#Nintendo 64
1 messages Ā· Page 141 of 1
"...the game is now 100% freeze-free. That doesn't mean there might not be a freeze later in the game..."
Actually, that's exactly what that means. š
Is that quote from someone who loves saying 100% about 100% of topics 100% of the time?
100% vge.
Anytime an update is made for N64 games and I think about the game library
Then I disappear and the game never see me
You should play Seaman by SEGA
Leonard Nimoy: you're too obsessed with Seaman. go outside, touch some grass
then the game cuts off the console
Prior to these patches coming out I easily would have sacrificed about 150 n64 multi-plats and sports titles to the FPGA gods for them to scrub from existence for a working Conker and jfg. Thankfully that wasnāt needed.
Now for the battle of naboo Iāll sacrifice all the n64 games with the words āKen Griffey jrā in the title
Naboo is pretty good if I remember! An exclusive too
Intro music for Major League Baseball Featuring Ken Griffey Jr on Nintendo 64.
Reminds me of skate or die
(Nobody else quietly playing PAL Naboo? It might work... No freeze here)
Oh, that's interesting if PAL Naboo doesn't have the crash
I want to make an overly censored patch for conker, where all the speech is replaced with beeps
I got a weird question
If I want to run a romhack for zelda will that cause issues if I have an un altered rom in the same games file?
It's actually objectively the best Star Wars game on the N64, it's just that people hate Episode 1. I'm a Millenial so I love the prequels, but it's objectively the best because there are land, air, and water vehicles and the draw distance is incredible. Maybe the best on N64 hardware
never played Naboo. only played Pod Racer and Rogue Squadron on N64. i hear good things about Shadows of the Empire though
Wait can you fly around in that chromed-out stealth jet
Never played Naboo but Racer and Shadows of the Empire are great
The content is exclusively Naboo and Episode 1 so no X-Wings, Y-Wings or other iconic planets like Hoth or Tatooine. Definitely recommended though. It's a technical showpiece for the N64
It's pretty good. Have just played a few stages on my Everdrive 64 but I like it as much or more than Rogue Squadron
Is this confirmed? If so Iāll do a vid. Someone else mentioned this in my comments. Actually a few people
Resident Evil PAL never crashed/freezed for me neither. Never completed it via the core, but played a few hours.
Beat the game 4 times and it frozen for me only 2 times. First time with Leon A at the beginning of the game and the second time with Claire B at the end of the game, fighting the last boss
PAL?
Yes
Sounds good. So, no real ugly game breaking stuff.
Sounds like Naboo needs someone to do some proper testing on it to see if this crash is 100% reproducable on US release and then check PAL (and any other versions if there are any) and see if the crash is there as well. Then ideally log findings on GitHub. All bugs should be going on GitHub now. Ball really been dropped there after core went into Main.
JFG also has sound crackling in place. My phone sure isnāt the best audio recording device, but you can hear the crackling/click here:
All this PAL talk. It just reminds me that I don't have any PALs...
You'll always have cheese.
My one true love. That, and F-Zero and Metroid!
Seriously though, one thing I wanna do in my live is eat American government cheese. Since I learned that the us has actual government cheese I'm obsessed with the fact.
damn, cbfd patch for the uncensored version not working on any rom I find
For some reason Iām not getting any rumble in JFG? Anyone else?
Tried every version in your collection? 
Is there any documentation on what the easy and very easy cheats do for Conker's Bad Fur Day?
"The uncensored patch needs to be used with the original NTSC release, not the already uncensored ROM."
ME NO READ
reading is hard tbf
So is conker cencored or uncensored actually better?
Up to personal taste, the bleeps I find funnier
but I already played through the game so might as well play through it again uncensored
I don't want you to learn bad words 
Nevermind. I thought the default pistol had rumble. It doesnāt.
Vigilante 8 has corrupted menus for about 1 second before fixing itself. It's more of a cosmetic issue than an in-game issue. Anyone else experience this? Should we report issues to Github or the compatability tracker?
I've played the uncensored but I agree, I think the bleeps make the game much funnier.
I always assumed it was for the laughs rather than actual censorship
Itās not like thereās not plenty of swearing thatās not bleeped out
I think only the F word is bleeped iirc
I wasnāt paying too much attention but that sounds about right
What exactly was the problem for Battle for Naboo US's compatability again?
Random crashing iirc
Is it tlb, rsp, ram timing
Turbo or regular core?
Regular
Is there any kind of known issue with video mode 13 and the turbo core? Tried launching it for the first time last night and my screen loses sync and the MiSTer seems to crash (reset button doesn't do anything). I have vsync_adjust=0 set under custom entry in mister.ini for the core (assuming n64_80mhz is the core name)
Maybe your HDMI scaler canāt handle it
hmm yea
Hey sorry if this has been asked before, but what is the consensus on using turbo core all the time in terms of risk? Is it really straining the DE-10? I have an aluminum case from misteraddons so it's passive cooling (no fan) and get worried about overheating.
