#Nintendo 64

1 messages · Page 173 of 1

chilly ember
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Green line edition

quick light
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Now I currently use the video mode 14 (1440p), low lag and integer scaling

green epoch
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le sigh

quick light
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However

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Let me just try majora's mask again with your seed 10

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Yeah majora's mask works fine on the seed 10 turbo.

zinc dew
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oh my gosh how did you get that working? Is it the non-patched version?

quick arch
bright lotus
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Yeah I had to do major digging for Mario Talent Studio

quick arch
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they working great on the core

bright lotus
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Was stumped that I couldn't load .ndd

tepid shuttle
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still waiting for dd support someday cat_cry

tepid shuttle
bright lotus
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I don't think any DD game save properly on anything outside of actual disk on 64DD at all

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Including everdrives/summercarts

green epoch
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is this the seed 10 turbo or seed 8 normal?

magic girder
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Is seed 8 the new seed 10?

green epoch
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its the new seed confusion

quick light
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If I'm going to guess it's 8 but I don't want to assume things.

magic girder
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None of this would have happened if you guys could just play NA RE2 like normal people

quick light
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Because the green stripes look similar to my majora's mask

quick arch
green epoch
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perfect

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so turbo is still the issue

quick light
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I blame @vapid hawk for telling me that Biohazard 2 has issues.

magic girder
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I’m kidding. It’s great that minor issues are still being ironed out

quick light
tepid shuttle
bright lotus
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Did they actually surpass my local Ukrainian produce!?

tepid shuttle
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i do prefer the summercart over the ever drive 64, personally

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more features for a fraction of the cost

bright lotus
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Well, my excuse is that I had this thing since 2021

quick light
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I had one of them ed64 thingies.

quick arch
tepid shuttle
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i think the reason that the rom conversions don't save is because they have to overwrite the rom instead of saving to a separate file

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which is kind of like how the original disks worked actually

hushed nova
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@wanton sun does this core still have (unused) save state code in it? Would ifdef-ing it out of the release builds help any with timing/builds?

zinc dew
cyan dome
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the summer cart is only one n64 game in cost right

severe rock
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What is the advantage of the summer cart over the everdrive?

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I want re-buy my everdrives but if the summer cart is better....

tepid shuttle
severe rock
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So you can play 64dd games without the actual 64dd?

tepid shuttle
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yes

chilly ember
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Think there was a mario 64 rom hack that took advantage of the summer cart too. Mario 64 builder i think

severe rock
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Ok, are there disadvantages?

tepid shuttle
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not that i know of

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i don't think the sc64 has a proper game shark code manager, but you can patch those directly into a rom if you really need them

severe rock
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No compatibility issues on an open source device??? Wow

tepid shuttle
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there were a couple of translations that had trouble booting on the summercart, but they've since been updated to work properly

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puyo puyo sun 64 was one of them iirc

severe rock
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Oh so the main dev is hard at work on it

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In that case I might go with the summer cart as well

chilly ember
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Summercart is option that makes the most sense nowadays

cyan dome
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doesnt the everdrive support dd too?

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pretty sure ive played DD on one

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summercart is cheaper and has the same features though

tepid shuttle
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it supports the rom conversions

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not the native disk images

cyan dome
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i see

tepid shuttle
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i don't recall if they save properly on the ed64

cyan dome
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i think i have the X5

quick arch
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On F-Zero X Expension kit (rom conversion), I could save my record on time attack

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a save file is generated

tepid shuttle
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do the custom tracks/machines get saved properly? that's what usually has issues

quick arch
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so it is only for custom tracks

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i will try on DD cup 2 to see let you know

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yes DD Cup with time attack the save doesn't work

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but normal track it is good

tepid shuttle
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thank you for testing

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that's what i suspected

severe rock
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I don't really care much for 64DD but the price is definitely hard to ignore. Any reputable sellers out there with stock?

wanton sun
severe rock
tepid shuttle
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recommended by the official sc64 page

severe rock
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Awesome thanks!

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So there's a 60 dollar difference... Krikzz usually shaves off 20% on black friday so it would end up being a 28 dollar difference

green epoch
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womp womp - seed 8 is bad too

quick arch
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After playing Silence 3 on DD Cup 1 on time attack retunr to record screen the game doesn't have good data

tepid shuttle
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makes sense. this is where native .dd support would be nice :p

quick arch
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thank you i haven't noticed that before. Yeah maybe with next fpga 🙂

zinc dew
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Seed 10?

green epoch
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no

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that one is bad too

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I think I have a good non-turbo core

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just running some more tests

zinc dew
plush summit
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So um, is there anything new with the N64 core? lots of hustle and bustle here

compact depot
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What are these changes from Ruleset?

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Is there a PR somewhere?

hushed nova
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and now everyone is discovering why Robert hates making releases

green epoch
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I spent all day yesterday pinning the CPU on my gaming PC to try and find builds that met timing

compact depot
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What do you mean by your gaming PC? MiSTer should be your gaming PC! 🤔

hushed nova
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he's been doing these builds directly on his mister

green epoch
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I am assembling these builds by hand

sullen harbor
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So what exactly are the limitations on these seeds. Is it CPUs? Threads?

quick arch
vapid hawk
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its usualy single core constrained iirc

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so you can run two or more in parallel without much slowdown at least i guess

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need a lot of ram for that mind

sullen harbor
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mmm. Then would core type affect the success of the seed (Higher clock speed Intel vs Ryzen AMD vs X3d

vapid hawk
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no

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only build time

green epoch
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so seed 8 to california goes through new mexico, and no one likes new mexico, and so we through that route out

hushed nova
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some trips send you through detroit and you get carjacked

sullen harbor
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Cool and I was asking (then freddo answered) If the car you take on that route (CPU) affects likeliness of getting carjacked

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So that makes a lot of sense

compact depot
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How long does it take a PC to build a N64?

vapid hawk
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unless intel has done even more fuckery than usual with the compiler*

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which... wouldn't be the first time

sullen harbor
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Ive found incredibly weird variations on my intel nuc (with nvidia GPU) and AMD pc

severe rock
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Fuckery is all intel does 😂

sullen harbor
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On basic shit like rendering and exporting even basic storyboard images in photoshop

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As well as certain programs just not liking one chip or the other

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easiest example is Alan WAke remastered on Epic is broken on AMD chips

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works fine on Intel

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The P and E cores and therremoval of hyper threading on recent intels fucks with shit all over the place from what I've been told

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core parking on my 7950X3d presents its own set of weirdness lol

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so I felt compelled to ask lol

quick light
green epoch
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10 was bad on the de10s that @sullen harbor and I have

quick light
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Oh, i see.

green epoch
green epoch
quick light
green epoch
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it was majoras mask.....but that was with another build, not 10. 10 is still looking good. running through a couple of tests here and then I will name it and put it in the new optional core database that is in update_all

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If folks have time, please test [this core](#1096015979055697940 message). i'm 99% sure it's fine but I'd like to know by the time robert wakes up so that he can do a release if he wants

zinc dew
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went ahead and added all the latest test builds to the pin

quick arch
green epoch
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yeah, that is what I found as well

compact depot
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Jesus approved cores are the best ones! 🙏

lament escarp
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Yeah, and if he can't find a seed for good timings we'll just crucify him again.

sullen harbor
green epoch
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instead of displaying the plain cart artwork, I think it should be a picture of robby flexing while holding the real cart

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some real "look at this photograph" shit

quick light
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I didnt even know Alt-core database exists in update all

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Interesting, saves me taking out my micro sd card slot

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but then again, i have got quite a few different builds of the turbo core to delete haha

sullen harbor
zinc dew
green epoch
sullen harbor
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Cool. Been doing tests

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Framerate is stable when playing the game

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Majora's mask

sullen harbor
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This is a stupid question. So if I am about to say something fucking idiotic, please feel free to tell me so.
What determines the timing of a seed?

mossy vector
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Place one piece down on a grid, like a chess board. Where you place the first piece affects where all the others go.

green epoch
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That’s a really good analogy. The seed is like the opening. You may open with the queen’s gambit or the French defense, and while those two games will look completely different, they are both going to end with me losing because I am terrible at chess and had to google “common chess openings”

mortal panther
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That's an even better one.

