reward bad behavior.
interesting thanks
if that analogue 3d system comes with openFPGA, we might see it there. a big "if" though, and a double "if" a core Dev has any interest in porting it over.
Man if it did support openFPGA, being able to output 4K alone would be a big benefit to many of the cores.
It doesn't
it'd 10x sales of the system also. $250 for a FPGA system with near double the LE's of the DE10n's CV, and an internal 4k upscaler...
Assuming the Mister gets a sequel that is at least a quarter more powerful than regular Mister, I hope to God someone manages to add CD 32X support, just to play this.
(Although I can do this with the Ares emulator too though.)
Analogue 3d -> The controller still lacks buttons so itās completely useless anyways š
Two things about this port impress me:
-
First non-crappy, non-FMV game on CD 32X.
-
Doom can run on it.
I'm surprised no one is seeing what I'm seeing.
CD 32X is an uncharted territory in emulation.
Even more so when there's barely any homebrew anything on it.
Until now.
Plenty of us see it, it's just a lot of work and will require a lot of resources in both hardware and time. There are 5 processors running in parallel glued together by an expansion bus and the cartridge bus. šµāš«
I've always wanted to see what games could be made utilizing the full power of that combo. CORE Design was going to make a CD 32X version of Soul Star. That would have been cool. There's an alpha out there somewhere.
Sega and making exaggerated console processors!
Name a better duo, aside from Sony and the Cell Processor (PS3).
I've always said that the CD 32X is like a prototype/proof-of-concept of what the Sega Saturn turned out to be.
What can I read to catch up on this? Iām out of the loop and only remember anticipation and excitement for MARS
They have already said it doesn't and it won't support OpenFPGA. So that's a pass for me.
I don't know where you can find it sumarized, but they insulted other devs (JOTEGO for example), threatened youtubers that exposed contradictions or delays (PCN) to the point of threatening their families, and a long ETC. Toxic people, I wouldn't trust my money on a product of these guys.
One of the members even sent me this
Definitely not normal people š
There's more to it but to add briefly my experience they had confusion about dual ram requirements then blocked people who were confused
Then continued to block people who expressed confusion or asked questions or criticized them
They remind me of TwinAphex and his followers.
TurboDuo
that sux. I wonder what funding and staffing weāll need to arrange to get this next-gen open FPGA work done :/
Here's the link to the port, @finite rapids: #1096614378968727652 message
Awesome because I was NOT finding it via google
I love when people send me this stuff too. Everyone is always welcome to DM me with new fan games. I need all the research help I can get
these have so much calories
I don't even think the developers know what it is still.
Uh oh @fading hare...
I brought this upon myself. 
Unfortunately itās dangerous to talk about the MARS project as the developers have demonstrated openly hostile behavior against the retro gaming community.
See this post for more information: https://x.com/pixelcninja/status/1847984797601178104
Channel Update!
Copyright strikes gone, apparently I live in the USA now š¤·āāļø
At least according to the address provided to the CCB by the claimant, which was then provided to YouTube. There is a technical name for deliberately providing false info
šš¼š
https://t.co/sZbAcqo1Zi
i don't think we should sully this community talking about their drama anyway, feels disrespectful to the devs here
maybe once they have a product that changes
I wonāt stop anyone from talking about it but honestly itās a huge bummer and makes me sad.
but for now there's only drama to discuss
Retro gaming should be fun, not shitty
have I dreamt or did someone post a new version of Doom running on 3X and Sega CD?
Nah youāre right! Unfortunately it doesnāt work on MiSTer since there doesnāt appear to be any room to combine all three Sega systems into a single core that runs on the de10-nano.
oh š¦
Yeah sorry dude. : (
yeah either the cores would have be dramatically refactored to fit (probably not happening, the bram requirements are probably a hard stop) or you'll have to wait on a successor platform and someone to make a core with all 3
Hmm.. getting some weird behaviour on the Mega Drive core. Playing Sonic 2 and getting a lot more slowdown when I lose rings. I suspect itās something weird that occasionally happens when you load a core (although this is the first core loaded after startup), but itās weird
Time to bring the depreciated core out of retirement. š
Aw dammit! Ran out of lives on the final boss š
But I think I can pretty consistently get to the boss, so Iāll try again another day š
Did he egg you on?

I hate how he became āeggmanā from Sonic Adventure onwards. Heāll always be Robotnik to me
I think itās a localisation thing. iirc he was always Eggman in Japan, but Robotnik in the west, then they started calling him Eggman but used it as a nickname to reconcile the differences
Pretty much this. He was always Eggman in Japan. It's similar to the Princess Toadstool vs Peach thing.
Oh another one I wondered about. Thanks for the explanations.
Daisy is just the āLuigiā of Peach right?
And early ads for Sonic had that odd Kintobor origin
That's kind of how they treat her these days anyway. She first appeared in Super Mario Land as that game's princess for Mario to rescue. Her second appearence was in NES Open Tournament Golf. After that, I don't think she appeared again until something like Mario Golf or Mario Tennis on the N64?
and there were a few odd translation gaffes like Kuribo's (JP name for Goomba) shoe and the lack of localization for SML's enemies, which were listed under their Japanese names.
Unlike modern gaming.
You take that back! 
Thought that's what you're implying since you were naming retro games specifically. 
She will always be Peach!
me too, it's my favourite piece of modding / homebrew
I heard five total CPUs are accessible in this configuration
it has double the LEs of the DE10n's CV. Then not putting OpenFPGA on this is absurd, they're mental.
