#Nintendo 64
1 messages · Page 159 of 1
FUN FACT: RCP stands for Robert Computer Processor.
I happened to play that level the other day and that particular section slowed down quite a bit on the turbo core for me. Might be I’m hallucinating and it actually didn’t, though
A user mentioned today that the weave deinterlacing for 480i games can be pretty comby, I noticed the same thing in star wars episode 1 racer with expansion pack enabled. Would it be a huge change to add optional bob deinterlacing? 👍
It stands for Roberts crazy project
why not use clean hdmi mode with 480p? it works great in this game
but sure, bob would be possible
change is minimal
I would hope so, you’re a Bob after all!
if anyone wants to try, it's just a simple status bit like in psx core: https://github.com/MiSTer-devel/PSX_MiSTer/blob/main/PSX.sv#L1540
add status bit in CONF_STR , use status bit for VGA_F1, get shaky image
Because it's TOO clean! #1096015979055697940 message if you prefer the smear you're stuck with weave or an external scaler.
be aware that many games don't use AA or bilinear filtering anyway in 480i mode, because that would require too much RDRAM bandwidth
this is 480i vs 480p. I will not tell which is which 😛
Left 480p, right 480i
please be quiet, I'm trying to count pixels
@wanton sun The HDMI mode doesn't work over direct video when I use my Morph 4K. Is this a bug?
Same thing with the fixed blank being off breaking the signal on bootup.
I'm only making my guess! I'll tell you my reasoning when the answer is given. 😋
You used the force
i wonder if HDMI clean mode could be made to work with DV, as at least a clean 480p signal with correct metadata sent for crops
it'd only work on external scalers though really
or maybe just forcing DV off when it kicks in, since then you could configure the scaler to do that
i can't see why not. If the external scaler accepts 480p, the scaler should be able to output 640x480?
can these scalers scale up hdmi content?
They can, in fact that's what I do with my set up to get the cleanest picture possible with the MiSTer.
That's why I'm wondering if this is a bug.
well, you cannot use directVideo, you would instead set up the scaler to produce 640x480 with the core
a good scaler could then identify if it gets 240p content or 480p from the same interface....haha....sounds like problem for other developers 😛
Robert you can't just leave me hanging with the 480p vs 480i riddle! I need to know if my guess was correct! 
it was double blind 😅
(well, i turned on clean hdmi for the second screenshot, so i guess sherlock will find out)
ok, ok, you were right
See? It's a difference
I took a good look at the lap number. One seemed slightly better definitely and less smudgy.
i checked all the VI settings and the only real difference is the bilinear filtering, every other feature is off. So yes, 480p has forced bilinear off.
So is it possible to keep the other vi settings enabled while using 480p?
Thanks, then bob could be the better option for those running 480i and original vi settings.
What’s the problem with external scalers? Maybe I can help
Can mister output 480i over hdmi?
Yes, it does so in direct video mode, aka dv1, aka original game resolution with meta data for cropping ect.
Basically what happens is that the Morph 4K fails to recognize the HDMI mode in the Nintendo 64 core while using DVI. It always displays a black screen.
There is also a similar problem where if you turn off the fixed blank on the initial boot (i.e. before you boot a game), it gets stuck on a black screen.
Oh ok. I can try to debug it. Does it work on other hdmi equipment?
What do I need to set on my mister to try it out
I just have the non turbo n64 core
I don't use and switchers or strippers, so you can just do a basic connection through the HDMI port.
So it’s clean hdmi via direct mode?
Does this work on the tv directly, or on any other scalers?
i think something about the two modes conflicts and you get no valid output at all
it also doesn't work on the rt4k
Okay so this is an issue with the core itself.
so yeah, enable directvideo in ini, and enable clean hdmi in the core osd
and play something 480i so it actually engages
Yeah at first glance it sounds like the mister hdmi signal needs conditioning before it leaves the mister
it was never intended to work tbf, and before external scalers there was little reason you'd ever want it to
@civic wind can I help in anyway? I’m at the post office now but when I get home I can corroborate any of your testing.
I’ll let you know. My first step was to plug it into my fancy 4k hdmi analyzer but it doesn’t accept the mister direct video signal at all
does 'clean hdmi' break a normal analog signal out of the mister?
i.e not dv, but actual analog
Ok so I hooked it up to the morph and used its rx analyzer
The morph reports 362i, 450i, 222i in clean HDMI mode
It seems random
N64 games I think use all sorts of resolutions, play Resident Evil 2 lol
Not this one
and the resolutions I posted are vertical resolution
I tested with Indiana jones which is 640x480i
Kirby doesn’t work in clean hdmi dv1 for me either, which is a 240p game
🤔 not sure what it could be
But now I might just play some Kirby…
"INFO: Video resolution: 640 x 160, fHorz = 15.7KHz, fVert = 59.8Hz, fPix = infMHz, fVid = infMHz"
that seems......potentially bad
i think if DV was forced off when it does 480p you could get the misters scaler to pass that through 1:1 with a 480p modeline
you can kinda fake it with ini video= sections, but I'm not sure how good of an experience that'll be
of note: the tink 5x black screens with 'clean hdmi', and that's over analog out
so whatever that mode is doing is probably just going to make most things slightly angry
Interesting. I was trying out Madden 2001 and 2002 on the core just now, and noticed that both games have issues with exploding polygons showing up randomly. Similar to what I remember Daytona USA doing on the Saturn core back in the days of its early development. Not able to test it against real hardware though, so no clue if it's normal for the games or not. I did check a youtube video that claimed it was recorded from real hardware, and didn't notice the issue there though.
it's a known issue with the core with those games, it doesn't happen on a real N64
it doesn't on face appear to be a timing issue, possibly an FPU thing according to Robert
madden games on n64 are niche enough in this community that it hasn't been a factor for most people, but very likely solvable on DE-10 nano
there's a similar issue with WipEout 64
but that one is very minor on the NTSC version
Yeah, I rarely play sports games. But I sometimes bring them out when my brother in law visits, so I was testing them out.
You got that normie bro in law who doesn’t want to be seen playing some game like ‘twinkle star sprites’ or whatever those mister nerds are into
It was a nice era where we could meet in the middle with Blitz and Jam
Yep. Says it all that today was the first time I ever tested those games on the core. 😅
Yeah I even enjoyed those
Blitz and Jam were my jam.
based on the fact that the colors are little richer and you get less transparency on the green arrow on the right, I am going to say the right image was progressive while the left image was interlaced
i lifted some posts after: left was 480p
about the clean hdmi output: this is framebuffer output of the scaler only, so no analog out. (or maybe it has some, but i don't take care of it)
So if you want to output this, you would have to either enable the vga scaler if you want to go over analog or use HDMI, e.g. with mode 2(720x640) or mode 6(640x480)
640x480 should be basically no scaling at all. You could even force that. Then this 480p signal could be feed via HDMI into a scaler and i don't see why this should not work
The only thing I cannot tell is how you can set the ini up that the "normal" 240p output will use a different output resolution, so that both can be used in parallel
But for a test that would not matter, in worst case 240p is integer scaled to 480p before going to the external scaler
you can do video-resolution specific ini sections [video=640x240] and then set whatever you want as far as video mode. I'm not sure how good of an experience that would be with the video mode switching tho
I tried using a bunch of those to fake a PSX scandoubler, and it didn't work well. The video mode takes a few seconds to apply after each mode switch, so if you're switching frequently (e.g., pausing in SotN or Chrono Chross), the experience is really bad
you probably want to like, try and only double the vertical right? i.e double 240p to 480p, leave 480i 480p, then have one fixed very high horizontal output res
like 2048x480p
Yep - something like 2560x480 was the best luck I had
Tried a few more sports games, and noticed that International Superstar Soccer 2000 runs super fast when using the high resolution mode with the expansion pak enabled. It's like playing in fast forward! No clue if that's normal on real hardware or not. It runs at normal speed in the low resolution mode.
Most aftermarket N64 controllers don’t have the coreect analog gate
Even though the Tribute64 was modeled after the Hori Mini, which has the correct gate, Retrobit, for whatever reason, made it an equally-sided octagon.
Incorrect shape leads to bad stick readings
Fortunately the core auto corrects all analog input ranges down to the N64 value. Your point is still true, but just letting people know that the core “fixes” it but it won’t be correct if you use it on original hardware of other emulators.
You should never play anything other than MiSTer, actually.
Wait, really?! That’s pretty damn cool.
Yeah, so it’s a bit convenient if you’ve got a crappy controller haha.
Have people tested it with that test ROM? Forgot what it’s called.
A lot lot lot of testing... this is from when @lone geyser made me try it with 4 controllers at the same time so I had to move the sticks with my and and feet like a true gamer. 😅
Yes, there was extensive testing with that by several people back then. Absolutely wonderful addition.