Turbo has absolutely zero impact on the MiSTer FPGA
feel safe in using it all the time if you want
It may product unexpected bugs however and is provided as-is.
donāt report any bugs or issues while using the Turbo core
That is actually really surprising to me. Considering how intensive N64 core was to make in the first place.
Intensive to fit on the FPGA, not to run
Ohhh I see. Sweet.
I don't think I can go back to normal core unless I encounter bugs haha
You shouldnāt but it does run the N64 at a higher clock speed so some games may have issues because of it. I havenāt seen any myself and it improves framerate in games that chug like Perfect Dark!
Yeah so far I've had zero issues with the turbo core specifically. It's been an absolute game-changer for me.
Thanks for putting my mind at ease!
My pleasure! Iām glad youāre enjoying it so much. Itās an amazing technical feat that was done in record time. A real milestone in game emulation.
Did this have to be adjusted for the Conker Uncensored patch from them using some of the expansion pak ram? Afaik the uncensored version was always advertised as needing the expansion pak due to them storing code in that range for their modifications to execute.
Been playing conker uncensored all day. Not a single crash. Game can be obtuse as all hell though
So are battle of naboo and RE2 the last games that freeze?
And a mahjong game apparently
Pro Mahjong Kiwame 64 works fine using the turbo core
you can also just remove the controller pak and play on the normal core, though you won't be able to save
iām surely repeating but are there any games left that crash that have no workaround (i.e. also crash in the turbo core)
Polaris SnoCross
ah
it is extremely similar to the PS1 version
like, it might legitimately be the closest two 3D PS1/N64 neighbors, they are incredibly alike
they even look similar which is not true for most PS1/N64 comparisons
oh interesting š¤ so even if that one never gets a fix itās not any big loss
indeed
the game is lower-tier as far as N64 racers go as well
Rugrats in Paris also still crashes and has no workaround but i personally find that to be a game not worth playing (the music and graphics are pretty impressive, though)
i think that one may also have a PS1 version but honestly i give zero fucks about that game lol
@atomic stratus i have a "workarounds" sheet on my test spreadsheet
https://docs.google.com/spreadsheets/d/1HiL-vHgpL5Wj0iv88EGtMYcmcf9sml35W3sQgRPz2wU/edit?usp=sharing
Games with issues
Game,Type,Impact,Reproducible?,Build,Notes
Banjo to Kazooie no Daibouken 2 (Japan).z64,Timing,Minor,Yes,N64_20240303,Attract mode runs too fast
Banjo-Tooie (Europe) (En,Fr,De,Es).z64,Timing,Minor,Yes,N64_20240303,Attract mode runs too fast
Banjo-Tooie (USA).z64,Timing,Minor,Yes...
some of them i just point out the existence of a version on another platform (with a MiSTer core) because there isn't a "workaround" in the sense of getting the game working properly on the core
I'm a little late to the party, but it amuses how, based on @hidden bolt 's description, he basically just told Jet Force Gemini...
I was not aware of this, if it is true then this version should crash eventually.
Found and tried the rom from reddit + archive.org but both give the same checksum mismatch.
"The uncensored patch needs to be used with the original NTSC release, not the already uncensored ROM."
oh ok I'm not familiar with the censored/uncensored but I figured the OG rom would have the censored stuff removed
the patch includes both the crash fix and the censorship removal
so can just apply over stock USA ROM
cool, good to know the OG rom still included the "uncensored" data, thank you.
i think the original cart had the uncensored audio then added the bleeps over top
although CBFDforN64CorePatchNTSCUncensoredv2.bps is a 2MB vs 1KB for the other patches, so I suppose there's something extra in it š
I've got something extra in it...
I have a stupid question, now that some roms have been identified to fail because of a timing check, assuming the timing can't be corrected in the core, wouldn't it be suitable to patch the rom on the fly upon loading it in the core so the end user doesn't have to patch then by hand?
maybe once it all shakes out? mister doesn't currently support any on-the-fly rompatching though
at the very least a python script to search the n64 folder for those roms and patch them would be straightforward
It would be trivial to implement, just identify the rom through CRC or the header and patch the location in memory before execution
There are already some CRC checks meant for save type support implemented
you could do it at the core level but having mister main handle it would mean it doesn't add anything much to the fpga usage
Knowing Sorg heād rather have the issue fixed rather than patching a rom on the fly.
Patching a rom is very trivial for the end user to do.
