#Nintendo 64
1 messages · Page 165 of 1
Iirc the only “big” issue in the commercial library is a very slight rendering difference in some circumstances and slight timing issues that can cause very minor desync in specific sections of a small number of games
like cutscenes and whatnot?
Yes, in a small handful of games
i remember oot used to have an issue with cutscenes playing faster than the music
(Similar to the desync those same games get on emulators that run the game without the hardware slowdown)
It's the final cutscenes that has the biggest issue if I remember right, and its pretty minor
until someone make a Mister cluster that uses a bunch of misters in parallel
and calls it something dumb like the Mister Cluster Pi
Virtual Boy for me
Once I get Wario Land VB in fgpa I'll be satisfied
Or, more satisfied
Mister is unbelievable value as it is
Softmodded 'New' 3DS is the ultimate way to experience Virtual Boy.
nice to know the biggest issues are pretty minor 😄
I've actually never considered playing them on that thing in 3D
I hadn't either. That's definitely something I need to check out. I still love my New 3DS XL.
Anybody even remotely interested in Virtual Boy and has a 'New' 3DS sitting about gathering dust should if nothing else give it a whirl. Huge caveat here being when I did attempt this I was extremely nauseous and dizzy for a good few hours after. I realise I'm likely in the very, very small minority, but it's definitely worth noting.
So in other words, authentic experience to the original... without the headache? 🤣
If you really want to get dizzy try it out the meta quest
do you really want to let wario into your brain like that
Obey Wario, DESTROY MARIO!
I’ll only try the Meta Quest 64 🧙🏻♂️
I’ve yet to try emulators on mine but that Batman pack-in game is cool even if it puts a pit in your stomach to glide off rooftops
Me with my Intel DE10 Terasic Nano looking down my nose at those with clone boards...
They’re just looking up going “what, we can play the same shit”
Nah. That's why @wanton sun had to go back into the N64 core and tweak it for those peasants.
From my ivory tower...
My N64 Core is 24.11.09 version. There is more recent build of the core?
Yeah it’s in the pins
But he responded with this - #1096015979055697940 message
So that change won’t be committed
I suggest to just grab the most recent stable build. The newest test core is not working as intended.
firing up SignalTap to flex on people
a tower made of mister addon boards stacked to the sky
Oh is PCXT fixed now?
hi can someone help me with a sync issue on a crt? CRT says display out of sync and i have it on vysync adjust 2 on the ini
What IO board and what vga_mode to what kind of CRT (consumer tv vs PC monitor) and what input?
analog output doesn’t use Vsync adjust
Here are my settings 1 sec
Unless you’re using the scaler which you shouldn’t be unless it’s a PC monitor
So you’re always using the scaler
im using an HDMI-VGA adapter as to the monitor
Oh yeah got confused by vga scaler being on
You’re using direct video
With scandoubler enabled
yeh sorry, new to this too
Which doesn’t work with PSX & N64 cores
Because they can’t do naive scandoubling due to have many resolutions
gotcha, is there anything i can change to make it work?
So you’ll need to add overrides for those cores that disable scandoubler and enable the scaler
Trying to find an example
[n64]
forced_scandoubler=0
vga_scaler=1
video_mode=640,480,60,cvt
vscale_mode=1
vsync_adjust=1
Hmm
Though for you with direct video I’m not sure how vga scaler plays
Try it
will do 1 sec
All that block goes at the end of your ini
That example is more for normal analog out
Not direct video which does some super rez hackery to get the output out via hdmi
But maybe it obeys the vga scaler setting the same way when in dv
I don’t mess with dv much, pure analog only babeeee
Anyway good luck
didnt work :(. i will play around with it and see what i can find online. thank you!
Any particular reason you aren't just using an analog board?
i never bought one for my mister since i didnt think i would get into CRTs. Would this not be an issue if i had it?
Correct
You can set custom VGA scaler settings to your hearts content with the VGA analog output on an analog board
It doesn't get cranky like direct video through HDMI does
gotcha, where is the best place to buy those now in the US?
And if you are fine with the previous version of the analog board, you can find them pretty cheap on AliExpress
Otherwise people like taki udon sell an updated Pro board with VGA output (He's usually out of stock though lol, and I can't remember who else is making decent quality ones). And then for the US there's also MiSTer Addons version of a pro board as well that's a little bit more overbuilt and fancy and cost a bit more though
thank you
@rapid condor
MiSTer Addons version which uses a saturn cable he also sells is probably the most expensive version at $65 currently discounted to $50
https://misteraddons.com/products/mister-fpga-io-analog-pro
Taki-Udon board is $40 (Sold Out)
https://retroremake.co/products/mister-av-pro-v9-2
Previous v6.1 board for like $14 from China
https://www.aliexpress.us/item/3256807038815770.html
Just note that the previous board doesn't do 24bit color output and only goes up to 18bit, however when it comes to things like the N64 and PS1, 24bit was only for things like FMVs anyways, but if you want to get close to the look of 24bit rendering you can grab one of the PWM builds which essentially do some trickery to make the 18bit output look almost like 24bit.
also note that as mentioned above you would need the din10 connector saturn cable to use with MiSTer Addons board which he sells for $35.
There are cheaper chineseum din10 saturn cables and you take your chances with those when it comes to quality.
yea im going to give that cheap one a try, im tight on funds
My MiSTer is an older stack that uses the older board and I personally have no issues with it lol
cool thats good to hear
like I said, 24bit output is the only thing it doesn't do which if you want to be authentic about it, neither did the consoles you can run on the thing with the exception of FMVs
which is resolved by using a PWM build
Where are you located? I could send you my v6.1 analog board if you pay for the shipping, it might just get too expensive if you are located in the US.
I'm in the US, sent you a Dm
So here is a fun one: I turned off VBlanks on the n64 core and now it crashes main every time it loads?
seems cool
here is the CFG if anyone is bored. confirmed it's the culprit by deleting it, loading the core fine, putting it back, and then crashing main by opening the core again
It does that over direct video on the initial boot. The HDMI mode has similar problems.
You can get around this by booting a ROM and then turning off the blanks.
what the shit. it doesn't crash main for me, but the menu stops being rendered?
I've complained about this multiple times in this thread, and got ignored everytime. So I just gave up.
thats what happened to me
I didn't see main was running anymore
maybe I missed it in the list
SAM can't load any other games
I can 'recover' by blind navigating to the menu and changing the setting
weird that sam stops loading games
it's because with no rom loaded n64 doesn't render aanything, not even a black screen
you can also workaround it by defining a default rom to always load iirc
with no rom loaded toggling that setting often sends...interesting vertical size calculations to main
like '25'
or '189'
yeah
rob said it needed a stabilizer like on gb/gba you know? but there's hardly any room
other folks are doing stuff, im just sitting here appreciating that a setting called 'fixed video blanks' fixed video being blank 🙂
its dual purpose
is there some rom out there that just renders a blank screen? almost would be worth distributing one as a default
yeah - well its not a blank screen
there's that one with the rotating mister logo
oh you have to use an mgl i guess to load it? bummer
To autoload a rom, you need to name it boot.rom, yeah? so it won't work with anything with bioses
you can autoload boot1.rom etc. goes by the index I think
oh yeah, but it has two hmm. interestingly enough without a bios/pif the core crashes main
if someone takes care of the loading part, i can easily provide a rom that just shows a 240p black screen which we could autoload
Unfortunatly I cannot reset the VI with 240p settings, because some game might depend on them being "invalid" when they boot
hmm, unfortunately all the autoloading stuff like boot.rom/boot1.rom/boot2.rom etc comes into the cores with an index like i<<6
so it would require actual core changes
or special handling in main?
e.g. after downloading the boot roms from main, it could trigger to download a standard rom (called bootGame.rom) if it exists?
hmm yeah. if I can somehow keep it mostly contained in n64.cpp Sorg may not even question it!
Sounds like the attitude my parents took to my untidy bedroom when I was a kid. As long as the door was closed they didn’t care
i think that would be a cool feature on a bunch of cores tbh
like a nice standard way to do it that isn't hijacking the bios/bootrom path, just a default game to load per core
I’d love that. I’ve always wanted to use the boot roms, but having to load the core via mgl sucked
It’s a good solution for cores that don’t present any video information on boot. Some cores pop the core menu, which is great, but a lot don’t, so including a fanmade “bios” screen is a big win there.
Plus @amber mica does a seriously fantastic job, professional even. So that would enable him to eliminate any MGL workarounds and let everyone enjoy his boot roms.
Just played through the single player missions in the new Goldeneye X patch
Much harder than in Goldeneye
Better AI for the guards
Pretty different vibe gunning down hordes of guards in Silo as they beg for their lives and scream though...
wtf
New version released last month
Has quite a few single player Goldeneye missions ported to perfect dark now
Works great on tuuuubro core
That’s cool, thanks for linking
You can also now use all the perfect dark weapons in multiplayer unless I'm mistaken
oh neat i hadn't heard it had single player content
Yeah it's new, taken loads of work it looks like! 8 years since the last version
very cool
Only the missions with objectives are fully ported
i guess the decomp helped?
Pretty sure subdrag is involved in it
He's been the Goldeneye guru for decades, literally
does goldeneye have missions without objectives?