That was so much fun
Yeah I remember you showing off your eldritch math. 😅
yeah its an awesome feature and took many revisions , was fun to test 🙂
Morning guys ; PAL games are still quite blurry compared to other regions. Any settings you found that might improve that?
In the menu under audio&video there are a bunch of vi options, you can disable anti aliasing and another setting that doesn't come to mind right now that do the smear on the n64 core.
Thanks it improved things (removed anti aliasing, dithering and de dedithering) but it’s definitively not as sharp as NTSC games.
It's an Nintendo 64, so you're going to experience that softness regardless.
If anything, it would be abnormal if it was super sharp.
I know n64 quite well. My point is that PAL games (in 288p) more blurry than NTSC ones (240p) and I’m looking for tips to help with that.
Might just be a scaling issue? 1080/288 = 3.75 vs 1080/240 = 4.5. I suspect the 0.75 is worse than 0.5 if you’re doing non-integer scaling? But also it depends if games are taking up the full 240/288 - which is often not the case on N64 games afaik
PAL vs NTSC same settings
Does it matters with a CRT?
What’s it like over HDMI? I don’t think Robert plays on a CRT/I think someone else helped with analogue out - but given that he’s in Germany, I wouldn’t expect mistakes in PAL 🙂
I hadn’t realised you were using a CRT. My bad
I haven’t tried ; I will
I wouldn’t be surprised if PAL games didn’t take advantage of the additional number of lines and instead there was just some terrible scaling happening somehow though
Developers in the 90s didn’t really tend to take a lot of care over the PAL releases unless they happened to be based over here
Generally the NTSC releases will be better - but you may be willing to trade e.g. a worse framerate for being able to play in another language
Ok I got much better definition with Perfect Dark compared to Pokemon Snap.
This is quite sad. I would need to find a way to force 240p rendering on PAL games
Is it a PAL or NTSC crt? Don't PAL TV's have more physical pixels on the screen? Guessing PAL since I've never seen Thomson here.
Not sure if suggested already, but the core has a nice deblur option. Also you could completely disable VI bilinear filtering
it's a PAL CRT that can handle higher resolutions. So I on perfect dark I actually get more pixels but on Pkm Snap it's a blurry mess. Especially with text. Disabling VI bilinear makes 2D elements broken
Perfect Dark is probably PAL optimized, considering Rare is a British company.
I'm guessing they didn't scale the 2D graphics when they ported, so when it's blown up a bit by the higher PAL resolution it gets blurry.
i finally bought a mister pi, to be sent in february 2025
im just so happy, and the first core i will test its of couse robert´s core, 64 core 🙂
The core only works if you have love for the N64 in your heart
So if that’s not the case now, you’ve got a couple of months to get ready
hahahahahahaha, let put it this way, the only reason i bought a mister pi, its because of my love for the n64 in my heart hahahaha
so i think i may be worthy
yes, that's exactly what happens in many pal games: they use the same internal framebuffer as ntsc, but scale bilinear to the target, making it blurry.
Two ways to improve:
- turn off bilinear -> can mess up texts and aspect ratio
- use clean hdmi (obviously not for CRT)
At least on CRT it is exactly as blurry as a real n64 with the same game 😅
Thanks for clarifying ❤️
You guys didn’t get into N64 to not play blurry games. Embrace the blur 😉
modern games abusing TAA will get more people used to the N64 blur again
PSSR even more.
Nintendo did PSSR first 
Let's have those two sue each other and leave the world in peace.
The jankier the games look the better imo
They could unite against a common enemy… like… emulation 
Just cut out the middle man and sue your customers directly!
I don't suppose there is a way to set Video and Audio settings at a per-game level, is there?
Umm.. using MGLs is the only way I can think of doing it. @zinc dew is the resident MGL expert, since he uses them for almost everything I think
I use MGLs as well. 🙂
Yeah that’s basically it and it would be nuts
I was going to say MGLs. But it requires you to have an MGL for each game/setting
Eh, I'll just set the crop settings in PM every time I boot. 🙂
Thanks folks.
I crop on a per-game basis. It’s not such a big deal when you consider how much time you save pressing a button for a game vs getting it out of a box etc 🙂
If I’m playing the same game for a long period of time, I might set that one as the new default
I like that attitude. 🙂
Yeah, it isn't a big deal. Just couldn't find any documentation on it so I thought I'd ask.
Don’t crop, stop killing pixels.
Out of curiosity is it possible to make controller presets? For 3D games that treat the c buttons like buttons I like C->dpad dpad->right stick but that bind is atrocious for 3D platformers
Controller settings are per controller id so you can do unique settings per controller
could also make an MGL to the core with a unique setname
Then you can have the same controller mapped differently depending if you load the core directly or via the MGL
Yeah I was going to recommend that next haha
eg 'n64-2d' or something
its mapped per-controller-id/per core 🙂
Someone beat Robby to recommending MGL files?? 👀
Yeah I don’t want to explain MGL no more lol
its all about the rpi game shortcuts now, you've changed robby
Just when I worked up the courage to ask about them. 
I crop therefore I am.
thank you ! could there technically be a CRT equivalent to the clean HDMI?
if you disable all the VI things, it's nearly the same.
However, the core currently cannot output arbitrary resolution to a CRT, so if you turn off bilinear, you still get the stretch of the pixels instead of 1:1 source material with black bars around
what´s the status about the correct speed? For Example WCW Nwo Revenge intro?
there's an issue with it?
if i remember correctly, the intro is too fast on mister
I think it’s safe to say that anything that remains broken is likely to stay that way for the foreseeable future. The core isn’t actively being developed any longer.
In the future, maybe someone else will create some pull requests, or maybe Robert might decide he wants to make additional changes, but nothing is being worked on right now, as far as I know
Please no monkey gifs here, sorry
Sorry Donkey Kong
unless someone finds some magic on the de10-nano, i guess the timing accuracy of the core has reached it's maximum
Was sure the n64 core was using magic already. 😋 even more impressive it works that well with regular physics!
@Robert — any chance you are secretly working on the DS core with a surprise release on Christmas day??? 🎅 👀
He’s got the ps5 and Xbox series X cores done and lined up for a cycle accurate Jan 1st release
for both there is a chance as you didn't specify a year 🙂
A ds core would be amazing. Radiant historia, pokemon heart gold, smt strange journey, devil survivor, infinite space...
Id settle for a 2D Chrono Trigger DS only version
Ds core would be swood as the kids say.
There is always the secret plan ||of sending Robert and srg320 a potara earring|| once the saturn core is finished.
Remember the magic of the Ms Pacman only N64 core??? Wasnt that long ago
My favorite moment was when majoras mask became playable and link had ALL the ocarinas. 😂
And never forget three eyed Pikachu…and no eyed Mario!!!
Best game on the system
Mary Kate and Ashley could be the best game on the DS
Game would get more plays than it ever did
Which canon? Is the fusion permanent or temporary?
Permanent till they're swallowed by a pink dude. I'm not a fan of dragon ball super in case they added something to the lore.
DS core would mean the last three 2D Castlevanias MiSTer time happy 😁
so even the stock n64 core runs a bit smoother than hardware in some areas i notice
like hexen (the entire game is a lagfest on hardware) and jolly roger bay in mario
im sure this is well known already, its just surprising to me
Do you have any debug options turned on?
hmm i dont think ive messed with that but i could check
there aer some on by default , everything except fast ram/rom and dtlb mini cache is on
for the record i havent touched the menu, it must have been set up that way on my mister
I just compared Hexen on my N64 against the core and the intro area feels like it runs the same on both
Yeah Jolly Roger Bay on the MiSTer core definitely does not have its fps dip as a low as real hardware. I think that was known though.
From my memory of what Robert said before, the real N64 was often constrained by the speed of its memory. Because the DDR3 on the DE-10 has variable latency (which can be quite high), the average memory speed of the core is slightly higher than the real system (to prevent the worst case being too bad) which means that occasionally the core can be slightly faster than the real thing
That’s my understanding anyway
Or maybe the average is the same, but the core is occasionally faster - I can’t remember. It’s faster sometimes anyhow 😅
If the core is slower than real hardware then people get big mad. If the core is faster then most people either don’t notice or do notice and don’t care.
Generally I think Robert optimised to make it as accurate as he could, but the memory had to be slightly faster so that the worst case wasn’t so awful that everything fell apart. The core is faster at some operations, slower at others, but generally when it comes to gameplay it’s pretty accurate
I think gaining 1fps every now and then isn’t the worst thing in the world 😅
Im not criticising it to be fair of course. I just saw a difference and was curious as to why
Yeah, we get ya. Appreciate you having eagle eyes and sharing your findings. 🍻
I actually really want to try the turbo core, it might help with 4 player games and making them more playable with friends
Mario Kart 64/ perfect dark on real hardware is a bit difficult to go back to hehe. :)
I didn’t read it that you were criticising 🙂
Oh dw i didnt see it that way
So this is kind of like an n64 with better ram access ability?
