#Nintendo 64
1 messages · Page 173 of 1
Now I currently use the video mode 14 (1440p), low lag and integer scaling
le sigh
However
Let me just try majora's mask again with your seed 10
Yeah majora's mask works fine on the seed 10 turbo.
oh my gosh how did you get that working? Is it the non-patched version?
For some n64dd games, there is rom version
Yeah I had to do major digging for Mario Talent Studio
they working great on the core
Was stumped that I couldn't load .ndd
still waiting for dd support someday 
the rom conversions are good but they don't save properly
I don't think any DD game save properly on anything outside of actual disk on 64DD at all
Including everdrives/summercarts
is this the seed 10 turbo or seed 8 normal?
Is seed 8 the new seed 10?
its the new seed confusion
If I'm going to guess it's 8 but I don't want to assume things.
None of this would have happened if you guys could just play NA RE2 like normal people
Because the green stripes look similar to my majora's mask
My bad
seed8 not tested seed 10
I blame @vapid hawk for telling me that Biohazard 2 has issues.
I’m kidding. It’s great that minor issues are still being ironed out
I read that slightly differently. "Not tested seed 10". So turbo is fine? I've tried a few more games in the Turbo core and not seen anything stand out.
summercart has native support for .dd images, they save fine last i checked
Did they actually surpass my local Ukrainian produce!?
i do prefer the summercart over the ever drive 64, personally
more features for a fraction of the cost
Well, my excuse is that I had this thing since 2021
I had one of them ed64 thingies.
for FX Zero DD music are far better
Do you know if a small part is missing for DD that could help to save correctly (not implemented the whole for DD)
i think the reason that the rom conversions don't save is because they have to overwrite the rom instead of saving to a separate file
which is kind of like how the original disks worked actually
@wanton sun does this core still have (unused) save state code in it? Would ifdef-ing it out of the release builds help any with timing/builds?
I wish I didn't have so many N64 games so getting a flash cart made fiscal sense for me 
the summer cart is only one n64 game in cost right
What is the advantage of the summer cart over the everdrive?
I want re-buy my everdrives but if the summer cart is better....
cheaper + native 64dd support
So you can play 64dd games without the actual 64dd?
yes
Think there was a mario 64 rom hack that took advantage of the summer cart too. Mario 64 builder i think
Ok, are there disadvantages?
not that i know of
i don't think the sc64 has a proper game shark code manager, but you can patch those directly into a rom if you really need them
No compatibility issues on an open source device??? Wow
there were a couple of translations that had trouble booting on the summercart, but they've since been updated to work properly
puyo puyo sun 64 was one of them iirc
Oh so the main dev is hard at work on it
In that case I might go with the summer cart as well
Summercart is option that makes the most sense nowadays
doesnt the everdrive support dd too?
pretty sure ive played DD on one
summercart is cheaper and has the same features though
i see
i don't recall if they save properly on the ed64
i think i have the X5
On F-Zero X Expension kit (rom conversion), I could save my record on time attack
a save file is generated
do the custom tracks/machines get saved properly? that's what usually has issues
so it is only for custom tracks
i will try on DD cup 2 to see let you know
yes DD Cup with time attack the save doesn't work
but normal track it is good
I don't really care much for 64DD but the price is definitely hard to ignore. Any reputable sellers out there with stock?
yes, but I'm not sure it helps a lot. Save state saving costs ressources, loading not so much.
I reuse the savestate logic also for reset to clear RAMs and preload the reset values of registers. (that makes it hard to just remove it, it even does the DDR3->SDRAM fastboot of the rom)
You know, quality components, qa tested, beveled edges, and all that good stuff
https://store.phenommod.com/?product=summercart64 phenom mod is really good
recommended by the official sc64 page
Awesome thanks!
So there's a 60 dollar difference... Krikzz usually shaves off 20% on black friday so it would end up being a 28 dollar difference
womp womp - seed 8 is bad too
After playing Silence 3 on DD Cup 1 on time attack retunr to record screen the game doesn't have good data
makes sense. this is where native .dd support would be nice :p
thank you i haven't noticed that before. Yeah maybe with next fpga 🙂
no
that one is bad too
I think I have a good non-turbo core
just running some more tests
you are the magic seed man
So um, is there anything new with the N64 core? lots of hustle and bustle here
yes some fixes
and now everyone is discovering why Robert hates making releases
Well it got made easier when he was like "nah, these aren't gonna hit timing, just get close"
I spent all day yesterday pinning the CPU on my gaming PC to try and find builds that met timing
What do you mean by your gaming PC? MiSTer should be your gaming PC! 🤔
he's been doing these builds directly on his mister
I am assembling these builds by hand
So what exactly are the limitations on these seeds. Is it CPUs? Threads?
its usualy single core constrained iirc
so you can run two or more in parallel without much slowdown at least i guess
need a lot of ram for that mind
mmm. Then would core type affect the success of the seed (Higher clock speed Intel vs Ryzen AMD vs X3d
Think of the core as trip to california. The end point is california, but you can take different routes to get there. the seed is that route. So while we still end up with a trip to california, maybe we took a different highway to get there, and because of that, the trip is slightly different
so seed 8 to california goes through new mexico, and no one likes new mexico, and so we through that route out
some trips send you through detroit and you get carjacked
Cool and I was asking (then freddo answered) If the car you take on that route (CPU) affects likeliness of getting carjacked
So that makes a lot of sense
How long does it take a PC to build a N64?
unless intel has done even more fuckery than usual with the compiler*
which... wouldn't be the first time
Ive found incredibly weird variations on my intel nuc (with nvidia GPU) and AMD pc
Fuckery is all intel does 😂
On basic shit like rendering and exporting even basic storyboard images in photoshop
As well as certain programs just not liking one chip or the other
easiest example is Alan WAke remastered on Epic is broken on AMD chips
works fine on Intel
The P and E cores and therremoval of hyper threading on recent intels fucks with shit all over the place from what I've been told
core parking on my 7950X3d presents its own set of weirdness lol
so I felt compelled to ask lol
Why was seed 10 bad? (Turbo core)
10 was bad on the de10s that @sullen harbor and I have
Oh, i see.
Submitted for the approval of the midnight society: The updated non-turbo core
actually I take that back, seed 10 may still be in play
What games did you and PABastien have issues with? I cant test today but maybe tomorrow i can have a look? When i was testing your seed 10 turbo. I tried Majoras mask, Banjo Tooie and Conker. (Just the intros for a bit) and nothing stood out to me.
it was majoras mask.....but that was with another build, not 10. 10 is still looking good. running through a couple of tests here and then I will name it and put it in the new optional core database that is in update_all
If folks have time, please test [this core](#1096015979055697940 message). i'm 99% sure it's fine but I'd like to know by the time robert wakes up so that he can do a release if he wants
testing few games no graphical issues
yeah, that is what I found as well
Jesus approved cores are the best ones! 🙏
Yeah, and if he can't find a seed for good timings we'll just crucify him again.
Played majoras mask for about 2 hours. No problem
and as soon as dandy see's this (and is in front of a PC) the updated turbo core will be in the alt-core database in update all https://github.com/ajgowans/alt-cores/pull/3
Big day for @zinc dew's credit card https://www.aliexpress.us/item/3256809363860471.html
instead of displaying the plain cart artwork, I think it should be a picture of robby flexing while holding the real cart
some real "look at this photograph" shit
I didnt even know Alt-core database exists in update all
Interesting, saves me taking out my micro sd card slot
but then again, i have got quite a few different builds of the turbo core to delete haha
and this is the seed ten core you had us test last night, correct?
Man, that kind of silly shit is so cool
yup. the one that didn't have trouble
This is a stupid question. So if I am about to say something fucking idiotic, please feel free to tell me so.
What determines the timing of a seed?
Place one piece down on a grid, like a chess board. Where you place the first piece affects where all the others go.
That’s a really good analogy. The seed is like the opening. You may open with the queen’s gambit or the French defense, and while those two games will look completely different, they are both going to end with me losing because I am terrible at chess and had to google “common chess openings”
That's an even better one.
Updated?
Yah, linked in pins.
Not sure it’s up on the alt core database yet
What changed?
