#Sega Mega Drive/CD/32X
1 messages · Page 4 of 1
programmed in C
so much of the MD's power is squandered on processing the bulky ass code
it's because of all the speed loops in the game hah hah hah
ah, seeing you reminded me to check to see if SAM and your remote script together yet
together?
selecting a game with the remote didn't stop the SAM kicking in and taking over
oh yeah. i talked about that a while ago. it can be fixed
i'll do an issue so i don't forget
lol true, the Genesis core’s turbo mode would solve that one
But then why do you want to play Sonic Spinball in the first place 
Because you can scare the shit out of everyone sleeping at 2am by blasting the options menu music.
you win this round 
Just curious if anyone's experienced a pink overlay with using Direct Video, component, and this core specifically? Every other core displays correctly.
It's only when a game is loaded, regardless of the game.
Seems to only occur during the default resolution mode?
Messing with the Scandoubler Fx function restores colors, then reverts back with them all off, so I'm guessing it's something to do with the 320 x 224 mode. It causes different issues on my CRT when using original hardware so maybe that's where the issue is? Maybe it's already known about.
I haven't had the chance to check the Github yet, but if it's a new issue I can submit an issue there.
I seem to recall seeing that it's a known issue
Gotcha, good to know.
Hey guys. I finally figured out that issue with the 4-Way player 4 inputs not working on the new core. Apparently, if you set the controller type to 6 buttons, player 4's inputs don't work with the 4-Way multitap with select games. However, they do work on the Genesis core with 6 button controllers selected and the 4-Way multitap selected. Does anyone think this is a quirk on real hardware or a glitch on the new core?
Good question because if it's not present in real hardware sounds like it needs to be mentioned on github
Sorg closed the ticked, but all the comments are listed here: https://github.com/MiSTer-devel/MegaDrive_MiSTer/issues/15
It's really not a big deal considering that I cross-checked the list of 6-button compatible games and none of them use the 4-Way multitap. It's just a slight inconvenience to check two more boxes before firing up a 4P session of NBA Live 95 for example
So is the pink output over analog not a bug?
Hi. Anyone knows if the logic analyzer tracelogs stored in MCD repository (https://github.com/MiSTer-devel/MegaCD_MiSTer/tree/master/docs/mcd logs) are coming from real Mega CD hardware captures or if they are captures from Mister FPGA MCD core ? I am asking as Blastem author had some doubts about their source, considering it looked more like Altera/Intel SignalTap output to him.
It is signaltap, it's most likely the core, however you can use the DE10-Nano as a logic analyzer and hook signals to probes and analyze them that way if you wanted to as well. So I'm not 100% sure. Srg320 who made that core also has used the DE10-Nano as a logic analyzer in a few cores.
El movimiento que hace QUE TODO FLUYA.
Anyone have any experience using cheats on the nuked core?
Was playing sonic with the gf and I wanted to give her infinite lives. There were two options one for 99 continues and another for infinite. Ones game@genie the other was something else I forget. Both exhibited the same issue. Screen turns red and sits there. If you restart the core and enter game you don’t get the extra lives
Red screen means bad checksum
Probably core needs to update checksum after applying cheats?
Are cheats applied to rom and not ram? 🤔
I’ll update and give it a shot later tonight
Keep up the good work Nukeykt!
Very interesting. Is the goal here to get all the Master System games compatible with the core?
Seems like this will eventually be an excellent candidate for replacing the existing Master System core, just like with the Mega Drive/Genesis.
Oh nice, great to see this one progressing already. Is there any rough estimate when a core could be completed that could then be ported to MiSTer like the current Megadrive? SMS is definitely a system that could benefit from the attention that Megadrive is currently getting.
SMS?!?! Is this from decaps too? Very excited to keep on eye on this one
Whoah
I'm hopeful this will result in a YM2413 that finally sounds right outside of the real chip.
I have been thoroughly unimpressed with hardware and software clones of this thing to date.
This will probably take time
Although they have some head start thanks to their mega drive core
I'm guessing Game Gear will also get attention due to the similarities to the Master System?
I was wondering about that, would that benefit from a Nuked effort also?
I was wondering how'd Nuked SMS benefit but then @Ace mentioned the YM2413 possible getting to sound more accurate
What would Game Gear get?
pls enable snac 3d glasses
that is all
guys, I'm having problems loading sonic cd (j) on the mister core, it leads me to the cd player screen
othe games, like final fight cd (j) work ok
Any advice?
what is a jfif file?
The information you've provided is not enough. You have to tell us more about your setup
Yeah, i got the bios from the bios getter from update all, is the only game that i have that I can't play.
I'm going to try another image, and see.
Yeah, that's helpful to know. If it's the only game that will not play, it's most likely that game.
There are several games that still have issues with the current Master System/Game Gear core, so if the nuked core is on the same quality as the nuked Mega Drive core, these problems should be fixed pretty quickly.
I also did some tests a couple of years back now with some test roms on the core and it failed a couple, here are the tickets for those:
https://github.com/MiSTer-devel/SMS_MiSTer/issues/112
https://github.com/MiSTer-devel/SMS_MiSTer/issues/113
So there are definitely also some accuracy improvements that could be made, as well as a reason for someone like Sorg to also get some extra features and functionality in there like BIOS loading and keyboard support etc.
The SMS core fails the "VCounter chg time" test in the attached VDPTEST rom. You can compare to the same test run on a PAL SMS2, also attached. I have attached the full test results for t...
Well, I tried another 2 japanese isos and didn't work, the USA image did work.
So I found a workaround, replaced the usa ost bin tracks with the japanese ones ( the japanese ost is way better), and now I have a usa sonic cd with the japanese music... so... ok
Since the Genesis-NukedMD core also loads SMS roms, did you try those accuracy tests with it?
I did which we discussed a couple of weeks back I think here, and turns out these test roms don't work on Mega Drive hardware only SMS, so fail on both and aren't usable
But will be very useful for a new SMS core, asuming it happens
Oh, I see. Curious thing.
If we get a nuked Master System core another benefit would be perfect backward compatibility with the SG-1000. As of right now, SG-1000 support isn’t perfect on either the SMS or Coleco cores
Personally I think they should just cut out the middleman entirely and make the SG-1000 core from scratch.
1000% yes
You need a Japanese BIOS to boot Japanese Mega-CD games. That's a picture of the PAL or US BIOS CD player.
Yes. Either that, or try to source a region-free BIOS.
i'm also happy it's happening because then it's a ym2413 that isn't written in vhdl 😏
- Is it in a folder or is it in a zip archive? it needs to be unzipped
- Are you using the Japanese bios? If so, what is the MD5 hash of it? Mine is 683A8A9E273662561172468DFA2858EB and it works. If you use a different bios for different regions, you need to rename it cd_bios.com and put it in the same subfolder. I just tested with the bios that comes from update-all and it behaves the same as yours. You have to use the Japanese rom for this game.
683A8A9E273662561172468DFA2858EB <-- works (japanese bios)
854B9150240A198070150E4566AE1290 <-- doesn't work (normal us bios from update-all)
this is how i handle the japanese bios, i put cd_bios in a Japan folder so every game in that folder will load with the japanese bios instead of the one a folder up one level that is named boot.rom
the colors of this core are amazing, I love it
Everything in this core is amazing! I love it
I used to have this. I miss it.
X'Eye... I have mixed feelings about this thing.
it had the best audio you could get out of a SegaCD.
I can't agree with that at all.
I agree with that statement only because I want to cause trouble and not because I have any idea what I’m talking about
Valid
JVC designed an overly convoluted audio circuit for the X'Eye, and yet, the end result is really underwhelming.
The one thing it does well is handle games with overly loud sound like Shadow of the Beast.
I believe Ace!
So when do we all grab the broken beer bottles and have at it?
I'm going to shut up and leave, then.
I always thought it was an interesting model. I wouldn't mind having one to add to the collection, of course.
It was a novel idea, but neither Sega nor JVC did a good job for sound. JVC still did better than Sega, all things considered.
I have a CDX is that cool
The CDX is complete crap for sound.
LOL rip
Man, I really wish I had picked up one of those for a decent price back in the '90s when I had the chance.
Too expensive now (for me) to bother. Have been for years now.
my CDX was used to make Pocahontas, is that cool
I have concerns regarding the validity of this statement. 😉
My MDFourier plots and audio samples are a scattered clusterf* after dumbass me hot-swapped a hard drive and SSD, and managed to corrupt the partition table on the hard drive where the plots and samples are stored. The files were recovered, but the folder structure is completely broken, and I don't know what's what anymore.
I’m actually not kidding lol. My friend was an animator at Disney and worked on that + Aladdin.
If I find them, I'll post them, otherwise I'll make new samples and promptly mod my X'Eye to fix its audio deficiencies.
That’s pretty cool
It would be better if I can recover the full folder structure of that corrupted drive... >.<
Mine needs its lid repaired (think the spring broke as the lid doesn't pop open on its own).
Hmm... I see some blemishes.
I'll give you tree fiddy.
Lol
Seriously, that's cool. Looks great.
Sega is awesome
What I can't understand from the CDX is why the headphone out is bass and treble-boosted so much.
Maybe because they thought kids would use it as a cd player?
if I had one as a kid that’s what I would do anyways, haha
Just wish I liked the Saturn more than I do (loving the progress on the core, don't get me wrong). That console never really impressed me from the very beginning. The only console released by Sega that disappointed me. The US library compared to Japan didn't help much. The Dreamcast made up for it though. I loved that... but never as much as the original Genesis and Sega CD. Those got the most playtime from me over the years.