If they did it would be a direct competitor for MiSTer, and they'd sell like hotcakes at $250. I'll never understand that company.
the new Doom mod, from the 32X Resurrection team, would make for a dynamite video. Especially if you compared the new Genesis+32X version to the Genesis+32X+CD version (though the latter would require an emulator as MiSTer doesn't have a core for that)
I havent managed to run it yet
my CDX with 32x is no longer in the mood to run backups (needs a new laser apparently) and Ares freezes on the bios splash screen
I want to dust off my model 2 tower of power and give this a go over the weekend. Y'all have me intrigued.
haha nvm got it
Itāll be ready for tomorrow
It was behind a pile of Taito X3 boards in the dining room.
haha no just got Ares booting correctly...just was touchy on the bios
I do have an extra Sega CD though...which ALSO needs a laser š¤£
Jeez.
I've modified my Sega CD with a Sega Saturn disc holder. I had a dead Sega Saturn disc drive lying around, got rid of the magnetic disc holder.
Are specific versions of the Sonic (1,2,3) + Sonic & Knuckles needed to work on the core?
The usual dumps should work. Sonic 3 & Knuckles is just S&K rom with S3 rom slapped after, it is how they appear to the console when the cart is locked on.
i'd highly recommend that mod that puts sonic 1/2/3 in one game and gives them all saves and stuff though its incredible
or i would if i could remember the name of it
sonic origins?
S3&K seems to work fine, but the other two donāt. Theyāre verified to match no-intro, so I wondered if we needed some kind of patch
On a related note: that final boss on Sonic 2 kicked my ass again š
not noticed any problem with sonics and i replay them fairly often
Sonic Delta iirc
Even blue spheres (sonic 1)? I remember there is a patched version of S2&K that works on Mister, S2&K, I had forgotten it was failing.
Get Sonic 3 Complete
Actually, just tested again. Itās only S2&K, it seems. My bad!
I must have mistakenly loaded the S2&K twice when I tested S1+S&K (Blue Spheres) š¤¦āāļø
S2&K needs a rom commonly marked as "EverDrive Fixed". S&K cartridge had a tiny special rom on board which was only used in conjunction with Sonic 2. However, flashcarts and MiSTer cores do not know what to do with it.
Thanks. I didnāt know that š
so which carts work with s&k? s1 and s2 i could never get working but ill look around for the fix mentioned
Sonic the Hedgehog 2 and Sonic the Hedgehog 3. Every other game throws up an error screen and a random Blue Spheres course.
Technically Sonic the Hedgehog 1 also throws up the error screen, but uniquely you gain access to every Blue Spheres course, and there are a lot of them.
A bunch of games allows to play a fixed single blue spheres stage based on the game header. Games bigger than 2MB only boot Sonic & Knuckles normally, those games being too big won't have the header available where the Sonic & Knuckles game looks for.
I remember back then trying to use with Street Fighter 2 Special Champion Edition and nothing.
damn no knuckles in street fighter 2
I really need to pull my Genesis/CD/32X out of storage to try this new version of Doom
I really need to pull mine out of storage to see if it has rotted into a pile of capacitor goo
My original Model 1 Sega CD probably won't even be able to open the CD drawer...
32X CD > Saturn?
testing Splatterhouse MD on MiSTer for a vid...should be out soon from the dev but I am putting it through its paces on the core
Tell the dev he'll get more colors if he makes it for 32X. š
Dev's like when people guide their projects.
works great...first two stage demo off a build he sent me last night
haha about as much as I like the armchair "if you did your channel THIS way" comments š¤£
The people demand lists!
I am making them ONE list
VGEs top 10 annoying armchair YouTuber suggestions
Ha, was going to say the same thing. He's making a list alright. He's making the list! 
Itās subtle but itās a world of difference when I get feedback on what the gameplay does versus feedback on what the gameplay should be.
Not that the latter canāt be helpful but most people donāt understand the balance implications or implementation needs. Also not everyone is a designer or processes things from that perspective. They just want what they want without thinking about the needs of the game.
And the game needs microtransactions. And a bethesda account. And a constant internet connection for single player content. Layman don't understand what the game needs and just want crazy things.
so true! 
Reading this made me cower in the corner in the fetal position.
Modern gaming, baby! And it can't be bad, since it sells well, until the publisher manages to poison the entire market and boots all the devs. What a time to be alive.
Is megadrive (not old genesis core) core available on analog pocket?
Something over on share media. Early preview of the Splatterhouse port to mega drive. Did a vid and helped the dev test on MiSTer since he didnāt have one
Looking forward to seeing how it compares to the PCE version, which is amazing
(Aside from the change of weapon š )
First the Mega Castlevania IV port, and now this?
We need more "What if...?" ports like these.
Iāll happily make videos on them all
The dev sent me previews of stage 3. Coming along nicely
I wish the Symphony of the Night Genesis port would also get some updates.
Mega R-Type is the one I'm most hyped about. It's made a ton of progress since the demo was released like last year. The developer posts regular progress updates.
As a thank you for all the fans of the project, I'd like to share a new trailer showing the latest development progress.
All remaining stages have been added since the DEMO and, while nothing is 100% final and there's still a lot of polishing and testing to be done, weāre getting there!
Be sure to let us know once it's available. Looks great!
Halloween is what Iāve heard
Both Shinobi and Robocop arcade have also been previewed for the Megadrive and looked very promising. No news for awhile tho š
So does the latest unstable change anything in particular, or is it just clean up?
I'm testing some demos and test roms since some hours.
More of a clean up than anything else after some tests.
No paprium??? š¤£
Is it the same Z80 implementation used by, let's say, the ZX Spectrum core? I mean, would those changes fit into other Z80 based systems?
Or does the MegaDrive core use it's own Z80 implementation?
Soonā¢ļø
It uses its own implementation which is also based on Z80 decaps
I see. Many thanks for clearing that up! š
The music for Sonic 3 and Knuckles - Mushroom Hill Zone is offensively terrible, isn't it? I first played the game on a cheap atgames handheld and thought it was broken emulation, but no, it's meant to sound flat and wrong.
