#Nintendo 64

1 messages · Page 165 of 1

zenith orchid
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I'm quite pleased with the shelf space the MiSTer saves me. I don't mind using actual hardware for gen 6 and beyond

iron wren
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Iirc the only “big” issue in the commercial library is a very slight rendering difference in some circumstances and slight timing issues that can cause very minor desync in specific sections of a small number of games

iron wren
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Yes, in a small handful of games

zenith orchid
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i remember oot used to have an issue with cutscenes playing faster than the music

iron wren
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(Similar to the desync those same games get on emulators that run the game without the hardware slowdown)

zenith orchid
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ohh

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cool thanks for letting me know

candid panther
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It's the final cutscenes that has the biggest issue if I remember right, and its pretty minor

topaz otter
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until someone make a Mister cluster that uses a bunch of misters in parallel

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and calls it something dumb like the Mister Cluster Pi

candid panther
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Virtual Boy for me

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Once I get Wario Land VB in fgpa I'll be satisfied

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Or, more satisfied

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Mister is unbelievable value as it is

zinc dew
tender pine
candid panther
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Yeah I've got one 😄

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It's awesome indeed

zenith orchid
topaz otter
mortal panther
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I hadn't either. That's definitely something I need to check out. I still love my New 3DS XL.

tender pine
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Anybody even remotely interested in Virtual Boy and has a 'New' 3DS sitting about gathering dust should if nothing else give it a whirl. Huge caveat here being when I did attempt this I was extremely nauseous and dizzy for a good few hours after. I realise I'm likely in the very, very small minority, but it's definitely worth noting.

mortal panther
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So in other words, authentic experience to the original... without the headache? 🤣

covert bough
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If you really want to get dizzy try it out the meta quest

topaz otter
marble cargo
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Obey Wario, DESTROY MARIO!

drowsy lantern
covert bough
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I’ve yet to try emulators on mine but that Batman pack-in game is cool even if it puts a pit in your stomach to glide off rooftops

tender pine
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Me with my Intel DE10 Terasic Nano looking down my nose at those with clone boards...

zinc dew
tender pine
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Nah. That's why @wanton sun had to go back into the N64 core and tweak it for those peasants.

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From my ivory tower...

north lagoon
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My N64 Core is 24.11.09 version. There is more recent build of the core?

zinc dew
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Yeah it’s in the pins

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But he responded with this - #1096015979055697940 message

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So that change won’t be committed

jolly turret
stone pilot
topaz otter
elfin depot
rapid condor
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hi can someone help me with a sync issue on a crt? CRT says display out of sync and i have it on vysync adjust 2 on the ini

neat sierra
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analog output doesn’t use Vsync adjust

rapid condor
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Here are my settings 1 sec

neat sierra
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Unless you’re using the scaler which you shouldn’t be unless it’s a PC monitor

rapid condor
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i got a samsung 763mb.

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only cores its showing out of sync is psx and n64

neat sierra
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So you’re always using the scaler

rapid condor
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im using an HDMI-VGA adapter as to the monitor

neat sierra
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Oh yeah got confused by vga scaler being on

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You’re using direct video

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With scandoubler enabled

rapid condor
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yeh sorry, new to this too

neat sierra
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Which doesn’t work with PSX & N64 cores

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Because they can’t do naive scandoubling due to have many resolutions

rapid condor
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gotcha, is there anything i can change to make it work?

neat sierra
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So you’ll need to add overrides for those cores that disable scandoubler and enable the scaler

rapid condor
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do you have a copy paste i can throw into my ini?

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or how to do it lol

neat sierra
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Trying to find an example

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[n64]
forced_scandoubler=0
vga_scaler=1
video_mode=640,480,60,cvt
vscale_mode=1
vsync_adjust=1

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Hmm

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Though for you with direct video I’m not sure how vga scaler plays

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Try it

rapid condor
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will do 1 sec

neat sierra
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All that block goes at the end of your ini

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That example is more for normal analog out

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Not direct video which does some super rez hackery to get the output out via hdmi

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But maybe it obeys the vga scaler setting the same way when in dv

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I don’t mess with dv much, pure analog only babeeee

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Anyway good luck

rapid condor
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didnt work :(. i will play around with it and see what i can find online. thank you!

latent dagger
rapid condor
latent dagger
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Correct

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You can set custom VGA scaler settings to your hearts content with the VGA analog output on an analog board

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It doesn't get cranky like direct video through HDMI does

rapid condor
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gotcha, where is the best place to buy those now in the US?

latent dagger
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And if you are fine with the previous version of the analog board, you can find them pretty cheap on AliExpress

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Otherwise people like taki udon sell an updated Pro board with VGA output (He's usually out of stock though lol, and I can't remember who else is making decent quality ones). And then for the US there's also MiSTer Addons version of a pro board as well that's a little bit more overbuilt and fancy and cost a bit more though

rapid condor
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thank you

latent dagger
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@rapid condor
MiSTer Addons version which uses a saturn cable he also sells is probably the most expensive version at $65 currently discounted to $50
https://misteraddons.com/products/mister-fpga-io-analog-pro

Taki-Udon board is $40 (Sold Out)
https://retroremake.co/products/mister-av-pro-v9-2

Previous v6.1 board for like $14 from China
https://www.aliexpress.us/item/3256807038815770.html

Just note that the previous board doesn't do 24bit color output and only goes up to 18bit, however when it comes to things like the N64 and PS1, 24bit was only for things like FMVs anyways, but if you want to get close to the look of 24bit rendering you can grab one of the PWM builds which essentially do some trickery to make the 18bit output look almost like 24bit.

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also note that as mentioned above you would need the din10 connector saturn cable to use with MiSTer Addons board which he sells for $35.
There are cheaper chineseum din10 saturn cables and you take your chances with those when it comes to quality.

rapid condor
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yea im going to give that cheap one a try, im tight on funds

latent dagger
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My MiSTer is an older stack that uses the older board and I personally have no issues with it lol

rapid condor
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cool thats good to hear

latent dagger
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like I said, 24bit output is the only thing it doesn't do which if you want to be authentic about it, neither did the consoles you can run on the thing with the exception of FMVs

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which is resolved by using a PWM build

jolly turret
rapid condor
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I'm in the US, sent you a Dm

green epoch
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So here is a fun one: I turned off VBlanks on the n64 core and now it crashes main every time it loads?

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seems cool

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here is the CFG if anyone is bored. confirmed it's the culprit by deleting it, loading the core fine, putting it back, and then crashing main by opening the core again

marble cargo
green epoch
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Aha.

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The more you know… thanks, as always @marble cargo

hushed nova
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what the shit. it doesn't crash main for me, but the menu stops being rendered?

marble cargo
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I've complained about this multiple times in this thread, and got ignored everytime. So I just gave up.

green epoch
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I didn't see main was running anymore

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maybe I missed it in the list

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SAM can't load any other games

hushed nova
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I can 'recover' by blind navigating to the menu and changing the setting

green epoch
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weird that sam stops loading games

vapid hawk
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it's because with no rom loaded n64 doesn't render aanything, not even a black screen

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you can also workaround it by defining a default rom to always load iirc

hushed nova
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with no rom loaded toggling that setting often sends...interesting vertical size calculations to main

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like '25'

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or '189'

vapid hawk
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yeah

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rob said it needed a stabilizer like on gb/gba you know? but there's hardly any room

iron dove
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other folks are doing stuff, im just sitting here appreciating that a setting called 'fixed video blanks' fixed video being blank 🙂

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its dual purpose

hushed nova
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is there some rom out there that just renders a blank screen? almost would be worth distributing one as a default

vapid hawk
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yeah - well its not a blank screen

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there's that one with the rotating mister logo

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oh you have to use an mgl i guess to load it? bummer

green epoch
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To autoload a rom, you need to name it boot.rom, yeah? so it won't work with anything with bioses

hushed nova
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you can autoload boot1.rom etc. goes by the index I think

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oh yeah, but it has two hmm. interestingly enough without a bios/pif the core crashes main

wanton sun
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if someone takes care of the loading part, i can easily provide a rom that just shows a 240p black screen which we could autoload

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Unfortunatly I cannot reset the VI with 240p settings, because some game might depend on them being "invalid" when they boot

hushed nova
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hmm, unfortunately all the autoloading stuff like boot.rom/boot1.rom/boot2.rom etc comes into the cores with an index like i<<6

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so it would require actual core changes

wanton sun
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or special handling in main?

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e.g. after downloading the boot roms from main, it could trigger to download a standard rom (called bootGame.rom) if it exists?

hushed nova
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hmm yeah. if I can somehow keep it mostly contained in n64.cpp Sorg may not even question it!

magic girder
vapid hawk
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i think that would be a cool feature on a bunch of cores tbh

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like a nice standard way to do it that isn't hijacking the bios/bootrom path, just a default game to load per core

green epoch
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I’d love that. I’ve always wanted to use the boot roms, but having to load the core via mgl sucked

zinc dew
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It’s a good solution for cores that don’t present any video information on boot. Some cores pop the core menu, which is great, but a lot don’t, so including a fanmade “bios” screen is a big win there.