I think I'd have a problem with it because even when I was young, audio anomalies really stuck out to me.
I was in the Air Force when the CDX came out, and someone in the dorms got one and used it for music in his vehicle. Sounded good there. 😄
I remember once suffering from an ear infection that really screwed up my hearing for a week or so. First, it sounded like I was always in a tunnel because everything sounded echoey, then my pitch perception got messed up.
Lower than normal, higher than normal, even once hearing at different pitches in each ear. Bleh.
"Made playing guitar... problematic." 😉
Maybe that was the reason for hearing what seemed like a perpetual echo. 🤔
If that was directed at my recounting of the ear infection that messed up my hearing, I don't play any instruments... but, my recent experience with the Roland SC-88Pro may make me hook up a keyboard to it and learn that. 😉
(send help, that box has been an unhealthy addiction for the past year... 😛)
Latest 32X build including the recent SH fixes from the Saturn core - #1046941029296779344 message
This is a newer 32X build?
Hey does the latest 32X build include the recent SH fixes from the Saturn build?
Oh nice so it includes the recent SH fixes from user banned
Just heard it in a passing but S32X got new build?
The new build doesn't fix the Knuckles Chaotix intro bug, so temper your expectations a bit.
No, just the recent SH fixes were incorporated. Those were from the Saturn core, if memory serves. 😉
I know, I'm just pointing out that the new build didn't fix one of the more obvious bugs with the core.
lol I was trolled 
Uh huh. How does it feel, hmm? 😉
A friend of mine had the japanese version. But no RGB output makes me cry. Anyway... it is beautiful.
I will try to test saturn
The redump isos didnt work for me
Like a decade ago I had an ear infection that got progressively worse for like 2 months straight. I genuinely thought I was going to lose hearing in that ear (by the end I seriously couldn't hear much out of it). I remember I got very depressed thinking I'd never hear music or anything quite the same. It did eventually heal but, it's one of those things where I try to not take it for granted now. Glad yours also cleared up, it's scary stuff
I once had an ear infection so bad I bled from my ear. My immediate reaction was “woah this is badass” and excitedly showed my wife how cool I looked LMAO
"That's perfectly normal when someone blugeons you." - Garth Algar
That's one type of reaction to that lol I don't think I've ever been excited to bleed
When my mouth filled up with blood post wisdom tooth removal it looked cool as hell
i still got one, it's a weird one. i don't have the branded controller though. the audio is really bad on these for the most part, but I found out that the factory sometimes bridged the left and right audio out of the din connector's output in the back, not sure why. i desoldered the wire hack they put in, and bam audio was a lot better, but still nto as good as a proper model 1 setup
the balance on mine for cd audio <-> rest of the audio is pretty poor. shining force cd you can barely hear the narrator in the intro
which is... notoriously a quiet game for cd audio
I've been having problems trying to get certain translation patches to work on the Mega Drive core.
I think it has problems with the "bilingual" patches used for games like Pulseman, Twinkle Tale, and Tougiou King Colossus. Other translation patches like for Star Cruiser, Madou Monogatari, Lord Monarch, etc. boot and run like normal.
I don't know if I'm just using the wrong programs or ROMs, which is why I want to double check it's not just me.
Pulseman always throws up the "DEVELOPED FOR USE ONLY WITH NTSC MEGA DRIVE SYSTEMS" screen, regardless of it being NTSC or PAL.
Gleylancer and Twinkle Tale throw up a bright red screen.
Other games just hang on a blank screen.
Red screen means bad rom checksum so probably bad patching
As for pulseman try to disable tmss
NTSC Mega Drive means the game expects the console to be set into japan region.
USA region locked games have this text with NTSC Genesis text instead.
The thing is the Pulseman hack is supposed to detect a NTSC-U console and switch over to English when it does so.
The bilingual patches work by detecting an NTSC-U or NTSC-J console, then changing the language to either English for the former or Japanese for the latter.
I think the core doesn't know how to interpret this, so it causes the games to fail to boot. Every patched game that failed to work are all the bilingual ones, not the straightforward "Japanese to English" patches.
So I decided to boot up the old core, and it's doing it there too. So maybe it's a bad checksum? Which is strange since the ROMs I'm working with aren't bad dumps, they came from the "No-Intro" packs.
Maybe it's not detecting correctly, causing the game region detection routine to default to japan.
so I took the 'bilingual' pulseman patch from here https://www.romhacking.net/translations/1099/
and applied it to a clean Japanese pulseman rom, and it works just fine for me on the MegaDrive core. I can swap between JP and US and the game boots up fine and loads the proper text depending
I couldn't even get it to trigger the "only for use" screen at all, even switching to EU it didn't do it
Okay so I can safely say it's not a problem with the core, patch, or ROM. For some reason my patching program just specifically hates those patches.
I was lazy and doing it on my Android tablet, so that might explain something.
So you were just running the unpatched japan game.
No it just wouldn't work at all, since it would produce a bad checksum every time for some weird reason. But only for the bilingual patches.
I def used to use it as a cd player
That guys interpretation of the golden axe battlefield theme is great as well
One of my all time favorite video game music tracks
I desperately want an orchestrated version that properly leans into the organ part
I've heard one that was decent
I seems to be a tough song to arrange
Most of the renditions I hear downplay the organ but that's the part I love most
That music is one of the first things that made me fall in love with the Super Nintendo
I really like this version of Golden Axe’s Wilderness https://youtu.be/pESSCNHxF2o?si=cZcIB1cddkuZFzna
Wilderness (Arcade Power Stick Version) © 2017 Eric Fraga "Cosmonal"
Música original composta por You Takada | Golden Axe © 1989 Sega
http://patreon.com/EricFraga Junte-se a nós!
Game Music Classics: músicas de jogos clássicos em versões exclusivas!
Episódio 9 - Wilderness (Arcade Power Stick Version) (Golden Axe)
Cosmic Effect © Desde 2010
Vi...
I think the Casio Loopy os more Robby’s speed
I stress I’m not joking here, but I have the Casio Loopy boot up sound whenever I launch a game or a core.
Nerd!
MEGADORA
I believe so. That effect takes advantage of the natural phosphor decay of a CRT to create a more subtle shimmering/sparkling effect on an object that is supposed to appear transparent. That abrupt on/off flickering would not be nearly as harsh and obvious on a typical CRT.
It's somewhat similar to the behavior of a typical incandescent light bulb when you cut power to it. It's a gradual decrease of light output, not nearly as abrupt as an LED.
Ohh
So many crt tricks on md games
I wonder if sonic origins removed that feature prob not those ports were so lazy

Holy shit I love this so much
Uh oh... it's been brought.
Well I learned of 32x hardware I never knew existed. https://segaretro.org/Picture_Magic
Picture Magic Core Wen?!
@old sierra ^
The entire OST of Mega Man 2 (NES) redone in Sega Genesis/Mega Drive style, playable on original hardware.
Original soundtrack by Takashi Tateishi.
Download Link (MP3 + VGM for playback on original hardware): https://www.mediafire.com/file/i1guksojzhgcvqq/Mega+Man+2+Megadrive+Mix.zip/file
If you'd like to see more soundtrack covers in this sty...
Ill build a rom with the vgms if anyone wants it to run in the core
News to me!
The VGMPlay built ROMs run quite well in the new Nuked core
Did they not in the old core?
The earlier version of the nuked core I tried wouldnt load them, but the released core does.
Should we add this to the list of consoles not on MiSTer? Looks like we have all the parts for it. Only saw reference for one 'cart' though. Pretty neat. Never knew they recycled 32X's into it.
Is there any dumped software for it?
There is. 'boot' cartridge which I think has been dumped.
Has a smaller I/O Bus Controller chip than the classic Mega Drive II
Is physically smaller
Has only one input button
Contains one SmartMedia connector directly on the PCB
Has a graphic tablet jack hooked on two ADC (one for X coordinates and the other for Y).
Has two wires (Composite Sync and SC) that goes to the 32X Video IN.```
any people with a lightgun with SNAC wanna test this core for me?
SMS or MD/Gen? I have an SMS light gun
And will gladly try it out.
But alas...never picked up a Gen lightgun.
I'm getting way more drift right with the SMS phaser and this core on the right hand side of the CRT, versus the latest unstable.
The most recent unstable has a slight drift down for me. Here's the file you posted with me firing directly at the center of the boxes from 2 inches away. You can see how it starts to drift right on the right hand side. But latest unstable stays X axis centered, more or less, but drifts down on Y a little. If that makes sense. Again, this may all be for nothing and this isn't about the SMS phaser. If so, appologies.
Yeah it's only going to matter for the sms phaser for this testing. The user said it still didnt resolve the issue. I'm not convinced yet that this doesn't happen on original hardware. The delays in there are all from the chips as designed by nukey
Since it has a slight drift down that does probably confirm that it is going twice as slow then on response as I expected.
Lemme scroll up and look at the original post from the user (if it's in the thread). I do have an OG SMS, a model 1 V2 and a model 2 that I've tested the same TV on and they're dead center. However, the TV does change things as well. My 1084 has a dramatic curve and does splay a tiny bit compared to my Toshiba, which has a flat tube.
Actually, let me just capture from my Gen. real quick on the exact same setup since it's literally right next to it.