The bassline is apparently played by someone in a separate building wearing ear plugs.
It's the only vgm track that actually makes me angry.
Thank you for listening.
i kinda like it
but then i got earwormed by listening to this https://youtu.be/DMrmaU2K9WY
I don't understand though, it's like nails on chalkboard, not just meh
Like a continuous slap in the face
My ears might be broken
i mean if you said hill top zone i could understand
The bassline is in a different key playing a different song
It's downright offensive
Hill Top Zone is in the right key at least
after the dreamcast
Is that a baby Schwarzenegger?
AtGames ruined the song for you š
Itās some super smart alien from Star Trek that looks like a child.
Which Trek series? Never seen this Schwarzenegger baby before
The original
Ah the one Iām least familiar with. š«¤
Born white ends up green. Nice plot
I'm not so sure, it sounds bad on every video I check too
Reminder number 800000 that the majority of MegaDrive soundtrack recordings people post are from lousy software emulation that is in no way representative of the hardware.
What's a canonical version of the tune?
And bear in mind I'm not saying it's slightly flat, I'm saying it sounds "my sheet music got corrupted" wrong to me
Sonic & Knuckles on the Mega Drive.
I am sure it can be recorded, and has been
I find it astonishing that it can sound so wrong to me and so right to others
I'm not home right now, but I have a 96KHz recording taken from a VA3 Genesis model 1 using the original cartridge I can send.
You can use that as a proper reference.
There are also alternate versions in Sonic & Knuckles Collection for Windows 95 using MIDI over OPL3 FM and MIDI for the Roland SC-88 (although many of the stock MIDIs on the disc are broken in some way).
Dustin has been uploading very high quality captures from real hardware for years now. Strongly recommended if you enjoy Sega Genesis audio.
https://youtube.com/@dustinodellofficial
The "Bishoujo Super Street Fighter II: Glamor Queen" crashes on the Mega Drive core, it works ok on the Genesis core.
Crashes after fighting for 1-2 second(s) effectively.
You sure this isn't one of this cases where the hack isn't compatible with original hardware?
I know this sometimes happens since the developer never accounted for original hardware.
That was my idea too.
I'm at my family's place for the week-end, I should send the game to a friend for checking on their system.
Test in progress on multiple MD systems and flashcards types.
I bet it will crash oh real hardware
It works on real hardware, without any issue.
Report from my friend in Morocco when I asked him in the last hour.
Issue opened (and praying not pissing off sorg with it within the next hours).
Thanks! Maybe @warm falcon himself might have some insights? https://github.com/MiSTer-devel/MegaDrive_MiSTer/issues/52
Wondering if the game also crashes on the software based nuked-md emulator? https://github.com/nukeykt/Nuked-MD/releases/tag/v1.2
Planning on playing the phantasy star series, only ever played ps1 on switch. So here's the question: should I skip ps3? From what I heard it's from a different team, doesn't tie into the greater narrative and is also quiet bad.
PS3 was by far my least favorite. Felt very half-assed.
What would I miss by skipping it?
Honestly, this does such a good job of describing it, it's easier just to link this, as I agree with almost every word. The soundtrack and the concept and execution of the divergent story paths are about the only highlights. Unfortunately, it just doesn't feel very 'Phantasy Star' when compared to the others (I, II, and IV).
https://www.reddit.com/r/patientgamers/comments/12c0q15/phantasy_star_iii_generations_of_doom_the_good/
I loved Phantasy Star II... except for the dungeons. They can be brutal... not just from a difficulty perspective, but sheer frustration. Extremely frequent surprise enemy encounters and excessive backtracking. When I got the game when it was released, it even came with a fairly thick hint book in the case with all the dungeon maps included in it... and it was still a pain in the ass.
I also wasn't a fan of the battle scenery in PS II. Every single battle took place in what looked like an empty TRON-inspired holodeck. Seemed very low-effort after so many years of JRPGs getting that right.
Get used to seeing a lot of this screen. š
I'm planning to play it with pen&paper to make my own maps, also got romhacks of 1+2 to cut down on the grind.
In spite of the flaws, it's still one of my favorite RPG series, and one of the main reasons why I loved having a Genesis so much.
PS IV knocked it out of the park though. Good times.
Yeah kinda reckoned that when there were so few improvement hacks for it. š
While I adore classic jrpg some of them are really just way to grindy and/or hard.
PS III has tons of replay value... if the desire is there to experience it.
Yeah, if.
Phantasy Star II mainly suffers from it being an early Mega Drive game, when SEGA still wasn't familiar with the hardware and the cartridge sizes were still pretty small.
Considering how much of a dumpster fire the first few months of the Mega Drive launch was in Japan, Phantasy Star II could of easily ended up a lot worse.
played by the inimitable Clint Howard
And from not being final fantasy 
Not that we had much of a choice in the matter.
I was playing Phantasy Star II in Mar 1990.
Final Fantasy II wouldn't be released for the SNES in the US until almost the end of 1991.
My first video game system was a pocket with pokemon blue, so I didn't get to play either till years later
I played through Phantasy Star 1, 2, and 4 a couple years ago, and 1 and 4 were easily my favorites. 2 is super rough in my opinion. The dungeons, the combat, pretty much everything except for the story and visuals were things that seriously bugged me. I powered through it, but it felt like I was forcing myself to finish it rather than doing it out of enjoyment. 1 was a ton of fun, and 4 was outright amazing.
Phantasy star 3 is even worse than 2 somehow. 2 is saved by the story.
And the music
And that anime waifu, Nei.
3 is saved by having sold enough to let sega make 4
...and charging $100 dollars for it.
sacrifices had to be made
It's the one cart I always wished I had bought back then, but the price held me back, plus all the other RPGs that were out in the mid '90s. I couldn't be bothered.
...and with 3 being what it was, I wasn't exactly chomping at the bit to experience what they had in store for the next one in line.