No
I remember when the hidden cheat unlock codes were first unveiled in a world first - sent into N64 Magazine in 2000 or so by Subdrag and Icemario
Pretty sure they used an action replay pro with the parallel port to debug and hack
This is how James Bond is in my fan fiction
Barbara broccoli still won't call me back
🙄
i've had this happen like one time in a core randomly and never could reproduce it lmao
Copy my cfg and you too could have it happen every time!
This is indeed unfortunate 😭
Maybe zakk will save us
may I get more info on this ?
Context : I'm replaying all my pokemon games on original cartridge, and wondering whether I should stick to real hardware or my mister when it comes to pokemon stadium.
What exactly is the missing RTC for proper use of the transfer pak features of Pokemon stadium 2 (afaik, only mystery gifts could be concerned ?) Does that mean that Pokemon stadium 2 on the mister core cannot handle mystery gifts, or there is more to it ?
Looking at the pokemon stadium games PCB, it doesn't seem to be using any RTC (I see no battery on the motherboard)
The missing RTC is for the GB carts
See my following tests:
#n64-dev message
#n64-dev message
But yeah, what moondandy said - RTC doesn't get updated from the Gen2 Carts to Pokemon Stadium 2 (mainly for Mystery Gift)
You can use Pokemon in battles and Kids Club and also edit your house, but playing the game on GB Tower is no go + Mystery Gift won't work at all after using it once
Pokemon Stadium 1 meanwhile is fine though - but I suggest sticking to Stadium 2 until some day when we get a new FPGA to finish the whole N64-core incase Robert ever wants to return doing so

Not sure I got this correctly : is the N64 supposed to track the time by itself (using an internal RTC, since the Stadium 1 and 2 do not have an RTC onboard), or is the gameboy game dictating the RTC to Pokemon stadium 2 ?
Since you said there's no RTC on Stadium 2's boards, then it's definitely the latter
@wary lake
Can you give full verdict
ok so you tried to get mystery gifts (and the poliwhirl clock looks wrong seemingly), and it never allowed you to get a new one after getting your first one ? with a real cartridge connected through SNAC + TP

Not through SNAC, instead through GB cartridge rom + saves support inside the N64-core itself
I wonder if someone else has tried with SNAC though regarding Pokemon Stadium 2 + Gen 2-cartridges
ah I see, so it might still work if the real hardware is just limited to the N64 (+TP+real gameboy cartridge)
I can try it, I just need to buy the SNAC adapter for N64
I'm hunching it still won't work through them, since I'm feeling it's specifically about the N64-cartridge having any output method on reading the RTC from GBC
I'm quite familiar with the RTC issues on gen 3 games, for gen 1 (if there is any, actually, I don't think so) and gen 2 though there shouldn't be any to my knowledge
Gen 3's RTC issues are different kinda beast tho - but yeah
so unless if there is an emulation issue regarding the gameboy tower in stadium 2 (no RTC while playing through it?), or no RTC support in the gameboy core, I'm not sure where the issue you discovered could come from
do you happen to have a battery in your mister for RTC @vapid moat ? apparently it should be supported on the GBC core, not sure when playing through gameboy tower though (this could even be true on real hardware).
I'm using RTC through ethernet cable and tested through that few times
Also there was @chrome quest checking this out too IIRC
But as I said, @wanton sun knows best about this since they built this core
I see, thanks for all the info
just to make sure, did you then play your gen 2 game through the GBC core before seeking a new mystery gift again, or did you solely played through gameboy tower through the N64 core ?
The N64 core has no RTC for Gen 2 at all. If you play a Gen 2 game through a GB core save with stadium 2, it will let you get one mystery gift alright, but will forever be stuck on that day as far as the N64 core sees it.
IIRC, I tried going back to the GB core and using the RTC cheat to change the Gen 2 game forward a day, but it made no difference. The N64 core can't get a day to progress
really weird. N64 has no RTC to my knowledge. It should be carried by the game cartridges themselves. And to my knowledge only Animal Crossing (どうぶつの森) has one in the entire N64 library.
Just reading a little of the chat....
The N64 core not implementing any RTC is the issue. As noted above, if in real hardware the N64 cart has no RTC, then you'd almost think the core would not need it. But of course, in full emulation, it is also emulating the GB side of the TPak at the same time, hence the issue.
Also no GB Tower in the Gen 2 games in the core for the same reason
Not including SNAC that is. If you use SNAC, then you can play Gen 2 games with full compatibility. Get Mystery gifts each day, play the GB Tower in Gen2, all works fine with real carts and SNAC only.
Otherwise, thankfully it can get teams to come through from GB core saves, and you can speed up on the GB core.
All you really miss are; Mystery gifts from Stadium 2, Trading between TPaks
#n64-dev message
#n64-dev message
(Searched for 2 images only to find the 2nd was right under the first 🤦♂️ )
ok, given what you say, that is the only hypothesis that makes sense to me :
- You played your pokemon gen 2 on the GBC core, RTC works as expected.
- You moved to Pokemon stadium 2, got a mystery gift using god knows which RTC (or the gameboy game's save's own RTC value, but that doesn't make sense to me) to assert whether you could receive a new one. Surely if you never received a mystery gift, it doesn't even check any RTC. There is no RTC going on on N64's/Stadium 2 side anyway afaik (excluding the Transfer pak).
- At this point, the only thing that makes sense to me to have such a bug is that the Transfer Pak emulation doesn't get the proper RTC, if that's even part of the Transfer Pak protocol. It could be returning the same RTC value to the N64 core everytime.
- [Optional] You move back to the GBC core, play again, RTC moves forward.
- You come back to the N64 core, attempt to get a mystery gift, but the N64 core, through TP emulation, still sees the same time has passed, ignoring the one in your save data (real hardware might just do this, in fact, I don't see why it would check for any RTC value in the save data as that simply won't work unless you re-save on your own game) so no new mystery gift
It's been a while if I get the particulars wrong, but the main point is that the N64 core does not have any RTC implemented for GB games. What does occur for experimentation is the N64 Stadium 2 game shows "a certain time" when you go to the mystery gift menu. I believe that time is always the same, as the core doesn't have RTC implemented. Robert might have a better idea of what happens, but ultimately it is a condition where the core does not have RTC implemented at all. What occurs is at least better than the game crashing!
thanks for all the info, only thing that makes sense to me would be indeed that the TP emulation doesn't implement RTC properly. If TP isn't supposed to do that, I would be very curious to know how the the actual N64<->TP protocol works, or how Nintendo did it on original hardware. It **has ** to rely on the Transfer pak and then the game boy game's own RTC
I think the GB core time is already doing things off hardware to get RTC to work. GB core saves append normal GB saves with RTC data I believe. A save pulled from my GB cart is 32.0 KB. In the core they are 33.0 KB, so you can imagine to implement RTC in the core to align with the GB core, it would need to read that data from the save into the TPak implementation, and have RTC within the N64 core working with that data. I don't recall if the way main pulls GB saves gets the data. I think maybe it does, still needs the core to use the data though of course
Yeah, it does use the game boy RTC. I would mystery gift on hardware with 2 TPaks and the time will change when you go to each cart for a mystery gift, respecting the time of each GB game seperately
I've read through github repositories that a lot of emulators just do that, indeed
Just checked online, you can see an example of time changing a whole day between carts in this video;
https://youtu.be/QMhf2h4f97U?si=9_GQhxUOWnYccg8L&t=93
Welcome back to Part 35 of Pokémon Stadium 2!
Last time on Part 34, I demonstrated Battle Now! & Event Battle; I played with preset Pokémon teams for the former mode, and I played in accordance with Stadium rules in the latter mode.
In this video, I will be covering three things:
- Mystery Gift
- My Room
- Professor Oak's Labs
The former t...
thanks a lot, now I wonder if I should go for a N64 snac adapter or real hardware for the time being (I already have an NTSC N64 + TP + N64 Everdrive, but although I mostly play my games in japanese, the pokemon games I'm doing right now are the french ones from my childhood, so it's PAL, so I need a PAL N64 to get the proper colors and not the gray scale output for PAL games on my NTSC N64...). The only advantage being that I could connect multiple transfer paks as you mentioned, it's not really related to any N64 core limitation actually
SNAC adapters are great, N64 one is not too expensive either
Also just in case I misunderstood your message, the N64 SNAC also gets around the multiple TPak issue, as somewhat uniquely the N64 SNAC can have all 4 ports in one adapter
Just incase anyone is wondering why RTC isn't supported in the core for the Pokémon carts, it is simply that there isn't any room left. I imagine when the time comes for a successor board to the DE-10 Nano then the core will have it added then when space is no longer an issue.
good catch, at this point we can safely assume it's a bug in the current virtual TP. From my understanding the TP is mostly free to access memory on the GB cartridge, that's how it fetches the RTC. Here, whatever is missing on the gameboy / TP emulation side related to the RTC side is causing the issue.
Exactly. Though as moondandy noted very importantly, it is not a bug so much as a full feature not implemented yet for reasons of space
oh wow, that is great ! I guess I'm not buying a PAL N64 then.
There are some other GB mappers that aren't supported in the core for the same reason that there isn't room left, but would presumably be easy to port over from the GB core if there was the space.
https://youtu.be/UK9TIngf1pg?si=gYHIj4FHZD9z1oQg
Sadly, the core pops a lib dragon error on this game jam collection. But it looks really cool. 3rd place is very neat looking!
I show you how I pushed the max resolution of the Nintendo 64 on my latest Nintendo 64 Game Jam game.