Nevermind. I forgot my composite capture card fried. But I'll take a look and report back (always better to have proof, though).
OK, OG model 1 v2 has a slight offset on the right side as well. Very slight. Like 30% of the cores, so it 'feels' on target from far away. Though your core does compared to the original SMS core as well. I guess that is important. Both the vanilla Nuke core and your changes both feel much better than the SMS core.
(And apart from name entry, nothing really happens at the edge of the screen in light gun games normally...they favor center).
yeah it's one of those things where even how new the tv is can influence it
the sms games were calculating it per scanline and then it would kinda get it in a rounded circle spot for where it is pointing. you have a little over 50 microseconds per scanline on ntsc, and the algorithms could be anywhere from 10 microseconds to over 30 microseconds delay depending on what method the game used
i think it' snot likely to be fixable since even the manual for the phaser says to stand basically 2 meters way from the screen, any more or less will influence the aim 😄
but if the screen is bigger than normal it could react differently, if the newer screens had a millisecond delay it would make a big difference, etc...
noticed when i load the nuke-md core my save files aren't loaded, i have to reset or reload the core to get them to show up in a game
which game? i'll test
hrm that doesn't make sense. whether it's freshly turned on or not shouldn't make a difference. where are your save files stored currently?
saves/megadrive
are you using mgl files?
if so increase the delay value in the mgl file, or try it without using an mgl file. i just tested with phantasy star iv and it worked normally loading the core and then loading a game
ah, yeah it seems like if a core loads and the game loads super fast the saves aren't loading right. this is happening with the n64 core too, didn't realize it would be happening in this too
try and reproduce by not using recently loaded files this time see if it works the same, just load the core, then load the rom
it seems to require a cold reboot to create the problem, if i just reload the rom the save pops up
i mean don't use the recently loaded
just do the cold reboot, load the core, load the rom
okay so i couldn't reproduce it with phantasy star iv but i coudl with s3+k
not even recently loaded... hrmm
that was super bizarre, doesn't make sense...
thanks for pointing it out and testing
it's doing the same thing for me not using the recents also
also happens on sonic 3 (without knuckles)
wonder if it's some quirk with sonic 3 that is buggy
maybe
i can test it with landstalker
yeah no it's fine with landstalker
also can't reproduce the problem with the older (not nuke-md) core
i'm compiling a test core, should be about 25 minutes from now when it's done
i think i know what the root cause of the problem is, but it will break something else, just testing to see if it fixes... lol
👀
@stuck gull actually just try this one
do the cold boot test to sonic 3 and knuckles again like before
okay it's not what i thought, it's likely something specific to sonic 3, i feel like i remember us having weird sonic 3 issues in the genesis core
ruled out it being something in Main just to be sure, it's definitely some kind of weird issue in the core
Yea I couldn’t reproduce in the older md core
well i noticed something probably incorrect in a couple places for handling save loads already, maybe i got it...
you couldn't? funny because i just renamed the last release 😏 cuz i'm tricky like that. didn't want to wait for the compilation to end since i was just rolling back a change that happened inbetween
i just reproduced it on the last release of the md core, which is the test core above hehe
so yeah it's been ther eawhile
i'm trying a different change now though, always takes like 20+ minutes to compile even on my bleeding edge cpu lol
i mean the not nuke-md one
got it
try the new one for me, i couldn't reproduce the bug anymore
https://github.com/MiSTer-devel/MegaDrive_MiSTer/pull/22 easiest fix ever, just had to notice it. seems like it's the only game where the bk_loading signal not being tied to the RESET signal is a problem for it. probably looks for loads way too fast
Does the press reset feature in X-Men work in this core? I remember it was added later to the old core
yeah that's working now with both S3&K and standalone S3
👍
Nice find
Nice work spotting and solving that
thank you 🙂
@carmine pine that was really cool of you to give credit on the fix note in #unstable-nightlies
Reinforces that the cores are great because the community is great
Thanks for finding and testing with me.
Was I just lucky somehow that my Sonic 3 saves just worked as expected?
I have got the 15th of September build of the Core and it works fine. My Saves appear as soon as I boot the game.
Also can I rename the Core back to being "Mega Drive"?
@west sable is that in relation to me asking if I can rename the core?
If so... mine appears as this after some kind of recent update:
you probably have the region of your names.txt setup in the update-all settings ot north america or something
does this work for you when you cold boot the mister? that was what we were seeing. cold boot the mister, go into the core, load sonic 3 + knuckles, save doesn't load
Yes. That was me loading Sonic 3 from a cold boot. Straight into the Core, Selecting Sonic 3 (USA).
do you use a nas, hdd, sd card for game storage?
RetroNAS
it was a real sensitive timing thing and it occurred on multiple releases back
yeah i use retronas as well
do you have tmss enabled?
yeah i do too. hrm, either way i could reproduce it multiple times in a row and so could Shan. once I changed that it fixed it. before this update if you turned off autosave, when you pressed "Load Backup RAM" it wouldn't reset the game like it should. That would lead to problems eventually too. The sys_reset signal is tied to the cart-download, which means the bk_loading (backup ram load ready signal) probably wasn't happening at the right time, it was probably happening after the game loaded for some of us
and maybe only some games seemed to mind
the game load wouldn't reload upon regular reset of the game in the menu, so it would show back up. that's my working hypothesis anyways
I have edited my names.txt file so it shows as MegaDrive for the Core 🙂 A small thing I know but I know it as the MegaDrive and grew up with it as that.
That's what the names.txt file is for, after all... customize it to your liking. 🙂
You need the tmss bios file in place with the right name
Yes
Mine has 16KB in size
Just like my uncle
Thanks man, I didn't bother to check the bios because my japanese final fight cd worked all right, anyway, thanks again!
OMG this was amazing. I’d love a build with this soundtrack 😃
Do you know if the snes core is implemented with the same level as nuked-md for megadrive?
Not as a netlist port-over from chips decaps. SNES core is still cycle accurate though.
Check DMs
anyone else having a brighter black levels on there CRT from the Megadrive core?
the genesis core doesn't have this issue (for me)
I m searching explanation about 320*224 aspect ratio option. What is the option close to the original? Original or corrected? I'm using hdmi output.
Are saves cross compatible with the previous core? I am trying to load a save and have both moved it to the new save folder and reset the core, but nothing seems to work.
Original is what would output to a crt pretty much. Corrected is because some games had a circle graphic scaled to fit to square pixels instead of the original display aspect ratio on a CRT. See Castlevania Bloodlines for a good test example with the moon when you start it up
Ideally the saves should be compatible. I haven't tested that though.
Which game are you trying? I can test later.
I was playing Shining Force, but I deleted the original Genesis core from my mister and was playing on an Analogue Pocket. Couldn't seem to get the saves to work when transfering them. So could be user error. Each time the Mister wouldn't read the file and would overwrite it and work fine after it had created its own save.
hrm, i'll test around. there shouldn't be any difference between them, but who knows.
yeah saving on genesis core and then copying that save to the megadrive core's folder worked for me
did you symbolic link the megadrive core's saves folder?
I did not. I moved the saves myself using ftp
I probably just made a mistake. I’ll try it again and see if I can figure it out
if you moved them with filezilla then it's possible you have it on ascii mode instead of binary mode which would cause the file to arrive in the incorrect encoding
With the old Genesis no longer a main core, what's the best procedure to swap games over now? Not needing a symlink I suppose.
Is a rename of "games", "saves" folders to megadrive enough?
Yes just renamed Genesis to MegaDrive for games/ and saves/ is enough
The symlink is usefull if you want to continue Genesis core
Thanks! I'll probably swap and symlink to the old core then. TY
might as well just copy the saves folder in case you want to run the old core sometime
Good point. Not like it's very big anyway
I symlinked the saves and games folder after renaming them.
Playing Sonic 2 (Rev B World; running core in JPN mode) and the bottom few lines are corrupt right above the blue border. Anyone able to confirm behavior on the old core or real hardware?
That is cram dots I believe.
Pretty sure those are on the bottom left inside the blue border. I’m talking about the first few lines above the bottom blue border.
I'm pretty sure that effect happens on real hardware too.
Cool…just wasn’t sure.
Those are normal and do appear on real hardware. In the OSD there are options to disable the border and CRAM dots. Those weren't visible anyway on many CRT displays.
Perfectly normal.
Yeah those really bothered me at first when I started emulating then I noticed them on real hardware
they’re just fun little guys, trying to brighten your day
Just to be clear, I was not talking about the CRAM dots. I know exactly what those are.
if you mean the repeated pixels bit that's just a thing sonic 2 does i'm pretty sure
Good to know. Thank you. 👍🏼
Yep, that section! 😄
That is true to Real Hardware though?
Real HW does the same. Can confirm.
Thanks Dave!
As soon as I tested the core it was with Sonic 2, the first sign that it is faithful to the hardware, my megadrive Md1 jap do the same
I think even crappy software emulators show that line though
From my VA5 Japanese Mega Drive
“That is some crisp video quality for original hardware”, is what I was going to say before I zoomed in and noticed the jail bars
Selectable intensity as well, just like how it's done on the C128 core.
Teradrive core functionality when
I wonder why Sonic 2 has that stray pixel line, but not Sonic 1, Sonic 3, or Sonic & Knuckles.
Especially weird because we know Sonic 2 recycled the engine used in Sonic 1, so you would think it would have the same quirk.
