#Nintendo 64
1 messages · Page 164 of 1
VIII is so fucking good
RE8?
Its good, but I love the vibe of 7 more
Village had too much sun and made things less freaky deaky and the story is a mixed to me
Getting chased by angry hillabillies was 
I like 7 but the ||the bit on the boat was just bad||
Yeah, the direction the series was going at that part wasn't my favorite
8 was bangers all the way through. You had your amnesia game, your PT game, your run and gun game, and your traditional survival horror game. And all put together by a team that you could feel was just absolutely grooving
Tbh the last re game I thoroughly enjoyed was re4. Neither the sequels nor spinoffs nor remakes could capture the magic for me.
I'm not really agreeing with the story after Village, don't wanna spoil too much, but they introduced too much wacky crap that veered away from the original stories
Spanish hillbillies in 4 were fun
After getting my OLED monitor, RE4 and 7 just BANGED in HDR
I mean, I dunno how many RE games you have played, but they have introduced wacky crap with every game. People felt the same way about the story in 4, (6 is a response to those critiques). They introduce wacky crap, people hate it, 3 games later people talk about how it's canon now and the new wacky crap is...well crap
RE4 was the limit of wacky I could tolerate since the environment was already prime survivor horror
I skipped the spinoffs, 5 and 6 too
Village is still a great game, but 7 had lighting in a bottle with the Baker family
VIII is really similar to 4. I liked 7 but it just didn't feel like RE, more grindhouse horror than 80s shlock horror. Glad they made it though
game makes you want to hide in a ditch rather than fight your way out
Re4 in vr on my quest 3 is amazing
Definitely the best version of the original game, it's incredible
I desperately want to play the remake and village in VR but the pc mods are janky and the official versions are locked to PS5 VR. Not paying best part of a grand for two games, no way.
I prefer RE4 OG over the remake
The remake can look too clean and lack the grittyness of OG
I remember when they first showed 4 with the over the shoulder perspective and thought, "Oh - it's like WinBack!"
Not having a PSX and MGS at the time forced me to appreciate WinBack
Psvr2 goes on sale a lot since it’s flopped keep an eye out
yeah but you can probably buy that later or get a ps6 - psvr2s might disappear forever
saying this because i've played re:v and re4:r VR and they are amazing
Tried to play both games but unfortunately Vr2 isn’t for me. Got dizzy after just a few minutes of gameplay.
those are intense games to be starting with heh, you need to get your legs first
i had similar experience
you're more off-topic than a strawberry in a field of blueberries
that sounds delicious
When I played Mario 64 for the first time , back in the 90’s, I got dizzy too. It take a while for me to adjust. I think I am getting old
I've never felt dizzy with vr, even flying over the wasteland in fallout 4 was no issue
But man I may have to get a psvr2
Even if it doesn't have pancake lenses
Damn I'd love a vr conversion of Ocarina of Time, bringing it back to N64 talk
For Quest, there was a 3DS emulator (CitraVR, fork of Citra) with an "immersive" mode that worked really well with Ocarina of Time 3D. Its development has stalled ever since Yuzu (and with it, Citra) got C&D'd by Nintendo
Yeah I've got it, it works well but it's not quite a full vr experience
Like, a proper vr conversion where you can swing the sword, use the hook shot, first person view as link
The GZDoom VR mod works with The Legend of DOOM apparently.
https://www.eurogamer.net/digitalfoundry-2023-legend-of-doom-a-stunning-mash-up-mod-that-actually-works-as-a-game
Yep played through that one too! Loads of fun
The original RE4 still remains my favorite game in the series, as well as one of my top 5 favorite games of all time. I've replayed it dozens of times across multiple platforms ever since it first came out on the Gamecube and I still have fun with it whenever the mood strikes me. It's just such a solid package from start to finish in terms of its gameplay loop and design. RE5 comes close for me in terms of capturing that same feeling from RE4's gameplay, and even improves on some of its mechanics, but it just doesn't quite reach the same level as RE4 for me. The difference in atmosphere between the two games, the somewhat annoying AI companion that forces the inventory system to be reworked into something much more simple and real-time compared to the system used in RE4, and the overall higher level of grinding required for acquiring and upgrading equipment are things that immediately come to mind that RE5 did differently that I didn't particularly appreciate when coming off RE4.
All that being said, the Lost in Nightmares scenario for RE5 was top notch. I wish they made the entire game like it. I'm almost certain that if they did while tweaking the level progression a bit and not forcing you to have to look after a mortal companion for the entire game then it could've very well have surpassed RE4 for me. I still like RE5 for what it is, but Lost in Nightmares always makes me think about what could've been had they decided to go back more towards the series' roots rather than head for an even heavier action-focused direction than what we already got in RE4. But I digress.
One of these days I hope to get around to playing RE4R and seeing how it stacks to RE4 Classic and RE5. And maybe RE VIII as well, since it apparently shares some things in common with RE4 (and I assume RE5, by extension), but I still need to play RE VII before then too, so who know knows when I'll actually get around to 8.
RE5 is "ok". What makes RE5 a great game to play is having someone to play it with since the co-op thing was it's claim to fame
I'm almost certain that a game like this would make me accidentally destroy some nearby furniture since it's bound to make me do something that makes me collide with things. We all already saw how dangerous Wiimotes can be.,
That's the problem for me: I've never had anyone to play the game with, even to this day, so I've always had to do everything solo with the A.I. partner and try to work around the A.I. as best I can, especially on the harder difficulties where the damn thing basically has a death wish. I hear the game is an absolute blast to play with friends, at least.
ye, that's what made it for me. playing it together over xbox live with voice chat with my friend.
never too late though. I think you can still play online on PC version with a friend assuming you have those now lol
In a nutshell, RE5 pretty much fails to live up to the standard RE4 set for me because it forces in mechanics that I could never truly take advantage of in order to play it fully in line with what the developers intended. My experience was always funamentally compromised compared to players who had friends that were willing to play the game with them.
Ha! I wish! I've only got a handful of friends on Steam and I don't even know half of them well enough to where I'd feel comfortable asking if they'd want to chill and play RE5 with me.
The other half who I know better I've not contacted in either quite some time, or I know aren't fans of RE to begin with. So even now I'm kinda screwed when it comes to co-op play for pretty much any game that doesn't use some kind of matchmaking feature 🤣
Real life obligations and YouTube content creation tend to keep me quite busy to the point to where my social life in general is close to non-existent, so yeah, like I said, I'm kinda S.O.L. at the moment when it comes to ever trying out RE5''s co-op features. But I'm not particularly broken up about it since I've always preferred single player games for the most part anyway. You can blame the few people I've grown up playing couch co-op with for souring me to desiring co-op for most of my life, particularly anything involving Halo.
Apparently I was too casual for everyone else's liking back in the day. I was surrounded by people who played multiplayer games to the point to where they regularly tried to enter local competitions for them, so it was pretty much serious business for them whereas for me I just wanted to try and have fun socializing with people while playing games. Emphasis on the word "try", since I never really succeeded because of the difference in vibe I just mentioned.
Anyway, my personal history aside, I'm sure someday I'll find someone to play RE5 co-op with. I doubt I'll go my entire life without having the opportunity to experience it at least once.
Now what I REALLY wanna know is what RE6's co-op is like to play, especially on Mercenaries. I think that could be a blast to play if the other person is just laughing at all the absurdity that games has to offer along with me as we're blasting and Judo kicking our way through everything like it's going out of style.
But I think finding someone to play RE6 with will be an even harder ask than RE5, since RE6 is... RE6 🤣
Me and my friend tried playing RE6 together sitting on the same couch...... we quit after the first level and returned it.
we just didn't like it. it felt weird, it played weird, it was weird.
I felt the same way, but I decided to just push through the entire thing from start to finish. For me it was my prime example of a game that tries to do everything while ultimately exceeding at nothing. It tried to be "survival horror" with Leon's campaign (I'd argue it's more-so action horror), it tried going all in on the action and gunplay with Chris' campaign, Jake's campaign tried mixing elements of Leon and Chris' campaign while having a pursuer enemy chasing you throughout it ala Nemesis from RE3 (although not as effectively as classic Nemesis was, IMO), and Ada's campaign... is basically half filler and half extended epilogue for everything else. It tried to do too many things so the whole thing ended up being a mediocre game across the board that had too many railroaded QTE action sequences for it's own good that would rival what you'd see in Micheal Bay movies from the time the game came out.
At least the actual combat system was fun as hell to use for the game's Mercenaries mode, which is my personal favorite iteration of the mode across the franchise. RE6 feels better to play as an action-heavy arcade game than a mish-mash of multiple genres trying to compete with each other for your time throughout the single player story content.
I'd argue that RE6 is the sort of game that you have to go into with the intention of laughing at it and treating it like a joke in order to get the most enjoyment out of it, especially if you can do so with a friend, otherwise it will find a way (often multiple ways) to frustrate you on some level.