I like this chat because it’s two cats and an idiot talking to each other
Thats the best type of conversation
That’s a technical detail. I think it’s better to look at it as in: it’s the most accurate N64 we can get within the limits of the DE-10 - but to make it that way, it occasionally is faster than real hardware (because the memory is a little faster sometimes)
as long as it plays mario 64 with latency similar to real steel, im happy
It visually looks the part too unlike stuff like switch online
On balance I think it’s the best thing outside of real hardware - and even then it has more advantages which make it worth it to me
its nuts we even got an n64 core
All of the 5th gen console cores blow my mind
Also going back to my comment about hexen, this feels actually way way better than real hardware. Hexen had absurd frame drops for how simple it was
On real hardware
Its basically an early 90s fps game yet they managed to make it cripple an n64
The turbo core makes a huge difference on some of the games
Although I generally play everything on the stock core. I like original slowdown 😅
Im talking about the stock core with hexen hehe
It just runs like an actual video game on mister
Oh, I just played the intro area, it wasn’t bad there on real hardware. I probably needed to play further to reach a bad area.
You can get some moderate lag spikes in the winnowing halls in only two major areas, in the central area with that ambush if you let it draw all the geometry in the room you can get some choppiness
And when you climb up the stairs to hit that moon button to open a gate
Its not THAT bad but its a moment where its probably in the teens fps wise
Whereas mister is probably low 20s?
Yeah
Theres a non zero chance the different display and controller latency is affecting my perception of the lag too
For what it’s worth Jolly Roger Bay was a noticeable difference in FPS.
Which is interesting because i always thought the cause was that fog effect!
Like a graphical overload
Tested the core side by side with the console. With both Goemon and Star Fox slowdowns were less severe and I believe also shorter in duration. There would always be some spots in Star Fox that would trigger slowdowns consistently, where as with Goemon running through the starting town had overall less slowdowns in busy areas. Otherwise they feel entirely identical, it's next to impossible to notice any differences by using your own senses.
The only exception might be RE2 which had noticeable slowdowns in the beginning section, but plays the same section perfectly fine on the turbo core.
killer instinct slowdown is still happening in the core right?
to be more accurate, the core would need
- faster fabric, so TLB check can be done in a single cycle, some FPU edge cases can be faster and RSP dual issue can be done
- dedicated ddr3/4 so the worst case latency is low and the real latency and bandwidth can be used
overall, i would estimate 3-6 months of work to get to 99.9% correct once future hardware is available
The reason why i made the core on average slightly faster is that games react to slowness much worse. We can see this with turbo core, which helped to prevent some crashes until we had patches for these games
Thanks for the detailed explanation! Something to look forward to when new hardware arrives. It's simply amazing you got the core as far as it is now.
On the last point - I wonder if you’d then get a load of bug requests complaining that the new core is slower than the old 😜
De10 still has a lot of potential. DS for sure.
no DS was tried by Robert and it was not considered possible
Even when we have hardware that can do DS that’ll be a pain to figure out the touch screen part
Like would you expect to use a custom controller with a touchscreen on it? Or just like a dual sense and you use the touchpad? It would be pretty awkward
- psx on the de10-nano was "ok". VRAM cannot be replicated 100%, but no issue for 99.5%(?) of all games
- n64 on de10-nano was borderline. Full external RAM cannot be replicated by a good margin, but good enough for 98%(?) of all games
- ds on de10-nano would be insane. Basically all internal and external RAM cannot be replicated in terms of both timing and bandwidth. Accuracy would be clearly below current state of the art software emulation
Now, if i learned something from N64, it is that some fun can be still be possible.
But if it's worth it to spend a significant number of extra months(!) to work around these limitations? Hard to say
I suspect your numbers are slightly pessimistic there 🙂
Waiting patiently for that Gamecom core
But I guess it depends what the definition of “good enough” is 😅
Maybe. i don't think the exact numbers are very important, it's mostly for the comparison. For DS i would guess 80%+ would still play absolutly fine. That's thousands of games. And still the accuracy would be a fail compared to software emulators
Yeah, I agree (in terms of the numbers not being important) 🙂
As long as the atlus rpgs play fine that's good enough. 😅
Aside from the “all in one” aspect, or the fact that some people do FPGA core development “zum spass” - is there actually a tangible benefit to an FPGA DS core in terms of playability?
Only DS game id play would be that Pokémon Mystery Dungeon Blue Rescue Team. (I headbutted the top screen of my ds as a child in rage playing that game). But there's a port on the GBA, red rescue team.
I didn't touch ds emulation in like 10 years, but it wasn't all that great back then
By Nintendoed you mean nuked from orbit? I used desmume back then.
I wonder what ds would look like on a crt. I couldn't imagine it looking good cramming the top and bottom screen
For an average CRT screen, absolutely not. But there is potential for a vertical "tate" screen to work well with the DS.
I have a foldable touchscreen laptop for DS emulation
@wanton sun yoo, do you think the multi palette bugfix is stable enough to push as the latest build?
yes, can do it later, please remind me if i forget it
Do you plan to release a new turbo core with the multipallete fix too?
Thanks for considering it😀
Turbo core already runs RE 2 near perfection with the multipallete fix it will be the best away to play it, in my opinion, better experience than the real hardware
The inevitable question any time there is an update 😂
I love the Turbo core though so if you didn't ask it me or the other hundreds of lurkers would. 🙂
I’ve said it multiple times already, but the Turbo core is the N64 I wish I had as a kid. I will use it over the standard core 99% of the time.
I did my time in N64 slideshow jail
How can we not love it?😍 The turbo core is what N64 should be! If we got the Multipallete Turbo Core, my N64 will be back into its box for good. Just love the N64 RE 2 version that much 😂
ok, ok, i will do it the next days. Just let me pick a day where i can stand running the PC for 8-12 hours at maximum power 🙂
Ok so when I try to load the n64 core my mister stops outputting any hdmi signal, and the green lights that indicate the sd card is being read turn off?
which N64 core, where did you get it how did you transfer it to the De10. where did you get the bios from ?
DS screens also have a little gap between them
SW emulation allows you to choose the layout for the screens and the size of gap
Like that Contra game uses both screens for actual gameplay IIRC
Lol it's working now, I just had to reinstall the core 🙃
One playable DS game by Christmas??? 😁
There is no DS core
#1096015979055697940 message
Robert says why here also this isnt the DS channel its for the N64
I read that in the Wave Race announcer's voice. Maximum powerrrr! 🌊
bobs your uncle
its true the DS is a beast and it has dual screens, I don't know how we could swing that one the mister
maybe have two raspberri pi screens hooked up?
or try not posting in the wrong channel
@vagrant ivy Sorry about that. If someone has permission to create a DS thread, please do so. I do not.
you should have permission
have you gone into channels and roles and ticked the give me eveything option
What's the purpose of making one, I'm curious? The MiSTer won't be able to run DS. DS is more powerful than the N64 and the N64 neatly didn't run on the MiSTer at all
#psx-chat message
To keep the crap out of the N64 Channel
Link to the Thread
You dont have to be rude.
I brought it up because it appeared that Robert had a WIP core from before PSX and N64. #psx-chat message And I had hoped that he may have learned from developing those two cores to reconsider the DS one.
thats not being rude. Thats being restrained
if you feel it was rude then I am sorry but the N64 channel is not the place to discuss it
Why so much talk of NDS in the N64 channel??
because it was a better system
Diddy Kong Racing vs Mario Kart 64… which was the better kart racer on the system???
For me, hands down Diddy Kong Racing
For single player Diddy Kong Racing, for multiplayer Mario Kart 64.
For me
Crash Team Racing is better than both.
Super Mario Kart is better than them all! 
MK64 was made for multiplayer, DKR was made for singleplayer
Mickey’s speedway USA is very nice, also from Rare. Probably some DKR went into it
speedway is okay but its not the greatest in either catagory
We rented Diddy Kong racing specifically for multiplayer
its singleplayer is just occasional postcards between races, and its multiplayer is just a laggier mario kart
I mean thats fair, it did have an okay multiplayer
You can absolutely tell that Diddy Kong Racing was rushed, because it is not even remotely balanced.
You can very easily break the game using the blue balloons and the "zip" trick to gain a lot of speed. There is absolutely no rubberbanding, so you can easily lap the other racers.