I think they just screwed up the scrolling for that particular level
I noticed those lines look normal at the start of each level, but once you start moving, this issue starts.
Worth noting the version of Sonic 2 on the Sonic Jam compilation does not have that stray line.
It was recompiled to run on the SEGA Saturn natively, which implies SEGA caught the bug and fixed it for that version.
Did you get to test the fan game “Sonic Vs. Dr. Ligma” for the pixel lines?
Yeah I have, and it was so tragic that Dr. Ligma died of phucur. 😔
So when are we going to get a game where we play as a cat attempting to thwart the mouse space program?
Whoops, wrong place 😆
こんばんです!
今回はメガドライブ、久しぶりに EL.Viento(エル・ヴィエント)から - Stage 7(Sky) をギターで演奏してみました♪
7面、ラスト1歩手前というところでこの名曲です。
オープニング曲のアレンジ曲でもありますね。メロディも素晴らしい & コード進行がお洒落。個人的にはこのゲームで1番好きな曲です♪
残念なのはステージがあまりも短いので普通にプレイすると半分くらいしか聴けなかったりします…
これまたマイナー路線ですが、是非聴いていただきたい1曲です!
楽しんで頂けたら幸いです♪
Do you know what El Viento means in Spanish?
The Wind
The Viento
I burst out laughing
On the latest Nuked core, how to enable tmss? It's currently greyed out in the menu. I've the boot.rom file in the main Megadrive folder...
Sorry, boot.bin is the file I have
Aha!
Should it be boot.rom?
Yep
Ah cool, appreciate the tip 👍
@warm falcon maybe a quick question...
I'm reading the psg volume attenuation register stuff and comparing your software simulator vs the core. I see these floating point constants:
const float ympsg_vol[17] = {
1.f, 0.772f, 0.622f, 0.485f, 0.382f, 0.29f, 0.229f, 0.174f, 0.132f, 0.096f, 0.072f, 0.051f, 0.034f, 0.019f, 0.009f, 0.f, -1.059f
};
and when you converted them to fixed point for use in HDL you did it by a factor of 1200. Why was 1200 chosen? I'm very new to this sort of thing so just curious.
Tuned max volume by ear, 1200 sounded good for me with my mixing code
Thank you! Wasn't really sure if that was a thing inferred from the decap or not 🙂
Just like Enforcer said I think the issue can only be truly resolved with the method that he helped Jotego with in jt89. Doing the equivalent of that for the nuked core is a bit over my head.
No matter how much I filter it will still be present so it's still just a bandaid.
I learned a lot very quickly through this attempt though so I'm not sad.
The shiny new Megadrive core will be assisting me with recording tracks for some pcm packs for MSU-1 and MD+ today, over toslink out. Thank you core devs.
Heeeey Batty.... can you migrate MD+ to MSU-1 by chance? I'd love to see the Shredder's Re-Revenged MD+ soundtrack applied to MSU-1 so I could use it without digging out my Terraonion. The individual source tracks are also available online used in the MD+ build.
Im trying to learn, but that sort of thing is not easy
Or is that not something that's easy to do? Playing Turtles Bare Knuckle music is neat, but not nearly as awesome as the Turtles in Time music.
OK, I figured as much.
I have faith in you! 🥳
I use that and it ABSOLUTELY helps. But (and if you haven't played it, I very very much recommend it...best rom hack out there IMO) Shredder's Re-Revenge is a whole thing.
It legit feels like a professional TMNT game that I would have murdered a school yard full of other kids to play in the 90s.
OK, I finally finished smoke testing the 230ish unliscened games on the new Mega Drive core and checking against the old core that I checked a couple of years back. I can confirm there are 4 games you can play on the old core that do not boot on the new one:
Deer Hunter (R) (Unl).md
Harry Potter (R) (Unl).md
Iraq War 2003 (Unl).md
Pokemon Crazy Drummer (Unl).md
Sorry, had to
Thank you for testing all that
I'll check the MS games at some point but it is such a demented task checking these Russian pirate hacks I don't have the emotional energy
I'm one of the 15 people that love that show...
It stinks!
I imported The Critic on DVD many moons back, loved it back in the day
Cant even find a clip of the "Crapple" segment that I want to adapt to harass iphone users
Recently watched it again. It's 80% still funny.
I guess I should log a ticket for these 4 games
Which is pretty damned good.
OK, there we go:
Wondering how those 4 games behave on really hardware 
They maybe have some weird mapper
If they work on the previous core then mapper should have been ported to the new one
Do Megadrive ROMs have headers? Id guess not, since .bin is binary
It's a funny one, hopefully Sorg will know why and it's easy to add support.
Pretty sure they do have Headers.
Soon I will find out. I am "acquiring" those games.
Yes. But it isn't like NES where it was added by rom dumpers, it was part of the spec developers were supposed to follow.
They didn't always follow it. For instance code masters games were unlicensed and so they didn't have the developer documentation so that's probably why they didn't always follow the header info correctly.
So is there a possbility that these hacky bootleg games just dont have the right header info and could be corrected to work?
The core doesn't really look for headers to adjust anything special like mapping other than region and some quirks based on specific per game product codes.
That's what sorg means though, if you have a huge list of 40 product code detections for a bunch of really subpar games that were unlicensed and made 15 years later, etc... it's not worth it to make the core complicated for that.
Each game specific quirk added takes up more resources and we are already constrained.
No one ever made an iNES or NES 2.0 equivalent for Genesis that I'm aware of. Emulators usually do per game quirks based on hash check
batty learns things every day
NES and atari2600 are fairly unique in this regard for special per game mappers. Most games just work with a Genesis emulator as is. Very few need special quirks. But unlicensed stuff, especially when they add special random chips on the cartridge, it can get hairy over time.
Hey gang, is the megadrive 23.09.15 core a straight upgrade to the genesis core?
It's a rewritten new core made from decaps of the chips
Plus you can bet your bottom dollar of this.
Those Hacks / Unlicensed ROMS were NOT made with Real Hardware in mind. Certainly not judging by the dates some of them were being made / released. They were 100% being made for Emulators which can make allowances / bend the rules in certain ways.
I can always remember Sonic ROM Hacks working fine on 1 or 2 Emulators (like Picodrive which always felt very Hacky to me anyway) but when I ran them on my EverDrive Years Later on my Real MegaDrive, they didn't work. They would often Red Screen (Checksum error) or crash soon after loading up.
Nukeykt and his team pounded it out. It's extremely accurate.
AKA a higher level of accuracy.
Many unlicensed roms were made for og hardware. Especially older ones that are from Asian countries.
But afaik, most of those work.
Yep but some of those that have been listed in that GitHub Entry are from 2000 +. Like Iraq War is from 2003 onwards...
Yeah
So I take that as a yes in terms of accuracy. 😄
Yup
By then, most would be using Emulators for reference I would imagine rather than a Real Mega Drive / Genesis.
That isn't my way of throwing shade at Emulators 🙂
BlastEm is highly regarded as very accurate. I am just aware of others (such as Picodrive to name 1) which I always questioned its accuracy.
To be fair, when I made a romhack of pokemon testing on real hardware was also the last thing I did. It's the most inconvenient thing to test. 😄
Yep totally understandable. You have to mess about flashing ROMS back to it I would imagine? Unless you had a Dev Cart where you could transmit Data to the MD on the Fly?
Yeah it's not really a dig on those old roms. Early 2000s doing tests on og hardware with a custom rom was a bit harder than after we had everdrives and stuff.
I did the Master System games as well, and updated the ticket, but looks like Sorg has weighed in there already. There's a lot more MS games where they boot fine on the MS core but you get a black screen and audio on the Nuked MD core
8 in 1 - The Best Game Collection (A) (Korea) (Unl).sms | Yes | No | No | Loads to menu and can select game but only get audio with black screen
8 in 1 - The Best Game Collection (B) (Korea) (Unl).sms | Yes | No | No | Loads to menu and can select game but only get audio with black screen
8 in 1 - The Best Game Collection (C) (Korea) (Unl).sms | Yes | No | No | Loads to menu and can select game but only get audio with black screen
Bobble Bobble (Korea) (Unl).sms | Yes | No | No | Nuked - black screen but audio
Cyborg Z (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Dr. HELLO (Korea) (Unl).sms | Yes | No | No | Nuked - black screen with audio
E.I. - Exa Innova (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
F-16 Fighting Falcon (Taiwan) (Unl).sms | Yes | No | No | Nuked - black screen with audio when in game
Galaxian (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Gangcheol RoboCop (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Gun.Smoke (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Micro Xevious, The (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Mopiranger (Korea) (Unl).sms | Yes | No | No | Nuked - black screen with audio
New Boggle Boggle 2 (Korea) (Unl).sms | Yes | No | No | Nuked - black screen with audio
Pooyan (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Power Boggle Boggle (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Ppang Gongjang (Korea) (Unl).sms | Yes | No | No | Nuked - black screen with audio
Puzzle Game (Korea) (En) (Unl).sms | Yes | No | No | Nuked - black screen with audio
Road Fighter (Korea) (Unl).sms | Yes | No | No | Nuked - black screen with audio
Sky Fighter (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Sky Jaguar (Korea) (Clover) (Unl).sms | Yes | No | No | Nuked - black screen
Sky Jaguar (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Street Master (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Suho Jeonsa (Korea) (Unl).sms | Yes | No | No | Nuked - freeze on Game Start screen
Super Bioman I (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Super Boy III (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Super Bubble Bobble (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Super Columns & Tetris (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Three Dragon Story, The (Korea) (Unl).sms | Yes | No | No | Nuked - black screen
Some of those are weird MSX ports, IIRC
I think special hardware might have been involved
Maybe someone added a mapper into the MS core for them at some point
Can only speak for gameboy, I first tested with an everdrive and flashed the real cartridges at the very last, easier that way.