I was very wrong on that one, which I would discover years later after playing it for the first time with Kega Fusion.
True, it's main contribution right here.
I saw 4 in magazines and was sold, it was such a step above everything else at the time.
What does the ROM hack do exactly?
I've been thinkinf of trying to play PS myself but yeah, its uh. theres a lot going on
Ahh, got a link for it? just hadny to have it on hand š
Phantasy Star Retranslation
By the way, the Japanese music is FM. Very strange to hear if you're not accustomed to it.
It is an excellent version of that classic.
3 had some great ideas, but the overall design, magic system and complete lack of maps with high encounter rate and difficulty made it.. exhausting to play. I did finish it multiple times over the years, but yeah, 4 is way beyond 2 and 3. 2 is just hard and slow, I did like the story.
I'm just coming home from work, can look up the links in an hour or two
If you're referring to Phantasy Star Retranslation, I already took care of it. š
Yeah I also got a patch for ps2
I think it was the patch for the PS2 game š
So for ps1: https://www.romhacking.net/translations/1069/
Should be pretty much the same as already posted
And ps2. Now you can play just like me. Appearently ps3 doesn't deserve them and ps4 doesn't need them. So go nuts!
As mentioned, I adore classic jrpg and these games would be very well worth playing without improvement patches, but the grind can be a bit much with a full time job and daily workout I have to do.
Actually, I think that is the exact same one. Good stuff.
Both 2.4
I look forward to trying out the one for PS2. Thanks for that.
Now I wonder how the gba ports are. And why they put in 3 instead of 4.
I just found out about the remakes for Playstation 2 and am now tempted to try those
Ah for Generations, yeah I've got a copy of that but theres something odd about it that it wont load on a HDD
I've also heard they're not that good.
Ah well I figured out the issue at least. seems the .iso files I got where in fact.. .bin files and so the sfotware was choking up.
Iirc you could convert bin cue to iso that works on opl with opl manager
They're fairly generic remakes. They lost some of the charm of the originals.
PS1 has a saving bug and lacks FM. And sound emulation isn't the best, if I remember correctly (but nowhere near as bad as the Dreamcast Smash Pack).
Any new S32X build?
I can't build it with the SH2 changes.
I believe I found a bug in Lunar 2. Not sure if anyone can test. I will post a video and save file. Itās a blinking mass of pixelsā¦in the shape of a rectangle during a fight.
Are you using the Un-worked Designs patch for Lunar 2?
Are you using the No Sprite Limit option? That is known to cause graphical glitches in some games.
@clever nymph Yes, I am using the patch. @pine crystal I have that sprite limit setting disabled. I can try to test with out the patch and also with the sprite limit setting toggled on.
I noticed that graphical issue when I was playing Lunar 2 last year. At the time, I assumed it was an issue introduced with the Un-Worked Designs patch. I tested again today using the save file you uploaded, and I saw the same graphical issue on the latest version of the core. I loaded the save on a Sega Genesis with an Everdrive, and the issue occurred there as well. I tried without the Un-Worked Designs patch, and the issue no longer occurs for me on the unpatched game.
Interesting. Seems that it's tied to the patch then.
Hmm. Guess I never made it to that area with the Un-Worked Designs patch. I still have a (bad) habit of using the plain vanilla version. Good to know!
Nice! Thanks for testing! š
I wonder if the problem shows on software emulators? Thatās likely where it was tested by the devs. Not that it matters, just a curiosity.
It almost surely does. It looks like (from the hip here) the patch is using a piece of 'free' memory for a jump function that's actually being read from and into VRAM. I will take a look. I bet it's an easy fix.
Confirmed it shows up in MAME.
Layer 2 tilemap is having 3 tiles swapped for a specific animation state. I'll throw a watchpoint on that tile offset in vram and see if I can't figure out what it's reading.
Is there a trick to getting the 32x/CD games to run or is it not implemented?
I mean the 6 that require both
it is not implemented no space on de10nano
yeah, Sega's solution to everything seems to have been "throw more chips at it". There are lots of arcade platforms that are off limits for the same reason.
maybe next gen retro FPGA could to the Sega Tower š
this is the bad boy I really want to see:
https://segaretro.org/Sega_Model_2
The Sega Model 2 (ć¢ćć«2) is an arcade system board originally debuted by Sega in 1993 as a successor to the Sega Model 1 board. It is an extension of the Model 1 hardware, most notably introducing the concept of texture-mapped polygons, allowing for more realistic 3D graphics for its time.
The Model 2 board was an important milestone for the arca...
Xexex has 2 CPUs and nearly 20 additional custom chips if I interpret that spreadsheet correctly ("Systems" tab):
Anyone else have controller issues on the megadrive core but not the Genesis core? Seems like my B button is mapped to either A or C even after mapping them properly. Maybe some setting I'm not aware of? M30 controller works fine everywhere else
I use the M30 controller (BT) and had no issues with the MD core
Try running it in X-Input mode (X+Start to power on)
I think we may have a bug in the megacd core. can anyone in ultraverse prime see if they get graphic corruption while playing the game. it only happens sporatically #help message
Oh, this looks like an old bug maybe #community-feed message
lol, nevermind, very old bug https://github.com/MiSTer-devel/MegaCD_MiSTer/issues/36
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This Fantasia hack for the Sega Genesis tries to make the game more playable.
...
I was not aware that they were improving Fantasia.
i played through the official aladdin and sonic 3d blast modern revisions on mister
both are pretty cool. subtle, makes things more like you'd remember/hope they were like
lion king could really use the same treatment
Aw man, thatās a bummer. I didnāt know about this game but I am a simple manā¦I see a "new" beatāem up and I wanna play it
hopefully this one gets looked at
There's really not much else you can do with Fantasia but improve it. Ripping out boot code so it black screens? Improvement.
