#Nintendo 64
1 messages · Page 163 of 1
He was low down the list though. Never get the crown. I asked haha
For our safety, let's keep it at that 😉
we can't even get xbox on actual x86 processors with real nvidia bits
I hate being that guy because I love Xbox but so far ain’t nobody caring about Xbox on the resell market.
Xbox games and consoles always the cheapest and most plentiful.
Which is good news for me!
when xbox series runs og xbox titles, is it doing so via emulator or is it being run via xbox360 emulator as that code was written for xbox360 originally?
Damn, I gotta scoop up an Xbox
Me too. I built a collection of the stuff I like for dirt cheap.
It emulates the 360 Xbox emulator lmao
Yeah trying to find you the article to make sure I’m not crazy lol
For me personally Xbox / PS2 / GameCube FPGA? Meh. Isn’t doing it for me
The original Xbox emulator, internally called Xenon Fusion (XeFu), received seven updates over the years in the form of new "xefu.xex" files. Officially supported games specify which xefu file to load for best compatibility. Games that do not have a xefu file specified (e.g. all unsupported games you load on a modified console) will use the late...
wow...
NAOMI / NAOMI 2 / Hikaru / other higher test arcade cores would be fun. Like PS2 arcade cores. Thats the stuff that emulates not as well and sucks to run as real hardware
But I’m unique I admit
If I could code FPGA I’d sit my ass down for Hikaru. But I can’t 🤣 although I may go back to school for engineering. Do something new for fun
I see Dreamcast/Naomi being the last.
I hope the fella didn't drown
legend has it, it’s the ghost of the kid who ran the turbo core too fast
Now he’s stuck in the game!
😱
I forget how that whole thing started
wasn't it a copypasta about a haunted majoras mask cartridge
Yeah - Tales from the Crypt premise of an old man selling a haunted cart that is messing with the player. Whole thing loses the plot towards the end.
It's a tough game to get into. You really need to be able to dedicate multiple hours long blocks to complete it without save states. Limited save abilities, and the implications for saving (resetting your dungeon progress, etc) can really make it a slog.
they themselves realease an unofficial hack?
the official nintendo guide really helps, it gives you a checklist of what to do on each day and detailed maps on each area
Xenia is pretty awesome on the Series consoles. I mean it let me play the goldeneye xbla leak
Damn I forgot how hardcore Mario 64 is
Justifies throwing their baby off the ledge into the abyss!
the game is littered with crap to use as weapons including enemy weapons. people complaining about this are GAMER BABIES!!!
How did you get a surfing Pikachu again?
Why did they make him so damn ugly? Like a nutcracker.
it bugged me a little bit in botw (got repetitive), but totk solved it for me with weapon fusing and and a wider range of weapons.
For the Stadium 1/2 players, won't get you the surfing Pikachu without some gameplay, but found saves ready for all the other Pokémon gifts.
Shortcut to Dodrio Gameboy too
https://projectpokemon.org/home/forums/topic/37517-request-pokemon-stadium-1-gamesave-with-unlockables/#findComment-201394
In fla save format same as MiSTer and seem to work with just a rename
I don’t argue it anymore, they won lol.
But yeah, weapons breaking is such a non-issue, you just need to learn to not be precious about weapons and be willing to switch your combat up depending on the region’s weapon variety.
I actually really enjoyed it. It forced combat variety on me and made me think more about what type of weapon I should keep in my pockets for the types of enemies a region would have. Then I’d have to be strategic on weapon choice which was a fun meta game unto itself.
you can toss weapons left and right in that game and just pick up something else constantly.
Yeah! You're like Michelle Yo in that temple fight in Crouching Tiger
Just in case I didn’t mean “precious” dismissively. Like sometimes you get a weapon and you love it and don’t want to throw it away. 100% get that and I’m the same too.
I just wish it was easier to amass a stockpile of arrows
Botw especially I never had more than a handful at a time
The feeling when you fuse a boss item to your sword and turn op
Perform knee surgery on ganon
Yeah, unfortunately I think that was balanced for completionists or people who scavenge a lot.
The little path on the way to Midna’s fortress of solitude ass town is filled with lizard men who have a ton of arrows though. I usually went there to stock up.
Anybody know if this is a reputable seller of said Summer Cart 64?
I'm looking to get one, live in the UK so would ideally like to avoid the shipping costs of getting one from further afar.
the repo being open is amazing. In future FPGA hardware with more space, we should use the flash cards data path inside the n64 core to replicate original cart access
i just bought mine off aliexpress (shipped to the uk)
I dunno but I have a hesitancy to buy anything from AliExpress. Don't ask why. No rhyme or reason.
I buy so much stuff from ali
in the twisted psychological hell that is majoras mask the creepy dummy link is the least weird thing
Same. They are real good about making sure you get what you paid for
Training up a bunch of weak ass mons for pika cup.
Wrong cup, but reminded I wanted to get lvl 30 mons for the Petit Cup using the fossil conversion glitch for a laugh. Level 30 Articuno, or Dragonite
I need to do all cups for surfing pikachu.
IIRC back in the day I brought the same Pikachu to all the cups as I leveled them up thinking that was needed, but I think their presence is only needed for the final cup
Yeah but you need to beat it in round 2, which requires beating everything once.
Speaking of which, I cleared the pika cup. Now I have to think about my team for the petit cup.
got this controller for playing smash remix, as everything else with smash feels wrong
essentially perfect for the house except the leds constantly cycling
probably just needs support to be added like the NSO controller
btw mister supports those gamecube to usb adapters that came out for the wiiU
if you play a lot of smash you may have one around
i was a sicko for the wiiu and have two of them for 8 player support
i even bought 8 of the wiiu era gamecube controllers when they were cheap
I got a great on on Amazon for dolphin usage, and found a second one at goodwill for $4
they’re now an emergency 1 year backup mortgage payment lol
hey all, been trying to tune the yc phase accumulator settings for N64 to be closer to real hardware for anyone using an active YC adapter for composite on this core. if you wanted to try updating the /media/fat/yc.txt value for the N64.
replace
N64_59.8=80849821200
with
N64_59.8=80849169128
First is real N64 hardware, second is Mister with the new phase accumulator value and third is Mister with the current value.
This helps bring back the missing signal information without too much dot crawl, a real N64 though still has less dot crawl but is also sharper than a mister, the dot crawl maybe can be further tuned to match but seems tedious, where as sharpness is probably more hardware.
@subtle whale you kick ass!
Once you’re happy with the values and you’re comfortable with it, submit a PR!
https://github.com/MiSTer-devel/Distribution_MiSTer/blob/main/yc.txt
ill have a play around with the interlaced values so I can try and get a complete set for NTSC
That’s sick, thanks for playing with it!
deblur OFF helps get composite closer to original console sharpness but real hardware is just too good, stock N64 has so little color bleeding because of how sharp it is, but damn its not bad at all.
Sharpness and N64 used in the same sentence? 🤔
I buy so many small parts from there, even though I should not
the chinese merchant man has me over a barrel and he knows it
Just ordered another leverless controller from there
my wife gets so annoyed
more shit from china!
yeah they had another flash sale and it was $1 off I couldn't resist I am a big man child sorry
he's basically saying that if we had a mister with a bigger FPGA, mister2 or something else then it would be possible to implement the ability to use real physical n64 carts on the core (obviously this would need some kind of attachment), or maybe other functionality like 64DD. Big advantage being the source code for the multicart implementing things is opensource.
not for physical carts, but rather to use the pin interface: core would only request data using the pin interface, with the summercart HDL code on the other side interpreting the pins like it would come from a real n64.
This would get us 64DD for free and potentially more accurate interface emulation
(of course with that in place, you could just route the cart pins of the core to a real cart interface as well instead of the summercart inside the same fpga)
That's all what's allegedly happening with the upcoming Analogue 3D, no?
it will have the pin interface obviously to interface real carts. If there is "jailbreak" version, this could either also emulate a flash cart or do a simple interface as we have right now in mister
Who wants to hear a hot take.
Who buys FPGA consoles and a flash cart? That’s just loading roms on an emulator with extra steps.
🌡️
Damn lol
That’s just facts
Never understood why companies would release emulator systems (or fpga systems) with the ability to read original medium, but without the ability to read off of modern removable medium
Oh is that why? I thought you could slap roms on an sd card for the analogue systems lol.
Not sure about analogue's systems personally
Easier and cheaper
Easier just to use an open licence emulator
yeah but also vastly reducing the amount of people who would even buy the systems because you still have to source the original games
I think the crux of the matter is that most people don't notice nor care
We do
But we arent the general public
I've had this discussion about the retron or whatever it was with people before who genuinely had no idea it wasn't working from cart, nor why the Super Game Boy wouldn't work
Obvious downside there but if it wasn't for that they wouldn't have been the wiser
Comically I’m the perfect use case for an Analogue 64 since I’ve got over 200 N64 games. But I have a MiSTer. 🤷♂️
The retron 5 in particular mystified me on release, it supports loading IPS patches (and you can use that to effectively use any cart as a flash cart for its system) but not roms. It's "just" an emulator box, and it already supports loading stuff off of removable medium. Just not roms directly.