No they won't work on MD hardware because of missing legacy video modes support. Master System hardware kept compatibility with SG-1000 video modes (which were also used by MSX) but MD hardware kept only compatibility with MS video mode (mode 4)
Ah, that makes sense. Well good to know and can check again when we have a Nuked MS core. 🙂
yeah MSX to SMS hacks shouldn't work because the megadrive's vdp doesn't support those video modes
basically i would consider those as wontfix'es 😛
And F-16 Fighting Falcon uses the SG-1000 VDP. US/EU/JP versions don't work on Genesis/MD either.
I'm going to play a racing game, I really hope the races aren't wacky.
I did the symlink procedure (MegaDrive folder into Genesis folder) in Cheats, Games and Saves folders. Was able to use cheats normally on the old core.
this core is only for md/sms right? to use megaCD and 32X I will still use the standalone cores?
Yeah, they're too big to share the same core with this one
thanks for your reply 🙂
oh finally
I tested out Deer Hunter (unlicensed) on my Japanese VA5 Mega Drive and it works fine. So wonder why the Core won't boot it?
Please tell me that is a game about the 1978 movie
No I think it is a Russian game where you actually shoot deer hence deer hunter
I tried both. Sparks shot out of my MiSTer, too....
I want to start a band named this
You'd have to beat the clock on that. It's the existential threat.
I'm seriously just going to have these songs running through my head all day. Thank you @stuck gull (that's not sarcastic... I love it!)
@carmine pine did you fix After Burner II whining sound?
no
just something i noticed could be optimized while i was messing around in there
it just saves some ALM's, uses a bit more registers, and might have improved timing closure a bit
easier to read too
shouldn't impact anything you would notice in the core
No changes on Chaotix with today's changes on the SH and new compile.
The intro remains bugged when the title screen should be present.
Wonder if srg will ever tackle what is causing that bug.
I think he adopts the procedure of implementing functions and correcting errors, so he always advances in the implementation and manages to focus on the bugs that are already apparent, but I also think that when he arrives The core state that it considers Beta, will accept bug releases via Github, and will help to further improve the core
I got a 2022 build it works on that one
Do you know the date by chance?
The 22.06.07 build
I went backwards through them until I got to one that didn’t have that bug
Noice. Thanks!
I'm learning the SH architecture so it might be fun to diff.
There are only two changes in the checkin that broke it. So I'll play around with them .... well, maybe this weekend. Stuck on set with no ability to build until probably 10pm PDT today and tomorrow.
That would be cool. It hampers the 32x experience quite a bit having prob the most well known game bug out
Play Tempo while you await the fix!
i just started playing astal on saturn
do the sh-2 changes from earlier affect the 32x core?
The RBF with updates of the SH
I think I've got something for helping and tracking down where/when it regressed, just 2-3 tests anymore.
Bingo!
The core broke for Chaotix between "S32X_unstable_20230415_072c29" and "S32X_unstable_20230417_167dc3".
So we need to check what changes were done between those two days on the S32X core.
I had the issue all the way back to the 22 core it just took longer left in the intro to happen
What is the intrinsic différence between the New Megadrive core and the old Genesis core? I know that New core is based on nukled core created from all chips that have been decaped. What does it means? The old core was not exact 1:1 implementation of the chips? Some was emulated?
of course nothing was "emulated" how would that even work.
they were approximated
you can accurately replicate things without a complete decap
but in this case a deeper analysis was required
MiSTer is still emulation, it just has the benefit of parallel processing and lower-to-zero latency because the emulation method is FPGA. Nuked is (as I understand) cycle-accurate, the old code was not https://news.ycombinator.com/item?id=13052964#:~:text=A "cycle-accurate" emulator,tick of the master clock.
What does "cycle-accurate" mean? The README assumes the reader already knows; Wikipedia via Google is totally unhelpful: "A cycle-accurate simulator is a computer program that simulates a microarchitecture on a cycle-by-cycle basis."
Quick guess (don't have time to read the thread) is the rom wait. The structure has changed since then but if anyone wants to try setting S32X.sv @ 597 to 0 instead of 1 and test with Knuckles, that might be data.
yea idk how to do that i can just test builds
Sorry if it sounded like it was directed to you specifically. I meant the 'anyone' at large.
Some pics of me on stage last month wearing my @fathom snow Tower of Power shirt 🙂 https://www.linkedin.com/posts/react-native-eu_reactnativeeu-rneu2023-matthargett-activity-7115250234808516608-TIX5?utm_source=share&utm_medium=member_ios
Noice
I'll file a bug...maybe a quirk can be added to set nowait to 0 for Knuckles.
You fixed Knuckles Chaotix?
Well, I don't know that I fixed it. I just removed the waiter, so it's probably going to introduce other issues for games that rely on the genesis to draw stuff fully before the 32X kicks in. I just kind of proved that disabling it reverts the old behavior.
In example, it still has the line down the imiddle when drawing the first scene. The title screen just shows up fine in my build with the one line change.
I just booted it
Sweet, did it work for you as well?
The sound is a hot mess for some reason but the intro is not glitching out at all
Hah! I don't have headphones right now....so it probably introduced more issues than it fixed.
Oh thats happening for every game
NM
But uh yeah thats gonna help a lot
Thanks sir
Ok, updated the issue.
Running it now and seems to be working. Not noticing a sound issue besides the audio filters not being available either
Wow the gameplay in this intro makes the game actually look fun
Sorry, the last one was built on the wrong MiSTer code (I was very tired). However the fix does work on the correct (MiSTer-Devel) code as well.
@west sable see if this helps your sound issues.
I'll look into adding it as a quirk. Here's hoping...
Ill test it in a few, brain still booting at 6am
Cat woke me up at 4:30. I have to be on set at 8 so I just stayed awake to get a ferry to West Seattle. So my brain is definitely not at 100%
(Still better than the 2 hour and 10 minute morning rush drive I did yesterday...brutal)
I added a quirk and try to set the state on that. But I'm stuck on set. Anyone have a second to test? I really have no clue if this will work or not. But if it does, I'll create a PR.
(Knuckles and a spot check for any regressions....no worries though, I can also test when I get home in about 10h)
I suggest avoiding adding quirk. This issue needs thorough investigation
But it’s good that you managed to source the issue
I just want to try a build that doesn't necessarily impact 100% of carts. But I understand.
I have a freeze with this build on Knuckles
Copy, thanks!
yeah just tried it too and got the freeze almost immediately
this also just crashed for me after i forgot it was running and left it for 5 minutes
Awesome....I'll play around with it tonight. I am sort of motivated by @hard silo to see if I can figure out why it's actually getting the setting during initial assignment.
I was trying to find where that was from. An anime based on Tomb of Dracula. I heard he's not in it, but I heard the comic version has Blade.
Ah yeah, its a weird and hilarious anime
They tried to adapt a 70-odd issue comic into a single movie.
Which issue had Drac eating a hamburger? (not joking. That scene actually came from the comics)
I saw the genesis core is deprecated. Why does update_all still download it after i delete it?
Downloader still pulls it. Will be removed from there eventually
Do you know the previous Genesis core will eventually be removed and won't be available as a second option?
There's a reason it's been archived in the repo.
Sorgelig will remove it when he feels it's time. There is not 1:1 feature parity so that might be why it's still pulling it.
Nooo, I don't wanna lose my Sonic Spinball on Turbo-option

Just backup the old rbf, maybe keep it in the _Unstable folder
In case the script deletes it later
Yeah, I have it there but I'm hoping this won't be like, completely removed from archives
Lost core on the internet
Hm.. maybe I should make a little section on my archive page for things like this.
Well it is a great core why remove it entirely ? It would make sense to have two alternative cores
The problem is that if you filter it out in downloader.ini it also deletes the new core. So that isn't an option yet.
Finally off set, so I took a glance at Knuckles Chaotix this evening. After digging a little...it appears (to my idiot dog brain) the MBUS_AS_N register isn't getting set correctly in the events of MBUS_NOT_USED and MBUS_FINISH states. It's 100% probable that I'm completely wrong...just tracing back the events. The core issue is the IF.sv line that checks for Genesis memory access. The failure was introduced when a check was added to that line in June. In the event it's 0 (megadrive memory bus busy), the SH code waits. Finishing in an error state looks like it doesn't release wait to the SH and neither does MBUS not used. All that said, however, with the original Gen core now archived, I don't know that work should be done until someone can pull the parts of the Nuke core needed to get 32X back into a supported state into the MiSTer-Devel branch.
I'm probably completely wrong about this, honestly. But for sure the check that kills KC is in IF.sv @ 838 (&& AS_N_SYNC[0]) ... so I'm surprised it was introduced in June ... If I had to guess...It's gonna be MAY! (that was stupid...I know).
This stuff is hard and I am now even more in awe of real core devs so much more than I have ever been. You folks are wizards.