Will have to try that
Personally, I've moved on from these arguments. Neither is better or worse. Both have pros and cons. Both are worthwhile experiences.
or outsource the job to someone else with a decent PC

I don't know what kind of specs you have though to help put the 8 hours into perspective
It’s not an argument it’s my personal preference. If you think differently that’s cool, no need to argue.
Both games are cool as hell.
hey robby, did you have anything to do with this new indiana jones game?
it's using what looks to be an iteration on some ID Tech stuff
hella optimized and smooth asf
with RT
Yeah they use idTech exclusively
I don't have a 4090 though so can't be trying the full path tracing option but that's fine lolol
Indiana Jones and the Infernal Machine is a cool game to check out on the N64 core if you’re into Indiana Jones.
I played through The Fate of Atlantis on the DOS core recently!
is that a point and click?
Yeah, Lucas Arts.
nice.
No rubber banding is one of Diddy Kong Racing’s best features. It’s pretty cool to have a kart racer with no rubber banding. Makes it unique. Truly the most skilled player wins
So…3DO confirmed? 🤣
Shh shhh shh. People are working on the jaguar core again. We cannot be greedy.
HyperScan core??
I would love that 80% if the Castlevania trio were in it 😅
Would it be 3D games that would be the most troublesome or games that use both processors in tandem or something else?
I'd kill for ZN-2 and Sh-2 arcade cores. We've got playstation and Sega Saturn 
I want more Tetris Grand master goodness
Someone ported TGM1 off arcade to Playstation so you can play that on MiSTer
Hm, maybe tgm2 can be ported to Saturn...
TGM2 is on some weird Psikyo board, idk enough about it to know if it would work on mister
ah i guess it was sh-2 based
Let me take a peek
System16 - The Arcade Museum. Detailed Hardware information on Arcade Hardware and Systems.
Yeah nothing would preclude that on paper. Unless the memory presented an issue
probably wont see anyone mentioning it until saturn is practically "done"
Cool, I'll expect it next Christmas 🎁⛄
the same board that ran the original time crisis has an exclusive silly armadillo racing game that you play with a trackball, now that is something i want to see on mister
doesnt look like it's equivalent to playstation though, it'd be its own thing
Armadillo Racing!
There are a lot of SH2 arcade boards that could come to MiSTer once the core is finished. I have a vid on it soon. Same with STV
No new news really
bought a 13900k with the fast ram for core builds and simulation. For these release builds however, more cores would probably win over time.
The issue with outsourcing is that it's more difficult to start these parallel runs (not a simple button press) and the evaluation which to choose is kind of...gut guessing.
Will just run it this weekend for normal and turbo build
Can the build enviroment be containered? If so it could be compiled the same by lots of diff people to find the closest timings
Like mining for best slacks lol
in theory yes, but it's not worth that much effort. So far all turbo builds have been stable
Ah, I hope you've kept up to date on your BIOS for that chip to fix all the crap with it overvolting itself cuz Intel being dumb
I want my MTV...
no
Now that's a take
yes
n64 failed
carts and hardware bottlenecks hobbled it, which is why all the good games are for other systems
I love the N64. It’s my second favourite 5th gen console, but it gets absolutely demolished by the PSX
Then why did it sell better than GameCube, that didn’t have carts
HMMMMMMMMM?????
She didn’t say that the GameCube also didn’t fail 😉
lol damnit
people wrongly assumed it would follow in the footsteps of snes. by gamecube they knew better.
genesis was weak
Wasn’t the market bigger though?
every generation has a larger market than the last
Exactly. So raw numbers don’t mean as much
I think the MiSTer has probably sold more units than the Dreamcast
lets get you back to bed grandpa
Serious though - that’s probably actually true for the CDI/Jaguar/3DO, when those cores arrive/are complete
Because it road the coattails of the SuperNES. The gamecube road the coattails of the........n64
(I mean, it’s not, but I want to believe it is)
Shows how much of a screw up the Wii U was then
I love the N64 and GameCube but when you put it like that, shit is funny lol
Although a lot of the market probably did think the switch was the successor to the Wii
The N64 has some of the best games of all time. It just wasn't a very good system
That generation was fucking cool though
Watching 3 companies figure out the 3D transition was cool
I dunno. I think if you don’t compare it to the powerhouse that was the PSX, it probably would have come out better
I don’t even include the Saturn because that only really sold in Japan
I love the Saturn thanks to MiSTer
I love it too, but I don’t think it was really the main competitor in the race back then. Maybe I’m wrong though
Might just be an unintentional western bias coming out too
It was the system to beat for like a year or two, then it got absolutely steamrolled by the PS1
The N64 hung on in third place because its Nintendo and sold great outside of Japan
and mario 64 was a revelation
like, we didn't know how to do 3D platformers until Mario 64
I reckon remove the PSX, and the N64 would have won the race
Damn Sony, upending the console wars
that's an actually interesting thought experiment because the saturn would have been the only game in town for a full year
In Japan? Probably not. Globally? For sure.
Imagine FF7 on the N64 
12fps everywhere
Or maybe square would have gone to the Saturn because of the CD drive
there is test video of it somewhere. I swear I have seen it
I didn’t even know they started developing anything for the N64. That’s cool
https://www.youtube.com/watch?v=4QhlJ317mZk oh yeah. but they couldn't do what they wanted to do on a cart. I suspect that one of the reasons FF7 is so cutscene heavy is Square glaring at nintendo saying "SEE? SEE?" over and over
Final Fantasy VII originally was to be an N64 game but somehow Nintendo lost it to Sony for various technical trials. Today we explore how Nintendo lost FF7.
#FinalFantasyVII #FinalFantasy #Nintendo
Imma watch that now. Thanks for sharing
People like to downplay it but that was genuine in-development work for the next FF on the N64. It was a tech demo to come to grips with the hardware.
That was FF7, using previous game assets, but they were building the engine.
obviously what we got on the PS1 was way better but I would’ve loved to see Square’s creative might and full budget create a fully polygonal RPG on the N64
But yeah, the pre-rendered backgrounds was a brilliant decision for both tech and creative reasons
Square USA da GOAT!
That generation really is the fucking goldilox bears. Nintendo was too ambitious, Saturn not ambitious enough, sony was juuuuuuuust right
Final Fantasy VII was definitely a byproduct of the development staff lacking experience with rendering polygons. There are a lot of rough edges that would get improved on in later games on the PS1.
Even between Final Fantasy VII and Final Fantasy VIII, it's apparent that the experience between games showed the developers were understanding the hardware better.
Oh holy shit, the jump between FF7 and FF8 was so huge in my eyes for exactly the reason you said
Sob sales! What are you people gamers or CEO's? What matters is how the N64 impacted, improved and left a legacy few can follow. It's impact can't be undersold.
PSX and Saturn were jack of all trades, master of none. N64 is a bespoke machine for the connoisseur.
Nope. I'm talking my real world experiences with all 3 main machines from that gen. Both at the time and revisiting each of them in 2024.
It's funny. Take PSX and Saturn for example. A wide catalogue of games so wide you could get lost. When the Wii had that it was called 'shovelware' by most.
Psx had more than 10x the amount of games that n64 had, so I’d have to agree that n64 had a larger percentage of quite distinct games
Saturn “only” had around 3x
As I said already, less can so often feel like more. Another example is having an A-Z loaded Everdrive of roms. You can get lost in what to actually play. Having a curated best of is often the better course of action. N64 has/had some of the all time greats.
Very true. Lots of garbage in the psx library made simply because the system was popular.
I bet the garbage ratio was just as high on the n64
"The N64 had less garbage than the PS1! 🙂 " yeah it also just had less in general lmao
Yeah true, it was still fairly early video game times.
Right but I'm also not focused on what's 'garbage' or not but what's well worth playing today.
way to go, nobody messes with the n64 😛 haha
N64 has for me 10-15 games which almost transcend the traditional videogame experience. Many if these games are a way of life.
transcend
Yeah, you’ve gotta be doing a bit
No. I'm not. Out of interest. Can I ask your age and experience with N64 @magic girder
That's sort of important for context.
Old enough to have been there at the time, but didn’t deep dive until years later
Like yeah, there are some good games, for sure - but it’s not a very deep bench
Your opinion is only valid if you grew up with leaded gas and asbestos in your nose.
Again with the 'deep bench' nonsense. Stop focusing on what's not available but what is...
SM64 isn’t that good a game 😂
I just loath people speaking on a subject with little relevance or context. Sadly it happens much to much.
Like yeah, it’s fun, and yeah, it helped people see how games could be controlled in 3D, but it’s clearly very early
And therefore a little rough around the edges today
Take the rough with the smooth.
I'm enjoying the roughness tbh. I don't thing that streamlined modern games are necessarily better.
