#Nintendo 64

1 messages · Page 164 of 1

rich warren
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Maybe if they gave the werewolves guns it would be GoldenEye

green epoch
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VIII is so fucking good

plush summit
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RE8?

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Its good, but I love the vibe of 7 more

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Village had too much sun and made things less freaky deaky and the story is a mixed to me

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Getting chased by angry hillabillies was chefkiss

lament escarp
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I like 7 but the ||the bit on the boat was just bad||

plush summit
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Yeah, the direction the series was going at that part wasn't my favorite

green epoch
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8 was bangers all the way through. You had your amnesia game, your PT game, your run and gun game, and your traditional survival horror game. And all put together by a team that you could feel was just absolutely grooving

lament escarp
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Tbh the last re game I thoroughly enjoyed was re4. Neither the sequels nor spinoffs nor remakes could capture the magic for me.

plush summit
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I'm not really agreeing with the story after Village, don't wanna spoil too much, but they introduced too much wacky crap that veered away from the original stories

stone pilot
plush summit
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After getting my OLED monitor, RE4 and 7 just BANGED in HDR

green epoch
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I mean, I dunno how many RE games you have played, but they have introduced wacky crap with every game. People felt the same way about the story in 4, (6 is a response to those critiques). They introduce wacky crap, people hate it, 3 games later people talk about how it's canon now and the new wacky crap is...well crap

plush summit
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RE4 was the limit of wacky I could tolerate since the environment was already prime survivor horror

green epoch
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Also, doesn't revelations also take wild turns?

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i couldn't get through those games

plush summit
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I skipped the spinoffs, 5 and 6 too

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Village is still a great game, but 7 had lighting in a bottle with the Baker family

rich warren
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VIII is really similar to 4. I liked 7 but it just didn't feel like RE, more grindhouse horror than 80s shlock horror. Glad they made it though

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game makes you want to hide in a ditch rather than fight your way out

candid panther
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Re4 in vr on my quest 3 is amazing

Definitely the best version of the original game, it's incredible

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I desperately want to play the remake and village in VR but the pc mods are janky and the official versions are locked to PS5 VR. Not paying best part of a grand for two games, no way.

plush summit
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I prefer RE4 OG over the remake

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The remake can look too clean and lack the grittyness of OG

rich warren
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I remember when they first showed 4 with the over the shoulder perspective and thought, "Oh - it's like WinBack!"

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Not having a PSX and MGS at the time forced me to appreciate WinBack

vapid hawk
candid panther
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Still need to buy a PS5 though

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Might be able to get a deal in the future

vapid hawk
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yeah but you can probably buy that later or get a ps6 - psvr2s might disappear forever

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saying this because i've played re:v and re4:r VR and they are amazing

spare meadow
vapid hawk
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those are intense games to be starting with heh, you need to get your legs first

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i had similar experience

knotty zealot
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you're more off-topic than a strawberry in a field of blueberries

vapid hawk
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that sounds delicious

spare meadow
candid panther
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I've never felt dizzy with vr, even flying over the wasteland in fallout 4 was no issue

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But man I may have to get a psvr2

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Even if it doesn't have pancake lenses

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Damn I'd love a vr conversion of Ocarina of Time, bringing it back to N64 talk

stone pilot
candid panther
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Yeah I've got it, it works well but it's not quite a full vr experience

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Like, a proper vr conversion where you can swing the sword, use the hook shot, first person view as link

rich warren
candid panther
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Yep played through that one too! Loads of fun

gritty basalt
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The original RE4 still remains my favorite game in the series, as well as one of my top 5 favorite games of all time. I've replayed it dozens of times across multiple platforms ever since it first came out on the Gamecube and I still have fun with it whenever the mood strikes me. It's just such a solid package from start to finish in terms of its gameplay loop and design. RE5 comes close for me in terms of capturing that same feeling from RE4's gameplay, and even improves on some of its mechanics, but it just doesn't quite reach the same level as RE4 for me. The difference in atmosphere between the two games, the somewhat annoying AI companion that forces the inventory system to be reworked into something much more simple and real-time compared to the system used in RE4, and the overall higher level of grinding required for acquiring and upgrading equipment are things that immediately come to mind that RE5 did differently that I didn't particularly appreciate when coming off RE4.

All that being said, the Lost in Nightmares scenario for RE5 was top notch. I wish they made the entire game like it. I'm almost certain that if they did while tweaking the level progression a bit and not forcing you to have to look after a mortal companion for the entire game then it could've very well have surpassed RE4 for me. I still like RE5 for what it is, but Lost in Nightmares always makes me think about what could've been had they decided to go back more towards the series' roots rather than head for an even heavier action-focused direction than what we already got in RE4. But I digress.

One of these days I hope to get around to playing RE4R and seeing how it stacks to RE4 Classic and RE5. And maybe RE VIII as well, since it apparently shares some things in common with RE4 (and I assume RE5, by extension), but I still need to play RE VII before then too, so who know knows when I'll actually get around to 8.

latent dagger
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RE5 is "ok". What makes RE5 a great game to play is having someone to play it with since the co-op thing was it's claim to fame

gritty basalt
gritty basalt
latent dagger
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ye, that's what made it for me. playing it together over xbox live with voice chat with my friend.

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never too late though. I think you can still play online on PC version with a friend assuming you have those now lol

gritty basalt
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In a nutshell, RE5 pretty much fails to live up to the standard RE4 set for me because it forces in mechanics that I could never truly take advantage of in order to play it fully in line with what the developers intended. My experience was always funamentally compromised compared to players who had friends that were willing to play the game with them.

gritty basalt
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The other half who I know better I've not contacted in either quite some time, or I know aren't fans of RE to begin with. So even now I'm kinda screwed when it comes to co-op play for pretty much any game that doesn't use some kind of matchmaking feature 🤣

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Real life obligations and YouTube content creation tend to keep me quite busy to the point to where my social life in general is close to non-existent, so yeah, like I said, I'm kinda S.O.L. at the moment when it comes to ever trying out RE5''s co-op features. But I'm not particularly broken up about it since I've always preferred single player games for the most part anyway. You can blame the few people I've grown up playing couch co-op with for souring me to desiring co-op for most of my life, particularly anything involving Halo.

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Apparently I was too casual for everyone else's liking back in the day. I was surrounded by people who played multiplayer games to the point to where they regularly tried to enter local competitions for them, so it was pretty much serious business for them whereas for me I just wanted to try and have fun socializing with people while playing games. Emphasis on the word "try", since I never really succeeded because of the difference in vibe I just mentioned.

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Anyway, my personal history aside, I'm sure someday I'll find someone to play RE5 co-op with. I doubt I'll go my entire life without having the opportunity to experience it at least once.

Now what I REALLY wanna know is what RE6's co-op is like to play, especially on Mercenaries. I think that could be a blast to play if the other person is just laughing at all the absurdity that games has to offer along with me as we're blasting and Judo kicking our way through everything like it's going out of style.

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But I think finding someone to play RE6 with will be an even harder ask than RE5, since RE6 is... RE6 🤣

latent dagger
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Me and my friend tried playing RE6 together sitting on the same couch...... we quit after the first level and returned it.

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we just didn't like it. it felt weird, it played weird, it was weird.

gritty basalt
# latent dagger we just didn't like it. it felt weird, it played weird, it was weird.

I felt the same way, but I decided to just push through the entire thing from start to finish. For me it was my prime example of a game that tries to do everything while ultimately exceeding at nothing. It tried to be "survival horror" with Leon's campaign (I'd argue it's more-so action horror), it tried going all in on the action and gunplay with Chris' campaign, Jake's campaign tried mixing elements of Leon and Chris' campaign while having a pursuer enemy chasing you throughout it ala Nemesis from RE3 (although not as effectively as classic Nemesis was, IMO), and Ada's campaign... is basically half filler and half extended epilogue for everything else. It tried to do too many things so the whole thing ended up being a mediocre game across the board that had too many railroaded QTE action sequences for it's own good that would rival what you'd see in Micheal Bay movies from the time the game came out.

At least the actual combat system was fun as hell to use for the game's Mercenaries mode, which is my personal favorite iteration of the mode across the franchise. RE6 feels better to play as an action-heavy arcade game than a mish-mash of multiple genres trying to compete with each other for your time throughout the single player story content.

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I'd argue that RE6 is the sort of game that you have to go into with the intention of laughing at it and treating it like a joke in order to get the most enjoyment out of it, especially if you can do so with a friend, otherwise it will find a way (often multiple ways) to frustrate you on some level.

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Since I didn't, it naturally negatively impacted my first experience going through it, and it's easily my least favorite out of the mainline RE titles to go back and replay.

candid panther
candid panther
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I have been drunk and stupid before by the way, I now swear by the boundary

gritty basalt
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Believe me, I really don't think I have the minimum amount of space required for even basic VR.

candid panther
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Well...this is the space I had when at my family's home before I brought my place. Between the bed and the TV.

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Trusted the kid with it, TV still lives 🤣

gritty basalt
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Then I guess as long as I stand completely still I'd be fine

candid panther
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Yep that's what stationary mode is for

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Until you fall over

gritty basalt
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The second something in an RE game jumpscares me is the day my room gets a new door

candid panther
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It's always a risk

gritty basalt
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I think I'll be perfectly content launching myself out of my desk chair, or my bed, whenever something decides to make me spontaneously engage my cat-like reflexes. Less chance of me destroying something important. And there's honestly only a handful of VR games available that I'd even consider trying, so I just don't think it'd a wise investment for me.