@carmine pine did you ever mdfourier the new core? i searched but didn't see anything
thank you!
i searched here and mdfourier server and saw nothing, was really confused
ok, so same old audio trickiness
yeah it needs a little tweaking to work with mister a little better due to downsampling
but it sounds good aside from one or two games currently, the differences aren't really that audible to anyone except ace 😛
@carmine pine the old core was just really, really good...although the Sound By JT ™️ always made me twitch a little
jotego's sound was about as perfect a recreation as you could get based on mdfourier plots
his cic filtering he added was part of the success
yeah it looks like you want to recreate that
it wreaks havoc on timing because of all the logic it takes and i don't understand how to calculate the stages/depth of the filtering based on the rate to get the proper linear gain for each channel as the end result
not enough knowhow
it's definitely my favorite thing that he has worked on, the twitch is because it was somebody else's reverse engineering but his initials...anyway, you know
i do know the rates of interp/decim that needs to happen to get it to even out, but that was like the easiest thing to do haha
dude that was a hell of a college try
well most work in this area somewhat rests on the shoulders of others
that's normal
its super tricky to take multiple and varying sample rates and make them work, or just rates in some cases
sometimes its just here's some analog output with an rc filter
the ringing problem won't be fixed by the cic filtering unfortunately. the filtering will just level off the higher frequency response in mdfourier
its funny how audio always ends up being some of the trickiest stuff
it's kinda crazy how complicated it can be lol
i am still hopeful there will be a gba test suite, there were a couple of niggles there that bugged me
on the other hand every single nintendo handheld sounds drastically different from one another and the gba core sounds better than any real handheld so whatever
yeah i use audio filters for the gba core. it's too crisp for my nostalgia hehe
i can't eat cornflakes without milk. the crunch isn't how i remember it as a kid.
Excellent!
How many bugs exist on that core now?
Well, the entire genesis subsystem is kind of a bug (it's built on old stuff that's no longer maintained). But there's a randomish freeze in Web of Fire I think.
Pinocchio has a hud glitch.
well the 32x core has a rewritten VDP and the bus arbiter was modified, as well as a lot of functionality taken out of the genesis core to help things fit and work well for 32x only
Yeah, exactly.
The work to get it retrofit is probably >>>> the value.
I'd wager more people boot it up to see if 'x bug is fixed' than to play it, too. Honestly.
It's also got some draw issues over HDMI. But overall, it's still pretty amazing it works at all, honestly. I play Star Wars Arcade every few months. It's got a few hits, for sure.
virtua racing is the game i keep coming back to it for, since it's the only game i had for the 32x when i had one
@carmine pine i am sort of surprised nukey's bus arbiter wasn't plopped into the old core
the vdp is better as well which is a big deal
that's the biggest chunk of code
that and 68k
it's just super modular because of how it was made
but i guess if features can be moved over whatever
Ooooh, so they're showing it but no news of dumping yet? Interesting either way...
Well, maybe they'll do a physical run later
I'd drop dollars for sure.
No screenshots?
Box says "Meana in Wonderland", but searching that turns up nothing (and gets "corrected" to "Moana in Wonderland")
New 32x build seems to have fixed knuckles chaotix
@weak zinc do the scope readings on the megadrive core look odd to you?
I'm pretty sure that sorg is correct here, only certain crts would show this. The user has a pvm (not Sony) and it's being strange.
Up close shots make it almost look like ringing.
It just looks like the brightness is slightly higher, you can tell when you can still see the scanlines when it should be completely dark
the scanlines come up green though specifically when you zoom in
makes me think it's like blanking interval timing
maybe this screen is just more sensitive...
also it supports PAL colour freq over NTSC (PAL-M? PAL60?) so maybe it's getting misdetected by the screen
not sure lol
it's like something odd with SoG maybe? DE-15 output to RGBHV cable and using RGBS output from the mister.
this tv seems pretty nice
750 lines, lots of support for different connections and modes, etc... i gotta keep an eye out for this one in the future lol
nvm
but only on 2 cores?
Lemme try it on my JVC DTV
well the reason why i wondered about scoping it was because that core is using a 2x clk for the video clock
so it might be sending some green for longer than this tv likes during the blanking interval or something, or doubling it up during that time, etc... i looked for areas where the clk_sys clock was used instead of the CLK_VIDEO clock for anything video related and only found the switch for the new video mode, which shouldn't be relevant
But this should be a problem with anyone using the core
well it would be unless only some crt's are more sensitive to the blanking interval timing (assuming my guess is right)
there was a similar issue with the tmnt core early on
that was a different issue, everything with out of spec
i wonder if they just aren't using an external sync though
i dropped a message in there for them to troubleshoot more with some info on their monitor
but why would it be only this core...
exactly
so weird lol
not that i'm aware of, but who has this 1500 dollar rare tv 😄
reminds me of something Bob had to deal with a couple years ago, he was helping some guy from italy that had some ultra-rare tv and it was just hopeless, that tv just wasn't gonna work right with his signal chain
crt stuff is so crazy like this lol
look at big spender over here 😛
i need to find that kinda situation one of these days
my crt's all need servicing, my best one is a computer crt, it's pretty nice, but it ain't the same
ill post that back
one core, one crt, almost seems like a really edge case timing issue + this person's signal chain. they are doing vga --> bnc, it would be either 3 or 4 connectors.
thank you for checking it out
i was looking through the code to see if anything looked off, but of course it's solid
it's fixed!
sync on green
LOL
super weird
why do other cores look fine without the sync on green switch but this one doesn't though
gotta be something finnicky
LOL
i am super confused, usually if sog switch isn't on and it needs to be, prety much every core looks wrong
maybe it's just cuz it's a 2x clk, much faster video clock
lol
🙂
sorry for bugging you
I dont get it
this looked like a job for a scope for sure when i saw what looked like ringing
the physical switch was turned off for all other cores, everything's fine supposedly, then for this core it's not fine lol
As is mandatory for any mention of a pro CRT model.. I got one of those for free a couple years back
It’s pretty nice.. extremely bulbous glass which is kinda charming
Sold it to a semi-friend after a while for cheap, and unfortunately he flipped it for much more
Is there an official channel for this? I got excited bc the musician was like “pre-order next month!” and then nothing for ten months without explanation
It has a website, this demo was on there and then it got pulled
I would like the game and would stab someone for the soundtrack but uhhhhhh yeah what’s going over there
Check your DMs
thats unfortunate, I have been watching all those updates on various “new hombrew for genesis” youtube videos….hopefully it gets a release at some point
phantom gear looks pretty promising as well
I tried DMing you the demo but I think maybe you have them locked down
I can wait
also keep forgetting about yuzo kushiro’s new game too; I don’t know why but it seems like the c64 and the sega genesis are the two platforms that homebrew settled on to thrive
I guess for genesis the sgdk— amazing what good tooling will result in
NES does have a thriving scene too, though maybe not as much
I think I have spent more on physical releases of new retro games in the last two years than “new” games
I cant complain. It isnt all that different from the old days, in the sense that there is a lot of crap, but good stuff in there too
I practically threw my money for the ROM of Micro Mages when that came out some years ago, what a technical triumph that little game is
That game rocks
it also generated some cool youtube “here are some tricks we used to make this game” videos
I bought that one on Steam. Very nice game. I was especially surprised when a second quest ROM was added later.
"Unreleased shooters" is mildly triggering to me because my first video game voice gig was in a shooter that's never making it out of early access.
It's been in early access for 7 years as of 26 August. :/
If Halo is on 2600, Unreal can be on NES
I concur
❌
Nope. It's just a minor change in memory bus state change in the Genesis stuff. Runs fine on main.
appreciate it, i'll update it now then thank you!
Unreal on the Saturn, however….
So is this core basically feature parity with older Genesis core now? Any issues left?
Older core had a turbo option that the new core does not
and the sprite limit thing
There are 4 unlicensed games that play on the old core but I don't see anyone losing sleep over those not playing
i feel like i notice more slowdown on the new core. doesn't seem inaccurate and i didn't use the turbo on the old
If anything the new core is more accurate
yeah i wonder if the old one didn't slow down where it was supposed to as much
Unfortunately I don’t have as good an eye for this like you so I don’t notice it. To be blunt I’m just parroting what other much smarter people tell me lol.
Wait... which ones are they so I can complain?
lol
I raised a ticket if you are interested, but not worth getting excited about
I should probably close it when next at a computer
i always seem to notice the little things even if i don't know what they are for sure. it's why i like this project so much over software emulation
Not really interested. It was a joke. 😉
Still no support for Micomsoft's analog controllers? Oddly, Turbografx beat it to the punch.
New read me
Cycle accurate Master System emulator. The goal of this project is emulate Sega Master System chipset accurately as possible using decapped chips photos.
Master System chipset
US Sega Master System consist of 3 integrated cicuits + RAM, ROM chips:
Zilog Z80 (CPU)
Yamaha YM2602B (VDP)
Sega 315-5216 (IO)
Nuked SMS currently targets US SMS model 1, thus SMS2/GG VDP extensions are not supported.
Additionally YM2413 is emulated.```
Has anyone heard if Nuked-MD was coming the Sega CD core or the 32X core?
The absence of SMS2/GG is a shame. I wonder if that might be expanded in the future. I guess otherwise, unlike the Genesis/Megadrive, you'd still need both cores
Maybe there are plans for a separate GG core
Yeah. I mean, very very early to have the thought, who knows what will happen. Always great to see new work being done.