Yep but to the average user, it's functionally no different to how a real snes or whatever works. The tech is behind the scenes, as long as it loads with their saves as a real cart does, they look no further into it
The average user won't use IPS patch support. Why include it?
It's negligible to include rom support too
Whole load of potential legal issues there though, although yes they should enable it the bastards
If only though a sidedoor like analogue do
I think most of these companies don't want to wake up legal teams
Yes
even if they don't care
It's just odd lol behind the scenes it dumps the cart and runs the resulting rom file, it doesn't use the cart directly during gameplay.
Hence why the analogue jailbreaks are released by some guy called sirtvek
No idea who he could be
A mysterious stranger whose identity is a complete mystery
Yeah that's Mr sirtvek, must be russian or something
Catching up on this... Am I reading it right that Summercart N64 flash cart is open source, and supports 64DD, and Robert is saying when we have a successor board it would be easy to implement native 64DD support in the current core? If so, wow.
Yes
That is next level.
Might just be easier to port their 64DD support over since it’s open source?
Is there a world in which on DE-10 nano, where there is not enough space for both in the one code, there could be a sister 64DD core?
Obviously that would have some possible usecases where it would be better to have both in the same core, but man, if it is doable to now have any native 64DD support that would be incredible, and great for wider 64DD preservation and homebrew efforts
Yeah I think F-Zero Expansion requires the original game
Yeah that one is a special case
Does Summercart also support native Aleck64?
oh my god lmao, like c’mon man. You’re using a tactical nuke against a rabbit here
I can’t recover from that!

Capture card support would be neat
I have one kicking around somewhere
Never been able to use it without a 64DD
Here's my only problem with this idea, you've got an FPGA that runs N64 games better than the original hardware in most cases, someone is going to make a classic N64 shell for it, now its going to take real cartridges also. It's also going to output HDMI which is above and beyond the original video capabilities of the original hardware.
If I were a Nintendo lawyer this idea would wake me up out of bed
Ohhhh, like for the Mario Artist series?
Yep! It has video inputs for cameras
“If I were a Nintendo lawyer”
“were”
👀

You can also use a game boy camera which works through snac but my Gameboy camera's ccd is pretty buggered
not implying that I was a nintendo lawyer in the past, because I was not
and this is not a sting

Haha that’s awesome.
but seriously, something like that would definitely impact nintendo's plans to make a N64 classic and push us closer to getting noticed
because you know that people are going to be putting in a kit and selling it, and youtubers are going to go THE REAL N64 CLASSIC HAS ARRIVED, NINTENDO BLOWN OUT
Pretty sure N64 is fine for clones and such now
Unless I'm mistaken
It's been twenty years almost, just like how the protections on nes and snes have expired
I mean, we can just watch what happens to analogue
does analogue take real carts?
Yes.
It will yeah
That's the selling point of analogue.
Use your old carts with modern makeovers of classic consoles
And all accessories
is it reading the cart or just dumping the rom to ram like the hyperkin does
I thought the selling point was adding the extra “u” to analog
Same as all analogue consoles aside from the very first which was repurposed hardware
the wooden neo geo?
Action replays, gamesharks and flashcarts work fine.
Yep and the first NES clone
Which used actual nes chips
I remember. Parish made a huge deal about it in like all his early videos. lol
I'm sure this is some kind of legal loophole more than convenience, because if it copied the rom to ram like the cheap ones it could effectively be considered a cart copying device and Nintendo would have legal standing
No, the statute of protections has ran out
Nintendo has no say if someone wants to make a console that reads and plays nes, snes and N64 titles
I'd love for you to show me the legal proof of this dubious statement
As long as they do not infringe on marketing trademarks
Lmao, literally analogue existing
Same for hyperkin
don't forget they took down rom sites that have been up for 25 years
That's not the same at all
I can build an open source SNES or nes and sell it legally. End of
we are all lawyers in here, since I am a mod that makes me the partner of our law firm
I cannot infringe on their intellectual rights with regards to trademarks or IP
But I can make a unit that plays legit carts and sell it as the Ultrabendo 128
Legally, with no issues.
If I were to be breaking encryption using private keys, such as for the switch, I'd be fucked like the yuzu guys.
But that does not exist for older consoles, if it's open source and/or clean room, it's fine.
I'm not arguing, I'm just saying that Nintendo has turned a blind eye toward FPGA emulation so far. But if they were to start marketing a N64 classic tomorrow you would see things change. Their ignorance is our gain
only if you aren't violating DMCA in that you aren't defeating any intention DRM, which for both NES and SNES in the USA you would be
Did they try to crack down on clone machines when they released the nes and snes classics?
thanks CIC chip
Yeah, sorry I touched upon that with my switch comment - but of course now we can bypass the cic
it's still illegal to though
no but they cracked down on clones from Hong Kong when the consoles were still being sold
I wonder how Analogue et al get around it
by not being worth their time
it's not messing with their income
Our law firm’s managing partner is here!
they have better things to do than landmark cases for a 30 year old console
Yeah, true, the average person buying a clone machine either already subscribes to nintendos own service or wouldn’t in the first place.
I'll tell you. I've got a few flashcarts because each performs functions where simply side loading roms isn't an option or a lesser experience.
they'd have to prove loss of income to be a relevant case and given that they haven't really sold a game for NES in decades, well
Oh yah good point, like MSU1
They sold nes games on VC for Wii U as recently as a few years ago, and I’m sure they could make up an ARR number for the nes portion of the NSO emulation stuff
That and I now have a Gameboy Chromatic. Also for the longest time on the Analogue Pocket you could only use the good screen filters going through a cartridge.
But… gotta imagine it would be tiny vs the rest of the owl available via NSO
Nintendo has milked the NES and the SNES for years, I think if they were to do the same to the N64 now would be the time. Beyond just putting out endless versions of mario 64 I mean.
N64 nostalgia is at an all time high right now
I think the only reason they did the minis was because Wii U was dead in the water and the Switch was still a couple of years away so they filled in the hardware sales gap with those consoles.
true, the hope is that one day they put the N64 mini on an FPGA thats more powerful than the DE10 and someone can write a custom core for it
At the end of the day, MiSTer and the cores aren't breaking any laws, so if someone else does something that does, even if it uses MiSTer core code, it's not our problem.
we'll just mail them a cake with a nail file inside
but don't be like the guy in the judge dredd comic that his wife did that, and he ate the cake
judge dredd had to give her the bad news
and then she went to the cubes also
They have had the opportunity to take this legal angle for decades and they never have. All they did recently is do DMCA takedowns based on (relatively flimsy but still not worth fighting against) TPM clauses.
I suspect it's because that legal angle wouldn't have been successful.
the threat of litigation is enough to make us poor nerds bend in the breeze
The hardware being emulated is covered under real jurisprudence, real precedent, but copyrighted works are not. Fighting a novel defense is a lot more expensive than one where you cite 5 prior court cases in your favor.
The TPM clauses covered copyright which was the issue recently.
Or not worth the lawyer cost, if they could even draw any blood
Right.
I'm writing all this lawyerese down, the judge is gonna be impressed when I represent myself
Never represent yourself 😉
“Your honor…. I lawyer.”
our law firm is off to a great start
the only place you can get cycle accurate legal advice
I bet when robert reads this chat he's gonna be surprised and wonder why he still comes here
Well then keep it on topic and he might stick around.
quite right
i wonder how his GBA game is going
And if I remember right the nes mini was only ever supposed to be a limited curiousity, they never expected it to be as successful as it was
It was really hit by extra demand which of course led to more demand though scarcity
Just got myself the Raphnet-adapter and tried the Rumble Pak with it fully - goodness gracious I feel missed out on this peripheral on my childhood cuz' the immersion it brings to games it uses is immaculate and very fine-tuned!
(At least, with most of Nintendo's first party titles so far, OOT feels anew to me now)
Yes. It has an option to change the cic in a menu before launching a game and Aleck64 is one of them
A new N64 Flash Cart is out - And its only $50. The SummerCart64 is a custom-made cartridge that allows you to develop and play games on the N64 console. It is the first N64 flash cart that is feature complete and completely open source.