Since I didn't, it naturally negatively impacted my first experience going through it, and it's easily my least favorite out of the mainline RE titles to go back and replay.
Not an issue if you set the boundary up in your room correctly. If I step near or put my arms near the boundary i draw or scan in my living room, a wireframe wall appears to let me know.
Youre only going to hit something if you're drunk, stupid, or in a room fit for ants
I have been drunk and stupid before by the way, I now swear by the boundary
Does a room with only 3 feet of empty space in front of my television count as a room for ants? 🤔
Believe me, I really don't think I have the minimum amount of space required for even basic VR.
Well...this is the space I had when at my family's home before I brought my place. Between the bed and the TV.
Trusted the kid with it, TV still lives 🤣
Then I guess as long as I stand completely still I'd be fine
The second something in an RE game jumpscares me is the day my room gets a new door
It's always a risk
I think I'll be perfectly content launching myself out of my desk chair, or my bed, whenever something decides to make me spontaneously engage my cat-like reflexes. Less chance of me destroying something important. And there's honestly only a handful of VR games available that I'd even consider trying, so I just don't think it'd a wise investment for me.
Besides, I've already had to deal with a taste of VR using VR headsets for training at my day job. It had PC 98 level graphics and yet it had enough uncanny valley just from me being able to move around in it to unsettle me on a primal level. And I crashed into a nearby desk too, which sucked.
Who knows, maybe if the technology advances far enough in the next few years it'll be good enough and have enough games by then that I'll be willing to consider giving it a shot outside of a work environment.
Until then, I'm content sitting my toned-ass on something stationary (wheels optional) and holding a controller in my hands (Wiimote optional).
Anyway, I gotta go to bed. Good night, peeps!
What's the best modkit / stick replacement for a worn out n64 controller? Mine's fine, but I think I want to try out something new.
There's a billion of them on alibaba
there's kind of a lot of options at this point
do you want a replacement stick module or do you want to rebuild your stick module
I want a replacement. My og sticks are finem
maybe check out the intec:
https://www.youtube.com/watch?v=70PJ5EdUknM
Intec Gaming has released a Hall Effect replacement N64 stick for original controllers. Unlike competing options, Intec Gaming's Hall Effect stick uses an N64-style build instead of a GameCube-style. Installing replacement N64 sticks is an easy process and the results from the Intec Gaming Hall Effect stick are quite surprising!
Join my channel...
You can play most any VR game while sitting down
Yeah I have to play f zero gx in VR sitting down, I use a GameCube pad but not sure that counts.
Anyhow vr conversions of older games is like a dream come true to me, I never imagined I'd be living in the future like this, being able to actually be in the games I played when younger, like Return to Castle Wolfenstein. Absolutely mental to me
Seeing as more and more N64 games are being decompiled and ported to PC, I can only hope someone with the skill can make something.
Starfox 64 would be fucking sweet in VR with cockpit view. Being able to look out your left window and see slippy zooming in to be a dick
You better get going learning some programming. 😅
You did the gb core/n64 core savegame sharing right? I'm really enjoying it for stadium. Do you think something similar for the gb and gb2p core would be possible for trading?
More more, give us more! The hunger will never stop.
What other improvements and extras could we want on the n64 core apart from 64dd? Trying to honk
Well I meant trying to think but thanks spell check let's honk
Only thing that comes to mind would be a 2nd virtual transfer to enable trading. Of course you could also handle that on the gb2p core, though the save files have to be handled manually right now, which is why I asked about automatic safe transfer.
Save states aren't possible on de10 according to Robert.
the way Paul did them on SNES would also be possible. Mostly needs someone interested in n64 assembly programming
Robert is too hard at work on the Virtual Boy core for Robby to worry about save states
So savestates are theoretically possible after all? Goog thing they're not here yet, else I would use them to cheat in stadium. 😅
I recommend the 8bitdo replacement stick, which you can buy by itself from their n64 Bluetooth kit. It had really strong results in N64 testroms for recreating the original shape, and its also hall effect
Once Paul is finished with save stages on SNES, I'd love for him to tackle it on Genesis/Mega Drive next. There are precious few games on the Genesis with built in save support. So many password games and games that just expect you to finish in one sitting.
I really like using that stick on the core. It’s not “authentic” maybe, but it feels nice to me.
I recommend them too.
FINALLY got my mini-jewels in for my @random girder designed MiSTer Pi FPGA case today! This thing looks SO SO amazing! @naive briar
That’s a piece of art! Congrats!
that remix is so stupid i love it! ❤️
might as well try to print it myself been using teh same case for 3 ish years and this is just slightly cooler
You'd have to mod it if you have standard mister, The case is for Mister Pi
wow it looks just the same that's amazing!
the bottom usb interface is OG right?
Yeah similar. The Mister Pi usb hub connects with a board to board interface inside the mister so no jumper is required. Also the power inputs are different and i think one or two usb ports across it, but the top board (with fan) is identical
yeah the split power thing that always bothered me haha. I need to read into this mister Pi thing! I have an unused pi4
oh my sweet summer child
Its just Taki Udon's cheaper Mister alternative. The whole triple stack is I think $180? Its basically the same thing but cheaper, and does everything the DE-10 does. https://retroremake.co/products/mister-pi-retro-gaming-fpga-board-turbo-pack
MiSTER Pi is a fully compatible MiSTer FPGA development board. It is powered by an Altera Cyclone V FPGA with 1GB of DDR3, and it supports additional memory with an SDRAM add-on. With MiSTer FPGA software, this board is able to accurately create the circuitry for many retro consoles, handhelds, and arcade machines. Th
One thing i love is its USB C power, no need for any barrel jack power
wait so the DE10-NANO is replaced by the pi
Currently out of stock but I've set the cash aside for the next preorder batch. I'm in no hurry but plan to built a standalong desktop cab.
but you need the rest of the interface
Not replaced, added.
Yeah its just a cheaper alternative.
The DE10 MiSTer is still very much available but does cost a bit more.
yeah i have that one
The Mister Pi PCB is very close to the DE-10
But as you can see it has a couple of ports different
that is really cool people use this i heard the de-10 went crazy in cost
i was there when it was just 100 dollars ish
There is a MiSTer compatible PSX based console due for release from the same developer.
Yeah, I got mine for £121 (UK) including VAT and postage.
Yup it just opened for Pre-Order https://retroremake.co/pages/superstationᵒⁿᵉ
again.. i went into this mister project because lol NeogeoAES prices. And when i got in it was glourious
Not in the market for this but it is amazing.
Oh sorry, pre-order goes live in 10 minutes i think?
Imminent 😉
anyway reason i went back is.. analogue is releasing the analogue 3d? and i wanted to dip back in to fpga n64 stuff.
will be out soonish
Mister FPGA does N64 pretty flawlessly these days.
Even the 80mhz turbo core is awesome
yeah i heard! i remember people in this discord telling users n64 will never be possible and the fpga was too small
i got a summer64 card on ali just to compare it
and i still have an old framemeister
Hell even a Dreamcast core is trying to be developed. We just got CD-I core, Saturn Core, Jaguar Core & Work in progress Virtual Boy core.
Is the Turbo core mostly compatible nowadays or still some games don't work?
I mean honestly i havent personally had any issues, but im not sure
wait the f XD
Go here and scroll up at the screenshots. https://discord.com/channels/647909397477195803/1315008851874938948
if you like virtual boy tho you gotta try the meta quest one holy shit
Sept 29, 2024 is the newest Turbo core?
Its just a single frame render but yes, There is a chance it could be possible
turbo core is not in main refresh cores? so i need to download it? been a while
lol also for the game i really want to test RE2 n64
Nope its not under update all. You gotta grab that link I posted above
Normal core runs fine for me on RE2
yeah figured just not the turbo one
I havent honestly tested it yet LOL
can'r wait to try it on the RARE games
hahah
well mr fusion installed on a fresh micro sd card
my old perfectly working micro sd card 3 years old
just basicaly told me lol when trying to update in menu
Turbo core really helps goldeneye and perfect dark
so i'mma strat fresh
yeah those games are so so bad haha
so the turbo core makes goldeneye run 30?
i am eurotrash i think we got 25 to 19 fps
back in the day
back then we all thought it was cool when games lagged these days.. oh boy XD
Yeah averages probably 30-32, Even up to low 40s in some scenes. https://youtu.be/O0OeqQWHmsU?t=226
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Robert (or FPGAZumSpass) is done with active development of the MiSTer FPGA N64 core, giving us 99% of a fully functioning Nintendo 64 on MiSTer FPGA. Let's talk about what happened, when N64 will his MiSTer FPGA Update_All, the videos I have planned for the future and generally ju...
that's crazy! Is that your YT channel? are you him haha
Nah not my youtube channel but he is in here.
cool cool
this is huge ngl
golden eye stable ish is amazing
i wonder if that analogue 3d will do this
after the pocket i just pressed buy lol
Same dude that made the cheaper Mister, Is in the middle of developing a Mister FPGA handheld with an AMOLED screen
That's what I've been waiting for. If it also docks, that'd be a real winner
We talked about it and we’re figuring stuff out like distribution methods to facilitate cores outside of the main MiSTer repo.
even how to handle cores that have single vs dual ram builds
damn that is an honest answer makes me worry tho if i have the single or dual ram build i was in early oof
no i defiantly have a single ram build
Dual ram builds just won’t work if you only have single ram
ok i need an old fart in here hopefully you robby.. i jumped in when the mister was able to run neogeo aes. and chat told me to get a certain amount of ram.. do you remember the size and was there an update in the last 5 ish years haha
this makes sense that my single ram neogeo build refused to load the n64 core
pretty sure i have the single ram
The ram you want is 2.9, 3.0 is functionally the same but that’s good too.