Don’t make me doom scroll 🤣
It's good for your research in any way shape or form if you do 😄
Don’t make me come over there and drag you outside 🤣
🤣 🤣 🤣
@green epoch come here and tell me what’s new. Dealing with @zinc dew and @zenith orchid is like two chimps trying to wrestle
#1096015979055697940 message
@cerulean elk too busy to look at commit history
I’m currently just finishing wiping my puppies ass because he blew it out like a damn water balloon
lol gross, looks like he had his own commit history
Dog can’t pinch off a turd if his life depended on it
Haha ok sorted through the notes. Dont need to start capturing again
They aren't live in update all yet, but the PRs are waiting
no, that's why I didn't give y'all the heads up
I’ve been so damn busy lately I don’t know what I’ve read and from who
It’s like August just won’t stop
it sure is a busy month
I reviewed your commit and thought this was pretty fascinating:
Interesting you went with -SW[2]
A little inefficient but it does get the job done. Solid B+.
Sw2 makes for a more aggressive top.v ifyouknowwhatimean
You called?
I've got an alternative nickname here... Maybe I should revive it
The MiSTer EvangeliST
what did paul fixed?
I believe this: #1096015979055697940 message
I don't really know github too well, but it looks like since December it fixed having Clean HDMI set resulting in the video not working on first boot (Though I had that happen with original video too), "fix PI address area checks to support full 64mbyte and beyond" ... not sure what it's referring to, then apparently reverted it? And then did a Sysupdate
Can I just chime in with under what situation and/or circumstances would somebody enable Clean HDMI and what are it's advantages and disadvantages, if any?
My noob brain tells me id want to enable this on any modern flat screen as 'clean HDMI' sounds like hdmi, only better.
Titles that are 480i in game really benefit.
Clean HDMi means they are now progressive, so no ugly interlaced combing artifacts.
Disdvantages are that the VI stuff is all disabled, so no aa, dedithering etc
480i titles often don't use AA or Dedither anyway, so not much is lost, but all deinterlacing issues are gone.
Best way to play e.g. castlevania or SW racer for me
Yup, SW racer is the main use case for me too.
Whilst I like clean HDMI. It disables fixed video blanks. Which means for games with internal resolution changes. It's horrible, as the resolution keeps changing. Which is a nightmare for Resident Evil 2 (regardless of if the expansion pack is enabled or not)
So I just run the original video out with the settings tweaked to try and match clean HDMI as close as I can get
Which is a shame as clean hdmi looks amazing. But Resident Evil 2 feels unplayable and probably other titles that have resolution changes
Fixed blanks with clean HDMI would mean to always have 640x480 pixels(maximum) and when the game uses less, to have black borders or at best integer scaling from 320x240 inside
It's basically opposite of what it does: clean HDMI wants to give the original RDRAM framebuffer to the scaler and let it do the best it can without any overhead.
But i understand that the lost sync is an issue
Yeah I think you explained it to me before. I reckon with a lot of games it's fine but the sync issues on modern TVs is a pain. But even with the tweaks I made whilst using the original video out. Looks amazing, so thank you for allowing us to tweak those settings whilst keeping the video blank option.
I think it's a special case with Resident Evil 2. Regardless of the expansion pack. There's just a lot of sync changes and whatnot.
I'm a huge novice when it comes to terms like fixed blanks. To be honest I don't even know what it means. To me it means no resolution changes haha.
Fixed blank creates a viewport that mimics a fixed viewing area like on a CRT, no matter what the real resolution is.
We could of course force the same video timings for 480i and 240p content like on the psx to get rid of the sync loss. It's just not that important on n64 due to less games doing resolution switches
Every time I launch RE2/Bio2. I have to keep turning off the expansion pack haha. Whilst fixed blank does help, you can see the image get slightly bigger.
the scaler sometimes seems overly sensitive to small vertical timing changes. like a 480i/240p switch is an effective change of about 1 vertical line of timing which vsync_adjust=2 compensates for just fine normally
but for some reason not when its a format change
Oh right. I kinda understand that.
Also whilst I got you here mate. I opened up an issue on the GitHub N64 page regarding the licker crash on Biohazard 2. Aswell as updating someone else's issue regarding audio tracks not working on Biohazard 2.
That's all been fixed now so you can close them. (I'm guessing you have to close them, Im unfamiliar with GitHub)
Interesting, yeah I believe I run vsync 2 aswell as the integer scaling. Looks phenomenal
I also have them enabled on the PSX too. Silent hill looks amazing.
PSX is my most played core I think on the Mister
You can close the issue you create, but not from others. I closed both now 🙂
Ty kindly mate.
Evening all. Just tried to read through all of this seed stuff. I use the turbo core all the time, love it (mister pi). In the recent update there was the N64 2x and the turbo I used was the 80mhz (or similar name?). Are these seeds for that 2x version or the 80mhz one? When they get released will it auto update what I use?
Any more infos on that? Did you try to work around it? I always thought the timing is really the problem
They are released, but I don't think the auto update will load the turbo core, but you can get it from github
Thanks are they different things? The 2x core thing got auto added
2x cpu is PSX not n64?
update all now has an option to download the n64, ps1 "turbo" cores and the old genesis core automatically, puts them in a folder called other.
no, I think I have to drag out the logic analyzer again. signaltap is not so good for viewing frame+ long timeframes on these cores 🥲
Is that the same one we manually got from github or a different one?
should be the same one
Wait, dumb noobie question
The N64's cpu was supposed work at 93. 75mhz
When we say "80mhz" turbo core
Do you mean the regular core is underclocked to 60 something mhz?
And thus increasing to 80 is basically an overclock for us?
Meaning games rarely used the full processor frequency or something?
its the rsp/rdp that is clocked at 80mhz
Ahh thank you for that
The RCP includes the Reality Signal Processor (RSP) and the Reality Display Processor (RDP), and it runs at 62.5 MHz.
cpu is 120
2 co-processors? Or is the RDP the GPU?
In the turbo core, yes?
Ahh, reading though wikis, the rdp sounds more like a gpu co-processor
Yep!
People complain about the saturn's mutiple processors but the N64 is no slouch either
So is the difference between the regular and the turbo code that:
Regular: RSP/RDP - 60hmz, CPU - 90mhz
Turbo: RSP/RDP - 80mhz, CPU - 120mhz?
Think that's corewct. The DE-10's DDR3 is also ran at a higher rate too.
Like a 50% overclock
Googled it, DDR3 goes from 125-160mhz
You don't mean the n64's RDRam but the de-10's DDR3?
It’s a bird! It’s a plane! No… it’s a ring. Take to the skies of Metropolis once again in a fully reimagined Superman 64, where flight, speed, and heroism collide… You will never find your friends in this virtual world. If you want to save them, solve the maze!
I have a Patreon https://www.patreon.com/elgatodeltejado
Paypal donations ...
DE-10
The remake to redefine a generation!
And no risk of early failure or reducing the life expectancy of the DDR3 memory? Its not easily replaceable like the SDRAM 😰
Well, you didn't say we're overclocking it but still
I highly doubt the option would be added if there was a chance to damage anything.
I thought I'd better ask
That dude entirely remastered Simpsons Hit and Run and never released it
Well, overclocking doesn't technically damage anything when safely done BUT, the risk is never 0%
So I guess the real question is, are we also overclocking the DDR3?
I don't think thats the case, sure everything is all within spec.
Of course, happy to be corrected if wrong.
Ok if its within spec then that answers my question, we're not overclocking the DDR3
Overclocking the emulated console, but not the hardware it runs on.
Exactly, yes. That is what I meant.
I thought the complaint was that it has more than half a dozen processors that you have to all keep in sync in assmebly code?
N64 designers were smart and made up the microcode concept. Two CPUs was as confusing then as it is now.
Nope. Just one mips CPU, just download this binary blob to this highly advanced, "Reality Co-processor" that is totally not another MIPS CPU.
We could all use a reality co-processor to simplify our lives.
does anyone here know if the optional N64 user database takes precedence if an entry is present in both?
i'll end up testing it eventually if no one's sure
cuz i was wondering if you could just re-add biohazard 2 but remove the expansion pak from the entry in the user database and just have that take precedence
that way it'd auto-disable the exp. pak without having to touch the main database
Right, it totally isn't. 😉
yes, it does.
I think the database is great as it is. It would be a little confusing that some games enable expansion pak automatically and some don’t
You can make your own database
The core only enables the expansion pak for games that supported it? Huh, would have thought it would just always enable it, since it wasn't meant to be removed after installing or cause any games to not work. (Other than one that had it as a bug)
i guess it doesn't
i assumed it did but yeah there's no entry for xpak
would be good because it is better to have it turned off for several games
but irrelevant really, not worth fussing about
Honestly, I have thought it would be cool to be able to get supplemental processors for background tasks. Like an ARM SOC via PCIE. You could assign it to run specific apps on your PC so that your main system isn't bottlenecked while gaming or whatever.