Agreed with Robby, it would be better for this to eventually be fixed properly than try add in on the fly patching which is another thing that could wind up being another point of failure
It might be an idea to update the N64 readme to include links to the patches and a link to the online patcher
Although in the meantime, if there aren't issues on GitHub already for these games, add them and then comment with links to the patches and patcher, so those could be pinned here
This is how some other launchers do it, on the fly patchers right? Like Swiss or whatever can patch 480p or widescreen or somesuch for some GameCube games
Or include just the patch files as an option in update_all to be patched by the user later. Would be a good way vet them for the various systems
"MiSTer rom patch files" or something
I bet Wizzo could add something to the web GUI to patch roms easier too.
These patches aren't really final anyway @bitter fjord We don't 100% know they've completely fixed the issue
They're more of a workaround by design anyway
It'd be better to implement the actual fixes VGEsoterica has been researching and see where that leads afaik
But also Robert exclaimed some of these fixes, if done right, could POSSIBLY be implemented at the core level. But it would take a lot of testing and complexity to get it done
Clarification: Not a guarantee
personally I'd rather not have patches distributed with update_all. It's a bit dirty to do so imo
Then it would always pull the patch and I'd have to leave it in a random folder in my MiSTer
the JFG part cannot be fixed on the DE10-Nano. Rasky made a test for PI timing and i worked hard to try to get it to pass, but we cannot fulfill it with the RDRAM in DDR3
for conker it's still unclear what the issue even is
the core could of course patch/hack the RSP microcode to always pass, but that's not really a "fix" š
External patching seems fine for these games people only care about because they donāt work š. Anything else is probably more effort than itās worth
For the RDRAM in DDR3 didnāt @quick otter have some interesting finding about using the lower vs upper portion having radically different timings? (Like the hps reserved vs fpga available) Maybe someone who really cares a lot about JFG working āproperlyā could experiment.
it doesn't matter. as long as HPS and scaler access the DDR3, there will always be pauses
Damn scaler, throw it in the trash
Is there a possibility to get the cheats working on these patched roms in the future?
Iād love a cheat that just gives me all the tribals for jfg
Do ya'll think there ever will be a fork of the core that removes some features to make way for RTC implementation?
On that end, could a romhack be done for Pokemon Stadium 2 or Animal Crossing which transfer their inner RTC inside the games themselves somehow?
so youi been playing this uncensored version with no crashes??
Wtf is the uncesored version? (i must google)
OOOooo its a romhack?
I think itās just a basic patch to remove the bleep over the swear words
u r correct sir.. i googled
and there is a hot coffee mod added in for good measure
How odd, so they applied the bleeps in realtime?
Fun anecdote but the person who built that patch was a local here in Dallas who sold repro carts with rom hacks. I think they made that patch themselves.
I actually donāt know but considering the highly limited cart space and how much voice there is, Iām assuming thatās what they did
Rare had their fingers on the trigger
Don't mess with us Nintendo or we release the cuss code
oooo so the sound effect was made to go off at intervales based on what the game was doing... INTERESTING
Like I said, I donāt actually know but I canāt see any other possible solution
And thatās a really easy solution to implement and gives the team full flexibility for adjusting censorship based on regional ratings board or publisher feedback
Yeah it's pretty slick
it blows my mind
Spotted Dick mode
I only remember that dessert from King Ralph šæ
I am capturing the server to show pins in a video on how to patch and play these games...say hi everyone š¤£
Are we sure about that? I was under the impression the uncensored audio came from one of the preview builds and patched back in
Hi vge subs! Pls download pokemon dx violet from romhacking.net! K thx bye!
lol you missed your window
Dang it.
took less than 2 minutes...I call that a @zinc dew
Nah that's being smart. He sells the real ending as dlc.
I woke up to this, so basically all games work now?
we have a "complete core" now, as far as the mister can do
Naboo and re2 are still crashing no?
yup
reportedly for PAL RE2 crashes a lot less
Highly unlikely, best hope for that is when MiSTer 2 comes along and Robert goes back to the core he decides to do RTC support then, which he has already has said isn't going to be straight forward
@lament escarp and @dawn halo , supposedly tha PAL naboo is better too?
Better maybe, but now that I've tasted perfection with cbfd and jfg that isn't good enough anymore.
i mean.. i have 0 time to do any of this shit lol.. i spend 30 seconds a day adding the updated stuff to my MiSTer in hopes one day ill have time
between work and kids..... my fun is using my electric longboard...... to get to work
Iām not sure at all
Is the patch large? If it is then yeah itās probably what you said.
But doesn't it feel fantastic that conker is waiting for you, perfect and pristine?
yes, becauase.. i used to have an Everdrive that would crash with Conker
so.. i never played more than like the initial frying pan section
one day
one day
Comparing mister to anything just isn't fair.
I feel like mister is "the good news" the religious types have been talking about since forever.
Oh wow the Everdrive would crash with Conker?