Single ram is perfectly fine for all cores.
yes and the n64?
Dual ram will get you minor improvements to Saturn and Jaguar (also PS1).
aah no don't care thanks a ton
Dual ram not needed for N64.
need to check my ebay buys what ram i got
There are also updated IO boards that can output 24-bit color to TVs now, so you avoid color banding.
is that UK guy still solid? he was in this discord ages ago and very friendly, again thanks for teh replies!
i got the mister running on an old dutch B&O crt
looked amazing
I believe so but I don’t really know, I’m sorry. I’m US based.
pretty sure i can still use it
ha nm
but i got the most amazing contect of an full rgb port with the 5 ish old mister fpga
I use his stuff. It’s awesome
mainly played snes sims for my students
(Also re: size you want 128MB if you want to play everything)
in class on an crt because kids these days have no idea
will do thanks single ram i assume.. i really can not remember what size i had when neogeo aes was new to mister
Did they complain about the CRT electric whine?
god please stop
tell them it's their old squirrel brain
@zinc dew covered dual vs single - if you go dual, the size of the second chip doesn’t really matter, but there’s some murmurings that dual 128MB could in theory be useful one day - but it doesn’t matter right now
yeah, I rocked an old 32mb and played every dual ram core just fine
So if you upgrade your ram you can just use the old one for dual
gotcha thanks! i just need n64 for now with my old mister build. it told my Firmware was so old i needed to start over haha
But really, unless you wanna play Jaguar, or care about a couple of specific Saturn games, single ram is fine
i think 32MB rings a bell
omg hahaha MiSTer FPGA Real Time Clock Addon Board RTC v1.3
ebay history
MiSTer SDRAM 128MB Extra Slim Board v2.4 Alliance Chip FPGA DE10-Nano
2019!
So the new cores push the hardware pretty hard. Does the core not work for you with 2.4 ram?
i think it's version 2.4.
the reason my current setup won't work is that i can't update mister fpga firmware in menu
it just tells me lol can't connect
can you have a firmware that is too old to update?
you might be fine ram wise, backup yer stuff and yeah do a fresh Mr fusion install.
Linux, yes
Sorry to hear about it but I hope you’re back in action soon
robby thanks a lot appriacte it! will do a full comparission with the mister my n64 and the analogue 3d when stuff is ready !
That’s super cool, love the N64. Can’t wait to hear your thoughts, brother. 👍
aye! when it runs i will try to get that switch NSO n64 controller working
you really can't play n64 games without the OG tripple grip
That looks great! The jewel really adds the final touch. Glad it turned out well!
is there a usb to n64 converter usb thing? i build my own with the neogeo aes.
reflex, 4dapter (https://www.tindie.com/products/timville/4dapter-switch-mister-retro-controller-adapter/), looks like raphnet ones are out of stock
is update_all complaining about an old python version?
thanks!
or old 'OS version'?
cool, the verison of python needed for downloader/update_all changed a cpl years back, if you have a really old setup it cant run anymore
can work around it by manually copying over some files but a fresh reinstall is the way to go
yeah figures as my old fpga remote update told me to no
so hence i blind for the new update
@young cove okay so I skimmed chat and I don't think I saw anyone mention this to you but just to make it clear, Taki May have used the Pi moniker, but it is not related to a raspberry Pi product at all. It is 100% FPGA just like the DE10 nano with an arm chip on the side, it's just his cheaper clone alternative that still uses the cyclone chip just like the de10
So don't be mislead or confused by the Pi bit.
Nope. A near identical clone as far as we've been able to test
wow
Honestly, I don't think it costs terasic all that much to make their boards, but because they know they are kind of the only ones supplying them they charge more.
crazy
The official DE10 nano used to be only like 150 bucks back in the day
yeah ! i got it for 110 euro
Now it's like 250
because it was sponsored heavlily !
students deals etc
when i got it the actual chip was 400 dollars
only due stuedent deals it was 120 ish
i lied to get it for a fake student loan in europe
if i remember correctly
Lol. 400 is ridiculous.
But yeah, the MiSTer Pi is the best option now if you are willing to wait for pre order
the R2 One looks nice but less flexible with no option to add 2nd RAM stick, no user port
You talking about the PS1 clone?
yeah, aka 'superstation'
nothing really
Only thing "better" would be it using an official DE10 Nano, but that would be a subjective thing.
would have the older IO board with 18 bit analog out, mister pi uses the new official av-pro 9.2 io board
with 24 bit analog out
audio always seems ok
You can buy the io board separately
The bit is color. That wasn't specified
and loved it every second...
mister pi is a 'clone de-10 nano', the offical av-pro 9.2 io board, and a slightly modified USB hub
So we are talking about the video output from the VGA
afaterwards went to the beach and went back tried it at home on a crt and loved it
on a og crt and 1440p screen
less tho
And only if you enable it to do so
gets rid of some colour banding in FMVs
Otherwise by default the only thing that ever really output at 24 bits was the cutscenes, and you can live with those being output at up to 18 bits instead or you can use a PWM build
you can force always use 24 bit colour
it'll use it in FMVs by default
and then get banding if using older io board
dude count d uclula.. remember the SD2SNES? for the sfamicom? i played this FMV game on it loved every second of it !
High quality captures from the source. Feel free to use this raw footage for your own projects, but be sure to credit MY LIFE IN GAMING in the video description.
yup, few mates had one 🙂
on what exactly?
ms1u?
oh, msu-1 hacks
I still use an original analog board 6.1 because of the PWM builds. Those have kept me from feeling the need to purchase an upgraded board lol
aah yes that one!
its still a thing yeah
is it ok ?
personally I normally prefer the original soundtracks, but its nice to have the option
they work on mister core
the killer instict one was kinda impressive
added in the FMV intros n stuff
i used to speed run super metroid
let me add a pic
so me hearing a snes emulator was able to do cd quality music made me happy haha
near (bsnes/higan/msu1 author) made a lot of cool stuff 🙂
you helped in that?
if you look at the picture
i have a ds metroid
that one is bs
but i loved it!
haha no i had nothing to do with any emulator/core development
am2r
It was named that way just for SEO purposes. We all told him it was confusing, so did his Twitter followers but he went ahead anyways.
$$$
I still think misterpi is a silly name as do most people. We get people coming in thinking they're getting a FPGA with raspberrypi CPU which is just misleading. Considering the Pi CPU is way faster than the ARM in MiSTer.
Yeah, but it is what it is. I’m glad he dropped that name for the other devices.
Calling it the SSOne in the announcement, however….
Probably, but I don't think it's worth my time. Sorry. 🙂
I see. 😢
I dunno with its the core issue or the NSO controller issue but when I play banjo kazooie and use the kazooie trot move the controller just shuts off
Definitely not core
Whats your power supply
Glad to hear, bud. Enjoy the N64 core.
did they just do it to capitalize on the raspberry pi name
@wanton sun I finally beat all the cups in round 2. This game is brutal. But I'm glad I did it. 💪
nice. I hope you had the same fun with improving the team as I did 🙂
I certainly did, though pokecup round 2 was the limit of what I'm willing to do. Also I could swear that the computer is cheating, like criting 4 times in a row with moves that don't have a bonus to crit chance and stuff like that. 😅 thank you once again for making this possible. 🙏
Are you guys using your own imported Pokemon or select the pre-made ones?
Hmm, I just don't know if I have the time to grind the gameboy Pokemon game again, can you also have some success with the pre-made ones?
Yeah round 1 should be pretty doable.
Else you could also save some time by abusing missingno in gen1 instead of training a team manually.