Which ones? I only know of Silicon Valley that has issues with the expansion pack for the first game revision.
RE2
ISS2000 or something
Resident Evil 2 experiences issues with screen transitions when using the Expansion Pak, but it enhances visual fidelity with sharper textures and improved anti-aliasing.
Sigh of course.
the best versions are
A) Dreamcast
B) Gamecube with HD Mod
C)PC with HD MOD
D) PSX
The n64 version has an analog control option and extra files though 😤
What makes dreamcast the best version?
And better graphics than PSX and randomizer option
I never understood the issue people took with tank controls in resident evil tbh. Never took me more than 3 minutes to adjust to them and forget about them. Analog controls feels way more unintuitive due to directions changing for every screen.
I don't have issues with tank controls either but the analog controls are neat, it's like playing devil may cry 1
If you've gotten used to the way the camera changes like in devil may cry with analog controls, it's not so bad to deal with
Easier to deke out zombies with analog controls but the camera changes are an understandable reason to not wanna play that way
Classic resident evil is pretty awesome no matter which version tbh. Can't get into the more modern titles past 4 though. Guess they're just not for me.
No ones cares about 6 and people like to hate on 5 but i enjoyed it alot with friends. It's alot better as a co op game except when it comes to quick time events and you take turns failing them
I also didn't care for dead space 3. I don't get why you'd want to turn a horror game coop, seems pretty opposite of what it aims for.
I never finished 7 but i enjoyed 8 but i haven't been tempted to go back and play it compared to something re4
I'm not sure if anyone cared about dead space 3 either. It's like fear 3 where they wanted to turn it into a co op game too and everyone hated it
That weird age where everything had to have a co op/multiplayer option even for survival horror type games
I'm not surprised that these franchises got backlash when they turned away from their core audience. Not everybody who was into horror was into coop.
I'm glad we're not in that era anymore especially since alot of those games are completely dead now and finding anyone who wants to play co op now is next to impossible
So like re5 you're just stuck with the dumb ai
Sheva ai in re5 was pretty stupid, gets shot twice and uses a first aid spray
The remakes aren't doing much for me either tbh. Resident evil is just one of those classic games series to me that might as well be dead since the new games no longer appeal to me.
Same with pokemon.
I enjoyed re4 remake but i never got through it completely. Got half way through the castle and haven't been back to finish it yet. Finished RE2 remake and i thought it was amazing
Tried to get into re3 remake but heard it was a terrible remake so never got first the first level. One of the games i wanna go back and finish to have an opinion on it
I have this problem with remakes that they always feel compromised to me and I wonder why I don't play the original version that I'd enjoy more while playing them.
Yea that's a dirty thought to have in the back of your mind the entire time when you're playing it, constantly comparing it
RE2 remake did well in my opinion for not completely straying too far from the source material along with re4 remake
But re3 remake cuts so much shit out, its baffling
Remakes have this issue of being constrained by the original while also in most cases trying to "improve" on the original concept and thereby just breaking it or making it bloated.
Would've been ok as a 15$ dlc for re2 remake tbh. It's not a full game imo.
Noo it was like they tried to make it too fast just to get it out
I have less issues with remakes like demons souls that almost recreate the original 1:1. There are some issues in the art direction but the technical improvement of a game that was pretty jank in that regard is undeniable.
Like a 3ds zelda ocarina of time and zelda majora's mask situation, they didn't fuck too much with ocarina but then fucked with too much with majora
I never played demon souls or the remake so i have no opinion on that
Worst offender is ff7 remake. Devs were like: ok, we don't wanna do ff7, we don't wanna do the gameplay and we don't wanna do the story. We don't even wanna do the original character design, but we'll kinda stick to the advent children designs that were... something.
One version runs at 720p with an unstable 30fps the other at 4k with a locked 60fps. That's 99% of the difference.
Oh that doesn't sound so bad i suppose
I still wanna play the shadow of the colossus remake but i don't want to buy a console for one game
I remember hearing mixed things about that one too but I enjoyed the original on ps2 alot
That's a good remake as well. You can also play the ps3 version, way more stable than the ps2 version.
I should do that sometime soon, it's been over a decade since i finished it. Didn't know if ps3 version was any better or not compared to the original
Never know from that era, could be like the silent hill rereleaes where they lost the source code
It's basically the same iirc but the ps3 version actually comes close to sticking to the 30fps target, something the ps2 version hardly did.
Oh yea that framerate was bad but back in 2005 I wasn't bothered so much by poor framerate like i am now
I still hold a theory that perceived smoothness is higher on lower resolutions. For example I was never bothered by the 20fps cap in oot at 240p. But I can hardly stand playing modern games in 4k at 30fps, need 60 to feel smooth.
I'm ok with old games with low frame rates on a crt but it's a little painful on modern displays
Anything modern at the 30 fps range makes me feel sick lol
Like dead rising 3 pc has a 30 fps cap and i had to download a mod just so it didn't feel like shit to play
No reason for something over 10 years old to be running with a 30 fps cap on modern hardware. Disgusting lol
My main pc i've been using a 166 hz ultra wide display too so it just makes it that much worse to look at
I feel ya and agree but they’re not on MiSTer 
I feel like Groovy Mister could probably bridge the gap
Damn I'm late to the Resident Evil party.
Resident Evil 2 is cool
I really liked Code Veronica but I haven’t played it since it came out and I don’t remember why anymore
Probably because it doesn't have a PC port 🙁
Which is a shame.
I want to play all the resident evil games but I’m the scarediest of scaredy cats
If you think the N64 is bad add an emoji to my comment!
Good? It's greeeeaaaaat.
huehuehue
It's okay...
It's no SNES.
*gamecube
N64 got it's charms and Perfect Dark to me
** User N64 Database **
If you want to add your own patched games then there's a possibility the core may not be able to read the rom correctly due to its MD5 hash being changed by the patch. This can be fixed by creating your own N64 database and adding in all the necessary info so the core knows how to load it properly.
Add a file called N64-database_user.txt to your
//media/fat/games/N64/directory and edit it with your text editor of choice.Example of what an entry should look like:
91131A1BB91AA42D3E8F2AA55948041F ntsc|cic5167|eeprom2k|rpak|tpak # Densha de Go! 64 (Translated)Those entries are made up of the following data:
91131A1BB91AA42D3E8F2AA55948041F= the rom's MD5 hash; use Hasher-js to get itntsc|cic5167= the rom's region and cic chip; use the emulator ares to find it (under Tools > Manifest)eeprom2k= the rom's save/memory type; use ares' Manifest toolcpak|rpak|tpak= what accessories the rom supports (controller pak, rumble pak, and transfer pak)#= anything after this is comment which you can use to add the rom's nameCartridge Save File Types:
- If the cart does not save then ares' Manifest tool displays type: ROM & size: 0xf200b4
eeprom512= 512Byte (4kbit) EEPROM; shows up as type: EEPROM & size: 0x200eeprom2k= 2kByte (16kbit) EEPROM; shows up as type: EEPROM & size: 0x800sram32k= 32kByte (256kBit) SRAM; shows up as type: RAM & size: 0x8000sram96k= 96kByte (768kBit) SRAM; shows up as type: RAM & size: 0x18000flash128k= 128kByte (1024kBit) FLASHRAM; shows up as type: Flash & 0x20000
I still have mine in a tote box somewhere!
what a weird little box of unrealized potential
and a mediocre controller
my friend backed it, still plays Towerfall
That’s why it failed. It didn’t have intel inside
its all about the pentiums!!!
#1096015979055697940 pins
sweet
Also the example, Densha de Go! 64, was used on purpose because train games are awesome
There it is
#1096015979055697940 pins
Yeah I see the issue
When it auto completes the hashtag on mobile it messes up the hashtag if you don't put a space in
ok, I'll look into a better way of doing this, thank you for QA'ing it
I was asking yesterday about clean hdmi and was told only don't use it in regards to games which change resolution. Is this accurate how would I source a list of such games less or more compatible?
Hmmm, do I have to do that database thing for romhacks?
Absolutely you do.
Not sure what to even put in for them
Figure it out...
Helpful
iirc very often the database string would be very similar to the original game (not always)
I think you can also load the original and then the romhack. I think if the string is missing, it’ll just use the settings from the last game
Huh, is there already a database of most romhacks? So far it's identifying them, except the Banjo Kazooie ones that it sees as the original games
... also I just noticed that half of them are not appearing in mister remote because they are Z64 instead of z64 even though they show up in mister's UI just fine...
