#Nintendo 64
1 messages · Page 155 of 1
No fix for that anytime soon?
Not sure. That's up to 8bitdo. I think some users here have been in contact with them but the firmware is still on its launch version last I checked. If you use Dinput mode there are no pairing issues, you just won't have rumble.
Last time I asked them they told me there are no plans to support more compatible modes like xinput or to make their own usb adapter compatible with the kit.
and in switch mode rumble is working with the MiSTer N64 core?
Yes, but you'll have to pair the controller again after disconnecting it.
At least the mapping stays intact.
Like a full-on pairing manually instead of it connecting to the MiSTer upon being turned on? That's cumbersome
Yes. It is. We tried different things for like a year and couldn't get it to work any better. You're welcome to ask the 8bitdo support to add xinput mode or at least make their own USB dongle compatible with the n64 modkit though.
Especially since their friggin description of the usb dongle says it's compatible with all 8bitdo controllers.
presumably that doesn't happen on an actual switch and the issue lies in the mister BT stack?
That’s my thought as well
No it doesn't. Shig tried several updates of the linux driver on mister and frankly I don't wanna bother him anymore.
Gotten 3 levels into perfect dark and finally giving up….
How to I install the turbo core lol.
Is it manual file to install? Can it exist beside the normal core etc?
It's in the pins in here, but this is the link: #test-builds message
Also how do you add cheat codes? I want to setup a save with everything unlocked but don’t see that anywhere in the cheat menu
you just put it in your mister's sd card under _console
If you are referring to perfect dark, then as was mentioned earlier it's a mod/hack you need to apply.
https://www.romhacking.net/hacks/8251/
cheat codes would need to follow a specific cheat format: https://mister-devel.github.io/MkDocs_MiSTer/cores/features/cheats/
They meant that the core build goes into _console
Cheats are placed in the cheats folder under the path of "cheats/[system]/[rom_filename].zip"
like cheats/NES/Taboo (USA).zip for example
I don't think that's what they were asking for. They simply said they looked through the cheats menu and didn't find anything that pertains to what they wanted, which implies that they have a cheats menu and it's working
I think "How do you add cheat codes" is pretty specific
but yes the mod/hack would work I suppose
but what if they wanted to do it in other games 😛
I read them saying that coupled with what they said right after to imply that they are under the impression that they need to add more cheats to the existing list of cheats in order to get the functionality they want.
Can you not add more cheats to existing cheats?
I mean yeah I get what you're saying. I was just providing an answer to their question 😛
Last I remember the cheats database list file text document whatever the heck is what it is.

yes which is explained in the link I gave.
Just experimented trying to make some Pokémon Stadium 2 cheats.
I've got a command address breakpoint, run to, then manually alter CPU (GPR?) Register V0 to a few values.
Eventually worked out how to do this in Project64, but no luck in my attempts to find these values floating about in memory to make a Gameshark code.
Making cheats can be hard work I guess!
How much mb of ram does N64's core use?
What's the context of the question? The memory is used for the rom but also is needed for running the hardware as well. This isn't a software emulator where everything is in RAM, it's also mapped hardware running in parellel in the FPGA
Trying to see if I can run B3313-hack (0.9 version) via trimming
I looked up a few things and it doesn't look like this hack ever had console compatibility in mind
The newer versions even explicitly state they don't work on console, so no I guarantee it won't run on MiSTer unless something made 0.9 console capable
In the server for the hack a new build for Unabandoned is trying to shoot for console compatability
Have they supplied a build for that yet?
I wish them well. It's hard but props to them for going for it. We need more devs being willing to develop on hardware and not on emulators that tend to only work through tricks and hacks that original hardware doesn't allow
This is what they told me on their server:
0.9 apparently works on real hardware if you use a summercart and trim the rom by getting rid of the trailing zeros at the end of the hex code. The summer cart works because it has 64 disk drive emulation. So it can handle larger roms and things that require rtc.
N64 core doesn't support 64DD to my understanding, so I don't think that's a possibility then.
Hmmh
It's too much for the FPGA
The memory latency I believe was the ending limitation for furthering development on the core
It's just too complex
Memory latency on the de10 between the FPGA and the memory IIRC, so it's not something the community can fix
not too big of a problem since you can already play the DD games on the core
Looks like Sorg heard our discussion about the 8bitdo N64 kit.
Wait that might be another issue. I see people from a few days ago talking about the division by zero bug.
Does the fix work?
Not sure, I've actually never installed an unstable Linux kernel. Is it drag and drop of the zImage_dtb file in the linux folder?
Yes.
I can try it
I don't understand the implications of this
Up above in the conversation there is discussion on the n64 8bitdo kit losing connection when in Switch mode.
My gut reaction was that this might be a fix from Santa Sorg, but maybe not. Have to test.
i think the div0 thing was for something else, another pad that was maybe outright crashing mister?
still you never know
On the forums the division by zero bug appears to crash linux when wired, so maybe a different issue.
I do believe it is this controller, the 8bitdo kit.
ok, I get that. I only use d input myself
can you even plug that kit in wired?
i thought that funky barrel jack thing was power only
I personally have never tried. I'm a wireless guy.
I think the forum user was trying to use it or charge it on their linux computer and it crashed their system
huh
weird
KP by USB? Embarrassing
Just Linux things
It was just interesting that this has been an issue for a while and I saw the unstable kernel drop a day after talking about the BT issues in Switch mode. I got prematurely excided. 🙂
Still have to test. Updating my mister and it is slow AF this morning. Lost power mid-update.
It works wired like any other 8bitdo controller. It doesn't have the weird connector like the NGC kit does
oh right
Afaik the division by zero stuff was some extra crap that made the mister freeze when you plugged in the modkit via usb. We notified 8bitdo months ago about the issue but, alas, no update. I can test the reconnction issue when I get home anyway.
New linux kernel did not fix the Switch mode BT pairing issue with the 8Bitdo N64 modkit. When plugging the controller into MiSTer in Switch mode the system didn't freeze so that's good. The controller wasn't usable wired in Switch mode though.
it will be interesting to see what kind of controller 8bitdo offers for the 3D
Probably why they're not in a hurry to fix the kit at the benefit of MiSTer users.
That's an enhanced image from the analouge 3d trailer where they teased the controller.
Looks like a brawler clone to me tbh.
yeah i really hope that isn't anywhere near final
I tried the brawler and it just feels wrong
i dont understand why people keep putting analog triggers on n64 pads
Brawler is the worst N64 pad I've owned. Terrible stick, really bad D-pad (no center pivot), weird triggers, bad plastics. It's terrible.
I've seen people recommend it. Boggles my mind.
yeah its among the worst pads i've ever used heh
That's why I really like the idea of the modkits, but sadly the execution is pretty hit or miss.
i'm obsessed with the GC kit + blueretro just lately, but yeah it sounds like its not always such smooth sailing
I'm honestly suprised blueretro works so well with it, I read in switch mode you have no analog triggers and in dinput you don't have rumble.
yeah i don't know exactly how they pulled it off but they did
I'm also amazed that the 1.01 update they sent me isn't public yet. Makes you wonder if only a few dongles are broken or if it's a common issue.
it didn't work right away they did a specific firmware drop for it
i guess it makes sense since it's capable of the same functionality when connected to the 8bitdo GC dongle
I wish the n64 kit would support rumble in dinput, then (most) issues would be solved.
i wonder if the n64 kit works so well on blueretro
maybe we could borrow a trick from there
Afaik only in dinput and no rumble
Yeah this doesn’t fix the disconnect issue, it’s a fix from upstream, I tried pre-porting it a while back and had @lament escarp test it (I don’t have the mod kit), to no avail
Probably should have got it committed back then anyway lol
There’s an issue thread here (in the total wrong repo, but that’s fine lol) https://github.com/MiSTer-devel/Main_MiSTer/issues/856
We actually tried preporting all the fixes from upstream to that driver and it still didn’t help, at least at the time
I made my peace without rumble. I read moby dick in the meantime and learned not to chase white whales.
The issue in Madden NFL 2002 is really funny (I think it is exploding polygons)
Looks like a vertex from the butt of the characters models get missplaced
You know, with an off-screen screenshot that is blurry and thumbnail sized, I was kind of like that looks like a next-gen Madden game.
But the eyes immediately find the crowd
Ooh yeah, looks like a classic vertex explosion, I wonder if this game uses custom RSP microcode or not…
Looks really good actually, nice 480i use
Read somewhere that they pushed it somehow to make that game. Will try to find the reference
I bet debugging this sort of thing is absolutely maddening
yeah, it's difficult enough debugging these kinds of issues when they come up in an actual game, especially if it's non-deterministic - is it something messing up the vertex buffer on the CPU side, is there a bug in our vertex shader, is the data itself coming in bad, is the index buffer instead, how is it bad, is it the stride, the offset, the length, and so on and so on...
and then yeah, add an emulator into the mix - is it a bug in the game itself, or something in the emulator?
and that's before the madness that is modern GPU-driven rendering...