Only to highlight my own interest in some of the seldom used SMS2 video modes after some tinkering myself. Not really sure how much is utilised outside of homebrew, but I believe some SMS2 exclusive functions are around
It's probably because the GG VDP hasn't been decapped
same with the SMS2
i would guess anyways, not sure if they have already
a new ym2413 core will be nice too
very likely not, due to space and timing issues that would occur
not for awhile anyways
plus I don’t think the implementation philosophies are compatible? I believe they would need to decap an sh-2 and implement from traced silicon to be included.
It will be interesting to hear if the Nuked guys plan to do more chips and systems after they have finished MS1
Oooh, and this is new behavior? I'll look into it.
So this is odd. I can't even get RAW to load in the previous core @viral heath so...did my change fix this as well (still with those graphical bugs)?
I totally thought I introduced those intro graphical artifacts....this is cool that it got a second game booting!
#games-and-patches message
@viral heath do you know if this ever booted before? I'd like to look into the graphics and see if there's anything I can spot. But every single old build of the core I have doesn't boot it.
Wait....that's just how the graphics look? They just have weird splotches for no reason?
Well shit. I'm writing that down as a total win.
1x time booting it
Wow. Well thank you for finding that! Made my day!
Just reset and it'll work
hahahaha my wife always say that
OK, not my fix, but I think I know what's going on. If you load WWF Wrestlemania first, then load Raw (on old cores as well) it loads. So I'm checking to see if the eeprom state fixes for most of the T-81xx games will fix it and if so I'll add that PR.
Yes, this is exactly what happened
The eeprom preinit didn't fix it. Still looking. Thanks for finding this! Ed: It might help if I didn't transpose two bits...building again.
Thx ur the best aenar ever
I'm just a dingus doing dingus things in the shadows of giants. Srg/Sorg/Robert and all the other devs on this project are amazing. I'm just stubborn and hit my head against small problems until they change a little. Hehe.
Your efforts are appreciated
What I've found so far is that A15100, the register that handles adapter control, never gets handed off to SH. So it properly is set to 0x0083 on boot (vdp auth - SH2, no reset, 32x on) but the Super32x system reg (which maps over that and does a passthrough on the last 8 bits) never gets set to 80 (VDP access - SH2). Manually injecting that doesn't fix it (it's a read only reg from the Genesis side) so whatever process hands off isn't doing it in this game. Note, it's also broken in Gens (emu). I'll keep poking though.
When it gets in this state, it's recoverable by resetting (in this order) 68k, SH2, SH1. So that gets me closer to the chain of events.
Sorry for it, that appears...bad...
Nah, it's a fun thing to try and figure out. I'm sure a veteran Sega dev would know exactly what to do... but I have to learn it as I go and that's part of the fun.
That being said, I'm potentially out of my element on this one. But I was out of it on the last one, too. So we'll see how it goes.
While I was looking up resources, I did stumble on this patch... which uses the more powerful 32X processor to handle Golden Axe, making it much smoother. I haven't done a side by side, but it runs on the core and seems smoother.... https://www.romhacking.net/hacks/7112/
oo i didn't know about this, i just like playing the mega cd version with the orchestrated ost
For sure. This was just pretty neat to see and it did seem pretty smooth in the tiny bit I played.
Oh wow... arcade backgrounds. That's more than just a simple upgrade!
It's faster, the music, the load
It doesn't feel right
Yeah, there's that.
I guess the 32x version doesn’t let you use unlimited coins to win like I do
Cant credit feed? Git gud.. or spam jump attack
Just dont play that PC Engine CD version fuckin' yikes
Its got these neat PC Engine CD cutscenes to get you excited, then you get into the game and its like... oooooh..
Yea I know
Would be cool if that version could be blended with the arcade one
I made my friend play it lol
I know there’s a hack with the ost but it doesn’t feel right without the cutscenes
Like take those cutscenes.. hack em into the the Sega CD release maybe theres probably lots of room on the disc
Oh probably a huge PITA. But I can wish all I want!
i'm playing the sonic 1 sega cd version with the original demos atm
i think i might have gotten that from your page idk
Oh, MSU-MD?
I think I might just have Sonic 2 MSU-MD with the Sonic 2 HD songs on there
MiSter doesnt balance the track volume right in its MSU-MD implementation so the ones I have there are all rebalanced just for MiSTer
yea. well i'm def playing sonic 1
These are the ones I fixed up and uploaded the.. good ones by my estimation
MD+ is the preferred format so we are missing out on a lot
Golden axe is single player only on genesis?
Guess not. Why do I remember it that way? Was the sega cd pack in a single player version?
No, is a two player on Mega Drive. Is a fun one still to play with a mate, but SOR games play better imho if you were looking for a fun evening with a pal and some beers.
#secam4life
PAL60, the acceptable PAL
The secam Atari 2600 is wild
Yes. Sega Classics version on CD was single player. Weird, right?
That explains it, thanks for verifying. That was the only version of the game I owned.
Oh I was about to boot it up, thanks
Better music. No 2nd player. Trade offs.
It did have the extra stage the arcade lacked though.
One reason the 32x hack might be better than the arcade? Extra content?
Hm.. gives me an idea.
I don't trust that SoR2.zip. It only has one street!
Thanks for the suggestions. I'm downloading some MD+ and MSU-MD files now.
Looks like there are some MSU-MD exclusives
Crazy that Mega Everdrive Pro added MD+ recently.
fixes typo
x.x
There is a ton of stuff on MD+ not on MSU-MD sadly
The community just does not like MSU-MD that makes the hacks
yeah, but it surprised me to see the reverse. I didn't see a MD+ version of Sonic.
MD+ Shredder's Re-Revenged is art. I wish it was MiSTerable.
It is but.. er.. well.
There are a lot of politics around MD+ I've gathered. I don't want to ruffle any feathers. I'd just love to have it. But I have a Terraonion, so I can at least play the stuff.
A lot is an understatement.
Didn't realize Re-Revenge had a MD+ hack. It's already an excellent hack.
I'm sure MD+ being added to Mega Everdrive Pro officially didn't make some parties happy.
It's legitimately transformative with actual Turtles arcade score. But it doesn't matter how you play it, it's just damned amazing.
I have the Super SD System 3 and I like it, but I heard it still has issues with some CD games. It doesn't have the audio issues that Turbo Everdrive Pro has currently, though (though I like the EDPro too).
and the latter fits better in the TG-16, while I have the System 3 in the Core Grafx.
It's amazing what has been done with some of these SoR2 hacks.
It really is. If you build something on one of the greatest games of all time I guess you really have to show up, hehe.
it's not really politics imo. someone that knows how to do it could probably add support to the megacd core. the main issue is that the makers of the hacks need to reliably indicate that it is MD+ in the official way.
but yeah msu-md has advantages
the special ssf2 mapper variant they made won't be integrated though i think
Ah, I shouldn't have used the term. I just know it gets heated for reasons beyond my understanding.
i'm kinda bummed that md+ is the de facto standard because msu-md was sufficient and could run on original hardware without special mods
but it is what it is
it's easier to loop in md+ which is why it's preferred, and editing the loop points is effortless practically by comparison
so there's a good reason why it's preferred
Yes, the loops are specified by the sample position in the cue file per "track" (wave file) and it is a good format. Be that as it may I am fully aware of why it will not be supported so I am not going to ask for it anymore either.
nothing is stopping it from being supported other than someone with the know how not having added it yet
I preferred Betamax and HDDVD (neither of these are jokes). But the market's gonna market sadly.
The HDDVD thing was not because of the tech though - I'm not insane, so far as I've been told. At the time they were the only discs with special features. Bluray was the movie and that's it for a long time.
there is no technical reason it isn't supported
i feel like when i criticized the existence of the format requiring more than just original hardware (in fact, originally requiring an expensive product made by the creator of the format) it was misinterpreted as me having some authority over whether or not it gets implemented
that is not the case
I know that I tried to look up MD+ once and the specs were completely walled up behind... I wanna say Terraonion's side actually. Sounds like it's at least a bit more open now.
That might be the same creator ...
That is absolutely not true. I am not going to get into it. But it is 100% not.
i too find the best way to avoid being political is to mention terraonion 
well, it is true, unless sorgelig himself told you in a DM that he would block any PR for it
DM me.
Hey, it's the device I have. And I'd prefer not using it. But it's what I play the games that only have that support on.
sorry @cloud otter i was really just joking
and trying to distract @west sable from causing more trouble
No worries, I get that. I would really like to put it in a closet and forget I spent <insane number> on it.
Pots and kettles my dear
Has anyone here worked on 32X in the past? Beyond pulling in the SH changes, like actually looked at the code? I'm stuck. I know the exact moment it locks up (ori.l on 68k side to A7, while incrementing the value in A7) but I have no idea what part of IF.v is actually commanding that moment. It feelss like ADCR.FM needs to also be updated (it's a register that needs simultaneous write per docs that I won't share here) and that's preventing the remainder of the megadrive code from running. But I'm under more water than a dolphin trying to find his pod.
If anyone wants to pop over to dev-talk or DM, I'd appreciate it.
i looked at it but it was like a fever dream of me not knowing one bit as ot what i was looking at aside from things that resembled the genesis core components
Like genesis components you remember from a dream, yeah.
why is it the md-msu sound levels are janky in mister?
as compared to what?
the MD1 + MCD1 vs the MD2 + MCD2 cd audio balance levels relative to the other audio sources are very different, as well as weird combinations of one or the other. we don't have a way to account for all of these many permutations yet in the core
Is there a trick to getting cheats to work in the Mega CD core? The zip files in the cheats folder seem to be correctly named, but the cheats option is always greyed out
Nevermind, figured it out
What did the trick?