zinc dew
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Not sure it’s up on the alt core database yet

cerulean elk
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What changed?

zinc dew
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things

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I do not know

cerulean elk
zenith orchid
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It's good for your research in any way shape or form if you do 😄

cerulean elk
zenith orchid
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🤣 🤣 🤣

cerulean elk
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@green epoch come here and tell me what’s new. Dealing with @zinc dew and @zenith orchid is like two chimps trying to wrestle

green epoch
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huh what

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what's new in the builds you mean?

cerulean elk
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Haha yes

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Not in chimp wrestling

green epoch
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#1096015979055697940 message

zinc dew
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@cerulean elk too busy to look at commit history

cerulean elk
zinc dew
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lol gross, looks like he had his own commit history

cerulean elk
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Dog can’t pinch off a turd if his life depended on it

green epoch
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oh also I did a sys update, obviously the most important of the 3 fixes

cerulean elk
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Haha ok sorted through the notes. Dont need to start capturing again

green epoch
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They aren't live in update all yet, but the PRs are waiting

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no, that's why I didn't give y'all the heads up

cerulean elk
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It’s like August just won’t stop

zenith orchid
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it sure is a busy month

zinc dew
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Interesting you went with -SW[2]

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A little inefficient but it does get the job done. Solid B+.

green epoch
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Sw2 makes for a more aggressive top.v ifyouknowwhatimean

mellow raft
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You called?

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I've got an alternative nickname here... Maybe I should revive it

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The MiSTer EvangeliST

hasty musk
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what did paul fixed?

green epoch
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I believe this: #1096015979055697940 message

slow silo
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I don't really know github too well, but it looks like since December it fixed having Clean HDMI set resulting in the video not working on first boot (Though I had that happen with original video too), "fix PI address area checks to support full 64mbyte and beyond" ... not sure what it's referring to, then apparently reverted it? And then did a Sysupdate

tender pine
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Can I just chime in with under what situation and/or circumstances would somebody enable Clean HDMI and what are it's advantages and disadvantages, if any?

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My noob brain tells me id want to enable this on any modern flat screen as 'clean HDMI' sounds like hdmi, only better.

zenith notch
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Clean HDMi means they are now progressive, so no ugly interlaced combing artifacts.

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Disdvantages are that the VI stuff is all disabled, so no aa, dedithering etc

wanton sun
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480i titles often don't use AA or Dedither anyway, so not much is lost, but all deinterlacing issues are gone.
Best way to play e.g. castlevania or SW racer for me

zenith notch
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Yup, SW racer is the main use case for me too.

quick light
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Which is a shame as clean hdmi looks amazing. But Resident Evil 2 feels unplayable and probably other titles that have resolution changes

wanton sun
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Fixed blanks with clean HDMI would mean to always have 640x480 pixels(maximum) and when the game uses less, to have black borders or at best integer scaling from 320x240 inside

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It's basically opposite of what it does: clean HDMI wants to give the original RDRAM framebuffer to the scaler and let it do the best it can without any overhead.
But i understand that the lost sync is an issue

quick light
# wanton sun Fixed blanks with clean HDMI would mean to always have 640x480 pixels(maximum) a...

Yeah I think you explained it to me before. I reckon with a lot of games it's fine but the sync issues on modern TVs is a pain. But even with the tweaks I made whilst using the original video out. Looks amazing, so thank you for allowing us to tweak those settings whilst keeping the video blank option.

I think it's a special case with Resident Evil 2. Regardless of the expansion pack. There's just a lot of sync changes and whatnot.

I'm a huge novice when it comes to terms like fixed blanks. To be honest I don't even know what it means. To me it means no resolution changes haha.

wanton sun
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Fixed blank creates a viewport that mimics a fixed viewing area like on a CRT, no matter what the real resolution is.
We could of course force the same video timings for 480i and 240p content like on the psx to get rid of the sync loss. It's just not that important on n64 due to less games doing resolution switches

quick light
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Every time I launch RE2/Bio2. I have to keep turning off the expansion pack haha. Whilst fixed blank does help, you can see the image get slightly bigger.

hushed nova
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the scaler sometimes seems overly sensitive to small vertical timing changes. like a 480i/240p switch is an effective change of about 1 vertical line of timing which vsync_adjust=2 compensates for just fine normally

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but for some reason not when its a format change

quick light
quick light
quick light
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PSX is my most played core I think on the Mister

wanton sun
zealous knot
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Evening all. Just tried to read through all of this seed stuff. I use the turbo core all the time, love it (mister pi). In the recent update there was the N64 2x and the turbo I used was the 80mhz (or similar name?). Are these seeds for that 2x version or the 80mhz one? When they get released will it auto update what I use?

wanton sun
wanton sun
zealous knot
wanton sun
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2x cpu is PSX not n64?

zenith notch
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update all now has an option to download the n64, ps1 "turbo" cores and the old genesis core automatically, puts them in a folder called other.

hushed nova
zealous knot
zenith notch
severe rock
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Wait, dumb noobie question

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The N64's cpu was supposed work at 93. 75mhz

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When we say "80mhz" turbo core

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Do you mean the regular core is underclocked to 60 something mhz?

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And thus increasing to 80 is basically an overclock for us?

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Meaning games rarely used the full processor frequency or something?

zenith notch
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its the rsp/rdp that is clocked at 80mhz

severe rock
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Ahh thank you for that

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The RCP includes the Reality Signal Processor (RSP) and the Reality Display Processor (RDP), and it runs at 62.5 MHz.

zenith notch
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cpu is 120

severe rock
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2 co-processors? Or is the RDP the GPU?

severe rock
severe rock
zenith notch
severe rock
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People complain about the saturn's mutiple processors but the N64 is no slouch either

worn delta
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So is the difference between the regular and the turbo code that:
Regular: RSP/RDP - 60hmz, CPU - 90mhz
Turbo: RSP/RDP - 80mhz, CPU - 120mhz?

zenith notch
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Think that's corewct. The DE-10's DDR3 is also ran at a higher rate too.

severe rock
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Like a 50% overclock

zenith notch
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Googled it, DDR3 goes from 125-160mhz

severe rock
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You don't mean the n64's RDRam but the de-10's DDR3?

fierce girder
fierce girder
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The remake to redefine a generation!

severe rock
# zenith notch DE-10

And no risk of early failure or reducing the life expectancy of the DDR3 memory? Its not easily replaceable like the SDRAM 😰

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Well, you didn't say we're overclocking it but still

zenith notch
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I highly doubt the option would be added if there was a chance to damage anything.

severe rock
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I thought I'd better ask

sullen harbor
severe rock
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So I guess the real question is, are we also overclocking the DDR3?

zenith notch
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I don't think thats the case, sure everything is all within spec.

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Of course, happy to be corrected if wrong.

severe rock
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Ok if its within spec then that answers my question, we're not overclocking the DDR3

zenith notch
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Overclocking the emulated console, but not the hardware it runs on.

severe rock
slow silo
mossy vector
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N64 designers were smart and made up the microcode concept. Two CPUs was as confusing then as it is now.

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Nope. Just one mips CPU, just download this binary blob to this highly advanced, "Reality Co-processor" that is totally not another MIPS CPU.

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We could all use a reality co-processor to simplify our lives.

weary perch
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does anyone here know if the optional N64 user database takes precedence if an entry is present in both?