(ie. draw/dispatch indirect and or mesh shaders)
No one noticed because it’s the first time Madden has been played on the core.
i actually learned how football worked by playing madden 02 on the n64 back in the day
nfl blitz is really fun. It's one I found in the arcade irl and was delighted there was a psx and n64 port to play on mister
it's also nothing like actual football
when I looked it up the wiki said the devs wanted to make the football equivalent of nba jam
and there is a hockey game with a similar jam energy I forget what it's called
I like NBA Jam and Hang time too. Will try to get into Blitz on the weekend. The attract mode looks fun indeed
Wayne Gretzkey 3D hockey - also from Midway
NHL Open Ice: 2 on 2 Challenge: 2 on 2 Challenge is an ice hockey arcade video game released by Midway Games in 1995. It has been described as an ice hockey equivalent to Midway's NBA Jam.
NHL Open Ice was ported to the PlayStation in 1996 with updated rosters and teams, the Winnipeg Jets having moved and become the Phoenix Coyotes. The game wa...
this is the one I played
BOOM SHAKALAKA
might be worth holding out on any gc mod kits since nintendo seem to be teasing something new for nso - potentially gc. which could see new oem bluetooth controllers being made
Keep in mind, though, if that doesn’t happen, they’ll only release certain games.
If you like playing some obscure third party games, those probably won’t come to the service.
i'm really more interested in the potential controllers
how many games used the analog triggers? that's the only reason to release a new controller really. sunshine and smash did
In both those cases you could probably fix it with the extra shoulder button on the pro controller/joycons
One for light press, one for full press
i could still see nintendo make them and they would surely sell
I'm fine with my modded gc. Nintendo can keep nasty nso for itself.
i only have 1 official gc controller (the smash ones with the long cable) so i might be tempted by some oem bluetooth controllers
think i'd prefer more smash controllers tho. charging controllers is annoying
Lots of games used them to varying degrees of necessity.
F Zero GX really needs the analog triggers for later challenges.
Also liked them in Rogue Squadron for flight speed and changing to/from attack position in the X-Wing.
Capcom vs SNK 2 EO used them for hit strength in EO mode.
Wind Waker tap centers the camera while a click locks on.
I have so many GC controllers already, but I'm just dumb enough to buy whatever new variants they might put out
although yeah I'd hope they'd still be compatible with the original console, that was at least part of the appeal of the Wii (white) and Smash controllers for me
was pretty stoked to be able to pick up nice fresh controllers (even if the trigger design changed a little)
i don't think i've seen the wii versions?
the smash one i have is good. much nicer than 3rd party controllers
this guy, was actually the precursor to the smash ones, so it has the longer cable and the slightly redesigned triggers
By now I have 1 gc controllers built from the best parts of 2 different controllers, 1 that's modded with the modkit (the leftovers of the bad parts) and a smash controller that's still in it's box and my old wavebird that's still in pretty good shape. Guess I'm fine when it comes to gc controllers for a while.
pretty. never knew about that
I was not aware that wireless GC controllers may be in the cards…guess Nintendo is gonna get more $ from me 
that's just me speculating sorry. they have been talking up the 3 year anniversary of the nso expansion pack, which has been pretty lacking tbh so not sure why they'd draw attention to it. they've also not added any new consoles to it for a while and they were asking for play testers recently for a new service to be added to it
doesn't the switch not support analog triggers (for anything?) i wouldn't bet on nintendo to do the GC triggers correctly on a remake
I love that one... and yeah, that cable has quite a bit of length to it.
How was the trigger design changed? Never saw that mentioned elsewhere. Was the first (and only) GameCube controller I ever got, so was indeed great for the chance to get a new one that would work for original hardware too
They changed the length of the spring and removed the metal bar inside them
When did those rereleases happen?
Wii era, then again for Smash 4 on Wii U, then again for Ultimate on Switch
shows how much I know, apparently there were a lot of subtle revisions to the controller over the years: https://gccontrollerlibrary.com/guides/gamecube-controller-internals-guide/
Triggers were the ones I really noticed though
Damn, the Cube controller never really died then. Has to be the longest run of a controller.
I guess that explains the Cube controllers with Smash logos on them that I see from time to time. I thought those were custom shells.
My brother has 4 of the smash gc controllers as most of our original controllers got destroyed from years of neglect. Will absolutely buy an nso one if they release one tho
It has nothing to do with the ram. DD hadn’t also Not more space. It’s more like the core needs more work to get space free to implement it right. And that only for 10 more games? Could understand Robert not to do this.
become the Robert you always wanted to be
Or Robbie. But that's the offbrand
I am happy with the n64 core we got.
That's the spirit!
I am capturing F-Zero in the core @languid dune just for you lol
six first place finishes in a row baby
"100% compatibility. For the first time ever"
I guess Analogue forgot MiSTer exists 🤣
Now that the core is perfect, they also perfected N64
well ill order it and put it up against MiSTer
granted I wont expect it to arrive for a decade after they have my cash
well I will TRY. Assuming server gets crushed and its impossible
Apple strategy sucka 😎
I already forgot too
Friendship ended with n64 core, now Analogue 3D is my new friend
"the first 100% compatible FPGA N64....in a case....from Analogue....no don't look over there...that's imaginary. Itll steal your wallet and knock your daughter up....no seriously MiSTer FPGA doesn't exist! FAKE NEWS. MAKE ANALOGUE GREAT AGAIN"
320x237 gloriously upscaled to 4K resolution.
price isnt bad at least
it's gonna be rendered at 4k
220k LE Intel Cyclone 10GX on that thing
the 8bitdo n64 controllers looks nice as well.. wonder if they will only be sold through analogue
The 8BitDo 64 Bluetooth Controller revives the iconic N64 layout, but wrapped in an ergonomic, updated body. A precision hall-effect joystick with the original gate and signature concave rubber joystick cap. It’s Bluetooth-ready, with vibration support and platform compatibility with the new Analogue 3D, Switch, (including N64 Online) and more.
Bluetooth? 🤢
looks that way... all my saffun controllers dongles died, need something more reliable
I am not a fan of the N64 controller but it feels wrong playing Ocarina or Majora’s Mask with anything else.
Is there any good reason why controllers are still made with bluetooth connectivity instead of 2.4G?
Lack of dongle required, wider support, average Joe knows nothing about latency etc
compatibility without dongles
convenience
I hate dongles
also in big cities 2.4G can suck sometimes
wireless phones on 2.4... is that still a thing?
The early 2000s called
not possible - that would require new code or an emulator running internally at 4k (see Golden Eye on the XSX). If this plays original games, it's scaling them up
looks like its just a physical n64 replacement with fpga guts, wonder if any other cores will run on it
working on a vid for 4
I think the controller looks great, maybe someone will measure the latency to find out if it's performing ok. I'm also curious about the CRT display filters.
@glass walrus right - might be a "cheaper" scaler then
gonna poke a tiny bit of fun in a light hearted spirit
what's the problem with the "new code"
they probably made it
I would be very surprised if it was rendering at 4K
Upscaling/outputting, sure. Rendering seems unlikely though.
no openFPGA support tho
bluetooth can be fast, 2.4g can be slow. get mad about the slow pads not the choice of protocol
those playstation controllers are bluetooth right any they good latency i thought... just their layout sucks
yeah, it feels a little like people took that one 8bitdo m30 review and applied it across the board
yeah sony makes possibly the fastest controllers
even on BT they're faster than a lot of 2.4g gear
This is the controller that I used to play nearly 900 hours of Smash Ultimate with. 😅
is bluetooth mutliple controllers per dongle or like 2.4g and need 1 per 1
10/10 video. Will watch again...and again! ||....and again!!||
I should rephrase. 8bitdo Bluetooth controllers usually aren’t as fast as their 2.4G ones. But you’re correct
I am not sure if they are slower but I have a lot of issues with the 8bitdo Bluetooth controllers disconnecting from the pocket dock. Zero issues with the 2.4g ones.