I will say that the orchestra music really does make a difference.
Can you link to more info about that? Or do you mean the ones they released as part of the "disney classic games" collection?
3D Blast received a Directors cut mod, made by the Programmer of the game. https://www.youtube.com/c/GameHut
Yes they brought in the original staff for that I believe
ah, cool.. thanks
srg320 replied yesterday about the current SH7604 code on the S32x core and the changes from the Saturn branch.
We can't backport the Saturn branch directly as it needs some tweaks (that I don't know at the moment exactly) before being integrated to the S32x.
for anyone that runs into this, put your m30 2.4ghz controller into d-input mode and things will work again. I only have this problem with x input mode on the megadrive core only (hold the "heart" button and DOWN for five seconds to go into dinput mode. Xinput mode is heart+UP)
Do you use another 8BitDo controller?
I had issues until I did the following - #1096614378968727652 message
It's because it was sharing the same controller ID as the Pro 2.
I don't own any others, but worth trying. All of my other cores perform fine so I think it's just a megadrive core issue for me, but not worth filing a bug etc unless other people run into it probably
Did you first try deleting your controller config for the core and remapping it in main + core?
I'm 99% sure its just a controller mapping issue on your end since it's the only core that has that problem.
Swapping input modes makes a new controller config so it makes sense it would solve it for you.
Either way doesn't matter, its working for you now and that's important. š»
yeah tried that, was my thought as well. Mapping the buttons while running the core allows the B button to be mapped, which wouldn't be possible if it were already mapped to A or C (outside of the alternate buttons config after that). The menu layer understands the B button but the core does not which isolates the problem for me
Ok I am now longer 99% sure. Thatās what over confidence gets me lol.
Well sorry to hear about all that man.
it's okay thanks for helping. There was a weird issue with dinput with this controller locking in directions that may be solved with your earlier advice so I might circle back and try that if I have the same issue
You really don't want d-input mode since it's known to give you sticky inputs 
8bitdo should really open source their pads firmware so knowledgeable people could fix those annoyances
yeahhhhhhh ugh I think that's why I wasn't. I might switch to the 'genesis' core for genesis stuff ugh yuck ugh
Modern revisions?
Ohhh
I gotta check that out I owned the game growing up
Please do, several quality of life improvements, and Sram/Password progress save.
New 32X build posted!

Very few issues on S32X Github! Is the core already that great? Any outstanding missing features or bugs?
Only major missing feature that I'm aware of is the lack of 32X CD support. But that's not possible on the current MiSTer hardware.
Didn't know that s32x CD based games existed until now! 
The tower of power at its full might!
Theyāre hot garbage but they do exist. Theyāre mostly just Sega CD games with an expanded color palette and slightly better video encoding.
A couple of weeks ago the first ever 32X game that requires both a cartridge and CD was released. Doom 32X Fusion
https://x.com/tacolamp/status/1859717403929870444 neat promo for the new movie! hopefully someone gets around to dumpin it ofr us
Wait is this a thing I can buy?
Some games aren't running at the correct speed like Virtua Fighter.
And there is a strange HUD bug on the Pinocchio proto game that can't be reproduced on an original system.
Kolibri regressed a little bit too on the previous version, it was slower on attract mode.
I have not tested the new core so far, maybe later tomorrow.
no, its a pr gift to promote the film
itll be dumped shortly
Doom 32x seems interesting but on the other hand there are already great versions of doom to play on mister.
This is somehow simultaneously cool and disappointing lol
How is the button layout when playing sms games on mega drive? Like which button on the sms controller corresponds to which button on the mega drive?
Looking forward to this:
https://www.youtube.com/watch?v=qLS1Uh66uoA
Hey Folks,
Yuzo Koshiro has shared some new footage of Earthion and this time we get to see Stage 1 being played in its entirety!!! Unfortunately, it sounds like the game will be slightly delayed and won't see the light of day until 2025. Koshiro also announced today that the game will be playable at the upcoming Retro Game Summit at the Ota Wa...
there really ought to be a poll as to the best version of doom to play on MiSTer. there are just so many
I love PSX doom, but it's kind of a unique experience
And a poll for the worst version. Gba and snes are... something.
snes I think has all levels, and most of the geometry intact. so it has that going for it lol
I rather like Doom Resurrection 32X.
Yeah itās impressive for what it is. Wish the controls could be remapped. I want the mode button as fire so X and Z can be dedicated strafe for some circle-strafe shooting
Easy: DOOM 64
Love Doom 64. Back in the day when it released I ignored it thinking it was beneath games like Goldeneye and PD. These days it is Doom 64 that aged well and still play well.
Doom 64 is actually my favorite classic Doom game. It's basically "Doom 3" before there was an actual Doom 3.
and it wasn't even made by id software
Who made it? I thought it was an id game all this time.
Midway
To be fair, ultimate doom was Doom 3 before there was Doom 3
ultimate doom was just doom 1 again with a new episode tho
yeah, but a lot of the internal game stuff called it doom 3
clearly the real Doom 3 was Final Doom
that might be it. I remember having an upgraded version of doom that called itself doom 3
To me, what made Doom 64 feel like a true Doom 3 sequel was the entirely new engine and visuals. Even Doom 2 looked identical to Doom 1. Playing Doom 64 for the first time back in the day felt like, whoa this is the first next gen Doom game.
Hard to beat the og, especially when fastdoom runs so well. Just such a frenetic experience. I also doubt any other port would support as many in multiplayer, although Iāve never actually tried to set up networking in dos to try it out.
Not relevant to this channel in particular, but best way to play quake on the mister would be an interesting discussion.
Quake requires a math coprocessor. Probably Saturn or 64.
We considered Doom 64 to be the true Doom 3.
That was overseen by id; Kevin Cloud specifically. So externally developed but internally directed by id.