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i'll end up testing it eventually if no one's sure

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cuz i was wondering if you could just re-add biohazard 2 but remove the expansion pak from the entry in the user database and just have that take precedence

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that way it'd auto-disable the exp. pak without having to touch the main database

spare meadow
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I think the database is great as it is. It would be a little confusing that some games enable expansion pak automatically and some don’t

zinc dew
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You can make your own database

slow silo
weary perch
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i guess it doesn't

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i assumed it did but yeah there's no entry for xpak

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would be good because it is better to have it turned off for several games

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but irrelevant really, not worth fussing about

waxen oyster
zinc dew
sullen harbor
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RE2
ISS2000 or something

spare meadow
# sullen harbor RE2 ISS2000 or something

Resident Evil 2 experiences issues with screen transitions when using the Expansion Pak, but it enhances visual fidelity with sharper textures and improved anti-aliasing.

sullen harbor
chilly ember
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The n64 version has an analog control option and extra files though 😤

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What makes dreamcast the best version?

spare meadow
lament escarp
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I never understood the issue people took with tank controls in resident evil tbh. Never took me more than 3 minutes to adjust to them and forget about them. Analog controls feels way more unintuitive due to directions changing for every screen.

chilly ember
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I don't have issues with tank controls either but the analog controls are neat, it's like playing devil may cry 1

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If you've gotten used to the way the camera changes like in devil may cry with analog controls, it's not so bad to deal with

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Easier to deke out zombies with analog controls but the camera changes are an understandable reason to not wanna play that way

lament escarp
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Classic resident evil is pretty awesome no matter which version tbh. Can't get into the more modern titles past 4 though. Guess they're just not for me.

chilly ember
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No ones cares about 6 and people like to hate on 5 but i enjoyed it alot with friends. It's alot better as a co op game except when it comes to quick time events and you take turns failing them

lament escarp
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I also didn't care for dead space 3. I don't get why you'd want to turn a horror game coop, seems pretty opposite of what it aims for.

chilly ember
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I never finished 7 but i enjoyed 8 but i haven't been tempted to go back and play it compared to something re4

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I'm not sure if anyone cared about dead space 3 either. It's like fear 3 where they wanted to turn it into a co op game too and everyone hated it

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That weird age where everything had to have a co op/multiplayer option even for survival horror type games

lament escarp
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I'm not surprised that these franchises got backlash when they turned away from their core audience. Not everybody who was into horror was into coop.

chilly ember
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I'm glad we're not in that era anymore especially since alot of those games are completely dead now and finding anyone who wants to play co op now is next to impossible

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So like re5 you're just stuck with the dumb ai

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Sheva ai in re5 was pretty stupid, gets shot twice and uses a first aid spray

lament escarp
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The remakes aren't doing much for me either tbh. Resident evil is just one of those classic games series to me that might as well be dead since the new games no longer appeal to me.

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Same with pokemon.

chilly ember
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I enjoyed re4 remake but i never got through it completely. Got half way through the castle and haven't been back to finish it yet. Finished RE2 remake and i thought it was amazing

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Tried to get into re3 remake but heard it was a terrible remake so never got first the first level. One of the games i wanna go back and finish to have an opinion on it

lament escarp
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I have this problem with remakes that they always feel compromised to me and I wonder why I don't play the original version that I'd enjoy more while playing them.

chilly ember
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Yea that's a dirty thought to have in the back of your mind the entire time when you're playing it, constantly comparing it

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RE2 remake did well in my opinion for not completely straying too far from the source material along with re4 remake

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But re3 remake cuts so much shit out, its baffling

lament escarp
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Remakes have this issue of being constrained by the original while also in most cases trying to "improve" on the original concept and thereby just breaking it or making it bloated.

lament escarp
chilly ember
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Noo it was like they tried to make it too fast just to get it out

lament escarp
chilly ember
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Like a 3ds zelda ocarina of time and zelda majora's mask situation, they didn't fuck too much with ocarina but then fucked with too much with majora

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I never played demon souls or the remake so i have no opinion on that

lament escarp
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Worst offender is ff7 remake. Devs were like: ok, we don't wanna do ff7, we don't wanna do the gameplay and we don't wanna do the story. We don't even wanna do the original character design, but we'll kinda stick to the advent children designs that were... something.

lament escarp
chilly ember
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Oh that doesn't sound so bad i suppose

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I still wanna play the shadow of the colossus remake but i don't want to buy a console for one game

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I remember hearing mixed things about that one too but I enjoyed the original on ps2 alot

lament escarp
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That's a good remake as well. You can also play the ps3 version, way more stable than the ps2 version.

chilly ember
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I should do that sometime soon, it's been over a decade since i finished it. Didn't know if ps3 version was any better or not compared to the original

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Never know from that era, could be like the silent hill rereleaes where they lost the source code

lament escarp
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It's basically the same iirc but the ps3 version actually comes close to sticking to the 30fps target, something the ps2 version hardly did.

chilly ember
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Oh yea that framerate was bad but back in 2005 I wasn't bothered so much by poor framerate like i am now

lament escarp
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I still hold a theory that perceived smoothness is higher on lower resolutions. For example I was never bothered by the 20fps cap in oot at 240p. But I can hardly stand playing modern games in 4k at 30fps, need 60 to feel smooth.

chilly ember
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I'm ok with old games with low frame rates on a crt but it's a little painful on modern displays

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Anything modern at the 30 fps range makes me feel sick lol

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Like dead rising 3 pc has a 30 fps cap and i had to download a mod just so it didn't feel like shit to play

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No reason for something over 10 years old to be running with a 30 fps cap on modern hardware. Disgusting lol

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My main pc i've been using a 166 hz ultra wide display too so it just makes it that much worse to look at

zinc dew
sullen harbor
quick light
#

Damn I'm late to the Resident Evil party.

zinc dew
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Resident Evil 2 is cool

quick light
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My favourite has to be Code Veronica

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Followed by 3

zinc dew
quick light
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Which is a shame.

magic girder
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I want to play all the resident evil games but I’m the scarediest of scaredy cats

zinc dew
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If you think the N64 is bad add an emoji to my comment!

tender pine
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Good? It's greeeeaaaaat.

zinc dew
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huehuehue

magic girder
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N64 isn’t a good console

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#

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It’s a great console! elmorise elmorise

mortal panther
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It's okay...
It's no SNES.

blazing knot
bright lotus
#

N64 got it's charms and Perfect Dark to me

zinc dew
#

N64 ** User N64 Database **

If you want to add your own patched games then there's a possibility the core may not be able to read the rom correctly due to its MD5 hash being changed by the patch. This can be fixed by creating your own N64 database and adding in all the necessary info so the core knows how to load it properly.

Add a file called N64-database_user.txt to your //media/fat/games/N64/ directory and edit it with your text editor of choice.

Example of what an entry should look like:
91131A1BB91AA42D3E8F2AA55948041F ntsc|cic5167|eeprom2k|rpak|tpak # Densha de Go! 64 (Translated)

Those entries are made up of the following data:

  • 91131A1BB91AA42D3E8F2AA55948041F = the rom's MD5 hash; use Hasher-js to get it
  • ntsc|cic5167 = the rom's region and cic chip; use the emulator ares to find it (under Tools > Manifest)
  • eeprom2k = the rom's save/memory type; use ares' Manifest tool
  • cpak|rpak|tpak = what accessories the rom supports (controller pak, rumble pak, and transfer pak)
  • # = anything after this is comment which you can use to add the rom's name

Cartridge Save File Types:

  • If the cart does not save then ares' Manifest tool displays type: ROM & size: 0xf200b4
  • eeprom512 = 512Byte (4kbit) EEPROM; shows up as type: EEPROM & size: 0x200
  • eeprom2k = 2kByte (16kbit) EEPROM; shows up as type: EEPROM & size: 0x800
  • sram32k = 32kByte (256kBit) SRAM; shows up as type: RAM & size: 0x8000
  • sram96k = 96kByte (768kBit) SRAM; shows up as type: RAM & size: 0x18000
  • flash128k = 128kByte (1024kBit) FLASHRAM; shows up as type: Flash & 0x20000
waxen oyster
blazing knot
#

I still have mine in a tote box somewhere!

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what a weird little box of unrealized potential

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and a mediocre controller

thorn flax
#

my friend backed it, still plays Towerfall

cyan dome
#

ouya will be cool again soon, because BEHOLD

#

the ouya G5

blazing knot
#

That’s why it failed. It didn’t have intel inside

cyan dome
#

its all about the pentiums!!!

zinc dew
#

#1096015979055697940 pins

zinc dew
#

sweet

#

Also the example, Densha de Go! 64, was used on purpose because train games are awesome

lament escarp
#

Pins

#

N64 pins

#

The turtle doesn't listen to me Robby. 😭

zinc dew
#

gotta do the hashtag first

#

maybe I should change that

lament escarp
#

#1096015979055697940 pins

#

Gosh the turtle just hates me!

zinc dew
#

omg

#

#1096015979055697940 pins

#

you have an extra space

#

sorry, it's pretty specific

lament escarp
#

Leave space for jesus!