SummerCart64 employs features such as 64DD hardware emulation, automatic save backup during gameplay, or abi...
i grabbed one to see what they were like, works great, replaced my everdrive
That's pretty cool, if I hadn't already backed up my library and was playing using the mister I might buy one 🤣
haven't worked on it for about 3 months now. Have a demo version with the main game mechanics working and about ~25% of the planned content. But to be honest, it doesn't feel good enough that I want to release it yet.
maybe under different name some day 😅
the mysterious GBAzumSpass
Basket Snake Spielentwicklung
His identity, a complete secret
Rumored to be the long lost cousin of fabled anonymous person sirtvek
This is my favorite Robby take ever because it’s so true
Add a $1000 RT4k and now you’re really playing with (emulation) power
Getting the rumble Pak and Starfox 64 (lylat wars here in the UK) was awesome at the time
Still unmatched rumble imo
Did the price go up?

No it didn't. Still $750
Still a lot of money
Is RetroTink the CrossFit of FPGA? 🤔
It might be
So, on this Summercart... Is there anything else in there that could potentially help the core (one day)? So far people have mentioned 64DD and Aleck64 native support, which is pretty amazing to be open sourced and there to use
i think its mainly just that they've worked out all the exact timings and responses, per pin
and are open source
I hate how the MiSTer has turned me into an advocate for open source and now I use Linux. I’ve become a monster. 
i thought you worked at id? they contributed more to open source than almost any games company 🙂
And im that as well but just upgraded to windows 11 🤦♂️
I'm dreading the day my work moves to windows 11
I Citrix in from my Linux pc at home, but I still have to use whatever they set up for my workspace
I switched over to Linux Mint Cinnamon edition recently just because I was fed up with windows being so bloated and needed something more lightweight.
I don't regret it in the slightest.
Out of curiosity, are you more reliant on the PCM channels for music, the PSG channels or do you balance both?
Mario, Banjo, 1.5 Zeldas, Mischief Makers, Legend of the Mystical Ninja 64, Wave Race, F Zero, 1080, and Smash brothers?
conker is a great novelty game
Aidyn chronicles!
Quest 64!
Pokemon stadium/snap
Golden eye
Perfect dark
we need to come to terms with the truth around golden eye and perfect dark. those are games that were good because we had nothing better, not because they were good
You heathens! Barbarians! Leaving so many great titles out.
same with mario kart 64
MK64 is still alot of fun
Wow, what would turok say...
goldeneye and perfect dark are good - you just need to play the xbox360 remakes of them at 60fps
That's like 50 fps too many
in legend of the mystical ninja you pilot a mech in feudal japan
checkmate goldeneye
Doom64 is good
shit, yeah, doom64 is good
I’m guessing if the library were only the top 20 games as voted on here, it wouldn’t be a massive loss 😅
Maybe 25
Yeah, in all seriousness, the N64 was just not a well thought out thing. But nintendo made it work, as nintendo does. You had two absolutely genre defining hits on it
it's a bad system with some absolute bangers on it
N64 > Saturn. Sorry Saturn fans
when you can see whats going on because Midway messed up the gamma
But Nintendo 64 doesn't have OutRun.
Nor does it have Space Harrier
But it has a ton of racing games.
Winback, Rocket Robot on Wheels, Rogue Squadron, Star Fox 64, Bomberman Hero, Hybrid Heaven, Blast Corps, Ridge Racer 64, Castlevania Legacy of Darkness, Extreme-G, Beetle Adventure Racing, Paper Mario, Quake II (different levels), Rayman 2, Snowboard Kids, Body Harvest, Sin and Punishment - there that's in my head (that hasn't been mentioned)
My favourite is beetle adventure racing
Substitute any mid racing game with Outrun. I suggest Top Gear Overdrive for its wonderful soundtrack.
Sin and punishment is basically space Harrier anyway.
(Also I'm being sarcastic about Overdrive)
Yeah I can tell, the rumble's very interesting~
F-Zero X feels pretty great with it (I can feel little tremors when going through loop-de-loops)
i think Cruisin' USA is the n64s outrun
the most impressive use of rumble is still eponas hoof-falls imo
KI Gold, MK Trilogy, RE 2, shadow of the empire, Turok 1,2 and 3, Mario 64, MK64, Mario Tennis, Mario Party, Super Smash Bros, RR 64, DK64, DK Racing, F-Zero, Zelda OoT and MM, conker
Blast Corps just for its concept alone. Despite the magical interplanetary dumptruck.
Lylat Wars / Star Fox 64 for sure!
it also had literally less than 10% of the games that the PSX had across their lifespans tbh
For how small the library is, I'd say it's pretty dense when it comes to quality
ehh, 1/3rd the games
it's 1/10th if you do worldwide I guess
But still, that speaks to developer's desire to make games for the system, no? How do you have two genre defining games in mario and zelda, and not have folks clammoring to make games for it?
it sold 3/4ths the amount of units as the SNES, but only had half the games
anyway, this shouldn't be the place to talk about nintendo 64's downsides. I love you all
I just still can’t believe how amazing the core is 😄
Nintendo is pretty great at first party stuff, the system was worth existing for Mario & Zelda. But yeah doesn’t hold a candle to NES/SNES legacy
Star Fox or Star Fox 64? Case. Closed.
Star Fox has better music (fite me)
Peppy doesn't actually know what a barrel roll is, pretty sus
"Do a Mode 7!"
It does. The musician (Hirasawa) quit Nintendo and made millions on cel ringtones. Default ringtones even now still have a similar vibe. Kondo just phoned in starfox 64's music smashing his fists on a Casio midi keyboard in anger. That second part isn't true but I can't stand the cheese.
It could be true, can’t prove it either way!
I'm sure the producer would accept anything when Kondo finally emerged from his locked room. After blasting his creations on heavy loop with minor tweaks for months.
So I actually thought about it seriously but I can’t remember any StarFox 64 music lol
I can remember the opening "check your g-diffuser" jingle, probably because it plays in Smash
I’m repeating this as fact from now on
Why hire an orchestra when you can use midi instrument number 57?
One of my favorite n64 games. Could play that any day
I get why people aren’t big on it but that was a real fun game to play at the N64 launch window.
Still fun imo
The frame rate was the only downside imo
Otherwise it’s just cruisin and relaxing
I didn’t like the sequels
The switch game is decent
All about Cruis'n World. It has some of the best, cheesiest music I've ever heard.
Freaking awesome game 
I should check that out. I also want to get back into Snowboard Kids as that was my jam as a kid.
you can tell he didnt do much research since he wrote that nobody was working on a cheats system for this, when cheats were being talked about for months on n64brew and the same day he uploaded this the initial support was added to main lol
him crapping on Mena's store in all but name only because he costs more than aliexpress was a bit too much, aka the only guy from the community building and selling carts atm
also mentioned that everdrive x7 supported 64dd but it doesnt, the cart conversions are not the same thing
PCM for music and voices, PSG for sound effects
V3 supports DD just fine as far as I can read up on. loads everything completely into the RAM on the cart from what I can find.
v3 loads the .ndd extension?
I wouldn't know about any of the other stuff. could be he recorded most of what he said in the video some time ago and at that time there wasn't any progress on cheats.
as for the store thing I didn't notice anything other than him simply saying that there are those who are reselling carts they get from Ali for cheaper for a profit on places like Amazon which is 100% true and a thing that is done.
If he mentioned anything else where-in he's crapping on someone in particular I must've not been paying enough attention.
from what I can gather?

trying to find concrete answers and evidence seems to be difficult for me right now lol
only thing i can find within a changelog is "1) 64DD support (cart conversion)" which again is not the same thing
not every game is converted and some games that are converted have missing functionality
also as far as stores go I can understand if he meant Amazon people like Kaico but leaving it too vague was an issue because it put a good store in the crosshairs
cheats on sc64 were discussed for a long time, i would not have definitively said that no one is working on it if i checked the discord on the website he linked in the video
at the end of the day though the more important things were covered and I personally only shared the video in regards to the Aleck64 thing where he changes the CIC then loads a game.
in the end he ultimately states that the summercart is a great option, and if you get it from Ali it's affordable, and especially useful for people wanting something they can also use as a devkit style device for developing homebrew.
people make mistakes when making YT videos unfortunately.
but that's what the comments are for. can leave feedback about it so he can address things if need be.
from my knowledge he reads them
people from the n64brew discord did leave comments about it but apparently one of his mods deleted them lol (he later reversed it saying it was an accident)
anyway yeah sc64 is good
I mean, if a mod deleted it and not him that means the individual who is a mod needs be dealt with lol
wasnt saying that to knock on him specifically im just mentioning it on the topic of comments
clearly that individual doesn't understand what constructive criticism is and that it's important lol.
yeah no I get it, there's mistakes for sure. but can't really say why though. rushed job perhaps, having a lot going on in personal life.