Turok: Dinosaur Hunter requires a controller pak for saves. When using SNAC, there is no way around this right? I heard if it supports saves w/ player 2 it's possible, but I don't think that's possible here. Can someone confirm?
you can just insert a controller pak into your pad
or you can do an awkward shuffle whenever you need to save switch snac off, save to the virtual contrller pak, turn snac back on
Don't have one. Was asking if possible to use, before purchasing one.
oh yeah that'll work - just like the real thing
I'll do the awkward shuffle via the menu until it gets annoying enought to warrent purchasing a physical pak. This'll get me by. Thanks for the tip!
But yikes! I forgot how many games require a pak! http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_list.html
now i think about it i'm slightly surprised there aren't romhacks for all these
That's what I was wondering
Do they romhack games to enable save to the cart?
its not unheard of but not for n64 games i don't think
would be really useful for flashcarts too
If you end up deciding to buy a controller pak, be sure to open it up when you receive it and switch out the battery to a new cr2032 battery, preferrably a lithium type cr2023 so that it won't ever leak. The original battery might need to be desoldered though so that it can be removed. Nothing worse than using the controller pak with the original old battery, only for it to die shortly after and erase all your saves.
I just sold two Chinese clone controller paks recently, these had a tray that slides out for easy battery change, maybe you can find one of these.
Great tips! I'll keep these in mind!
FWWWN shared this reddit post in the Design & Fabrication channel, I had to share it too. Someone on reddit designed a mini cartridge for the N64 case. I printed one and designed & made a little label for it! https://www.reddit.com/r/MiSTerFPGA/comments/1ian9um/printing_complete/
@lament linden so step 2!
return to yoshi’s island demo
i can not wait dude!
Tomorrow my summer64 flashcard will arrive
Those performance memory cards were probably the most popular third party solution and are easy to get
I was confused as to how to get the return to yoshi’s island demo to work on mister
It’s a weird file format
It’s a patch for the game. You need to use a patching software in combination with the original rom to make a playable file
Mine were Joytech, pretty much the same thing.
These are also the only controller paks to my knowledge that have a battery socket instead of the battery soldered to the PCB, very easy to swap
I used one with a new battery before I ended up getting a 4ever pak with fram
Im still using my original official Nintendo Pak that I got at launch, but I've since replaced the battery with a battery holder
So I can swap with store bought ones without desoldering again
you can get modern ones that dont need a battery at all too
Yeah fram ones are cheap, I just like using my old kit!
So I guess you can use pokemon stadium 2 in mister to transfer pokemon between gen1 and gen2 but only when you've played gen2 a bunch.
Better screenshot
Did you find out anything more about these differences?
Not yet no. I'd forgotten about it.
@wanton sun You had asked for a reminder in a few days if you didn't have a chance to look into the visual output difference I noted in Stadium 2, seen in both analog output and HDMI.
Start of thread was; #1096015979055697940 message
unfortunatly the weekend is over. Maybe next 😅
as an american my impression was that every work day in europe is sort of like a weekend anyways
british people exported all the people who wanted to work to america
Funny we forget that core development isn’t Robert’s full time job lol
Thanks again for all you do
Hey guis. What is Your preferred controller for this core?
Preferred is a strong word but I use the 8bitdo n64 modkit. Has issues with rumble though.
I use an OEM controller and snac. It's ok. Always felt like the weight is distributed a bit weird with a rumble pak inserted, though. And I have to shim the pak with cardboard because it's not the snuggest fit. 😅
Ganon's tower collapse: BUUERRRRRRRRRRRRHHH
Weightwise the modkit feels fine to me, but the rumble only works in switch mode, which you have to pair each time you connect.
The rumble pack that comes with it is also way smaller than the oem.
I use one of these bad boys
serves me well 😄 did a 100% run on OoT with it at least
I like the inotech modkit at the moment
Via snac, with an official rumble Pak
AscII made some good controllers back in the day.
Also this, 8bitdo Bluetooth conversion with a hall effect stick
Do you mean Intech? I cannot find Inotech.
yeah i think so, there's only 2 BT modkits on the market 🙂
If only one of you smart kids could work out why the 8bitdo modkit is so funky in switch mode. 😭
Its pretty annoying having to resync each time I turn the MiSTer on, but it only takes seconds (hold the middle button on the MiSTer down for a bit to sync)
I don't have any other issues with it
Niiice, that’s the exact same color controller I put my 8bitdo hall effect stick into.
oh you did the whole mod kit…I just swapped the stick
Heh yeah I love the funtastics
And yeah this is the whole mod, I used the original Nintendo board to fix up a broken pad with a good shell
Just need a few new hall effect sticks, not sure whether to go with the intech one or 8bitdo. I know the 8bitdo one is good as I have it but the other one seems more authentic
I don't really have a problem with the OEM/NSO controller, as that's what I remember and is what feels most authentic.
However, I do tend to prefer the Brawler64 (Bluetooth NSO/Switch Edition), as I think it provides the best blend of original controls in a more comfortable modern layout.
Rumble also works on this one without any shenanigans.
The stick cap on mine came lose though, so I glued a cap thinge meant for joycons on it.
I've got this pre-ordered, betting it's going to be the best available as a third party pad
Pity it's only available in black and white but I guess it's to tie in with analogue's console schemes
Hope it does have xinput mode for compatibility unlike their modkit.
the downside is that it only supports bluetooth
Even though I wouldn't use it (the D-pad) much for N64, I am curious to see early impressions of its D-pad. Those are typically a crapshoot with 8BitDo across their controller range.
i'd love to see a 2.4GHz version of that new 8bitdo pad that works on an actual N64 console
i can probably use blueretro for now i suppose, but i just don't trust bluetooth haha
using an nso n64 controller, I know ppl complain about latency with it, but was playing conker the other day and seemed fine to me. Will probably switch to the 8bitdo when my preorder comes in
Is there any data available about the 8bitdo n64 controller on latency yet?
Yeah, some data on https://rpubs.com/misteraddons/inputlatency, if you search "MAKE" Nintendo it comes up
Added two new example projects to tiny3d, showing fresnel and mipmaps (20_mipmaps, 21_fresnel).
Fresnel is done via alpha-only light sources and comes in two variants:a fast approx. via a directional light, and a slower proper per-vertex angle via a point-light.
This can be used for various effects, all being based on getting the viewing-ang...
Is the 8bitdo hall effect wireless kit any good?
Yes I love mine, aside from having to re-pair it each time
The stick is fantastic if that's all you want to replace
It's the purple pad I posted above
I don't know what I'm talking about really, but have you tried that "bt_reset_before_pair" option in the .ini file?
The issue is once it is paired and gets disconnected it won't connect again. I did some testing with shig a year ago, seems like the driver ain't getting some calibration data it's asking of the controller so it just won't work.
Stuff like this
Is it an issue with the bt stack in linux?
I mean, is that where this could be fixed or worked around?
I don't know. @hearty oar was always the brains in the operation.
A bit above my pay grade if so, haha
You implement the automatic savefile transfer between gb and gb2p core then to improve your skills. 😅 🫡
Brains is a strong word lol
You groomer
Ok. I'll add it to my list of things I'll probably never finish. The very bottom of it. 😅
You're alive! So glad to see you.
See? Wasn't that hard. 👍
Haha, I’ve been lurking every now and again at least, haven’t had much time for games or MiSTer stuff sadly
Sucks, hope you're taking care of yourself.
those nso n64 controllers seem to have trouble pairing with some wifi/bt combo adapters. unfortunately the one that everyone seems to buy has the issue
I even tried it on my desktop linux running latest versions of everything and it still has problems there too
The modkit has the issue with every bt adapter tested, no matter standalone or +wifi.
So they have trouble in Windows too, I would assume. And MacOS.
I actually got it to work on windows with a wrapper for joycons.
Betterjoy!
In case this is of any help.
My BT dongle is probably older than some ppl here.. xD
It sucks.
I don't think it even works in Windows 10/11.
I like the idea of folks born after 2006 getting into old hardware and building a MiSTer.
I think the mister needs a rotary telephone attachment
a nokia cell phone snake core
That would actually be awesome
Snake 2 though please
i mean hell we have flappy bird and chess in that "other" folder
I like the chess core but the fact that the pieces move instantly kinda throws me off sometimes
Aside from that it’s perfect. So much fun!
Although I am the worst chess player in history. I once lost a game while teaching someone the rules 😂
Isn't it the sign of a great master that his pupil becomes greater than the master himself? 😉
That's the sign of a great Sith Lord.
I’ll take it!
Thank you!
There was an updated turbo and regular core made by robert and pasted in here about a month or so ago. Was this ever pushed to main or are they still beta cores
the main core was - turbo is never on update all
it's an unsupported core, so you have to grab it from the stickies here
The Turbo core is part of the WIP database as well, if you want to add that to your .ini and grab the various unstable cores in there
To lock out Gen Z you mean? 😂
Did you update it for the new jag core? I have been meaning to add this but wasn't sure if it would overwrite the jag core with the old core
I haven't added any of the new Jag cores, due to the period where there were so many different versions of the same core it, that may work for someone or may not. I should probably start adding the latest one though as things are more sane now.