The zip file has to go in the bin/cue's folder
Good to know 🙂
CD audio hack by myself.
Music source: Golden Axe (PS2), Golden Axe Reworked Midi Soundtrack (mdvhimself)
Recorded from MiSTer FPGA
See youtube channel links for download location.
Anyone know if there are any known composite sync issues with the current core(s)?
the megadrive core?
my daughter loves Golden Axe and co-op brawlers, in general
how do I stop Genesis_20230224 from downloading every time I run update_all? (I assume this is the old outdated core)
they didn't have the density, so the video bitrates on HDDVD films were significantly lower even when they only included low birate lossy audio codecs (DD+ @ 448kbps). yes, they were more likely to include extras, but that decreased the limited space even further. like with 4K now, I prefer extras to be on a separate previous-gen disc so that the new picture/audio quality is maximized.
but, to each their own 🙂
blurays kept using pretty bad mpeg2 encodes for a fairly long time
hd-dvds were usually quite a lot better despite the lower bitrate because they were using h264 or vc1
only for like the first 18 months or so though, bluray caught up then got pretty obviously better
depending on the HMV publisher, yes. Sony and a few others figured out early on that if you wanted people to upgrade, it had to be a WOW. Many people reasonably "couldn't tell the difference"
between HD and SD, that is
planet earth on hd-dvd was mind blowing at the time
striking new transfers, compressionist workflows, etc and even TVs all took a while to converge before the "a ha" moment
my favorite thing about hd-dvd is it was part f the actual spec that when you put the disc in the movie had to play
no trailers or anything allowed
At the beginning, BR was throwing raw mpeg2 on their discs. The Fugitive was made of Lego. This is an 'at the time' thing. Knowing the capacity meant I knew the writing on the wall when it all started. But the blurays being spit out by the industry at the beginning were trash.
And "lossy" is meaningless to consumers. TVs back then were washed out LCDs or DLP at best. I was literally working in film and we all preferred HDDVDs (again at the time) simply because they had to hit a higher standard to pass cert with Toshiba and Microsoft.
I can master you a 4K UHD right now that looks like garbage. And most people were just rushing to market. I think a lot of it had to do with the fact the PS3 was the only consumer Bluray player for a long time. The crap companies threw on a disc back then was nuts, quality wise.
But we all know MegaCD is the only way to watch a movie, honestly.
we had a Pioneer plasma, the black levels (and color depth) were immediately noticeable on VC1/AVC discs — more so than the resolution bump (to me and my husband)
even later, there was embarrassing Blu-rays: Poltergeist and Pirates of the Caribbean were both bad transfers, bad compression, and low-density
but I agree, give me Sewer Shark or give me death 😉
Yeah. I've discovered that the analog output does "weird shit" if composite_sync=1 is set for the MD and 32X cores, no other core has the problem, the 2 Sega cores seem to be outputting a really weird sync signal with that enabled, but outputs correct RGBHV with it set to 0.
how do I stop Genesis_20230224 from downloading every time I run update_all? (I assume this is the old outdated core) and the Genesis folder from being made in my games folder?
or is that not possible?
@stray fog I think this is the information you are looking for:
https://github.com/MiSTer-devel/Downloader_MiSTer/blob/main/docs/download-filters.md
If I'm understanding it correctly, in the downloader.ini file you need to add a negative filter:
[mister]
filter = !genesis
that's correct. you don't want to use composite_sync if your output is rgbhv. the composite_sync option is for rgbs, yc (s-video or composite via external adapter)
https://mister-devel.github.io/MkDocs_MiSTer/advanced/crttable/#crt-configuration-table
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
you also don't want it enabled for ypbpr
thank you!!! been super busy at work and just saw this!
Yeah, was just odd that the other cores didn't have any issue with it, I don't recall why I had the option enabled in the first place. I'm feeding the signal into an Extron which usually doesn't care if it receives RGBHV, RGsB, or RGBS.
I've not seen that table before though, that's actually really useful, thanks.
Hello people, I have been testing the new naked core of Mega Drive and in the absence of adaptive composite blend I have been using it completely and I am thinking about whether the adaptive or the complete one do you prefer?🫠
Adaptive didn't always work so really it's almost better to just have it on. It works even better with scanlines etc.
IMO
Naked 🤭
The composite blend is such an interesting effect.
I use the YC INI settings without using the core specific setting anymore. Amazing you somehow get the best of both worlds, really clean nice video (relatively composite speaking I suppose), but also the blend effects where they should be.
I don't like composite blend by itself without scanlines it looks weirdly blurry
If you're going for 'authentic', real CRTs blurred the whole screen... so it's either all or nothing for me.
I never liked Adaptive. The results were too inconsistent with regards to where it decided to apply the blending... or not.
i got used to just blending turned off and just the regular interpolation video preset
show me all the dither dots
I mean, if I'm serious enough about 'getting rid of' the dithering, I'll hook it up to a CRT and do it properly... The Way It's Meant To Be Played™️ 😏
Right
Before when I boot the sega cd 1.10 the full intro was displayed but now it cuts off any idea to make it like before ?
Adaptive didn't always work so really it's almost better to just have it on. It works even better with scanlines etc.
I believe there’s something a bit off about the sync on the 32x core. I have issues with sync on that and my picky ikegami multi format monitor. I was curious, so also checked against a cdx+32x combo but it doesn’t have that issue
I saw the same thing as you with an extron (203 rxi in my case) where using rgbhv in helped with sync issues, but using rgbs caused it to roll (same with nuked MegaDrive core)
I agree
When Sonic Waterfall looks good, we're on the right track.
Hey, got an odd question for you all. I've never been able to figure out how to get my Rock Paintings CD+G disc that came with the Sega CD in 1992 to dump to a .bin/.cue format properly and am not versed on how to get it into a CHD format, so i went and scoured for an existing image. I found one in ccd/img/sub format, but the MiSTer Sega CD core does not seem to be able to play it. Suggestions on a) if it can be done, and b) how I'd accomplish such a thing?
hmm, one of the oddities with CD+G is the +G is in the subchannel data on the CD, which famously bin/cue doesn't [really] capture
reading up on this thread https://misterfpga.org/viewtopic.php?t=2829
it seems like it should be possible if ripped with cdrdao and then you can take the toc and feed it to chdman
appreciate it! will give that a try
that thread is wild
yeah. saw there was a link to it too already in chd, but broken of course
i also got excited when i saw that, and lou reed
i don't think the glitches are 100% ironed out on Sega CD, and I think zakk was the only one brave enough to try with that core
like pce, psx, saturn should all work too, but i don't think support is there
having said that i didn't have any issues with the one CD+G i tried on Sega CD a couple years back so
it shows up on wayback but says it isn't archived...that hurts
the composite blend makes my eyes feel weird so i don't use it. s-video filter plus scanlines and a shadow mask works ok
the weird sensation is your eyes telling you all is correct
No it’s like using a 3ds with the slider halfway
This makes me want to go dig out my Cranberries Doors and Windows CD. Not the same thing, but the first combo data/music disk I ever had.
this is awesome, can’t believe I’ve never heard of this!
Same, it really caught me off guard when I saw it. I've been digging it.
Yeah 203rxi is what I've got here, and a 109xi. RGBs behaves poorly, RGBHV is fine.
Definitely gonna check that out soon, thanks for sharing!
NP!
There's a CCD image out there. But I haven't dusted off CloneCD in ages.
"Unfortunately it does not run on original hardware" - runs on the 32X core though?
paulb-nl recently updated the cd handling for it too based on findings from his work on the neo geo cd core
totally forgot neo geo cd!
Regarding composite blend, just a reminder I find kinda funny. Basically all these old game consoles did it, 8 bit, 16. The Sonic waterfall is such a go too example it always makes it seem like a Megadrive only problem.
So many great MiSTer solutions to work around, but I always find it odd it only seems to be considered on this core
It’d be appropriate to have it in the sms core yea
It’s in the Saturn one but doesn’t seem to be functioning
I think it's because the waterfall was a popular discussion that predates the MiSTer. I don't think it started with them, but MLiG's RGB videos highlight the genesis/ megadrive as a system with very poor composite but excellent native RGB. So the waterfall tradeoff became synonymous with the system. But you are right, it would be great to have it on other cores.
And it's very easy to see with the waterfalls, That it's a good go to example.
Thanks, that probably is part of why it is a considered on Megadrive/Genesis often alright.
It wasn't really something I thought much of until I got MiSTer and RBG cables.
SMS is certainly riddled with dither blending type effects everywhere!
Ninja Gaiden (or one of those) has a really bizzare effect too that requires composite to work
Haha yeah you're right, it's everywhere
Yeah it will be great for Saturn when/if that gets enabled, because the system really has so much dithering.
TBF I fired up Sonic 2 on my Genesis over composite earlier into my PVM, and that waterfall effect really does work amazingly well.
Almost makes it a shame to run it over RGB instead.
Another alternative of course is to use one of those VGA to conposite/YC adapters which do a great job, although I wanted to run one off the monitor output on my Extron but it doesn't provide the 5V on pin 9 😦