Patreon: https://www.patreon.com/JamesLambert
HailToDodongo: https://www.youtube.com/channel/UCfPKx8Hfy_YFns-WSCuZfrA
Game Jam downloads: https://n64squid.com/homebrew/competitions/n64brew-game-jam-2024/
Oh, I thought all of lib dragon was implemented?
somehow when I load pokemon stadium, the controller 1 defaults to TransferPak despite me having set it to N64Pad or anything else (except snac which I didn't test). I always saved settings after changing the controllers configuration, and they do work, but as soon as I load pokemon stadium 1 or 2, it defaults to TransferPak for Controller 1
I believe there is an auto detect pak option in the settings
Got back rn - so wait, SNAC takes care of TP RTC-related + GB Tower side-a things? Intriguing~
Maaybe I should consider getting it..
Also get this flash cart for TP-needs specifically
The V4 cart is a higher spec MBC30 cart compared to the V5. It supports Two ROM's, Supports MBC5 mode, Supports Two RTC's, and has up to 128kbytse of FRAM available. Please compare the Specs for more infomration. Need one in the USA? Click HERE Are you in the EU? Try Zedlabz or VGP Use JoeyGUI software to flash this ca
the libdragon tests and games I tried work, but that doesn't mean that any must work. Each game can still do things that the core has trouble with
could also be that libdragon was updated and now does even more weird things than the previous version
Snac allows you to use real hardware transfer pak and gb(c) carts
And that being actual and hardware etc in cartridge works fine
Tested with pokemon crystal
(Also I still have the last few extra n64 Snac adapters I made on eBay)
I'm still debating whether or not I should go the route of an original controller, a cheap aftermarket controller that's "good enough", a cheap aftermarket then buying replacement parts to spruce it up, or a modern wireless option like the Saffun
I think I will ultimately be getting something like the saffun because eventually later this year I will get the superstation and when I do I think I will be selling off my MiSTer stack and I will lose out on SNAC.
i have 2 saffuns and both of them developed problems. one doesn't seem to hold a charge properly anymore, the other one has some kind of input issue where things aren't detected properly. they are cheap and work great until they don't haha
hoping that 8bitdo 3d thing is decent
There's also a wired USB option that's cheaper lol.
I'm still pretty sure the "Saffun" is just the same no name branded mass produced controller everyone else is selling and they just throw their name on the box
yeah whatever you want to call them, those things are not particularly reliable
and I could probably save some money by getting one of the other ones that isn't sold by Saffun
I'm always baffled how much emphasis, time and effort is made talking 'Saffun' controllers. It's not a particular great controller, particularly when you can pick up a NSO one for next to the same price and get a far, far more 1:1 experience under far better quality control. Even then I'd easily recommend picking up a used OEM controller before a Saffun. Many still exist on eBay and the like still with good sticks. Don't fall for the notion anything other than a new stick isn't going to get you good results.
Don’t need a Nintendo switch online sub for the saffun controller
I just picked up a Nintendo 64 snack adapter and a couple of official controllers. Wasn't able to test them, but everything about them felt really good and the sticks are in really great condition too. Only the slightest bit of looseness and not enough that I think is going to actually be a problem at all. I'm almost home though, and I'll be able to properly test them then.
One of the two is insanely good.
The other one seems functional but I could feel it a little bit that I need to open it up and clean it and relube it. Gonna do it for both regardless
I paid $30 for the two of them. I'd say good deal 🙂
I love how I don't even need a controller pak. Whenever I need to save I just change controller type from snac to pak then save and swap back.
So after a little research I think what I need is this
https://www.homedepot.com/p/Super-Lube-3-oz-Tube-Synthetic-Grease-with-Syncolon-PTFE-21030/202932687
I hear that but go on eBay and people are now practically giving them away. Certainly by eBay standards. £30-40 and you don't need to worry about will it or won't it.
maybe NSO controllers might be available in NA but the rest of the world they definitely don't go for the same price as a saffun
people typically want like $70 for their NSO controllers used
from what I've seen
here in the US
NA? I'm in the UK and picked up my NSO controller on eBay 'new' for £32.
32 pounds, that's a heavy controller
I have the 8bitdo modkit and hope every day that the driver gets fixed.
Maybe I should just get the anal 3d controller and give up on 3 handedness.
Yes, the official Nintendo Switch Online N64 controllers are routinely $70-$80 new on eBay in the US.
The Saffun clone I bought was half the cost, had a dongle that worked on the N64, less input lag, and didn’t require me to rebind every time on boot.
For me, it was a better option, and I own two NSO N64 controllers!
For full visibility I work for Saffun
what are you going to do with this?
I've got the anal 3d controller on order
Looks like an 8bitdo ultimate controller (my default pc pad) with an N64 layout. What's not to love
Apart from it should be translucent
Otherwise happy with my 8bitdo modkit pad and my official original N64 asciipads with snac
I'm not saying everything you've said regarding the Saffun vs NSO controller is incorrect or misleading. In fact I'm always likely to believe what anybody tells me unless I know or find out otherwise. But - and you'll need to forgive me - I'm even skeptical those reviewing products and/or games who've been sent 'free' as opposed to using their own money. As for working for the company in question...I'm hesitant.
Sorry, I was making a bad joke. I was making fun of myself for being so positive on them.
You're right though. The NSO N64 is the best, imo. I am just too lazy to buy a new bluetooth adapter lol.
One thing that isn't covered is the Saffun offers a full analog range of motion (and there's that deadzoone issue). Fortunately thhe MiSTer core corrects all analog ranges to be a perfect but that's not the case on an actual N64 for PC.
Yeah, everybody knows Robby doesn't work.
LOL that's egg on my face. Told you I was naive, even gullible.
Not at all, it wasn't a funny joke and I shouldn't be pretending to be an employee of anyone.
Thank you though for being patient with my shitty jokes lol
I know you know this but posting for others: a full analog range isn't good for N64 emulation. The stick uses a much smaller range than modern devices.
Maybe you missed it but Shin-Etsu is just a bit better regarded. You can get it from Honda dealerships and apparently eBay
I'm good. Paying $20+ and waiting for something in the mail vs $7 and going down the street to a home depot has me not caring about an ever so slightly better lube. 😂
I'm not chasing perfection. I was just looking for what was the correct and appropriate product to use for my controllers
@latent dagger there is also that RockerGaming guy on Twitter that seems to be developing some new replacement sticks that’ll supposedly be more OEM-like…he’s been sharing updates the past couple weeks saying there’ll be updates “soon”…I’ve been waiting a while to see what they’ve been cooking
I'll bookmark his etsy in case I do ever need replacements.
As it currently stands the range and response/tightness of the sticks I have seem good right now, so as long as I just clean them out right now of any plastic gunk shavings and whatnot, then lube them up and keep them maintained they shouldn't go to crap on me
I have it, it's quality is far above what's needed. You are absolutely covered with what you bought and then some. Shin-Etsu is just arcade junkie hype, which while fantastic for automative and other industrial applications, is a complete waste of money for lubing a controller.
I tried playing Turok last night.... sucks ass. no way to invert the control stick in settings lol. I wonder if there's a rom hack that does it for me lol.
they way I see it with lube like that is: both have the same quality in terms of their purpose and function, but one lasts a bit longer before you need to reapply
I can't even begin to understand how I wrapped my child brain around the camera control for up and down back in the day
Because that was the original and the standard
I don't have a problem if it's third person but in first person I need forward on the stick to be "up"
because in my brain as it stands now, if it's first person, I'm moving the head and eyeballs.
but in third person I'm rotating a camera around an object
the directions translate to being different depending on which it is in my brain lol
in third person I'm not looking to the left, I'm moving the camera to the right physically so I can then look left
I used to have a bunch of emotes. then one day some shit got all out of whack and I lost most all of them
that emote used to be part of 4 emote chain I could throw out there where the first one is the most zoomed out, and by the time you got to the fourth one it was all zoomed in on the eyes and nose
yeah, that's a fair point. I guess Shin Etsu lasts a super long time so that's a nice perk.
ok well, daylight is burning. I gotta throw on some actual shoes, go to home depot, get the lube, then come back home, use the headlight restoration kit I bought a few weeks ago to actually do up my headlights, then clean and lube my sticks
😫
I still can't deal with anything other than invert Y
Never going to change
Pains me that it's not the default anymore
How controversial is it for me to claim that the N64 has two MIPs CPUs, but for marketing and perception reasons Nintendo used the "microcode" half truth? Limited dev tools meant two CPUs were deemed hard to program for and keep busy, like on the Saturn and Atari Jaguar.
I guess what prompted this is to demistify microcode in system architecture explanations. I'm trying to understand why YouTube commenters got vicious. Microcode is a chunk of instructions that run in the second mips CPU that sits closer to the display processor/triangle rasterizer. Does that make anyone's brain glitch out like YouTube commenters?
I'm no expert on the mips cpu by any means, but I am an expert on youtube commenters and I can tell you right now that they will defend their ignorant opinions like a rooster guarding a henhouse
Yeah. It feels like a determined commenter can use an orbital laser cannon of sorts. I wonder what set of scripts or programs they use, and there must be a pool of accounts for hire.
I think youtube commenters are missing a mips CPU in their brain
it HAS two MIPS CPUs. You could make the main CPU set some basic things, then crash it and run a game run from only the RSP. It would still be faster than the PS1.
The microcode however was not just marketing. At the start of the console, the details of the RSP have not been open, so while you could use the general MIPS OPcodes, all the vector opcodes would have been unknown, so you had to use the existing microcode or reverse engineer it.