It does have a really old Jag core in there, but downloading that will not overwrite any you have on your MiSTer, it will just put that extra version in your unstable folder (until it gets removed from the DB, then it will be removed from your SD next update)
yeah, I think it's safe to add the new one now because grey has it locked in
I will get this sorted in the next day or so
if it happens after one lesson maybe the great master needs to retire lol
They can dial zero for the operator
Look at the weird zero placement on swedish rotary phones.
But the programmer in me agrees. Im pro-zero indexing. 😉
Hmm. The way those worked is by having the dial pulse down the line to the exchange for each number. On a UK phone, 1 would be first and generate 1 pulse. 0 would be after 9 and generate 10 pulses.
How did the Swedish ones work?
You can't signal anything as a zero length set of no pulses...
The zero gave one pulse, the one gave two, etc.
makes sense if their numbers all start with a zero
Reminds me of https://youtu.be/XEW5b5ZtaV0
Ed Begley, Jr. for the single-button Cinco-Fone.
SUBSCRIBE: http://bit.ly/AdultSwimSubscribe
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way more complicated than the older phones where you just talk to the operator directly
imagine working at a plug board.
must have been pure chaos
my mom worked the switchboard before they invented digital switching
she said it sucked
you got to listen to people's conversations though, which sounds cool but its actually probably not
I mean, we did that when cordless phones became a thing
it is kinda cool, but also not
My grandparents had a partyline, when I was a kid I used to pick up the phone and listen to random neighbors' conversations
Monotonous jobs are quite soul destroying. I worked full-time putting studs into tires for a few months. 😅
One by one, with a machine.
Around 100 of them for a medium-sized one. 180 tires a day or so, if I remember correctly. Wow. Very offtopic
Wow, that job must've been pretty... tiring. 🤣 
Yes. Wheely much so.
Something something rimjob
Haha best emoji. Sprinkles do it.
👅 🍩
Haha I did this for the Pi 5 N64 case but I haven't test printed yet
Is there a list of games that dont play well with the turbo core anywhere? and is it advisable to keep a separate folder for the turbo core roms rather than a shared one?
None of that is necessary to try to quarantine it like that
I've got a list of games I have found to have issues with the turbo core - it is approximately zero games in length
Games only benefit from the extra oomph
I'm not sure I understand, both the regular core and the turbo core are accessing the same roms from the n64 folder.
If you want to use the turbo core by default, you can simply switch to the regular core in case you should ever come across an issue. I briefly tested most of my library and played some specific games for a bit longer, I couldn't find any issues yet.
I’ve noticed a few games have issues with the turbo core - where the framerate is higher than original hardware 
that's the joke, but I've consistently had to use the turbo core for one of the AKI WCW wrestling games because it's otherwise not running to original frame rate on the non-turbo core. dunno how many other games are in a similar boat
I only noticed this behavior with RE2 happening in the first or second starting screen. It's a very minor thing to happen, but as you say using the turbo core solves it.
Users reported having 25% more fun with the turbo core at twice the speed of the regular core
Looks as though the Analogue 3D has been pushed back to Q2 😥
Maybe in Europe, seems on track in freedomland
They're delaying the 3D to work on the DAC
Surely you jest?
I guess it depends on which stones you’re reading to make the determination that it got pushed
if it’s the same thing everyone else seems to be doing (the 3d 8bitdo controller’s ship date on amazon) then that date hasn’t moved in the US - just UK and Europe
My controllers are still shipping on March 19th as of this moment.
Actually I meant the "freedom land" nonsense...
home of the brave
(you’re welcome)
What a load of BS ☝️
Home of never the same colour
with 25-100% tariffs on it soon
they are going to introduce a system where every button press on the controller adds an additional tariff
I'm actually more interested in how the controller performs and how it works on mister (especially if it's as dumb as the modkit) so make sure to report if you get yours before us!
Come to think of it it would also be interesting if the n64 modkit has the same issues on the analouge 3d.
My brain is already taxed every time someone new here asks about the turbo core
I am just hopeful that it’s a good analog + 6 face buttons controller. That’s really why I’m interested.
My guess is that they are sitting in a US warehouse already, but who knows. One thing about living in America is you cannot over estimate how dumb things are going to be
And that rumble works without pairing it again and again and again, right?
honestly, I will take the 6 buttons and the analog stick. the only other option we have for that are the retro bit saturn “pro” controllers that have the shoulder buttons hardware bound to Z and C
You could also use a saffun n64, a nso n64 or if you don't like the 3 prong design a n64 tribute or n64 brawler for that. There are options for that, I'm just annoyed that the option I chose has this weird driver issue that seems unsolvable.
yeah, the brawler is a good callout. I haven't tried that one yet. I mostly want it as the "all around" wireless mister controller. I use the m30 now, but that doesn't work most n64 games
I have a controller for each core. And I always need more controllers.
oh i do too. i just usually end up using the m30 for most things because it has 6 face buttons and a decent d-pad
Between the nes, snes and m30 controller I'm hardly used to awful modern controllers anymore. My thumb really used to hurt when playing with a dpad for to long but turns out a bad dpad will do that.
the n64 controller’s dpad was an all timer for thumb destruction
Wouldn't know, the few games that use it and I play like stadium and stadium 2 use it very little
KI Gold was probably my most played N64 game
I feel that very deeply
I know the mister pi got hit with stupid tariffs already in europe for being an Industrial product or something? I wonder what new tariffs the new week will bring to everyone
Figured I'd just drop a reminder here after you noted it would need to be the weekend
#1096015979055697940 message Start of the thread, confirmed HDMI output matches the analog output of the core, but shows less than my PAL hardware.
If you had other plans, please ignore me completely and hope you have a great weekend!
Doesn't the channel need to be cleaned up of inactive members? I could be removed by accident so I can pretent I never saw this 🙈
Just joking, will try what i can do...maybe 🤣
lol
Robby's not here to prune you from the channel, Sadly
Robert cannot self terminate
ok, so I see why this happens and i'm able to fix it. The issue is: both angrylion and ares tell this is the correct behavior:
https://github.com/ares-emulator/ares/blob/master/ares/n64/vi/vi.cpp#L174-L176
https://github.com/ata4/angrylion-rdp-plus/blob/master/src/core/n64video/vi.c#L739-L740
If I make this check less hard(allow 1 more pixel range check resulting in 8 more visible pixels each side) it looks like real hardware on my emulator.
The issue is: I have no idea which is correct now. Hardware tests seem to prove that both Ares and Angrylion are wrong.
I will build an FPGA image , but I fear you have to test with different game and compare against analog out.
For now, I will make the change only for PAL as I assume if at all that is more likely to be wrong
Another mention is here:
https://n64brew.dev/wiki/Video_Interface#0x0440_0024_-_VI_H_VIDEO
"H_START specifies when VI evaluation starts. The screen remains blanked for several pixels afterwards, while the VI loads values from RAM for filtering"
They also define H_START for PAL as 128, which is what Stadium 2 PAL is using.
So either there are more conditions or all these sources are wrong
Interesting. I'll try to test other games. Hopefully other people can contribute too. I don't have so many N64 carts to compare on real hardware
It does seem PAL outputs are often a little less reported historically
it seems this change could be too much?
left side only is changed in this build
will upload a build with both sides changed in 20 minutes hopefully, so you can try it
Maybe slightly... Will need to look on a PC. Might be the left is showing slightly more, the right remains showing a little less than hardware. Could it be that width with an offset to the right? If left/right increases are in discrete amounts
this VI "bug" will lead to either 8 pixels left and 7 pixels right being cut off or not cut off. At least that is the hypothesis all these 3 documentations/codes have.
Therefore i cannot just show e.g. 4 pixels more instead
There could be more conditions of course, e.g. for interlaced content the values could be different. Hard to notice with so few interlaced games existing.
Or maybe it's less because the game has AA turned off or whatever other reason there could be.
We can only find out if we compare different games and look what they configure
(with "we" i have to exclude myself because I still refuse to get any CRT because I just don't like them 😅 )
yes, i think it really shows to much now:
feel free to try anyway
Thanks Robert. Will try when I can. Tonight so far will be sorting details to transfer over to a new (new used that is) car! The joys of paperwork
I can offer to check with a CRT, my original carts and a flashcart on my PAL console if you tell me exactly what you need to see and which games. It takes quite a bit of time having to make space for the CRT setup and getting everything hooked up, so I'd prefer to check as many things in a single session fif possible.
Robby prunes the tree of liberty with a gas powered chainsaw
how much did it go up
if you want you can check some PAL games if they show the same to the left and right on the core as they do with real hardware. Best is probably to check on static images like title screens or so.
If you like you could make a list like: (only examples!)