Did you work for Midway or id, Robby?
He worked on Doom 2016 and Eternal.
It's why we are all doomed every time he shows up!
oh sick, i loved Doom Eternal
Don't say that just to make him feel better. If you don't tell him that doom 2016 was way better he'll never learn.
@fallow dome Doom 2016 was much better than Cats. I want to play it again and again.
Doom 2016 is the reason why whenever someone tells me to carefully dismantle something I just punch and kick it apart! 
Thatās how we used to work on CRTs in the 90s. Percussive maintenance.
You rip and tear it apart! Rip. And. Tear!
I heard the reason doom 2016 was so good was the lead designer asked Robby for opinions and then did the exact opposite of the suggestions š
big reason why i like Eternal more than 2016... meathook
feel like doom 2016 had a stronger sense of place and more graspable story
eternal tightened up the gameplay but all the globe/reality trotting kind of lost me
Doom eternal ends with you ||killing God||. So it definitely goes places.
So it's a prequel to ||Jurassic Park.||
I mean, isnāt everything
According to the IP owners, yes.
2016 was a parody of modern shooters that try and tell a compelling story nobody asked for. Eternal is exactly what 2016 made fun of.
very true, the story is the worst part of Doom Eternal
i can forgive it tho. love that flaming meathook
I just started Eternal the other day and I gotta say I was immediately turned off by the weird cartoony feel, like why did they make it like that
2016 and eternal are different vibes for sure. Everyone has a strong favorite between the two, gameplay wise( Iām a 2016 boi myself), but the story is so fucking good in eternal. Itās like someone went to Hugoās team and was like āno one can make sense of the doom story, so donāt tryā and they absolutely āhold my beerāed it.
every time Doomguy talked was my least favorite part of Doom Eternal lol but i LOVED the platforming
the platforming in 2016 felt off to me
Just phinished phantasy star 1. I tried making my own maps but gave up halfway through. Looking phorward to how the series develops in phantasy star 2.
Also the retranslation is amazing. Wouldn't play it any other way.
Ugh, yeah, my suggestion is to use maps for 2- the original US release came with a strategy guide because they are so dense.
It was a small but rather thick booklet. I was always surprised it even fit in the cartridge case.
When I bought my copy of PS2 it was sealed on the outside of the case. (Shrink wrapped together) - What a game and really a shame it was abandoned in its form after the 4th release
Crap... you're totally right. I completely forgot about that. It was sealed on the outside of the cartridge case.
It was a tad too thick to fit inside.
My first impression of ps2: I love nei and will protect her with my life.
They did that for the German (at least) first gen (black case) release of Landstalker
Let's just say 9yr old me could not handle that...
Have a video signal question, looks like someone had the same issue on the forums but no response there. I'm running Antonio Villena's VGA-Composite adapter to a CRT. For whatever reason the Nuked-MD core is the only core I've tested so far that doesn't seem to play nice with composite out. Everything else I've tried looks fine, including the old Genesis core, but over Nuked-MD the colors are completely hosed, most ccommonly everything's green. Any idea what the cause of this is/if there's a fix?
I think there is an option in the core OSD for composite blending. No idea if that will help but I seem to remember it fixing something unexpectedly for someone
Will give that a try
Didn't do anything but found something interesting. Tried cycling through Scandoubler FX and it actually changes how the screen is tinted
What are the best 32x games?
Virtua Fighter, Virtua Racing Delixe, After Burner Complete, Space Harrier, Doom (32X Resurrection Patch) is a good starting list
Knuckles Chaotix, Kolibri, Tempo, and Shadow Squadron are worth checking out mostly because they were never released on other platforms. They remain exclusive to the 32X to this day.
The 32X had the best home version of Mortal Kombat II.
Does Doom 32X resurrection work completely on the core? Not the combo CD/32X version obviously
Star Wars
I didnāt play much but it seemed to work pretty well
That's what I thought
Doom 32X Resurrection worked on my end too. Well except for the time when the fuse in my MiSTer blew while playing it! 
So those phantasy star 2 dungeons... sure are atrocious, aren't they? I'm struggling my way through klimatrol right now.
The dungeons were hell without the map booklet.. even with them sometimes. PS2 still has a spot in my heart, though.. it was the first JRPG I ever played, and I spent ages on it as a kid
I wouldn't mind a romhack of 1&2 that redesigns the dungeons.
But then again, I'm a Nintendo baby and Sega does what Nintendont.
For some reason, even with maps and all, I have issues finding the entrance to Uzo island in PS2, every damn time. Did the remake for Playstation 2 get different dungeon designs?
Well, I would rather go for the Saturn versions of Virtua Fighter, After Burner and Space Harrier, if you can. After Burner and Space Harrier pretty are spot on. Virtua Fighter still not Arcade perfect, but closer.
Such is the plight of the 32X!
Comically the 32X version of Virtua Fighter is better than the rushed Saturn launch version.
Also Virtua Racing is better on 32X too lol
Sega be crazy
Well, it is about a year earlier. Saturn still 1994, 32x 1995 (Virtua fighter)
I wholeheartedly agree with Virtua Racing. That's better on S32x
Yuuuup, 32X is baby Saturn
Virtua Fighter 1 has remix version that is quite OK
The og Saturn port is rushed to meet the Saturn release date. And is terrible
But remix is quite good on Saturn and IMO better than the very low poly 32x
One idea is to go for Virtua Fighter 2 directly. That pushes the Saturn to its limits and I think it's a much better game
No way man, gotta embrace the 32X in all its glory. Gotta put yourselves in those shoes, Christmas of '94 and '95. All your friends are getting sick ass new video game systems meanwhile you're stuck with the 32X. Just you, the 32X and Spider-man. It's a tough life but someone has to do it.