In this case, it might be for Switch compatibility. There's rumors of an N64 Eshop coming to that console.
there's already N64 virtual console
The rumors are individual purchases not tied to nintendo's online subscription
but why
Along with the unveiling of possibly gamecube library
that doesn't seem likely when they can just bend your arm into paying a sub forever
i'd love to be wrong though
Some complaints from partners. Its why that short release of Fire Emblem 1 was never put on NES VC
It would still be cheaper than buying games individually
For some
depends
People don't think like that
People don't really care about libraries so much as individual titles
Gamepass creating a no new games tier is evidence of this
SaaS is a weird thing people dont realize is not nearly as popular as one might believe
I'm fine with the subscription model
where do you have the information from? Can't really imagine that. Big but slow FPGA makes no sense for n64
from Analogue
its on the product page
https://www.analogue.co/3d near bottom is tech specs
The Future is here.
intersting. Have to look if the 10gx is for some reason faster than the other cyclone10 i know. These have been about the same speed as our cyclone 5
8bitdo 64 controller doesnt have the 64 controller style… no thanks
I hope the 8bitdo 64 modkit is supported…
That gate looks pretty octagonal to me
Without rumble 
Would be nice if that issue got fixed
this looks like the best 3rd party controller so far
speed grade is not known, so it's not clear.
- MLAB: 490/570Mhz vs 350Mhz (+40%/+62%)
- BRAM: 530/625Mhz vs 350Mhz (+51%/78%)
- DSP: 364/456Mhz vs 250Mhz (+45%/82%)
Can't find LUT/FF speed currently, but probably in the same range. So yes, timing closure should be fairly easy on the FPGA
wonder if the gate will actually hit... its hall sticks
If it does I'll try and steal it's secrets.
How?
I still don't understand why the FPGA is so huge? The mister core is not even half the size
says "4 years developing"
I thought like Open Fpga support. But on there website, the N64 analogue isn't supporting open fpga
so youd have to use a krikzz cart or something to play everything
it is kinda too little too late, thanks to robert
or wait for the "definitely not official" exploit
Any console cores you could imagine running on that fpga that don't run on mister?
i will say the design of the shell is pretty cool, analogue is good at product design
get taki to slap that chip on his clones
not really. For dreamcast the fabric is probably too slow and for DS there is not enough internal memory
Aight so that 3d box is just a worse mister, got it.
seems like a cheap modded n64
maybe it really has higher res rendering, so the space is required for the additional pixel pipelines?
something like 2x internally (4 times size of RDP) could be possible with that size
Like yeah? One hooked up to a rt4k though. But it only runs one core. Which seems bizarre to any self respecting mister owner.
could the extra logic elements just be for the 4K scaling?
not really, a scaler isn't that large
i mean now that you can get a taki or qm clone for under 200 bucks....
Afaik the rt4k has a rather large fpga, rivalling the mister fpga in seize, or at least almost.
youd have to be an N64 die hard who also doesn't have an original or modded system and not know about mister
one of my friends prefers "products", so I think they're interested. but also not in a mister
it has all kind of extra features, can take all kinds of external inputs and so on, not really comparable to a single device integrated scaler
I get not liking the acrylic cases, they look a bit cheap but the aluminum cases? They're sexier than any console product in the last 20 years imo.
I don't understand it either
hey at least their graphic design is on point lol
I did put a few nods to MiSTer in there...like did Analogue forget it existed? 🤣
im more excited about the controllers than the console
Analogue: retro game consoles when playing retro game consoles is retro
Next system is clearly a 2600
MiSTer FPGA looking at Analogue "Am I a Joke to you"? lol
it can do something mister cant... load carts
At least I'm not the only one who is so thoroughly unimpressed...
The list of things that MiSTer can do that the 3D can’t is rather longer
I don’t think it’s really a competition though
I'm actually quite curious about their display filters, if they implemented filtered audio and how well the controller works, both in speed and accuracy in terms of having correct stick inputs.
Maybe 64 DD?
4K scaling/effects take a good chunk of that fpga
I’m assuming they’re using the same 4k video chip that the morph4k and tink use. Which wants either a double video pipeline, or more likely a quad video pipeline. Which isn’t just the functional video logic, but all the fan out required to get the source pixels everywhere
I'm mixed on it
Then again, since the n64 pixel clock is so low, they don’t have to 4x a lot of the effects like say HQX smoothing
i would have expected something like the mister scaler with double pipeline is enough, which would still stay below 10% of the FPGA
but the price is not bad for the huge part in the end, so maybe it wasn't that important
Wait. Do we not have total fucking glory? I thought that was in the advanced menu?
How could you miss total fucking glory, @wanton sun ? What have you been doing?
Mike J (replay2) thinks they got a good price to clear the old stock 😂
Is it because my MiSTer doesn't have a glory hole and nowhere to put it?
I thought was why I bought a second RAM
Golden eye might be a fun one!
OoT
Mario 64
lol, i came here to basically bash that... how can they blatantly claim original-style N64 gate if they don't even get the basic shape right?
C'mon at least compare fpga to ares. Comparing it to nso is like making fun of nso.
haha I did Ares
I am doing a few games on NSO
Ares is boring...I just say "hey its near identical" over and over lol
unless the renders were not updated (highly doubt it as marketing is their main strength), the stick will indeed be octagonal
heck, a no name wholesaler got it right and 8bitdo didnt
My perspective might be skewed because pretty much every line buffer in the morph needs to handle 4000 pixels per line. Also if they want to do hdr you need some very large gamma/PQ tables, plus a 36-bit per pixel video pipeline
Only excitement I have for the whole thing is that they may or may not update the firmware of the n64 modkit which will may or may not fix some of it's issues.
that a fair assumption
oh well, i got two of these xyab n64 sticks coming in today
hopefully they have good mechanical design, i plan on trying to improve the electronics
Nintendo will sue you for it. They will sue everything eventually, but you're skipping ahead in line. We should call them game karen from now on.
lol like 10% of yesterday's audience just did NOT get the humor in them using emulation at their museum
nuance and humor are lost on 10% of my viewers
but what if they used cool in house accurate emulators made by nintendo 😱 i'd like to think they're using bsnes or something
Wave Race 64 and Mischief Makers!
Sure they are. There is nothing moral about their whole emulation fit it's just them thinking they can enforce their eco system by using the legal system.
Like the guy that was saying "What? What karma?" whoosh!
you could for joke include one game that is not available on NSO with a black screen for 5 seconds. No comment (i know, that is difficult for you 😛 )
Or make fun that pokemon stadium on nso doesn't have transfer pack support.
Pegasus emulation next?
adding pokemon rbygsc to the sub service and have it integrate with stadium 1+2 would be such a slam dunk
MiSTer vs UltraHLE
Haha you never know
MiSTer vs Nesticle
If anything it would make an interesting video on how far we’ve come
The old days. I remember them
I hlave never been more excited seeing two black boxes race on a track.
Playing N64 via emulation on my laptop in the airport while traveling for work
Or playing cee lo at the airport with friends. We did some weird shit
Bruh did you just admit to a crime?

D'oh! Brain freeze on my part.
Yeah! Like mister does!
exactly!
i should try that actually, i can't be bothered to mess with transfer paks and putting batteries in my carts
I'm training all mons to lvl50 right now, 120h in. When I'm done I'll get that surfing pikachu in stadium.
Doduo and dotrio mode were so good for grinding
It's simple logic:
Nesticle has a gross fat guy as a mascot.
MiSTer does not have a gross fat guy as a mascot.
The choice is obvious.
Exactly
An N64 on an fpga? How is this possible?
https://www.analogue.co/3d
The Future is here.
wish they would make all consoles on fpga then they could sell them forever and never worry about failing parts
how big would some of these console libraries be if they had no end of life
If there is a market we will seen this
The first FPGA N64 core with 100% retail library compatibility*
(*please forget MiSTer FPGA exists. k thx)
i don't seem them mention "core" but what they do have is a nice n64 knockoff like a brazil model back in the day
with some extra perks
what did they call those systems? bootlegs?
something like that. I've seen those for MD but not N64
maybe bootleg n64 games will start coming out
tbh I don’t even take issue with them saying it’s the first FPGA core with 100% compatibility if they really do have it. The fact that we need the patches and have to play specific versions of certain games does mean they could have a legitimate claim to that title - but I do suspect Robert would have gotten there first if the DE10 were a little more capable. (I’m also thankful that Ruleset created the patches so we can kinda get there)
But until people have put it through its paces, we won’t know if it really is 100% perfect
its probably not a core... seems like n64 is all it will do
I think “core” just = something that can be flashed to the FPGA, in colloquial speak
its a pretty good option to replace a failing n64 if you don't want to go mister
If it works as they say, definitely
i really dislike buying something new that is 30 years old lol... so its nice something is new again
Its nice for people with large cartridge libraries. For me even if I´m tempted I´m not sure why I would need one having MiSTer
No analogue out is a massive deal breaker for us tube people
I mention that in vid
wont it work with their DAC?