- Mario64 : same as HW with new core
- Stadium 2: more visible on left and right on new core compared to HW, less visible left and right on old core
- Banjo: image is shifted slightly left on both cores
returning to this late 2023 message as the last mention I saw in this channel of Beetle Adventure Racing's incorrect intro timings. is this just one of those things that N64 MiSTer core will just have in general? or is there a path forward for this kinda timing scrutiny?
I was reminded about BAR when the Ridge Racer 64 release hit for Nintendo Switch Online and just loaded it up
Hey guys. Dumb question, I did an update_all on my cores and the last n64 version is 11-09, is that the latest ver? I thought there was one released in Dec?
Latest stable standard core, yes.
Ty for confirming
There was a turbo core released in December though.
One more question, has anyone confirmed the reflex adapter works with either the turbo or regular core? I can only get the start button and 1 C button to work, depsite the menu system working fine.
Using an official reflex adapter as well
there was a tweaked version of the core released yes, but it was compiled with the same build number and date as the previous one.
I believe it has also replaced that build on the github, so yes. it should be the latest.
But you are correct that Robert did do a sort of newer tweaked build, it just didn't end up getting a whole new build number and date.
#1096015979055697940 message
he posted these test versions in December here.
Ty I grabbed it
(just linking in order to help confirm that you are indeed correct about something that happened in December)
from my understanding though he updated what is in the github (which gets pulled down with update all) it just won't have a newer date and build number
Got the n64 controller working. For some reason I had to bind the controls without the rumble pak inserted, then put it in and everything is golden.
It turned out that the shared DDR3(RDRAM, Scaler, Linux) will lead to fluctuating edge case performance.
That's the reason e.g. JFG still needs a patch to remove the copy protection check and games like DK64 or BAR that depend on frame perfect timing will not get exact timing.
When we have future hardware, we can exchange the RDRAM interface to have the true bandwidth and latency.
That plus some other relativly easy changes would allow for 99.9% exact timing. Full 100% we will likely never see due the system being too complex to understand all the edge cases.
kind of you to reply so thoughtfully, thank you for that (and all your effort) from my perspective as a mere fan/outsider/journalist
Heya all, I'm just wondering if anyone may know why star wars racer on n64 core isn't working.... I've tried several different dumps... is anyone aware of any issues with that game specifically?
loading OK here
do you have the /games/N64/N64-database.txt file
Star Wars Episode I - Racer (USA).z64 MD5 1EE8800A4003E7F9688C5A35F929D01B
Edit: to be clear, the database file doesnt need to have the above line, that's just the MD5 checksum of a good ROM
Ill check the database.txt file if I have it. It loads okay but black screen after gathering intro cutscene
I loaded into a race OK
Could try resetting the core's options in case something has been set thats incompatible
you want games from a no-intro or htgdb set
Okay thanks for confirming its working ill try resetting options
Can u steer me into direction of htgdb set?
Or even transfer me?
no sorry, a search for that term should get you there
you'd want some kind of... archive... of them
Kk thanks
What is BAR?
Beetle Adventure Racing I think
Sounds right
Thanks count
I'll get you a bottle of ketchup
Hey, count, you might be older than me, but I watched that tune on nickelodeon as a kid
It was on ABC here in Aus back in the late 80s/early 90s
With danger mouse, trap door, roger ramjet and some other classics 🙂
yeah the cosgrove hall stuff was better IMO
Not sure I got that exposure being a yank
Ahh
the UK production company
Maybe MiSTer devs should team up with Taki Udon to make a MiSTer 2 hardware? He seems to be able to source chips at much lower cost than Terasic
the one in DE25 seems to be the target
We'll see...
does overclocking the ram a bit help here or is it more complex than that?
I can confirm it works perfectly fine on my end.
the bandwidth is not the issue, rather the blocking of scaler and/or linux causing random large delays.
You can see with the DDR3 test core that you get >100 clock cycles latency occasionally when we would need around 16 max or so.
The RDRAM in DDR3 is alrready kind of overclocked because i drive it with 64 bits @ 125mhz instead of 64bit @62.5Mhz like the RDRAM was to get better latency, but all this cannot hide these occasional 5-8x slower access times
I told you guys scalers are evil, checkmate hdmi. #tubelife
disabling the scaler doesn't really seem to improve the max
interesting, does that just leave linux as the culprit?
I told you guys linux was evil, checkmate torvalds. #winlife
It makes sense as I would expect the scaler to have a stable overhead on the RAM wheres Linux will fluctuate more depending on what its doing
anyone know enough about profiling linux to see if there's any low hanging fruit there?
if I kill main I can get it down to like 70 clock cycles max but even that's not consistent. it also seems very 'front loaded' after the test reset. probably need to modify the test so I can see what the max is in teh same period the average is calculated
honestly probably very little to be done on the linux side
Should I exclusively use genuine carts to compare the width?
the memory controller for the hps/fpga shared memory is configured with priorities etc via uboot and I suspect that's more of a factor
one high delay is enough to e.g. kill JFG cart timing check used for copy protection, leading to the game crashing
but if even without scaler and linux you get 70 cycles, that's tough, didn't expect that
shouldn't matter, everdrive will be fine for this test
Maybe refresh cycles during the 70 cycles? The timing of those is still automated by the controller.
The Cyclone V has some registers that allow you to control the priority of certain SDRAM ports but I never got them to have much effect on Robert's latency tester core. I thought I could get it to always prioritize requests from the FPGA over those from the HPS, but maybe someone can read the docs better. MPFE Multi-Port Arbitration on page 12-10. https://cdrdv2-public.intel.com/666962/cv_5v4-683126-666962.pdf
yeah, I was going to look up which ports things were using but qsys is a helpful empty white window for me, lol
So how exactly does auto patching work with the N64 cores
are the patches integrated into the rbf. are they downloaded with update all?
I think they're part of the database.txt
Yes, and as such the compatibility patches should not be more than a few bytes. Don't get any crazy ideas.
; N64 game patches to increase N64 Core compatibility
anyone run into an issue where the n64 core using svideo only outputs black and white? Every other core works fine. I had to create a cores specific setting for n64 svideo to even show up on the tv - [N64]
vscale_mode=1
vga_scaler=1
video_mode=320,8,32,24,240,4,3,16,6048
i got the nintendo power video tape about banjo kazooie in the mail
what was crazy is that I didn't even order it
it was like nintendo had a direct line into my brain
An object from an alternate timeline
Where can I get the n64 turbo core? Do I have to subscribe to someone’s patreon?
Actually you need to subscribe to NerdPorkArsoMiST's channel. It's the $20 tier.
Yay taco money
Have you tested the new core? I'll finally have some time over the weekend to test with my CRT. If you have found anything interesting let me know, and I'll be happy to cross check with my CRT.
I'll see if I can over the weekend too. Not had the time yet
Same here, I'm having a very busy week.
give me twenty dollars
damn. you out here acting the news paper boy but grown up.
tacking on a zero at the end of that shit
Smokes let’s go
my favorite scene is when corey drinks bubbles experiemental weed energy drink and is passed out on the lawnmower
I'm not kidding when I say this show is the funniest thing ever put on the small screen
Its a fuckin classic
do love me some TPB
Alright here is my stack ranking of n64 controllers: Nintendo Switch Online N64, OG N64 with Reflex, Wired Brawler 64, Wired Tribute 64. TBD (coming in mail tomorrow) Wireless Tribute 64.
THe brawler 64 is so close to being the best but it has some really weird dead zones
What makes you prefer the NSO controller to og? @modern leaf
it works with a Switch is probably one of them.
doesn't necessarily need you to buy upgrade kits and swap out parts, or even do soldering.
aside from it using a potentiometer instead of the original laser gates, it's a fairly faithful recreation.
Still waiting for the day when the driver works properly on the 8bitdo modkit.
I've heard people say they like the generic no name third party Wireless controllers that Saffun and others sell
Yeah but I got the modkit before the n64 core was even working and imagined it'd just work like any other controller. Now I'm too stubborn to get another one. Shows what an idiot I am.
I mean, you can still use it with the Switch and PC
What infuriates me the most is that the controller won't even work with the 8bitdo usb adapter. Which is sold as "compatible with all 8bitdo controllers and modkits".
The controller won't work with the dongle, period.
Even contacted 8bitdo about it, they say it's not meant to work.
does that dongle have a chip on it that holds firmware/drivers that can be updated you think?

oh, it's not meant to work....
Yeah both the modkit and dongle can be firmware updated.
did the dongle come out before the released the N64 mod kit though? cuz then they can still be correct in their marketing when they say it's compatible with all mod kits (as of the creation of the dongle that is)
I've been toying with the idea of getting a Saffun controller
Yeah the dongle came out way before. But they added compatibility with the n64 nso controller and the gc modkit, both came out after the dongle and the gc modkit after the n64 modkit.
if only to make my life just a little bit easier when it comes to the buttons and their mapping/layout
I'm curious on how it's gonna work on analouge 3d tbh. Either their own modkit won't work with it 100% or they need to get their shit in order. Or they gatekeep functionality intentionally.
but at the same time... do I play enough to warrant it? I barely touch my MiSTer right now. I barely touch anything and play any games atm.