Older Everdrives didn't have the ability to emulate different CIC chips. You had to pick or choose one and solder the actual CIC onto the board (usually came with a specific one from factory and you could swap out if you wanted. Some later ones let you solder two different ones and swap between them with a toggle switch. It wasn't until v3 Everdrive 64 I think that the UltraCIC emulation chip became a thing which finally was a fanmade replication of the chips
64Drive had the UltraCIC before Everdrive IIRC
6102 was teh standard CIC chip usually soldered onto the Everdrive, which covered the rest of the library.
Then you have to pick one of these chips for your extra one you wanted to toggle the CIC for
Sadly you had to pick one, and none of them covered a majority.
So you often had to give up games you wanted to play
I didn't have an everdrive at this time but my friend did. My memory was a bit hazy hence I rewrote these messages
if the latest one has "UltraCIC III" does that mean it will work?
Any ultraCIC will emulate the CIC chips as needed
So yes you don't need to worry if you have that
UltraCIC was a homebrew project to emulate the different CIC chips as the system requested them
effectively rendering the N64's security useless. Booting any game finally became possible with one cartridge
That's great info. Thanks!
I believe, if you wanted, you could actually just buy the UltraCIC chip itself and solder it in-place onto an older Everdrive too @half oriole
this listing seems to promote the name incorrectly. Pretty sure UltraCIC II also did more than just the 6202 and 7101 lol
Is there a quick and dirty fix for the Densha De Go translation not matching sync that doesn't involve changing files on my SD card?
Looks like I was able to get it with auto detect off by manually setting things how it autodetected but with NTSC instead of PAL
Not quite, the 6105 has an extra encryption challenge/response function that can't be done in software. The UltraCIC is just the 6102 with that challenge/response function enabled from 6105, later versions added the ability to auto switch between NTSC and PAL. The only games I'm aware of that use it are Banjo-Tooie, JFG (run and shoot get disabled), and Donkey Kong (for some malicious save wiping late game).
I recall my friend being unable to play Star Fox on his old Everdrive though due to his choice of CIC chip... Are you sure?
Quite, I ordered an early UltraCIC II to replace the original 6102 on my Everdrive V2.01 and had to explain it to the Chinese vendor on AliExpress. Star Fox uses 6101 which changes the entry point offset dynamically ( I want to say it adds 0x1000 to the offset in rom or something? I was thinking of 6103, I don't remember offhand what 6101/7102 did)
Ignore. Wrong channel
Ah understood
hmmm... then how is the 64Drive able to play everything?
Depends on how you use it, afaik the menu uses 6102 and bootloader emu's like Everdrive or you can specify the CIC from the USB connection when you want to cold boot a single rom.
Summercart64 takes the same approach as 64Drive, different chip than what's utilized for the UltraCIC and more logic programming behind it I believe.
Ah my 64Drive is HW2, didn't realize that wasn't on HW1
It's on HW1
just not working for Dev mode (USB-loading) on HW1
Better screenshot to explain
https://github.com/buu342/N64-UNFLoader Highly recommend UNFLoader by the way
the official 64Drive USB software is ... incomplete honestly
I read that as using the software bootloader emu, not the hardware CIC chip. HW1 came out before the reverse engineered CIC's I thought.
"The Zelda games contain the same code, though they manifest different errors when the test fails." Hmm, has anyone validated that the fishing minigame in OoT is working as expected? The N64 versions should have a piracy check that causes fish to always escape if it fails. I never found out if it's the 6105 challenge/response or this test.
Fishing mini game worked for me š
And I caught a fish!
Ah... nah it's saying, when you send a rom over the USB, you can add a flag to tell the N64 what CIC mode to load into... but that's not supported on HW1 revision
Since technically the CIC chip isn't a part of the rom itself, I can't recall if it can autodetect that. Been a while
Ah whoops it did add that feature because I asked for it xD
my memory sucks lol
Everyone gave you a way better response than I could have dreamed of.... but yes... early adopter issues
I remember the excitement for the sd2snes cart when people just happen to figure out how to write an fpga superFX CHIP....
It was an expaive cart thst sat dormant for like 5 years...then our of no where.. every game worked.....
I'd bet mister had something 5o do with it.. but I didn't know much about the mister until about 2 3 years ago...but I'd bet the time the cart got superFX foga support is probably around when mister snes started getting finalized ...... I may research this
Both things occurred circa 2018... so there is a good chance it wasn't just a fun coincidence
Supaslicer isn't wrong
The Everdrive 64's were kind of in a broken state for a long time
Makes me feel like a super late comer to the MiSTer with getting one in 2022 lol
It wasn't until the X7's that it became a complete cart iirc
or one of the X lines iirc
Been a while
2018 was when SD2SNES got Super FX
so yeah it was around the time the MiSTer was brewing iirc
I was deep into that community at the time tbh... haha.
Iāve always wanted a flash cart but I never bought one
You have never owned ANY flash cart?