Besides, I've already had to deal with a taste of VR using VR headsets for training at my day job. It had PC 98 level graphics and yet it had enough uncanny valley just from me being able to move around in it to unsettle me on a primal level. And I crashed into a nearby desk too, which sucked.

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Who knows, maybe if the technology advances far enough in the next few years it'll be good enough and have enough games by then that I'll be willing to consider giving it a shot outside of a work environment.

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Until then, I'm content sitting my toned-ass on something stationary (wheels optional) and holding a controller in my hands (Wiimote optional).

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Anyway, I gotta go to bed. Good night, peeps!

weary palm
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What's the best modkit / stick replacement for a worn out n64 controller? Mine's fine, but I think I want to try out something new.

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There's a billion of them on alibaba

vapid hawk
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there's kind of a lot of options at this point

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do you want a replacement stick module or do you want to rebuild your stick module

weary palm
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I want a replacement. My og sticks are finem

vapid hawk
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Intec Gaming has released a Hall Effect replacement N64 stick for original controllers. Unlike competing options, Intec Gaming's Hall Effect stick uses an N64-style build instead of a GameCube-style. Installing replacement N64 sticks is an easy process and the results from the Intec Gaming Hall Effect stick are quite surprising!

Join my channel...

▶ Play video
latent dagger
candid panther
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Yeah I have to play f zero gx in VR sitting down, I use a GameCube pad but not sure that counts.

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Anyhow vr conversions of older games is like a dream come true to me, I never imagined I'd be living in the future like this, being able to actually be in the games I played when younger, like Return to Castle Wolfenstein. Absolutely mental to me

Seeing as more and more N64 games are being decompiled and ported to PC, I can only hope someone with the skill can make something.

Starfox 64 would be fucking sweet in VR with cockpit view. Being able to look out your left window and see slippy zooming in to be a dick

weary palm
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You better get going learning some programming. 😅

lament escarp
zinc dew
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More more, give us more! The hunger will never stop.

candid panther
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What other improvements and extras could we want on the n64 core apart from 64dd? Trying to honk

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Well I meant trying to think but thanks spell check let's honk

lament escarp
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Only thing that comes to mind would be a 2nd virtual transfer to enable trading. Of course you could also handle that on the gb2p core, though the save files have to be handled manually right now, which is why I asked about automatic safe transfer.

latent dagger
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Do we have save states now?

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Cuz if not, then save states.

lament escarp
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Save states aren't possible on de10 according to Robert.

wanton sun
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the way Paul did them on SNES would also be possible. Mostly needs someone interested in n64 assembly programming

green epoch
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Robert is too hard at work on the Virtual Boy core for Robby to worry about save states

lament escarp
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So savestates are theoretically possible after all? Goog thing they're not here yet, else I would use them to cheat in stadium. 😅

half mason
languid dune
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Once Paul is finished with save stages on SNES, I'd love for him to tackle it on Genesis/Mega Drive next. There are precious few games on the Genesis with built in save support. So many password games and games that just expect you to finish in one sitting.

atomic stratus
blissful plaza
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I recommend them too.

lament linden
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FINALLY got my mini-jewels in for my @random girder designed MiSTer Pi FPGA case today! This thing looks SO SO amazing! @naive briar

spare meadow
young cove
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might as well try to print it myself been using teh same case for 3 ish years and this is just slightly cooler

lament linden
young cove
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the bottom usb interface is OG right?

lament linden
# young cove the bottom usb interface is OG right?

Yeah similar. The Mister Pi usb hub connects with a board to board interface inside the mister so no jumper is required. Also the power inputs are different and i think one or two usb ports across it, but the top board (with fan) is identical

young cove
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yeah the split power thing that always bothered me haha. I need to read into this mister Pi thing! I have an unused pi4

green epoch
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oh my sweet summer child

lament linden
# young cove yeah the split power thing that always bothered me haha. I need to read into thi...

Its just Taki Udon's cheaper Mister alternative. The whole triple stack is I think $180? Its basically the same thing but cheaper, and does everything the DE-10 does. https://retroremake.co/products/mister-pi-retro-gaming-fpga-board-turbo-pack

Retro Remake

MiSTER Pi is a fully compatible MiSTer FPGA development board. It is powered by an Altera Cyclone V FPGA with 1GB of DDR3, and it supports additional memory with an SDRAM add-on. With MiSTer FPGA software, this board is able to accurately create the circuitry for many retro consoles, handhelds, and arcade machines.  Th

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One thing i love is its USB C power, no need for any barrel jack power

young cove
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wait so the DE10-NANO is replaced by the pi

bright crest
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Currently out of stock but I've set the cash aside for the next preorder batch. I'm in no hurry but plan to built a standalong desktop cab.

young cove
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but you need the rest of the interface

bright crest
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Not replaced, added.

lament linden
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Yeah its just a cheaper alternative.

bright crest
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The DE10 MiSTer is still very much available but does cost a bit more.

young cove
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yeah i have that one

lament linden
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The Mister Pi PCB is very close to the DE-10

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But as you can see it has a couple of ports different

young cove
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that is really cool people use this i heard the de-10 went crazy in cost

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i was there when it was just 100 dollars ish

bright crest
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There is a MiSTer compatible PSX based console due for release from the same developer.

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Yeah, I got mine for £121 (UK) including VAT and postage.

lament linden
young cove
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again.. i went into this mister project because lol NeogeoAES prices. And when i got in it was glourious

bright crest
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Not in the market for this but it is amazing.

lament linden
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Oh sorry, pre-order goes live in 10 minutes i think?

bright crest
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Imminent 😉

young cove
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anyway reason i went back is.. analogue is releasing the analogue 3d? and i wanted to dip back in to fpga n64 stuff.

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will be out soonish

lament linden
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Even the 80mhz turbo core is awesome

young cove
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yeah i heard! i remember people in this discord telling users n64 will never be possible and the fpga was too small

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i got a summer64 card on ali just to compare it

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and i still have an old framemeister

lament linden
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Hell even a Dreamcast core is trying to be developed. We just got CD-I core, Saturn Core, Jaguar Core & Work in progress Virtual Boy core.

waxen bear
lament linden
lament linden
young cove
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if you like virtual boy tho you gotta try the meta quest one holy shit

waxen bear
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Sept 29, 2024 is the newest Turbo core?

young cove
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what this is real ? XD

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the hell

lament linden
young cove
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turbo core is not in main refresh cores? so i need to download it? been a while

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lol also for the game i really want to test RE2 n64

lament linden
lament linden
young cove
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yeah figured just not the turbo one

lament linden
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I havent honestly tested it yet LOL

young cove
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can'r wait to try it on the RARE games

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hahah

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well mr fusion installed on a fresh micro sd card

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my old perfectly working micro sd card 3 years old

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just basicaly told me lol when trying to update in menu

lament linden
young cove
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so i'mma strat fresh

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yeah those games are so so bad haha

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so the turbo core makes goldeneye run 30?

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i am eurotrash i think we got 25 to 19 fps

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back in the day

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back then we all thought it was cool when games lagged these days.. oh boy XD

lament linden
# young cove so the turbo core makes goldeneye run 30?

Yeah averages probably 30-32, Even up to low 40s in some scenes. https://youtu.be/O0OeqQWHmsU?t=226

SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica

Robert (or FPGAZumSpass) is done with active development of the MiSTer FPGA N64 core, giving us 99% of a fully functioning Nintendo 64 on MiSTer FPGA. Let's talk about what happened, when N64 will his MiSTer FPGA Update_All, the videos I have planned for the future and generally ju...

▶ Play video
young cove
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that's crazy! Is that your YT channel? are you him haha

lament linden
young cove
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cool cool

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this is huge ngl

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golden eye stable ish is amazing

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i wonder if that analogue 3d will do this

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after the pocket i just pressed buy lol

lament linden
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Same dude that made the cheaper Mister, Is in the middle of developing a Mister FPGA handheld with an AMOLED screen

dusty tusk
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That's what I've been waiting for. If it also docks, that'd be a real winner

young cove
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i think it was pre covid right ?

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i member the fpga being cheapish

zinc dew
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even how to handle cores that have single vs dual ram builds

young cove
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damn that is an honest answer makes me worry tho if i have the single or dual ram build i was in early oof

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no i defiantly have a single ram build

zinc dew
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Dual ram builds just won’t work if you only have single ram

young cove
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ok i need an old fart in here hopefully you robby.. i jumped in when the mister was able to run neogeo aes. and chat told me to get a certain amount of ram.. do you remember the size and was there an update in the last 5 ish years haha

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this makes sense that my single ram neogeo build refused to load the n64 core

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pretty sure i have the single ram

zinc dew
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Single ram is perfectly fine for all cores.

young cove
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yes and the n64?

zinc dew
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Dual ram will get you minor improvements to Saturn and Jaguar (also PS1).

young cove
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aah no don't care thanks a ton

zinc dew
young cove
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need to check my ebay buys what ram i got

zinc dew
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There are also updated IO boards that can output 24-bit color to TVs now, so you avoid color banding.

young cove
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is that UK guy still solid? he was in this discord ages ago and very friendly, again thanks for teh replies!