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Plus @amber mica does a seriously fantastic job, professional even. So that would enable him to eliminate any MGL workarounds and let everyone enjoy his boot roms.

candid panther
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Just played through the single player missions in the new Goldeneye X patch

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Much harder than in Goldeneye

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Better AI for the guards

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Pretty different vibe gunning down hordes of guards in Silo as they beg for their lives and scream though...

zinc dew
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wtf

candid panther
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New version released last month

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Has quite a few single player Goldeneye missions ported to perfect dark now

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Works great on tuuuubro core

zinc dew
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That’s cool, thanks for linking

candid panther
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You can also now use all the perfect dark weapons in multiplayer unless I'm mistaken

vapid hawk
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oh neat i hadn't heard it had single player content

candid panther
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Yeah it's new, taken loads of work it looks like! 8 years since the last version

vapid hawk
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very cool

candid panther
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Only the missions with objectives are fully ported

vapid hawk
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i guess the decomp helped?

candid panther
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Pretty sure subdrag is involved in it

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He's been the Goldeneye guru for decades, literally

vapid hawk
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does goldeneye have missions without objectives?

candid panther
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No

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I remember when the hidden cheat unlock codes were first unveiled in a world first - sent into N64 Magazine in 2000 or so by Subdrag and Icemario

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Pretty sure they used an action replay pro with the parallel port to debug and hack

topaz otter
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Barbara broccoli still won't call me back

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🙄

twin barn
green epoch
green epoch
daring pike
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may I get more info on this ?
Context : I'm replaying all my pokemon games on original cartridge, and wondering whether I should stick to real hardware or my mister when it comes to pokemon stadium.
What exactly is the missing RTC for proper use of the transfer pak features of Pokemon stadium 2 (afaik, only mystery gifts could be concerned ?) Does that mean that Pokemon stadium 2 on the mister core cannot handle mystery gifts, or there is more to it ?

Looking at the pokemon stadium games PCB, it doesn't seem to be using any RTC (I see no battery on the motherboard)

worn delta
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The missing RTC is for the GB carts

vapid moat
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But yeah, what moondandy said - RTC doesn't get updated from the Gen2 Carts to Pokemon Stadium 2 (mainly for Mystery Gift)

You can use Pokemon in battles and Kids Club and also edit your house, but playing the game on GB Tower is no go + Mystery Gift won't work at all after using it once

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Pokemon Stadium 1 meanwhile is fine though - but I suggest sticking to Stadium 2 until some day when we get a new FPGA to finish the whole N64-core incase Robert ever wants to return doing so

daring pike
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Not sure I got this correctly : is the N64 supposed to track the time by itself (using an internal RTC, since the Stadium 1 and 2 do not have an RTC onboard), or is the gameboy game dictating the RTC to Pokemon stadium 2 ?

vapid moat
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@wary lake

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Can you give full verdict

daring pike
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ok so you tried to get mystery gifts (and the poliwhirl clock looks wrong seemingly), and it never allowed you to get a new one after getting your first one ? with a real cartridge connected through SNAC + TP

vapid moat
vapid moat
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I wonder if someone else has tried with SNAC though regarding Pokemon Stadium 2 + Gen 2-cartridges

daring pike
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ah I see, so it might still work if the real hardware is just limited to the N64 (+TP+real gameboy cartridge)

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I can try it, I just need to buy the SNAC adapter for N64

vapid moat
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I'm hunching it still won't work through them, since I'm feeling it's specifically about the N64-cartridge having any output method on reading the RTC from GBC

daring pike
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I'm quite familiar with the RTC issues on gen 3 games, for gen 1 (if there is any, actually, I don't think so) and gen 2 though there shouldn't be any to my knowledge

vapid moat
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Gen 3's RTC issues are different kinda beast tho - but yeah

daring pike
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so unless if there is an emulation issue regarding the gameboy tower in stadium 2 (no RTC while playing through it?), or no RTC support in the gameboy core, I'm not sure where the issue you discovered could come from

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do you happen to have a battery in your mister for RTC @vapid moat ? apparently it should be supported on the GBC core, not sure when playing through gameboy tower though (this could even be true on real hardware).

vapid moat
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Also there was @chrome quest checking this out too IIRC

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But as I said, @wanton sun knows best about this since they built this core

daring pike
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I see, thanks for all the info

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just to make sure, did you then play your gen 2 game through the GBC core before seeking a new mystery gift again, or did you solely played through gameboy tower through the N64 core ?

chrome quest
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The N64 core has no RTC for Gen 2 at all. If you play a Gen 2 game through a GB core save with stadium 2, it will let you get one mystery gift alright, but will forever be stuck on that day as far as the N64 core sees it.
IIRC, I tried going back to the GB core and using the RTC cheat to change the Gen 2 game forward a day, but it made no difference. The N64 core can't get a day to progress

daring pike
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really weird. N64 has no RTC to my knowledge. It should be carried by the game cartridges themselves. And to my knowledge only Animal Crossing (どうぶつの森) has one in the entire N64 library.

chrome quest
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Just reading a little of the chat....
The N64 core not implementing any RTC is the issue. As noted above, if in real hardware the N64 cart has no RTC, then you'd almost think the core would not need it. But of course, in full emulation, it is also emulating the GB side of the TPak at the same time, hence the issue.
Also no GB Tower in the Gen 2 games in the core for the same reason

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Not including SNAC that is. If you use SNAC, then you can play Gen 2 games with full compatibility. Get Mystery gifts each day, play the GB Tower in Gen2, all works fine with real carts and SNAC only.
Otherwise, thankfully it can get teams to come through from GB core saves, and you can speed up on the GB core.
All you really miss are; Mystery gifts from Stadium 2, Trading between TPaks

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#n64-dev message

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#n64-dev message

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(Searched for 2 images only to find the 2nd was right under the first 🤦‍♂️ )

daring pike
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ok, given what you say, that is the only hypothesis that makes sense to me :

  • You played your pokemon gen 2 on the GBC core, RTC works as expected.
  • You moved to Pokemon stadium 2, got a mystery gift using god knows which RTC (or the gameboy game's save's own RTC value, but that doesn't make sense to me) to assert whether you could receive a new one. Surely if you never received a mystery gift, it doesn't even check any RTC. There is no RTC going on on N64's/Stadium 2 side anyway afaik (excluding the Transfer pak).
  • At this point, the only thing that makes sense to me to have such a bug is that the Transfer Pak emulation doesn't get the proper RTC, if that's even part of the Transfer Pak protocol. It could be returning the same RTC value to the N64 core everytime.
  • [Optional] You move back to the GBC core, play again, RTC moves forward.
  • You come back to the N64 core, attempt to get a mystery gift, but the N64 core, through TP emulation, still sees the same time has passed, ignoring the one in your save data (real hardware might just do this, in fact, I don't see why it would check for any RTC value in the save data as that simply won't work unless you re-save on your own game) so no new mystery gift
chrome quest
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It's been a while if I get the particulars wrong, but the main point is that the N64 core does not have any RTC implemented for GB games. What does occur for experimentation is the N64 Stadium 2 game shows "a certain time" when you go to the mystery gift menu. I believe that time is always the same, as the core doesn't have RTC implemented. Robert might have a better idea of what happens, but ultimately it is a condition where the core does not have RTC implemented at all. What occurs is at least better than the game crashing!

daring pike
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thanks for all the info, only thing that makes sense to me would be indeed that the TP emulation doesn't implement RTC properly. If TP isn't supposed to do that, I would be very curious to know how the the actual N64<->TP protocol works, or how Nintendo did it on original hardware. It **has ** to rely on the Transfer pak and then the game boy game's own RTC

chrome quest
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I think the GB core time is already doing things off hardware to get RTC to work. GB core saves append normal GB saves with RTC data I believe. A save pulled from my GB cart is 32.0 KB. In the core they are 33.0 KB, so you can imagine to implement RTC in the core to align with the GB core, it would need to read that data from the save into the TPak implementation, and have RTC within the N64 core working with that data. I don't recall if the way main pulls GB saves gets the data. I think maybe it does, still needs the core to use the data though of course

chrome quest
daring pike
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I've read through github repositories that a lot of emulators just do that, indeed

chrome quest
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Just checked online, you can see an example of time changing a whole day between carts in this video;
https://youtu.be/QMhf2h4f97U?si=9_GQhxUOWnYccg8L&t=93

Welcome back to Part 35 of Pokémon Stadium 2!

Last time on Part 34, I demonstrated Battle Now! & Event Battle; I played with preset Pokémon teams for the former mode, and I played in accordance with Stadium rules in the latter mode.

In this video, I will be covering three things:

  1. Mystery Gift
  2. My Room
  3. Professor Oak's Labs

The former t...

▶ Play video
daring pike
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thanks a lot, now I wonder if I should go for a N64 snac adapter or real hardware for the time being (I already have an NTSC N64 + TP + N64 Everdrive, but although I mostly play my games in japanese, the pokemon games I'm doing right now are the french ones from my childhood, so it's PAL, so I need a PAL N64 to get the proper colors and not the gray scale output for PAL games on my NTSC N64...). The only advantage being that I could connect multiple transfer paks as you mentioned, it's not really related to any N64 core limitation actually

chrome quest
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SNAC adapters are great, N64 one is not too expensive either

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Also just in case I misunderstood your message, the N64 SNAC also gets around the multiple TPak issue, as somewhat uniquely the N64 SNAC can have all 4 ports in one adapter

worn delta
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Just incase anyone is wondering why RTC isn't supported in the core for the Pokémon carts, it is simply that there isn't any room left. I imagine when the time comes for a successor board to the DE-10 Nano then the core will have it added then when space is no longer an issue.

daring pike
chrome quest
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Exactly. Though as moondandy noted very importantly, it is not a bug so much as a full feature not implemented yet for reasons of space

daring pike
worn delta
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There are some other GB mappers that aren't supported in the core for the same reason that there isn't room left, but would presumably be easy to port over from the GB core if there was the space.

manic basin
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https://youtu.be/UK9TIngf1pg?si=gYHIj4FHZD9z1oQg

Sadly, the core pops a lib dragon error on this game jam collection. But it looks really cool. 3rd place is very neat looking!

worn delta
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Oh, I thought all of lib dragon was implemented?

daring pike
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somehow when I load pokemon stadium, the controller 1 defaults to TransferPak despite me having set it to N64Pad or anything else (except snac which I didn't test). I always saved settings after changing the controllers configuration, and they do work, but as soon as I load pokemon stadium 1 or 2, it defaults to TransferPak for Controller 1

green epoch
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I believe there is an auto detect pak option in the settings

vapid moat
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Maaybe I should consider getting it..