Oh, nevermind, half of these are being auto-detected
We removed all the romhacks way back as the auto detection seemed to cover most of them
You can still manually set accessories if it's not auto detected right?
Dumb question - aside from cpak compatibility etc, which seems setting those up automatically is more like a QoL feature, what extra metadata is the database that’s not in the rom which requires the game to run? (Thinking about some of the PIF stuff or whatever). Thinking about original hardware, is this stuff that’s on the cart that’s not in the rom?
Afaik the save type is also in the database, as there were different kind of saving on cartridge.
Are save type and CIC the only things that could prevent the game from running if incorrect?
Thanks @lament escarp
Hash needs to be correct too or it won't be applied I'd gather
Yeah, this
Correct hash for your rom coupled with the correct CIC is basically all you need for it to work. You’ll want the right save type of course but that being incorrect should still let it load.
Depending on the game. Some try to init the save forever if not correct
A convenient, easy-to-use web patcher for Nintendo 64 romhacks.
how is that
@wanton sun out of curiosity, is an expanded view frustum, like that’s on the PSX core, even possible for the N64?
Do you want me to answer? The answer is that the game needs to be patched to set a different because there isn't fixed hardware locations like PS1. N64 uses an almost OpenGL 1.0 API
Thanks for futo keyboard for erasing "set a different transformation matrix" for no reason.
Thanks @mossy vector !
Yes it is bit slow 😅
"(NOTE: Please use Project64 v3.0+ with GlideN64 video to prevent certain issues. See the readme for details.)" Err, Project64 of all things? Does it not work right on more accurate software emulators or MiSTer? Or even real hardware?
I remember a very cool Mario romhack that only worked right in a specific emulator, every other emulator or my MiSTer had massive problems
It’s very likely the hack relies on emulator inaccuracies in some way. This was not an uncommon thing back in the day unfortunately
It was more common in n64 hacks than anything else since we didn’t have accurate emulation until pretty recent
Even with Turbo core?
I didn't have time to test with turbo
NP!
It's a newer hack, and when I tried it on my MiSTer it ran in slow motion and crashed often. I think rather it relies on emulator "enhancements" rather than inaccuracies.
Even when I tried it on the 80MHz core
Aw damn, I was about ready to play it lol
Ah well that sucks. It’s usually kinda frowned upon in the romhacking community to make emulator specific hacks in this day and age
Finally somebody who gets the capitalization of MHz (megahertz, 1 million Hz) correct, as opposed to mHz (millihertz, 0.001 Hz). duck and run
Well, it's literally in the name of the RBF file...
Megahertz
FUTO Keyboard huh? but.... what if I like that my keyboard connects to the internet? 
for real though, I do like my smart dictation and translation stuff, as well as the GIF insert. I use that all the time.
GBoard has been good to me so far
it's like how people say "megabytes" when they mean "megabits" when talking about internet speeds
... millihertz is a thing? XD
metric system number anything is always a thing
Ah, that explains it, I'm from the US. My car gets 40 rods to the hogshead
.... dangit, just lost my saves again
Is there a readme on how these N64 controller/rumble pak settings are supposed to work? There are two menues of them and so far everyting I have tried has made it look like it's working but it didn't actually save. Yes I opened the OSD menu and set it to autosave
Look to see that the light on mister blinks briefly. N64 games themselves are terrible about auto saving to controller pak. The concept was new and there are some terrible implementations. It's sometimes buried deep in an options menu. Seriously can't help you, depends on the game.
Blast Corps does it right, it freezes and shows a ticking stopwatch every time it saves.
I have to manually save in this game
Seems that because I had controller pak set to off in one menu, even though it was enabled in another, it was saving only in memory and not writing it to the sd card?
I am really confused why there are like, two menues of setting the controller pak, rumble pak, etc
Yes, that’s how mister works. You need to set autosave to yes on the menu and open up the OSD to write saves to the SD card
I’ve always had trouble getting Mario Kart 64 to save race results despite having the correct dump, auto save on, and a save file being created. After restarting, the race results are always blank
Or is this something completely different you’re experiencing?
or mebibytes vs megabytes
I assume they are confused because the controller type settings have a 'controller pak' value, but there's also a 'controller pak' in system settings
I know that, I had that set. But I needed to enable the controller pak in two different menues for it to actually save. Apparently enabling it one and nothe other makes it only save to memory, but not the sd card, even if you have autoseave set to on and open the menu
It even said "Saving..." when I opened the menu but didn't actually save anything
Ahh, gotcha
Which one?
Seems for Gauntlet I needed both
If I wanted to both save and have rumble
Setting it to auto makes it auto-mount memory cards in the controllers, but does not switch to rumble paks when needed
With you so far. Yes it is like manually unplugging the rumble pak and inserting the memory pak.
Or flipping a physical switch on a 3rd party device
The main menu lets me set if I have a controller pak, rumble pak, etc or nothing plugged into the controllers. Or if I just want to set it to SNAC
But apparenly this is not enough? There is a second sub-menu where I have to enable ot disable support for each
Having it off in that sub menu but set in the main menu made the game thing there was a memory card conneted and let me save, but it was not writing the save to teh sdcard
No idea what it was "saving..." when I opened the menu
The game has no on-cart save
I vaguely recall that submenu being core developer debug stuff that has side effects.
This is a photo of the system settings menu. I don't think these flags should be messed with while the game is running.
@slow silo you can verify the .cpk or .eep (there may be other types depending on the game) in /media/fat/saves/N64. If they do not change md5sum there will not have been a save event.
Well, it's saving now, but I did copy the cpk files onto my PC when it happened and checked and they were completely empty
Ah nice good you figured it out. I hate when I forget to save 😅
Actually, now did you mention it let me double check that something else is working
is Mario Kart inside of a zip file or is it the lose z64 file?
I had trouble with saving Diddy Kong Racing and it turns out, if the game is one of those ones that has internal save memory, you can't keep the ROM inside of a zip container, cuz otherwise it screws that up for some reason. unpacking the lose file and loading that fixed it for me.
I didn't even know you could put rom files inside Zips for Mister
the game roms can be inside zips yeah
it'll just get unpacked first then loaded into the DDR3
it's linux after all
but also I think zip support is on a core by core basis.
not all cores may support zips
I... seem to mostly have it set up, just don't have it auto switching between memory cards and Rumble packs
Speaking of which, the first mystical ninja didn't support Rumble packs right? Because Mister is claiming it does
my personal setup for CPK saving is this:
I use a DualSense controller as my main system controller.
I launch a game, make sure the core is set to virtual controller pak, and load my save using the DS then switch to SNAC mode once it's done.
When I go to save the game, I switch it back in the menu, use my DS to navigate and save open the mister menu to switch back to SNAC and that process causes the CPK to save properly. I don't think I've needed to open and close the OSD before opening again to switch between virtual and snac
I don't mess with rumble though
... great, having it default to rumble pack causes problems in Blast Corps, but leaving it on auto causes problems in Gauntlet
Namely, Blast Corps thinks the Rumble Pak is a damaged Controller Pak and refuses to start while it is plugged in, but in Gauntlet if I set it to auto it only plugs in a memory card and doesn't switch to rumble pack
Are you referring to Auto Setup Pak Type?
Yes, under System Settings
Wish we could have per-game settings but I know that would be a huge mess to do with the way things work right now
I don't recall what Auto Setup Pak Type does.
Seems to try to auto-set what pak is in the controller based on the game
For Gauntlet it was changing my pak for controller 1 from Rumble Pak ro Controller Pak
But didn't change it back to rumble when needed
Others can chime in but I don't think auto set works beyond the first time the game boots. It was something about wanting rumble to be on when starting wave race.
Also only seems to effect controller 1?
Also, yeah, seems like despite it not being mentioned on the box, manual, or anywhere in the game, Mystical Ninja does support the Rumble Pak in three specific boss fights in you swap in one for the fight
Mine are all uncompressed .z64 files. I’ll have to do more testing tonight
"it's like how people say "megabytes" when they mean "megabits" when talking about internet speeds"
My Internet actually does download/upload content in (positive integer) MB/s though... so it applies. 😏
there are per game settings for the system submenu: the database.txt
This is what sets all the settings when you load a game. After that you are not supposed to touch them.
I maybe should have locked it, but for debugging purposes never did.