#

#1096015979055697940 pins

lament escarp
#

There it is

#

#1096015979055697940 pins

#

Yeah I see the issue

#

When it auto completes the hashtag on mobile it messes up the hashtag if you don't put a space in

zinc dew
#

ok, I'll look into a better way of doing this, thank you for QA'ing it

lament escarp
#

Now I'm as qualified as piratesoftware.

#

I did QA

tender pine
#

I was asking yesterday about clean hdmi and was told only don't use it in regards to games which change resolution. Is this accurate how would I source a list of such games less or more compatible?

slow silo
#

Hmmm, do I have to do that database thing for romhacks?

tender pine
#

Absolutely you do.

slow silo
#

Not sure what to even put in for them

tender pine
#

Figure it out...

magic girder
#

Helpful

#

iirc very often the database string would be very similar to the original game (not always)

#

I think you can also load the original and then the romhack. I think if the string is missing, it’ll just use the settings from the last game

slow silo
#

Huh, is there already a database of most romhacks? So far it's identifying them, except the Banjo Kazooie ones that it sees as the original games

#

... also I just noticed that half of them are not appearing in mister remote because they are Z64 instead of z64 even though they show up in mister's UI just fine...

#

Oh, nevermind, half of these are being auto-detected

worn delta
#

We removed all the romhacks way back as the auto detection seemed to cover most of them

slow silo
#

You can still manually set accessories if it's not auto detected right?

magic girder
#

Dumb question - aside from cpak compatibility etc, which seems setting those up automatically is more like a QoL feature, what extra metadata is the database that’s not in the rom which requires the game to run? (Thinking about some of the PIF stuff or whatever). Thinking about original hardware, is this stuff that’s on the cart that’s not in the rom?

lament escarp
#

Afaik the save type is also in the database, as there were different kind of saving on cartridge.

slow silo
#

Are save type and CIC the only things that could prevent the game from running if incorrect?

magic girder
#

Thanks @lament escarp

blazing anvil
zinc dew
wanton sun
#

Depending on the game. Some try to init the save forever if not correct

quick arch
zinc dew
#

@wanton sun out of curiosity, is an expanded view frustum, like that’s on the PSX core, even possible for the N64?

mossy vector
#

Do you want me to answer? The answer is that the game needs to be patched to set a different because there isn't fixed hardware locations like PS1. N64 uses an almost OpenGL 1.0 API

#

Thanks for futo keyboard for erasing "set a different transformation matrix" for no reason.

zinc dew
#

Thanks @mossy vector !

mossy vector
quick arch
#

Yes it is bit slow 😅

slow silo
#

I remember a very cool Mario romhack that only worked right in a specific emulator, every other emulator or my MiSTer had massive problems

blazing knot
#

It’s very likely the hack relies on emulator inaccuracies in some way. This was not an uncommon thing back in the day unfortunately

#

It was more common in n64 hacks than anything else since we didn’t have accurate emulation until pretty recent

zinc dew
quick arch
zinc dew
#

NP!

slow silo
#

Even when I tried it on the 80MHz core

zinc dew
#

Aw damn, I was about ready to play it lol

blazing knot
#

Ah well that sucks. It’s usually kinda frowned upon in the romhacking community to make emulator specific hacks in this day and age

warped cobalt
mortal panther
#

Well, it's literally in the name of the RBF file...

latent dagger
#

FUTO Keyboard huh? but.... what if I like that my keyboard connects to the internet? Kappap
for real though, I do like my smart dictation and translation stuff, as well as the GIF insert. I use that all the time.
GBoard has been good to me so far

latent dagger
latent dagger
#

metric system number anything is always a thing

slow silo
#

Ah, that explains it, I'm from the US. My car gets 40 rods to the hogshead

slow silo
#

.... dangit, just lost my saves again

#

Is there a readme on how these N64 controller/rumble pak settings are supposed to work? There are two menues of them and so far everyting I have tried has made it look like it's working but it didn't actually save. Yes I opened the OSD menu and set it to autosave

mossy vector
#

Look to see that the light on mister blinks briefly. N64 games themselves are terrible about auto saving to controller pak. The concept was new and there are some terrible implementations. It's sometimes buried deep in an options menu. Seriously can't help you, depends on the game.

#

Blast Corps does it right, it freezes and shows a ticking stopwatch every time it saves.

slow silo
#

I have to manually save in this game

#

Seems that because I had controller pak set to off in one menu, even though it was enabled in another, it was saving only in memory and not writing it to the sd card?

#

I am really confused why there are like, two menues of setting the controller pak, rumble pak, etc

blazing knot
spare glacier
#

I’ve always had trouble getting Mario Kart 64 to save race results despite having the correct dump, auto save on, and a save file being created. After restarting, the race results are always blank

blazing knot
hushed nova
slow silo
#

It even said "Saving..." when I opened the menu but didn't actually save anything

blazing knot
#

Ahh, gotcha

mossy vector
#

One of those menus is unnecessary

#

To touch

slow silo
#

Which one?

#

Seems for Gauntlet I needed both

#

If I wanted to both save and have rumble

#

Setting it to auto makes it auto-mount memory cards in the controllers, but does not switch to rumble paks when needed

mossy vector
#

With you so far. Yes it is like manually unplugging the rumble pak and inserting the memory pak.

#

Or flipping a physical switch on a 3rd party device

slow silo
#

The main menu lets me set if I have a controller pak, rumble pak, etc or nothing plugged into the controllers. Or if I just want to set it to SNAC

#

But apparenly this is not enough? There is a second sub-menu where I have to enable ot disable support for each

#

Having it off in that sub menu but set in the main menu made the game thing there was a memory card conneted and let me save, but it was not writing the save to teh sdcard

#

No idea what it was "saving..." when I opened the menu

#

The game has no on-cart save

mossy vector
#

I vaguely recall that submenu being core developer debug stuff that has side effects.

#

This is a photo of the system settings menu. I don't think these flags should be messed with while the game is running.

blazing anvil
#

@slow silo you can verify the .cpk or .eep (there may be other types depending on the game) in /media/fat/saves/N64. If they do not change md5sum there will not have been a save event.

slow silo
blazing anvil
#

Ah nice good you figured it out. I hate when I forget to save 😅

slow silo
#

Actually, now did you mention it let me double check that something else is working

latent dagger
#

I had trouble with saving Diddy Kong Racing and it turns out, if the game is one of those ones that has internal save memory, you can't keep the ROM inside of a zip container, cuz otherwise it screws that up for some reason. unpacking the lose file and loading that fixed it for me.

slow silo
#

I didn't even know you could put rom files inside Zips for Mister

latent dagger
#

the game roms can be inside zips yeah

#

it'll just get unpacked first then loaded into the DDR3

#

it's linux after all

#

but also I think zip support is on a core by core basis.

#

not all cores may support zips

slow silo
#

I... seem to mostly have it set up, just don't have it auto switching between memory cards and Rumble packs

#

Speaking of which, the first mystical ninja didn't support Rumble packs right? Because Mister is claiming it does

latent dagger
#

my personal setup for CPK saving is this:
I use a DualSense controller as my main system controller.
I launch a game, make sure the core is set to virtual controller pak, and load my save using the DS then switch to SNAC mode once it's done.