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Also get this flash cart for TP-needs specifically

wanton sun
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could also be that libdragon was updated and now does even more weird things than the previous version

amber fjord
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And that being actual and hardware etc in cartridge works fine

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Tested with pokemon crystal

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(Also I still have the last few extra n64 Snac adapters I made on eBay)

latent dagger
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I'm still debating whether or not I should go the route of an original controller, a cheap aftermarket controller that's "good enough", a cheap aftermarket then buying replacement parts to spruce it up, or a modern wireless option like the Saffun

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I think I will ultimately be getting something like the saffun because eventually later this year I will get the superstation and when I do I think I will be selling off my MiSTer stack and I will lose out on SNAC.

weary perch
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i have 2 saffuns and both of them developed problems. one doesn't seem to hold a charge properly anymore, the other one has some kind of input issue where things aren't detected properly. they are cheap and work great until they don't haha

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hoping that 8bitdo 3d thing is decent

latent dagger
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There's also a wired USB option that's cheaper lol.
I'm still pretty sure the "Saffun" is just the same no name branded mass produced controller everyone else is selling and they just throw their name on the box

weary perch
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yeah whatever you want to call them, those things are not particularly reliable

latent dagger
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and I could probably save some money by getting one of the other ones that isn't sold by Saffun

tender pine
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I'm always baffled how much emphasis, time and effort is made talking 'Saffun' controllers. It's not a particular great controller, particularly when you can pick up a NSO one for next to the same price and get a far, far more 1:1 experience under far better quality control. Even then I'd easily recommend picking up a used OEM controller before a Saffun. Many still exist on eBay and the like still with good sticks. Don't fall for the notion anything other than a new stick isn't going to get you good results.

green epoch
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Don’t need a Nintendo switch online sub for the saffun controller

latent dagger
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I just picked up a Nintendo 64 snack adapter and a couple of official controllers. Wasn't able to test them, but everything about them felt really good and the sticks are in really great condition too. Only the slightest bit of looseness and not enough that I think is going to actually be a problem at all. I'm almost home though, and I'll be able to properly test them then.

latent dagger
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One of the two is insanely good.
The other one seems functional but I could feel it a little bit that I need to open it up and clean it and relube it. Gonna do it for both regardless

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I paid $30 for the two of them. I'd say good deal 🙂

latent dagger
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I love how I don't even need a controller pak. Whenever I need to save I just change controller type from snac to pak then save and swap back.

tender pine
blissful wolf
latent dagger
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people typically want like $70 for their NSO controllers used

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from what I've seen

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here in the US

tender pine
turbid warren
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32 pounds, that's a heavy controller

lament escarp
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I have the 8bitdo modkit and hope every day that the driver gets fixed.

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Maybe I should just get the anal 3d controller and give up on 3 handedness.

mortal panther
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Yes, the official Nintendo Switch Online N64 controllers are routinely $70-$80 new on eBay in the US.

zinc dew
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For me, it was a better option, and I own two NSO N64 controllers!

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For full visibility I work for Saffun

topaz otter
candid panther
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I've got the anal 3d controller on order

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Looks like an 8bitdo ultimate controller (my default pc pad) with an N64 layout. What's not to love

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Apart from it should be translucent

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Otherwise happy with my 8bitdo modkit pad and my official original N64 asciipads with snac

tender pine
# zinc dew For full visibility I work for Saffun

I'm not saying everything you've said regarding the Saffun vs NSO controller is incorrect or misleading. In fact I'm always likely to believe what anybody tells me unless I know or find out otherwise. But - and you'll need to forgive me - I'm even skeptical those reviewing products and/or games who've been sent 'free' as opposed to using their own money. As for working for the company in question...I'm hesitant.

zinc dew
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You're right though. The NSO N64 is the best, imo. I am just too lazy to buy a new bluetooth adapter lol.

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One thing that isn't covered is the Saffun offers a full analog range of motion (and there's that deadzoone issue). Fortunately thhe MiSTer core corrects all analog ranges to be a perfect but that's not the case on an actual N64 for PC.

lament escarp
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Yeah, everybody knows Robby doesn't work.

tender pine
zinc dew
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Thank you though for being patient with my shitty jokes lol

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I know you know this but posting for others: a full analog range isn't good for N64 emulation. The stick uses a much smaller range than modern devices.

candid panther
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The test I use is f zero x

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27 years of muscle memory doesn't lie

languid dune
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The patch we all deserve.

lone geyser
latent dagger
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I'm good. Paying $20+ and waiting for something in the mail vs $7 and going down the street to a home depot has me not caring about an ever so slightly better lube. 😂

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I'm not chasing perfection. I was just looking for what was the correct and appropriate product to use for my controllers

atomic stratus
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@latent dagger there is also that RockerGaming guy on Twitter that seems to be developing some new replacement sticks that’ll supposedly be more OEM-like…he’s been sharing updates the past couple weeks saying there’ll be updates “soon”…I’ve been waiting a while to see what they’ve been cooking

latent dagger
#

I'll bookmark his etsy in case I do ever need replacements.
As it currently stands the range and response/tightness of the sticks I have seem good right now, so as long as I just clean them out right now of any plastic gunk shavings and whatnot, then lube them up and keep them maintained they shouldn't go to crap on me

zinc dew
latent dagger
#

I tried playing Turok last night.... sucks ass. no way to invert the control stick in settings lol. I wonder if there's a rom hack that does it for me lol.

#

they way I see it with lube like that is: both have the same quality in terms of their purpose and function, but one lasts a bit longer before you need to reapply

latent dagger
#

I can't even begin to understand how I wrapped my child brain around the camera control for up and down back in the day

zinc dew
#

Because that was the original and the standard

latent dagger
#

I don't have a problem if it's third person but in first person I need forward on the stick to be "up"

#

because in my brain as it stands now, if it's first person, I'm moving the head and eyeballs.
but in third person I'm rotating a camera around an object

#

the directions translate to being different depending on which it is in my brain lol

#

in third person I'm not looking to the left, I'm moving the camera to the right physically so I can then look left

zinc dew
#

modern accessibility is pretty great

latent dagger
#

I used to have a bunch of emotes. then one day some shit got all out of whack and I lost most all of them

#

that emote used to be part of 4 emote chain I could throw out there where the first one is the most zoomed out, and by the time you got to the fourth one it was all zoomed in on the eyes and nose

zinc dew
latent dagger
#

ok well, daylight is burning. I gotta throw on some actual shoes, go to home depot, get the lube, then come back home, use the headlight restoration kit I bought a few weeks ago to actually do up my headlights, then clean and lube my sticks

#

😫

candid panther
#

I still can't deal with anything other than invert Y

#

Never going to change

#

Pains me that it's not the default anymore

mossy vector
#

How controversial is it for me to claim that the N64 has two MIPs CPUs, but for marketing and perception reasons Nintendo used the "microcode" half truth? Limited dev tools meant two CPUs were deemed hard to program for and keep busy, like on the Saturn and Atari Jaguar.

mossy vector
#

I guess what prompted this is to demistify microcode in system architecture explanations. I'm trying to understand why YouTube commenters got vicious. Microcode is a chunk of instructions that run in the second mips CPU that sits closer to the display processor/triangle rasterizer. Does that make anyone's brain glitch out like YouTube commenters?

topaz otter
#

I'm no expert on the mips cpu by any means, but I am an expert on youtube commenters and I can tell you right now that they will defend their ignorant opinions like a rooster guarding a henhouse

mossy vector
#

Yeah. It feels like a determined commenter can use an orbital laser cannon of sorts. I wonder what set of scripts or programs they use, and there must be a pool of accounts for hire.

atomic stratus
#

I think youtube commenters are missing a mips CPU in their brain

wanton sun
# mossy vector How controversial is it for me to claim that the N64 has two MIPs CPUs, but for ...

it HAS two MIPS CPUs. You could make the main CPU set some basic things, then crash it and run a game run from only the RSP. It would still be faster than the PS1.
The microcode however was not just marketing. At the start of the console, the details of the RSP have not been open, so while you could use the general MIPS OPcodes, all the vector opcodes would have been unknown, so you had to use the existing microcode or reverse engineer it.

mossy vector
#

Do you think the RSP details were kept secret as a trade secret? Or do you think (like I do) that it kept the commands consistent so that internal technical support was easier?

mossy vector
#

@wanton sun I have another burning question... Given your embedded DSP background, how unique is this method of division? https://github.com/ares-emulator/ares/blob/b2251305c05dfbba8cdf06b4ff93de9189e0a2be/ares/n64/vulkan/parallel-rdp/parallel-rdp/shaders/perspective.h#L62 The Ares code comment here either is acting like it's nothing special, or the author is being dryly sarcastic. I've never seen this done before. My real question is, is there a big book of Digital Signal Processing you find useful or university reference material that you were able to rely on at your day job?

GitHub

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation. - ares-emulator/ares

simple oliveBOT
#
// Classic approximation of a (x * rcp) >> shift with a LUT to find rcp.
wanton sun
#

I would guess they assumed no one wants to invent a "microcode" for each game, so they better provide what they had for their own games anyway as it seemed natural and easy to use.

#

Building a fast division using a LUT isn't something strange, I have used that myself in the past when i needed divisions within few clock cycles. I don't have any reference book for that, sorry.

zinc dew
blissful wolf
# latent dagger I tried playing Turok last night.... sucks ass. no way to invert the control sti...