This does not save back, so if you want to change a setting for whatever reason, you need to change it in the file (99.9% of the settings are just fine for everyone)
Which you would likely want to create a database_user.txt and use that for your changes so update_all doesn't overwrite them
(since the core supports that optional file too)
The user file is an addendum so you only need your personal entries in it
I believe Biohazard/Resident Evil 2 have internal save memory and I have them stored in zips. They save fine. (I think they are in zips)
Not tried diddy Kong racing though
It will not. There is no mechanism in-place to know when you need a rumble pak or when you need a controller pak.
Just like the original console, you will need to swap it manually when the game instructs you to do so.
TIL the controller packs can be hot swapped
Never owned more than one or a rumble pack growing up lol
Guess it makes sense. They’re not being continually read from
thats an interesting idea, the games must run some kind of a check first to see if a rumble pak or memory pak is already inserted? i wonder if you could use that to swap paks automatically
Maybe!
in theory yes, but when the check fails, it's too late
In the case of Blast Corps the game will not even run if a Rumble Pak is installed in controller 1, it will think it's a damaged memory card and refuse to let you play until you unplug it.
And in the case of gauntlet since it's four players it can load and save from any controller, it doesn't have to be the one you're playing from. Since that game supports both memory cards and Rumble packs, and cannot save to the cartridge it's easier if you're not playing for players to have the memory card in an unused controller and just leave the rumble packs in the controllers you are using.
Problem is when it's at the auto it will keep changing controller one to a memory card on boot
Sounds like a bunch of edge cases
Nerd pork's suggestion sounds like it does what you want. Add entries for the games you want to have different 'auto' behaviour
ID:NGX___ cpak|rpak # Gauntlet Legends
ID:NGX___ rpak # Gauntlet Legends
Create /games/N64/N64-database_user.txt and add the second line
Oh yeah? That overrides the default database?
Yup 👍
Unlike PS1, can't larger memory paks be used without issues?
On the PS2, yes. But no N64 has only one size. 3rd party N64 combo cpak and rumble cards had "pages" and as usual not enough buttons to change pages without confusion, struggle, and data loss.
Even the forever pak? I don't see a button to switch banks
Unless the issue is purely software
There are multiple size memory paks for the n64… very rare though
64k one was used for a contest for animal crossing
Last time we recreated Nintendo’s rarest Controller Pak… but now, we perfect it. Join Jhynjhiruu and I as we walk you through new discoveries and developments!
‣ Support on Patreon: https://patreon.com/hunter_r
‣ Become a channel member: https://www.youtube.com/@Hunter-R./join
‣ Follow me on Twitter: https://x.com/xHunter_R
‣ Follow...
Can say Mario Kart 64 address all that memory? I saw that video earlier which is why I'm asking
I have an addiction to saving time trial ghosts
Of course not
Will this only effect the auto behavior or make the core think the game only supports the rumble pak?
The problem with the N64 memory cards is that they have basically two limits. They have what they called "notes" and "pages". Pages is basically the free space avaliable, notes are like the slots on a PS1 memory card. Every save takes up one note, and whatever number of pages it needs. If you run out of EITHER, you can't save anymore, and IIRC the only standard was having 16 notes. So first of all regardless of how much space you have free on the memory card you can never have more than 16 saves. On top of that even if you only have one save but it takes up all the space/pages then you still can't save anything else to it. It was a very awkward and messy system.
Ah ok
The Forevek Pak is nothing more than the equivalent of a FRAM mod for the original Controller Paks. It's just a standard memory card that uses FRAM instead of battery-backed SRAM so you don't have to worry about a dead battery wiping your saves. That's kinda it, that's all it does. Personally, feels a bit lacking considering it costs more than the Memcard Pro 1 that does an insane amount more.
It dosen't have any extra space or let you have multiple virtual cards or anything
Drat
Yeah I was trying to steer people away from the forever pack when someone first posted about it here. You're literally paying them for work other people already figured out years ago, at a higher cost.
They're just marketing it as more amazing than it is
You can find fram packs on eBay far cheaper
Or do it yourself if you have soldering skills
@dusty tusk
Yeah I was just mentioning an example of one of them. Was really hoping there was a way to get more space to work with. Oh well
Sadly the N64 wasn't designed for having larger packs. Even the PS2 never had any official memory cards larger than 8MB. All the larger ones actually failed more often. Sony never recommended ones that were larger. The only one "larger" that were found to be stable and not randomly lose data were the Katana ones that had a button for 4 separate 8MB memory banks
Katana's official Sony-licensed 32 MB Memory Card for the PlayStation 2 computer entertainment system allows you to load, save, copy with ease¿and take it all with you! Featuring MagicGate encryption as well as Katana's ingenious comfort gripping and glow indictor light, this 32 MB Memory Card ha...
They were actually licensed by sony
You can rename pals and make a new one right? So in theory you could have as many pals as your storage allows.
I meant controller paks
Yes it's called a harem
But that is frowned upon sir
Would have to test, pretty sure you can still enable cpak manually
I just wish there was something that was the equivalent of a Memorycard Pro for the N64 like there is for PS1/PS2/GC/DC. Even back in gen 5 we had 4x and 8x cards (granted, some were not reliable).
Yeah, that was what caused the mess where I lost my save in the first place, I had manually disabled it and this caused it to save only in ram and not write it to the sd card
you wanted to save to memcard in controller 2, and not have it enable it on controller 1 yeah?
that'd be the way to do it, pad 2-4 are always manually configured but you can 'save settings'
assuming the game supports it
There has to be someone interested in investing time to develop one. That's the problem. There are so few games on the N64 compared to the PlayStation 1, and only a handful even use the memory card. And even less of them do the general masses enjoy! Most of them are niche, having fan bases that love them, and others that don't.
It will be a product developed for a very small amount of games. So, I could see very few people buying them. I would call myself nostalgic for the N64. I grew up during the N64 heyday, and yet I never even used a memory pack for the first time until last year
So I'd expect most people would find it a very risky investment
Yeah, I have a ton of games and that does not interest me at all.
I have two controller paks and I think that covers me. I think?
The fact that I don't even know what they're officially called should prove that I've never really used them
I thought there was a modern N64 memory pack, I must be confusing with GC?
I mean if someone makes it that would be cool, just wouldn’t be for me
There's one for gc
Is the N64 one that complex?
The thing is we're basically talking mostly racing games and gauntlet Legends
Oh yeah here it is - https://4layertech.com/products/forever-pak-64
The Problem Original, official N64 controller paks store their save files on battery-backed SRAM chips. These volatile chips only store data when they are supplied power, which is supplied by the battery. But once the battery dies, so does your data stored on the chip it was powering. This means every controller pak, a
There's like nothing else I can think of that even use them
Doesn’t save more, just saves better
You need one for Mystical Ninja, I remember that
Yeah
Lol really
I hate how to the N64 doesn’t have a memory management bios. Like it’s baked into each game that supports it and every game does it differently.
So basically one pak per game?
what game is that
Push and hold start at boot to load the controller pak screen
I dunno, I found it online
Many Nintendo 64 games include a built-in save manager — called the Controller Pak Menu. Each menu is visually different and can be laid out differently, all with the similar function of being able to delete game saves.
Here’s all the games that has a controller pak menu
This one is from AeroGauge
so jank lol
Almost all games Controller Pak Menu Screens
(Timestamps in the pinned comment)
Is this the first video about peripherals on this channel and not about a particular game?
The original goal of this video was to demonstrate ALL of the Nintendo 64 Controller Pak Menu Screens... but a few games had to be left out of this video: The first problem; M...
I had to deal with these shenanigans lol
Oh nice, not horribly expensive either at £27. That is definitely a better solution than relying on an old one with a dying battery. Ashame there isn't a more modern solution though.
I wonder how these upcoming N64 clones will handle saves, the Analogue 3D and the Palmer Lucky one
The FeRam chips are $12. So they're not exactly making a killing.
is there any difference between the forever pak and a regular controller pak w/ the fram mod
Zero difference. Not everyone can solder
That's what I used to think, but when I looked it up, the list of games that supported it is rather big. http://micro-64.com/database/gamesave.shtml
A Nintendo 64 Resource for Reviews, Articles, Database Lists and more! The ultimate fansite for the Nintendo 64.
Also some pretty good games in there like Gauntlet, Mystical Ninja, and Turok
They're 80% sports games which I don't care about 🤣
So uhh, obviously my controller pak won’t last forever but it’s been working great these past 30 years
Most importantly Rayman 2 is on that list
forever pak isn't doing anything especially innovative but they are nicely made and they do make a variety of colors nintendo never did
but yeah ofc if you can solder you can make your own probably cheaper esp if you already have a pak to mod
Every single one of my 3rd party multi-ones died 🙁 Anyway replacing the battery is easy, it's just unless you have a way to back it up or keep power flowing during the replacement that process will obviously wipe your saves
But I wanted something more akin to the memcard pro, not just a controller pak that does not use a battery
Should we start taking bets on whether Analogue 3D will ship before August ends?