4K and crt filters but no analog out
Doesn’t even look like they are going to pretend like they are bringing DAC support this time
They’ve abandoned that thing
then I´m out lol
but there's a CRT on the product page
I'm interested in about 5 games from the N64 😂
i guess thats why its preorder instead of limited numbers
that's dumb
I have a little fun with in the vid
Polite fun. Basically saying I’ll pre order it and I like Analogue…but they pretend MiSTer doesn’t exist
Which they use to show you how great their CRT filters are going to be in 4K lol
🤡
I fully expected you to 😄
Contact analogue, they might give you a review unit tbf
Im sure some comments will be unhappy
I think Analogue make great products though. Its good that they exist as they target maybe a different audience. I love Kevtris work
I’ve never once heard from analogue on anything
So I don’t expect to hear from them this time either
That being said I don’t ask for things; people find me
That surprises me. Within this community I’d imagine you’ve got good reach
Fair
I def do. I get contacted to review a lot of stuff. I just turn down almost all of it
They are good for the fpga scene. They help to make the FPGAs popular.
But I mean if analogue wants to send one haha. Analogue you reading the chat?
thanks to Analogue that I found out about MiSTer
This. I wouldn’t be here if it weren’t for Analogue. I’d never heard of MiSTer until looking into Analogue products
@AnalogueCo hit up VGE and PCN with review units
Shipping target date?
Maybe I’ll send an email. Who knows 🤷🏻♂️
Q1 2025 iirc
AKA MiSTer with Robert’s core 🤭
I remember being scolded in the YT comments of an Super NT video where I stated that the Super NT was the best way to play SNES. Somebody corrected me and said MiSTer had greater compatibility. Thats how I learned about MiSTer
Really I’d love to get on the emu handheld mailing lists. Those do views but I can’t just buy all that shit
Before than MARS! Wow
it won't have all the tweaks
I will say I don’t envy Analogue announcing an FPGA N64 in this current “Nintendo would sue your grandma and the pope if they could” environment
Even if they are in the clear stiff rough timing
That would be some fun to watch lol
The 100% game compatibility was probably one of the marketing points Analogue thought they had an advantage over the Mister core.
they were very clear about it being legal and not using any bios haha
It’s alright, they use magic “no emulation” technology
Nintendo loves to keep talking about “circumvention of protections”
…to emulate classic games…
Sure but what about CIC? They’ve gotta deal with that
That means nothing to Big N lawyers haha
I’m not saying Nintendo had a case. I’m just saying Nintendo don’t give a FUCK if they have a case 🤣
true. Dont mess with the Ninjas
Yeah I don’t really think they had a case against Ryujinx either, but here we are…
offer they couldn't refuse
Yuzu they had a case. The rest is just them flexing their legal muscles and threatening financial ruin to get people to bend the knee
I mean they knocked on his door in Brazil... if that doesnt freak you out I dont know what will
There could do a database for it, the library is small
Exactly. And if Big N gets spicy they could say “circumvention”
That’s their new legal argument. Circumventing protections
is cic used to decrypt?
N won’t care cos it’s not emulation bro
😉
It’s like a key based handshake. I don’t believe it’s decrypting anything. Basic call and response
so its basically an id
The PIF-NUS (or PIF, or PIF(P)-NUS on PAL) manages multiple critical functions of the N64 console. It is a physical microchip found on the console's motherboard, which is based on the Sharp SM5 Microcontroller. It is not clear whether SGI or Nintendo intended this to stand for "Peripheral InterFace" or not. While the naming is unintuitive, the P...
Checksum values. So yes just a lock and key handshake
The advantage is they used real original cardridges, so also the logo is original if it come from the module. Only bios could be a problem. But I guess that analogue is to clever to do a fail here.
But you know if Nintendo felt like it they’d attempt to crush it with whatever argument de jour they have that day
as long as they dont come for the FPGA develepments
I would assume than pocket was gone long ago. I feel more that Nintendo benefit from analogue
They won’t. They want a case that can set precedent. That’s what Nintendo wants…a case their legal team tells them they have a good shot at getting new case law precedents set with so they can alter the trajectory of emulation
It’s a “all upsides, no downsides” situation; if they lose emulation still exists. Nothing changes. If they win they can change it all
in some ways its a blessing and a curse that no courtcase have been made against Nintendo and emulation
if they would loose the case, they would have a harder time bullying devs
Nobody is big enough to take them on with an even playing field
without all these lawsuits they would just rerelease themselves out of business
You’d need Sony / MS / Valve levels of cash to see a conclusion and those companies won’t end up in a situation where a case would arise in the first place
thats the problem, but if somebody did take them on with a cleanroom emulator. They would most likely defeat Nintendo
I’m working on a vid on this
Keeping that Nintendo lawsuit series filled with content
clean doesn't matter if you circumvent protection!
and good luck getting judges/juries to view that particular subject with any nuance or sense
Unless any of the circumvention provisions that ALLOW for it would be found to be permissible
That’s the problem with DMCA…24 year old law that walks back what it enforces from one paragraph to the next
so I guess the move is to only develop emulators for the library of congress?
so if the chip that does the protection is replicated in fpga is that really circumventing?
I mean in the end from my point of view, if you are not using Nintendo libraries or bios and you dont provide roms, then Nintendo shouldnt have a case.
DMCA “don’t circumvent protections”
yeah well, the law is wiggly enough that your opinion is just that
DMCA next damn paragraph “f) Reverse Engineering.—
(1) Notwithstanding the provisions of subsection (a)(1)(A), a person who has lawfully obtained the right to use a copy of a computer program may circumvent a technological measure that effectively controls access to a particular portion of that program for the sole purpose of identifying and analyzing those elements of the program that are necessary to achieve interoperability of an independently created computer program with other programs, and that have not previously been readily available to the person engaging in the circumvention, to the extent any such acts of identification and analysis do not constitute infringement under this title.”
protection is 'ensures this is running on an original console'
I’d be interested to know what the definition of “protection” is. E.g someone leaves a window open but locks the door, and you go through the window, is that circumventing protection?
please don't use metaphors
they're all bad
also fun legal shittiness
is a console game a 'computer program'?
You can circumvent for reverse engineering for interoperability for “independently created computer programs” (emulators)
Or that’s how I read it and how many others do too. But until tested in court it’s just the “grey area”
Is it infringement? Is it allowed? Legal scholars, philosophers and English doctorate holders could read that and all decide something diff
Literally all language is relating words to other words
Hence why not having a concrete precedent is difficult
yes but weird 'if I leave window open....' metaphors in relation to this are just...useless
Exactly. Now you are keying into how hard this is
I think its ridiculous that a content provider can sue a customer for what they do with the software they have bought. " It must only be played on our hardware" how is that legal? I buy something I want to be able to do the hell I want with it
Is a video game a computer program? Now you need judges and juries to potentially decide that exact question
Useless in your opinion, but not useless if you’re trying to explain something to a non-expert - which is kind of where we are here
It gets to the minutiae of the court system; Nintendo even states on their website they don’t consider their games “software”
Which is kinda the same point here
and is the analogue n64 effectively an illegal bootleg n64?
like the only reason it is acceptable is time, really
This is why i genuinely LOVE the law videos and picking through the law itself; I just never went to law school because I couldn’t live life as a “lawyer”…no offense to anyone here that is
Law is an allways living topic. What today is right, could be tomorrow wrong. Uniform jurisprudence will be ever a dream.
Do you think they use Robert's core?
https://www.analogue.co/3d
The Future is here.
No of course not
it's mazamars core
People keep saying that, but I never seen a confirmation of it
then just ask him about it 🙂
Did he confirm it himself?
Analogue’s core was made by a dude from Austria. His name is Fobert. Goes by the username FPGAJoyStuff
(To anyone who doesn’t realize it I’m joking haha)
I do not know , that is why I write that if you have doubts ask him about it. What remains without doubt is that he made a fully working n64 core a long time ago.
probably everything will become clear soon
Last I heard, he probed almost everything but still had ways to go, and he used a different board
Im pretty sure Analogue made theirs from scratch
But it is definitely not core from Robert 😄
maybe cause the os done for that?
Odds are half that part choice is down to BOM and what they had access to in bulk at good rates
What are you guys telling saying that parallell to Robert’s work on the N64 mister core there’s been another dude working on a different N64 FPGA core?
That’s very interesting.
Especially to compare it to the mister core.
And if it’s 100 percent
This one, allegedly: https://www.ultrafp64.com/
For sure will be benefiting from the research they’ve posted on n64brew, which is awesome
literally zero chance of nintendo ever taking action against analogue for anything comparable to the stuff they produce currently lol
like it sucks how zealous nintendo is overall at enforcing "IP" laws but they also have a good legal team which means they're actually pretty selective in their approach
Bit late to the discussion. Now that I have a MiSTer I have no interest in getting the 3D, but I do really like the design. They knocked it out of the park.
it's a solid product imo
MiSTer just plays so nicely with my PVM and RT4K that the 3D's 4K output seems like a downgrade to me. Dunno if that makes sense. Direct video seems like a better output.
i think "owning a RT4K" is the exact precise situation that makes it very hard to see value in this device for a mister owner lol
unless you really care a lot about N64 save states, i guess
I guess it's kinda an elitist take from me, like many people would be happy with a 4K N64.