Do you think the RSP details were kept secret as a trade secret? Or do you think (like I do) that it kept the commands consistent so that internal technical support was easier?
@wanton sun I have another burning question... Given your embedded DSP background, how unique is this method of division? https://github.com/ares-emulator/ares/blob/b2251305c05dfbba8cdf06b4ff93de9189e0a2be/ares/n64/vulkan/parallel-rdp/parallel-rdp/shaders/perspective.h#L62 The Ares code comment here either is acting like it's nothing special, or the author is being dryly sarcastic. I've never seen this done before. My real question is, is there a big book of Digital Signal Processing you find useful or university reference material that you were able to rely on at your day job?
// Classic approximation of a (x * rcp) >> shift with a LUT to find rcp.
I would guess they assumed no one wants to invent a "microcode" for each game, so they better provide what they had for their own games anyway as it seemed natural and easy to use.
Building a fast division using a LUT isn't something strange, I have used that myself in the past when i needed divisions within few clock cycles. I don't have any reference book for that, sorry.
If they’re arguing on YouTube comments, they’re not an intelligent person. Don’t waste your time,
I am gonna be real with you dawg, just play the remaster. It still has the vintage art style but now you have a view distance beyond 2 meters https://store.steampowered.com/app/405820/Turok/
Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth ...
$5.99
2910
Yeah, he’s right.
Remasters are where it’s at.
The remasters are wonderful, but I still feel drawn to the crunchy, low res look of the original, especially with the Turbo core to smooth out the frame rate. N64 games always look terribly unnatural to me at a very high internal resolution
Fantasy is a decomp that boosts performance and expands control options and visual settings on original hardware (…MiSTer)
Yeah same, haha.
I did really enjoy the remasters and recommend it to people. But id much rather play the original on an N64.
I'd rather play them on mister. 
Oh uhhh, that’s what I meant 
Speaking of Turok, was there ever discussion of the core having an inverted Y axis option baked in for games that don’t provide that option?
wat
I didn't see it come up. Do you want the osd menu inverted too?
Joking on that last part, but any ingame menus would be backwards too. It's probably doable.
I imagine it would be messy that way, but I realized how prevalent that was as a standard, and without options to correct some of the time
maybe a rom hack could fix it?
I just recently spent too much very dumb time trying to use a combo of in game options and OSD settings to make Turok a dual analog game
That thing it already is if you spend 6 dollars on a modern platform
Maybe something you want in this mess? https://github.com/jombo23/N64-Tools/tree/master/Analog Controls Mod
That’s fascinating - thank you!
I want inverted X axis.
I like a challenge.
use that #1212527493169414266 setup and stream the remaster onto the misterfpga from your pc at 480i
i think the nightdive remaster has all that
you can change it back to the original n64 look and resolution
in fact that remaster has so many options it would take too long to list them in this convo
I'll check out the decomp ROM.
I am Turok!
Can't find anything by using terms "turok, N64, fantasy, hack"
Decompilation > Recompilation > Remaster > FPGA emulation > OG hardware > software emulation.
Fo' sho'
Before and after cleaning the second controller
Left seems to be a little iffy, but I noticed in the live test it responsds with full tilt by pushing a little harder on it but I'm not gonna do that while actually using it lol. I'd say it's still in good enough shape.
Seriously, I cannot find anything for the first turok game. The only thing I see on the internet right now is a decompilation project of turok 3. I don't see any decompilations nor do I see any ROM hacks for the first turok other than one that exists supposedly for analog control modification in the turok forums and it was back in 2015 and it's a link to the Golden eye vault which is no longer valid.
yeah I don't think there is a decomp for turok 1
but the source code for it got leaked a long time ago
and nightdive ported the entire game to the Kex engine
I think it was one of the first released... if not the first. But yeah, I can find nothing about the first Turok. Only Turok 3.
they have like 12 turok variants one must surely help you out 🙂
that readme is like a recipie website, jeez
(searched n64 - invert controls patches)
also, dont we have an invert stick option in the core OSD or did i dream that
i thought people were using it for starfox
@latent dagger ^
I was specifically referring to [this](#1096015979055697940 message), nothing to do with inverted controls. The link you posted, Haggarman posted the exact same link just a few comments above yours.
oh sorry should of scrolled up heh
@jolly turret given any thoughts on adding your N64 audio filters to the official MiSTer repo? They’re fantastic!
I remember trying to jump on tiny platforms suspended over nothing turok 1
and they kept geting smaller
then at the end of the game it expects you to jump on like 99 of them to get the extra life thing on that one part
wasn't worth it
I ultimately decided against it for the reason that I discovered an underlying issue in regards to how the framework deals with outputting audio, as well as running into limitations with the current audio filter system, which both prevent me from reaching correct and authentic audio reproduction and continuing to work on creating additional filters for other cores due to the limitations that I'm running into.
I have been completely silent about it because it was not apparent until somewhat recently if a solution or improvement could be found and implemented for a seemingly incredibly complex issue, which I have been testing, researching and working on in most of my free time since last summer, and I hope to have some good news to share somewhat soon.
Sounds amazing, thank you so much for your hard work!
As an audio plebe not knowing the intricacies or details, your filters are awesome and I've been using them ever since you posted it.
Thank you, I really appreciate your support. I really like my filters as well. I have put so much of my time and energy into developing these, I believe it took approximately 18 months of research and work to develop these filters, partially also because there is no official documentation and code available, and ultimately I could only finish them with the support of several key people who kept supporting my work.
But unfortunately, instead of reaching a point from where I could just focus on developing additional core audio filters, I had to take a large step back and focus on the encountered issues first.
I don't think that option if it exists works for snac
I'll take a look at the GitHub
It's simple.
The top 10 N64 games of all time.
Mario 64, Wave Race, Lylat Wars, Doom 64, Sin & Punishment, No Mercy, Mario Party 2, Paper Mario, Ocarina and Goldeneye.
Don't go getting confused...
You don't get to decide that!
calling it lylat wars
opinion invalidated
doom 64 doesn't count because its doom
I can play it on every device ever made including an HP printer and a roomba so its not original to the N64
if anything it should be replaced with turok
turok was highly original, had a great soundtrack, and is a blast to play
Turok is just dinosaur doom.
Doom64 is actually its own completely different game, generally I agree with you about Doom console ports
Why would I call it anything other living in a PAL territory?
doom64 was an n64 exclusive until like, 3-4 years ago (when nightdive remastered it)
Doom 64 and OG Doom...two entirely different games. Also I'd argue Doom 64 is better while OG Doom is obviously the heavier weight.
its good but I wouldn't put it on a top ten list of the best N64 games
maybe in the top 20
I’ll take credit for that!!!
I pushed that game heavy
number one, its a third party game, number two its based on an existing property
number three, its fun but it wasn't a killer app making N64s fly off the shelf like ocarine or goldeneye
because most of us played doom and doom 2 on the 486 anyway
neither was mischief makers but i'd put that in a personal top 10
someone of culture
Blasphemous id argue but using my head over heart id strongly suggest it's the best FPS on the console, certainly single player. My heart says Turok and Goldeneye, my head, Doom 64.
I can't believe y'all would do South Park dirty like that
its also the doom game you're most likely to be surprised by since it was so obscure for so long
I'm just saying that its only mind blowing if you never played doom before, but by 1997 most of us had played doom to death
Mischief Makers in a fun game, but it's never making the top 20 even. Top 30, maybe.
not someone of culture
trey parker and matt stone have disowned those games lol
the shooter? did they really? makes sense
I'm just no hipster.
yeah they didn't even want to make any of those south park games
and most of them turned out bad
its the reason they didn't make any more until like twenty years later
the south park game that looked like a clone of the simpsons hit and run actually looked pretty good, it was in development right after the movie
but it got cancelled
That's why I said OG Doom will never be topped for it's influence and impact. Take that away however, Doom 64 is easily it's equal if not it's better half.
I don’t like that I’m agreeing with the king of wind demons and pestilence
And he just gave me a thumbs up. Which I’m concerned just marked me for death
Not marked, but certainly a closer eye...
I’ve got my own personal top 10 but if someone gave me the N64 games you listed and said i could only play those I don’t think I’d complain
Don't get me wrong. Some I needed to cut in order to keep it a top 10 hurt like mad. I feel however the games I picked could never and will never be discounted.
Beetle Adventure Racing is a personal favourite of mine...
Perfect Dark > Goldeneye
Oh I can't agree. Goldeneye still plays better imo. Perfect Dark PC port however, running at high resolution and 120fps. Now that is a thing of beauty.
On guard!
** 𝐑𝐞𝐦𝐢𝐧𝐝𝐞𝐫 𝐨𝐧 𝐁𝐮𝐠𝐬 **
If you’re seeing issues in games then do the following:
- Ensure you have the latest core by running update or update_all.
- Double check you don’t have multiple versions of the core and delete older ones.
- Check your core config to make sure everything is set to default or simply delete your config and try again.
- Test against real hardware (if you can) to make sure it’s not a bug with the original game/hardware.
- If you’re playing a fan-made patch, then check the original game first as patches may introduce new bugs.
- Finally, look on GitHub to see if the issue was already reported - [LINK]
(the N64 core is mature enough where most issues are already known and anything else is likely a bug with the original game/hardware or you’re doing something wrong)
Bruh, the multiplayer for South Park was the best. Running around getting specialty weapons like the cow launcher was fun as heck
I played a lot of SP multiplayer
Lol just remembered this classic commercial
Caused loads of controversy back in the UK when it released.