I'll put £50 on shipped - before the end of August.
That sucks dude
Yeah, though thankfully I had backed them up with a Dex Drive years ago. Dunno if I lost any more recent data, I think I did, but most of the games I remembered are still there.
No idea if there is any way to restore the cartridge backups that Game Shark made though without an actual gameshark
GameShark supported backing up your cartridge saves to a Controller Pak, but was not compatible with every game
i wish that the fram controller packs would impliment the multi bank setting found via Dobutso no mori nes mini game hacking
Still have those saves... no idea if I can do anything with them anymore without a gameshark. But I dumped all my carts anyway, only ones left were ganted I rented which eh
What is that?
one sec for the YT video
Last time we recreated Nintendo’s rarest Controller Pak… but now, we perfect it. Join Jhynjhiruu and I as we walk you through new discoveries and developments!
‣ Support on Patreon: https://patreon.com/hunter_r
‣ Become a channel member: https://www.youtube.com/@Hunter-R./join
‣ Follow me on Twitter: https://x.com/xHunter_R
‣ Follow...
Since nobody can seem to find Nintendo’s rarest Controller Pak item… how about we just recreate one ourselves?
‣ Support on Patreon: https://patreon.com/hunter_r
‣ Become a channel member: https://www.youtube.com/@Hunter-R./join
‣ Follow me on Twitter: https://x.com/xHunter_R
— Corrections —
13:11 - It turns out I am not the firs...
anyone in JP should keep eye out for one of the contest paks
see if they are banked or not
I guess this explains why there was something similar in the gameccube version
Loading NES games from a memcard I mean, since the GC ver is a port of the n64 ver
it would be a neat feature for this core to have, but as no games "require" it, I get if it's out of scope
64dd support first 😉
What would adding support for this cart mean in practice? Is there a tangible benefit for any games?
None whatsoever
Can someone explain what this cart actually is? I am still confused on this one.
It’s a 64kb controller pak, which is double than the officially sold one. It uses bank switching to save/transfer files under the 32kb limit that the N64 can only read at a time.
The only tangible benefit is having a technically more accurate memory pak implementation
It was in their developer documentation but got removed later. And no controller paks were ever sold with capacity higher than 32kb.
Wait Datel did it
I just got to that part in the video lol
OK, so if someone had one of these then they would be able to save twice as many games?
Do we think that if someone had one of these it would work fine over SNAC in a real N64 controller?
Yes most likely, since the system isn’t modified at all, it just reads 32kb at a time.
I don’t have one to confirm.
The bank switching would probably need implementing on the core since iirc in the hunter r vid they had to modify the ares source code to test it
If this is a better design, why didn't the modern N64 memory pack we were talking about yesterday copy this format?
Honestly, they probably had no idea
I don’t think anyone really knew about it
Other than datel maybe but those carts are supposed to be hard to come by too
I had no idea until that video came out, and I loooove N64
If anyone here trying to get one?
The one made by Datel was sold in the UK
The animal crossing ones were so limited that the chance of there being a working on out there is slim
supposedly they’ve never shown up on any auction sites to anybody’s knowledge
How about these Datel ones though? Got a pic of those? I am in the UK incidentally
This 4meg Pak?
Yeah, the “linear page mode” text is the bank switching
Weird nobody realised this was a thing until recently, you could just buy these in the local shop here going by the ad
Has anyone tried filling up a memory card on ares for various games and seeing if it works?
It didn’t help that Nintendo removed references to the functionality from developer documentation
Datel would be the ones to actually read things and figure it all out though
No. Analogue always delivers when it comes to that.
They are just conditioning you to the slew of broken promises that are coming
Maybe they are working on a Analogue4D, who knows.
I reckon they are working on the AnalogGameCom
If you don’t care about the delays then awesome. If you do then stop preordering from them.
I'm still fine without any Analogue system. What am i doing wrong?
nothing, I’m sure it’ll be a great device but I am more than satisfied with the MiSTer’s N64 core myself for example
But the MiStEr is not a device I could give to my youngest kid and expect him to use without issue or unsupervised
Similar products serving different audiences imo
I have over 200 N64 carts so I feel like I should be buying an Analogue 64 lol
It will be interesting to see this and the Palmer Lucky one coming out, and compete against each other, and see what each offers over the other from the sidelines.
They have to deliver anyway. The Turbo Duo Analogue was shit in any sense.
The only game it’ll play is Bubsy 4D
Trying to be optimistic. Analogue is not Watermelon (at least not yet)
I mean, Analogue has always eventually shipped their stuff
it’s just a matter of when
Robby just casually dropping the information that he owns every single N64 game.
Not every, there are over 300 games!
Well then why don’t you own them?
Maaaaaan I don’t want all those sports games lol
But if you want to play Madden without players exploding, you have to play on your N64!
I think you owe me $50 😂
"BOOM!"
so where can I get my 50 bucks?
Too bad there was never a John Candy sports game.
I feel bad for people who’ve been waiting on an Analogue 64 when they could’ve just bought a MiSTer a year ago and been enjoying the N64 core this entire time.
Wow the Twitter response is pretty brutal
Oh well, it’ll come out and sell really well anyways
Can you imagine if it doesn't ship until 2026
VGE has a review unit nobody is talking about
It is funny that it feels like forever ago that we got a proper core on MISTer and people are still waiting on analogue to deliver
I really like Analogue’s products and pre-ordered the Analogue 3D within the first hour, but I think it will be my last Analogue console. I might change my mind if they release a Dreamcast or PS2 console someday.
I'll laugh if they announce a Saturn 2 years from now
Im pretty sure that's the plan, covering PSX and Saturn next
I have zero clue on how comparable the N64 is to the PSX but they pull from the same processor family at least
They already have the hardware made, they just have to conform it to the new systems
now they can copy the homework of their betters
Woulden't you still have the 16 note limit?
What the.... I was checking out the latest version of Ares to test out that memcard thing... and the latest version is listed as "Dec 29, 2024" but also that it came out... 12 hours ago?
Good question, I have no idea.
Seems to be the case, I set Ares to use a "4 Meg Datel" Controller Pak, most games are correctly showing it as having 1998 pages... but still only 16 note slots
Mystical Ninja still erroneously said there are 206 pages. Either it can't switch banks or that value is hard-coded rather than calculated
I wonder if it just simple subtracts space used from 206, does that mean if I put more than 206 pages of saves on it, it will report a negative number? or crash?
Anyway, yeah, that might be why they never bothered with larger Controller Paks.
Yeah, you get more "space", but the hard limit of 16 saves is still there. It would only be useful for games that pretty much took up an entire controller pak's pages to save, like many sports games or mario kart 64's ghost data, it would be useless to just haveone massive card to store all your saves on
Huh, interesting. That online Controller Pak Manager, MPKEdit, reads it correctly too. It has the usual 123/123 pages free when it first loads with a blank mpk file, but when I loaded the 4Mbit one Ares created with Blast Corps it switched to 1952/1998 pages free
That other online one however, Save File Converter, does not. It thinks there are no saves on it
Shame since that one has features to convert to/from Mister's formats
A lot of games... don't seem to like trying to calculate the remaining free space on cards larger than 32K. Not really a surprise that out of these four only Mario Kart got it right.
... is it really easier to hard-code a value of 123 and then count all the space any saves take up and subtract that from 123 instead of... just count the free space?
I have no idea how Mystical Ninja ended up with 236
... oh wait, Blast Corps is technically correct too, it just auto-created three save files that take up 14 pages each as soon as I booted the game.
The best kind of correct! 😉
Mario Kart 64 has 16 tracks, do these 4mb paks allow you to save that many ghosts?
It appears to create one massive file that stores several ghosts intead of a seperate save for each ghost, not sure how many ghosts it lets you save in that file.
How massive?