I am gonna be real with you dawg, just play the remaster. It still has the vintage art style but now you have a view distance beyond 2 meters https://store.steampowered.com/app/405820/Turok/

Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth ...

Price

$5.99

Recommendations

2910

▶ Play video
zinc dew
#

Remasters are where it’s at.

vocal storm
#

The remasters are wonderful, but I still feel drawn to the crunchy, low res look of the original, especially with the Turbo core to smooth out the frame rate. N64 games always look terribly unnatural to me at a very high internal resolution

#

Fantasy is a decomp that boosts performance and expands control options and visual settings on original hardware (…MiSTer)

zinc dew
#

I did really enjoy the remasters and recommend it to people. But id much rather play the original on an N64.

lament escarp
#

I'd rather play them on mister. elmorise

zinc dew
vocal storm
#

Speaking of Turok, was there ever discussion of the core having an inverted Y axis option baked in for games that don’t provide that option?

zinc dew
#

wat

mossy vector
#

I didn't see it come up. Do you want the osd menu inverted too?

#

Joking on that last part, but any ingame menus would be backwards too. It's probably doable.

vocal storm
#

I imagine it would be messy that way, but I realized how prevalent that was as a standard, and without options to correct some of the time

civic wind
#

maybe a rom hack could fix it?

vocal storm
#

I just recently spent too much very dumb time trying to use a combo of in game options and OSD settings to make Turok a dual analog game

#

That thing it already is if you spend 6 dollars on a modern platform

mossy vector
vocal storm
#

That’s fascinating - thank you!

mortal panther
#

I want inverted X axis.
I like a challenge.

blissful wolf
topaz otter
#

you can change it back to the original n64 look and resolution

#

in fact that remaster has so many options it would take too long to list them in this convo

latent dagger
tender pine
#

I am Turok!

latent dagger
tender pine
#

Decompilation > Recompilation > Remaster > FPGA emulation > OG hardware > software emulation.

#

Fo' sho'

latent dagger
#

Before and after cleaning the second controller

#

Left seems to be a little iffy, but I noticed in the live test it responsds with full tilt by pushing a little harder on it but I'm not gonna do that while actually using it lol. I'd say it's still in good enough shape.

latent dagger
#

Seriously, I cannot find anything for the first turok game. The only thing I see on the internet right now is a decompilation project of turok 3. I don't see any decompilations nor do I see any ROM hacks for the first turok other than one that exists supposedly for analog control modification in the turok forums and it was back in 2015 and it's a link to the Golden eye vault which is no longer valid.

topaz otter
#

yeah I don't think there is a decomp for turok 1

#

but the source code for it got leaked a long time ago

#

and nightdive ported the entire game to the Kex engine

mortal panther
#

I think it was one of the first released... if not the first. But yeah, I can find nothing about the first Turok. Only Turok 3.

vapid hawk
#

they have like 12 turok variants one must surely help you out 🙂

hushed nova
#

that readme is like a recipie website, jeez

vapid hawk
#

(searched n64 - invert controls patches)

#

also, dont we have an invert stick option in the core OSD or did i dream that

#

i thought people were using it for starfox

#

@latent dagger ^

mortal panther
vapid hawk
#

oh sorry should of scrolled up heh

zinc dew
#

@jolly turret given any thoughts on adding your N64 audio filters to the official MiSTer repo? They’re fantastic!

topaz otter
#

I remember trying to jump on tiny platforms suspended over nothing turok 1

#

and they kept geting smaller

#

then at the end of the game it expects you to jump on like 99 of them to get the extra life thing on that one part

#

wasn't worth it

jolly turret
# zinc dew <@439888834579136544> given any thoughts on adding your N64 audio filters to the...

I ultimately decided against it for the reason that I discovered an underlying issue in regards to how the framework deals with outputting audio, as well as running into limitations with the current audio filter system, which both prevent me from reaching correct and authentic audio reproduction and continuing to work on creating additional filters for other cores due to the limitations that I'm running into.

I have been completely silent about it because it was not apparent until somewhat recently if a solution or improvement could be found and implemented for a seemingly incredibly complex issue, which I have been testing, researching and working on in most of my free time since last summer, and I hope to have some good news to share somewhat soon.

zinc dew
#

As an audio plebe not knowing the intricacies or details, your filters are awesome and I've been using them ever since you posted it.

jolly turret
#

Thank you, I really appreciate your support. I really like my filters as well. I have put so much of my time and energy into developing these, I believe it took approximately 18 months of research and work to develop these filters, partially also because there is no official documentation and code available, and ultimately I could only finish them with the support of several key people who kept supporting my work.

But unfortunately, instead of reaching a point from where I could just focus on developing additional core audio filters, I had to take a large step back and focus on the encountered issues first.

latent dagger
#

I'll take a look at the GitHub

tender pine
#

It's simple.

The top 10 N64 games of all time.

Mario 64, Wave Race, Lylat Wars, Doom 64, Sin & Punishment, No Mercy, Mario Party 2, Paper Mario, Ocarina and Goldeneye.

Don't go getting confused...

lament escarp
#

You don't get to decide that!

weary beacon
#

calling it lylat wars
opinion invalidated

topaz otter
#

I can play it on every device ever made including an HP printer and a roomba so its not original to the N64

#

if anything it should be replaced with turok

#

turok was highly original, had a great soundtrack, and is a blast to play

lament escarp
#

Turok is just dinosaur doom.

deft tree
tender pine
vapid hawk
#

doom64 was an n64 exclusive until like, 3-4 years ago (when nightdive remastered it)

tender pine
topaz otter
#

its good but I wouldn't put it on a top ten list of the best N64 games

#

maybe in the top 20

zinc dew
#

I pushed that game heavy

topaz otter
#

number one, its a third party game, number two its based on an existing property

#

number three, its fun but it wasn't a killer app making N64s fly off the shelf like ocarine or goldeneye

#

because most of us played doom and doom 2 on the 486 anyway

weary beacon
#

neither was mischief makers but i'd put that in a personal top 10

green epoch
tender pine
green epoch
#

I can't believe y'all would do South Park dirty like that

vapid hawk
#

its also the doom game you're most likely to be surprised by since it was so obscure for so long

topaz otter
#

I'm just saying that its only mind blowing if you never played doom before, but by 1997 most of us had played doom to death

tender pine
topaz otter
green epoch
tender pine
topaz otter
#

yeah they didn't even want to make any of those south park games

#

and most of them turned out bad

green epoch
#

Oh they were all bad

#

until the stick of truth

topaz otter
#

its the reason they didn't make any more until like twenty years later

#

the south park game that looked like a clone of the simpsons hit and run actually looked pretty good, it was in development right after the movie

#

but it got cancelled

tender pine
zinc dew
#

I don’t like that I’m agreeing with the king of wind demons and pestilence

#

And he just gave me a thumbs up. Which I’m concerned just marked me for death

tender pine
#

Not marked, but certainly a closer eye...

zinc dew
tender pine
#

Beetle Adventure Racing is a personal favourite of mine...

zinc dew
#

Perfect Dark > Goldeneye

tender pine
# zinc dew Perfect Dark > Goldeneye

Oh I can't agree. Goldeneye still plays better imo. Perfect Dark PC port however, running at high resolution and 120fps. Now that is a thing of beauty.

zinc dew
#

we will fight

#

🤺

tender pine
#

On guard!

zinc dew
#

N64 ** 𝐑𝐞𝐦𝐢𝐧𝐝𝐞𝐫 𝐨𝐧 𝐁𝐮𝐠𝐬 **

If you’re seeing issues in games then do the following:

  • Ensure you have the latest core by running update or update_all.
  • Double check you don’t have multiple versions of the core and delete older ones.
  • Check your core config to make sure everything is set to default or simply delete your config and try again.
  • Test against real hardware (if you can) to make sure it’s not a bug with the original game/hardware.
  • If you’re playing a fan-made patch, then check the original game first as patches may introduce new bugs.
  • Finally, look on GitHub to see if the issue was already reported - [LINK]

(the N64 core is mature enough where most issues are already known and anything else is likely a bug with the original game/hardware or you’re doing something wrong)

tender pine
#

Clean!

latent dagger
green epoch
#

I played a lot of SP multiplayer

candid panther
#

I still got the game that Xmas, aw yeah

latent dagger
#

Turns out, most gamer girls were probably better at playing the game than you were 😂

candid panther
#

Nah I had finished it by new years eve, I remember being at the forest temple on boxing day

#

My sister sucked at playing it

#

However that's only because I was on it all the time 🤣

#

She is way better at mario kart than me

daring pike
#

so I got my SNAC adapter and tried Pokemon Stadium 1 and 2 with a real N64 controller/TransferPak/Pokemon cartridges, and it works perfectly (up to mystery gifts and all)

#

though as usual the N64 controller / TransferPak and cartridge itself needed perfect cleaning with deoxit otherwise it's finicky, and even then you need spare controls to leave the cartridges into those so they don't move whle you use your main controller separately

candid panther
#

Yeah I remember having issues when I got the transfer Pak brand new

#

Back when Pokémon stadium released

#

I have no idea why it's so temperamental

#

Used to take a few goes before it worked sometimes, back then just blowing it worked lol not that I do that anymore

chrome quest
#

It's very cool to get N64 Stadium 2 SNAC working.
Get all those mystery gifts!

#

(WARNING: some gifts are "stadium 2 only" but impossible to obtain due to how the RNG is generated. There's a hack to get them. Hoping one day it could be turned into a cheat code on the core so you could get them on real hardware)

lament escarp
#

The MiSTery box decorations are pretty tricky appearently, I'm not even aware of any romhacks that managed to get them in.

candid panther
#

There's a patch to allow the GB tower in Pokémon stadium 2 to run other Gameboy games via the transfer Pak. I played through a fair bit of Zelda on it, and the speed up options work!