It’s how nostalgia works. For older guys like me just move the transcendent games back a gen to SNES
Or even NES
But I also enjoy NES.
It's true. Something can often feel too polished, weirdly. Like an artist who doesn't know when to walk away.
Whatever you were playing at that formative period where your head meat locked the experience into a core memory
I don’t even hate the N64. It’s my second favourite core on the MiSTer - it just feels a bit like @tender pine is laying it on a little thick when comparing the N64 to the other consoles of that age 😅
They’re all good and bad in different ways 😄
And in conclusion FFVI was the last good final fantasy
True. But I was also playing PSX for a good year or two before I even touched an N64 and also I dabbled plenty with Saturn. Neither hold a place in my heart and mind like N64.
Actually I didn’t play FF6 until emulators, it’s just that good
PSX: 4 Resident Evils
N64: 1 Resident Evil
Saturn: 1 Resident Evil
Some of the 2D games do hold up a bit better than the early 3D games today imo. That’s not to say that the 3D games are bad or can’t be appreciated, but some haven’t aged super well 😅
So psx is twice as good as saturn and n64 combined 
i just provide the raw data
And I do think that the PSX was more influential than the N64 😅
It's all just mister now. Who cares?
The same box that plays ff7 also plays ocarina of time.
And that’s why we love it
But sometimes part of the retro experience is having schoolyard arguments again 😂
(While secretly going back home and playing the console you argued against)
If you think about it, we’re all like the N64 but life is the PS1.
Sometimes we have fleeting moments of pure excellence that define ourselves. But at the end of the day the PS1 will end us.
Think about it
My mister faith prevents me from discriminating against any console that has a core. 🙏 now these coreless consoles are pos though...
stupid nintendo, they broke my heart back then
but it was all for the best, nintendo still had draconian policies and made it difficult for 3rd party devs
if anything, Sony showed them a better business model
why couldn't they use the n64 DD integrated into the main system from the start? cost? pfff
no cartridge port, only disk drive
a little more cost? yes but they could have saved their relationship with many devs, cheaper games
more sales
that dinosaur yamauchi was still running things so thats why
It was a bad decision in retrospect, but I can kinda see why cartridges didn’t seem like a completely terrible decision at the time
Especially when you factor in e.g load times and potential for piracy
it was a bad decision for the long term but a good decision in the short term. They controlled the manufacturing of carts and made insane profit because of that.
meh, they sacrificed their business over piracy concerns
This is also true. More money for Nintendo
Whatever bullshit reasons they threw out, it was 100% because they controlled cart manufacturing and the entire logistical process.
load times shmload times, devs found ways around this
Why would Nintendo give that up?
and alienated many 3rd party devs, ha!
Ironic now how Sony made such a big deal out of reduced load times on their latest console 😄
Can we at least agree the PC-FX is dog shit?
Switching to discs was basically going to cause Nintendo a massive decline in profits. I completely understand why they stuck to carts.
how many awesome snes games were cut down due nintendo ditching the cd rom?
Famously chrono trigger, secret of mana, among others. can you imagine how much more we could have gotten?
same deal with the nintendo64, many games were cancelled, reduced in scope, etc.
Yeah, that’s it in a nutshell
yeah but they switched to carts and had a significant decline in profits hahaha
came the gamecube and they no longer had an option
Yeah true but they didn’t couldn’t have foreseen that.
yeah, because they were led by a dinosaur hahaha
I kid, I kid, its all ancient history now
As a person who never got to play FF8 around release because I dropped and scratched the disc literally as I took it out of the case on Christmas Day - I’d have killed for it to have been on a cart at that time 😅
but I resented this for years, I wanted final fantasy on the n64
They were competing against Sega who they soundly beat during the 16-bit days in Japan. And the only other viable competitor was Sony who didn’t know anything about the game industry and who’s only track record were shitty games in the SNES.
can you imagine FF8 on cart? you could only get to 1/3 of the first disk, game over hahaha
Oh, sure - space limitations were an absolute nightmare - but to pretend there were 0 advantages of a cart (even if some are more profits) is silly
They thought they had the next-gen pretty locked down and for good reason. Too bad they didn’t anticipate people would get tired of their shit.
in japan yes, but they were 50-50 around the world in terms of console sales... that is until the "crash" of 16bits in the mid 90s
Nintendo is very much a Japan-first company, at least they were back then. Any failures in other regions were seen as failures if the marketing department, not the games or console.
Because clearly in their home turf they were killing it and with stiffer competition.
I don’t agree with that of course
But you can see how their environment lead their decisions
And they still hate their customers today 😅
No just @lament escarp
But yet we’ll tolerate it because they smash it out of the park with their games 😭
Miyamoto writes me love poems every day 😍
devs and players alike. to make matters worse they started dumbing down their games (looks at yoshi's island in disgust). they decided they made games exclusively for kids now, if it weren't for rare
I don’t really have any point in arguing. I’m not even excusing their bad decisions because I think there were some signs early on they could’ve reached to. I think the only perspective was that I understand why they did and probably would’ve made the same decisions considering their situation and perspectives.
@lament escarp is a depressed gamer who likes to sit alone in a dark room playing slow games
I still find it hilarious Yamauchi clearly gave no fuks about anyone
no arguing here, this is a fun topic for me, and gets me excited every time
Everyone’s feeling really argumentative in here today. It’s funny
Yeah definitely, and I of course agree with you completely.
what is done is done, they probably did everything they did thinking they were unbeatable, immortal,etc
Just like Sony in the PS3 era
I just get salty thinking what nintendo could have been
It was a shame we never got the N64 DD. Just like the FDS.
Or Microsoft in the XBOne era
but they recovered in the end, no? they almost bit the dust but they matched the 360 in sales
I think it’s good they got taken down multiple pegs imo
They did catch up in the end, but it was probably good for them
But I like wacky Nintendo
indeed. they needed to be humbled down. and humbled down they were. they immediately became friendlier towards 3rd parties in the next gen
Competition breeds innovation. That’s the capitalist way
they even kissed and made up with square, after they apologized, of course
he was like a mafia boss in looks and speech. did you guys watch Tokyo Vice? there was a mafia boss who I swear looked just like Yamauchi, dark glasses and all
ah yes.... sports, sports, sports, sports, kinect, sports. ah games? yeah we also do that... then the director leaves for zynga and leaves the mess to phil spencer, bye!
yup, they got cocky and needed some humbling. it could have been worse had it not been for the RROD
My early PS3 died with YLoD 😔
I had a rule for sony consoles
never buy the first 3 revision or you will waste your money
first ps1 models sucked
first ps2 models sucked
and so on
not true, the U5 psx's let you play CDrs
First Switch is the only software moddable switch
first gen PS3 is the only one with a PSX in it
PS2?
I thought they all did software emu PSX?
I remembered a thing! 
the what now?
They had U5 in the serial number iirc
SCPH-1001?
yeah, same same
the first japanese release?
nah, american release too
I had an NTSC U5 PSX that played CDRs by holding the "top closed" toggle
you mean hardware ps2 emulation? all models could play ps1 games
This is the actual truth.
who is talking about the switch?
It’s not so unusual for later revisions to have more anti-piracy protections in place
But would I take more reliable hardware over more mod-able hardware? For sure
Ahh sorry, I didn't see sony consoles
(Although it’s not always a given that later revisions are more reliable)
yeah that was cool, but speaking from experience, the lens quality sucked. I read online that it was because the cd technology hadn't been perfected (or needed something else) and that it was too close the PSU so it would get hot and underperform. as a matter of fact, I tested mine on cold and hot weather and it definitely performed better in cooler climates but still had issues
modchips were also rampant in my country so for me specifically, this was a non issue
I was just unlucky to learn about console revisions after getting an SCPH-1001
You definitely had to flip it over after a while
this is true but back then I didn't know better, you kind of learned this from experience. later on I was able to get stable internet and started researching forums
worse if you played CD-Rs like me
in terms of reliability, my thinking back then was the first revisions always sucked
keep in mind this is what I thought back then, not saying this is a fact
but even nowadays I never buy day one, always wait to hear if there are RRODs and such
Nowadays you can’t unless you’re a robot 😂
I would be surprised if we ever hit a RROD problem again. That was such an incredible thing
but PS5 and Xbox SX, well, they don't really appeal to me anymore, I switched to PC for modern games
consoles aren't cool anymore
stupid scalpers, amirite?
nope. the switch being the exception not the rule
yep
now the switch 2 or whatever they call it
We were talking about this the other day, but they are all just boxes that don't play games as well as PCs now
Consoles are da best 🥺
where they used to have character
will they do a wii u and fail, or will they save console gaming?