Nope, I just bought the games instead
Ok I had a DS flash cart but that was for game development lol, company bought those instead of getting official Nintendo ones which cost like 10x the price
Only flash cart I own is also for the DS
it's an R4 Gold
I used it to hack and install CFW on my 3DS
Honestly... since building my mister
Sold all my analog consoles
Sold all my original systems (if I didn't own then during their respective generation)
Sold all my flash carts if I Sold the system.......so only have a nes flash cart and an atari 2600 harmony cart...
Tldr... with a mister, I don't see an advantage of owning multicarts ir even the original hardware
To me... it comes down to the controller.... if I can use an original controller ...thsrs all I need
The MISTer was a perfect solution
I spent too much money on hardware mods and the like haha
Yuppppppppp
I was lucky..the analog systems I sold during a dark period...so I made my money back.....and on my analog nt noi I made a profit of like 2x original price paid
Someone drew all over it btw lol
I'm still trying to sell ny n64... but the. Consoled sell for pennies
I neverowned as a kiddo
I had an extremely hard time getting the biggest fish as adult link. If it's a piracy check that would make sense. As kid link it was manageable though, so could be I just suck.
Anyone beaten Jet Force Gemini on the core yet?
Got to level 2 with no problems but still need to play the rest
Nice ....that's awesome
really cool dude haha
yes, but for Zelda there is actually a very simple "hack": if you always deliver the rsp clock register as zero, the check will also pass
I don't wanna frame it. I plan to keep it. N64 was my childhood console
That's amazing.. I couldn't really read what was on it and was hoping you'd explain it...
I knew it was someone video game world... or like 'it was a going away present from my friends"
But super cool..I'd say frame it tbh
Especially if you have like q game room or something
I may take the case off and put a replacement case possibly yeah, if I decide to sell the N64 especially
But I don't think I'll sell it
Nah...keep it intact
I was asking around for a long time. I want to find a chemical I can use to protect the sharpie. When hot, it can smear
And use the mister for games...frame it with like your top 4 games at each corner
Sell the rest
But chemicals on plastics this old can lead to discoloration, so I'm not sure what's safe longterm
What about like a clear coat
See if a pro can do it
I'd need to know specific ones to get. Some clear coats I've read lead the paint to kind of turn into a dotted sludge
Some chemical reaction that can occur
Not an N64, but this is what can happen:
I've seen pictures of N64's this occurred to using the wrong kind of coating
That corrosion look?
Yeah I mean, if it didn't have signatures I wouldn't worry as much, but the last thing I want is to ruin it
I don't have any experience with paints and don't know what to look for
also don't have money so would rather not spend oodles of cash to have it professionally done
I may not have the knowledge but I am not bad at preparing to do something right the first time when I know how š
You'd want something meant for use on plastic, I think the reaction can happen with clearcoats designed for use on other types of surfaces
I see. I appreciate the insight.
It would be smart to get a piece of similar plastic (I think it's supposed to be ABS plastic?), put some silver sharpie on it, and test the clearcoat on that to see how it would end up looking on your console
You just need a clear coat that says plastics on the can, mask a square inside the console shell to test. The reactions is when you mix a base colour with a different type of clear like acrylic then a 2k clear.
Welcome to another hobby.
This guy clearcoats
I appreciate it haha
Two people have DMād me saying they did it. One is a JFG speed runner. Worked as expected
I mean if they're a speedrunner they finish it quick so there's less possibility for bugs
Just meant the behavior is close enough to hardware for them to be able to replicate performances
I saw someone use a Mega SG at SGDQ last night. Should have been a MiSTer
Yeah I was mostly meming
Haha can never tell
I mean I donāt get crashes in RE 2 any campaign but I mostly run past everything I can so itās possible I donāt get crashes cause Iām cheesing shit
Anyone try this Ocarina of Time romhack on the core?
https://www.romhacking.net/hacks/8640/
Patch it and try
Still waiting!
omg ok
Hey, it's survival horror, you're supposed to run past stuff! It's not an action game!
was updating mario kart amped up and smash remix too
fast in the bedroom, slow on the discord
Almost time!
he's just gonna say somehing about Pi
He delivered! A shame it took sooooo long.

were waiting for OCARINA...ugh
Those were the two longest minutes of my life.
"things you hear a lot for $1000 Alex"
The bait worked! Gottem!
ok capture and send me the video then we can call it a day
or just slide it into my DMs so I can be lazy and not patch š¤£
I donāt have a capture device lol
I aināt Mr fancy Hollywood over here like YOU
āOh look at me, I teach snowboarding and I film videos, wowwweeee zoweeeeeā
Another person to send a capture device to Awbacon. Time to get mailing that stuff!
āHey guys look at my cool sunglasses. WOW I love arcade machinesā
THATāS YOU Video Game Jabroni
#nintendo #nintendoswitch #supermariobroswonder
Wowie Zowie
You've been playing too much Mario Wonder!