#

That was using a real console, but it works with the MiSTer fine

vapid hawk
#

finally a decent way to play GB games on mister

#

i've been using an emulator on ao486

#

thats really cool though! it could actually be uniquely useful if you were using snac right

#

use your real cart on mister

zinc dew
candid panther
#

I wonder if Pokémon Pinball's rumble will work when using it via GB tower

#

I'll try later if I find a spare aaa

lament escarp
#

Certainly works on the gb core.

candid panther
#

Yeah this would be using an actual cart via snac, I imagine it'd be like a really shitty rumble pak

knotty zealot
#

imagine living in bronx just casually renting videos in 95 and then you pick up rumble in the bronx... but then you feel an earthquake. just a thought.

zinc dew
#

That’s the movie where the kid was playing a game gear that didn’t have a cartridge!!!

knotty zealot
#

yes, lol

mortal panther
lament escarp
#

Stop leaking the next dx violet update! 😭

mortal panther
#

He can't be captured...

knotty zealot
#

can we talk about the quality of that cutout? is it done by AI or what

neat sierra
#

ROBBY uses Apology

mortal panther
knotty zealot
#

you zoomed in like 400% and meticulously removed the pixels

mortal panther
#

Pretty much. It was rather traumatic.

knotty zealot
#

i can see the rounded edges of the brush along the shirt up to his armpit

#

this is FINE craftmanship

#

i've been in the trenches

#

wait! A FLAW

#

zoom in and look to the left of his left arm

#

YOU MISSED THE EDGE

#

i'm appauled tbh

mortal panther
zinc dew
#

can u plz increase my muscles

mortal panther
#

No can do. You should have taken that picture after arm day. 😄

topaz otter
#

I'd pay money for that

lament escarp
tender pine
#

We've gotta hear something from Analogue regarding the 3D before the month is out...no?

#

I mean, surely. Otherwise I'm gonna be getting real nervous.

#

I want my A3D.

vagrant ivy
lament escarp
#

Only thing halfway interesting about analouge 3d is the controller. For use on mister. ☝️

tender pine
zinc dew
#

Do the pins answer everyone's questions about using the core?

zinc dew
#

pins updated

stone pilot
topaz otter
languid dune
bright lotus
#

Not bad

#

The stick is still a bit over sensitive (Mario runs at full speed at 80-90% tilt)

#

Okay yeah, I can easily pop off headshots in Goldeneye now

zinc dew
narrow dirge
#

Quick question would a n64 controller to usb adapter all work on a mister as well as a PC or would I be better off getting a snac adapter for mister and a separate adapter for pc.I am assuming the pc adapter would also work on the mister but would it be picked us as n64 controller or just a generic one.I take it a snac adapter wouldn't work on pc emulator

chrome quest
#

Correct, SNAC won't work on PC.
A USB controller on MiSTer is always generic I suppose, but for N64 I've not found any issues at all using the Raphnet USB adapter. The core and MiSTer framework is pretty clever in how it can remap the shapes of analog sticks into N64 convention. Whatever way a modern USB adapter views the N64, the translation on the core makes it work flawlessly in my experience at least. Can't think of any other downsides, unless you want SNAC for odd peripherals like TPak, or Microphone

narrow dirge
#

Thanks will just get a pc one

chrome quest
#

Not sure about all adapters, but some can also work on PC to load/save GB saves via the Pak, or similarly for any saves on Controller Paks you might have, which can be nice if you have any other old N64 hardware around

bright lotus
zinc dew
# bright lotus This IS a MiSTer

Not sure if you're aware but the N64 core auto clamps any values over the preferred max that the N64 should do. That being an original joystick probably doesn't apply but thought I'd mention it.

bright lotus
#

Oh, that's right

#

Dammit

zinc dew
#

It shouldn't matter for OG sticks but it fixes ones with crappy weird ranges like the Retro Brawler ones

atomic stratus
# bright lotus

I have that stick too and I really love it with the core. I should probably update another controller with it so I have a P2

teal citrus
green epoch
#

That's a gracious way of saying "bad"

thorn flax
#

That's a bad way of saying "hidden gems"

green epoch
lament escarp
#

Everything is a hidden gem according to metaljesus.

green epoch
#

Some gems are not worth finding

zinc dew
#

Some gamer’s trash is another’s nostalgia.

#

think about it

thorn flax
#

3deep5me

lament escarp
#

I watched a multiple hour video on why aidyn chronicles is actually really good and I wanna try it some time.

marble cargo
#

You know a game is good when there is a twenty hour video dedicated to talking about it.

green epoch
#

I played and beat MK Mythologies on the N64

#

I'm not proud of it

turbid warren
#

now beat the Mortal Kombat Mythologies bootleg for Genesis 🙂

green epoch
#

Not until someone makes a video about how much of a hidden gem it is

potent stream
#

is there any way to choose how the calibration for the n64 stick works? It's calibrating my values to this which isn't full diagonals. I imagine it's because I'm usin gan adapter to a wii classic controller, but I feel like a lot of people would have non-n64-using-raphnet setups that could all have different ideas

#

not the end of the world but I feel like a lot of people would want the ability to choose bewteen a few different heuristics

#

oem and hori at least

#

this is like hori shape with OEM cardinal values

zinc dew
potent stream
#

ah so it would be an enhancement, maybe I'll look at the github and make a pull request or something

zinc dew
potent stream
#

yeah I will if I give up. I imagine the code is all there, just need to add a menu choice and a few different magic numbers

#

it's impossible for the core to know what IRL controller is plugged into some random adapter people could be using

wanton sun
#

you cannot simple add a menu entry as the stick recalibration (limiting values to what a n64 controller would be able to do and make it octagonal) is done in main, not in the core

#

main can read menu settings, but at least it's a little bit more complicated

#

the shape in the image doesn't look too bad to me, but it's hard to say if you are not on the page that compares with the real controller

potent stream
#

OEM mapping for this would look like this:

#

I can't find my controller tester rom that has the diagonals but this is hitting 60s instead of 50s

wanton sun
#

i see, yes, probably noticeable

potent stream
#

it happens that mario can still run at full speed on the diagonals so competitively there is no issue with the current calibration, however it is a bit strange to get used to. Maybe even BETTER honestly, but different

#

hmm the built in calibration is dead on for n64 oem -> raphnet adapter. Definitely the users would need to choose which gate they want as the default is going to be by far most common preference

#

best solution for me I think is to edit the firmware for my wii adapter to calibrate teh diagonals differently methinks

surreal bay
#

If there is a solution out there for adjusting this, I’m very much interested in this for competitive smash bros. We get around this by using snac but adjusting this for usb controllers would open up more controller options for the community.

#

For smash people physically mod their controller sticks for higher range (above 80 in the corners).

bright lotus
#

it feels great

#

Yeah, the result is significantly better on actual hardware

#

Wish I could de-adjust it on MiSTer

#

Mario is still a bit oversensitive but it feels so nice

atomic stratus
bright lotus
#

Yeah

bright lotus
#

There was a talk about lacking game library but I highly recommend any games by Eurocom

#

Especially 007 TWINE and Duke Nukem Zero Hour

latent dagger
bright lotus
#

The readings are pretty different on Mimi with og hardware compared to snac

#

#1096015979055697940 message #1096015979055697940 message

latent dagger
#

I don't have og hardware to test myself

bright lotus
#

First time playing RE2 on CRT with expansion pak

#

Half the time I can't tell WHEN it switches to 480i

latent dagger
#

It's easy if you look for the flicker

bright lotus
#

I can't

#

if there is it's barely noticeable

latent dagger
#

What CRT you have?

bright lotus
#

Filtered PS2 games look pretty crisp on it

latent dagger
#

I wasn't aware that Toshiba ever made an aperture grille

#

pretty sure Toshiba was in direct competition and wouldn't dare pay Sony money to use their tech

bright lotus
#

Well, okay, I don't know, vertical scanlines CRT?

latent dagger
#

there's no such thing. scanlines are the lines of the image being drawn and they are always drawn from left to right top to bottom.
a lot of people use the term to refer to the gaps between the lines though but that's still horizontal.

if you are experiencing vertical phosphor lines that's different and is a byproduct on some (not all) earlier aperture grilles and slot masks (slot mask is what Toshiba used)

But regardless of all that, I was more curious about the model because you say you don't experience noticeable interlace flicker so wanted to look up the set.

latent dagger
#

oh I see. it's a PAL set?

bright lotus
#

yeah

#

the only time I saw flicker was Ridge Racer V but that game is just raw

latent dagger
#

Based on what I can dig up on this set it has a lower tvl count and not super fine dot pitch which helps with not seeing the flicker a lot.

#

My set has a little higher tvl and finer dot pitch so I can see the flicker a bit easier

iron dove
potent stream
#

values are being clamped to the cardinals and diagonals, which is a good general solution for sure -- I'd say even an ideal solution for sm64 if it weren't for a few tricks that require precision becoming significantly harder (but not impossible). Maybe I'll mess with the values on this line and see what happens. It would help both of us @surreal bay

static constexpr int MAX_DIAG = 69;

#

I don't know how we'd do a general solution of choice though. I'm not sure what calls this class

surreal bay
#

Yeah I think in general what I found with my Raphnet and hori pad is that the sensitivity felt the same as on SNAC but the maximum input value was clamped at 69 at the corners. If that diagonal value could be clamped at 80 or 85 it would probably work fine if it doesn’t change the sensitivity. I am not really savvy enough to figure out how to change these values though so if you figure out how to change it id be very interested.

potent stream
#

your needs are quite simple, literally just edit that 69 to an 85. I think my issue is because the code is only reducing values to get things to fit, assuming all controllers are larger than the ideal. However mine is larger for cardinals, but matched for diagonals, so it's getting reduced in the diagonals unnecessarily.