I just started playing Destiny 2 again today cuz of the new dungeon, and they are releasing new content on the 18th, and I also just started playing the new Zombies map in BO6 today as well, and still need to hunker down on one of my days off with my friend to get through more or Dead Island 2
Those sound like terrible games. I'd also barely play if those were my options. 😅
@molten silo - Built in rumble so the controller is lighter, feels almost identical to OG. Also works with Mister and Ares both so you can use it without a reflex/snac adapter.
I haven't noticed any dead zone issues with the Brawler 64, but the only problem I have with that otherwise excellent controller is the ultra-smooth plastic on the shell. It can be a bit difficult to grip and keep in place in my hands.
Couple more weeks till we can all test the 8bitdo n64
I wonder if it will be any different to the brawler tbh. Looks samey.
2 player MK64 - did it lag on original hardware or is that a MiSTer limitation? (I don’t remember well enough from back in the day)
(I know the turbo core is a thing - but I like my period correct lag - I’m just curious)
IIRC, MK64's performance with two players varies incredibly wildly
Battle -> Skyscraper for example is so ridiculously fast even with like 4 players
That’s good to know. Thanks 🙂
But standard races I remember having slowdown/lag, either from time to time or just a constant
Kalimari desert it really seemed to chug at times
Kalimari Desert is maybe one of the worst
I didn’t mind - like I said, I actually enjoy “period correct lag”
I’m just a bit weird like that
I remember that 2 player depends on the level
but 4 player chugs perpetually
@wanton sun @chrome quest Here are my test results comparing the image of my PAL N64 console, the most recent stable core and the new test core. I'm using a small Sony BMV CRT monitor to test, switching between the console and Mister outputs on my monitor on the fly, having the game displaying a menu or file slecet screen, placing the fingernail of my pointing finger on the screen as a marker/guide. I mostly used genuine carts for these tests.
-Bomberman 64-
Stable Core: Image is slightly shifted to the left
New Test Core: Closer to hardware, image is still shifted more to the left
-Mario Kart 64-
Stable Core: Very close to hardware, both left and right sides are maybe one or two pixels less wide compared to hardware
New Test Core: Seems identical to stable core, I can't detect any difference here
-Paper Mario-
Stable Core: Image is positioned slightly further towards the left, showing more of the right side
New Test Core: Same as stable core
-Pilotwings 64-
Stable Core: Image is slightly shifted to the left, right edge is noticeably shifted more left than left edge
New Test Core: Left edge is very close, shifted by maybe a pixel, right edge is shifted noticeably compared to hardware
-Pokemon Stadium-
Stable Core: Image is shifted very slightly to the left, maybe one or two pixels
New Test Core: Image shifted very slightly to the left, noticeably shifted on the right (right side gets shifted outwards to the right)
-Super Mario 64-
Stable Core: Image slightly shifted to the left
New Test Core: Left edge appears to be identical or very, very close, right edge is shifted inwards to the left
Let me know if this information is helpful. I'm going to be unavailable till later today, but I'm letting my setup connect for now so that I can test more things in the evening if necessary. Is it possible to create screenshots directly from within the Mister to compare?
It seems like the current stable core is the most consistent, where as the test core is very inconsistent. It seems to me that both image placement and screen width get affected with the test core diffecnetly across different games.
Man I'm having a blast with the core but damn some of these games are not what I remembered, lol. Goldeneye frames are super low.
When I was younger never noticed it
is there a way to slow down n64 games? specifically diddy kong racing runs way too fast compared to console and im wondering if theres some settings or something i can change to make it closer to og hardware
n64 v241109
usa 1.1 and jpn 1.0 run the same (too fast!)
are you using the non-turbo code?
is that under cheats? if so i have them disabled
if not im not sure what menu option that would be on
oh if code was a typo for core i am using the normal n64 core
It's because for a lot of people, we didn't have anything to compare it to. Sure there were plenty of 60fps 2D games but this was a whole different beast. After a while you do get used to it. Even though the fps is super low the design does accommodate for that through limited AI engagement and slow response time.
@floral horizon may be right - diddy may be running at a playable frame rate. Can anyone else double check? I ran both the standard and rev a roms, and both were playing at ~30fps most of the time. Looking at youtube, it looks like should be closer to 20
yeah so game does target 30 (i misspoke in help earlier) but it should be rarely hitting that
this is from the dkr speed/time trial community
yeah, it definitely targets 30. in the comparison video I found, it hits it from time to time
but not as often as the core hits it
they also have a comparison video for jp 1.0, us 1.1 on just the demo/attract mode between og and everdrive and i have a 1 hour video of jp on mister if that would be desired
Using David's benchmarking tool, I recorded the performance of both an otherwise completely vanilla version of the game, and an in-progress modified version that makes some minor changes, but also runs the faster FIFO microcode. Now you get direct real-world comparison.
This was made possible thanks to the work going on at https://github.com/Da...
oh yeah fazana is the person for this
that’s the video I referenced when I was looking at it
Is it known in the speedrunner community that the core runs fast? or do they not even fuck with it?
im the first person i think
Well I’d like someone else to take a look before we bug robert about it. just in case you and I are missing a setting
understandable
if there are settings people want me to test let me know and ill do it
I looked through the stuff and couldn’t find anything obvious
as of right now this is beyond me and im not sure how/what to think to lead myself into a correct direction
you can use the debug settings to slow down the core as much as you like.
If you want maximum torture, you can always disable the instruction and data caches.
But I recommend instead to increase the DDR3 Delay slowly to not let the frog jump out of the boiling water too quickly
Also 3D gaming was relatively novel too, so seeing things in 3D even at a low framerate was mind blowing
I have the original cart and my N64 hooked up to my CRT
Please start counting frames
Hold on, gotta qtip this fucker
how to make you N64 region free! opens the N64 and rips out some plastic bits alright, now your N64 is region free 🙂
Nah it’s just about the same.
I just played a bunch on my original system hooked up to a CRT and compared against the MiSTer on my LCD. It’s not 1:1 of course and not scientific but game feel is either identical or very close.
I encourage others to play the game on their N64 to corroborate or disagree. But don’t watch YouTube videos and don’t watch frame counters. Play the game to see if you can notice a difference.
Also play on an unmodded system on a CRT without a flash cart. It’s gotta be OG otherwise you’re tampering with hardware.
the problem here is the question is coming in by way of speedrunning, so 'I played it and it feels identical' is not an actual answer
It is for me

But in all seriousness, it would be nice to have frame capture from original hardware and frame capture from MiSTer. Otherwise any proclamations that it’s too fast is just as valid as mine saying it’s identical or close enough.
The difference is I just played it on real hardware.
every speedrun community is different, but i think in general most would not accept the mister core as real hardware
maybe in the same category as emulator runs though
I wouldn’t accept anything other than an original system with an original cart.
thats pretty common yeah
I respect it. If you’re going to have competitions you need to ensure exactness so that everyone is on an even playing field, Any modification to the original experience, even a flash cart, opens the doors to modified behavior from the original and makes it easier to modify the game.
so like, starting out on mister, getting a top 10 time, then spending however much for a real cart seems legit
some of them are quite expensive now especially if you need a particular region version for the best time
My apologies to all our fallen friends who we'll miss dearly. Take solace that we won't forget your brave sacrifices to Nintendo 64 and may our paths cross again in the future.
LET THE CULLING COMMENCE
I will survive!!
Nooo!

lolol
IT WORKED

OMG, Kitrinx got the axe.
NO ONE TELL HER
it's ok, she doesn't actually use this channel anyways
I'm not much of a speedrunner but I think they are allowed to use everdrive on original hardware for legit runs.
how you gonna remove a person named 'TURBOn64'
What game are you referring too?