I also see him more as an expert on emulation and porting and homebrew rather than other stuff like FGPA and whatnot
Wait, does Summercart not actually have native 64DD support then?
it should
it does, i dont believe any of the everdrives do
Got you
oh wait, you mean by way of supporting having a real 64DD connected to a console?
i only see cart conversion stuff
by 64dd support im talking about loading 64dd games from the cart
-i mean supporting raw 64DD dumps, not just the cart conversions
then yes, it supports that
I wonder what it would take to get this on MiSTer, with N64 core out of space, could a sister core be made for 64DD and strip out parts not needed?
the everdrive has some slight advantages due to FPGA but overall the SC64 is something that works perfectly for the more layman user who just wants to play roms
especially since it's cheaper
connecting a 64dd to a console does nothing for 64dd game support, if a flashcart supports it then it basically makes the 64dd redundant (in fact you cant run 64dd games on summercart64 with a 64dd plugged in because it can cause hardware issues)
fpga shouldnt really matter for game loading, only thing everdrive has over summercart64 is the nes core which isnt really that necessary
to be specific by "fpga shouldnt really matter for game loading" i mean that their differences should be miniscule in the grand scheme of things for loading average games, both of them use FPGAs lol
But Summercart's raw file 64DD support could be ported over because it is open sourced, right?
I assume it also boots the 64DD BIOS?
i could be wrong on this but summercart64 has more memory accessible for game data which allows stuff like disk swapping and f zero x expansion to work
im pretty sure thats the reason why the current everdrives couldnt do it
and yeah sc64 boots the 64dd bios
this is why sc64 in 64dd mode and a real 64dd cant run at the same time
Got you
iirc the menu stops you from doing it
Does it support its RTC as well?
yeah
i mean i think thats a given if you want to support 64dd, it's the only hardware thing exclusive to 64dd to worry about lol
ignoring the whole disk loading lmao
apparently the disk loading can tolerate some extreme hiccups and stalls which was why people were thinking about just letting the ARM side of MiSTer handle it lol (/s)
That's promising
With Aleck64, would the core "just" need to have this CIC data added so those can load?
that I don't know, Aleck stuff is a total blindspot to me
I did get to play an Aleck hardware game at Evo last year though lol (the disney tetris game)
[#FF] for future use
looks like this guy was hardmodding the switch and selling it
Man, that’s such a bullshit headline lol. There’s been arrests of people doing that for decades now.
Like this is a more troubling arrest and it also happened this year - https://www.theverge.com/2024/4/12/24128720/pokemon-hacking-arrest-japan-scarlet-violet
Here’s another similar arrest in 2021 - https://kotaku.com/man-arrested-for-selling-modded-zelda-save-files-1847265984
IGN absolutely full of shit
Being arrested for selling modified save data is crazier than being arrested for selling pirated software.
i had one of those datel things that edited the save files for 3DS ocarina of time
it was the only way you could get homebrew installed
at the time
Just don’t be Japanese, and in Japan, and selling it.
I won't be, and I'm not, don't worry 🙂
i still live in america where the government can't stop me from destroying game consoles with questionable and illegal mods
much like the fifteen N64s that I destroyed trying to make a portable, which sadly died last year
as it turns out you should not put hot glue on the RCP pins as when the hot glue comes off, it pulls the pins off the board
平成30年12月6日 ■不正競争防止法 不正競争防止法とは
The article is actually good, my bad. The headline is clickbait though.
most of IGN is a clickbait site now sadly
Also I hope I didn’t come across as being rude to you, thanks for linking that article
It’s interesting to see it ramp up
nah, it didn't bother me.
You can't spell ignorant without ign!
I remember when it was N64.com
Before it turned into IGN
Was able to watch clips of Majora's Mask way before release, remember having to use real player to watch them
Yeah back in the good days of the internet
what do you think about the de25?
The DE-25 is still a messy board, it doesn't exactly solves all the issues of the DE-10 for MiSTer
We gotta wait until we see a Nano-like model for it
I at very least wanna see the N64-core sorta "finished" with it's remaining 6% if we ever get DE-25 to be explored on the MiSTer-ecosystem
There's nothing outside of MiSTer Pi dethroning it
I thought modchips were made illegal during the Clinton years
Maybe that was just DMCA
"I got that Summer Cart, Summer Cart sadness"...
Summer lovin driftin away but oh those Summer Carts
some turbo core propaganda 😉
https://youtu.be/vqrcaQpFO2E
#Goldeneye #PerfectDark #N64 #MiSTer
A quick demonstration of the N64 Core on the MiSTer FPGA side by side with its Overclocked version.
We look at Goldeneye, and Perfect dark and as an added bonus, the Perfect Dark performance rom.
YEP! its possible to play Perfect dark at over 30fps on the N64!!!!
just a side by side of a tiny bit of goldeneye and perfect dark and the performance rom of perfect dark to be like... hey... smoother!
there hasn't been any updates on the PD performance patch has there?
I am still trying to figure out tapto/zaparoo and need to figure out how to make cards that work with the turbo core and those that dont
also can't get the audio save on exit to script to work yet
Oh on the performance patch, i dont know - so if there has been updates this video could be wrong... but still right haha
That was the TV V-chip
Yeah tbh I just read about it in a 90s gamepro so I didn’t know if it had any real basis
It was supposed to zap bad words on tv
I remember it from south park the movie when they put it on cartman
the snippet wasn’t about vchips, it was about some comments from the Clinton administration and/or legislation being introduced against mod chips at the time. The tagline was “the mod squad”
In the news section of gamepro between 97’ and 99’, maybe I will go try to find it later
Do we pass the test?
Oh god dammit I can't unsee this now. 💀
Just like how you can't unsee the uneven pixels on the numbers 8 and 9 in Windows calculator.
Top right/left corners respectively
[#FF] for future use

enjoy this one @zinc dew
Oh by the way, the Mario Wiki fixed the water bomb picture recently (January 10th, 2025).
the power of a meme

@marble cargo wanna know something else that makes the uneven pixels on the calculator better?
if you adjust the scaling in windows to be more than 100% it fixes it, but it fucks up the pixel height of the the bottom row of buttons instead so they aren't even with each other.

I don't really know what that would be about then, Clinton was only president until 2001
we didn't have actual mod chips until late in the original Xbox years
Team Xecuter changed the game but that was later
This was what I was thinking of lol @topaz otter
They did refer to them as mod chips back then, but this was just about DMCA
And the interpretation that it afforded towards mod chips at the time when it was still recent
First step of getting surfing pikachu done! Now on to the gym leaders.
it's still day?
Last I heard, the turbo core wasn’t supported yet…but that was a while ago
I’d bet it can be done now, though
Not anymore 😎 you have to beat all cups and the gym leaders for mewtwo.
Also that gb tower is clearly modded with an ips display! 😅
Kinda funny that nobody answered, but we are
Looks fine on the core
Yeah apparently you need to modify your tag data with ?launcher=80MHzNintendo64
and then it launches the turbo core instead
So write the nfc tag, then read it back, amend the end and write it again
just a question
the color patterns in Paper Mario are correct in the core ? I don't feel like playing that game.
the flames? yes
the floor colours that change depending the distance
yeah the IDSA was the mouthpiece of Nintendo and Sony at the time
they were after cheap PS1 modchips from Hong Kong
its why the gameshark was so popular, it could make it where you could run imports on the PS1 with only the disc and the thing that plugged into the parallel port, no modchip required
Yeah I think most of the disc systems you could mod for region free could use GameSharks or action replays to do the same, although I think if you wanted to play backups that required a modchip at the time
I remember getting a phantom v3 for my Saturn from someone in the UK that was making them by hand
Hell yeah. This makes it all worth it!
wow that was fast. Did you do the full night cycle as well, all cups?
No, just prime cup.
Big day for those that hate Onix.
Though I must say I enjoyed stadium way more than I thought I would. I'll come back to do the other cups for sure. But for now I've had enough pokemon. 😅
I mostly stopped the second round because of the repetition with animations and other things slowing down. It's boring to see mewtwo cast psychic for the 200th time
Surfing pikachu was my goal since I never had an n64 growing up and I love gen1.
lol reminds me of - "A wild guitar solo approaches" by Starbomb 😉
If they make another stadium game pikachu should learn the guitar for sure. 🤘
Is it even possible to beat stadium with the rented mons?
Theoretically? But on mister the save file from the gb core is automatically used when loading a rom with the same name on the n64 core. Works really well if you wanna use your own pokemon.
Thabeast has a video of the first round(day) with only rented. Round 2 will be harder, but probably also possible if you accept some luck and multiple tries
but the real fun for me was always to get the best possible team in the GB tower 🙂
Stadium kinda acts like the postgame gen1 never had imo.
My N64 does not have dot crawl though 🙃
I heard PAL has dot crawl though standard
Pal has shite as standard
Honestly though I have a feeling of RF 50hz SNES and N64 being oddly nostalgic
Just watched this for the first time a few months ago
The SNES didn't even come with a composite cable here... RF only. Was it the same in other parts of the world?