Nah, I imagine the switch 2 will be very safe
didn't images of it leak yeterday?
they blurred and blurred the differences with PC each generation until what we finally get was a closed-market pc-like ecosystem. they basically became apple, only worse, maybe
they just don't have any character. I blame xbox for that. the Xbox One was a black box, and everything after it was just a black box. even the ps3 had character
Well, yeah, but good luck buying a PC with a controller and the same power as one of the consoles
its like having a PC were you can only buy and install epic games, only with downgraded hardware and lots of DRM
this is another of my complaints. Its been 4 years since the latest console launches and they still cost 500 bucks. In black friday you could buy a laptop that performed better for 680 bucks. consoles are still cheaper but I mean, a gaming laptop for 680.... the gap is closing fast and when that happens, consoles are done, at least the business model that sony and microsoft are trying to push
This one was selling for 750 earlier this year, around march or april, then at 680 during black friday. I would much rather have this than a console TBH
I wouldn’t, but to each their own 😅
there is still a market for dedicated game consoles but I suspect it will continue to reduce until the expected revenue from AAA releases can't be met
Oh totally. If you want a box that just plays games, there isn't a better option. I just already have a PC, so it's hard to be excited for a console anymore
many people don't want to deal with the typical windows issues when playing games, but lately I've been hearing more and more of similar issues with game consoles
There is no way that PC gaming is gonna completely replace the console market
Consoles are idiot proof. That’s their selling point really
if they make AAA games less expensive and more profitable, take less time to develop, and fix their business model, sure. unless they do a nintendo who knows how they will save the ever hungrier beast of their business model. it needs to change if they want to save it
AAA gaming budgets will just come down as they don’t generate a profit. They’ve likely become unsustainably high
buuuuut I'm just a dude with an opinion, we'll see. gaming consoles have been "doomed" according to newsmedia for 3 decades now 😂
i live on the edge, no bios update that will reduce speed for me. If it breaks at least i have a reason for a new one 🤣
Bit late on the PSX vs N64 etc thing. Owned a PSX myself and not a N64. Love so many games on it, especially rpg's but also Spyro, Crash Bandicoot, Jumping Flash and infinitely more. But have to say I caught up with N64 in recent years and I think Mario 64, and both Zelda OoT and Majora's Mask are fantastic games.
This is really why n64 was the ideal system
No other system has a place for your mouth. Just pure ambition - they thought of everything
Nourishing Mother Nintendo feeds those who plug the center prong into their navel. For those with outies, too bad.
Another skirmish in the great console wars
..... Robby, is that you?
Those Texans and the way they let it all hang out. I'll tell you what.
lol, it's a definitely a matter of when not if. I don't think speed is affected at all though. the issue as far as I learned is that Intel decided that the issue with their 13th and 14th gen chips where the microcode says "give more voltage than is safe and necessary and cause damage while you do it" wasn't important enough to fix until people's chips started dying and it was exposed and they got public backlash for it only to then work on an update to the microcode to fix it (which you need a BIOS update to get).
but sure, if you want an excuse to buy a new platform and throw away the one you have by all means 👍
I unfortunately live in the realm of being broke asf all the time so I could personally never allow myself to just let my expensive ass hardware kill itself like that. I like being able to sell my old hardware and get some money back when I upgrade 😂
He secretly wants an excuse to replace it with a 96-core/192-thread AMD Ryzen Threadripper PRO. 😏
Retaking our earlier subject a bit
Check out this new APU line from AMD
Right now they're very expensive but when they come down in price... A steam deck that is faster than a ps5 for potentially $500? Steam on the go in a portable console form factor?
Yeah, either console makers step up or go down
Sometimes things don't get cheap. They get replaced with newer more expensive things instead. Or by the time you can make a PS5-power handheld, the PS6 Pro is out.
Yes, that could happen too, if sony sees the writing on the wall
I’m particularly interested in the Fire Range APUs that are coming up
but without a dedicated processor for SSD decompression, and doing it without massive cache invalidation constantly happening, I think there’s still superior performance per watt
I’d love for that to be solved in the open standards PC ecosystem
so, another point against modern consoles https://x.com/notnotzecoxao/status/1866661885191524387
It will not be possible to remarry a ps4, ps5, ps6, ps7, ps8, etc home console bluray drive eternally forever permanently because sony now uses diffie hellman exchange to communicate with the factory servers. whoever stated otherwise is a liar. forget about it. move on!
aside from DRM, planned obsolescence
It’s an educational link which I appreciate. If we want to keep talking about it then please move it over to #general-banter or #spicy-off-topic. Sorry, just trying to keep this one focused on N64.
sorry, I will stay on topic
No please don’t apologize. Just posting ahead of any responses because it’s an engaging topic. Thank you so much for understanding.
weird to name DH key exchange
hi guys
i just saw this comment in a youtube video "Hi! Great video. Could you test Mario Kart 64 on MisterFPGA vs. ARES? On paper, it seems like everything is working, but if you set the game to 3 players and play on bowsers Castle, the game runs at double speed due to a timing issue. Dk mountain, and yoshi's island are also double speed maps. I don't know if they've fixed the issue yet on misterFPGA, but I opened a bug report awhile back. Would be interesting to see if ARES has the same issue"
do you know if that bug its true?
this is the video by the way https://www.youtube.com/watch?v=Z14ID19n5mI
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Robert (or FPGAZumSpass) is done with active development of the MiSTer FPGA N64 core, giving us 99% of a fully functioning Nintendo 64 on MiSTer FPGA. Let's talk about what happened, when N64 will his MiSTer FPGA Update_All, the videos I have planned for the future and generally ju...
That’s a known issue. If you play it on the turbo core, I think that main specifically patches it to fix that issue (but only on the turbo core)
So in the normal core, runs normal, just speeds up in the turbo core, but there are pathes of the rom to fix that while playing it on the turbo core, correct?
I can’t remember the precise details, but I think on the original hardware it does something to speed up the gameplay to account for slowdown for greater than 2 players. On the regular core the timing is marginal in this instance so it doesn’t quite behave properly/consistently. However, on the turbo core, it does speed up but maybe too much and then there’s a patch to fix it up (which is applied automatically by main. You don’t need to do anything)
If you search on discord you’ll probably find the proper details. But the tl;dr is to essentially play 3-4 player multiplayer on the turbo core
Or maybe it was that original hardware does some compensation. The regular core is not quite as slow as original hardware on some courses - and faster on others, so it’s inconsistent and can’t easily be patched. Whereas on the turbo it’s consistently too fast so can more easily be patched. Or something like that
i understand, thanks for the explanation, when i get muy mister pi, ill try it out
No problem. Sorry it wasn’t a super clear explanation. Hope you have fun when it arrives 🙂
if its on the turbo core, it wont be fixed, is my understanding
Robert shared it to be used "as is" and not fix things in it
Correct, but Ruleset did specifically add a patch for MK64 multiplayer for the turbo core 🙂
So it’s not a fix to the core, but a fix to the game
that works
Mario Kart 64 has speed problems like that on real hardware as well. I remember it even back in the day when playing it with my friends.
Like the game wasn't coded correctly or something, and when they lower the frame rate on certain tracks in multiplayer, the game plays super fast.
The correct way to hold an N64 controller:
But where does your mouth go in this arrangement?
attached to your own head which is up your ass cuz that's where it needs to be in order to fully appreciate the N64 controller design

so I guess your mouth is supposed to be busy tasting farts
AI pic? All the hands look different 😳
You don’t wanna know how I held an N64 controller as a kid
I held it like this
And this is kid-sized hands we’re talking about. So, I always had to stretch my thumb way out to get to the analog stick.
Can’t believe I never thought of just holding the middle prong.
What a dumbass.
You must have had giant hands as a child
^ found the guy who breaks microSD cards (#mister-hardware message)
How the fuck can you break a microSD? 😂
Dats eatin’ not brekkin
if you break something it becomes unusable. if you eat a microSD card, it becomes unusable ergo
@proven parcel delivers! 
You didn't read the manual.
Please tell me, does the conker already work or do I need a special rom?
as long as you have the latest n64 core, the rom should autopatch (you'll get a debug message about it)
Thanks a lot!
Actually maybe you don’t get the message? 🤷
I have the latest core, what should I do? Just run the conker?
yes? why all the questions?
deep breaths, my guy
I am communicating through a translator, sorry if this looks stupid....
you're good. totally fine to have questions
Thank you friend! You always help out!
It’s true
Apologies we are English focused but it’s awesome you’re using a translator. It is working great, very easy to understand you.
Thank you for being here, please ask more questions if you have them.
Also some people are just angry 😅
some people are also devs, which is a different mindset
This is also true
yes well it's like just try it. the conker is so fragile.
It’s alright, I can imagine a lot of this is overwhelming for some and not for others.