A legendary ad from the United Kingdom for this legendary game
I still got the game that Xmas, aw yeah
Turns out, most gamer girls were probably better at playing the game than you were 😂
Nah I had finished it by new years eve, I remember being at the forest temple on boxing day
My sister sucked at playing it
However that's only because I was on it all the time 🤣
She is way better at mario kart than me
so I got my SNAC adapter and tried Pokemon Stadium 1 and 2 with a real N64 controller/TransferPak/Pokemon cartridges, and it works perfectly (up to mystery gifts and all)
though as usual the N64 controller / TransferPak and cartridge itself needed perfect cleaning with deoxit otherwise it's finicky, and even then you need spare controls to leave the cartridges into those so they don't move whle you use your main controller separately
Yeah I remember having issues when I got the transfer Pak brand new
Back when Pokémon stadium released
I have no idea why it's so temperamental
Used to take a few goes before it worked sometimes, back then just blowing it worked lol not that I do that anymore
It's very cool to get N64 Stadium 2 SNAC working.
Get all those mystery gifts!
(WARNING: some gifts are "stadium 2 only" but impossible to obtain due to how the RNG is generated. There's a hack to get them. Hoping one day it could be turned into a cheat code on the core so you could get them on real hardware)
The MiSTery box decorations are pretty tricky appearently, I'm not even aware of any romhacks that managed to get them in.
There's a patch to allow the GB tower in Pokémon stadium 2 to run other Gameboy games via the transfer Pak. I played through a fair bit of Zelda on it, and the speed up options work!
That was using a real console, but it works with the MiSTer fine
finally a decent way to play GB games on mister
i've been using an emulator on ao486
thats really cool though! it could actually be uniquely useful if you were using snac right
use your real cart on mister
👀
I wonder if Pokémon Pinball's rumble will work when using it via GB tower
I'll try later if I find a spare aaa
Certainly works on the gb core.
Yeah this would be using an actual cart via snac, I imagine it'd be like a really shitty rumble pak
imagine living in bronx just casually renting videos in 95 and then you pick up rumble in the bronx... but then you feel an earthquake. just a thought.
That’s the movie where the kid was playing a game gear that didn’t have a cartridge!!!
yes, lol
Stop leaking the next dx violet update! 😭
He can't be captured...
can we talk about the quality of that cutout? is it done by AI or what
ROBBY uses Apology
Manual erase of the background in Paint.net.
Spending that much time rubbing on Robby is something I'd rather not reminisce about...
you zoomed in like 400% and meticulously removed the pixels
Pretty much. It was rather traumatic.
i can see the rounded edges of the brush along the shirt up to his armpit
this is FINE craftmanship
i've been in the trenches
wait! A FLAW
zoom in and look to the left of his left arm
YOU MISSED THE EDGE
i'm appauled tbh
can u plz increase my muscles
No can do. You should have taken that picture after arm day. 😄
being able to put a mister into an actual N64 case with a real cartridge connecter and using real cartridges
I'd pay money for that
Can you make them thin like sticks?
We've gotta hear something from Analogue regarding the 3D before the month is out...no?
I mean, surely. Otherwise I'm gonna be getting real nervous.
I want my A3D.
#fpga-platforms
Only thing halfway interesting about analouge 3d is the controller. For use on mister. ☝️
Nah. If delivering on the promise it's the overclocking which is most interesting. In theory allowing for locked and/or steady frame rates in games that vary wildly.
Do the pins answer everyone's questions about using the core?
pins updated
"Why are there so few good games on this system?"
Does anyone really know what time it is?
It's tool time!
Not bad
The stick is still a bit over sensitive (Mario runs at full speed at 80-90% tilt)
Okay yeah, I can easily pop off headshots in Goldeneye now
Did you use the N64 core to test it?
Quick question would a n64 controller to usb adapter all work on a mister as well as a PC or would I be better off getting a snac adapter for mister and a separate adapter for pc.I am assuming the pc adapter would also work on the mister but would it be picked us as n64 controller or just a generic one.I take it a snac adapter wouldn't work on pc emulator
Correct, SNAC won't work on PC.
A USB controller on MiSTer is always generic I suppose, but for N64 I've not found any issues at all using the Raphnet USB adapter. The core and MiSTer framework is pretty clever in how it can remap the shapes of analog sticks into N64 convention. Whatever way a modern USB adapter views the N64, the translation on the core makes it work flawlessly in my experience at least. Can't think of any other downsides, unless you want SNAC for odd peripherals like TPak, or Microphone
Thanks will just get a pc one
Not sure about all adapters, but some can also work on PC to load/save GB saves via the Pak, or similarly for any saves on Controller Paks you might have, which can be nice if you have any other old N64 hardware around
This IS a MiSTer
Not sure if you're aware but the N64 core auto clamps any values over the preferred max that the N64 should do. That being an original joystick probably doesn't apply but thought I'd mention it.
It shouldn't matter for OG sticks but it fixes ones with crappy weird ranges like the Retro Brawler ones
I have that stick too and I really love it with the core. I should probably update another controller with it so I have a P2
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That's a gracious way of saying "bad"
That's a bad way of saying "hidden gems"
Everything is a hidden gem according to metaljesus.
Some gems are not worth finding
3deep5me
I watched a multiple hour video on why aidyn chronicles is actually really good and I wanna try it some time.
You know a game is good when there is a twenty hour video dedicated to talking about it.
now beat the Mortal Kombat Mythologies bootleg for Genesis 🙂
Not until someone makes a video about how much of a hidden gem it is
is there any way to choose how the calibration for the n64 stick works? It's calibrating my values to this which isn't full diagonals. I imagine it's because I'm usin gan adapter to a wii classic controller, but I feel like a lot of people would have non-n64-using-raphnet setups that could all have different ideas
not the end of the world but I feel like a lot of people would want the ability to choose bewteen a few different heuristics
oem and hori at least
this is like hori shape with OEM cardinal values
No way to choose and the core auto clamps the stick range to desired values.
ah so it would be an enhancement, maybe I'll look at the github and make a pull request or something
That would be awesome of you, friend. And if not you could always file it as an issue with “feature request” in the title.
yeah I will if I give up. I imagine the code is all there, just need to add a menu choice and a few different magic numbers
it's impossible for the core to know what IRL controller is plugged into some random adapter people could be using
you cannot simple add a menu entry as the stick recalibration (limiting values to what a n64 controller would be able to do and make it octagonal) is done in main, not in the core
main can read menu settings, but at least it's a little bit more complicated
the shape in the image doesn't look too bad to me, but it's hard to say if you are not on the page that compares with the real controller
OEM mapping for this would look like this:
I can't find my controller tester rom that has the diagonals but this is hitting 60s instead of 50s
i see, yes, probably noticeable
hell yes I'll poke around. The SM64 speedrunning community has recently been talking about extending their supported emu platforms and I think your core would be a great addition to that, especially if it can choose any gate preference
it happens that mario can still run at full speed on the diagonals so competitively there is no issue with the current calibration, however it is a bit strange to get used to. Maybe even BETTER honestly, but different
hmm the built in calibration is dead on for n64 oem -> raphnet adapter. Definitely the users would need to choose which gate they want as the default is going to be by far most common preference
best solution for me I think is to edit the firmware for my wii adapter to calibrate teh diagonals differently methinks
If there is a solution out there for adjusting this, I’m very much interested in this for competitive smash bros. We get around this by using snac but adjusting this for usb controllers would open up more controller options for the community.
For smash people physically mod their controller sticks for higher range (above 80 in the corners).
dumb question - does the click even have any functionality or it's a holdover?
it feels great
Yeah, the result is significantly better on actual hardware
Wish I could de-adjust it on MiSTer
Mario is still a bit oversensitive but it feels so nice
oh like stick itself being able to be pressed down? I doubt it has any functionality
Yeah
There was a talk about lacking game library but I highly recommend any games by Eurocom
Especially 007 TWINE and Duke Nukem Zero Hour
I thought it only did that with USB input through MiSTer main though, and has no effect on snac
The readings are pretty different on Mimi with og hardware compared to snac
#1096015979055697940 message #1096015979055697940 message
I don't have og hardware to test myself
First time playing RE2 on CRT with expansion pak
Half the time I can't tell WHEN it switches to 480i
It's easy if you look for the flicker
What CRT you have?
Yeah, you’re right.
Aperture grille Toshiba that does up to 480i
Filtered PS2 games look pretty crisp on it
I wasn't aware that Toshiba ever made an aperture grille

pretty sure Toshiba was in direct competition and wouldn't dare pay Sony money to use their tech
Well, okay, I don't know, vertical scanlines CRT?
there's no such thing. scanlines are the lines of the image being drawn and they are always drawn from left to right top to bottom.
a lot of people use the term to refer to the gaps between the lines though but that's still horizontal.
if you are experiencing vertical phosphor lines that's different and is a byproduct on some (not all) earlier aperture grilles and slot masks (slot mask is what Toshiba used)
But regardless of all that, I was more curious about the model because you say you don't experience noticeable interlace flicker so wanted to look up the set.
29VH36G
oh I see. it's a PAL set?
Based on what I can dig up on this set it has a lower tvl count and not super fine dot pitch which helps with not seeing the flicker a lot.