Same in Aus
Makes sense it wouldn't come with one
RF adapter would make for the most common and universal connection at the time, and not providing an RCA cable on the side would save cost
I do remember mine including the RF adapter and a composite + stereo audio AV cable.
I never used either though, as I had purchased the S-Video AV cable separately to use on two different 27" Trinitrons... which I continued to use on my N64.
SNES launched with Super Mario World, composite cable and RF adapter and 2 controllers in Freedomland. Composite cable gave the promised stereo sound.
But strangely, the N64 came with only one controller and composite cable. But then again, none of the 3 launch games used the second controller. There was a separate purchasable RF modulator but that was laughable.
Most people had a TV with composite by then.
consoles came with RF cables here right up to and including the dreamcast it was weird
I only ever had consoles with composite and a scart adapter.
I used RF with PS2. I think I used the one from my PlayStation.
On a 13” TV no less! It’ll be my generations “walking to school in the snow uphill both directions” story
Pretty insane how we used to use such tiny screens and maybe even sat a reasonable distance away
The games were bangers though.
the theatrical or the four hour cut?
in my opinion the longer one is better
I went with theatrical after reading a couple of opinions on it vs redux vs final
One day I’ll go back for a longer one
Final Cut is probably the best first watch, I wouldn't bother with theatrical ever. Redux has a few scenes over Final cut but they do slow the film down and don't add that much. Also, Final cut has the best remaster.
I didn't watch that movie since I was a kid. But I watched predator 1&2 the last few days. The first one is similar, innit?
Once they start up the River Apocalypse now just drags
Never watched any Predator film but the first one but man it’s so good.
Second one is also decent. I'll watch the 3 others soon for... research.
I enjoyed "Prey" also Predators with Adrian Brody is decent
It's mostly just a remake of the first one with a little different characters
See I’ve seen the exact opposite when I was searching lol
Theatrical looked great on the UHD bluray
I don't think theatrical and redux got the new remaster that was done when Final Cut was made, I have the 4K set and to my eyes Final Cut looked better to the Redux, and I spent time googling around and didn't find an answer. Final Cut also has the newly done Atmos score if you have a big surround sound
Redux (and presumably Theatrical) don't look bad at all, they looked great even on Blu Ray, but I don't think they got the treatment Final Cut did
Interesting. It was def in DV and atmos, just not sure if it was the same treatment final got then, google isn’t being too helpful
Ah source is different
Will have to grab the Final Cut remux 🙂
Yeah I thought that was the case. It is annoying, as it would have made better sense to fully remaster the Redux, and then using that cut it down to Final Cut and Theatrical, that way all three versions are fresh remaster.
its funny seeing lawrence fishburne when he was like sixteen years old
I LOVE Apocalypse Now for the Nintendo 64
Was just joking lol, I don’t care
isn't there a game on the PS1 thats basically heart of darkness
its got a kid and a dog
There is a game called Heart of Darkness for the PS1
It’s a cinematic platformer like Another World/Flashback
It was indeed Êric Chahi’s first game after Another World
The heart of darkness is literal though. If you try to complete this game you'll know it's in chahis chest.
Yeah game is cool, I own it
Oh shit, I’ll have to check it out, then. Had no idea he did that game.
It's not so much dot crawl, yes my N64 also barely has any. It's more or less that the current values remove enough information from the signal to get rid of dot crawl that you get cross hatching on the fringing of larger pixels, ie Zelda start screen or say Mario 64 save file select squares etc. it could also be how it's displayed on my set so I don't have another reference tbh. Would love to see more examples of what people are getting currently with composite. I tried svideo and as expected it's practically like a native N64, the implementation is really good
Nah it's more what people are getting on composite with mister
I have svideo and composite available for N64, compared to original hardware svideo is pretty much 100% imo and I think that's probably the case for all cores
At the moment I just found N64 and PSx in my personal opinion to exhibit the stuff that im seeing via composite on my set so I figured others would have something similar
I must have some emotional attachment to composite because my tv is RGB modded and most of the time I pick composite for mister 😂
I dunno, there were a LOT of people I knew that still only had TVs with RF at that point. Including myself.
It was a big deal when I got a set with composite (a 13" Magnavox), and an even bigger deal when I got a 20" Panasonic with S-Video.
I had RF for my NES and my PS1 for a long time, mainly because I wasn’t aware there was a difference between it and composite
RF was the most convenient. Just daisy chain them and enjoy the convenience while wondering why the second system looked worse
I discovered S Video late in the SNES' life and it ruined me. Couldn't stand the dot crawl on the PS boot screen using composite.
I just beat the round 2 petit cup in stadium. This isn't pokemon battling, this is pokemon war. No, pokemon war crimes even! FML!
Grinding ain't the solution for the petit cup, as the level cap is 25-30 so all the "grind" you can do is done in 20 minutes.
Same thing goes for pika cup. Lvl 15-20.
That's why I liked those most, it's 100% strategy 🙂
of course it's still a good chunk of luck, but by far the most fun for me
There was an eevee in the semi finale that kept shredding me with double-edge until I trained up a geodude and self destructed it.
Lol was chatting with my chinese spy on rednote and it seems there is a misterfpga community in the PRC one of them wished there was an ique player core with the chinese UI
I guess retrogaming nostalgia is a universal experience
In theory they should just load up whatever iQue games there’s available and it should be the same?
The software for loading games onto the iQue is PC based so there won’t be a core for that,
But they’ll need to patch their games for them to save. N64 hardware has no NAND support.
Oh wow the iQue clocked the N64’s R4300i CPU to 140.625Mhz lol.
And uses a different ram chip that provides 3x the ram bandwidth of the original hardware.
the iQue games mostly work (there might be a couple that don't load?)... Ocarina, Wave Race, Excitebike 64 all worked when i was testing, and you can use the Zoinkity unQue patches to restore normal N64 saving, etc.
Well that’s neat!
i don't think i've actually seen what the main iQuePlayer UI looks like on that device
iQue caused some consternation among speedrunners way back due to that RAM bandwidth and overclocking in the hardware versus a stock N64
it runs many games with shorter load times than regular console (and fewer framedrops in some cases)
for a little while some Zelda speedrunners were using it for Any% until it ended up not actually being the fastest copy
Yeah, there’s a front end to load games - https://youtu.be/y9jYXABkqdI
This video is part 2 on my Nintendo IQue system. This is a just simple gameplay and not a review on the games.
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Intro by Vl...
that front end is the main thing you can't get on MiSTer
but the games i tested seemed to work fine with all the Chinese localization
even the digital manuals mostly work
that UI is kind of cool, i'd love to mess with that
i'm guessing it's some kind of embedded firmware on the iQue, i've never seen it dumped or separated out
Dind´t even knew that Zoinkity unQue paches was a thing that was needed to play Ique games. Isn´t possible to databese to auto-paches those games?
Talking more to my spy it seems that retro “gaming” in china is really PS1/2 focused in the 3d era because pirated games were easier to get and then famiclones. N64/ique was kinda a liminal space between being too expensive for the famiclone kids and the richer kids just importing a modded psx and getting to the current gen that way
Yeah good point, I don’t think I’ve seen it either.
lol that’s funny
makes a ton of sense of how well it did now
Man I am learning so much stuff, she says she played pokemon on her famicon and I thought it was a miss translation but they actually had a whole all illegal port of pokemon for the NES
Yeah lol, here was a bunch of creative demakes and romhacks for the famicom in China
There is a whole other gaming world there which I guess is obvious now but cruising this redbook app makes we want to visit again. (Was in Beijing briefly for work over a decade ago)
see if I can find some of these weird bootlegs (though I’m sure you can buy them direct from factory on aliexpress)
Most of those romhacks are in the htgdb romsets
anyone get Goldeneye - X to load? Latest patch is out today
@zinc dew you try yet? Seems its in the n64db but maybe the old checksum but I couldn't manually get it working either
What’s Goldeneye X, @jovial dagger ?
Its Goldeneye but remade in Perfect Dark
I wasn’t aware the engines were different. Sounds cool. Does it improve performance?
Well, it takes all the updated mechanics of PD, but its still the same engine
Performance-wise, you can improve on it because the game is decompiled
can you try? Doesn't even work on my OG console with everdrive. It gets a boot screen and crashes... on mister it doesnt do anything
Maybe I need a different xdelta patcher but I tried 2 already
maybe i used the wrong file
Is it intended to work on real hardware?
Hmm, I think you should get it to work on the Everdrive first then try it on MiSTer
gonna try the patched PD v1.1 on mister right now. I was using v1. This time it patched successfully so maybe itll work
ya its working now 😁
I checked ROMhacks, but the last update they showed was back in 2016...
try n64vault... FYI its only 9 levels the other levels are empty so if theres no guards thats why
Ah, okay. Thanks.