Stupid sexy VGE!
feels like i'm playing on real hardware
even got the colors right!
I created a Git ticket for the crackling sound in Conker, PD and JFG: https://github.com/MiSTer-devel/N64_MiSTer/issues/12
@cerulean elk since you have good direct-feed recording equipment, I was wondering if you could provide example recordings of the crackling sound? My phone captures don't do it justice at all.
I think FPGAZumSpass already knows the cause and potential solution?
Thanks for adding in the ticket, everything should be added into GitHub going forward. We really shouldn't be relying on people's memories and comments on spreadsheets for issues in any cores in Main. Also it should be a resource for all issues in the core for someone coming to the core so the status of everything is clearly documented.
Yes but he also said he would not be looking into it himself, so I figure it would be nice to have it documented for whomever will maybe one day tackle this.
Ahh. Let me look at my captures at some point
This is a really great point and youāre right.
If you find a bug then report it here: https://github.com/MiSTer-devel/N64_MiSTer/issues
Make me
I cannot force anyone down the path of light. I can only open the door and encourage you. Our free will is what defines us and to take that choice away binds us.
I dunno, I just made up
The Book of @zinc dew
Being good is only worthy of praise if being evil is also an option.
We exist in both worlds because itās a necessary function of our free will. There is no shadow without light.
Thanks Robby. It would be great if we can do a group push to get all the issues mentioned here, and in various spreadsheets, added into GitHub so they are all tracked properly in one place. Also means for workarounds we can add notes and links there that we can direct people to easily, like these recent patches.
We all did a great job testing during the development phase, but we dropped the ball getting everything written up properly when the core went into Main.
That's deep. š„¹
Easy there Jim Jones
A good example of something that should be added to GitHub is that Majora's Mask telescope bug that someone got videos of, that will be buried in here somewhere
Thanks for reporting. It's a little distracting in PD
games games
If I wanted to open git issues for all the noted issues with games from the Google doc should I double check with anyone here to reconfirm before submitting them?
They should be up to date, as there haven't been any new builds since the issues were all noted. You should be good to add and if any are actually fixed they can be updated or closed
Great effort if you are able to get them added, if you post them here maybe people can feed in more info if needed
Be good to get the Majora's Mask telescope bug added as well if someone who isn't on their phone is able to dig out the videos that were posted showing it in core and on OG hardware
Oh Iām not crazy. I thought it was my DAC/amp/speakers making the crackling.
So is patched Conker 100% completable?
So just double checking some of these issues before posting to github and looking for real console footage and it just so happens that @weary perch themselves had posted the tooie attract video to youtube 5 years ago š
And was the one who helped report it here
Do you know what the best practice is for submitting repeat issues? Like there's already an issue for crackling audio so I added a comment naming all games experiencing this. For games running fast should that be one issue or one issue per game?
If it appears to be the same issue on multiple games, and there is an issue already, then I would say OK to add comments
Sounds good to me. I would just be afraid it would reduce visibility on which games have issues but I also don't want to unnecessarily flood the tracker
does anyone know if that "mario maker 64" romhacks works on the MiSTer?
i think i read somewhere it requires some weird SD card access and wont play, but maybe theres something new to get them working??
Iād make a list of all the games affected in a single post that suffer from the same issue i.e. attract mode runs too fast. You can edit the issue on GitHub too so no need to get it perfect on the 1st draft
I added issues for attract modes running too fast, gameplay too fast, and RE 2 crashing
I'll take a break for now. Takes more time than you would think š
Lots of tiny little issues to make sure get transferred over
Thanks for picking this up, great to get the issues logged properly
It will give you that message when you load the rom but you can still get in and play around with it - the trouble is accessing other people's content + exporting your own (you can't)
i don't know the cause of it, just theories. If anyone could capture the audio samples digitally, that would certainly help. Especially to know if it comes from samples being "0"
also a reproducible way to get them without having to wait for minutes each time
Is the Pal conker patch Not uncut?
Just asking because im not at home.
Is Gauntlet Legends still not working?
it randomly crashes (very randomly) and the voice samples don't work
if you get lucky you can play for quite a while, but i've also had it crash almost immediately, or even watching the attract mode
ares has a similar issue with that game
Gauntlet isn't a good game that needs to be fixed until naboo and resi2 are fixed.
There's a hierarchy.
True
How does one capture audio signals digitally?
Like from a capture card?
I created an issue for Conker's crashing and would like to include the bps patch for anyone that is searching for it but the site won't let me upload that file type. Is it ok to link to the discord message or is there somewhere else that should host it, like Archive, that can be linked to?
The most up to date and complete set of compatibility patches are hosted here:
awesome, thank you!