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i got the mister running on an old dutch B&O crt

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looked amazing

zinc dew
young cove
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pretty sure i can still use it

young cove
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but i got the most amazing contect of an full rgb port with the 5 ish old mister fpga

magic girder
young cove
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mainly played snes sims for my students

magic girder
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(Also re: size you want 128MB if you want to play everything)

young cove
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in class on an crt because kids these days have no idea

young cove
zinc dew
young cove
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tell them it's their old squirrel brain

magic girder
zinc dew
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yeah, I rocked an old 32mb and played every dual ram core just fine

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So if you upgrade your ram you can just use the old one for dual

young cove
magic girder
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But really, unless you wanna play Jaguar, or care about a couple of specific Saturn games, single ram is fine

young cove
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i think 32MB rings a bell

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omg hahaha MiSTer FPGA Real Time Clock Addon Board RTC v1.3

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ebay history

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MiSTer SDRAM 128MB Extra Slim Board v2.4 Alliance Chip FPGA DE10-Nano

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2019!

zinc dew
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So the new cores push the hardware pretty hard. Does the core not work for you with 2.4 ram?

young cove
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i think it's version 2.4.

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the reason my current setup won't work is that i can't update mister fpga firmware in menu

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it just tells me lol can't connect

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can you have a firmware that is too old to update?

zinc dew
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you might be fine ram wise, backup yer stuff and yeah do a fresh Mr fusion install.

zinc dew
young cove
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aaaaah great !

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thanks a lot

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pretty sure that is my issue

zinc dew
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Sorry to hear about it but I hope you’re back in action soon

young cove
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robby thanks a lot appriacte it! will do a full comparission with the mister my n64 and the analogue 3d when stuff is ready !

zinc dew
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That’s super cool, love the N64. Can’t wait to hear your thoughts, brother. 👍

young cove
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aye! when it runs i will try to get that switch NSO n64 controller working

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you really can't play n64 games without the OG tripple grip

random girder
young cove
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is there a usb to n64 converter usb thing? i build my own with the neogeo aes.

iron dove
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is update_all complaining about an old python version?

young cove
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thanks!

iron dove
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or old 'OS version'?

young cove
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currently using phone and sitting in living room with laptop

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using a fresh reinstall

iron dove
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cool, the verison of python needed for downloader/update_all changed a cpl years back, if you have a really old setup it cant run anymore

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can work around it by manually copying over some files but a fresh reinstall is the way to go

young cove
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yeah figures as my old fpga remote update told me to no

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so hence i blind for the new update

latent dagger
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@young cove okay so I skimmed chat and I don't think I saw anyone mention this to you but just to make it clear, Taki May have used the Pi moniker, but it is not related to a raspberry Pi product at all. It is 100% FPGA just like the DE10 nano with an arm chip on the side, it's just his cheaper clone alternative that still uses the cyclone chip just like the de10

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So don't be mislead or confused by the Pi bit.

young cove
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ah wow thanks for the heads up pen!

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i was thinking it was a lesser version tbh

latent dagger
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Nope. A near identical clone as far as we've been able to test

young cove
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wow

latent dagger
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Honestly, I don't think it costs terasic all that much to make their boards, but because they know they are kind of the only ones supplying them they charge more.

young cove
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crazy

latent dagger
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The official DE10 nano used to be only like 150 bucks back in the day

young cove
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yeah ! i got it for 110 euro

latent dagger
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Now it's like 250

young cove
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because it was sponsored heavlily !

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students deals etc

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when i got it the actual chip was 400 dollars

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only due stuedent deals it was 120 ish

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i lied to get it for a fake student loan in europe

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if i remember correctly

latent dagger
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Lol. 400 is ridiculous.

young cove
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aye

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that is what they told me years ago!

latent dagger
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But yeah, the MiSTer Pi is the best option now if you are willing to wait for pre order

iron dove
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the R2 One looks nice but less flexible with no option to add 2nd RAM stick, no user port

latent dagger
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You talking about the PS1 clone?

iron dove
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yeah, aka 'superstation'

young cove
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what is better about my old mister

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compared to the pi tho?

iron dove
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nothing really

latent dagger
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Only thing "better" would be it using an official DE10 Nano, but that would be a subjective thing.

iron dove
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would have the older IO board with 18 bit analog out, mister pi uses the new official av-pro 9.2 io board

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with 24 bit analog out

young cove
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audio always seems ok

latent dagger
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You can buy the io board separately

young cove
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on my old ass build

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heck i tested snes sim city..

latent dagger
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The bit is color. That wasn't specified

young cove
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and loved it every second...

iron dove
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mister pi is a 'clone de-10 nano', the offical av-pro 9.2 io board, and a slightly modified USB hub

latent dagger
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So we are talking about the video output from the VGA

young cove
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afaterwards went to the beach and went back tried it at home on a crt and loved it

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on a og crt and 1440p screen

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less tho

iron dove
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only a few cores make use of the 24 bit colour

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psx

latent dagger
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And only if you enable it to do so

iron dove
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gets rid of some colour banding in FMVs

latent dagger
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Otherwise by default the only thing that ever really output at 24 bits was the cutscenes, and you can live with those being output at up to 18 bits instead or you can use a PWM build

iron dove
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you can force always use 24 bit colour
it'll use it in FMVs by default

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and then get banding if using older io board

young cove
#

dude count d uclula.. remember the SD2SNES? for the sfamicom? i played this FMV game on it loved every second of it !

iron dove
#

yup, few mates had one 🙂

young cove
#

can you catch me up ? to the now

#

is that cd like music still a thing?

iron dove
#

on what exactly?

young cove
#

ms1u?

iron dove
#

oh, msu-1 hacks

latent dagger
#

I still use an original analog board 6.1 because of the PWM builds. Those have kept me from feeling the need to purchase an upgraded board lol

young cove
#

aah yes that one!

iron dove
#

its still a thing yeah

young cove
#

is it ok ?

iron dove
#

personally I normally prefer the original soundtracks, but its nice to have the option

#

they work on mister core

#

the killer instict one was kinda impressive

#

added in the FMV intros n stuff

young cove
#

i used to speed run super metroid

#

let me add a pic

#

so me hearing a snes emulator was able to do cd quality music made me happy haha

iron dove
#

near (bsnes/higan/msu1 author) made a lot of cool stuff 🙂

young cove
#

you helped in that?

#

if you look at the picture

#

i have a ds metroid

#

that one is bs

#

but i loved it!

iron dove
#

haha no i had nothing to do with any emulator/core development

young cove
#

am2r

zinc dew
magic girder
#

$$$

onyx minnow
#

I still think misterpi is a silly name as do most people. We get people coming in thinking they're getting a FPGA with raspberrypi CPU which is just misleading. Considering the Pi CPU is way faster than the ARM in MiSTer.

zinc dew
magic girder
#

Yeah, the SuperSega is a much better name

#

Sorry, SuperStation

green epoch
#

Calling it the SSOne in the announcement, however….

weary palm
lament escarp
deft folio
#

I dunno with its the core issue or the NSO controller issue but when I play banjo kazooie and use the kazooie trot move the controller just shuts off

zinc dew
#

Whats your power supply

deft folio
#

I think I found the issue

#

It was the 8bitdo receiver that was freaking out

zinc dew
topaz otter
lament escarp
#

@wanton sun I finally beat all the cups in round 2. This game is brutal. But I'm glad I did it. 💪

wanton sun
#

nice. I hope you had the same fun with improving the team as I did 🙂

lament escarp
#

I certainly did, though pokecup round 2 was the limit of what I'm willing to do. Also I could swear that the computer is cheating, like criting 4 times in a row with moves that don't have a bonus to crit chance and stuff like that. 😅 thank you once again for making this possible. 🙏

jolly turret
#

Are you guys using your own imported Pokemon or select the pre-made ones?

lament escarp
#

I imported my own.

#

Round 2 is still pretty brutal though.

jolly turret
#

Hmm, I just don't know if I have the time to grind the gameboy Pokemon game again, can you also have some success with the pre-made ones?

lament escarp
#

Yeah round 1 should be pretty doable.

#

Else you could also save some time by abusing missingno in gen1 instead of training a team manually.

pastel hollow
#

Turok: Dinosaur Hunter requires a controller pak for saves. When using SNAC, there is no way around this right? I heard if it supports saves w/ player 2 it's possible, but I don't think that's possible here. Can someone confirm?

vapid hawk
#

you can just insert a controller pak into your pad

#

or you can do an awkward shuffle whenever you need to save switch snac off, save to the virtual contrller pak, turn snac back on

pastel hollow
#

Don't have one. Was asking if possible to use, before purchasing one.

vapid hawk
#

oh yeah that'll work - just like the real thing

pastel hollow
vapid hawk
#

now i think about it i'm slightly surprised there aren't romhacks for all these

pastel hollow
#

Do they romhack games to enable save to the cart?

vapid hawk
#

its not unheard of but not for n64 games i don't think

#

would be really useful for flashcarts too

jolly turret
# pastel hollow I'll do the awkward shuffle via the menu until it gets annoying enought to warre...