I haven’t tried, but I could. I got that other Goldeneye romhack, Goldfinger 64, to work. It’s pretty badass!
I'll need to try that one. This one is cool but its needs a lot of work still
Already got it working you need PD v1.1 for it to patch properly
Dam level is empty with no collision managed to fall under the map lol
Awesome job dude and lol about the dam level.
Yep. It was actually the 3DO that introduced me to s-video. I was so blow away by it, that I bought the SNES s-video cable as well. Used that same s-video cable for my N64 and then my GCN (until I got an HDTV and replaced it with component for 480p).
little update on this, I found I could get even better results using PAL60. I stumbled upon this when I noticed how much difference in color bleeding there is on the megadrive core between NTSC and PAL. I dont know how worth it is to tune values for PAL60 (here in AUS multiformat is super common) but you can get a slightly sharper image and there is less overall dot crawl to remove which means retaining more of the signal looking very close to real hardware although getting rid of all dot crawl seems to be a struggle. Though I wonder how much is TV specific, if anyone has composite mister output they can share N64 videos/images from it would be helpful.
I said "most" 😅
"Goldeneye"! Du dun dun dun!
Is it possible to use PAL60 on a regular NTSC crt? And if so, how? i could take some pics later tonight
Was to play pal games at 60hz in pal regions primarily
Well, when it started getting used for games, DC was the first time I saw it
Pal60 is the mode to put NTSC games into outputting PAL60. That is to make NTSC games send the 60Hz supporting PAL signal to a TV. Very useful if you have a European CRT, which often will support 60Hz fine, but can't deal with NTSC colour space. Using the PAL60 mode allows for playing NTSC games on a European CRT in colour.
Or, as Hashi noted I believe, get a better image to output on an Australian CRT that was supporting NTSC colour anyway, but get a clearer image.
Playing PAL games on an NTSC TV is a whole other issue entirely.
My understanding is that any colour issues are harder to work around, and forcing a PAL game to run out of spec at 60Hz is not something they like to do!
You are talking hacking games individually to try to go from 50Hz to 60Hz. Some games/consoles can get modified, others would be incredibly difficult to modify.
From a European perspective, easier to play both PAL and NTSC games at their intended refresh rate, with some mode options to help get colour.
From 60Hz land, playing 50Hz games is harder. Somebody here might have experience trying.
Now I'm considering there may be a sad motive to Americans trying to give 50Hz a bad reputation. Have they even tried it!? 😆
what is the difference between release PD and v.1.1
wasn't it some kind of bug that made the game crash
Not sure how accurate this is but:
Perfect Dark - v1.1 - Challenge 7 3P freeze glitch fixed and invisible Trent from Cinama menu fixed in v1.1.
Found from here: https://www.reddit.com/r/n64/comments/61uokt/perfect_dark_versions/
is this where they kidnap the president and he's talking?
on my copy him or someone else was always invisible
its in the snow level after air force one
if your NTSC only TV supports NTSC 4.43 it should work, but chances are if you have an NTSC only TV then you might not have NTSC 4.43.
I managed to get good PAL60 values for Y/C on N64, the only quirk that I could not resolve was that switching resolutions between 240p/480i at least on my TV results in the image going black and white for a split second.
As far as image quality, N64 in PAL60 looks cleaner and a bit sharper on my TV than regular NTSC. I found that this is not always the case with all cores, some cores dont get a whole lot of benefit from trying to do PAL60 for a cleaner image, BUT definitely useful to provide PAL TV only users with a 60HZ option.
Gotcha so probably not lol. Still i applaud you for looking into the NTSC values and finding an improvement 🙂
Did you still want photos?
Or did you only want pics of pal60 lol
Oh yea for sure get me some NTSC pics so I can have a reference of what it looks like on other sets
Good ones as a test are the Zelda start screen and Mario 64 save file select
yea ok so for starters it pretty much displays fairly the same as mine, you can see the cross hatching around the zelda lettering
Ill be looking at seeing if I can tune the NTSC value as well to get that information back and also removing the dot crawl, I feel like might be unrealistic as last I tried you either end up with more dot crawl or back to the original values of no dot crawl but some missing color information.
It waas the same conundrum tuning for PAL60, except PAL60 seemed to keep a lot more information in the signal
Personally id definitely rather lose the dot crawl if given the option
so the dot crawl that comes back isnt generally visible in games
youd have to go into say 240p test suite and look at a color bleed pattern to see for the most part
the values mike has tuned though basically is zero dot crawl
Once i finalise NTSC/PAL60 ill post pics/videos, but at least that screenshot confirms that what I see is similar enough to what others probably see.
N64_59.8=80851848732 if you want to try that one out. Thats probably the best value Ive landed on that looks closest to an original NTSC N64.
do these values affect svideo at all btw?
this is a still shot so it doesnt represent that well, the adjusted value is on the right and you will get some noise on green/red when displaying the checkerboard pattern in 240p test suite, but i think it needs to be there as it removes the rainbowing
nah svideo doesnt need any of this, already as good as it gets
cool, i'll try it out when i'm near my composite tv's 🙂
shame there isn't a quick way to A/B/X different values
well unless you have multiple misters i guess
wonder if can do something like the mister alt.ini stuff
alt YC
and just hot key to switch and reload
but thats really only useful for testing
yeah it'd only really be useful for development
for PAL60 N64_59.8s=100141087466
While I was able to get 0 dot crawl PAL60, they do display slightly differently. PAL60 does better with color fringing and artifacts but the orientation of the dot crawl after being removed kind of ends up a tiny bit similar to the current NTSC values. Here is an example in Mario 64, the left one is my new tuned NTSC value and the right is PAL60. You can see where the dot crawl was removed on the edges of the squares, its a bit more jagged on PAL60 and blends in a bit better on NTSC. Its nit picky but in terms of accuracy of reproducing the original console, the tuned NTSC value is better and you dont get benefit from going PAL60. PAL users though can play N64 games as intended though 😂 . Ill get some N64 480i tuned values soonish, but that seems to be low hanging fruit
my phone is currently broken so using one of my older phones that isnt that good for showcasing this, Ill have to wait to be able to take videos and this one doesnt capture very well
And for reference what the current NTSC value looks like
Why is your phone broken
Using my old pixel 3 at the moment, my usual is a pixel 5 that I dropped and the screen developed vertical green lines and touch screen stopped working 😞
With a case on it?
Yea, the screen didn't actually break
Yikes.
Guess the pixel isn't that good of a phone then if the internals can't handle a little bit of shock
Either that or it's a production flaw of just the five
And they addressed it for future iterations
It's been dropped heaps before but this time it must of struck just at the right angle to be like yea nah I'm gone
Might just be the screen ribbon cable came a little loose
That sucks
Dude the difference is crazy compared to what we’re using now. Sick job. Cant wait to try it. If i wanted to experiment with values on other cores, could you give a small explanation on how the heck these values work and how you got them?
bit of trial and error but the starting point is calculating a starting point for the accumulator value which is (NTSC/PAL Ref Freqency * 2 ^ 40) / Core CLK_VIDEO where NTSC freq = 3.579545454545 and PAL = 4.43361875. Core CLK_VIDEO you can get from running mister in debug and SSH to it to observe what each core outputs but they are mostly in here https://docs.google.com/spreadsheets/d/12_6MyuY7f6CZYXztdT0C30SWL0nk2_MNe_Cno_D-txA/edit?gid=307129959#gid=307129959.
N64 as an example for NTSC would be :
3.579545454545 * 2 ^ 40 / 48.68 = 80849462806
From there you would add the value into yc.txt and comment out the old value either by adding a # or ; in front of it. If youre tuning N64 240p youd be adding the entry N64_59.8=(your calculated value), 59.8 is the vertical frequency NTSC n64 runs for 240p.
Then comes the trial and error, basically editing the value up/down and observing the dot crawl pattern, I like using the color bleed check in the 240p test suite because you can determine the direction the dot crawl is going. If for example I tune the value and I notice the waviness in the pattern moving left > right and faster, Ill keep adjusting the value I've calculated to see if it slows down. If I adjust the value and the waviness has switched directions, I generally know I've gone too far. Goal is ideally to remove the waviness. If 80849462806 is my starting point, I might go to say 8084940000 and see what that looks like compared to the start, and keep tinkering. End goal is to remove dot crawl and keep as much information in the signal as originally was.