121 pages, nearly the entirety of the 123 pages of space a controller pak holds
Also just tried Turok, some interesting behavior in that one
I tried it and... black screen, won't boot
But I noticed that there was a Rev A and Rev B
Rev A... same thing, Rev B boots and correctly displays 1998 pages free
But when I tried to load a controller pak that 780 pages used... black screen
I then tried one that was over the 32KB limit but not 64KB... and it worked
So there was a Turok revision that can handle Controller Paks over 32KB, but it still has a limit that is somewhere over 32K and below 512K, even though it can detect a blank 512K one properly, it crashes reading too much data from it
Genuine curiosity, how come the focus on controller pals
Doom 64, both revisions just assume it has 123 pages and report negative space if it's too full, also refuses to create a save thinking it's full even though it has space
I just love seeing games that did unorthodox stuff (like when I mentioned how you can't really play Monster Rancher on the PSX core with the way it auto-resets), as well as beta/unreleased stuff like this
And looking into how it worked
Oh yeah that’s super neat
I am dumb retro caveman, I go “unga bunga save game” and Mario goes “bing bong wahoo!”
I don't think any ODE or FPGA device can play nice with Monster Rancher actually, though most software emulators can
... and all you need... is the ability to load another disk image, WITHOUT rebooting
Yeah, there’s that noreset.txt file you can add
Most of them try to auto-switch disk images for multi-disk games or other such "convinence" features
Dosent' work
Oh ok
Because you need to switch BACK to the disk
Does loading a chd not work for monster rancher?
That only works for Vib Ribbon because the game entirely loads into memory and you don't need to switch back
The problem is unless you put noreset.txt in the folder of every single disk image in your mister (not just the psx core, but for every core) it will reboot if you switch disks
Even if you put a noreset.txt in the monster rancher folder, it will reboot when you switch back from whatever you switched to
The whole gimmick and main point of the game is that it generates monsters by scanning your CDs. And it can be any cd, psx game, music cd, sega saturn game, DOS game, anything the psx's disk drive can technically read
I thought loading a chd didn't reset? It's been a little while since i loaded up the core
It does, it only doesn't reset if you load another chd in the same folder
Oh ok that makes sense
Yeah, that's for multi-disk games
It dosen't switch memorycards if they are in the same folder too for the same reason
Monster Rancher isn't a multi-disk game though, it just makes you switch disks all the time to scan them for monsters, and then switch back since the game is WAY too big to fit into memory like Vib Ribbon does
Ah well, guess you gotta play it on emulator then
😛
I like that the remake/port didn’t even include that feature lol
I forgot what they did to replace it
Just a huge database of music and software cds you can select from
That it simulates putting into the game
Good to know about monster rancher, i've had it on list of games to try but guess I shouldn't bother with on mister knowing that now
Maybe if they can add an option to switch in a CD without rebooting, it would work
Monster Ranchr wasn't the only game to do this, IIRC some of the DDR games did it too, likely others
and of course. Monter Rancher 2
3 and 4 were on PS2 and could scan any CD or DVD
Maybe put in a GitHub ticket if you have time
Sure, though it was opened before but closed with the Vib Ribbon solution, but that solution actually dosen't work
I'll try opening a ticket later today
To clarify, the other ticket was years ago, and not by me
Went off on a bit of a tangent, but yeah, I love seeing games that did weird stuff like that, which is why I am expeiremting with this larger controller pak that was originally supposed to be officiall
Though the still-existing 16 note limit made it more useless the larger you make it
Since all it does is let you use one pak for games that generally take up a lot of space, not save MORE games than the limit of the original
I guess if you play a lot of soprts games, or just happen to have multiple games that use a lot of space it would have been useful, but for me, USUALLY I run out of notes before pages
This was a pak I created using whatever games with large saves I could find off of GameFaqs, and while if I was bored enough to go through every N64 game that supported it and save to see how big it is I could likely make one much bigger.... something tells me that I would NEVER come close to filling a 4 Meg one anyway
... filling it's pages at least, notes you can easily fill with just 16 games that only need 1-2 pages each. What a stupid design
@slow silo have you tried using the lid open/close open for Monster Rancher?
That should work afaik, regardless of noreset.txt or anything else
If I manually choose open lid it won't reset?
Let me try it
Misc > open lid > change disc > misc > close lid
The auto reset thing is a convenience thing, but you can get the desired behaviour if you open/close the lid manually afaik
You’re welcome
When I first got my MiSTer I had all the disc bin/cues in one directory, and used the open/close lid because that’s what I was used to 😂
Then I discovered the correct way to do things 😎
So I made a discovery... the PSX core does NOT like trying to load CD-I images 🤣
but so far it worked with other PSX games, dos games, and saturn games
hard-reboots his mister
Think it would still be ok to have it be a feature request instead of a bug to see if there can be a "disk swap" or whatever option since it is a bit of a covoluted provess to do it manually
Honestly I think disc swap would be more confusing with people asking what it does
I’d just move the open/close lid options to the main menu tbh
Hmm, I guess that would work too. About about just calling it "Load CD (No reset)"?
Probably better to raise this in the other channel though
Oh right, sorry
No problem 😅
Oh yeah?
Working on a NEW N64 vid; the "FPGA is here now, here are all the things you commenters are wrong about" lol
talking about all the bad info; "it cant play all games", etc etc
It can’t play homebrew games
N64 emulation is still a mess in 2025
I don’t know where to put my hands
wait that came out wrong
I was talking about the controllers
it has three prongs it’s confusing alright
…
thankfully there aren’t any homebrew games 😌

you might want to get a doctor to look at that
lol hence why I slammed the vid full of rom hacks
It can’t play most Kaze romhacks
FPGA isn’t real emulation, is fakeulation
Mistakes were made?
its mostly just because "I am still waiting for Analogue 3D because MiSTer isn't good" annoys me
I honestly believe that the 3D will be slightly better and all that waiting would be for nothing
They’ll still think that cos analogue marketing is good and MiSTer is more hobbyist
people are wild...convinced something that only exists as a render MUST be better than what has actually existed for over a year
its the case design...the mental equal of "the hot girl must be better in bed because she is prettier" and in the end you get a starfish experience
Some people just want a nice looking console to post about it online for 7 likes
Also MiSTer “isn’t real hardware replication cos it’s just a port of a software emulator” 🙄
Mupen69 to be exact
But people do genuinely seem to believe that because Robert started with software, it’s somehow lesser
Because they don’t understand the technical details
We're gonna be stuck in circles if we keep it up
its either "Software emulation is better than MiSTer" and "MiSTer using software emulation is bad"
what came first...the FPGA code or the rock we turned into silicon?
universe made rock, universe made man, man tricked rock into thinking, FPGA code appeared...so maybe because MAN came before Silicon than FPGA was always pre determined?
N64 CORE WAS BORN WITH THE BIG BANG 🤣
n64 core is amazing, but i still leave my real n64 hooked up (unlike my other consoles which the mister has since replaced) in the event there's a rom hack i want to play that doesn't work on the core, or i want to play 64DD stuff
It will be interesting to see if Analogue 3D can run any rom hacks considering they state JUST retail library
and flash carts are not confirmed either
I have no clue where this perception that 3D will "do more" from people. Its just a rendering currently
well first the thing actually needs to exist and be in people's hands lol
then we can see what it can (or can't) do
They’ve stated it won’t run openfpga right?
yep
they aren't stupid. They OpenFPGA it and itll have PS1 and Saturn on it within weeks. Then who will buy their PS1 and Saturn consoles they so clearly will be making
Analogue Uranus coming 2069
Waiting petiently for Analogue Uranus
today i learned about Gopher64
I like ARES, it's pretty great but MiSTer betterer
Gopher no Yabou
lol some people think I hate emulation...when I run a metric SHIT TON of emulation videos
I like MiSTer cos it means I don’t have to run Ares on a fast computer that draws a lot more power and costs more money
I dont care how you play games. Just play them. But one thing can be BETTER than the other...and that's ok too
software emulators are better than mister!!!!! dont you see?!?!?
this person said so!!!
Yeah but if you’re not feeling superior to other people while playing a game are you REALLY gaming?
If you run OG hardware videos then people complain you’re showing off
Its a circular firing squad: show real hardware? I am a rich asshole. Show emulation? Play on real hardware loser! Show FPGA? You are lying to people FPGA is better
the internet was a mistake
Haha it never ends
Apple's Apple's
I can’t even compare things. Someone has to be mad. I make what I’m asked to make. Nobody gives a shit about NSO vs Gopher. Or MisTer vs Gopher. If they did I’d make it
one day when I smarted up and end the channel the last video might be "I hate you all. Let me tell you why! But not YOU...You are cool!"
haha gotta cast a wide net
get them in the door with hidden gems then beat them over the head with FPGA when they least expect it!
"Run a Train with Robby! Top 10 Train Games" @zinc dew you got a mic you can use?
I did make Robby a video though
You did?
Haha nice
I work...slightly ahead on some videos lol
is Unported Playlist done to almost 2027? Maybe 🤣
I was surprised that that new Banjo Kazooie hack that was posted here a few days ago has a readme saying to play it in Project64 of all things and not to play it on real hardware...