I think it's possible that my fix would be a net positive for everyone, but yours would not and would require users choose what they want, which is a whole can of worms. I think probably there is definitely a benefit to having at least 3 different gates for n64 since there was OEM, Hori, and S64's thing you're discussing (probably raw gate clamped to a square 85)

#

@surreal bay

#

I think what I'll do is see if I can rewrite this class to suit my needs and make sure it is a superior general solution, then publish a separate two classes for the other two needs and put in a request to main to see if someone that knows how to integrate that could use the classes I've made

surreal bay
#

Yeah I think it would mostly be for the small community of smash bros players who really are just using mister for that one specific use case

potent stream
#

you'd be stuck on the version we forked but if the mister is only being used for n64 I wouldn't personally be bothered

#

I'm actually very curious what kind of raw values non-n64 controllers have. I bet there are a couple out there that would be in the same boat as me -- ps4 controllers and such

surreal bay
#

Yeah some of the 3rd party ones are hyper sensitive which makes them unplayable in most games

potent stream
#

yeah the math doesn't seem to help sensitivity either, just limits the highest values which doesn't actually fix sensitivity -- might be my controller though

surreal bay
#

I think when I tried an Xbox 360 stick I was roughly like 3/4 to the end of the gate before it reached the range limit so it’s probably somewhere around 100 max

#

Yeah I think the sensitivity is actually feels correct. At least with a Raphnet controller

potent stream
#

yeah that's exactly what mine is doing, however if the controller is sending a "100" for 80%-100% then nothing we can do

surreal bay
#

*raphnet adapter

hushed nova
#

just fyi, you can run a specific mister binary for just one core

potent stream
#

main core != mister binary?

#

if they're the same thing that's perfect for us

hushed nova
#

so if you decide to modify a private copy, you can just name it like MiSTer_n64 and setup your ini to run that mister binary just for n64

potent stream
#

I thought main was a separate core for the menu when the mister boots up, and the mister binary was the kernel?

hushed nova
#

no, main is /media/fat/MiSTer which is just a linux program that handles input, i/o, fpga management etc

potent stream
#

ahhhh, that makes the fork idea super seamless then

hushed nova
#

in your ini if you do something like

#
[n64]
main=MiSTer_n64
#

it will run that instead of /media/fat/MiSter for just that core

potent stream
#

yeah like groovy has to do

#

awesome, thanks for clearing that up -- I had thought of that but thought it wasn't relevant. I could try out like 7 different ideas at once now

#

just make a bunch of copies of my n64 core

#

@surreal bay can you give me a screenshot of stick values that would be ideal for smash 64

#

no rush -- I won't get to this until the weekend at earliest

surreal bay
#

Ah all good yeah I have to leave for work but I’ll take some screenshots when I get back. But yeah the game itself reads a range of 80/-80 as max so anything over that doesn’t make any difference.

wanton sun
#

a copy of the core will not help, as not the filename is used in the .ini but the synthesized header string

#

Easiest to test is to have a ftp or smb connection at hand

hushed nova
#

oh, I thought they were just changing the analog input 'shape' limiter in main

tender pine
#

Anybody got a controller recommendation should you want to play games such as Killer Instinct and/or Mortal Kombat comfortably?

latent dagger
#

if you don't want to use an actual fight stick mapped to controller inputs then and want ergonomics get a retrofighters brawler perhaps

thorn flax
#

the xbox and playstation buttons are the real mortal combat

latent dagger
#

test your might

topaz otter
#

in turn I let him borrow link to the past

#

I gave him back sub zero because it was bad, just plain bad

#

he gave me back link to the past and said it was the most disgusting game he'd ever played

latent dagger
#

lol

topaz otter
#

he didn't elaborate either

green epoch
#

You have to wonder what they saw...

topaz otter
#

it was weird because his favorite game was links awakenening

#

which is literally the same game

lone geyser
simple oliveBOT
#
static constexpr int MAX_DIAG = 69;
lone geyser
# bright lotus

You can see that the diagonal is probably the limiting factor in this image because you hit 69 in the DL position and don't hit 85 on any of the cardinals

#

That graphic also shows how making the diagonal better for some controllers will make it worse for others

#

Usually, if there's an issue with not being able to run diagonally, it comes from different lengths for the different diagonals because the stick isn't good, so one diagonal will properly push the edge while another, shorter one will not

potent stream
#

yup that's the same line I singled out lol

potent stream
#

I think my fix will require significantly more logic actually. To have a smooth normalized path from 0-85 values, you'd have to know each controller's individual range and then scale it. Users would need to spin the stick to get proper calibration, but would likely happen across doing that. If this code is static and can't store values (MAX_OBSERVED_UP_RIGHT for example), then I don't think what I'd ideally want is possible

lone geyser
#

Seriously, haha. There was so much discussion around how best to do it

potent stream
#

yeah I don't doubt that at all

lone geyser
#

If you want to see how it's being handled in main, it's max_cardinal and max_range in input.cpp. It's sharing the max values for all cardinals and all diagonals, but it is checking them all at the same time

#

Easiest way to 'fix' it would just be to bump up the outer deadzone

potent stream
#

yeah I mean could definitely observe what I'm specifically getting and then alter it just for me, but hopefully a better solution would be possible, we'll see

#

my guess is that all regular octagonal gates are affected the same way mine is (gcc, hori, wii classic, etc)

#

also tbh I don't think non speedrunners would care so definitely not worth compromising the current solution which is quite generally good

tender pine
# deft tree

While that's lovely, I'm not nearly into Mortal Kombat enough.

vapid hawk
potent stream
#

whelp, good news for me and bad news for everyone else I guess lol. I was able to edit my santroller wii->usb adapter firmware to limit the values to -22,000 -> 22,000 and that's the sweet spot for the native mister code to not clamp me much at all -- mapping is basically perfect now, only issues are issues with my physical controller which is obviously fine b/c that's what accuracy is. I might still try to contribute, but I will be honest, the motivation is going to be hard to come by

#

at the least I'm going to list all competitive preferences from sm64 as that knowledge is very niche. I'm asking Kally what he thinks of my list before publishing it here if anyone uses it in the future

zinc dew
potent stream
#

Kally-approved list:

"Narrow" OEM - 85 cardinals, 44 degree diagonals (WK towards wall every time notches)
"Wide" OEM - 85 cardinals, 46 degree diagonals (no WK towards wall, wk every time to the left/right)
"perfect" oem - 85 carindals, 45 degree diagonals (lakitu cam symmetrical everywhere)

Hori - 100/110? (I forget the values they get) -- 45 degrees

Smash 64 - 85 cardinals AND diagonals

weary perch
#

i can't quite parse the "wall kick towards wall every time notches" notes but i assume they'd make more sense if i ran SM64 😄

potent stream
#

if you know for a fact that your notch is <45 degrees, you can just use the notch and not worry

weary perch
#

super helpful explanation, thank you! wasn't thinking about the angle between mario and the wall, just the diagonal length

potent stream
#

mario will run at full speed at 55 in any cardinal direciton (I'd have to break out my calculator to give you the diagonals lol), so the values are largestly irrelevant except for sensitivity (values of 100 would feel more sensitive than values of 80). After that you want values to all be as equal as possible (no sensitivity on left side, lots of sensitivity on right side). THEN you care about angle, which has 3 preferences, but honestly I'd say only maybe 5 people in the world know and care about that part.

vapid hawk
#

mister often relies on those exact 5 people to find and resolve its bugs so we love them all

zinc dew
#

What’s the diagonal of Mario’s nose when I stretch it into his mouth?

ivory laurel
#

You stretch what into Mario’s mouth?

zinc dew
hushed nova
#

mario, no

candid panther
#

I remember when I first played mario 64 back in 1996 in a toys r us at the demo kiosk. The queue went back to the front of the store.

I vividly remember the kid in front wasting time just fucking with Mario's face. And then crying when he got forced to move on

#

I remember playing it, mind blown, then the guy behind me came up and said dude there's a button under the controller!

Mind totally blown

#

Kids nowadays will never know how magical that warehouse of dreams was

mortal panther
green epoch
#

Finally, biblically accurate mario

atomic stratus
topaz otter
#

I remember when they were chargin 89.99 for mario brothers 3

mortal panther
#

I still remember the retail price of many new N64 cartridges being quite the shock back then.
$60-$75 being the new normal was a tough pill to swallow... but, you wanna play, you gotta pay.

latent dagger
#

The fact that N64 games cost $70 to $80 in the 90s is ridiculous to me

#

What's even more ridiculous is that the cost of games all this time later stayed around the $60 mark and only recently increased a little bit

iron wren
mossy vector
#

I've never paid $70 for a n64 game. They were generally 50-60 in my area.

#

I recall Tonic Trouble at K-mart selling with an attached expired microwave popcorn package for $30. They didn't think that thru, it'd have been worth more without it.

candid panther
#

I remember December 2000

Majora's Mask: £49.99
DK64 with expansion Pak: £59.99
World is not enough: £39.99

£280 when adjusted for inflation today. Three games.

#

I got F Zero X as a players choice release for £20 - that's £37 today

lament escarp
#

Unlike modern games those games are actually good and worth the price.

candid panther
#

They are fantastic but there are a fucking ton of incredible games released nowadays, just avoid the mass market shite

#

Games are far more reasonably priced now than they ever were

#

I can buy a range of fairly new titles in a steam sale for a fraction of the cost of a crap N64 game back in the day. I can get a range of classics for the price of one Carmageddon 64

#

Nintendo have been firing on all cylinders with the Switch - it's by far got the best library of any console, I'd argue, hands down.