When I go to save the game, I switch it back in the menu, use my DS to navigate and save open the mister menu to switch back to SNAC and that process causes the CPK to save properly. I don't think I've needed to open and close the OSD before opening again to switch between virtual and snac

#

I don't mess with rumble though

slow silo
#

... great, having it default to rumble pack causes problems in Blast Corps, but leaving it on auto causes problems in Gauntlet

#

Namely, Blast Corps thinks the Rumble Pak is a damaged Controller Pak and refuses to start while it is plugged in, but in Gauntlet if I set it to auto it only plugs in a memory card and doesn't switch to rumble pack

mossy vector
#

Are you referring to Auto Setup Pak Type?

slow silo
#

Yes, under System Settings

#

Wish we could have per-game settings but I know that would be a huge mess to do with the way things work right now

mossy vector
#

I don't recall what Auto Setup Pak Type does.

slow silo
#

Seems to try to auto-set what pak is in the controller based on the game

#

For Gauntlet it was changing my pak for controller 1 from Rumble Pak ro Controller Pak

#

But didn't change it back to rumble when needed

mossy vector
#

Others can chime in but I don't think auto set works beyond the first time the game boots. It was something about wanting rumble to be on when starting wave race.

slow silo
#

Also only seems to effect controller 1?

slow silo
#

Also, yeah, seems like despite it not being mentioned on the box, manual, or anywhere in the game, Mystical Ninja does support the Rumble Pak in three specific boss fights in you swap in one for the fight

spare glacier
mortal panther
#

"it's like how people say "megabytes" when they mean "megabits" when talking about internet speeds"

My Internet actually does download/upload content in (positive integer) MB/s though... so it applies. 😏

wanton sun
#

This does not save back, so if you want to change a setting for whatever reason, you need to change it in the file (99.9% of the settings are just fine for everyone)

mellow raft
#

Which you would likely want to create a database_user.txt and use that for your changes so update_all doesn't overwrite them

#

(since the core supports that optional file too)

#

The user file is an addendum so you only need your personal entries in it

quick light
#

Not tried diddy Kong racing though

zinc dew
blazing knot
#

TIL the controller packs can be hot swapped

#

Never owned more than one or a rumble pack growing up lol

#

Guess it makes sense. They’re not being continually read from

vapid hawk
zinc dew
#

Maybe!

wanton sun
#

in theory yes, but when the check fails, it's too late

slow silo
#

And in the case of gauntlet since it's four players it can load and save from any controller, it doesn't have to be the one you're playing from. Since that game supports both memory cards and Rumble packs, and cannot save to the cartridge it's easier if you're not playing for players to have the memory card in an unused controller and just leave the rumble packs in the controllers you are using.

#

Problem is when it's at the auto it will keep changing controller one to a memory card on boot

zinc dew
#

Sounds like a bunch of edge cases

iron dove
#

Nerd pork's suggestion sounds like it does what you want. Add entries for the games you want to have different 'auto' behaviour

#

ID:NGX___ cpak|rpak # Gauntlet Legends
ID:NGX___ rpak # Gauntlet Legends

#

Create /games/N64/N64-database_user.txt and add the second line

zinc dew
#

Oh yeah? That overrides the default database?

iron dove
#

Yup 👍

dusty tusk
#

Unlike PS1, can't larger memory paks be used without issues?

mossy vector
dusty tusk
#

Even the forever pak? I don't see a button to switch banks

#

Unless the issue is purely software

glossy lake
#

There are multiple size memory paks for the n64… very rare though

#

64k one was used for a contest for animal crossing

dusty tusk
#

Can say Mario Kart 64 address all that memory? I saw that video earlier which is why I'm asking

#

I have an addiction to saving time trial ghosts

mossy vector
#

Of course not

slow silo
slow silo
# dusty tusk Unlike PS1, can't larger memory paks be used without issues?

The problem with the N64 memory cards is that they have basically two limits. They have what they called "notes" and "pages". Pages is basically the free space avaliable, notes are like the slots on a PS1 memory card. Every save takes up one note, and whatever number of pages it needs. If you run out of EITHER, you can't save anymore, and IIRC the only standard was having 16 notes. So first of all regardless of how much space you have free on the memory card you can never have more than 16 saves. On top of that even if you only have one save but it takes up all the space/pages then you still can't save anything else to it. It was a very awkward and messy system.

dusty tusk
#

Ah ok

slow silo
# dusty tusk Even the forever pak? I don't see a button to switch banks

The Forevek Pak is nothing more than the equivalent of a FRAM mod for the original Controller Paks. It's just a standard memory card that uses FRAM instead of battery-backed SRAM so you don't have to worry about a dead battery wiping your saves. That's kinda it, that's all it does. Personally, feels a bit lacking considering it costs more than the Memcard Pro 1 that does an insane amount more.

#

It dosen't have any extra space or let you have multiple virtual cards or anything

dusty tusk
#

Drat

mellow raft
#

Yeah I was trying to steer people away from the forever pack when someone first posted about it here. You're literally paying them for work other people already figured out years ago, at a higher cost.

#

They're just marketing it as more amazing than it is

#

You can find fram packs on eBay far cheaper

#

Or do it yourself if you have soldering skills

#

@dusty tusk

dusty tusk
#

Yeah I was just mentioning an example of one of them. Was really hoping there was a way to get more space to work with. Oh well

mellow raft
#
#

They were actually licensed by sony

zinc dew
#

You can rename pals and make a new one right? So in theory you could have as many pals as your storage allows.

zinc dew
#

I meant controller paks

mellow raft
#

But that is frowned upon sir

iron dove
slow silo
slow silo
iron dove
#

you wanted to save to memcard in controller 2, and not have it enable it on controller 1 yeah?
that'd be the way to do it, pad 2-4 are always manually configured but you can 'save settings'

#

assuming the game supports it

mellow raft
#

It will be a product developed for a very small amount of games. So, I could see very few people buying them. I would call myself nostalgic for the N64. I grew up during the N64 heyday, and yet I never even used a memory pack for the first time until last year

#

So I'd expect most people would find it a very risky investment

zinc dew
#

Yeah, I have a ton of games and that does not interest me at all.

#

I have two controller paks and I think that covers me. I think?

mellow raft
#

The fact that I don't even know what they're officially called should prove that I've never really used them

worn delta
#

I thought there was a modern N64 memory pack, I must be confusing with GC?

zinc dew
#

I mean if someone makes it that would be cool, just wouldn’t be for me

worn delta
#

Is the N64 one that complex?

mellow raft
#

The thing is we're basically talking mostly racing games and gauntlet Legends

zinc dew
# worn delta I thought there was a modern N64 memory pack, I must be confusing with GC?
4Layer Technologies

The Problem Original, official N64 controller paks store their save files on battery-backed SRAM chips. These volatile chips only store data when they are supplied power, which is supplied by the battery. But once the battery dies, so does your data stored on the chip it was powering. This means every controller pak, a

mellow raft
#

There's like nothing else I can think of that even use them

zinc dew
#

Doesn’t save more, just saves better

worn delta
#

You need one for Mystical Ninja, I remember that

zinc dew
#

Yeah

mellow raft
#

Lol really

zinc dew
#

I hate how to the N64 doesn’t have a memory management bios. Like it’s baked into each game that supports it and every game does it differently.

mellow raft
#

So basically one pak per game?

zinc dew
#

No, each game takes up some amount of blocks

#

Sorry “pages”

tepid shuttle
#

what game is that

zinc dew
#

Push and hold start at boot to load the controller pak screen

zinc dew
#

Here’s all the games that has a controller pak menu

#

This one is from AeroGauge

tepid shuttle
#

so jank lol

zinc dew
#

I had to deal with these shenanigans lol

worn delta
#

I wonder how these upcoming N64 clones will handle saves, the Analogue 3D and the Palmer Lucky one

mossy vector
#

The FeRam chips are $12. So they're not exactly making a killing.

tepid shuttle
#

is there any difference between the forever pak and a regular controller pak w/ the fram mod

mossy vector
#

Zero difference. Not everyone can solder

slow silo
#

Also some pretty good games in there like Gauntlet, Mystical Ninja, and Turok

mellow raft
zinc dew
#

So uhh, obviously my controller pak won’t last forever but it’s been working great these past 30 years

blazing knot
#

Most importantly Rayman 2 is on that list

vapid hawk
#

forever pak isn't doing anything especially innovative but they are nicely made and they do make a variety of colors nintendo never did

#

but yeah ofc if you can solder you can make your own probably cheaper esp if you already have a pak to mod

slow silo
#

But I wanted something more akin to the memcard pro, not just a controller pak that does not use a battery

upper pivot
#

Should we start taking bets on whether Analogue 3D will ship before August ends?

tender pine
#

I'll put £50 on shipped - before the end of August.

slow silo
#

Yeah, though thankfully I had backed them up with a Dex Drive years ago. Dunno if I lost any more recent data, I think I did, but most of the games I remembered are still there.