(But they should stop being peasants and get an RT4K haha)
i think many people will in fact be very happy with it. someone in the platforms channel suggested it won't sell out immediately and that's a crazy crackers suggestion lol
I'm going to order the controller. I doubt it will sell out, but hoping to get one either way.
I imagine they'll make a retro receiver for N64 soon.
the controller at least is gonna assuredly stay in production for a while. i will absolutely get one... and use it on MiSTer lol
i own so many friggin 8bitdo controllers, good lord
Same. I don't even want to count at this point.
Haha I mention that in the vid
Basically said “or for basically a grand…” and show it all on screen
Then said something along the lines of “but I bet everyone likes $250 more”
i think i am at: a 2.4G ultimate on my PC, a bluetooth/2.4G ultimate on my mister, two pro2s hooked up to my PS2, another pro2 hooked up to my kid's PC, a lite synced to the switch, and two ultimate cs that aren't hooked to anything (though those might go to the switch too if i need more pro controllers at some point ig)
it's a shame the 4k situation is kinda crap for anything 'open source'. makes it more expensive
it really sucks yeah
i gave my count to the friend who got me onto them in the first place and she listed her inventory:
I have one of every controller they’ve released, and then duplicates from when they released hall effect updates, and each color of the sn30 pro+ and pro2
I think Robert’s N64 core achievement 100% compatibility last Christmas
tbf they almost surely planned out this whole campaign before the mister core was close
I'm tempted to get a hall effect SN30 Pro.
do it
i am resisting the temptation to replace EVERYTHING i have with hall sticks but the temptation is certainly there
From https://www.analogue.co/support/resource/3d-faq
Can I use the original 64DD with 3D?
The 64DD disk drive cannot be directly mounted to 3D.
I could assume that they have taken a look 👀
go see the mister jokes on #share-media
we already know everything
Quake 2
Mario Tennis
Wow, the difference in JFG really looks night and day
NSO loves that "improvements via emulation" route
PSX and N64 can really benefit from SW emulation
I think I've also seen 2x scaling for Saturn?
I saw a video of someone plaging Burning Rangers in 4K on Yabause once
I still prefer the original res with scanlines, though
It’s really nice having all the deblur features on the N64 core
N64 and PSX are where SW emulation gets pretty appealing to me
PSX emulation can benefit from eliminating texture warping

The N64 really was the best graphically of the three, if you remove the vaseline smear
Saturn has its issues due to being rushed out the door and Sega hastily adding a 3D chip, but I think its 3D graphical capabilities are underrated. A lot of people say it “couldn’t do 3D,” but looking at a comparison of the first Need for Speed game on Saturn and PS1, I honestly prefer how it looks on Saturn.
i like texture warping
It had what is essentially a programmable vertex pipeline, hardware T&L, mip-mapping, anti-aliasing, yeah it was vastly more forward looking than anything else at the time, no question of that
You mean 3DO M2 I think lol
Who could forget lol
All those features plus mpeg decoding and 700k polygons with all effects vs the N64s 150k average baby
(…me, I forgot about it completely)
lol I’ll sneak M2 convos in anywhere
How about of consoles that actually released then, lol
excellent removal of the Nintendo Logos there
bootleg
Are you only using HDMI direct?
Huh?
No analog is def a bummer
that's why it's "only" 250$
I just wish there were more 2D games released on the N64. It had good potential. Just look at Wonder Project J2. Instead what we have is mostly 3D games that have aged pretty badly
I can’t honestly count many games that I would say have aged really well graphically on N64. But there are several on PSX and Saturn
Personally I think the N64 games have often aged better than the PS1
But it's a smaller library, so it makes it hard to get a high absolute number of amazing looking games
N64 in 4k
"...and here's how much it will cost."
my biggest issue with the n64 is 90% of the library being like 18fps
You need to slow your eyes down
I played perfect dark on the stock core for the first time the other day, after hearing how bad the framerate was. Didn't see a problem. You've all been spoiled by modern framerates 😉
If you don't want the authentic framerate then just emulate it on pc at 120 fps 
lol it’s awful choppy
I appreciate the option of the turbo core, but I often prefer to use the stock just for authentic slowdown. Same reason I don't enable turbo on other cores either. Maybe I'm weird
That's me too usually
It’s a fun game. Too bad they didn’t release it on the GC instead. Which was just around the corner
Slowdown on master system sonic has caused deaths on many occasion and frustrated me - but that's how it was back in the day
It also often acts as a warning that an enemy is about to come onto the screen 😅
Nah me too, it’s not weird it’s why I use mister and not software emus. If I want to play a fantasy system I can do that anywhere
I too am a sucker for authenticity
...he said, plugging his MiSTer into his PVM via RGB, exactly like we all had back in the day
Right on settles back into his chair with a wireless controller
Yeah, there's no way I can use a wired controller nowadays
Good thing Bomberman Hero has a great framerate
Every time I skip past it on my list of games, I think of you 😂
I think most age quite well visually, if you remove the Vaseline smear. The framerate is the area where I think a lot of games don't age well visually, but that was true for all three 5th gen consoles.
diddy kong racing
coult it be resolved with good result with a hdmi to svideo converter?
Unfortunately, for some games, the devs applied this trick that makes you move faster when the game slows down. DK64 is the most well-known example IIRC. So, when played overclocked, some segments are quite a bit more difficult. Like those two beetle races. However, I'd still take that over slowdown, personally.
Meant so say, are you only using the core’s direct HDMI non-filter feature (whatever the name is)
The Morph4K works for this usecase too and is more affordable
Not that I don't like the Tink4K, but if your only goal is to upscale Direct Video from MiSTer, it makes more practical sense as far as value/price per features go
The Tink4K starts making sense if you also use the analog inputs imo
I think they probably meant over software emulation.
But yeah, the n64 core on MiSTer has been boasting 100% compatibility for a while
Though some games had to be manually patched until recently
They can just implement their own custom PIF code, nothing too fancy
Sure but even then if Nintendo felt like being assholes they could take umbrage with that as “circumvention”…just because it’s a crappy worded law and isn’t anything “circumvention” if you look at it from the right (Nintendo’s) angle
I am guessing the FPGA handles both the n64 core and the 4K scaling at the same time.
The fact that you can't run custom cores is a huge waste imo
Except "copy protection" is done by the CIC. That's on the cartridge
So if you are using original carts, you aren't circumventing anything
And if you use a flashcart, that's not really Analogue's problem
Oh I agree. I’m just saying…if Mario is mad he just makes shit up to ruin your day
Obviously they can just send a mountain of lawyers and drawn you in legal fees
I don't think they'd care too much about n64 though
3DO wins again
I'd buy a 3DO M2 FPGA clone 🤡
yeah as i was saying earlier, nobody who does law for Nintendo is going to let them start a fight over this
To be fair though, an Hyper Neogeo 64 core would be neat for preservation alone
To be fair though a 220K LE FPGA that can only run a n64 core is pretty much glorified e-waste to me, there could have been so many possibilities/features it could have, but no, they had to lock it down, probably so they could sell a ps1 system next with the same FPGA or something...
I haven't worked on it in the last few months, I had killed my only megadrive. I managed to get a couple more from YAJ but I haven't had the time to resume work on this
Hopefully you can get back to it soon
oh you're doing paprium stuff?
In Math we trust! 🙏
I wanted to glitch the stm chip to bypass the security bit check, but it requires double glitching it seems and if I do it wrong I blank the chip
And I only have one cart xD
Nothing is unglitchable xD
Thats my man 🤣
curious to hear more about this in uhhg #games-and-patches i guess if you are interested in sharing a bit about what you've done
Oh, a piracy channel! Lovely! 
In fact, if I had about 20ish carts to sacrifice, I would have the code right now. I programmed a batch of STM32 and I could get successful glitching on the 14th attempt
Which also means I blanked the 13th previous test chips xD
Given how paprium carts are kind of unobtainium, the success rate is kinda too low to my tastes
Is the stm only for the advanced audio or is it responsible for any critical stuff?
It's just for the fancy audio tracks
In fact you could probably bypass it entirely by implementing your own custom decoder
I would say screw the fancy audio and let’s play the vanilla rom haha
Pretty sure that's been dumped by multiple groups
Do you have the rom dump already?