If you end up deciding to buy a controller pak, be sure to open it up when you receive it and switch out the battery to a new cr2032 battery, preferrably a lithium type cr2023 so that it won't ever leak. The original battery might need to be desoldered though so that it can be removed. Nothing worse than using the controller pak with the original old battery, only for it to die shortly after and erase all your saves.

#

I just sold two Chinese clone controller paks recently, these had a tray that slides out for easy battery change, maybe you can find one of these.

pastel hollow
#

Great tips! I'll keep these in mind!

lament linden
young cove
#

@lament linden so step 2!

#

return to yoshi’s island demo

#

i can not wait dude!

#

Tomorrow my summer64 flashcard will arrive

topaz otter
covert bough
#

I was confused as to how to get the return to yoshi’s island demo to work on mister

#

It’s a weird file format

iron wren
latent dagger
#

jspatcher is pretty good

#

@covert bough

jolly turret
fierce girder
#

I used one with a new battery before I ended up getting a 4ever pak with fram

candid panther
#

Im still using my original official Nintendo Pak that I got at launch, but I've since replaced the battery with a battery holder

#

So I can swap with store bought ones without desoldering again

vapid hawk
#

you can get modern ones that dont need a battery at all too

candid panther
#

Yeah fram ones are cheap, I just like using my old kit!

lament escarp
#

So I guess you can use pokemon stadium 2 in mister to transfer pokemon between gen1 and gen2 but only when you've played gen2 a bunch.

lament escarp
#

Better screenshot

jolly turret
#

Did you find out anything more about these differences?

chrome quest
#

Not yet no. I'd forgotten about it.
@wanton sun You had asked for a reminder in a few days if you didn't have a chance to look into the visual output difference I noted in Stadium 2, seen in both analog output and HDMI.
Start of thread was; #1096015979055697940 message

wanton sun
#

unfortunatly the weekend is over. Maybe next 😅

hushed nova
#

as an american my impression was that every work day in europe is sort of like a weekend anyways

topaz otter
#

british people exported all the people who wanted to work to america

covert bough
#

Funny we forget that core development isn’t Robert’s full time job lol

#

Thanks again for all you do

weary palm
#

Hey guis. What is Your preferred controller for this core?

lament escarp
#

Preferred is a strong word but I use the 8bitdo n64 modkit. Has issues with rumble though.

weary palm
#

I use an OEM controller and snac. It's ok. Always felt like the weight is distributed a bit weird with a rumble pak inserted, though. And I have to shim the pak with cardboard because it's not the snuggest fit. 😅

#

Ganon's tower collapse: BUUERRRRRRRRRRRRHHH

lament escarp
#

Weightwise the modkit feels fine to me, but the rumble only works in switch mode, which you have to pair each time you connect.

#

The rumble pack that comes with it is also way smaller than the oem.

dense wagon
#

I use one of these bad boys

#

serves me well 😄 did a 100% run on OoT with it at least

vapid hawk
#

I like the inotech modkit at the moment

candid panther
weary palm
#

AscII made some good controllers back in the day.

candid panther
#

Also this, 8bitdo Bluetooth conversion with a hall effect stick

weary palm
vapid hawk
#

yeah i think so, there's only 2 BT modkits on the market 🙂

lament escarp
#

If only one of you smart kids could work out why the 8bitdo modkit is so funky in switch mode. 😭

candid panther
#

Its pretty annoying having to resync each time I turn the MiSTer on, but it only takes seconds (hold the middle button on the MiSTer down for a bit to sync)

#

I don't have any other issues with it

atomic stratus
#

oh you did the whole mod kit…I just swapped the stick

candid panther
#

Heh yeah I love the funtastics

And yeah this is the whole mod, I used the original Nintendo board to fix up a broken pad with a good shell

#

Just need a few new hall effect sticks, not sure whether to go with the intech one or 8bitdo. I know the 8bitdo one is good as I have it but the other one seems more authentic

mortal panther
#

I don't really have a problem with the OEM/NSO controller, as that's what I remember and is what feels most authentic.
However, I do tend to prefer the Brawler64 (Bluetooth NSO/Switch Edition), as I think it provides the best blend of original controls in a more comfortable modern layout.

lament escarp
#

Rumble also works on this one without any shenanigans.

#

The stick cap on mine came lose though, so I glued a cap thinge meant for joycons on it.

candid panther
#

I've got this pre-ordered, betting it's going to be the best available as a third party pad

#

Pity it's only available in black and white but I guess it's to tie in with analogue's console schemes

lament escarp
#

Hope it does have xinput mode for compatibility unlike their modkit.

candid panther
#

Pretty sure I read it does

#

In the spec on their site

weak hill
mortal panther
#

Even though I wouldn't use it (the D-pad) much for N64, I am curious to see early impressions of its D-pad. Those are typically a crapshoot with 8BitDo across their controller range.

weary perch
#

i'd love to see a 2.4GHz version of that new 8bitdo pad that works on an actual N64 console

#

i can probably use blueretro for now i suppose, but i just don't trust bluetooth haha

covert bough
#

using an nso n64 controller, I know ppl complain about latency with it, but was playing conker the other day and seemed fine to me. Will probably switch to the 8bitdo when my preorder comes in

jolly turret
#

Is there any data available about the 8bitdo n64 controller on latency yet?

chrome quest
weary palm
#

Is the 8bitdo hall effect wireless kit any good?

candid panther
#

It's the purple pad I posted above

weary palm
#

I don't know what I'm talking about really, but have you tried that "bt_reset_before_pair" option in the .ini file?

lament escarp
#

The issue is once it is paired and gets disconnected it won't connect again. I did some testing with shig a year ago, seems like the driver ain't getting some calibration data it's asking of the controller so it just won't work.

#

Stuff like this

weary palm
#

Is it an issue with the bt stack in linux?

#

I mean, is that where this could be fixed or worked around?

lament escarp
#

I don't know. @hearty oar was always the brains in the operation.

weary palm
#

A bit above my pay grade if so, haha

lament escarp
#

You implement the automatic savefile transfer between gb and gb2p core then to improve your skills. 😅 🫡

hearty oar
#

Brains is a strong word lol

weary palm
#

Ok. I'll add it to my list of things I'll probably never finish. The very bottom of it. 😅

lament escarp
lament escarp
hearty oar
lament escarp
hushed nova
#

those nso n64 controllers seem to have trouble pairing with some wifi/bt combo adapters. unfortunately the one that everyone seems to buy has the issue

#

I even tried it on my desktop linux running latest versions of everything and it still has problems there too

lament escarp
#

The modkit has the issue with every bt adapter tested, no matter standalone or +wifi.

weary palm
#

So they have trouble in Windows too, I would assume. And MacOS.

lament escarp
#

I actually got it to work on windows with a wrapper for joycons.

#

Betterjoy!

#

In case this is of any help.

weary palm
#

My BT dongle is probably older than some ppl here.. xD

#

It sucks.

#

I don't think it even works in Windows 10/11.

worldly flint
#

I like the idea of folks born after 2006 getting into old hardware and building a MiSTer.

topaz otter
covert bough
#

a nokia cell phone snake core

magic girder
#

Snake 2 though please

covert bough
#

i mean hell we have flappy bird and chess in that "other" folder

magic girder
#

I like the chess core but the fact that the pieces move instantly kinda throws me off sometimes

#

Aside from that it’s perfect. So much fun!

#

Although I am the worst chess player in history. I once lost a game while teaching someone the rules 😂

jolly turret
mortal panther
#

That's the sign of a great Sith Lord.

sullen harbor
#

There was an updated turbo and regular core made by robert and pasted in here about a month or so ago. Was this ever pushed to main or are they still beta cores

green epoch
#

the main core was - turbo is never on update all

#

it's an unsupported core, so you have to grab it from the stickies here

worn delta
#

The Turbo core is part of the WIP database as well, if you want to add that to your .ini and grab the various unstable cores in there

weary palm
green epoch
worn delta
#

I haven't added any of the new Jag cores, due to the period where there were so many different versions of the same core it, that may work for someone or may not. I should probably start adding the latest one though as things are more sane now.

It does have a really old Jag core in there, but downloading that will not overwrite any you have on your MiSTer, it will just put that extra version in your unstable folder (until it gets removed from the DB, then it will be removed from your SD next update)

green epoch
#

yeah, I think it's safe to add the new one now because grey has it locked in

worn delta
#

I will get this sorted in the next day or so

topaz otter
topaz otter
weary palm
#

Look at the weird zero placement on swedish rotary phones.

#

But the programmer in me agrees. Im pro-zero indexing. 😉

covert bough
#

Needs a rolodex to go with it

#

For the full experience

raw oriole
#

You can't signal anything as a zero length set of no pulses...

weary palm
#

The zero gave one pulse, the one gave two, etc.

vapid hawk
#

makes sense if their numbers all start with a zero

weary palm
# raw oriole You can't signal anything as a zero length set of no pulses...

Ed Begley, Jr. for the single-button Cinco-Fone.