#

No idea if there is any way to restore the cartridge backups that Game Shark made though without an actual gameshark

#

GameShark supported backing up your cartridge saves to a Controller Pak, but was not compatible with every game

amber fjord
#

i wish that the fram controller packs would impliment the multi bank setting found via Dobutso no mori nes mini game hacking

slow silo
#

Still have those saves... no idea if I can do anything with them anymore without a gameshark. But I dumped all my carts anyway, only ones left were ganted I rented which eh

amber fjord
#

one sec for the YT video

#

anyone in JP should keep eye out for one of the contest paks

#

see if they are banked or not

slow silo
#

I guess this explains why there was something similar in the gameccube version

#

Loading NES games from a memcard I mean, since the GC ver is a port of the n64 ver

amber fjord
#

it would be a neat feature for this core to have, but as no games "require" it, I get if it's out of scope

tepid shuttle
#

64dd support first 😉

worn delta
#

What would adding support for this cart mean in practice? Is there a tangible benefit for any games?

worn delta
#

Can someone explain what this cart actually is? I am still confused on this one.

zinc dew
blazing knot
#

The only tangible benefit is having a technically more accurate memory pak implementation

zinc dew
#

It was in their developer documentation but got removed later. And no controller paks were ever sold with capacity higher than 32kb.

#

Wait Datel did it

#

I just got to that part in the video lol

worn delta
#

OK, so if someone had one of these then they would be able to save twice as many games?

zinc dew
#

yeah

#

Well, theoretically unlimited number of games

#

Just need bank switching

worn delta
#

Do we think that if someone had one of these it would work fine over SNAC in a real N64 controller?

zinc dew
#

Yes most likely, since the system isn’t modified at all, it just reads 32kb at a time.

#

I don’t have one to confirm.

blazing knot
#

The bank switching would probably need implementing on the core since iirc in the hunter r vid they had to modify the ares source code to test it

worn delta
#

If this is a better design, why didn't the modern N64 memory pack we were talking about yesterday copy this format?

zinc dew
#

Honestly, they probably had no idea

blazing knot
#

I don’t think anyone really knew about it

worn delta
#

Ah OK

#

I wonder if they do now

blazing knot
#

Other than datel maybe but those carts are supposed to be hard to come by too

zinc dew
#

I had no idea until that video came out, and I loooove N64

worn delta
#

If anyone here trying to get one?

zinc dew
#

The one made by Datel was sold in the UK

blazing knot
#

The animal crossing ones were so limited that the chance of there being a working on out there is slim

#

supposedly they’ve never shown up on any auction sites to anybody’s knowledge

worn delta
#

How about these Datel ones though? Got a pic of those? I am in the UK incidentally

#

This 4meg Pak?

zinc dew
zinc dew
worn delta
#

Weird nobody realised this was a thing until recently, you could just buy these in the local shop here going by the ad

dusty tusk
#

Has anyone tried filling up a memory card on ares for various games and seeing if it works?

blazing knot
#

Datel would be the ones to actually read things and figure it all out though

green epoch
#

They are just conditioning you to the slew of broken promises that are coming

cunning mantle
#

Maybe they are working on a Analogue4D, who knows.

quick light
#

I reckon they are working on the AnalogGameCom

zinc dew
#

If you don’t care about the delays then awesome. If you do then stop preordering from them.

cunning mantle
#

I'm still fine without any Analogue system. What am i doing wrong?

zinc dew
#

nothing, I’m sure it’ll be a great device but I am more than satisfied with the MiSTer’s N64 core myself for example

#

But the MiStEr is not a device I could give to my youngest kid and expect him to use without issue or unsupervised

#

Similar products serving different audiences imo

hushed nova
#

sounds like a parenting problem

#

my homeschooled child is an expert mister user

zinc dew
#

I have over 200 N64 carts so I feel like I should be buying an Analogue 64 lol

worn delta
#

It will be interesting to see this and the Palmer Lucky one coming out, and compete against each other, and see what each offers over the other from the sidelines.

cunning mantle
#

They have to deliver anyway. The Turbo Duo Analogue was shit in any sense.

blazing knot
spare meadow
#

Trying to be optimistic. Analogue is not Watermelon (at least not yet)

blazing knot
#

I mean, Analogue has always eventually shipped their stuff

#

it’s just a matter of when

languid dune
#

Robby just casually dropping the information that he owns every single N64 game.

zinc dew
blazing knot
#

Well then why don’t you own them?

zinc dew
languid dune
upper pivot
mortal panther
#

"BOOM!"

digital remnant
paper crescent
#

Too bad there was never a John Candy sports game.

zinc dew
#

I feel bad for people who’ve been waiting on an Analogue 64 when they could’ve just bought a MiSTer a year ago and been enjoying the N64 core this entire time.

#

Wow the Twitter response is pretty brutal

#

Oh well, it’ll come out and sell really well anyways

chilly ember
#

Can you imagine if it doesn't ship until 2026

plush summit
#

VGE has a review unit nobody is talking about

chilly ember
#

It is funny that it feels like forever ago that we got a proper core on MISTer and people are still waiting on analogue to deliver

spare meadow
#

I really like Analogue’s products and pre-ordered the Analogue 3D within the first hour, but I think it will be my last Analogue console. I might change my mind if they release a Dreamcast or PS2 console someday.

chilly ember
#

I'll laugh if they announce a Saturn 2 years from now

plush summit
#

Im pretty sure that's the plan, covering PSX and Saturn next

zinc dew
#

I have zero clue on how comparable the N64 is to the PSX but they pull from the same processor family at least

plush summit
#

They already have the hardware made, they just have to conform it to the new systems

thorn flax
slow silo
slow silo
#

What the.... I was checking out the latest version of Ares to test out that memcard thing... and the latest version is listed as "Dec 29, 2024" but also that it came out... 12 hours ago?

zinc dew
slow silo
#

Seems to be the case, I set Ares to use a "4 Meg Datel" Controller Pak, most games are correctly showing it as having 1998 pages... but still only 16 note slots

#

Mystical Ninja still erroneously said there are 206 pages. Either it can't switch banks or that value is hard-coded rather than calculated

#

I wonder if it just simple subtracts space used from 206, does that mean if I put more than 206 pages of saves on it, it will report a negative number? or crash?

#

Anyway, yeah, that might be why they never bothered with larger Controller Paks.

#

Yeah, you get more "space", but the hard limit of 16 saves is still there. It would only be useful for games that pretty much took up an entire controller pak's pages to save, like many sports games or mario kart 64's ghost data, it would be useless to just haveone massive card to store all your saves on

#

Huh, interesting. That online Controller Pak Manager, MPKEdit, reads it correctly too. It has the usual 123/123 pages free when it first loads with a blank mpk file, but when I loaded the 4Mbit one Ares created with Blast Corps it switched to 1952/1998 pages free

#

That other online one however, Save File Converter, does not. It thinks there are no saves on it

#

Shame since that one has features to convert to/from Mister's formats

slow silo
#

A lot of games... don't seem to like trying to calculate the remaining free space on cards larger than 32K. Not really a surprise that out of these four only Mario Kart got it right.

#

... is it really easier to hard-code a value of 123 and then count all the space any saves take up and subtract that from 123 instead of... just count the free space?

#

I have no idea how Mystical Ninja ended up with 236

#

... oh wait, Blast Corps is technically correct too, it just auto-created three save files that take up 14 pages each as soon as I booted the game.

paper crescent
#

The best kind of correct! 😉

dusty tusk
#

Mario Kart 64 has 16 tracks, do these 4mb paks allow you to save that many ghosts?

dusty tusk
slow silo
dusty tusk
#

How massive?

slow silo
#

121 pages, nearly the entirety of the 123 pages of space a controller pak holds

#

Also just tried Turok, some interesting behavior in that one

#

I tried it and... black screen, won't boot

#

But I noticed that there was a Rev A and Rev B

#

Rev A... same thing, Rev B boots and correctly displays 1998 pages free

#

But when I tried to load a controller pak that 780 pages used... black screen

#

I then tried one that was over the 32KB limit but not 64KB... and it worked

#

So there was a Turok revision that can handle Controller Paks over 32KB, but it still has a limit that is somewhere over 32K and below 512K, even though it can detect a blank 512K one properly, it crashes reading too much data from it

zinc dew
#

Genuine curiosity, how come the focus on controller pals

slow silo
#

Doom 64, both revisions just assume it has 123 pages and report negative space if it's too full, also refuses to create a save thinking it's full even though it has space

slow silo
#

And looking into how it worked

zinc dew
#

Oh yeah that’s super neat

#

I am dumb retro caveman, I go “unga bunga save game” and Mario goes “bing bong wahoo!”