By retaining as much information in signal I mean something like this, a decent example is current SNES NTSC values vs SNES PAL60, both dont have dot crawl but you can see where NTSC is missing a bit of information that was removed from tuning the dot crawl out, look at the color fringing around the lettering. Left is NTSC right is PAL60. In this instance I think you can maybe get NTSC fairly close but might regain some dot crawl.
pretty painful process, hats off to MikeS for getting so much dialed in. It would of been quite tedious and time consuming.
its amazing how much work he put into give us composite even when it looked like it would never be accepted into main
It's so good, you can get the accuracy of hardware emulation and near native y/C output to a crt to complete the original experience
As a bonafied expert I can confirm 100% that is a television
cool thing about making a pal60 tuning as well is for people in pal land with pal only crts, if you want to play ntsc games on a pal n64. you have to use an everdrive and even then ntsc games actually run at 61hz so they run faster, you would need to buy an NTSC n64. At that point its way cheaper to just buy a mister
It was last piece of the MiSTer for me. I didn't have any component or RGB CRTs at the time, so it was like magic getting it working with YC. I even made my own composite cable before the adapters came out.
It is fascinating how the YC process works. Thanks very much hashi for digging into some experimentation with the values.
I recall trying to do the same with Master System to remove that "waviness" in the image. I could never remove it, only get it to go between moving left or right.
Had this fun insight from someone at SMSPower;
"50% checkerboards do really bad things on all consoles that have this pixel clock. On the NTSC NES they make vibrant diagonal rainbows; on the NTSC SMS vertical rainbows. PAL decoding expects to get color data by averaging the color on this scanline with the one above, and 50% checkboards violate that assumption."
Sure enough, get the same waviness on my SMS2 on my CRT, so MiSTer was being accurate! (Best case being vertical IIRC to match original hardware. Not quite left or right, but still the waviness is there)
Fun experiment, tuned the CRT colour down to black and white.... All the waviness disappeared 😆
yea the checkerboard pattern on PAL60 for the N64 core produced diagonal patterns and on NTSC it was vertical, which is why my SM64 screenshot above kind of looked more authentic on the NTSC values with color fringing on squares being vertical rather than a diagonal sawtooth
Holy moly lol. Thank you for the write up
I wonder if other cores could be improved, i know snes has a good amount of dot crawl atleast when i test on 240p test suite
the snes core or a real snes? I get no dot crawl with the SNES core, just some color fringing
a lot of the cores are alreayd quite good, some just have some color fringing from the dot crawl removal i guess that can be tuned maybe, but if anything most of the cores could be tuned to say an alternate value that matches the original console. for instance a real psx has quite a bit of dot crawl, but the current tuning for example is really good for 240p but i think 480i could be improved a tiny bit.
I seem to be collecting N64 ASCII pads...the SNES one beats the official Nintendo pad hand down, and the N64 one is the same.
It's the official pad but BETTER
Exact same board and parts manufacturer as the official Nintendo pads (Mitsumi) with the exact same buttons and membranes. Officially licenced so it makes sense, but these are basically official Nintendo controllers in all but name
Got a pink one and a blue one coming in the post now!
Yeah, people who have that say the same thing effectively. Just like original but with turbo functions so it’s better.
And they’re right, that’s super cool.
Actually feels like a better dpad too but that's probably because no one uses the thing
Apart from for Kirby and pokemon
I use it for sin and punishment!
I loved the SNES Ascii Pad. It was my favorite by a long shot. I've never tried the N64 version though. That looks wonderful.
I wish the Internet had it archived, but I distinctly remember an ad in an Archie comic book for the ASCII Pad for the SNES featuring Archie and the gang
I swapped my snes asciipad buttons into my us snes controller because I liked the sfc button colors.
Yeah the us snes controller sucks compared to the European and japanese one.
This is an affront to all that is good and noble
Your opinion is as valid as Concord is successful.
lol, ok just hear me out
Convex + concave buttons with the EU/JP color scheme
Ehhhh? Ehhhh?
I hate concave buttons. I tolerate them on the nes controller. But never shall the two mix!
Damn ok, well I got nothing then lol
I wonder why they changed the design for the us. Maybe it's too rainbow for you guys?
They should have never changed the design and color scheme for the US market.
I adore the look of the Japanese and European models.
Yeah
Made it look more like a toy
I think they took pity with europe for having pal, so they gave us the nice controllers.
I don’t agree with that but I’m sure that’s what they thought
Was the rainbow already a symbol for lgbtq back then? Maybe they thought your fragile masculinity can't take it.
I don’t know but it probably wasn’t related to that. I honestly think it was a redesign to compete with the aggressively designed Sega Genesis.
Colorful is too playful and makes it look more for kids.
But it was for kids!
...and in the process of trying to avoid that image, they end up with a design for the US market that looks like it was designed by Fisher Price.
Yeah, Sega's marketing was all "Nintendo is a toy" at that point, they had to get rid of the colourful accents
Since we're discussing the snes controller in the n64 channel already: nes vs famicon, which one is prettier?
Famicom.
Yeah the gold & red really has a better vibe than that nes grey/black/red. Even though I'm nostalgic towards it.
I doubt Nintendo ever really cared about image like that. Their follow-up systems didn't seem to reflect that. They've always done things their own way with regards to system and controller design.
NES look was 100% about perception. SNES was only 5 years after that.
GameCube was the grimace lunchbox for your little brother. That's when NOA relaxed their tough image, and dealt with the consequences.
Gamecube was Nintendos last great console imo.
I have to agree, I haven't spent time with a subsequent Nintendo console like I did with the GC
Bruh, I love the Gamexube design so much. But yeah, that probably damaged the image a lot, especially in the face of the sleek PS2 and big and tough Xbox
That logo is also pretty genius imo
and that boot jingle
And the games are really amazing even today.
And the controller too! right guys?....right???
Nintendo already put pikmin and metroid prime on switch and people clamor for the gc zeldas.
the GC Zeldas were great
I love the controller too
Glad twilight princess got a decent version on gc. I don't like the wii version.
But also another point of mockery for the casuals I think. It was just too out there.
I genuinely love the button layout and beans
The GameCube is so great but I think people weren’t ready for it.
And the dpad, right?? Right???
Damn you’re good, I see where you’re steering me to lol.
Gonna set me up wit the c stick and then deliver your killing blow
I love the c stick, have at me!

It's a great controller for games that were designed with it in mind but not really versatile for 3rd party games because of the missing shoulder buttons and tiny baby dpad and c-stick imo.
Yeah : (
Wish they had improved on it instead of making a fucking remote for their next console.
Robby(yelling) I LIKE THE WII REMOTE!
I give up lol
discord formatting is a dark art
Dang Robby, didn't know you like the wiimote that much. What's your favorite position, vertical or horizontal? Metroid other m supports both!
yeah I like the dumb wacky shit, I can’t add my opinion here
Arrrghhh I hated that in practice but I think it’s a cool idea
The Wii Remote was a solid option for the core conceit of motion controlled games
I stan the Wiimote/Nunchuck
the pro controller was great for anything else
If anything, we need LESS buttons
If it doesn't work in practice it's not a good idea, is it? Now go apologize to every metroid fan. Personally.
I think there can be good ideas with bad execution.
Like that entire game lol
A Metroid game by Team Ninja sounds sweet
And then you play it lmao
The idea is horrendous. Play a 3d hack n slash with dpad? So you can have some pointy shooty sequences? And I'm not even touching on the characterization of samus and the story, since adam didn't give me permission yet.
Doesn't it switch back and forth
Yeah horizontal for 3rd person controls and vertical for 1st person.
That's why I haven't played it yet lol
I'd have to get the dolphin bar
Or get creative with mappings
Just use 2 candles.
But don't. The game is bad. Like really bad. And I don't wanna think about it.
or just wire an infrared led to a 9v battery
I think you need 2.
then do it twice lol
Yeah you basically just need 2 fixed ir light sources for the wiimote to see.
actually that big third party sensor bar was the real shirt, it had a slider on top for increasing the beam width
The bar does nothing else.
Same, same. Gets a lot of flack but they still make em so...
I really wanted to like Metroid Prime on the GC, but I could never stand the control scheme. I thought it was far more enjoyable and interesting on the Wii.
I prefer the controls on gc and think the wii controls are pretty annoying. MP contols more like a 1st person zelda game with z-targeting than a 1st person shooter.
Given the choice though, I'll take the dual-stick controls of Remastered on the Switch any day. 😉
I do love the Wii controls but it definitely made non-charge shots more difficult
doesn't remaster support motion controls if you want too
It does, but joycons aren't nearly as accurate as Wii controllers
you can usee wiimotes on the switch i think
Ah, yeah I never got the adapter. I should. >_>
I played remastered with gc controls.
do they even need an adapter? they're just bluetooth
i've never actually tried this myself heh
Shame metroid prime 2 isn't on switch. It's my favorite mp and severly underrated.
Everything I'm reading says you need an adapter but I've not tried.
mp2 is the only one i've not finished
Agreed. I have the Trilogy steelbook for Wii.
i can't get on with the areas that constantly damage you
It's not too bad after you get ||the dark suit|| at the end of the first temple.