My set has a little higher tvl and finer dot pitch so I can see the flicker a bit easier
it's pretty accurate for an NSO n64 controller also
interesting! I'd think people would go to hori to do that. My wii classic->raphnet adapter has 3 settings to choose from so I wonder if the weird box shape is for you guys haha.
this is my wii->bluetooth dongle and in testing it seems very obvious what's going on: https://cdn.discordapp.com/attachments/780562188419072005/1344139661722783836/image.png?ex=67bfd31c&is=67be819c&hm=0497578208679f57e90bce9a6bd8adeab530c2769c5d25d36012f8e25a424a5c&
values are being clamped to the cardinals and diagonals, which is a good general solution for sure -- I'd say even an ideal solution for sm64 if it weren't for a few tricks that require precision becoming significantly harder (but not impossible). Maybe I'll mess with the values on this line and see what happens. It would help both of us @surreal bay
static constexpr int MAX_DIAG = 69;
I don't know how we'd do a general solution of choice though. I'm not sure what calls this class
Yeah I think in general what I found with my Raphnet and hori pad is that the sensitivity felt the same as on SNAC but the maximum input value was clamped at 69 at the corners. If that diagonal value could be clamped at 80 or 85 it would probably work fine if it doesn’t change the sensitivity. I am not really savvy enough to figure out how to change these values though so if you figure out how to change it id be very interested.
your needs are quite simple, literally just edit that 69 to an 85. I think my issue is because the code is only reducing values to get things to fit, assuming all controllers are larger than the ideal. However mine is larger for cardinals, but matched for diagonals, so it's getting reduced in the diagonals unnecessarily.
I think it's possible that my fix would be a net positive for everyone, but yours would not and would require users choose what they want, which is a whole can of worms. I think probably there is definitely a benefit to having at least 3 different gates for n64 since there was OEM, Hori, and S64's thing you're discussing (probably raw gate clamped to a square 85)
@surreal bay
I think what I'll do is see if I can rewrite this class to suit my needs and make sure it is a superior general solution, then publish a separate two classes for the other two needs and put in a request to main to see if someone that knows how to integrate that could use the classes I've made
Yeah I think it would mostly be for the small community of smash bros players who really are just using mister for that one specific use case
yeah and in that case we could just fork main for you all and just use the 85 and not even wait for general adoption
you'd be stuck on the version we forked but if the mister is only being used for n64 I wouldn't personally be bothered
I'm actually very curious what kind of raw values non-n64 controllers have. I bet there are a couple out there that would be in the same boat as me -- ps4 controllers and such
Yeah some of the 3rd party ones are hyper sensitive which makes them unplayable in most games
yeah the math doesn't seem to help sensitivity either, just limits the highest values which doesn't actually fix sensitivity -- might be my controller though
I think when I tried an Xbox 360 stick I was roughly like 3/4 to the end of the gate before it reached the range limit so it’s probably somewhere around 100 max
Yeah I think the sensitivity is actually feels correct. At least with a Raphnet controller
yeah that's exactly what mine is doing, however if the controller is sending a "100" for 80%-100% then nothing we can do
*raphnet adapter
just fyi, you can run a specific mister binary for just one core
so if you decide to modify a private copy, you can just name it like MiSTer_n64 and setup your ini to run that mister binary just for n64
I thought main was a separate core for the menu when the mister boots up, and the mister binary was the kernel?
no, main is /media/fat/MiSTer which is just a linux program that handles input, i/o, fpga management etc
ahhhh, that makes the fork idea super seamless then
in your ini if you do something like
[n64]
main=MiSTer_n64
it will run that instead of /media/fat/MiSter for just that core
yeah like groovy has to do
awesome, thanks for clearing that up -- I had thought of that but thought it wasn't relevant. I could try out like 7 different ideas at once now
just make a bunch of copies of my n64 core
@surreal bay can you give me a screenshot of stick values that would be ideal for smash 64
no rush -- I won't get to this until the weekend at earliest
Ah all good yeah I have to leave for work but I’ll take some screenshots when I get back. But yeah the game itself reads a range of 80/-80 as max so anything over that doesn’t make any difference.
a copy of the core will not help, as not the filename is used in the .ini but the synthesized header string
Easiest to test is to have a ftp or smb connection at hand
oh, I thought they were just changing the analog input 'shape' limiter in main
Anybody got a controller recommendation should you want to play games such as Killer Instinct and/or Mortal Kombat comfortably?
since they are fighting games get a fighting pad
if you don't want to use an actual fight stick mapped to controller inputs then and want ergonomics get a retrofighters brawler perhaps
the xbox and playstation buttons are the real mortal combat
test your might
I actually borrowed this from someone when I was in school
in turn I let him borrow link to the past
I gave him back sub zero because it was bad, just plain bad
he gave me back link to the past and said it was the most disgusting game he'd ever played
lol
he didn't elaborate either
You have to wonder what they saw...
it was weird because his favorite game was links awakenening
which is literally the same game
The clamping values used for diagonals are (±69, ±69). Main is supposed to track observed cardinal and diagonals and clamp to whichever is the least aggressive (see graphic in linked comment). 69 was pulled directly from some other reputable source (I think ares?).
https://discordapp.com/channels/647909397477195803/1096015979055697940/1161358839287914497
I'm not a dev so I try not to make comments like this but if there's a compelling reason to use some number other than 69 its a trivial fix
static constexpr int MAX_DIAG = 69;
You can see that the diagonal is probably the limiting factor in this image because you hit 69 in the DL position and don't hit 85 on any of the cardinals
That graphic also shows how making the diagonal better for some controllers will make it worse for others
Usually, if there's an issue with not being able to run diagonally, it comes from different lengths for the different diagonals because the stick isn't good, so one diagonal will properly push the edge while another, shorter one will not
yup that's the same line I singled out lol
thanks, saved me hours of confusion LOL
I think my fix will require significantly more logic actually. To have a smooth normalized path from 0-85 values, you'd have to know each controller's individual range and then scale it. Users would need to spin the stick to get proper calibration, but would likely happen across doing that. If this code is static and can't store values (MAX_OBSERVED_UP_RIGHT for example), then I don't think what I'd ideally want is possible
Seriously, haha. There was so much discussion around how best to do it
yeah I don't doubt that at all
If you want to see how it's being handled in main, it's max_cardinal and max_range in input.cpp. It's sharing the max values for all cardinals and all diagonals, but it is checking them all at the same time
Easiest way to 'fix' it would just be to bump up the outer deadzone
yeah I mean could definitely observe what I'm specifically getting and then alter it just for me, but hopefully a better solution would be possible, we'll see
my guess is that all regular octagonal gates are affected the same way mine is (gcc, hori, wii classic, etc)
also tbh I don't think non speedrunners would care so definitely not worth compromising the current solution which is quite generally good
whelp, good news for me and bad news for everyone else I guess lol. I was able to edit my santroller wii->usb adapter firmware to limit the values to -22,000 -> 22,000 and that's the sweet spot for the native mister code to not clamp me much at all -- mapping is basically perfect now, only issues are issues with my physical controller which is obviously fine b/c that's what accuracy is. I might still try to contribute, but I will be honest, the motivation is going to be hard to come by
at the least I'm going to list all competitive preferences from sm64 as that knowledge is very niche. I'm asking Kally what he thinks of my list before publishing it here if anyone uses it in the future
Hey, friend, happy you got your stuff figured out. Contribute or don’t, whatever works for you, your availability, and brings you happiness.
Kally-approved list:
"Narrow" OEM - 85 cardinals, 44 degree diagonals (WK towards wall every time notches)
"Wide" OEM - 85 cardinals, 46 degree diagonals (no WK towards wall, wk every time to the left/right)
"perfect" oem - 85 carindals, 45 degree diagonals (lakitu cam symmetrical everywhere)
Hori - 100/110? (I forget the values they get) -- 45 degrees
Smash 64 - 85 cardinals AND diagonals
this is cool info. is this accessible anywhere else? maybe could be cool to post a resource or forum thread on the SM64 src page
i can't quite parse the "wall kick towards wall every time notches" notes but i assume they'd make more sense if i ran SM64 😄
so in SM64 if you jump against a wall you will walk kick if your angle to the wall is less than 45 degrees. If your angle is DEAD ON (the mister default) then you will NOT wall kick. Only wr runners would care about something like this, but they are also the ONLY people that will care so really they are all that matter for the decision options.
if you know for a fact that your notch is <45 degrees, you can just use the notch and not worry
super helpful explanation, thank you! wasn't thinking about the angle between mario and the wall, just the diagonal length
mario will run at full speed at 55 in any cardinal direciton (I'd have to break out my calculator to give you the diagonals lol), so the values are largestly irrelevant except for sensitivity (values of 100 would feel more sensitive than values of 80). After that you want values to all be as equal as possible (no sensitivity on left side, lots of sensitivity on right side). THEN you care about angle, which has 3 preferences, but honestly I'd say only maybe 5 people in the world know and care about that part.
mister often relies on those exact 5 people to find and resolve its bugs so we love them all
What’s the diagonal of Mario’s nose when I stretch it into his mouth?
You stretch what into Mario’s mouth?
mario, no
I remember when I first played mario 64 back in 1996 in a toys r us at the demo kiosk. The queue went back to the front of the store.
I vividly remember the kid in front wasting time just fucking with Mario's face. And then crying when he got forced to move on
I remember playing it, mind blown, then the guy behind me came up and said dude there's a button under the controller!