#

And best of all, you can pay the cost of less than three N64 titles cost back in the day to get a mister and own them aaaaalll

lament escarp
#

Trying to think of switch exclusives on the level of majoras mask and the only game I can think of is astral chain. And I'm not so sure about that one.

#

Given, I prefer the more simple and focused design of older games in general, which is probably also why I enjoy nes rpgs so much.

latent dagger
#

I liked it anyways

#

I also enjoyed Metroid Dread

#

And Luigi's Mansion 3

lament escarp
#

Links awakening remaster is an atrocity and the devs should go to jail imo. Dread was solid but felt way weaker than any 2d metroid before. Except for that metroid 2 remake abomination.

#

Only ever played luigis mansion 1, so won't judge that one.

latent dagger
#

What complaints do you have about Links Awakening?

candid panther
#

Links awakening is a fantastic reimagining. Plays perfectly with the blur effect removed and stutter fixes in an emulator for smooth fps

#

The entire story is a dream, and the game feels like a dream

latent dagger
#

When I first played it I was experiencing some issue with stutter when loading shaders and stuff going between some areas, except I found out that that was only because of the read speeds on my SD card. When I switch to internal memory the issue went away, and I corroborated with others who own physical cartridge copies of the issue was not present on the cartridges either

candid panther
#

Speaking as someone who got Links Awakening in 1995, so I grew up with it

#

I did play with an actual SNES pad though, I didn't like analog stick forced movement

#

The dungeon maker was also silly fun

lament escarp
# latent dagger What complaints do you have about Links Awakening?

It's a creepy pasta version of a great game and the scrolling camera messes with the game design of the original and wasn't adjusted for that. I won't give it point's for the amazing game links awakening is at it's core. And don't mention the qol improvements or I'll mention the performance issues.

latent dagger
#

Idk about performance issues my guy. I experienced none when I played it after moving it to internal storage

candid panther
#

One game that comes to mind is mario Wonder - the most fun I've had with a 2d mario game in decades, I've played through it three times now (alone, with a mate and with my daughter)

latent dagger
#

So you're on your own with that I guess

candid panther
#

Lol

#

I did play it first on the switch at launch and didn't notice any issues but my switch was overclocked back then

lament escarp
#

Saying it's not so bad when playing on emulator or a modded switch is like my saying Pokemons double dipping version exclusives isn't that bad since I modded that shit right out.

#

Also, links eyes are the black pitch of hell! osheet

candid panther
#

Yeah he's a creepy little doll

#

It's like the majora's mask statue dolls

#

Uncanny

zinc dew
neat sierra
#

Yeah still no PS5/Xbox for me but Switch2 rubs hands creepily in disturbing anticipation

turbid warren
#

i got a ps5. don't recommend

candid panther
#

First playstation I've not had a remote interest in

#

Got a pc, Nintendo and MiSTer. Don't need anything else

#

Switch 2 is a must buy for me because Nintendo has games worth buying

zinc dew
#

Guys, I really think Nintendo is going to go third party. This is it.

#

It didn’t happen with the N64, GBA, GameCube, DS, Wii, 3DS, Wii U, or Switch. But trust me bros, they’re going third party now.

#

I’m a game journalist bro, trust me.

candid panther
#

Sega went third party though so Nintendo obviously will eventually

#

Ignoring the reserve cash Nintendo has that rivals a small country's gdp

mortal panther
#

There have been so many remasters/remakes over the last few years, they should have called it the RePlayStation 5...

#

I absolutely love the hardware, especially the DualSense, but the utilization of the hardware has been pretty lackluster.
...and as much as I love the PS5 Pro, I would have a very hard time recommending it to anyone else. It currently seems to have a hard time justifying its own existence, unlike the PS4 Pro when it was released.

#

...and I'm a bit of a PS5 fanboy. 😏

neat sierra
#

You’re more of a commodore fanboy with a side fan gig as a PS5 boy

zinc dew
#

People really gotta stop buying remakes

mortal panther
#

I agree... for the most part. Shadow of the Colossus would like to have a word though.

timber sun
candid panther
#

Those shelves had better be sturdy enough to hold the ps5s! Protect the Commodores!

#

Awesome lineup

zinc dew
#

y u got so manee keybards

cunning cradle
mortal panther
#

The PS5 is still the best PS4 you can buy. 😉

cunning cradle
mortal panther
#

I still have it installed on my launch base model, thankfully.

potent stream
#

why buy a ps5 when you could buy a ps3 (that can play ps1, ps2, ps3 with component output to a crt), a wiiu (wiiu, wii, gamecube natively to crt), a taki misterfpga, and a nice bowl of ice cream (native ice cream at full resolution)

lament escarp
#

For ps4 games.

mortal panther
#

I bought PS5s because I already had all those other things... and I like buying stuff.

lament escarp
#

True.

latent dagger
#

A PS3 does whack ass scaling and filtering to PS1 and PS2, and unless you have a launch model with the EE chip in it, PS2 is emulated and compatibility is kind of crap, and games tend to run poorly, and have graphical issues

latent dagger
#

Wii and GC via virtual Wii on a Wii-U also has it's caveats

thorn flax
#

the wiiu ports carrying the switch

latent dagger
#

Lolol

#

One of the first launch games for the switch was a Wii-U port lolol

thorn flax
#

i went to a pre-launch event for the Switch and yes, Mario kart was the first thing we played on it

#

“oh they added confetti to the starting line”

latent dagger
#

I was referring to breath of the wild lol

mortal panther
#

It's funny... because those games couldn't carry the Wii U.

thorn flax
#

maybe not carry, but kept it limping along to the emergency landing

latent dagger
#

I feel like the Wii-U deserved better though. They really shouldn't have called it a Wii-U

mortal panther
#

iWii

thorn flax
#

new nintendo 2wii xl

latent dagger
#

Not only did they put Wii in the title of it, they even made the console still kind of look like a Wii just curvier which did not help with people's assumption that the Wii-U was just the touch screen add-on thing to a Wii and that it was just a Wii.

thorn flax
#

he was the best of that company

topaz otter
#

he actually programmed balloon fight I think

turbid wigeon
#

This probably bores you'll out of your mind but is return to Yoshi's island unstable on the n64 core

#

seems like every time I enable anti-aliusing I find a new crash

#

This one actually hit the core's error handler

nimble needle
# mortal panther

Aw man. Had the 5th C64 from the left as a kid. And that tape loader underneath. Jesus I can hear the ocean loader song for Head over Heels in my head now 🥹

#

And them c64 games costing £4 in the late 80s- 90s. Great times

mortal panther
#

They cost money? 😏

turbid wigeon
#

everything involeing technology costs someone something

mortal panther
#

Well, I guess they did.
Blank disks weren't free... 😄

turbid wigeon
#

blank disk cost, time to duplicate if you had a bootlegger, phone minutes if you had network, eleric to keep the device saveing the disk/tape running

nimble needle
topaz otter
#

now before you fry me, it was totally dead

#

I spent two hours trying to fix it with my dad, I think the CPU was toast

#

it had been sitting in the box untouched since like 94

#

the monitor was also one of those that just had RF out and was also dead

mortal panther
mossy vector
shut canyon
#

Are there specific hacked roms for the turbo core?

magic girder
mortal panther
#

GOTEM

turbid warren
#

no, it's the 2016th doom. just like Doom 64 is the 64th Doom 🙂

lament escarp
#

All remakes are bad

green epoch
#

It’s not a remake. It’s the sequel to doom eternal which is the sequel to doom 2. I see you all need to be educated so here you go https://youtu.be/g5OdQYASIPQ

The Doom timeline is long and complicated. This story takes place over multiple versions of Earth as the UAC sought to experiment with advanced technology. The Doomguy took down many demons through his exploration of Hell, Argent D'Nur and Hell.

In this video, I explore the whole history and story of Doom. Although the Doomguy was not able to s...

▶ Play video
#

Have I thrown away 3 hours of my life to watch that? Absolutely

zinc dew
#

It’s funny to see someone do that when I was just throwing out random shit in a meeting room a few years ago

green epoch
#

you should watch that video. the leaps it takes are funny

#

but if you blur your eyes a little bit, it all makes sense

zinc dew
zinc dew
#

“Why is he the DOOM 64 marine? Cause DOOM 64 rocks.”

#

Done, moving on!

#

Also I wanted the Unamker

green epoch
#

Hugo did not strike me as a man who has any interest in the lore beyond "this is the doom marine, he is a bad ass, the demons are afraid of him"

zinc dew
#

Because we wanted a hidden weapon and that gun’s spelling was super close to Maykr

green epoch
#

he cocks the shotgun on the final beat of the intro music

zinc dew
#

That was Marty

#

Marty was the one driving the tone and style from the beginning

green epoch
#

god doom 2016 was so good

zinc dew
#

It wasn’t good until we got confident and we didn’t get confident until Quake Con 2014

green epoch
#

Was that the quakecon where you didn't broadcast it and no one could see it?

zinc dew
#

And even then there was a lot of bullshit to fight against. There was a big contingency of people who kept wanting to make a sequel to DOOM 3 and it was a constant battle to shut them the fuck up

green epoch
#

(outside of quakecon)

zinc dew
#

And our marketing team at Bethesda were the most tone deaf fools who has no clue what the game’s style was.

#

thanks guys for giving us a Halo space marine box art

#

The head of marketing got fired when we had to do his job for him for that game

#

Anyways

#

We were literally fighting everyone to make that game dude

#

Even our internal playtesting department tried to sabotage us by convincing Bethesda upper management that no one wanted a game without a story and used Prey as the shining example of what people wanted.

#

First of all, what the fuck.