People complain about the core and some patches, I hope those same people never try to read the source code of Ares or Gopher.
They should learn about the hacks and shortcuts built into them too.
And I'm a big fan of Ares & Gopher (ex-simple64) on a daily routine.
Played the Return to Yoshi Island demo just fine 🙂
OH MY GOD SO GOOD
everything is a hack and a shortcut lol
people who complain about that have no clue about programming
I'm sure you've done some bashful hacks on DOOM 2016. 🤣
Even Sony have done hacks on their late BIOS revisions on the PS1.
Are there any romhacks that work on real hardware but not Mister? The ones I have run into that don't work on mister apparently don't work on everdrives either
"Oh that version of Cool Boaders is not working great ? Let's detect its header and change that value on the GTE just for that game."
BAM, PSOne BIOS!
Same for Tekken 3.
peach's fury is one that comes to mind. works on real hardware via an everdrive, but not on the core, last i checked
Well, it uses a more powerful FPGA than in the Mister and claims 4K output with upscaling, so I guess they mean that? Course, we have no idea how good it's N64 emulation will be, but it does have potential to be better than the Mister's.
Clearly they want videos about emulating on Apple computers... or emulating Apple computers.... or emulating Apple computers in Apple computers... now I want an Apple, and I don't mean the computer
Will look into that one
Things your mother said to me last night for $1000 Alex
... the patch file for Peach's Fury is twice the size of Mario 64 itself...
its a bummer that one doesnt work in core
Oh wow, this is a mess
Ohhhh I figured out why the 8BitDo N64 controller has wacky mappings
@bold tendon the 8BitDo N64 controller is mapped to work with the NSO N64 emulator
That one uses the right analog stick as C-buttons
Well, I can get the game to run, in a massively glitchy state....
I guess that's better than the initial black screen with random noises?
So this is interesting. On the normal N64 core trying to run Peach's Fury just gives me a black screen and random noises. If I set it to PAL it tries to start for a second, then crashes to a debug screen mentioning a floating point exception and an unimplemented operation. In the debug settings though if I also disable the data cache it runs, but in a very glitchy and flickering state, but I could play it.
On the turbo N64 core setting the system just to PAL makes it run, but in the same very glitchy state. Turning the data cache off causes it to NOT work in the turbo core.
For what it’s worth, I was kind of messing around. A lot of kaze romhacks are built to run on emulators - which is a shame imo
Yeah, I just find it odd that this one is designed to run on real hardware but does not work on mister
I know a lot of romhacks only work on software emulators
Maybe it uses a feature that no game used and thus is not in the core, that would explain the Unimplemented Operation sscreen
But that might be because there are some things not implemented on the core - it was pushing the limits of the DE10, so Robert had to make some optimisations
Also I wouldn’t believe “runs on real hardware” until it’s tested by someone in this community tbh
Or maybe it's a timing issue, since turning off the data cache in the normal core makes it run, but you need to leave it on in the turbo core
The turbo core actually fixed some of those games that would crash right?
afaik the turbo core isn’t required to make any game run since ruleset added some of the patches
Well, the description for the romhack says that it has a 60fps option for emulators, and that it will be set to 30fps if running on real hardware
But I might be wrong there
I know, I meant without patches
That still doesn’t mean it will run on original hardware 😅
It means the devs think it does, but who knows if they tested it?
I mean, the dev is Kaze isn't it?
I don’t follow every romhack
It was mentioned here a few minutes ago, that's how I found out about it XD
Not saying anyone is lying - just that it might not have actually been tested
Man, half my romhacks for N64 are not showing up in Mister Remote.
We gave him one of our n64 hdmi kits im pretty sure. I wouldn’t doubt kaze if he says he tested it on original hw
Could be a timing related or unimplemented thing in the core then
Dude trots out calls and functions that no retail game ever did
so its likely its just not IN the core as it was never necessary in the first place for the retail library
he also likes to "play tricks" on that extra bit in memory from what I recall. As in code shit that is wholly unintended but works
Based on the YouTube videos I’ve seen, I can believe it
Exactly. He is using undocumented functions that nobody has ever used. So Robert probably never put them in because nobody ever looked into them ever existing
Kaze just focuses on exactly that...doing things with the silicon that are on paper possible but have never been done
yeah.. that doesn't explain the DInput mode being that way tho...
yeah, that's a good point, Kaze has the privilege to access things that weren't available back when
Not 100% sure it's unused functions, it's possible, but if that was the case it should not run in the turbo core
Well, more like crawl than run, but still
Just tossing more speed at somethign unsupported should not make it work
Does Kaze actively contribute to emulators?
not sure
iirc he tweeted about wanting to get an analogue 3D, but doesn’t use the MiSTer 
I could be wrong, but it sounds like Kaze is so focused on SM64, he isn't taking as many things in consideration like a whole N64 Core
if someone buys kaze the analogue 3d he'll make a 64 hour long video about how poor the compatibility is for microcode hacks &tc lol
"Breaking News: Kaze just hacked his Analoge 3D into an Analogue 4D. When asked for a comment he just said "vroom vroom""
Oh right there’s Dinput and Switch modes?
Darn I thought I figured something out lol.
IMO it’s odd dude loves N64 so much but also doesn’t try every way to play
So many rom hack makers send me their files behind the scenes to check if it runs on MiSTer
And not just N64. Like every system
Rage Wars baby!
oh yeah, well people think Kaze is a jacked dude, but I outsize him
@zinc dew wishes he could say the same
I heard his muscles are small and stringy. The flexing is just all AI
He's an upper body guy
We all know @zinc dew isn’t an impressive lower body guy…if you know what I mean
mac is called out for only being arm heavy
i think to keep things simple they basically use the same mappings as their (8BitDo's) other pads
jk Robby
I’m built like a gorilla, big upper body with stocky legs. It’s dumb.
I don’t think I can be a thin guy
Which sucks
skinny guys are weak guys
That’s why this is your profile photo isn’t it?
Haha don’t feel bad. I’m 5’6”. I’m 185 pounds and basically fit. I don’t fit into anything. Shirts I could rip if I put my arms forward. My legs are like tree trunks. All that skiing
If I was as fit as I could be maybe I’d be 180. Anything less and I’d have to be sick
lol that’s awesome
Until you need pants 🤣
They assume if you are that short you weigh a buck twenty tops
Any fix for the 8bitdo n64 kit re-pairing issue when in s mode?
what happens? You need to repair it everytime you turn it on? Do you have a combo bluetooth/wifi adapter?
Yes repair everytime I turn it on, i have a combo bt/wifi and a bluetooth adapter.
https://www.amazon.com/dp/B07GVD1JWF
https://www.amazon.com/dp/B0BJ7XJ27X
ive update my n64 kit to the latest version, tried deleting the controller bindings and updating with update all
from what i've seen on his dev logs, he mostly just sticks to real hardware. a good chunk of his recent hacks have indeed been optimized for console, but they don't work on the mister core since some features were cut to make the core fit, as you said
i do wish that the mister core was a 1:1 replica of the real console, but i guess there's just not enough space for it, hence why i personally still stick to my real n64 + summercart
Apart from some timing issues, and patches that are required for certain games, are there any games that are not completable on the mister core ?
No. All can be beaten
Ok, thanks, good news. Even if I have a n64 with a summercart, it's hard to justify playing on real hardware at this point.
Combo adapters don’t like a few controllers and will require you to rebind constantly. It’s due to the chipset they use and there’s no way to fix that. I recommend buying a dedicated Bluetooth adapter and see if it still happens. Buy from a place where you can return it easily in-case it doesn’t fix it.
Not sure this is true. I think blues brothers still has issues #1096015979055697940 message
only thing the summercart has that the core doesn't is native support for 64DD games, and also the abillity to run those few aforementioned rom hacks
I forget this exists. Intentionally haha
It is burned into my brain. I am cursed
That must be why Analogue is delayed
I did buy a dedicated bt one 🙁
is there a specific version i should be using?
No clue sorry
I think it may be fixed, but nobody has willed up the effort to check either way 😂
I do not have the constitution for that
Ruleset patched some of the issues iirc but there may have been more later into the game
Really would anyone even notice? Haha it’s Blues Brothers. It could take a decade for someone to discover a problem if there was one
Can we have "beat 100% of n64 blues brothers" as next game challenge 😅 ?
No winners for the first time ever…
It would be great if we have at some point a twin n64 core with native support for 64DD games