But sometimes we do need a reminder to just try it. 🍻
hi guys, i dont know how it is said
or called, but where can i fing a n64 controller converter to plug it in the mister pi
There are a few different options. Search for SNAC (or SNAC64, or similar) - or there are other options like the Reflex Adapt if you want to go via USB. In the USA, MiSTerAddons is a common store. In the EU; UltimateMiSTer is common; in the UK misterfpga.co.uk. (I can’t comment on other regions as I’m not familiar who ships there).
great info, thanks, ill look after those to see the best option to send to mexico
(Sorry, no idea how to kill thumbnails)
Done! 👍
Wrapping your links with < > will disable embeds from appearing
If you’re just looking to plug in a regular N64 controller, then something like the Reflex Adapt would be good. If it’s something more esoteric then you may want to use SNAC. There are pros and cons associated with each.
Thanks Robby 🙂
What would you guys say is currently the best N64 controller for the Mister? Is it the NSO controller or something else? I'm currently using an 8bitdo ultimate 2.4g which feels great but want to have proper c-buttons.
I use a Tribute64. It’s kinda cheap feeling, but has decent latency and feels good enough to me
Only downside is that occasionally I want a proper N64 controller form factor - but that’s a me problem
Definitely want something premium feeling, maybe I should wait for the new Analogue controllers.
I don't care too much about having the correct n64 controller shape.
It’s certainly passable, but not premium 😄
Although it does come in the translucent purple, soooooo… kind of a must buy for me
im interested too haha
I use a (wired) Hori Octo fighting pad. hoping the 8bitdo analogue 3d pad allows me to replace that
I don’t think there’s a best, there are trade-offs for every option.
I know that’s a cop out answer but it’s true. You’ll get a lot of different answers from everyone.
Trade off with NSO being latency? I'm also wondering how it feels, as my old original controllers all feel quite cheap but they are also very used up with loose analog sticks.
Yeah latency and incompatibility with some combo Bluetooth/wifi adapters
Also price and availability, since you have to be a NSO subscriber to purchase it
But for some people all of the above are non-issues
Others will tell you an OEM controller via SNAC/Reflex adapter is the best option. Hard to argue there but the lack of wireless could be a hindrance.
I think figuring out the best is just identifying what you prioritize and we can probably help you land on the best option for you.
@compact depot has his cool wireless thingy, which seemed a nice compromise between using OG controllers and having wireless
Oh that’s pretty cool.
Not sure if he’s still selling them though
Oh wow he made it? Damn that’s awesome!
@jolly turret I do really like the NSO controller though. I honestly don’t think you can go wrong there.
I personally don’t use it because of the incompatibility with my Bluetooth/wifi combo dongle.
I have to repair it every time, got annoying fast. I know the right solution is to get a better dongle but I am lazy!
I think that might be what I have to go for, just have to research it more, how to get signed up to NSO and what dongle to use with it.
You’ve got Amazon US?
I'm located in Europe
I do not know the return policies of Amazon EU but if you’ve got 30 days free returns then I suggest trying a Saffun controller.
But otherwise get a free NSO trial and then buy the NSO controller from Nintendo.
Iirc the NSO free trial don't make eligible to get the controller, when I got the trial I wasn't able to get icons with platinum points, nor participate on game trial events.
Only one way to be sure is trying though.
Ah damn that sucks! Thanks for posting that, I shouldn’t have assumed.
I’m retired of making adapters 😅
Pretty sure there’s a chance a Micro SD card can still be useable after it… comes out.
Apparently, USB drives can survive stomach acid
But do they taste as good as Nintendo Switch games!?
The part of the drive that matters without it's plastic housing? Or will it only survive if it's in it's plastic housing.
A New York man has been charged with obstruction after attempting to destroy evidence by swallowing an USB flash drive. According to reports, Florin
Here’s an interesting article about it
Says experts have still been able to retrieve data on USB devices that were fully digested
Is FAT32 saturated or unsaturated fat?
FAT32 is saturated, EXFAT is unsaturated
and Fat16 is just lard
Ext4 is transfats 🏳️⚧️
if you have to go this far to hide your files from the First Bunch of Idiots, best thing to do is not to download it at all
This game doesn’t get enough credit
Is there a way to get those n64 to pc adapters working with mister? For some reason i can never bind certain inputs properly
These are the ones with two sockets im talking about
guys
im interested in this
Envío con estuches impresos en 3D mientras espero que lleguen los estuches moldeados por inyección. Los estuches moldeados por inyección estarán disponibles para su compra por sí mismos en el futuro. SNAX64 es la última versión de SNAC que conserva todas las funciones anteriores de SNAC y SNAX y agrega soporte para P3
i have 1 question, this doesnt work in pc right? i cant connect my n64 controllers through this and connect it to pc right, have you tried?
Have not tried, do not need to try, it won't work
It'll work about as well as sticking wires in the N64 controller's connector and sticking the other end in your computer's USB slots
SNAC is for use with a SNAC port on the MiSTer FPGA. while the interface is USB, the data that is sent back and forth is native information to the controller no different than what is being sent to a real N64 and can only be interpreted and used with the N64 core (since it emulates the real hardware and software).
if you want to adapt original controllers to USB for use with PC and the MiSTer via the normal USB ports to then use any controller on any core as well as being able to control the MiSTer menus with the controller, you need something like the Reflex Adapter
the reflex adapt only has 2 ports on it though. you would additionally need some kind of multitap to add more.
also, despite the name being SNAX64, it's just a SNAC adapter and works with all controllers you can buy SNAC pigtails for. it's not exclusive to only using N64 controllers, it's just called that because it is an upgrade to the previous SNAX adapter that only as 2 ports while this has 4 because the N64 does 4 Player games more-so than PS1.
SNAC uses an USB port because its small, cheap, and available. It does not carry USB signals. So no, it doesnt work on PC. If you want that, look into a Reflex Adapt, which does.
Also uses hdmi ports for the controller dongles but aren’t hdmi signals for the same reasons above. Nerds be resourceful, yo.
us nerds have to make due with small dongles and limited hardware
thanks for your answers, i will consider a reflex adapt, so i can use it on pc too!
I’m friends with MisterAddons so I’m biased but the owner @graceful radish really knocked it out of the park on that one.
If you have any questions, it’s best to use the chat feature on his site. He answers pretty quickly.
thanks man i appreciate the info
Always flexing that porkchop is your friend... wish I had such cool friends. 
Sorry, I know it comes across that way but I just do that so people know that I am biased. I’m a mod and the last thing I want is for someone to think I’m trying to influence others.
It’s a hard thing to balance.
While I have to hang out with people like @magic girder and @languid dune and @abstract slate 
Well I know the bacon loving Youtubes man!
I also know some guy who has worked on Doom in the past and occasionally likes fat baby games! That's gotta be worth something!
There's a Mr Addons discord as well. Lots of fun stuff about CRTs, controllers etc. Not affiliated, just enjoy lurking around there too.
Stapletron is in the pocket of Big Pork™!
Can we talk about Big Pork Pockets here?
no no, there are children present
Well, since I am a serial lurker, just to say thanks to @wanton sun for this core. Lots of joy from this.
My MiSTer is basically an @wanton sun core box, at this point 
He’s the reason why I got a MiSTer in the first place! 
Ditto, kinda. Once the PSX core came out, that was a “yes”, but the early hints that the Saturn core might actually be a thing too just made it a no-brainer
True, but I’ll admit that I probably wouldn’t have paid extra for FPGA goodness if it was just 4th gen
(Over a pi 🤢)
Just a few short years ago, decent N64 emulation required like, a big boy computer
Yeah, N64 and Saturn have always been kinda tricky, so the fact that we have both is insane!
Ngl the n64 core was one of the top reasons I wanted to get a mister.
mine practically will be the same hahahaha, thas why i loved the n64 case someone did here
fwwwn made that awesome case 🙂
#1096015979055697940 message
thank you all 🙂
if anyone wants to try: the release candidates. If no issue is found with them, i would release them tomorrow. Turbo timing is relativly good this time, so i hope this works fine.
What are the changes ?
only the palette changes to fix RE2. But turbo core mostly has always a chance of breaking due to the build and routing randomness
i would feel better if some people try some random games, but if noone will report any issue i will push it to the repo tomorrow
I will try some games too later today and report back.
Thanks for the cores.
Thank you so much for the new cores! Already testing the new Turbo Core with KI Gold and everything seems perfect so far.
The vanilla core is the same build that is pin in this channel (multipallete test core) or it is a new build?
new build with better timing. Testbuild has random timing, this one is the best from ~10 different runs
typically i do 40 runs for release, but this time the 5th for normal build and 10th for turbo build have been so good, i just stopped there (both better timing than previous release)
So far, so good on the regular core on the most sought upon games (Zelda, Mario, Kirby, KI, Goldeneye, WaveRace, Banjo & Conker).