slow silo
#

I don't think any ODE or FPGA device can play nice with Monster Rancher actually, though most software emulators can

#

... and all you need... is the ability to load another disk image, WITHOUT rebooting

zinc dew
#

Yeah, there’s that noreset.txt file you can add

slow silo
#

Most of them try to auto-switch disk images for multi-disk games or other such "convinence" features

slow silo
zinc dew
#

Oh ok

slow silo
#

Because you need to switch BACK to the disk

chilly ember
#

Does loading a chd not work for monster rancher?

slow silo
#

That only works for Vib Ribbon because the game entirely loads into memory and you don't need to switch back

slow silo
#

Even if you put a noreset.txt in the monster rancher folder, it will reboot when you switch back from whatever you switched to

#

The whole gimmick and main point of the game is that it generates monsters by scanning your CDs. And it can be any cd, psx game, music cd, sega saturn game, DOS game, anything the psx's disk drive can technically read

chilly ember
#

I thought loading a chd didn't reset? It's been a little while since i loaded up the core

slow silo
#

It does, it only doesn't reset if you load another chd in the same folder

chilly ember
#

Oh ok that makes sense

slow silo
#

Yeah, that's for multi-disk games

#

It dosen't switch memorycards if they are in the same folder too for the same reason

#

Monster Rancher isn't a multi-disk game though, it just makes you switch disks all the time to scan them for monsters, and then switch back since the game is WAY too big to fit into memory like Vib Ribbon does

zinc dew
#

Ah well, guess you gotta play it on emulator then

slow silo
#

😛

zinc dew
#

I like that the remake/port didn’t even include that feature lol

#

I forgot what they did to replace it

slow silo
#

Just a huge database of music and software cds you can select from

#

That it simulates putting into the game

chilly ember
#

Good to know about monster rancher, i've had it on list of games to try but guess I shouldn't bother with on mister knowing that now

slow silo
#

Maybe if they can add an option to switch in a CD without rebooting, it would work

#

Monster Ranchr wasn't the only game to do this, IIRC some of the DDR games did it too, likely others

#

and of course. Monter Rancher 2

#

3 and 4 were on PS2 and could scan any CD or DVD

zinc dew
#

Maybe put in a GitHub ticket if you have time

slow silo
#

Sure, though it was opened before but closed with the Vib Ribbon solution, but that solution actually dosen't work

#

I'll try opening a ticket later today

#

To clarify, the other ticket was years ago, and not by me

#

Went off on a bit of a tangent, but yeah, I love seeing games that did weird stuff like that, which is why I am expeiremting with this larger controller pak that was originally supposed to be officiall

#

Though the still-existing 16 note limit made it more useless the larger you make it

#

Since all it does is let you use one pak for games that generally take up a lot of space, not save MORE games than the limit of the original

#

I guess if you play a lot of soprts games, or just happen to have multiple games that use a lot of space it would have been useful, but for me, USUALLY I run out of notes before pages

#

This was a pak I created using whatever games with large saves I could find off of GameFaqs, and while if I was bored enough to go through every N64 game that supported it and save to see how big it is I could likely make one much bigger.... something tells me that I would NEVER come close to filling a 4 Meg one anyway

#

... filling it's pages at least, notes you can easily fill with just 16 games that only need 1-2 pages each. What a stupid design

magic girder
#

@slow silo have you tried using the lid open/close open for Monster Rancher?

#

That should work afaik, regardless of noreset.txt or anything else

slow silo
#

If I manually choose open lid it won't reset?

magic girder
#

Yes

#

It works like an actual PSX

slow silo
#

Let me try it

magic girder
#

Misc > open lid > change disc > misc > close lid

#

The auto reset thing is a convenience thing, but you can get the desired behaviour if you open/close the lid manually afaik

zinc dew
#

Oh nice

#

Thanks @magic girder

magic girder
#

You’re welcome

#

When I first got my MiSTer I had all the disc bin/cues in one directory, and used the open/close lid because that’s what I was used to 😂

#

Then I discovered the correct way to do things 😎

slow silo
#

So I made a discovery... the PSX core does NOT like trying to load CD-I images 🤣

#

but so far it worked with other PSX games, dos games, and saturn games

#

hard-reboots his mister

#

Think it would still be ok to have it be a feature request instead of a bug to see if there can be a "disk swap" or whatever option since it is a bit of a covoluted provess to do it manually

magic girder
#

Honestly I think disc swap would be more confusing with people asking what it does

#

I’d just move the open/close lid options to the main menu tbh

slow silo
#

Hmm, I guess that would work too. About about just calling it "Load CD (No reset)"?

magic girder
#

Probably better to raise this in the other channel though

slow silo
#

Oh right, sorry

magic girder
#

No problem 😅

zinc dew
#

YEAH N64 DOESNT HAVE DISCS

#

UNF UNF UNF

slow silo
#

Oh yeah?

zinc dew
#

ERROR ERROR

#

UNF UNF UNF

cerulean elk
#

Working on a NEW N64 vid; the "FPGA is here now, here are all the things you commenters are wrong about" lol

#

talking about all the bad info; "it cant play all games", etc etc

zinc dew
#

It can’t play homebrew games

magic girder
#

N64 emulation is still a mess in 2025

zinc dew
#

I don’t know where to put my hands

#

wait that came out wrong

#

I was talking about the controllers

magic girder
#

#

zinc dew
#

it has three prongs it’s confusing alright

magic girder
#

blazing knot
zinc dew
magic girder
#

Hands off, Robby

#

No means no

cerulean elk
cerulean elk
magic girder
#

It can’t play most Kaze romhacks

zinc dew
#

FPGA isn’t real emulation, is fakeulation

plush summit
#

Mistakes were made?

cerulean elk
#

its mostly just because "I am still waiting for Analogue 3D because MiSTer isn't good" annoys me

plush summit
#

I honestly believe that the 3D will be slightly better and all that waiting would be for nothing

magic girder
#

They’ll still think that cos analogue marketing is good and MiSTer is more hobbyist

cerulean elk
#

people are wild...convinced something that only exists as a render MUST be better than what has actually existed for over a year

#

its the case design...the mental equal of "the hot girl must be better in bed because she is prettier" and in the end you get a starfish experience

plush summit
#

Some people just want a nice looking console to post about it online for 7 likes

magic girder
#

Also MiSTer “isn’t real hardware replication cos it’s just a port of a software emulator” 🙄

magic girder
#

But people do genuinely seem to believe that because Robert started with software, it’s somehow lesser

#

Because they don’t understand the technical details

plush summit
#

We're gonna be stuck in circles if we keep it up

#

its either "Software emulation is better than MiSTer" and "MiSTer using software emulation is bad"

cerulean elk
#

universe made rock, universe made man, man tricked rock into thinking, FPGA code appeared...so maybe because MAN came before Silicon than FPGA was always pre determined?

#

N64 CORE WAS BORN WITH THE BIG BANG 🤣

tepid shuttle
#

n64 core is amazing, but i still leave my real n64 hooked up (unlike my other consoles which the mister has since replaced) in the event there's a rom hack i want to play that doesn't work on the core, or i want to play 64DD stuff

cerulean elk
#

It will be interesting to see if Analogue 3D can run any rom hacks considering they state JUST retail library

#

and flash carts are not confirmed either

#

I have no clue where this perception that 3D will "do more" from people. Its just a rendering currently

tepid shuttle
#

well first the thing actually needs to exist and be in people's hands lol

#

then we can see what it can (or can't) do

blazing knot
#

They’ve stated it won’t run openfpga right?

cerulean elk
#

they aren't stupid. They OpenFPGA it and itll have PS1 and Saturn on it within weeks. Then who will buy their PS1 and Saturn consoles they so clearly will be making

tepid shuttle
#

Analogue Uranus coming 2069

cyan dome
#

Waiting petiently for Analogue Uranus

cerulean elk
#

see this is the average thought process lol

tepid shuttle
#

today i learned about Gopher64

zinc dew
#

I like ARES, it's pretty great but MiSTer betterer

cyan dome
#

the mister community are in on a conspiracy

#

to take down GOPHER

tepid shuttle
#

Gopher no Yabou

cerulean elk
#

lol some people think I hate emulation...when I run a metric SHIT TON of emulation videos

magic girder
#

I like MiSTer cos it means I don’t have to run Ares on a fast computer that draws a lot more power and costs more money

cerulean elk
#

I dont care how you play games. Just play them. But one thing can be BETTER than the other...and that's ok too

cyan dome
#

software emulators are better than mister!!!!! dont you see?!?!?