Mind totally blown
Kids nowadays will never know how magical that warehouse of dreams was
Finally, biblically accurate mario
so true. I remember playing it at the kiosk there as well
it wasn't a house of bargains though
I remember when they were chargin 89.99 for mario brothers 3
I still remember the retail price of many new N64 cartridges being quite the shock back then.
$60-$75 being the new normal was a tough pill to swallow... but, you wanna play, you gotta pay.
The fact that N64 games cost $70 to $80 in the 90s is ridiculous to me
What's even more ridiculous is that the cost of games all this time later stayed around the $60 mark and only recently increased a little bit
Cost of distribution went way down but cost of development and marketing went way up, so my theory is they balanced out somewhere in the middle
I've never paid $70 for a n64 game. They were generally 50-60 in my area.
I recall Tonic Trouble at K-mart selling with an attached expired microwave popcorn package for $30. They didn't think that thru, it'd have been worth more without it.
I remember December 2000
Majora's Mask: £49.99
DK64 with expansion Pak: £59.99
World is not enough: £39.99
£280 when adjusted for inflation today. Three games.
I got F Zero X as a players choice release for £20 - that's £37 today
Unlike modern games those games are actually good and worth the price.
They are fantastic but there are a fucking ton of incredible games released nowadays, just avoid the mass market shite
Games are far more reasonably priced now than they ever were
I can buy a range of fairly new titles in a steam sale for a fraction of the cost of a crap N64 game back in the day. I can get a range of classics for the price of one Carmageddon 64
Nintendo have been firing on all cylinders with the Switch - it's by far got the best library of any console, I'd argue, hands down.
And best of all, you can pay the cost of less than three N64 titles cost back in the day to get a mister and own them aaaaalll
Trying to think of switch exclusives on the level of majoras mask and the only game I can think of is astral chain. And I'm not so sure about that one.
Given, I prefer the more simple and focused design of older games in general, which is probably also why I enjoy nes rpgs so much.
Links Awakening Remastermake
I liked it anyways
I also enjoyed Metroid Dread
And Luigi's Mansion 3
Links awakening remaster is an atrocity and the devs should go to jail imo. Dread was solid but felt way weaker than any 2d metroid before. Except for that metroid 2 remake abomination.
Only ever played luigis mansion 1, so won't judge that one.
What complaints do you have about Links Awakening?
Links awakening is a fantastic reimagining. Plays perfectly with the blur effect removed and stutter fixes in an emulator for smooth fps
The entire story is a dream, and the game feels like a dream
When I first played it I was experiencing some issue with stutter when loading shaders and stuff going between some areas, except I found out that that was only because of the read speeds on my SD card. When I switch to internal memory the issue went away, and I corroborated with others who own physical cartridge copies of the issue was not present on the cartridges either
Speaking as someone who got Links Awakening in 1995, so I grew up with it
I did play with an actual SNES pad though, I didn't like analog stick forced movement
The dungeon maker was also silly fun
It's a creepy pasta version of a great game and the scrolling camera messes with the game design of the original and wasn't adjusted for that. I won't give it point's for the amazing game links awakening is at it's core. And don't mention the qol improvements or I'll mention the performance issues.
Idk about performance issues my guy. I experienced none when I played it after moving it to internal storage
One game that comes to mind is mario Wonder - the most fun I've had with a 2d mario game in decades, I've played through it three times now (alone, with a mate and with my daughter)
So you're on your own with that I guess
And I enjoyed a silky smooth 60fps 4k throughout (Ryjunix)
Lol
I did play it first on the switch at launch and didn't notice any issues but my switch was overclocked back then
Saying it's not so bad when playing on emulator or a modded switch is like my saying Pokemons double dipping version exclusives isn't that bad since I modded that shit right out.
Also, links eyes are the black pitch of hell! 
Yeah he's a creepy little doll
It's like the majora's mask statue dolls
Uncanny
Yeah, this generation has been mostly hot garbo. Switch has been carrying.
Yeah still no PS5/Xbox for me but Switch2 rubs hands creepily in disturbing anticipation
i got a ps5. don't recommend
First playstation I've not had a remote interest in
Got a pc, Nintendo and MiSTer. Don't need anything else
Switch 2 is a must buy for me because Nintendo has games worth buying
Guys, I really think Nintendo is going to go third party. This is it.
It didn’t happen with the N64, GBA, GameCube, DS, Wii, 3DS, Wii U, or Switch. But trust me bros, they’re going third party now.
I’m a game journalist bro, trust me.
Sega went third party though so Nintendo obviously will eventually
Ignoring the reserve cash Nintendo has that rivals a small country's gdp
There have been so many remasters/remakes over the last few years, they should have called it the RePlayStation 5...
I absolutely love the hardware, especially the DualSense, but the utilization of the hardware has been pretty lackluster.
...and as much as I love the PS5 Pro, I would have a very hard time recommending it to anyone else. It currently seems to have a hard time justifying its own existence, unlike the PS4 Pro when it was released.
...and I'm a bit of a PS5 fanboy. 😏
You’re more of a commodore fanboy with a side fan gig as a PS5 boy
People really gotta stop buying remakes
I agree... for the most part. Shadow of the Colossus would like to have a word though.
That is a great C64/Amiga collection, damn
Those shelves had better be sturdy enough to hold the ps5s! Protect the Commodores!
Awesome lineup
y u got so manee keybards
Yeah, it’s mostly just been like a ps4 super pro for me. Ps5 Pros biggest selling point for me is Rebirth and being able to play the Resident Evil games in fidelity mode without them turning into slideshows.
The PS5 is still the best PS4 you can buy. 😉
If only it could play PT
I still have it installed on my launch base model, thankfully.
why buy a ps5 when you could buy a ps3 (that can play ps1, ps2, ps3 with component output to a crt), a wiiu (wiiu, wii, gamecube natively to crt), a taki misterfpga, and a nice bowl of ice cream (native ice cream at full resolution)
For ps4 games.
I bought PS5s because I already had all those other things... and I like buying stuff.
True.
A PS3 does whack ass scaling and filtering to PS1 and PS2, and unless you have a launch model with the EE chip in it, PS2 is emulated and compatibility is kind of crap, and games tend to run poorly, and have graphical issues
Wii and GC via virtual Wii on a Wii-U also has it's caveats
the wiiu ports carrying the switch
i went to a pre-launch event for the Switch and yes, Mario kart was the first thing we played on it
“oh they added confetti to the starting line”
I was referring to breath of the wild lol
It's funny... because those games couldn't carry the Wii U.
maybe not carry, but kept it limping along to the emergency landing
I feel like the Wii-U deserved better though. They really shouldn't have called it a Wii-U
iWii
new nintendo 2wii xl
Not only did they put Wii in the title of it, they even made the console still kind of look like a Wii just curvier which did not help with people's assumption that the Wii-U was just the touch screen add-on thing to a Wii and that it was just a Wii.
bums me out because that dip in market success probably put Iwata into an early grave
he was the best of that company
he actually programmed balloon fight I think
This probably bores you'll out of your mind but is return to Yoshi's island unstable on the n64 core
seems like every time I enable anti-aliusing I find a new crash
This one actually hit the core's error handler
Aw man. Had the 5th C64 from the left as a kid. And that tape loader underneath. Jesus I can hear the ocean loader song for Head over Heels in my head now 🥹
And them c64 games costing £4 in the late 80s- 90s. Great times
They cost money? 😏
everything involeing technology costs someone something
Well, I guess they did.
Blank disks weren't free... 😄
blank disk cost, time to duplicate if you had a bootlegger, phone minutes if you had network, eleric to keep the device saveing the disk/tape running
Wasn’t rich/posh enough for dem fancy c64 disks. Tried to cog tapes using a dual cassette tape player, worked as well as you’d expect 😂
I just tossed a commodore plus 4 in the dumpster yesterday along with the monitor
now before you fry me, it was totally dead
I spent two hours trying to fix it with my dad, I think the CPU was toast
it had been sitting in the box untouched since like 94
the monitor was also one of those that just had RF out and was also dead
I believe it. Those TED chips were notoriously prone to failure.
Your uncanny ability to crash RTYI makes you an ideal candidate for bug checking that game. It also crashes in real hardware, and in Kaze's own live demos. But, can you find a repeatable method to cause the crash? That's a skill.
Are there specific hacked roms for the turbo core?
I bought Doom 2016 which is just a remake of Doom 1, right?

GOTEM
no, it's the 2016th doom. just like Doom 64 is the 64th Doom 🙂
Uhhhhhh yes
All remakes are bad
It’s not a remake. It’s the sequel to doom eternal which is the sequel to doom 2. I see you all need to be educated so here you go https://youtu.be/g5OdQYASIPQ
The Doom timeline is long and complicated. This story takes place over multiple versions of Earth as the UAC sought to experiment with advanced technology. The Doomguy took down many demons through his exploration of Hell, Argent D'Nur and Hell.
In this video, I explore the whole history and story of Doom. Although the Doomguy was not able to s...
Have I thrown away 3 hours of my life to watch that? Absolutely
It’s funny to see someone do that when I was just throwing out random shit in a meeting room a few years ago
you should watch that video. the leaps it takes are funny
but if you blur your eyes a little bit, it all makes sense
I guarantee you he’s thinking much harder about this than everyone on our team combined.
oh absoooolutely
“Why is he the DOOM 64 marine? Cause DOOM 64 rocks.”
Done, moving on!