Will continue later tonight.
Playing RE2 and KI Gold for sometime on Turbo and so far everything is good
Not had much chance to play the mister but il test the cores when I can.
but has anyone checked Bomberman Hero? the IMPORTANT questions lol
Out of curiosity: https://www.youtube.com/watch?v=DotEVFFv-tk
Would the listed 9th-bit quirks work on this core in its current state?
Vroom vroom
Not at the moment.
But VERY important. 😏
Cant have an update video without Bomberman Hero
Mario 64 split screen co-op, there’s several full ground up Mario 64 sequel romhacks, a couple banjo ones
And the various Mario kart ones are nice
no. The original memory controller isn't emulated at all. Not this 9th bit quirk and not the other quirks, like the boot rom waiting for it to complete init.
Also it would be much more complicated on the core as the 9th bit is stored in sdram seperate to normal rdram in ddr3 and only available to the RDP/GPU
It's basically a trick needed to perform at reasonable speed on mister
Ah, I had kinda assumed it was abstracted away with the memory controller implementation but I admit to not having checked the design
it's pointless anyway. What he doesn't even mention in the video is the super slow speed. compared to normal cached memory access this method breaks down to <1%, probably <0.1% of the performance.
Doesn't really fit to the other videos wanting to make things faster.
Oh I hadnt doubted it would be incredibly impractical
the problem with these newer hardware is that if you don't abstract things away (use HLE instead), it's way beyond what one can really do. e.g.:
- N64 emulators don't emulate the Memory controller, most don't emulate the PIF controller
- PSX emulators don't emulate the CD controller
A company would have the resources to do so, but they are lazy and only care for some specific games to run
I think that with open-source and all that there's always gonna be a force that'll strive for more accurate implementations in name of preservation. It's just that we're also limited by the capabilities of this FPGA.
The more constrained the resources, the more you have to deviate from the original design you're trying to replicate as well
people need to be interested in it. E.g. if nothing can be won and nothing exciting happens for a low level minor controller, the motivation for most developers will be low
Of course, of course
This is how I feel about the megadrive nuked core tbh. Yeah it's great but... it's just like the genesis core we already had.
I dunno the specifics about that but it sounds like a bunch of people came together to make a 0.00001% more accurate core based on decaps.
@wanton sun not good. The non turbo 12/14 build has thin green vertical lines.
i thought there was a slowdown when you selected a character, right?
@blissful wolf I got my "saffun" controllers now and tested them. There is a minimal dead-zone along both the x- and y-axis.
btw, does anyone know a button combo to turn off the controller without waiting for the time out?
When using the vanilla core, yes. On Turbo core there’s no slowdown
ohhh didnt know, NICE!
Excited to try out the new core
@wanton sun I’m not seeing this issue.
Weird my N64 build date still says V241109 even though I just copied over the latest build that AsumSpass posted this morning.
did you do a hard reset or a soft reset?
I copied it over while being on the main menu
Ah.
Oh I did neither.
It should refresh on directory browse.
I gotta do that? I didn’t know lol
But because it's missing the date, you might be filtering it.
just cuz you think something should do, doesn't always mean it does do.
like all those people that have weird random issues they aren't supposed to have and end up needing to do a whole new fresh SD card setup
Weird still says the same date. I’ll try copying it again. 
gonna frame this
maybe Robby will need to do a whole new SD card setup to make it show the correct build again

I haven't updated my MiSTer in a long while lol.
all these new mains and new N64 builds I need to get on top of
when Robert releases the new builds officially I'll probably then go and run update_all then grab the latest nightly main
Ok, I just don’t think it has the correct date on the build. Unless someone can verify me am silly man.
The Turbo one does have the correct date.
Where are you looking for the date, exactly?
In the main menu list? In help? (I don't remember if there is help on the N64 core)
Or in file info?
Yes. And can confirm, the standard build didn't pick up the build date.
could be that robert compiled it with the same info as the previous core since it's a test build and didn't think about it
Still has 241109
Yeah
That's my thought.
Buuuut, I'll just drop it in beyond compare to verify.
Ok cool, then me am not silly man
Well, now...hold on....
lol noooooo
OK, they are binarily different, so it's def. a new build (not a 'grabbed the wrong one' scenario) so probably fine to test @zinc dew!
Ah thanks dude, sorry for the trouble.
That does actually happen, bald heads are like salt licks for horses.
Weird that I didn’t get the green lines but Haggerman did.
Maybe he was playing on CRT. I’m just using HDMI.
@mossy vector I forget, are you using the RetroCastle pro I/O build?
I am using HDMI, on a very standard de10 nano.
Copy. Thanks...hmmm. I'll see if I can mess with stuff until I break it right.
@mossy vector What are your output settings? V scale/etc.
For what it’s worth I messed with all the settings. Changing every video setting in the N64 core options and turning on/off scaler + shadowmask filters.
Don't need to to be that fancy with settings. The lines are there no matter what.
There isn’t a button combo but it turns itself off after inactivity pretty quickly. Here’s a photo of the manual of all the button combos you can do:
what game is that?
Pilotwings 64
Do you know the set info?
Make a suggestion, otherwise to me this is timing violation between the core's framebuffer and hdmi output. The line is much thinner than one n64 pixel width.
I was immersed and I love the dramatic camera zoom on the mountain 👁️👄👁️
feels like you're there, right?
I took a couple of flm classes
no big deal
Are you using the Sinden main? Or is that yellow border something else?
Weird, still no issues for me. I even set my settings exactly like his.
Clean HDMI must be off. And look at the character select screen, not the title screen.
And the turbo core is fine. Only the normal one.
Thank you, I had it backwards.
I was looking at the turbo core. Confirmed and captured
Thanks!
Clear as day in the intro, too.
(dunno if the direct HDMI capture helps in any way. But it's also corroboration)
new feature....film stock emulation. Those are just lines from a rough print
@wanton sun I have a 100% repro bug in the turbo core that's kind of interesting. In Body Harvest, immediately after starting a game as the pod descends, rumble is sent to the controller (non-SNAC) on an increasing scale, eventually maxing out the motors and the controller locks up. I'm using a wired 8bitdo Ultimate. I'll try other controllers and SNAC as well.
Does it do that on older builds?
That's what I was checking next. SNAC does NOT have the issue. Rumble over SNAC works fine.
I can check too, just start a new game?
I suspect it’s just expected turbo core weirdness due to running things faster than OG hardware
I would do but I’m in bed and the MiSTer is downstairs 😅
Maybe a timing thing then? 😅
Trying with my Pro 2
And/or a controller/firmware thing
Yeah can’t get it to happen
On the Saffun clone or 8BitDo Pro 2, both wireless
maybe an important distinction?
Possibly. Could also depend on xinput/dinput too?
There are so many variables 😄
computers are wack
Yeah both were Xinput
Oh
It’s not when the pod touches down
It’s shortly after
But if you shoot the rumble stops
It didn’t crash for me on my Pro 2 when I connected it via cable
instructions unclear, controller blown away with a .45
@wanton sun I can reproduce the issue but only with these specific parameters:
- using Turbo core
- using 8BitDo Pro 2 wired
Additional Info:
- Was only able to reproduce the issue 2/5 times with the 8BitDo Pro 2 wired.
- When the issue occurred, I left the controller rumbling nonstop for one minute, after which I fired my gun which stopped it. Did not crash.
- Using the 8BitDo Pro 2 controller wireless does not produce the issue.
- Using the 8BitDo Pro+ controller wired or wireless does not produce the issue.
- Using Nintendo’s NSO N64 controller wired or wireless does not produce the issue.
- Using my clone Saffun N64 controller does not produce the issue (can only do wireless).
No. This was answered earlier by the core developer - #1096015979055697940 message
He further elaborated that it’s a pointless endeavor as Kaze did not mention how slow accessing that extra bit would be. It would be less than 1% of the performance of normal cached memory access. However Majora’s Mask, the one retail game that does use it for the Lens of Truth, does work correctly.
Oh you’re right my bad. I’ll edit my comment. Thanks dude.
Yeah the video was interesting but I also got the impression that the process to get access to those “extra” bits of RAM is so cumbersome it would never really be practical.
@wanton sun Some months ago I promised to you that I would play Conker through to the end if it became playable on the core, and today I am honouring this promise. I’d also like to extend my warmest thanks for all your hard and amazing work. Know that it brings immense joy to those who actually still play these old games and not just collect them. 🫶🏻
Oh damn, seems like the game locked up in one of your photos. Can you get that issue in GitHub?