Same, GC controls are better for me, though in RE4 I prefered the Wii controls
The letterboxed image of re4 is insane. The end result is a 288p image.
its full res on wii
Metroid Prime Remastered is a masterpiece
Metroid prime 2 is the best
Totally
Gutted the mp2 remastered is now rumoured to have been put on hold because retro studios have been put on full metroid prime 4 duties
I'll believe this when I see it
at this point metroid prime 4 has been in development for like fifteen years
and nintendo pays retro to make nothing
retro only took over development a couple of years back
someone else flunked it before then
and retro has made like 6 donkey kong titles inbetween
Metroid prime 4 is a switch 2 title too
It's in full development, retro had their music based RPG cancelled with them put on it full time
One thing is proven in history so far - retro studios get stuff done when Nintendo prod them hard enough, and they're prodding them hard now
Yeah but without a doubt it'll be in the showcase in April either way. We had a gameplay trailer not long ago
oh yeah no doubt, big flagship
Nintendo will say now it's switch only, they haven't officially announced any 2 titles.
Microsoft are going to be announcing the first tomorrow at their Xbox direct.
Apparently.
fingers crossed for a voodoo vince remake
Fingers crossed for blast corps 2
that'd be rad
i'd want that on a higher spec machine though tbh for epic physics
Prime 4 is not a Switch 2 exclusive
Never said it was.
thats kinda how i read it initially tbf, you didn't really its just ambiguous
It just has to be. Nintendo aren't going to release a switch 1 metroid title when the switch 2 is out.
but I do believe Prime 4 is going to be released next to the Switch 2
Yep
probably just throw dlss upscale on it up to 4k and call it a day tbh, should sell like hotcakes
I hope so, Retro could really use it
Yeah, its going to be those showcase games to highlight the Switch 2
Tropical Freeze had banger music even though I never played it 😄
Oh not in terms of sales but more in terms of them being a hit maker for Nintendo again.
DKC2 is probably my favourite platformer ever. Tropical freeze is awesome but doesn't touch it
The music is the best bit, Dave wise did some good shit
oh yeah it'd be nice to see them in the spotlight again fro sure
metroid prime remaster was a great start
Cannon canyon is a great track
I think MP4 doing gangbusters will reinvigorate that studio and give them a massive boost in pride. I think it will, Nintendo doesn’t want that game to come out to a tepid response.
My good friend from high school was the director. I am so proud. 🥹
reminds me i should finish that sometime
Only 2
did they not have a hand in any of the remasters or ported versions
TF Switch yes if you include that. Monster Games did the 3DS version of Returns and Forever Entertainment did the Switch version of Returns
When you made it to the last round of the pokecup r2 in stadium and then the enemies just crit and crit and crit forever until all your dreams are dead.
this is why we have cheat support 😛
Yeah TF’s soundtrack is incredible
I remember playing Prime thinking how much the game felt like Turok, only to find out later that there is somewhat of lineage from Iguana to Retro Studios. The first two N64 Turok games are still worth checking out if you're a fan of Prime. Turok 3 is more of a Half-Life style game and I'm guessing was made after the majority of the Iguana developers that went to Retro had left.
I frigging love it
I really want a port of the 3DS game to switch so I don't have to play 3DS
i'm looking forward to the follow up: Metroid Bread
Tell him to get cracking on the next one! I need it in my veins!
Got pika cup. Need to meditate really hard now for that last one.
Turok 3 releasing in the shadow of half life is part of whats wrong with it
the other part of whats wrong with it is that Acclaim had run Turok into the ground and didn't know what to do with it
turok 1 is dark mysterious jungles and ruins with dinosaurs and some technological horrors
turok 2 is dark weird spaceships and weapons with a scifi twist and biological horrors and the threat of cosmic evil
turok 3 is you run around in a city or a sewer or an army base with modern military weapons and fight mutants and use gimmicks to find secrets(half life)
Yeah making 3 games plus a Quake III MP only game in only 4 years is pretty nuts. Was still excited for Turok 2 when it came out based on the Nintendo Power coverage. The Nightdive releases are very good too.
Well, being an eXtreme 12 year old looking for gory games also probably put the game at the top of my want list too 😅
I did like the environments more in N64 shooters at the time. Made them easier to play longer. Quake was too brown, rusty and kinda gross (plus our PC sucked and we didn't have internet)
I remember renting turok 2 when it released, and I think it was the only time an N64 games framerate really pissed me off
And this was 50hz so I had a lot of tolerance for it back then
The modern port of it is incredible though
I haven't tried turok 2 on the N64 turbo core actually, might help a bit
to be honest turok 1 and 2 have some of the best shooter levels of all time
the levels feel huge and cinematic and in turok 2 they might almost be too big, but you never run out of enemies to shoot or platforms to jump on or things to collect
the boss thats a giant fat blob that chases you around the room was really well done
Agreed! The enemy and level variety in Turok 2 is crazy. Human-dinosaur hybrids, chunky reptilian apes, troglodyte cyclopses, giant bugs, alien cyborgs, hellraiser cyborgs - each with their own themed levels
Cerebral borrrrre
the flame thrower looked incredible and actually functioned differently from other games. Didn't just shoot out fire puffs, but layed out napalm goop
was also partial to the Razor Wind (must have been big Krull fans)
thinking about it, all of the Turok 1 &2 weapons are fun to use
the initialization animations on the bigger weapons helped to give them some weight
Weapons are so dull in fps games now
Last game with real inventive guns was maybe the original prey
yeah Prey is great (and very Turok like)
I also like the new prey.
At least until the bit where ||all the fucking murder robots show up||
Prey 2017 > Bioshocks
For sure. Though I gotta admit I'm a weirdo who thinks bioshock 2 is the best of the 3.
I'm there with you too - it's very unique
Maybe I'm just so used to being called "Daddy" that I identify with a big daddy more easily. 
lol - It's really down to playing as a monster and the less ham-fisted plot. You really don't need to play 1 at all either with 2
I prefer 2
The name big daddy just reminded and still reminds me of the big daddy I used to buy on nights out
Big daddy being a burger at this place in town
Perfect for the 3 mile walk home in the dark
Oh I miss stumbling home drunk in the dark as a teen ||and getting in fights|| 😅
is the latest core N64_20241109?
Retro hasn't made a new game in...11 years. 
Yep because Nintendo gave them freedom again lol
They got stuck in development hell with a project that ended up being scrapped
When Nintendo have them on a leash though they work magic
why nintendo hasn't sold them like they sold Rare is a mystery to me
becaues Rare's output was high and their titles were highly praised
Retro's output is nearly nothing
and nintendo hates metroid anyway
When they sold them, they hadn't put out anything good in years
Meanwhile, retro has made (what many consider) one of the best games of all time
Some have called it the Citizen Kane of Video Games
what game is The Room of videogames, and nobody better say Silent Hill 4 : The Room because thats too easy
they got sold in 2002, they had quite a few games still coming out then
yeah, I dunno. the last 2 games they put out were conkers and star fox. Neither of those are bad but they are a fall from their output
it's weird because rare basically carried the n64 on it's back
but by the time we got to the end of that gen, they were seen as kind of washed
Yeah hard to say what else they could have made since MS put them on Kinect and Avatars. Kameo is OK and Banjo N&B is pretty great
Some people really like Viva Pinata
If one speaks of people instead of companies, it's obvious Rare died because everyone good left. Creative talent isn't fungible
Sea of Thieves is genuinely a lot of fun
a lot of truth in this too
I need to try Sea of Thieves now that it has lonesome loser mode
Kameo and viva pinata, my god. Kameo was my first Xbox game, and there was a video trailer of Viva Pinata on the Xbox. 2 of my fav games
I'm glad Viva Pinata had a pc port. Even though it was just the first one. (Annoyed that Kameo and Fable 2 don't)
I dont know how you follow up Perfect Dark after the N64
Timesplitters 1 and 2. Although they had their day in the sun.
Damn, completely forgot about those lol
I guess I mean how do you put it up to snuff in the modern FPS era
It's where Rare talent went.
Timesplitters made sense for consoles
It's not that good now
But now FPS games are either battle royales or hall way shooters
Yup. That's been the trend for 15 years, hasn't it. Walking simulators take up the exotic location exploration or puzzle need (I'm thinking of liminal or those pool room games). FPS enthusiasts seem to play the same multiplayer map over and over and over.
Nintendo did not sell RARE.
Common misconception. They would have kept them.
The Stamper brothers held majority shares in their company, Rare, and wanted to sell. Nintendo simply didn't want to purchase their majority, Microsoft did and then brought Nintendo's share after.
ahh interesting
Nintendo obviously weighed up on whether they were worth that much to buy. That was the decision, and they decided no.
When you view it like that you can't really blame them
I need to play Deathloop, and finish No One Lives Forever. Is Resident Evil VIII a GoldenEye?