Knuckles C H A O T I X
All the early fighters are rather bad today: SF 1 is terrible and even the World Warrior is very slow and mediocre. MK1 has latency from hell and even Virtua Fighter is "OK" at best.
They need love too!
The second ones on the other hand are timeless masterpieces that are hard to trump even today:
SF 2 CE, MK2, VF2 All just about a year apart and brought an early formula next to perfection
I would say the same about DoA and Soul Edge. Saturn and PSX were at least good, but the second part on DC peaked.
MK2 32x is probably the best console version?
I'd go with SNES.
But there is no consensus there
But I would say that 32x > Saturn in that case as well
Should we make more comparisons? Let us know down below...
SNES: better music and background and colours
32x better more hi-res sprites, probably closer to the arcade
32SEX where you can play Mortal KUMBAT
You are certainly not wrong there: Sega CD for MK1 and Sega 32x for MK 2
That is justifiable
I think it's fine to play whatever version is available to you. Doesn't matter which is the best; they're all cool imo.
MK3 is harder. I think that I would go with the PSX "MK Trilogy" (which is some remix of Ultimate Mortal Kombat 3) there. But that was a long way from Virtua Fighter šš, sorry for sidetracking
Yeah, MK3 is such a weird bird. I feel like it wasn't good on any of the home systems?
N64 has the best version of Trilogy. Less charachers but no load time.
yeah...but that controller......
Yep. I love Phantasy Star 1 and 4. But I really did not enjoy my time with 2. Like...at all. Felt like I was forcing myself to finish it rather than doing so out of a sense of enjoyment.
This is true! Apparently the Saturn version was licensed out and basically redeveloped from scratch, which is why the driving physics feel so off. The 32X version is shockingly good! It was the best home version for decades until the recent Switch port came out.
TIL. Thank you
Now I can remove that from my hard drive š
Dude I love the Switch port
I got my ass handed to my by ||neifirst|| so I leveled up 4 levels to level 20 and I'm also working on getting that ||phone that let's you safe anywhere|| so I can easier retry that.
apparently Virtua Racing used one of the first 16:9 monitors iirc
I remember playing Virtua Racing in the arcade back in the day, and it was mind blowing at the time. That said, it was so long ago that I honestly don't remember if the monitors were 16:9!
i just remember watching a video about the Saturn version of Virtua Racing that talked about the arcade version first and mentioned 16:9 monitors
This version had the 16:9 crt, multiplayer cabs were 4:3.
still though, Sega were ahead of the curve. online play, 16:9 monitors, DLC
What folder should I put my Genesis/Mega drive dumps?
The Mega drive or Genesis folder?
(from what I've seen online , the Mega drive folder)
megadrive
If you use the Mega Drive core, the Megadrive folder.
Otherwise, the Genesis folder for the older Genesis core.
Genesis core is very old but, I believe, still has some features the megadrive core doesn't have?
Sweet thank you. Time for me to ask another question for a different core.
Savestates ?
Funny, how savestates were such a coveted feature for snes games while they were discarded on the genesis core.
Different design between the Genesis and MegaDrive cores firstly, as adding save states is quite difficult with the differences.
And no more logical space available on the MD one from what I understood.
Has an extra composite blend option over megadrive
That was a question, sorry, typing too fast.
('Should really take a break now and continue in the next hour)
Ah, yeah pretty certain it doesn't
The composite blend option seems to be what folks raise, personally id go with megadrive
*adaptive composite blend
Old genesis core has turbo and adaptive composite mode as notable things which are missing
Although the new core is regarded as more accurate, Iām not sure the old one was exactly bad or particularly inaccurate. While ever it works (pending future framework updates), itās still a great option
Many games were designed with the composite video in mind, for those, composite blend on is a must. Even on a CRT over RGB. You get perfect Sonic 1 waterfalls and perfect transparent tubes on Sonic 2's Chemical Plant Zone. I wish the Saturn core had a working composite blend, maybe in the near future.
And the genesis blend is better than megadrive?
Kinda, the adaptive does a great job in most scenarios, sharper image when the blend is not needed. Megadrive is just on\off on whole screen.
interesting
Adaptive is nice, but it doesnāt always get it right when it should be on or off. I just go with it on unless thereās a particular game I donāt like it with (Snatcher is a good example which looks better off)
But yeah, composite blend is basically a must (imo) for mega drive
I created a simlink on from megadrive to genesis folder after renaming genesis folder to megadrive(reversed from the pin message) so I can still use the genesis core when needed, I did the same with the cheats folder. Cant recall if I simlinked the saves folder though.
This is the way
i still prefer using the old genesis core. the enhancements are so nice, plus the sega CD and 32X cores feature a lot of the same options, so it feels more consistent
The turbo function is the main thing the old core has. It's great for the rom hacks of the Road Rash games that allow their frame rate to go up to 30fps. The best way to play those games!
How are the dungeons in phantasy star 3? As insane as 2? I won't play it if it's like 2.
Earthworm Jim is another perfect candidate for having Composite Blend forced on. There are so many areas throughout that game that benefit from that being enabled.
I need to give 3 a shot one of these days. It's the only one I never played through. I tested it out for like 15 minutes once, but that's as far as I went.
I'm on ||denozia|| in ps2 right now, thank god ||palma blew up|| so there's at least not that much left. š
Stayed up till 1am but I've beaten phantasy star 2. š I heard the development was rushed, but oh boy this game is torture. Which is too bad, with some actual sane dungeon design and battle backgrounds like in the first part this could've been a great game. The story was quite nice, considering we're talking about an rpg from the 80s. The ending makes me really curious about ps4.
You will enjoy PS4 so much. I have no doubt.
But yeah, PS2 was torture. I played it a lot back when it was released... because that's what was available RPG-wise. I do have fond memories of it. But every time I consider playing it again, I immediately think back to those dungeons. The desire is gone almost immediately.