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▶ Play video
covert bough
#

way more complicated than the older phones where you just talk to the operator directly

weary palm
#

imagine working at a plug board.

covert bough
#

must have been pure chaos

topaz otter
#

my mom worked the switchboard before they invented digital switching

#

she said it sucked

#

you got to listen to people's conversations though, which sounds cool but its actually probably not

hushed nova
#

I mean, we did that when cordless phones became a thing

#

it is kinda cool, but also not

polar raft
#

My grandparents had a partyline, when I was a kid I used to pick up the phone and listen to random neighbors' conversations

weary palm
#

Monotonous jobs are quite soul destroying. I worked full-time putting studs into tires for a few months. 😅

#

One by one, with a machine.

#

Around 100 of them for a medium-sized one. 180 tires a day or so, if I remember correctly. Wow. Very offtopic

lament escarp
#

Wow, that job must've been pretty... tiring. 🤣 lonk

weary palm
#

Yes. Wheely much so.

lament escarp
#

Just goes round and round.

#

The circle of life.

weary palm
#

Something something rimjob

weary palm
#

Haha best emoji. Sprinkles do it.

lament escarp
#

👅 🍩

cold pollen
floral bramble
#

Is there a list of games that dont play well with the turbo core anywhere? and is it advisable to keep a separate folder for the turbo core roms rather than a shared one?

mossy vector
#

None of that is necessary to try to quarantine it like that

candid panther
#

I've got a list of games I have found to have issues with the turbo core - it is approximately zero games in length

#

Games only benefit from the extra oomph

jolly turret
magic girder
#

I’ve noticed a few games have issues with the turbo core - where the framerate is higher than original hardware derpweow

fossil umbra
#

that's the joke, but I've consistently had to use the turbo core for one of the AKI WCW wrestling games because it's otherwise not running to original frame rate on the non-turbo core. dunno how many other games are in a similar boat

jolly turret
topaz otter
tender pine
#

Looks as though the Analogue 3D has been pushed back to Q2 😥

green epoch
#

Maybe in Europe, seems on track in freedomland

plush summit
#

They're delaying the 3D to work on the DAC

tender pine
green epoch
#

if it’s the same thing everyone else seems to be doing (the 3d 8bitdo controller’s ship date on amazon) then that date hasn’t moved in the US - just UK and Europe

#

My controllers are still shipping on March 19th as of this moment.

tender pine
green epoch
#

(you’re welcome)

tender pine
#

What a load of BS ☝️

green epoch
magic girder
#

Home of never the same colour

blissful wolf
#

they are going to introduce a system where every button press on the controller adds an additional tariff

lament escarp
#

Come to think of it it would also be interesting if the n64 modkit has the same issues on the analouge 3d.

topaz otter
green epoch
green epoch
lament escarp
green epoch
lament escarp
#

You could also use a saffun n64, a nso n64 or if you don't like the 3 prong design a n64 tribute or n64 brawler for that. There are options for that, I'm just annoyed that the option I chose has this weird driver issue that seems unsolvable.

green epoch
#

yeah, the brawler is a good callout. I haven't tried that one yet. I mostly want it as the "all around" wireless mister controller. I use the m30 now, but that doesn't work most n64 games

lament escarp
#

I have a controller for each core. And I always need more controllers.

green epoch
#

oh i do too. i just usually end up using the m30 for most things because it has 6 face buttons and a decent d-pad

lament escarp
#

Between the nes, snes and m30 controller I'm hardly used to awful modern controllers anymore. My thumb really used to hurt when playing with a dpad for to long but turns out a bad dpad will do that.

green epoch
#

the n64 controller’s dpad was an all timer for thumb destruction

lament escarp
#

Wouldn't know, the few games that use it and I play like stadium and stadium 2 use it very little

green epoch
#

KI Gold was probably my most played N64 game

green epoch
#

I feel that very deeply

blissful wolf
#

I know the mister pi got hit with stupid tariffs already in europe for being an Industrial product or something? I wonder what new tariffs the new week will bring to everyone

chrome quest
# wanton sun unfortunatly the weekend is over. Maybe next 😅

Figured I'd just drop a reminder here after you noted it would need to be the weekend
#1096015979055697940 message Start of the thread, confirmed HDMI output matches the analog output of the core, but shows less than my PAL hardware.
If you had other plans, please ignore me completely and hope you have a great weekend!

wanton sun
#

Doesn't the channel need to be cleaned up of inactive members? I could be removed by accident so I can pretent I never saw this 🙈
Just joking, will try what i can do...maybe 🤣

green epoch
#

lol

timber sun
#

Robby's not here to prune you from the channel, Sadly

green epoch
#

Robert cannot self terminate

wanton sun
#

ok, so I see why this happens and i'm able to fix it. The issue is: both angrylion and ares tell this is the correct behavior:
https://github.com/ares-emulator/ares/blob/master/ares/n64/vi/vi.cpp#L174-L176
https://github.com/ata4/angrylion-rdp-plus/blob/master/src/core/n64video/vi.c#L739-L740
If I make this check less hard(allow 1 more pixel range check resulting in 8 more visible pixels each side) it looks like real hardware on my emulator.
The issue is: I have no idea which is correct now. Hardware tests seem to prove that both Ares and Angrylion are wrong.
I will build an FPGA image , but I fear you have to test with different game and compare against analog out.
For now, I will make the change only for PAL as I assume if at all that is more likely to be wrong

#

Another mention is here:
https://n64brew.dev/wiki/Video_Interface#0x0440_0024_-_VI_H_VIDEO
"H_START specifies when VI evaluation starts. The screen remains blanked for several pixels afterwards, while the VI loads values from RAM for filtering"
They also define H_START for PAL as 128, which is what Stadium 2 PAL is using.
So either there are more conditions or all these sources are wrong

chrome quest
#

Interesting. I'll try to test other games. Hopefully other people can contribute too. I don't have so many N64 carts to compare on real hardware

#

It does seem PAL outputs are often a little less reported historically

wanton sun
#

it seems this change could be too much?

#

left side only is changed in this build

#

will upload a build with both sides changed in 20 minutes hopefully, so you can try it

chrome quest
#

Maybe slightly... Will need to look on a PC. Might be the left is showing slightly more, the right remains showing a little less than hardware. Could it be that width with an offset to the right? If left/right increases are in discrete amounts

wanton sun
#

this VI "bug" will lead to either 8 pixels left and 7 pixels right being cut off or not cut off. At least that is the hypothesis all these 3 documentations/codes have.
Therefore i cannot just show e.g. 4 pixels more instead

#

There could be more conditions of course, e.g. for interlaced content the values could be different. Hard to notice with so few interlaced games existing.
Or maybe it's less because the game has AA turned off or whatever other reason there could be.
We can only find out if we compare different games and look what they configure

#

(with "we" i have to exclude myself because I still refuse to get any CRT because I just don't like them 😅 )

#

yes, i think it really shows to much now:

chrome quest
#

Thanks Robert. Will try when I can. Tonight so far will be sorting details to transfer over to a new (new used that is) car! The joys of paperwork

jolly turret
#

I can offer to check with a CRT, my original carts and a flashcart on my PAL console if you tell me exactly what you need to see and which games. It takes quite a bit of time having to make space for the CRT setup and getting everything hooked up, so I'd prefer to check as many things in a single session fif possible.

topaz otter
wanton sun
# jolly turret I can offer to check with a CRT, my original carts and a flashcart on my PAL con...

if you want you can check some PAL games if they show the same to the left and right on the core as they do with real hardware. Best is probably to check on static images like title screens or so.
If you like you could make a list like: (only examples!)

  • Mario64 : same as HW with new core
  • Stadium 2: more visible on left and right on new core compared to HW, less visible left and right on old core
  • Banjo: image is shifted slightly left on both cores
fossil umbra
#

returning to this late 2023 message as the last mention I saw in this channel of Beetle Adventure Racing's incorrect intro timings. is this just one of those things that N64 MiSTer core will just have in general? or is there a path forward for this kinda timing scrutiny?

#

I was reminded about BAR when the Ridge Racer 64 release hit for Nintendo Switch Online and just loaded it up

modern leaf
#

Hey guys. Dumb question, I did an update_all on my cores and the last n64 version is 11-09, is that the latest ver? I thought there was one released in Dec?

mortal panther
modern leaf
#

Ty for confirming

mortal panther
#

There was a turbo core released in December though.

modern leaf
#

One more question, has anyone confirmed the reflex adapter works with either the turbo or regular core? I can only get the start button and 1 C button to work, depsite the menu system working fine.

#

Using an official reflex adapter as well

latent dagger
#

#1096015979055697940 message

#

he posted these test versions in December here.

modern leaf
#

Ty I grabbed it

latent dagger
#

(just linking in order to help confirm that you are indeed correct about something that happened in December)

#

from my understanding though he updated what is in the github (which gets pulled down with update all) it just won't have a newer date and build number

modern leaf
#

Got the n64 controller working. For some reason I had to bind the controls without the rumble pak inserted, then put it in and everything is golden.

wanton sun
# fossil umbra returning to this late 2023 message as the last mention I saw in this channel of...