Also I wanted the Unamker
Hugo did not strike me as a man who has any interest in the lore beyond "this is the doom marine, he is a bad ass, the demons are afraid of him"
Because we wanted a hidden weapon and that gun’s spelling was super close to Maykr
That’s changed.
he cocks the shotgun on the final beat of the intro music
god doom 2016 was so good
It wasn’t good until we got confident and we didn’t get confident until Quake Con 2014
Was that the quakecon where you didn't broadcast it and no one could see it?
And even then there was a lot of bullshit to fight against. There was a big contingency of people who kept wanting to make a sequel to DOOM 3 and it was a constant battle to shut them the fuck up
(outside of quakecon)
And our marketing team at Bethesda were the most tone deaf fools who has no clue what the game’s style was.
thanks guys for giving us a Halo space marine box art
The head of marketing got fired when we had to do his job for him for that game
Anyways
We were literally fighting everyone to make that game dude
Even our internal playtesting department tried to sabotage us by convincing Bethesda upper management that no one wanted a game without a story and used Prey as the shining example of what people wanted.
First of all, what the fuck.
Secondly, Prey absolutely bombed horrifically and we want on to sell gangbusters.
but how does the doom comic fit into this timeline
I think the coolest thing about doom 2016 is how it went from people dismissing it because "id hadn't made anything great in years" and "they didn't even send out review copies so 100% this game sucks" to "holy shit, this is incredible"
That was on purpose because a lot of media outlets wanted us to fail because of Bethesda playing hardball with them.
i assume you mean the later "Prey"? The early one on xbox360 was kind of a fun playthrough
watching brad and jeff realize in real time that doom 2016 was something special is one of my favorite giantbomb moments
The level of internal politics in games media is absurd and extremely frustrating.
The later Prey is an awesome game too
prey 2014 is very good. and it's a shame it didn't do better
but that's definitely not what you want doom to be
Still kind of annoyed that Brad was shit at the game and then complained about it
I agree that doom 3 didn't need a sequel, but what you guys should have done is made a remake of quake 1 which I've been waiting on for 25 years
Prey 2017 is the closest thing to "System Shock 3" we ever got
I really thought you guys deserved GOTY that year - I thought you'd get it from them too. But Hitman was too stronk
and I'm still waiting, you guys are wasting my time with this doom crap lol
We won GOTY from multiple outlets
So we did win lol
there were no other outlets then, only giantbomb thx
oh lol
it was my GOTY for sure
also wheres the sequel to quake 4
If you want Quake then you better get on buying those remakes/ports
I'm not falling for that anymore
then you get jack shit lol, don’t know what you want me to tell you
lolo
no bullshit: the quake shit that machine games released a few years back is very good
I want it too but if the remakes sell terribly then how am I going to argue with a publisher’s data team
I've been buying remakes\reimaingings of doom since 2003
both the quake and quake 2 campaigns
and yet I still have no quake
There’s not enough of “you” doing that
Quake 64 is awesome
But doesn't it miss out on the NIN soundtrack
I've been playing quake 1 in vr and the soundtrack is essential to quake
Not played the N64 one in yeeeaars
as a person who has listened to the quake soundtrack by nin very recently on vinyl, you aren't missing much
Yeah but it’s got the the other dude’s atmospheric soundtrack which is much more applicable to the game imo
its two or three real songs and then 9 tracks of just ambient noise
Ah yeah it's not a traditional soundtrack, it's just ambience
which is great for a videogame
Also Reznor is a bastard to deal with
Like an absolute prick
seriously, if you guys own quake and quake 2 on steam, play the machine game campaigns. they feel like proper followups. the quake one in particular feels like what quake 2 would have been had they stuck with that world
I can imagine,I know the 90s stories about reznor
did you fist fight him robby, tell us the truth
you punched him in the face didn't you
No but I’m biased
Because I got stories told by Bethesda and of course they aren’t going to paint themselves in a negative light
He also wrote The Fragile, so we forgive him
haha true
Broken is the best
negative
just listened to all of the downward spiral, still isn't very good
Followed up by pretty hate machine
Witha teetha
I think you're trolling
Who are the quake 3 music dudes
because no human holds that opinion
Aubrey Hodges does great work but I can't unhear his slowed down country songs
see the animal in his cage that you built, do you know what side of the glass you are on
deep
Or whatever the daaaaaangittt allllll is
I have broken, downward spiral and the remaster of pretty hate machine on vinyl, need to get the fragile
Sonic mayhem did tracks for q3
Need to pick up more N64 soundtracks on vinyl, I have an ocarina of time one (orchestral covers), not sure if any else are out there
Confirmed: DOOM (2016) Lead Project Director is Pepe Silvia
I don't kinkshame. it's not my favorite record, but it's an important one - it's the first record he did after kicking heroin
Same thing. 😉
didn't he also get divorced and then make that album
it sounds like a formerly divorced guy writes an album album
@zinc dew whats the deal with the trent reznor sound pack for doom 3
its unfinished, did he get bored and walk or what
Totally mad combination of people
it still want the truth on whether or not doomguys hairy fist is actually robin williams
and they just photographed his hand
Trent's attire slightly reminds me of Trey Parker at the Oscars when tripping on acid
He's hairy enough
Or was at least
this is still the funniest thing I've ever seen
Such a magical evening
matt stone didn't even know what planet he was on
You know I thought about this. I am 90% sure I can handedly take him out but I wouldn’t lay a hand on the guy out of respect.
Robin Williams related too
As they were coming down as he performed blame Canada, hoping to god they didn't win
yeah the dudes a rock star, the attitude comes with it
Even if I can physically take him out, I’m pretty sure his legal team can morally and fiscally take me out and that’s way worse lmao.
if he comes into this discord chat just ban him, you have the ultimate power
Wouldn't fight him then
Nah I wouldn’t touch the guy just out of sheer respect
I did chat with reznor before on oink, the private music tracker years ago. He was alright, if I remember
But obviously very different environment heh
Ran Quake 64 recently and surprised how well it holds up
So I’m glad we are all on the same page: Doom 2016 is the best Doom game and The Fragile is the best Nine Inch Nails record. Great work everyone
It's also a rare N64 game that lets you strip VI screen filter in options
I prefer Eternal lol
It really is kind of wild the split on that. I wish I could get into the combat loop of eternal. I tried real hard
You either play the way the game wants you or you don’t. It’s an extremely tightly knit design loop that demands high skill from the player the further you get in.
some people don’t jive with playing it the way the game tells you and that’s super fair
And that’s not skill related either, some people just want to do their own thing and I respect that
Sorry, you can't super shotgun everything in it
But in order to push the combat as far as we could with the amount of variety we have, you play it the way it’s designed.
"you guys go make a good game. - I - on the other hand will create a disney on-rails extravaganza."
Yeah, we fixed that lol
To an extent
I finished eternal and the dlc on hard and I had to be in a zen like trance for most of it
This was before the difficulty in the dlc was adjusted
I don't think I could do it again but it was fun
Did we make it easier?
I dunno! I swear I heard it somewhere
I'm not putting myself through it again though 🤣 that dlc was brutal
i think if i had found the flow of eternal i would have loved it
Gun 1 - Gun 2 - Gun 3 - Maybe some shoulder tools - chainsaw the fodder - repeat
What I wanted to do and what the game wanted me to do never synced up, so I felt like I was driving without power steering all the time
what did you want to do?
meanwhile, in 2016, every time I opened up a gore nest it was like the lobby scene in the matrix
there was like an order of operations mismatch in my brain versus the game. If I want health the game needed me to do a+b but my brain was like “c+d it is!”
Ohh ok
totally not the fault of the game. I tried very hard to find the flow. I think the amount of systems also felt overwhelming
I feel like if you’re still teaching systems 2 hours into a game, you may have too many
doom 64 is very good
I didn’t like it when it launched because I had already played it on PC and the enemies were sprites and I thought that was lame
But was a silly kid
I didn't like it because I rented it and couldn't see shit
TRUE
Now I can see and it's great
thanks some moron producer at Midway for that. The team submitted the brightness value at half way and he thought that was max value and set it that way RIGHT BEFORE MANUFACTURING
one of the first things I asked Kevin Cloud when I joined id lmao
It's like castlevania circle of the moon on the GBA. Got it at launch and couldn't play it 🤣
Only in direct sunlight. We don't get that in the uk
I like to think Final Doom is canon and it takes place right after Plutonia
Hunted and Go 2 it would give anyone hell ptsd
There's an amazing patch for the N64 version that ports it to a new engine, adds a ton of cool stuff and actually has decent brightness
Works nice on mister
Ah it wasn't a new engine, but they added huge improvements
Sweet, thanks!
Unfortunately doesn't seem like there's an option to turn off Y Axis on the stick
-# for weirdos like me
Hm might be worth just trying something like an 8bitdo pad with stick remapping. You can set a profile to invert
If you have one
I can't play with anything other than invert-Y, can't remember what doom 64 has as default
Yeah I don't think you do
You don't, you move on y axis
You definitely do in the vr mod, which changes it up a bit as a result
Wut
Vertical movement gets in the way way too often whily trying to aim on X axis
Ohh
Doomguy is now an airplane
The only time there was vertical aim is in unofficial older kex engine builds
-# and maybe some doomsday and gec recreations
Man, that rom hack really improved the game in every way right?
I can’t see a reason to play the vanilla version
“I can’t see shit” shouldn’t be something someone is nostalgic for