Hopefully the rom gets in the wild soon so we can give some fun to our talented rom hackers around here 😁
There are multiple ways to dump the rom, the easiest is just too sniff the cart bus as the game is playing
You could probably read the chip directly too
But afaik it's been dumped already so I didn't bother
I can get you access to some if you really need it
I would rather not kill perfectly functional cartridges if I can help it xD
I gotta remember who it is that has them lol. Dig through messages
Bomberman 64 4 player is fun
So was the Unabomber. Look how that turned our
I’m sick. I’m in a mood 🤣
Wife gave me her damn cold
Too many DayQuil and gin shooters for VGE today
Naw, I’d love to hear a VGE talking about how Super Bario 64 and Jet Force Jebini compare on the MiSTer and NSO.
I hope someone got my joke
I did 😂
I’m surprised nobody noticed in the analogue 3D vid. My voice was starting to give up
I just received e-mail from Analogue approximately 30 minutes ago telling me "The Future Is Here"... but it feels like the past now.
Well, look at that
The future is now old man
It’s funny, the 3 servers I’m active in are all shitting on Analogue today
Analogue platform discussion in #fpga-platforms please
He’s finally doing it
I’d like to see Mario kart though just bc that’s what made me realise how much better the mister core looked and played
Quake! That game got in game toggle for a filter
do you think analogue 3d has turbo function hidden? hahahaha
like the turbo core?
i read a comment, saying that if it will stay 15 to 20 fps, its not worthy, specially you guys that have tried the turbo core, is just better experience i guess
I'm just glad this core exists or I might have considered gettingg the 3d
is the 3d going to have openFPGA on it?
Analogue3d discussion in #fpga-platforms please
so does t he core really have 100% compatibility/can finish all games at this point?
Awbacon's video claims this has 100% compatibility
No, I think there was just one mahjongg game that is unplayable.
yeah that's the one I know that still crashes
Other than that everything else is playable now.
Afaik
And a couple games still need patches maybe
yeah at least I've mostly ditched my n64 for this core
there's that rare crash on rayman2, its still completable though
well plays dreamcast version via vga
probably better all round yeah
i find it one of the most technically impressive n64 games though
its actually got a decent framerate
all though is rayman 1 worth finishing
game got hard quickly
doesn't help I was playing on a fucking palm m130
or worse gba
What other servers besides this one are shitting on them? I'm curious now
The RetroTink server, and another server for a YouTuber I watch.
Oh the retrotink server, that makes sense
It's just interesting to hear people's opinions and reactions to this news
but I'll shut up now, I know I should be talking about this in a different channel
Hi. Could somebody help me? I've heard great things about the N64 Saffun controller. Had anybody got or familiar with it?
The deblur is game changer in some games
Wireless N64 Controller, 2.4GHz mit USB-Receiver N64 Empfänger, Remote Gamepad Joystick kompatibel mit N64 Konsole, Windows PC MAC Raspberry PI Switch (Grau) https://amzn.eu/d/boaIQEl
Also. This isn't going under the name Saffun but looks identical so was wondering/hoping if it would perform identical. Anybody?
I havent tried the Saffun but I've only heard good about them. There are some complaints though regarding the joystick
has anyone checked if you can swap the stick on the saffun for a real one
I dunno why they are having such a hard time replicating the stick
Nobody then know if the linked controller is the Saffun one in all but name?
Because it was and still is genuinely special.
The N64 stick/controller used optical sensors. Smooth AF.
I don't have one, but my recollection is that there are a bunch of similar looking controller listings on the various Amazons of the world, that are theoretically the exact same thing....?
Best bet might be searching on the Discord search.
Discord search @chrome quest ? Forgive me being a noob here.
I think it may be a case of perhaps no-one else making quite that form of controller. But Amazon being Amazon, at some point you get a million knock of listings
Yeah, just search for saffun, with media links say. It's come up very often. You may luckily find the same one referenced
Unless someone else answers now in chat in the meantime
Nobody is answering. I think actually I'm just going to stick exclusively to OEM controllers via snac or raphnet. Least then I know I'm not compromising.
P.S those 8bitdo controllers to be released alongside the Analogue N64 look bloody awful.
I have a Saffun clone. In actuality there’s no “original” variant of that controller. I think the NSO manufacturer sold development schematics to a bunch of third parties and they all make variants off that. That’s extremely common with Chinese manufacturing.
but the NSO dont have any replacement stick atm right?
Don’t think so
ITS ALL a SHitter
They work good. Both the recievers died on mine and i wasnt able to find replacements without getting more controllers
Yeah. That seems to be the gene consensus. Great controllers but lousy receivers. I think having done research I'll stick with OEM controllers via snac/raphnet interface.
cant enter to that discussion room, why?
check your channels and roles you signed up for
it's part of off-topic
im in now, thanks
Oof. Got that to look forward to, apparently. Amazing so far, though.
@cerulean elk release the video already ffs
What video?
I’m working on stuff for the future
I have seven vs NSO comparisons made. They will start rolling out soon
First one probably Sunday
Pls call Nintendo "game karen" at least once. I want to make it stick.
I have one more VO to do so I’ll try to fit it in
Sick currently so holding on VOs
I gotcha. I'm a bit irritated by Nintendo currently so I want to take my impotent revenge by calling them names.
I gotchu
I'm playing an actual Pokemon Red cart on MiSTer via N64. What a time to be alive.
Interesting. It seems that you can run the Analogue 3D faster. But no classic overclocking. Seems more like the technical approach of the iQue which I’ve never heard before.
For iQue context: https://retroactive.be/personal/ique/
MiSTer N64 Turbo Core is OC?
I am pumped for the cotroller. https://www.8bitdo.com/64-controller/
The 8BitDo 64 Bluetooth Controller revives the iconic N64 layout, but wrapped in an ergonomic, updated body. A precision hall-effect joystick with the original gate and signature concave rubber joystick cap. It’s Bluetooth-ready, with vibration support and platform compatibility with the new Analogue 3D, Switch, (including N64 Online) and more.
At first glance I don't get why they didn't go with the three prong style
That was a big difference for me when switching from a normal controller to the saffun
But maybe I'd think this is fine since they've copied the layout of the a,b, and c buttons
I think it will never feel authentic, but hopefully it's good in its own way.
The n64 really has a spectrum of how authentic a controller you want to use
is that controller really noticably more exciting than the brawler64 that already exists ?
i don't really get why people are excited about it its the most boring default n64 pad you could imagine
For me it is. I can't stand the weird angle of the A and B buttons on the Brawler64 haha.
hadnt noticed that difference, fair. (for the record i actually hate the brawler so the more differences the better)
is brawler64 usb or bt?
i wonder if that overclocking is just mumbo jumbo from Analogue or if it will really work the way its described. That company can never be trusted after the Pocket DAC DISASTER
There are both, but the original BT/USB is discontinued I believe. Last I checked. So the NSO compatible one is their flagship and you can run it wired or BT. However, the instructions are kind of awful in the box, so go to the website for the more updated, slightly less awful ones.
It also supports Pro and N64 mappings with a button press, which is nice on Switch.
Keep in mind, the Brawler64 doesn’t really have the most accurate analog stick reading. It’s unfortunately the case with 90% of third-party/aftermarket N64 controllers.
assuming 8bitdo does better yeah thats a good point
was it good on the n64 BT kit they made
The StrikerDC, their Dreamcast controller, is weird. Some games, like Sonic Adventure, holding straight up makes your character veer slightly to the left. However, Toy Story 2, which is pretty much impossible to control with the OEM controller, is entirely fixed with the StrikerDC.
I’m sure they will. Judging from the 2 Retro Fighters pads I own, they tend to have analog stick issues, and feel kinda cheap and plastic-y. Like you could break them if you squeeze too hard.
Oh wait, I have 3
Their PS3 controller is really cool, mainly because DualShock 3’s are a huge pain in the ass to maintain.
we all saw how long it took us to get the n64 stick right and we're highly motivated, hopefully 8bitdo is too
8bitdo make a ps3 controller?
Retro Fighters
8BitDo always makes really quality-feeling controllers. I think I have 5 of them.
So, I’m optimistic about their new N64 pad.
The main issue with a lot of third-party N64 controllers, is they don’t account for the range of motion not being an equally-sided octagon.
I assume Nintendo made the stick like this so diagonals are easier to do.
they were the only ones who went for a gated stick and they stuck with it up through like...wii?
though i think the shape of the octogon changed from pad to pad
I've seen many pics like this on the channel (some kind of N64 analog joystick test I guess?) and I ALWAYS think it's a picture of Elite on the BBC Micro until I focus on it 😄
Don't tell me it doesn't look like Elite... it does
Never heard of this, but yeah, it really does look like that lmao
You have an excellent BBC Micro core on the MiSTer so you can enjoy the game today, sir
It’s a homebrew software that lets you measure your analog stick’s movement, to see how accurate it is. Also helpful for worn-out OEM controllers.