It turned out that the shared DDR3(RDRAM, Scaler, Linux) will lead to fluctuating edge case performance.
That's the reason e.g. JFG still needs a patch to remove the copy protection check and games like DK64 or BAR that depend on frame perfect timing will not get exact timing.
When we have future hardware, we can exchange the RDRAM interface to have the true bandwidth and latency.
That plus some other relativly easy changes would allow for 99.9% exact timing. Full 100% we will likely never see due the system being too complex to understand all the edge cases.

fossil umbra
#

kind of you to reply so thoughtfully, thank you for that (and all your effort) from my perspective as a mere fan/outsider/journalist

gray dagger
#

Heya all, I'm just wondering if anyone may know why star wars racer on n64 core isn't working.... I've tried several different dumps... is anyone aware of any issues with that game specifically?

iron dove
#

loading OK here
do you have the /games/N64/N64-database.txt file

#

Star Wars Episode I - Racer (USA).z64 MD5 1EE8800A4003E7F9688C5A35F929D01B

Edit: to be clear, the database file doesnt need to have the above line, that's just the MD5 checksum of a good ROM

gray dagger
#

Ill check the database.txt file if I have it. It loads okay but black screen after gathering intro cutscene

iron dove
#

I loaded into a race OK
Could try resetting the core's options in case something has been set thats incompatible

#

you want games from a no-intro or htgdb set

gray dagger
#

Okay thanks for confirming its working ill try resetting options

#

Can u steer me into direction of htgdb set?

#

Or even transfer me?

iron dove
#

no sorry, a search for that term should get you there

#

you'd want some kind of... archive... of them

gray dagger
#

Kk thanks

velvet nexus
#

What is BAR?

iron dove
#

Beetle Adventure Racing I think

velvet nexus
#

Sounds right

#

Thanks count

#

I'll get you a bottle of ketchup

#

Hey, count, you might be older than me, but I watched that tune on nickelodeon as a kid

iron dove
#

It was on ABC here in Aus back in the late 80s/early 90s
With danger mouse, trap door, roger ramjet and some other classics 🙂

velvet nexus
#

Usa here, but the time frame is right

#

Early 80s I feel here

#

I'm 44

iron dove
#

41

#

roger ramjet, teaching kids to pop pep pills since the 60s

velvet nexus
#

I dunno that one

#

Loved danger mouse, though

iron dove
#

yeah the cosgrove hall stuff was better IMO

velvet nexus
#

Not sure I got that exposure being a yank

iron dove
#

mostly danger mouse and duckula 🙂

velvet nexus
#

Ahh

iron dove
#

the UK production company

velvet nexus
#

Reminds me of gibli

#

Very specific style

lean spruce
velvet nexus
#

Need a good cheap capable fpga chip

#

That's intel type work

lean spruce
#

the one in DE25 seems to be the target

velvet nexus
#

We'll see...

hushed nova
jolly turret
wanton sun
# hushed nova does overclocking the ram a bit help here or is it more complex than that?

the bandwidth is not the issue, rather the blocking of scaler and/or linux causing random large delays.
You can see with the DDR3 test core that you get >100 clock cycles latency occasionally when we would need around 16 max or so.
The RDRAM in DDR3 is alrready kind of overclocked because i drive it with 64 bits @ 125mhz instead of 64bit @62.5Mhz like the RDRAM was to get better latency, but all this cannot hide these occasional 5-8x slower access times

neat sierra
#

I told you guys scalers are evil, checkmate hdmi. #tubelife

hushed nova
#

disabling the scaler doesn't really seem to improve the max

vapid hawk
#

interesting, does that just leave linux as the culprit?

neat sierra
#

I told you guys linux was evil, checkmate torvalds. #winlife

lean spruce
hushed nova
#

950Mhz memory gains you a whole 2 cycle min access improvement

#

clearly worth it

vapid hawk
#

anyone know enough about profiling linux to see if there's any low hanging fruit there?

hushed nova
#

if I kill main I can get it down to like 70 clock cycles max but even that's not consistent. it also seems very 'front loaded' after the test reset. probably need to modify the test so I can see what the max is in teh same period the average is calculated

#

honestly probably very little to be done on the linux side

jolly turret
hushed nova
#

the memory controller for the hps/fpga shared memory is configured with priorities etc via uboot and I suspect that's more of a factor

wanton sun
#

one high delay is enough to e.g. kill JFG cart timing check used for copy protection, leading to the game crashing

#

but if even without scaler and linux you get 70 cycles, that's tough, didn't expect that

wanton sun
dusty tusk
lyric sequoia
#

Maybe refresh cycles during the 70 cycles? The timing of those is still automated by the controller.

sonic kiln
#

The Cyclone V has some registers that allow you to control the priority of certain SDRAM ports but I never got them to have much effect on Robert's latency tester core. I thought I could get it to always prioritize requests from the FPGA over those from the HPS, but maybe someone can read the docs better. MPFE Multi-Port Arbitration on page 12-10. https://cdrdv2-public.intel.com/666962/cv_5v4-683126-666962.pdf

hushed nova
#

yeah, I was going to look up which ports things were using but qsys is a helpful empty white window for me, lol

sullen harbor
#

So how exactly does auto patching work with the N64 cores

#

are the patches integrated into the rbf. are they downloaded with update all?

lament escarp
#

I think they're part of the database.txt

mossy vector
#

Yes, and as such the compatibility patches should not be more than a few bytes. Don't get any crazy ideas.

simple oliveBOT
#
; N64 game patches to increase N64 Core compatibility
stray sphinx
#

anyone run into an issue where the n64 core using svideo only outputs black and white? Every other core works fine. I had to create a cores specific setting for n64 svideo to even show up on the tv - [N64]
vscale_mode=1
vga_scaler=1
video_mode=320,8,32,24,240,4,3,16,6048

topaz otter
# dusty tusk

i got the nintendo power video tape about banjo kazooie in the mail

#

what was crazy is that I didn't even order it

topaz otter
#

it was like nintendo had a direct line into my brain

ivory laurel
#

An object from an alternate timeline

thorny dew
#

Where can I get the n64 turbo core? Do I have to subscribe to someone’s patreon?

lament escarp
#

It's in the pins: #1096015979055697940 message

#

No you don't need to subscribe.

mellow raft
#

Yay taco money

topaz otter
#

Subscribe to robby's onlyfans

#

its a live stream of of his only fans

jolly turret
chrome quest
#

I'll see if I can over the weekend too. Not had the time yet

jolly turret
latent dagger
#

damn. you out here acting the news paper boy but grown up.

#

tacking on a zero at the end of that shit

thorny dew
topaz otter
#

my favorite scene is when corey drinks bubbles experiemental weed energy drink and is passed out on the lawnmower

#

I'm not kidding when I say this show is the funniest thing ever put on the small screen

velvet nexus
#

do love me some TPB

modern leaf
#

Alright here is my stack ranking of n64 controllers: Nintendo Switch Online N64, OG N64 with Reflex, Wired Brawler 64, Wired Tribute 64. TBD (coming in mail tomorrow) Wireless Tribute 64.

#

THe brawler 64 is so close to being the best but it has some really weird dead zones

molten silo
#

What makes you prefer the NSO controller to og? @modern leaf

latent dagger
#

it works with a Switch is probably one of them.

#

doesn't necessarily need you to buy upgrade kits and swap out parts, or even do soldering.

#

aside from it using a potentiometer instead of the original laser gates, it's a fairly faithful recreation.

lament escarp
#

Still waiting for the day when the driver works properly on the 8bitdo modkit.

latent dagger
#

I've heard people say they like the generic no name third party Wireless controllers that Saffun and others sell

lament escarp
#

Yeah but I got the modkit before the n64 core was even working and imagined it'd just work like any other controller. Now I'm too stubborn to get another one. Shows what an idiot I am.

latent dagger
#

I mean, you can still use it with the Switch and PC

lament escarp
#

What infuriates me the most is that the controller won't even work with the 8bitdo usb adapter. Which is sold as "compatible with all 8bitdo controllers and modkits".

latent dagger
#

lol

#

won't work with the dongle on MiSTer or won't work period, even on PC?

lament escarp
#

The controller won't work with the dongle, period.

#

Even contacted 8bitdo about it, they say it's not meant to work.

latent dagger
#

does that dongle have a chip on it that holds firmware/drivers that can be updated you think?