#

this person said so!!!

blazing knot
magic girder
cerulean elk
green epoch
#

the internet was a mistake

cerulean elk
#

Haha it never ends

tepid shuttle
#

Apple's Apple's

cerulean elk
#

I can’t even compare things. Someone has to be mad. I make what I’m asked to make. Nobody gives a shit about NSO vs Gopher. Or MisTer vs Gopher. If they did I’d make it

#

one day when I smarted up and end the channel the last video might be "I hate you all. Let me tell you why! But not YOU...You are cool!"

magic girder
#

At least you’re now doing hidden gems

#

That’s an improvement 😏

cerulean elk
#

haha gotta cast a wide net

#

get them in the door with hidden gems then beat them over the head with FPGA when they least expect it!

magic girder
#

The people demand gems

#

And lists!

#

VGE ft Robby on top 10 train games

cerulean elk
#

I did make Robby a video though

magic girder
#

You did?

cerulean elk
#

I just have not run it yet

magic girder
#

Haha nice

cerulean elk
#

I work...slightly ahead on some videos lol

#

is Unported Playlist done to almost 2027? Maybe 🤣

slow silo
blissful plaza
#

People complain about the core and some patches, I hope those same people never try to read the source code of Ares or Gopher.
They should learn about the hacks and shortcuts built into them too.

And I'm a big fan of Ares & Gopher (ex-simple64) on a daily routine.

slow silo
zinc dew
zinc dew
#

people who complain about that have no clue about programming

blissful plaza
#

I'm sure you've done some bashful hacks on DOOM 2016. 🤣

#

Even Sony have done hacks on their late BIOS revisions on the PS1.

slow silo
blissful plaza
#

"Oh that version of Cool Boaders is not working great ? Let's detect its header and change that value on the GTE just for that game."
BAM, PSOne BIOS!

#

Same for Tekken 3.

tepid shuttle
slow silo
slow silo
# tepid shuttle Apple's Apple's

Clearly they want videos about emulating on Apple computers... or emulating Apple computers.... or emulating Apple computers in Apple computers... now I want an Apple, and I don't mean the computer

cerulean elk
zinc dew
#

For people who use the Saffun wireless controller - here's a mini guide I put together

slow silo
#

... the patch file for Peach's Fury is twice the size of Mario 64 itself...

cerulean elk
slow silo
#

Oh wow, this is a mess

zinc dew
#

Ohhhh I figured out why the 8BitDo N64 controller has wacky mappings

#

@bold tendon the 8BitDo N64 controller is mapped to work with the NSO N64 emulator

#

That one uses the right analog stick as C-buttons

slow silo
#

Well, I can get the game to run, in a massively glitchy state....

#

I guess that's better than the initial black screen with random noises?

#

So this is interesting. On the normal N64 core trying to run Peach's Fury just gives me a black screen and random noises. If I set it to PAL it tries to start for a second, then crashes to a debug screen mentioning a floating point exception and an unimplemented operation. In the debug settings though if I also disable the data cache it runs, but in a very glitchy and flickering state, but I could play it.

#

On the turbo N64 core setting the system just to PAL makes it run, but in the same very glitchy state. Turning the data cache off causes it to NOT work in the turbo core.

magic girder
slow silo
#

Yeah, I just find it odd that this one is designed to run on real hardware but does not work on mister

#

I know a lot of romhacks only work on software emulators

#

Maybe it uses a feature that no game used and thus is not in the core, that would explain the Unimplemented Operation sscreen

magic girder
#

But that might be because there are some things not implemented on the core - it was pushing the limits of the DE10, so Robert had to make some optimisations

#

Also I wouldn’t believe “runs on real hardware” until it’s tested by someone in this community tbh

slow silo
#

Or maybe it's a timing issue, since turning off the data cache in the normal core makes it run, but you need to leave it on in the turbo core

#

The turbo core actually fixed some of those games that would crash right?

magic girder
#

afaik the turbo core isn’t required to make any game run since ruleset added some of the patches

slow silo
magic girder
#

But I might be wrong there

magic girder
#

It means the devs think it does, but who knows if they tested it?

slow silo
#

I mean, the dev is Kaze isn't it?

magic girder
#

blobshrug I don’t follow every romhack

slow silo
#

It was mentioned here a few minutes ago, that's how I found out about it XD

magic girder
slow silo
#

Man, half my romhacks for N64 are not showing up in Mister Remote.

civic wind
magic girder
#

Could be a timing related or unimplemented thing in the core then

cerulean elk
#

so its likely its just not IN the core as it was never necessary in the first place for the retail library

#

he also likes to "play tricks" on that extra bit in memory from what I recall. As in code shit that is wholly unintended but works

magic girder
#

Based on the YouTube videos I’ve seen, I can believe it

cerulean elk
#

Exactly. He is using undocumented functions that nobody has ever used. So Robert probably never put them in because nobody ever looked into them ever existing

#

Kaze just focuses on exactly that...doing things with the silicon that are on paper possible but have never been done

bold tendon
plush summit
#

yeah, that's a good point, Kaze has the privilege to access things that weren't available back when

slow silo
#

Not 100% sure it's unused functions, it's possible, but if that was the case it should not run in the turbo core

#

Well, more like crawl than run, but still

#

Just tossing more speed at somethign unsupported should not make it work

plush summit
#

Does Kaze actively contribute to emulators?

cerulean elk
magic girder
#

iirc he tweeted about wanting to get an analogue 3D, but doesn’t use the MiSTer NotLikeThis

plush summit
#

I could be wrong, but it sounds like Kaze is so focused on SM64, he isn't taking as many things in consideration like a whole N64 Core

bold tendon
#

if someone buys kaze the analogue 3d he'll make a 64 hour long video about how poor the compatibility is for microcode hacks &tc lol

slow silo
#

"Breaking News: Kaze just hacked his Analoge 3D into an Analogue 4D. When asked for a comment he just said "vroom vroom""

zinc dew
cerulean elk
#

So many rom hack makers send me their files behind the scenes to check if it runs on MiSTer

#

And not just N64. Like every system

tender pine
#

Rage Wars baby!

plush summit
#

oh yeah, well people think Kaze is a jacked dude, but I outsize him

#

@zinc dew wishes he could say the same

cerulean elk
plush summit
#

He's an upper body guy

cerulean elk
civic wind
bold tendon
civic wind
#

jk Robby

zinc dew
#

I don’t think I can be a thin guy

#

Which sucks

plush summit
#

skinny guys are weak guys

cerulean elk
cerulean elk
# zinc dew I don’t think I can be a thin guy

Haha don’t feel bad. I’m 5’6”. I’m 185 pounds and basically fit. I don’t fit into anything. Shirts I could rip if I put my arms forward. My legs are like tree trunks. All that skiing

#

If I was as fit as I could be maybe I’d be 180. Anything less and I’d have to be sick

cerulean elk
#

They assume if you are that short you weigh a buck twenty tops

glossy lake
#

Any fix for the 8bitdo n64 kit re-pairing issue when in s mode?

zinc dew
glossy lake
#

ive update my n64 kit to the latest version, tried deleting the controller bindings and updating with update all

tepid shuttle
#

i do wish that the mister core was a 1:1 replica of the real console, but i guess there's just not enough space for it, hence why i personally still stick to my real n64 + summercart

cyan surge
#

Apart from some timing issues, and patches that are required for certain games, are there any games that are not completable on the mister core ?

cyan surge
#

Ok, thanks, good news. Even if I have a n64 with a summercart, it's hard to justify playing on real hardware at this point.

zinc dew
green epoch
tepid shuttle
cerulean elk
green epoch
cerulean elk
glossy lake
zinc dew
#

No clue sorry

magic girder
green epoch
#

I do not have the constitution for that

magic girder
#

Ruleset patched some of the issues iirc but there may have been more later into the game

cerulean elk
cyan surge
#

Can we have "beat 100% of n64 blues brothers" as next game challenge 😅 ?

blazing knot
#

No winners for the first time ever…

spare meadow