#

Secondly, Prey absolutely bombed horrifically and we want on to sell gangbusters.

topaz otter
green epoch
#

I think the coolest thing about doom 2016 is how it went from people dismissing it because "id hadn't made anything great in years" and "they didn't even send out review copies so 100% this game sucks" to "holy shit, this is incredible"

zinc dew
onyx minnow
#

i assume you mean the later "Prey"? The early one on xbox360 was kind of a fun playthrough

green epoch
#

watching brad and jeff realize in real time that doom 2016 was something special is one of my favorite giantbomb moments

zinc dew
#

The level of internal politics in games media is absurd and extremely frustrating.

zinc dew
green epoch
#

prey 2014 is very good. and it's a shame it didn't do better

#

but that's definitely not what you want doom to be

zinc dew
topaz otter
bright lotus
#

Prey 2017 is the closest thing to "System Shock 3" we ever got

green epoch
topaz otter
#

and I'm still waiting, you guys are wasting my time with this doom crap lol

zinc dew
#

So we did win lol

green epoch
zinc dew
#

oh lol

green epoch
#

it was my GOTY for sure

topaz otter
#

also wheres the sequel to quake 4

zinc dew
#

If you want Quake then you better get on buying those remakes/ports

zinc dew
#

then you get jack shit lol, don’t know what you want me to tell you

topaz otter
#

lolo

green epoch
#

no bullshit: the quake shit that machine games released a few years back is very good

zinc dew
#

I want it too but if the remakes sell terribly then how am I going to argue with a publisher’s data team

topaz otter
#

I've been buying remakes\reimaingings of doom since 2003

green epoch
#

both the quake and quake 2 campaigns

topaz otter
#

and yet I still have no quake

zinc dew
#

There’s not enough of “you” doing that

candid panther
#

Quake 64 is awesome

#

But doesn't it miss out on the NIN soundtrack

#

I've been playing quake 1 in vr and the soundtrack is essential to quake

#

Not played the N64 one in yeeeaars

topaz otter
zinc dew
#

Yeah but it’s got the the other dude’s atmospheric soundtrack which is much more applicable to the game imo

topaz otter
#

its two or three real songs and then 9 tracks of just ambient noise

candid panther
#

Ah yeah it's not a traditional soundtrack, it's just ambience

topaz otter
#

which is great for a videogame

zinc dew
#

Like an absolute prick

green epoch
#

seriously, if you guys own quake and quake 2 on steam, play the machine game campaigns. they feel like proper followups. the quake one in particular feels like what quake 2 would have been had they stuck with that world

candid panther
#

I can imagine,I know the 90s stories about reznor

topaz otter
#

did you fist fight him robby, tell us the truth

#

you punched him in the face didn't you

zinc dew
#

No but I’m biased

#

Because I got stories told by Bethesda and of course they aren’t going to paint themselves in a negative light

green epoch
zinc dew
#

haha true

candid panther
#

Broken is the best

green epoch
#

negative

topaz otter
#

just listened to all of the downward spiral, still isn't very good

candid panther
#

Followed up by pretty hate machine

topaz otter
#

with teeth in my opinion is his best album

#

I can listen to it over and over

candid panther
#

Witha teetha

green epoch
#

I think you're trolling

zinc dew
#

Who are the quake 3 music dudes

green epoch
#

because no human holds that opinion

bright lotus
#

Aubrey Hodges does great work but I can't unhear his slowed down country songs

topaz otter
#

see the animal in his cage that you built, do you know what side of the glass you are on

#

deep

bright lotus
#

Or whatever the daaaaaangittt allllll is

candid panther
#

I have broken, downward spiral and the remaster of pretty hate machine on vinyl, need to get the fragile

topaz otter
#

no thats quake II

bright lotus
#

Sonic mayhem did tracks for q3

topaz otter
#

I love with teeth

candid panther
#

Need to pick up more N64 soundtracks on vinyl, I have an ocarina of time one (orchestral covers), not sure if any else are out there

mortal panther
#

Confirmed: DOOM (2016) Lead Project Director is Pepe Silvia

bright lotus
#

I need to replay Doom 64 so bad

#

Now on og hardware too

#

Er, I mean MiSTer

green epoch
# topaz otter I'm legit not

I don't kinkshame. it's not my favorite record, but it's an important one - it's the first record he did after kicking heroin

mortal panther
topaz otter
#

didn't he also get divorced and then make that album

#

it sounds like a formerly divorced guy writes an album album

#

@zinc dew whats the deal with the trent reznor sound pack for doom 3

#

its unfinished, did he get bored and walk or what

green epoch
#

took too long

#

(at least, that was what I already read)

candid panther
#

Totally mad combination of people

topaz otter
#

it still want the truth on whether or not doomguys hairy fist is actually robin williams

#

and they just photographed his hand

candid panther
#

Trent's attire slightly reminds me of Trey Parker at the Oscars when tripping on acid

#

He's hairy enough

#

Or was at least

topaz otter
candid panther
#

Such a magical evening

topaz otter
#

matt stone didn't even know what planet he was on

zinc dew
candid panther
#

Robin Williams related too

#

As they were coming down as he performed blame Canada, hoping to god they didn't win

topaz otter
zinc dew
candid panther
#

Well Trent isn't as pumped as he was before

#

During with teeth days he was huge

topaz otter
#

if he comes into this discord chat just ban him, you have the ultimate power

candid panther
#

Wouldn't fight him then

zinc dew
candid panther
#

I did chat with reznor before on oink, the private music tracker years ago. He was alright, if I remember

#

But obviously very different environment heh

bright lotus
#

Ran Quake 64 recently and surprised how well it holds up

green epoch
#

So I’m glad we are all on the same page: Doom 2016 is the best Doom game and The Fragile is the best Nine Inch Nails record. Great work everyone

bright lotus
#

It's also a rare N64 game that lets you strip VI screen filter in options

green epoch
#

It really is kind of wild the split on that. I wish I could get into the combat loop of eternal. I tried real hard

zinc dew
#

You either play the way the game wants you or you don’t. It’s an extremely tightly knit design loop that demands high skill from the player the further you get in.

zinc dew
#

some people don’t jive with playing it the way the game tells you and that’s super fair

#

And that’s not skill related either, some people just want to do their own thing and I respect that

bright lotus
#

Sorry, you can't super shotgun everything in it

zinc dew
#

But in order to push the combat as far as we could with the amount of variety we have, you play it the way it’s designed.

knotty zealot
#

"you guys go make a good game. - I - on the other hand will create a disney on-rails extravaganza."

zinc dew
#

To an extent

candid panther
#

This was before the difficulty in the dlc was adjusted

#

I don't think I could do it again but it was fun

zinc dew
candid panther
#

I dunno! I swear I heard it somewhere

#

I'm not putting myself through it again though 🤣 that dlc was brutal

green epoch
#

i think if i had found the flow of eternal i would have loved it

bright lotus
#

Gun 1 - Gun 2 - Gun 3 - Maybe some shoulder tools - chainsaw the fodder - repeat

green epoch
#

What I wanted to do and what the game wanted me to do never synced up, so I felt like I was driving without power steering all the time

green epoch
#

meanwhile, in 2016, every time I opened up a gore nest it was like the lobby scene in the matrix

green epoch
# zinc dew what did you want to do?

there was like an order of operations mismatch in my brain versus the game. If I want health the game needed me to do a+b but my brain was like “c+d it is!”

zinc dew
#

Ohh ok

green epoch
#

totally not the fault of the game. I tried very hard to find the flow. I think the amount of systems also felt overwhelming

#

I feel like if you’re still teaching systems 2 hours into a game, you may have too many

zinc dew
#

fair!

#

Doom 64 rocks

green epoch
#

doom 64 is very good

zinc dew
#

I didn’t like it when it launched because I had already played it on PC and the enemies were sprites and I thought that was lame

#

But was a silly kid

candid panther
#

I didn't like it because I rented it and couldn't see shit

zinc dew
#

TRUE

candid panther
#

Now I can see and it's great

zinc dew
#

thanks some moron producer at Midway for that. The team submitted the brightness value at half way and he thought that was max value and set it that way RIGHT BEFORE MANUFACTURING

bright lotus
#

I tried on CRT and the game is still a shitty mirror

#

Yeah thanks

zinc dew
#

one of the first things I asked Kevin Cloud when I joined id lmao

candid panther
#

It's like castlevania circle of the moon on the GBA. Got it at launch and couldn't play it 🤣

#

Only in direct sunlight. We don't get that in the uk

bright lotus
#

I like to think Final Doom is canon and it takes place right after Plutonia

#

Hunted and Go 2 it would give anyone hell ptsd

candid panther
#

Ah it wasn't a new engine, but they added huge improvements

bright lotus
#

Unfortunately doesn't seem like there's an option to turn off Y Axis on the stick

#

-# for weirdos like me

candid panther
#

Hm might be worth just trying something like an 8bitdo pad with stick remapping. You can set a profile to invert

#

If you have one

#

I can't play with anything other than invert-Y, can't remember what doom 64 has as default

zinc dew
#

You don’t have vertical aim in DOOM 64? Am I crazy?

#

It’s been so long

candid panther
bright lotus
#

You don't, you move on y axis

zinc dew
#

Oh, wait you want to invert that?

#

Pull back to move forward?

candid panther
#

You definitely do in the vr mod, which changes it up a bit as a result

candid panther
bright lotus
#

Vertical movement gets in the way way too often whily trying to aim on X axis

zinc dew
#

Not invert, turn off

#

My bad

candid panther
#

Ohh

zinc dew
#

lol

candid panther
#

Doomguy is now an airplane

bright lotus
#

The only time there was vertical aim is in unofficial older kex engine builds

#

-# and maybe some doomsday and gec recreations

zinc dew
#

I can’t see a reason to play the vanilla version

#

“I can’t see shit” shouldn’t be something someone is nostalgic for