#

oh, it's not meant to work....

lament escarp
#

Yeah both the modkit and dongle can be firmware updated.

latent dagger
#

did the dongle come out before the released the N64 mod kit though? cuz then they can still be correct in their marketing when they say it's compatible with all mod kits (as of the creation of the dongle that is)

#

I've been toying with the idea of getting a Saffun controller

lament escarp
#

Yeah the dongle came out way before. But they added compatibility with the n64 nso controller and the gc modkit, both came out after the dongle and the gc modkit after the n64 modkit.

latent dagger
#

if only to make my life just a little bit easier when it comes to the buttons and their mapping/layout

lament escarp
#

I'm curious on how it's gonna work on analouge 3d tbh. Either their own modkit won't work with it 100% or they need to get their shit in order. Or they gatekeep functionality intentionally.

latent dagger
#

but at the same time... do I play enough to warrant it? I barely touch my MiSTer right now. I barely touch anything and play any games atm.
I just started playing Destiny 2 again today cuz of the new dungeon, and they are releasing new content on the 18th, and I also just started playing the new Zombies map in BO6 today as well, and still need to hunker down on one of my days off with my friend to get through more or Dead Island 2

lament escarp
#

Those sound like terrible games. I'd also barely play if those were my options. 😅

modern leaf
#

@molten silo - Built in rumble so the controller is lighter, feels almost identical to OG. Also works with Mister and Ares both so you can use it without a reflex/snac adapter.

mortal panther
#

I haven't noticed any dead zone issues with the Brawler 64, but the only problem I have with that otherwise excellent controller is the ultra-smooth plastic on the shell. It can be a bit difficult to grip and keep in place in my hands.

covert bough
#

Couple more weeks till we can all test the 8bitdo n64

lament escarp
#

I wonder if it will be any different to the brawler tbh. Looks samey.

magic girder
#

2 player MK64 - did it lag on original hardware or is that a MiSTer limitation? (I don’t remember well enough from back in the day)

#

(I know the turbo core is a thing - but I like my period correct lag - I’m just curious)

paper orchid
#

IIRC, MK64's performance with two players varies incredibly wildly

#

Battle -> Skyscraper for example is so ridiculously fast even with like 4 players

magic girder
#

That’s good to know. Thanks 🙂

paper orchid
#

But standard races I remember having slowdown/lag, either from time to time or just a constant

magic girder
#

Kalimari desert it really seemed to chug at times

paper orchid
#

Kalimari Desert is maybe one of the worst

magic girder
#

I didn’t mind - like I said, I actually enjoy “period correct lag”

paper orchid
#

Well if you enjoy period-correct

#

Battle -> Skyscraper, you're gonna love it

magic girder
#

I’m just a bit weird like that

topaz otter
#

but 4 player chugs perpetually

jolly turret
#

@wanton sun @chrome quest Here are my test results comparing the image of my PAL N64 console, the most recent stable core and the new test core. I'm using a small Sony BMV CRT monitor to test, switching between the console and Mister outputs on my monitor on the fly, having the game displaying a menu or file slecet screen, placing the fingernail of my pointing finger on the screen as a marker/guide. I mostly used genuine carts for these tests.

-Bomberman 64-

Stable Core: Image is slightly shifted to the left
New Test Core: Closer to hardware, image is still shifted more to the left

-Mario Kart 64-

Stable Core: Very close to hardware, both left and right sides are maybe one or two pixels less wide compared to hardware
New Test Core: Seems identical to stable core, I can't detect any difference here

-Paper Mario-

Stable Core: Image is positioned slightly further towards the left, showing more of the right side
New Test Core: Same as stable core

-Pilotwings 64-

Stable Core: Image is slightly shifted to the left, right edge is noticeably shifted more left than left edge
New Test Core: Left edge is very close, shifted by maybe a pixel, right edge is shifted noticeably compared to hardware

-Pokemon Stadium-

Stable Core: Image is shifted very slightly to the left, maybe one or two pixels
New Test Core: Image shifted very slightly to the left, noticeably shifted on the right (right side gets shifted outwards to the right)

-Super Mario 64-

Stable Core: Image slightly shifted to the left
New Test Core: Left edge appears to be identical or very, very close, right edge is shifted inwards to the left

#

Let me know if this information is helpful. I'm going to be unavailable till later today, but I'm letting my setup connect for now so that I can test more things in the evening if necessary. Is it possible to create screenshots directly from within the Mister to compare?

It seems like the current stable core is the most consistent, where as the test core is very inconsistent. It seems to me that both image placement and screen width get affected with the test core diffecnetly across different games.

modern leaf
#

Man I'm having a blast with the core but damn some of these games are not what I remembered, lol. Goldeneye frames are super low.

#

When I was younger never noticed it

floral horizon
#

is there a way to slow down n64 games? specifically diddy kong racing runs way too fast compared to console and im wondering if theres some settings or something i can change to make it closer to og hardware

n64 v241109
usa 1.1 and jpn 1.0 run the same (too fast!)

modern leaf
#

are you using the non-turbo code?

floral horizon
#

is that under cheats? if so i have them disabled

#

if not im not sure what menu option that would be on

#

oh if code was a typo for core i am using the normal n64 core

zinc dew
# modern leaf When I was younger never noticed it

It's because for a lot of people, we didn't have anything to compare it to. Sure there were plenty of 60fps 2D games but this was a whole different beast. After a while you do get used to it. Even though the fps is super low the design does accommodate for that through limited AI engagement and slow response time.

green epoch
#

@floral horizon may be right - diddy may be running at a playable frame rate. Can anyone else double check? I ran both the standard and rev a roms, and both were playing at ~30fps most of the time. Looking at youtube, it looks like should be closer to 20

floral horizon
#

yeah so game does target 30 (i misspoke in help earlier) but it should be rarely hitting that

#

this is from the dkr speed/time trial community

green epoch
#

yeah, it definitely targets 30. in the comparison video I found, it hits it from time to time

#

but not as often as the core hits it

floral horizon
#

they also have a comparison video for jp 1.0, us 1.1 on just the demo/attract mode between og and everdrive and i have a 1 hour video of jp on mister if that would be desired

green epoch
floral horizon
#

oh yeah fazana is the person for this

green epoch
#

that’s the video I referenced when I was looking at it

#

Is it known in the speedrunner community that the core runs fast? or do they not even fuck with it?

floral horizon
#

im the first person i think

green epoch
#

Well I’d like someone else to take a look before we bug robert about it. just in case you and I are missing a setting

floral horizon
#

understandable

#

if there are settings people want me to test let me know and ill do it

green epoch
#

I looked through the stuff and couldn’t find anything obvious

floral horizon
#

as of right now this is beyond me and im not sure how/what to think to lead myself into a correct direction

wanton sun
#

you can use the debug settings to slow down the core as much as you like.
If you want maximum torture, you can always disable the instruction and data caches.
But I recommend instead to increase the DDR3 Delay slowly to not let the frog jump out of the boiling water too quickly

magic girder
zinc dew
#

I have the original cart and my N64 hooked up to my CRT

green epoch
#

Please start counting frames

zinc dew
#

Hold on, gotta qtip this fucker

turbid warren
#

how to make you N64 region free! opens the N64 and rips out some plastic bits alright, now your N64 is region free 🙂

green epoch
#

You know what to do, Robby

zinc dew
#

I just played a bunch on my original system hooked up to a CRT and compared against the MiSTer on my LCD. It’s not 1:1 of course and not scientific but game feel is either identical or very close.

#

I encourage others to play the game on their N64 to corroborate or disagree. But don’t watch YouTube videos and don’t watch frame counters. Play the game to see if you can notice a difference.

Also play on an unmodded system on a CRT without a flash cart. It’s gotta be OG otherwise you’re tampering with hardware.

hushed nova
#

the problem here is the question is coming in by way of speedrunning, so 'I played it and it feels identical' is not an actual answer

zinc dew
#

It is for me

#

But in all seriousness, it would be nice to have frame capture from original hardware and frame capture from MiSTer. Otherwise any proclamations that it’s too fast is just as valid as mine saying it’s identical or close enough.

The difference is I just played it on real hardware.

vapid hawk
#

every speedrun community is different, but i think in general most would not accept the mister core as real hardware

#

maybe in the same category as emulator runs though

zinc dew
#

I wouldn’t accept anything other than an original system with an original cart.

vapid hawk
#

thats pretty common yeah

zinc dew
#

I respect it. If you’re going to have competitions you need to ensure exactness so that everyone is on an even playing field, Any modification to the original experience, even a flash cart, opens the doors to modified behavior from the original and makes it easier to modify the game.

vapid hawk
#

yeah

#

though tbh if you're not like, approaching WR pace kinda doesn't matter

zinc dew
#

Haha true

#

I guess I’m too much of a stickler lol

vapid hawk
#

so like, starting out on mister, getting a top 10 time, then spending however much for a real cart seems legit

#

some of them are quite expensive now especially if you need a particular region version for the best time

zinc dew
#

My apologies to all our fallen friends who we'll miss dearly. Take solace that we won't forget your brave sacrifices to ⁠Nintendo 64 and may our paths cross again in the future.

#

LET THE CULLING COMMENCE

languid dune
#

I will survive!!

zinc dew
#

NAH

languid dune
#

Nooo!

zinc dew
#

lolol

latent dagger
zinc dew
#

LMAO

#

SHIT

latent dagger
#

lolol

zinc dew
#

IT WORKED

latent dagger
oblique nymph
#

Test

#

Ok, im in

zinc dew
languid dune
#

OMG, Kitrinx got the axe.

zinc dew
#

NO ONE TELL HER

latent dagger
#

it's ok, she doesn't actually use this channel anyways

zinc dew
latent dagger
#

I'm not much of a speedrunner but I think they are allowed to use everdrive on original hardware for legit runs.

zinc dew
#

ok I removed 15

hushed nova
#

how you gonna remove a person named 'TURBOn64'

oblique nymph
languid dune
#

More like 50, since I count 35 with my might...ness.