Sweet
Yep, that was more or less my guess
I had no idea the BBC licensed a computer holy shit
it was part of a big computer education drive
Yes it did, there's a VERY interesting story behind the thing, and in fact the whole ARM architecture begun on a BBC Micro expansion
In fact, ARM = Acorn Risc Machines, where Acorn are the makers of the BBC Micro
computer in every classroom, computer lessons broadcast on latenight tv and stuff too
There's a docu-drama called MicroMen on the BBC Micro story that's really goofy and good at the same time
Anyone of a certain age in the UK has fond memories of the excitement when it was your class' turn to get the big BBC wheeled into the class for a few days. I remember when I was about 7 in the early 90s and I got to play the text adventure game versions of The Worst Witch and Stig Of The Dump.
did you have that drawing thing too
it was like a robot you put a pen in then programmed it to drive around drawing
it could do basic loops so you could get it to draw like spirals and stuff
It was, then it was briefly Advanced RISC Machines, and now it's just "arm"
The BBC Micro was a very popular computer in schools in the UK, followed by the Acorn Archimedes machines
You can still run the Acorn Archimedes operating system on a modern arm SBC, like a Raspberry Pi
There's also a port of Elite on the NES too.
I picked up the cartridge a few years ago when I saw that game on some documentary.
interesting
I have a hard time believing this dude
but I'm willing to give him a shot if he can deliver
but this "we made a magic overlocking button for N64 games" smells like snake oil gimmickry
because as I understand it, the two main bottlenecks are the latency of the Rambus ram and the the buffer fill rate in the Reality Co-processor
They made the bus wider is my guess
I mean I guess when you think about it, its virtualized hardware at the end of the day right, its not real. One approach is to do like Robert did and come as close as you can to the original hardware barring the limitations of the fpga platform you're on.
and I guess the other approach is what if we had unlimited time, money, and resources and a platform that is significantly more powerful. So we'll "fix" the limitations of the original system.
this is where its going to divide people I think. This is just the emulation argument all over again, half of people are going to say make it as close to the original experience as possible because of nostalgia, and the other half are going to say why can't it run in HD resolution at 60fps if we have the techonology to do it
this is just the ship of theseus. You aren't playing the original N64, when all the parts are changed you're playing frankenstein's monster
I have better faith that the MiSTer core will still be consistently improved and maintained better than the 3D
it sounds like they are taking a similar approach, which is accuracy for the original experience first, then an optional improved experience (ala the turbo core for MiSTer), which is a good thing
have they done that, in previous console releases?
they typically are known for the former at least
this is probably the first system they have attempted where the latter would even apply...
judging from a lot of the comments on this board, analogue has a reputation for ripping people off
haha, that too
100% compatibility is a bit of a bold claim too, given their track record (accurate, but not that accurate, they usually have a few bugs when they release, and yeah a few longstanding ones IIRC)
although yeah, I should probably stop harping on Analogue in this channel, it's more of a topic for #fpga-platforms
Are Kevtris cores for the various platforms as accurate as the MiSTer implementations?
Well, Analogue cores work fine but MiSTer cores are constantly getting improved
I would rate MiSTer's more highly just because yeah, if you find something that is actually inaccurate on real hardware you can communicate to the core developers and they will most likely actually look into it
Analogue is an impenetrable corporate wall, you'll never hear back from them even acknowldeging if something is missing/wrong
Yeah, Analogue doesn't need to improve their NES/SNES/MD cores if retail games "work"
Controller looks interesting, think I'll wait until some people get it in their hands first though before ordering though.
seems a bit strange. Overclocking will improve performance for sure. He already knows himself that only improving rambus speed will not help with every game ("which is often the bottleneck"). The turbo core on mister does both: overclocking all relevant internal chips AND the ram interface. Because overclocking the ram interface is rambus speed 🙂
I'm actively trying to change my view of the analouge 3D. Instead of being thoroughly unimpressed because it does nothing we already have I take it as a baseline and try to be even more impressed on what Robert achieved on MiSTer. Thank you for the countless hours of fun and nostalgia you blessed us with @wanton sun
After looking more into the 8BitDo N64 controller, I unfortunately found out the octagonal gate is equal on all eight sides. So, it will have the same issues the majority of third-party controllers have with movement range. The only third-party controller I can think of that stayed true to the N64’s gate was the Hori pad.
If you notice, the diagonal corners are slightly more outward, giving it an almost square-like shape.
i think the tribute64 2.4g also gets it right (its inspired by the hori)
Part of the reason people started thinking Super Mario 64’s controls weren’t great was because they were playing on the Wii Virtual Console, and the Classic Controller, while a great controller, doesn’t quite handle N64 games properly. This got even worse with Wii U Virtual Console and the Gamepad’s circular gate.
It actually doesn’t! It’s really shocking they tried to replicate such a famous controller, but didn’t get that one thing right.
One thing I will give 3D All-Stars credit for, is the devs actually tweaked the controls in SM64 to make them work properly with modern controllers.
So, you’re actually much better off playing that version than playing it on NSO (albeit, it is the Shindou version…).
Wait, so the 8 directions aren’t the same length? 🤯
well, to be honest, it's sometimes frustrating....working for months to make things run as close as possible and then someone comes around the edge who doesn't have these hardware limitations and doesn't have to spend all that time to work against and just tells you: i'm better.
Even worse: many will only see the end product and agree
Is there a chance that their 4K output is actually true 4K?
That frustration is relatable Robert, but I hope it's fair to say your contributions will ultimately matter a lot more to people for example in the preservation scene too. Your core is amazing, and you've fed back all that open source knowledge. Hopefully you are really proud of all you've done with core. Thank you so so much
And we tell you "you're better". The analouge 3d may or may not have the edge when it comes to n64, but what about psx and gba? Not to mention all the other cores by other devs. Also, mister being entirely open source keeps the product assholery of many corporations out. So thanks not only for the great core, but also for being a great dude, just having fun with us and hanging out.
Yeh. I believe it’s so you can reach the diagonals more easily.
New N64 knowledge, nice 😃
you've beaten analogue to market twice now despite them having a head start both times, i wouldn't feel bad
actually 3, or 4 times ? i forgot lynx/wonderswan
Thank you 🙂 You know I'm personally more than happy with the result and also with the great response here in the channel from everyone, so I wouldn't let this bring me down.
There’s a page where Mazamars have some details on his core (which I’m assuming is what Analogue is shipping). He mentions lots of architecture changes and some overclocking figures
I’m very pleased with your core, Robert. Matches original hardware and improves a lot on top of it
Having played a lot on the original console back in the day, it feels right at home doing it on Mister
You absolutely smashed it! The fact that you did so on such an underpowered board is a massive achievement
Also… MiSTer doesn’t have a marketing budget so it can’t shout about how accurate so many of its cores are
Every time analogue has said it’s 100% perfect, it never has been. They make nice stuff but it’s never exactly as advertised.
Your cores are awesome and have brought so many people so much joy. Thanks again 🙏😃
Yeah, Pocket still has bugs in GB games. Not sure if they ever claimed 100% compatibility though.
Can’t be bothered to go to their site but they like to toot the 100% on a lot of things on their products. One that bothered me a lot was a sound effect in Chrono Trigger.
Fun fact, the sound being messed up in Densha de Go for GBC means that Analogue is using a GBA sound core for GB/C games.
It’s also messed up on real GBA hardware.
Unless people have a decent N64 cartridge collection, won't they have to also buy an everdrive? That alone will drive up the overall cost of someone getting the Analogue from scratch
the entire reason I learned about the mister and went all in with it was when I was about to pull the trigger on getting an original N64 console/everdrive/retrotink
that was late last year when the core was really taking off
so for the same price i now have basically the entire history of gaming up to n64/ps1/saturn at my fingertips 😄
no way better. they've had to design this console around the n64 not use off the shelf parts anyone can buy. and you beat them to it
does anyone have this controller? does it work with the core?
Question is if it will be possible to play the games directly from the SD memory?
This is the frustrating thing with Analogue…the answer is probably, thanks to “jailbreak” firmware, but you never know for sure
Ie. a while back a significant update released for the mainline Super NT and Mega Sg, but it took a while for the jailbreak firmware to catch up, and it wasn’t clear if the jailbreak firmwares actually would, at least for a time
They never announce these things ahead of time so it would be bad to buy one on the assumption that it might eventually let you do that
doesnt the Analogues PC Engine allow for booting games from SD memory?
it will probably be >3 years before it's both released, not sold out and the jailbreak is available
at which point maybe we have a cheaper rt4k or a even a mister successor who knows
Wait so the launch date isn’t out yet?
TIVOized N64 core wen
They just need the time to adjust Robert’s core to their hardware. Taking 3 years for that only proves their technical incompetence
I’m the target market for the Analogue N64, with over 200 N64 carts
Shameless Robby!
honestly if I didn’t have a mister I’d probably buy it
If I didn't have a mister I'd buy a mister.