PS3 feels very un-Phantasy Star-like throughout most of the game. The way they tried to tie it in with the rest of that universe felt very lazy and low-effort.
I decided to give ps3 a try but if it gets in any way as bad as ps2 I'll skip it and don't look back.
Ps3 1st generation down!
So how is it so far? Better than 2? It's the only one I haven't played!
It's bland... the story is almost nonexistent, doesn't seem connected to the other 2 games so far but at least the dungeons are solvable without a guide.
And I'm already on an improvement hack that is meant to improve the translation and references to other games. 
I do at least know the general story, because I read a summary back before I played Phantasy Star 4. And yeah, it is, but only barely, connected. PS4 makes only one super minor reference to PS3. But really PS1, 2, and 4 are what really form the main trilogy of the story.
3 also had a different dev team from what I heard.
You can tell with the art style.
3 is connected.
Yup.. I actually found the underlying story/plot twist damn nice back when I played it first. It still isn't a great game gameplay-wise, but the whole split path thing with sometimes extremely different story paths was awesome back then
Barely connected... as in, the way they chose to tie it in with the previous titles seemed like a very low-effort afterthought.
progress check-up months into development...
"Wait... I thought you were supposed to be making a Phantasy Star sequel."
"Oh... crap. We can fix that!"
š
Second generation finished. Gotta admit the story got interesting in the end.
It also depends on who you go with, some paths have more backstory into how they got there/what happened with the other parts than others
I got ||ain|| and now started ||sean||
If I recall right, you can't reach all areas in one playthrough, there were at least 2 or 3 sections that are unique to the different paths
I'll just finish my playthrough and watch a video about the others. While ps3 isn't offensively bad it's still a bit bland and I'd rather not replay it 3 more times.
Hi all,
Im playing the Mega Drive core frequently, and generally its working great no issues!
Except... Sonic 2 (World)
It seems when loading into and from the special stages im getting graphical corruption. Glitchy artefacts on the screen and the text sometimes not loading correctly at all. Forgot to take a picture but will look out for it on my next play through.
Im using the Mega Drive core - is this maybe incorrect? Ive not tried the Genesis one yet.
Just wondering if the pros had any thoughts! Thanks!
Have you tried any other versions of Sonic 2? There's a "Rev A" version, I wonder if it has the same graphical corruption.
Mega drive core should be more accurate than the old genesis core. That being said, still weird.
Looks okay to me?
I've played through Sonic 2 like 3 days ago and didn't see any corruption.
Either your ROM have a problem, or I've totally missed something.
Thanks will try!!!
do you have any HDMI switches in between your mister and the tv?
Also fine for me, but I played Rev A
None, just straight in
Get a new rom, make sure itās from Redump
Reset all core settings to default
Then try again
@night cape Please use the 1.7 version of Bishoujo Super Street Fighter II: Glamor Queen with the Mega Drive core.
It works with that version, v1.6 had a problem on some systems like on the MD core.
I've closed the issue on the GitHub.
Version 1.7 was released a few weeks after creating that issue entry on GitHub. Thank you for letting me know a new version was out.
I think you'll need to open it again. V1.7 still prone to crashing. It happens more with Avra (or only happens with her).
It's an issue with the patch and not with the core?
It works in others emulators.
But does it work on real hardware?
Yes.
Tested myself and on a friend's console.
That's why I accepted to fill an issue on GH.
Another fun looking game in development https://www.youtube.com/watch?v=Z5yyFixuXqg
Kirito The Game is an awesome new Beatāem up developed by Thulfared. The Mega Drive and Sega Genesis catalogue continues to grow with these new games being up to the standard of the big AAA games of the 90s. The game is available on Kickstarter now, and I thoroughly recommend you go and check it out.
Kickstarter: https://www.kickstarter.com/pro...
I could recreate the issue, I need some tests later on my side and see with also the romhack team.
Ooh, there's a demo ROM available: https://www.kiritothegame.com/
https://github.com/MiSTer-devel/MegaDrive_MiSTer/issues/52#issuecomment-2510371860
Nukey will be informed.
I've played yesterday with Guile, beat 11 characters just to get the game to crash when facing Avra as a CPU, she replaces Balrog (Boxer) and the game defaults to expert mode. Maybe the bonus stages are broken. Charge characters have no charge time in this mod, fun.
Asking just in-case; does the game work perfectly on original hardware?
Ok yeah I see from the Github:
"I've asked to a friend with some flashcards and several Mega Drive/Genesis systems to test that romhack for us.
And reported no issue at all with it."
Nevermind! š
Robby...
I DID DUE DILIGENCE, just uhhhhhh after the fact
Dang it, Robby!
So for once the 32X SH core was ahead of the Saturn one! (checked the changes today and they were already in the SH update 2 weeks ago). That's awesome!
32x does what Saturdon't
My kid just bought me a hardware 32X. But the power supply packed in was a Gen model 1 (center negative) so I can't use it until I get a new supply. Yay for real hardware HDMI captures (and Doom 32X CD enhanced).
I ended up buying one of them custom 3 in 1 mega drive power cables. Powers my 32x, Mega CD 2 and Mega Drive 2.
Yeah, I like that also because the components are newer and safer and it removes two bricks from the equation!
So I'll probably grab one of those.
Hoo boy, finished phantasy star 3. Too be honest I think it was better than the bad rep it has. Not as good as 1 and 2, but not offensively bad. That being said, I played the general improvement romhack on version 1.2, which crashes the game consistently in ||new mota||. I'm 99% sure it's an issue with the hack but with rhdn being in the state it's in I wouldn't know how to contact the dev.
Worse than 2? 
Depends, really. Imo ps2 has great bones but the dungeons are just atrocious. It's really bipolar that way. Ps3 doesn't have any huge flaw but it also doesn't have anything as interesting as the characters and story of 2. Some might say it's a bit bland.