More like 50, since I count 35 with my might...ness.
it caught my eye lol
it took me a minute cause i was all "what the fuck is a turbon 64" lmao
also I thought it was funny cause I ranted against the turbo core and then realized I was wrong or at least didn't explain myself
the last time TurboN64 said anything in this entire server was in 2023
Oh damn
so it's cool
I bought a DVD shelf
👀
it was expensive
but it can hold more than 500 DVDs
how many N64 carts can it hold tho
A copy of Diddy Kong Racing is $40 on ebay, and mixed in with repros... damn 😭
man wtf lol
oh yeah repros got bad, man that sucks
err they got real good
so buying used n64 is now bad
$40 is $35 too much for an N64 game imo
yeah I gotta stop saying "only original games on original hardware" lol
or arguing with speed runners
both of those
Yeah, It's getting more difficult to find original games aswell. Even my local game store fell victim to a few repros
i have a 1.0 cart so i may be able to see how it looks but no idea if it still works
wont be on crt though because i refused to travel with that after moving like 3 times
Fr, I wouldn't mind $20-25 but any higher is pushing it. On the ebay listing there's also a sticker on the back that had the game as $14.95 dated in 12/2/19 LOL
honestly smart
they are so heavy
Yeah I'm no speed runner so what do I know, it would be nice if you could give us your evaluation
thanks btw
im not a dkr runner (yet) but i do know some very easy lag points
or i guess framedippage since it is n64
more than me!
i just have to suffer n64 controller with a really bad hand
I just looked through my box of games, I have the 1.1 release
yea
01A ?
oh ok, thank you
let me see if i can find sda forum post about it since it also has pictures
well i found it but all the pictures broke which is very unfortunate
@oblique nymph there is space for you now, if you’re brave enough
Yeah, im in lol
Just commented a few minutes ago
Ahh sorry
https://forum.speeddemosarchive.com/post/how_to_identify_your_games_version__how_to_identify_fake_gba_carts.html
it doesnt have pictures anymore since i guess the site is dead but it does detail lots of ways to ID games and spot fakes
And Robby was never seen or heard from again
stop bringing attention to it!

you made your bed, now lie in it, else there won't be virtual boy core
I can’t believe you kicked Kitrinx. After everything she has done for you
like any of us are shocked he would do such a thing
It's good to be the queen. I don't need to be here to be here.
the tiara grants access beyond mortal comprehension
don't hurt me lol
I thought you liked pain? You moderate us after all.
does using a flash cart changes anything vs original cart?
Under normal circumstances, no nothing changes. In competitive situations, the rules wants everyone on an even playing field, using Flash Carts or reproduction carts can have minor changes which can potentially make or break runs in the longrun
Or people can use modified roms and cheat that way
iirc dkr has concluded there is more lag on everdrive
i understand, seems fair.
Strangely enough I've heard some tournaments legalizing the MiSTer for some street fighter stuff. However I cannot confirm how big these leagues are or if it's true. But it's be pretty cool.
thank you. That proves that there is more behind it than just showing more pixels and i will not commit these new changes. Overall analog out seems inconsistent.
Got the link?
Yes, the current stable core is behaving perfectly consistent, the new test core is very inconsistent in comparison and is possibly also messing with the width of the image in some games according to what I was finding out with my "highly scientific testing methods".
The difference of the stable core compared to the real console is very minimal though, it only looks like the entire image output would need to be shifted slightly by a few pixels to match the console output perfectly. If any additional testing is required we should try to use some kind of grid patterns, maybe Artemio's test tool is actually offering such, I have not fully checked it through yet.
Thanks for checking. Didn't get the N64 out myself. I guess a fix to the visible region would take something different so as not to result in the inconsistencies you found.
How original hardware works must be a little different... I wonder is this even PAL only
It's possible, unfortunately I can only test with my PAL console.
Vampire Savior scene has run almost entirely on MiSTer for like 2 1/2 years now. Multiple 60-110 player tournaments.
Street Fighter 2 and Street Fighter Alpha 2 wind up on MiSTer a good amount now too. In general CPS2 games
The NeoGeo games too, like Karnovs Revenge / Neo Turf Master / etc
Cool thanks for the info @deft tree
By the time you're middle age your cells have divided so many times that you aren't even the same person you were when you were born
so this is kind of hypocritical

Afaik the slowest cells in your body take about 7 years to be replaced.
is that right? i think some of mine are still waiting in line at the parts store
Afaik. And I've been tested to have an IQ of 85, so make of that what you will. 😋
I just draw with crayons and sometimes I eat them
us fellow t@rds got to stick together 🙂 under our shared love of the mister
That was just 2 years ago. 😭
I always thought I was really smart
But that explains a lot tbh.
well check again in 5 years
Robby of Theseus
Neurons don't regenerate, though, and what are you if not your brain?
A miserable pile of secrets!
How are you guys setting up the rumble pak and controller pak options? P1 P2 as rumblepaks and P3 or P4 as controllerpak? So if I have only one controller that supports rumble it will still use the controllerpak on P3 if needed? Or should I set it to controllerpak on P2?
1.1 is vastly slower over 8 hours
my n64 also just does not work atm so i need to figure that out to look deeper into dkr
It's interesting that the EverDrive works different enough to make for noticeable differences.
Not sure I follow. Whatever your P1 controller is will use whatever the pak option for P1 is set to. It won’t use other player’s pak options.
But you can change between rumble and controller pak in-game. In-fact plenty of games support this and even instruct you to swap if you want to save.
Ohh, I assumed you could use a save pak in any other controller port and it will use that to save if the first controller had a rumble pak.
You know, I don’t think I ever tried but I don’t think it works that way? Would be cool if a game supports that.
I think the game itself needs to support it, otherwise the core won’t.
But I guess I’m not being helpful because I haven’t really tried what you’re trying to do.
I never had a N64 growing up, so have really no clue if what I assumed can be done.
Ohhhh ok
Oh right, the PS1 has two memory card slots and it doesn’t matter if it’s in slot 1 or 2
As a comparative point
On the N64 the controller paks are inserted directly into the controller itself so its saves are usually tied to the actual player.
I.E. in Perfect Dark you can save your multiplayer profile and stats to a controller pak and then take it to a friends house so you can keep using your same profile in MP matches, it was pretty novel at the time. Well I thought so anyways.
Also comically the N64 has no save manager in its bios so games had to include their own custom save management software. Which was kind of a shit show because some games had it accessible in the options or other games required you to hold a button at boot lol.
Wait can't you hold z trigger when you boot a game
Oh wait I think that's the gameshark
That’s a clever workaround
Sort of off topic but the PS1 having a bios and save card manager really did feel “next-gen” to me. Well after I got over being salty that I now had to buy an accessory to save my games.
Cause I didn’t know and had to save my game and didn’t have a mem card lol.
Yeah not enough games bother to check controller 2-4 for main progress saves. Also too many games (dammit Midway) don't even look for a game save without manually loading from a cumbersome menu.
So how are games that use controller paks saved in the core? Does it create a controller pak per game per controller port?
Yeah I think so. I just checked my save folder and there’s a save per controller pak lol. Maybe that’s the byproduct of an older core method of handling saves?
Mario Kart 64 is 28 years old today in North America.
I don't think there is a better way, the core needs to account for each pack in each port.
Didn't Sony mandate this
The whole don't turn the power off while saving warning and the ten steps to save
Yeah the gameshark has a built in memory card manager
You can erase, move files, format, repair
And if I'm not badly mistaken the gscc program can dump saves from the memory card over a parallel port to the pc
It can also pull screenshots from video ram
I used it to d*mp carts
It dumps them in big endian I think so the bytes have to be flipped
Cheers. I'm wondering does this apply to every Everdrive because as we all know many variants exist with differing firmwares. I wonder for example how the Summer Cart 64 holds up under tests.
all i know is that it deviates further than everdrive
as for what that means no idea
So what hall effect sticks are out there at the moment, and which is the best to go for?
I've got a pad with an 8bitdo hall effect stick, it's awesome, but has anyone tried the inotech one? Might have got that name wrong.
I've got a few pads which have utterly wank analog sticks
I believe @vapid hawk has that kit. I know someone has, just not quite sure who.
If it's 1:1 to the original stick but hall effect, then it's perfect
For what I want anyway!
its pretty good
stick wise, it feels pretty close to the real thing, it doesn't have any annoying behaviors on misters bluetooth, rumble works etc
sorry idk about latency i dont have any way to meassure that so i just wont comment
I don;t know either but it doesn't stop me!
You know, I haven't seen the metrics in quite some time, measuring how much of the library is completable.
are we 100% solid on this core now? 😮
I doubt anyone has been keeping track of which games have been completed. But essentially assume completable unless there’s a GitHub issue that suggests otherwise
But the answer is probably yes
Lol didn't you folks know that n64 core is impossible?
Stick a fork in the DE10 nano...it's done.
I only spoon my de10.
Me too, me too
i think there's like a mahjong game that doesn't work and a few unexplained randomish freezes
like rayman2 is hard to finish apparently
you're both very brave or foolish. that thing gets hot lol
sweeeeet!
Mine has a noctua fan so it’s gloriously cool
@lament escarp has one of those fancy aluminium cases so he’s more likely to get burned 
did you guys know that the dreamcast is impossible on de-10 nano? that means there's hope 
I’ll wait for the PS2 core
but I mean, ps2-fat + sata SSD..
Eventually…
Hope you don't get tangled up in that noctua...
Ps3 and onward was the downfall of consoles.
HD was a mistake.
We only need one more generation on mister. 
games look nicer but you play them less lol
goes through another fake loading screen shimmy section
FPS really tanked on ps3 and 360 imo.