zinc dew
turbid warren
#

it took me a minute cause i was all "what the fuck is a turbon 64" lmao

zinc dew
#

also I thought it was funny cause I ranted against the turbo core and then realized I was wrong or at least didn't explain myself

latent dagger
#

the last time TurboN64 said anything in this entire server was in 2023

zinc dew
#

Oh damn

latent dagger
#

so it's cool

#

I bought a DVD shelf

#

👀

#

it was expensive

#

but it can hold more than 500 DVDs

zinc dew
#

how many N64 carts can it hold tho

oblique nymph
#

A copy of Diddy Kong Racing is $40 on ebay, and mixed in with repros... damn 😭

zinc dew
#

oh yeah repros got bad, man that sucks

#

err they got real good

#

so buying used n64 is now bad

turbid warren
#

$40 is $35 too much for an N64 game imo

zinc dew
#

yeah I gotta stop saying "only original games on original hardware" lol

#

or arguing with speed runners

#

both of those

oblique nymph
floral horizon
#

i have a 1.0 cart so i may be able to see how it looks but no idea if it still works

#

wont be on crt though because i refused to travel with that after moving like 3 times

oblique nymph
zinc dew
#

they are so heavy

#

Yeah I'm no speed runner so what do I know, it would be nice if you could give us your evaluation

#

thanks btw

floral horizon
#

im not a dkr runner (yet) but i do know some very easy lag points

#

or i guess framedippage since it is n64

zinc dew
#

more than me!

floral horizon
#

i just have to suffer n64 controller with a really bad hand

oblique nymph
#

I just looked through my box of games, I have the 1.1 release

zinc dew
#

how can you tell which version you have

#

little number indents on the back?

floral horizon
#

yea

zinc dew
#

01A ?

floral horizon
#

1.0

#

err 1.1

#

XX is 1.0, XXA is 1.1, XXB is 1.2

zinc dew
#

oh ok, thank you

floral horizon
#

let me see if i can find sda forum post about it since it also has pictures

#

well i found it but all the pictures broke which is very unfortunate

green epoch
#

@oblique nymph there is space for you now, if you’re brave enough

oblique nymph
#

Just commented a few minutes ago

green epoch
#

Ahh sorry

floral horizon
magic girder
zinc dew
#

stop bringing attention to it! linknoo NotLikeThis

little socket
#

you made your bed, now lie in it, else there won't be virtual boy core

green epoch
#

I can’t believe you kicked Kitrinx. After everything she has done for you

hushed nova
#

like any of us are shocked he would do such a thing

woeful grove
#

It's good to be the queen. I don't need to be here to be here.

hushed nova
#

the tiara grants access beyond mortal comprehension

zinc dew
#

don't hurt me lol

mellow raft
topaz otter
#

damn rip in piece beefsupreme

#

we barely knew ye

weak hill
oblique nymph
#

Or people can use modified roms and cheat that way

floral horizon
#

iirc dkr has concluded there is more lag on everdrive

mellow raft
#

Strangely enough I've heard some tournaments legalizing the MiSTer for some street fighter stuff. However I cannot confirm how big these leagues are or if it's true. But it's be pretty cool.

wanton sun
tender pine
jolly turret
# wanton sun thank you. That proves that there is more behind it than just showing more pixel...

Yes, the current stable core is behaving perfectly consistent, the new test core is very inconsistent in comparison and is possibly also messing with the width of the image in some games according to what I was finding out with my "highly scientific testing methods".

The difference of the stable core compared to the real console is very minimal though, it only looks like the entire image output would need to be shifted slightly by a few pixels to match the console output perfectly. If any additional testing is required we should try to use some kind of grid patterns, maybe Artemio's test tool is actually offering such, I have not fully checked it through yet.

chrome quest
#

Thanks for checking. Didn't get the N64 out myself. I guess a fix to the visible region would take something different so as not to result in the inconsistencies you found.
How original hardware works must be a little different... I wonder is this even PAL only

jolly turret
#

It's possible, unfortunately I can only test with my PAL console.

deft tree
#

The NeoGeo games too, like Karnovs Revenge / Neo Turf Master / etc

mellow raft
#

Cool thanks for the info @deft tree

topaz otter
#

so this is kind of hypocritical

lament escarp
#

Afaik the slowest cells in your body take about 7 years to be replaced.

topaz otter
lament escarp
#

Afaik. And I've been tested to have an IQ of 85, so make of that what you will. 😋

green epoch
#

old you had an iq of 85

#

what about new you?

topaz otter
#

I just draw with crayons and sometimes I eat them

#

us fellow t@rds got to stick together 🙂 under our shared love of the mister

lament escarp
lament escarp
#

I always thought I was really smart

#

But that explains a lot tbh.

green epoch
#

well check again in 5 years

zinc dew
mortal panther
#

Robby of Theseus

lone geyser
#

Neurons don't regenerate, though, and what are you if not your brain?

lament escarp
#

A miserable pile of secrets!

cunning fern
#

How are you guys setting up the rumble pak and controller pak options? P1 P2 as rumblepaks and P3 or P4 as controllerpak? So if I have only one controller that supports rumble it will still use the controllerpak on P3 if needed? Or should I set it to controllerpak on P2?

floral horizon
#

my n64 also just does not work atm so i need to figure that out to look deeper into dkr

jolly turret
#

It's interesting that the EverDrive works different enough to make for noticeable differences.

zinc dew
#

But you can change between rumble and controller pak in-game. In-fact plenty of games support this and even instruct you to swap if you want to save.

cunning fern
#

Ohh, I assumed you could use a save pak in any other controller port and it will use that to save if the first controller had a rumble pak.

zinc dew
#

I think the game itself needs to support it, otherwise the core won’t.

#

But I guess I’m not being helpful because I haven’t really tried what you’re trying to do.

cunning fern
#

I never had a N64 growing up, so have really no clue if what I assumed can be done.

zinc dew
#

Ohhhh ok

#

Oh right, the PS1 has two memory card slots and it doesn’t matter if it’s in slot 1 or 2

#

As a comparative point

#

On the N64 the controller paks are inserted directly into the controller itself so its saves are usually tied to the actual player.

#

I.E. in Perfect Dark you can save your multiplayer profile and stats to a controller pak and then take it to a friends house so you can keep using your same profile in MP matches, it was pretty novel at the time. Well I thought so anyways.

#

Also comically the N64 has no save manager in its bios so games had to include their own custom save management software. Which was kind of a shit show because some games had it accessible in the options or other games required you to hold a button at boot lol.

topaz otter
#

Wait can't you hold z trigger when you boot a game

#

Oh wait I think that's the gameshark

zinc dew
#

That’s a clever workaround

#

Sort of off topic but the PS1 having a bios and save card manager really did feel “next-gen” to me. Well after I got over being salty that I now had to buy an accessory to save my games.

#

Cause I didn’t know and had to save my game and didn’t have a mem card lol.

mossy vector
#

Yeah not enough games bother to check controller 2-4 for main progress saves. Also too many games (dammit Midway) don't even look for a game save without manually loading from a cumbersome menu.

cunning fern
#

So how are games that use controller paks saved in the core? Does it create a controller pak per game per controller port?

zinc dew
mortal panther
#

Mario Kart 64 is 28 years old today in North America.

cunning fern
topaz otter
#

The whole don't turn the power off while saving warning and the ten steps to save

topaz otter
#

You can erase, move files, format, repair

#

And if I'm not badly mistaken the gscc program can dump saves from the memory card over a parallel port to the pc

#

It can also pull screenshots from video ram

#

I used it to d*mp carts

#

It dumps them in big endian I think so the bytes have to be flipped

tender pine
floral horizon
#

all i know is that it deviates further than everdrive

#

as for what that means no idea

candid panther
#

So what hall effect sticks are out there at the moment, and which is the best to go for?

I've got a pad with an 8bitdo hall effect stick, it's awesome, but has anyone tried the inotech one? Might have got that name wrong.

#

I've got a few pads which have utterly wank analog sticks

lament escarp
#

I believe @vapid hawk has that kit. I know someone has, just not quite sure who.

candid panther
#

If it's 1:1 to the original stick but hall effect, then it's perfect

#

For what I want anyway!

vapid hawk
#

its pretty good

#

stick wise, it feels pretty close to the real thing, it doesn't have any annoying behaviors on misters bluetooth, rumble works etc

#

sorry idk about latency i dont have any way to meassure that so i just wont comment

zinc dew
zenith orchid
#

You know, I haven't seen the metrics in quite some time, measuring how much of the library is completable.

#

are we 100% solid on this core now? 😮

magic girder
#

I doubt anyone has been keeping track of which games have been completed. But essentially assume completable unless there’s a GitHub issue that suggests otherwise

magic girder
lament escarp
#

Lol didn't you folks know that n64 core is impossible?

mortal panther
tender pine
#

Stick a fork in the DE10 nano...it's done.

lament escarp
#

I only spoon my de10.

magic girder
vapid hawk
#

i think there's like a mahjong game that doesn't work and a few unexplained randomish freezes

#

like rayman2 is hard to finish apparently

turbid warren
zenith orchid
#

sweeeeet!

magic girder
#

@lament escarp has one of those fancy aluminium cases so he’s more likely to get burned CDI

zenith orchid
#

did you guys know that the dreamcast is impossible on de-10 nano? that means there's hope derpweow

magic girder
#

I’ll wait for the PS2 core

zenith orchid
#

but I mean, ps2-fat + sata SSD..

magic girder
lament escarp
#

Ps3 and onward was the downfall of consoles.

#

HD was a mistake.

#

We only need one more generation on mister. elmorise

turbid warren
#

games look nicer but you play them less lol

#

goes through another fake loading screen shimmy section

lament escarp
#

FPS really tanked on ps3 and 360 imo.