Can I make a suggestion? It's just a suggestion and something I have been thinking on since Analogue announced pre-orders for it's N64 product.
I won't lie. Said announcement turned my head. The disposable nature of our society which we are responsible. Myself included.
Anyway, my suggestion is instead of whatever money you are willing to throw at Analogue next week as pre-orders open, instead consider using said money and contributing to @wanton sun via his patreon.
This is a guy who has given us not just said impossible N64 core but PSX and GBA as well, also never locked it behind a pay wall.
The patreon stopped accepting donations a while ago, nice sentiment though. Supporting open source projects with the code available is actual preservation unlike any closed source cores or ecosystems which have other motivations
ok true 😂
The n64 theyre releasing is cool and all. But it’s $250-300 for only an n64. There wont be any support for more cores, and it doesn’t have analog output. To me thats dead in the water. I have a pocket for the handheld form factor but i would never consider the 3D over the mister
I am not convinced it will be as good as the MiSTer core
I'm also curious on whether it will support the transfer pack. I reckon only via snac or whatever they call the original n64 ports on that thing. But I doubt it will be as robust and fluent as on mister between the gb and n64 core.
Even in the (unlikely) event it is, they won’t care about it like Robert cares about the core, and that is worth a lot more.
yes, no Patreon for me currently as I'm not activly spending lots of hours on the cores so I don't think it's fair to still collect money.
instead please support the active developers if you can and like 🙂
Robert never released a ugly ass brawler clone controller for his core. Sooo... that's a plus.
For transparency my comment isn’t a criticism of Analogue’s efforts, rather that I think Robert did such an incredible job that I think it’ll be hard to match.
Additionally the community support for the core is also amazing and has seen meaningful contributions to the core.
The analouge 3d reminds me of the dendy somehow.
Say what you want but I personally think that the biggest achievement of any core is the possibility to play 2 player link mode on the GBA core. It’s mind boggling that it even works
Yeah that’s super cool wish my kids were interested in playing two player with me on that
I’ve played a lot of Kirby and Mario kart in link mode with my kids
Damn Kirby might be the trick, thanks for reminding me!
One thing that stood out for me was your stance on the clone boards having issues with your N64 core. You could've turned round and said "buy a real de 10 nano" or "I don't support clones". Yet you fixed the issue. You took the time out of your schedule, to adjust your core that worked fine on the de 10 nano to work on the clones. (Also it was great to see the community as a whole try and find what the issue was).
That leaves (good) lasting impressions on people.
thank you. For me it's always important that people can enjoy the things i worked on, so it was no question for me to spend at least these few hours. Thankfully the solution was easy enough.
I'm just glad you was able to find the fix. Even if it was as easy as you said.
A lot of people will be able to enjoy that N64 core on there QMtech and mister Pi.
I for one can't wait to play some RE2 on the N64 core when I get my mister pi. I also want to check out that weird 40 Winks Piko interactive port aswell as Nightmare Creatures.
I'm loving the N64 core with bilinear filter turned off, it's better than my 64 with deblur
I’m sure one of the reasons the mister pi sold out in minutes is because of this core. This is definitely the only reason I got into misters.
I'm also interested in comparing the N64 turbo core with my RGB n64 + ossc.
because of your n64 core, im so exciting to get (i hope soon) a taki clone, its an amazing work, thank you for that.
The thing here, Robert, is that you overcome limitations and did something for us all: you published the core, you gave the community the hardware description that reconstructs the N64 workings in an open form.
What "they" have done is only for their own benefit. It's as if Shitendo would have re-released the N64 today: no PUBLIC advance would come from it.
You core, the fruit of your effort, belong to us all: it's PUBLIC, it's for all humanity to enjoy, inspect, learn and enjoy, be it on the MiSTer or in another board.
Their closed product is DEAD, your core is ALIVE FOREVER, because it's open and public.
In other words: when their closed FPGA vanishes from collective memory, when it fails, when it ages... it will be forgotten and disposed.
Your core, Robert, is again what will prevail forever because of it's OPEN and PUBLIC nature.
Or yet in other words: your core is the ONLY true N64 "hardware" that lives forever, the only living N64 implementation. Closed = Dead on Arrival.
It’s not like analogue is going to stock this thing long term anyhow. Their whole model is based on fomo, plus this is a dedicated device just for n64 with no openfpga. The install base is going to be low for this thing compared to your core which will make its way to every mister, every clone and possibily every future mister board.
PLUS they say 100% yada yada yada. However they have never been good about circling around to fix old issues in the past. Super nt and such have had a lot of the same issues for years with no fixes to my knowledge.
can openfpga be developed for by anyone or just a clever marketing term?
Yes, anyone can develop and distribute openfpga cores for the Pocket. Analogue provides some basic sample projects and docs, and you can use the free version of Quartus to build your own cores.
but the pocket fpga is limited compared to the mister
I kinda find it bizarre that they introduced openFPGA and then limited it to the Pocket. Like why develop a framework and then limit it to one SKU.
On top of that, they introduced the framework but don’t offer any community support. They could have a browsable list of cores on their site if they wanted.
@wanton sun what you have done for this platform and the community is very close to a miracle. Your N64 & PSX cores are absolutely fantastic and they allow me to re-experience these systems in an authentic and enhanced way through the Mister platform, which I will be forever grateful for.
I'm already supporting other core developers and Sorg via Patreon, you might want to offer some kind of donation platform, even just a PayPal link, for whenever you are more involved and active for people to have the ability to send you some bucks as a sign of appreciation for your work and continued support.
Simple; they will do an OpenFPGA console once they have every stand alone out
They want to sell an FPGA N64/Saturn/PS1 and once the sales well has run dry that’s when you see an OpenFPGA console
Mister kinda does it the other way around. First all in one box and then that taki psx thingy
I’m sure marketing / accounting said “you are going to be able to sell a handheld for every handheld ever made. People don’t buy them all”…hence an OpenFPGA handheld with a dock. Because it can’t run the consoles they haven’t yet exhausted…namely PS1/N64/Saturn
Analogue Jaguar When
Haha I was just playing Jaguar. AvP
I should take mine out of storage
to play AVP
because that and Wolfenstein were the only games released for that system
sadly 😦
If they did it would be kick ass to use the repurposed dental mold, re-released as a jaguar, full circle of life
Pain
My dad had that at his office. I wish I knew back then. I’d have taken it when he closed his practice
Send it to me. I need a Jaguar
For on camera shot
I'm missing that keypad overlay for AVP and doom.
If you need it, I’d be happy to meet up somewhere and let you borrow it. (Please don’t make me drive into the city)
Oh you close to Chicago?
Naperville
Oh wow. Close
Makes sense!
I may take you up on that. I’ll lyk
But if you come into the city @green epoch I’ll bring you to my fav dive and buy you a couple Malorts
@manic basin knows how delicious it is
Hello neighbor
I want to go too.
Anyone from Chicago or the burbs I can set a bar hang in my hood. Malort for all. But you gotta be able to keep up
I’m no tourist. This ain’t my first rodeo :p
I mail Andy D Malort and MiSTer parts. Plus Besk when I feel like pivoting. I also made @wild rampart drink the nectar of the gods
What if we're from a little outside Chicago?
Haha this Jan I’ll pick a day and we can have a MiSTer discord server Malort and old style party
Syrup? We're talking about Syrup right
Oh, Malort
Malort. But I bet you could add syrup to it
I would NEVER do that to syrup
I'm only 13668 km away.
Country miles worth
If I start walking now maybe I'll be there in Jan.
Are we throwing local core developer tribute parties? I'll happily rig up my MiSTer Pi and some controllers at a Seattle barcade if so
I played mario 64 on the nintendo ds with that stupid thing that goes on your thumb
nothing is worse than that
being tethered to that thing was like prometheus being chained to the rock
and using it to play mario was like pushing that same rock uphill
There is a mod for sm64ds that lets you use the circle pad of the 3ds. But yeah, pretty stupid how it was a launch title for the ds and they clearly noticed it not working well with a dpad and thinking of such a bad solution.
At least making 2D games was more acceptable on the DS, except for Nintendo themselves on their major properties other than Pokemon. Would have been awesome to have the final batch of sprite based games for Zelda, Metroid, and Mario titles be on the DS.
Dread was planned for ds afiak.
Who needs an Analogue 3D?
Not this guy, that's for sure.
nice SNAC, where'd you get it 👀
I only ask because the case for that may've come off my printer rofl
(I actually don't remember if I printed black with white pips?)
It's from misterfpga.co.uk
It's a really nice adapter.
I've got one that I...think I did the assembly on? I forget
I know I printed the case rofl
I should actually use it more tbh
I tried playing like that, I couldn’t