I've added individual issues for nearly all the games with major crashing issue if anyone feels like double checking my work. I figured it gives each better visibility and they each would have their own solutions. I'll probably wait on flooding the tracker with the smaller items in case I need to adjust how I've done things so far and do better going forward
added another for Rugrats in Paris
thanks for taking the time to draft up those issues @fair stump
i left some comments on a few with more info
i thought Gauntlet works on the Turbo core at least? Would point to a random performance-not-high-enough issue
i personally had not encountered any reports that gauntlet works on the turbo core. i don't recall if i tested it or not, though
if i had seen a report of that, i'd have added it to my workarounds
i seem to vaguely recall testing it and still getting a crash, but it's been months now
alright, doing a discord search (which is miserable), I see there were rumblings about Gauntlet working on the turbo core
where did you get the info that Gauntlet works on turbo, is that your testing or did you get it from someone else?
at any rate, i'm going to boot it up on the turbo core and let it run in the background for a few hours and see if it hangs in there or not
far as i can tell i didn't test it on the turbo core, but discord search sucks so bad i can't be sure lol
never made notes for turbo core testing other than what's on my workarounds sheet
I thought the general idea was ignore the turbo core for testing
Could be fine for making notes on just these crashes though
I think there are a few VGE videos on stuff that works on the turbo core
Good thing about getting these added is they can be retested and issue updated with more info, so this is all positive
I've heard that Gauntlet works on turbo as well. Haven't tried it myself though.
Here is a patch for Resident Evil 2 (v1.1 NTSC) for those who want to test. I added a delay of about 16k cycles every time the main cpu unhalts the RSP. This probably could be less but it seems like a pretty safe number for now.
On the third screen with the burning car after a new game there is a pretty consistent crash when the third zombie enters the screen (on both regular and turbo core). With this patch I haven't been able to crash the game there yet. I have only gotten to the second save point in the police station so there may still be some more crashes lurking.
how do you even come up with such a change?
i mean, what was the motivation to add a wait time there?
i would like to understand your way of thinking about it, maybe this would help me in future projects or debugging sessions š
On this core the problem is most likely with PI DMA's or RSP DMA's so first I tried to add a wait after the PI DMA, which didn't work. So then I tried the same after the RSP DMA from the cpu side which didn't work either. The RSP can also do DMA's itself, so halting to cpu for a bit right after the RSP resumes made sense to me.
Ive never had any issues
how much would you estimate you've played? full playthru?
its like he pulls these out of thin air
i thought the era of getting my mind blown by the mister n64 core was over, but nope š
these patches are 
indeed š
i've got gauntlet legends looping attract mode on turbo core for the last little bit, running stable so far
i was able to play for like an hour and a half with no crashes in 3-player mode months ago, so even on the vanilla core sometimes you can get lucky and the game stays stable for long periods
Ive finished Legends on Turbo. Just normally worked
still weird with the voices, i think it's the only game that actually is missing some audio
great info, thanks @cerulean elk
adding to my workarounds page and the github as a little note
but I have also never managed to crash RE 2 either so....odd one out? lol
RE2 is pretty random too, i had one crash in the gun shop and then played for hours afterward without a crash on NTSC, then had a few more in the room where you get ambushed by dogs breaking through the windows (glass breaking seems to be a pain point)
excited to try this patch
I have found that the third screen after a new game with the burning car is a pretty guaranteed way to crash the game if you stand there long enough. Not killing any zombies.
This is where my "run past everything" strat is handy haha
@hidden bolt is conker pal uncut?
there is no uncensored pal conker as far as I know
The Ruleset magic continues!?
i have a savestate for gauntlet before the main menu where the voices are not broken ingame. But i never tested if that lasts forever or will break again
in case someone really wants these muffled voices š
how were you able to get that savestate with working voices?
from my emulator
there must be a bug (or maybe ram timing again) in the core that breaks the voice handling at the very beginning of the game starting up
gauntlet has very special audio handling in the rsp
My information comes only from @cerulean elkās videos
I also get most of my information from the book of bacon. š š„
I played Gauntlet. I beat gauntlet. Thats my testing lol
working = can see the credits scroll with no crash
oh yeah Gauntlet brings in the views š¤£
Thatās more testing than Iāve done
Almost as many views as the shmup videos!
I will run an update on the RE vid...show the patch, how to install it, that it may be useful for some
I am about ready to bring Unported out back and old yeller it if it keeps dogging the views
In the VO it might be worth mentioning that the same method applies for CBFD and JFG
And maybe that CBFD uncensored is a combined patch for retail, since that seems to keep tripping people up
But I wonāt tell you how to do your job!
You can replace it with a new Playdate series. 
Or pico 8
Pico 8 is amazing
I am trying a diff arcade idea
I dont want to remove arcade from the channel but its lagging behind everything else unless its rare hardware or dumps
Iād really love for a pico-8 like fantasy console for the MiSTer, complete with operating system etc
(Not just being able to play the games)
One place where I had a seriously consistent crash is where the ivies appeared in the lab where the shutters open as Claire.
basically if I didn't set a timing delay in the menu, I believe it was, I'd crash there just about every single time on the turbo core
also, on the fight against Birkin on the turn table, as soon as the fight starts, if I take a step or two, face Birkin, fire the spark shot a bunch of times, very high likelihood of crash. But the shutters where the ivies appear is really consistent for me
Can you easily test if it still crashes there with this patch?
Yeah I have a save point, I can definitely boot that up after work today and test it in a jiffy
thanks
thank you for your work!
Mahjong next, @hidden bolt? š
(Canāt believe you didnāt prioritise that one!)
Then why did we bother with Conker first???
I am about as unfamiliar with that game as with the naboo game, so maybeš
Iād love an alternate reality where Mahjong came first and kinda forced @cerulean elk to make a video about it because it was the first of the fixed games š
No pressure at all. I was just kidding. Thanks so much for your work so far!
Conker is bae.
Also resi2 working? Wtf ruleset you legend.
never š¤£
editing RE vid now. For tomorrow at 4. Views might not be great but meh
I appreciate it even if the rest of YouTube hasnāt caught on yet!
It'd be pretty amazing if this work eventually led to a patch that fixes Perfect Dark from crashing in 3 player multiplayer on... Car Park was it?
fun to make
oh i wasn't even aware of a PD crashing issue on retail
so, only in 3P on the parking garage stage?
It would be amazing if someone could get this working on the MiSTer. Itās such a big deal to be able to play custom levels of mario64. Thatās the whole point of using the romhack (playing peoples levels)
very strange
I forgot if it's Parking Garage or another level
good info, though, thanks for mentioning
which version did you experience that on DrewBA77?
Yes, it works just great! Just test it with vanilla and turbo core. Also, i did a test with a save file at the end of the game with Leon A. Its always frozen when I battle the second form of the last boss. Now I beat him twice š. Thank you so much
iirc Car Park is an unlockable so i might need to dig out a save if that is indeed the stage that crashes
Agreed, it would be awesome - I believe that romhack was created for a specific emulator in mind that has some kind of SD card-reading functionality (and internet connectivity?) to it, that's how the maps get shared. So that would need to be integrated somehow, it will take another wizard for sure
I don't remember. It was a known issue back when. I also experienced it when I rented the game in 2000. May have been Warehouse.
that is great! thank you for testing
this is actually fixed contemporaneously
it's not a stage, but Challenge 07
A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark) - n64decomp/perfect_dark
1.1 / Rev 1 fixes the crash
Looks like it got fixed on cart in 1.1
Donāt know if it was expected, but seens to me that the slowdown at beginning of the game is better now too (vanilla core). On turbo core, seens like its gone
dang, that's awesome
That is interesting, not sure why that would be.
there've been some reports that naboo is stable on PAL
Rugrats in Paris and Polaris SnoCross both crash in all versions and turbo doesn't help, but honestly polaris is mid and rugrats is sub-mid
i enjoy polaris alright, but rugrats i actively dislike
Naboo is an N64 console exclusive, right?
@vapid hawk
even the mahjong game works with turbo or just by removing the controller pak
not that anyone actually cares about that game here lol
Oh Freddo is gonna love this
#SaveMahjong
Why do you think I summoned him xD
compatibility when considering the regional workarounds, turbo mode workarounds, and patches now, it is rather close to complete
very satisfying stuff to see more games working well
i was never sure the core would even play half the games fine when i started, so needing some workaround, given the limitation we have, is fine from my side
wow, it really is just Polaris and Rugrats now that have no workarounds or working regional variants
just looking through the lists
Are you excited to play any of the patched games yourself? š
jfg, yes
both Rugrats and Polaris do have PS1 versions, though!!
but i will wait until someone completes jfg with the turbo core. standard core is unplayable for me these days
(in this game)
I didnāt notice a particularly bad frame rate, but I only played the first few levels so far and maybe Iām not sensitive to it š
other than games which crash, Batman Beyond only sorta-kinda works because it runs at warp speed
Oh...Ive done that lol
go play now
you never have found all the little bears since it is patched, i don't trust you!
I slogged through it while my wife was doing holiday prep this week
Re2 now as well? Amazing thanks @hidden bolt this is a personal fave
haha guide for the win
Blues Brothers 2000 hypothetically is not completable due to some timing issues, and given the issue is it runs too fast, Turbo might not help (i quite dislike that game so i've barely tested it)
but we're really scraping the bottom of the barrel here
Iirc you mentioned during the n64 core development you gonna play through resi2 every day for testing purposes. Nows your time to shine. š
i'll be firing it up later for sure, though i was already able to finish it on older cores
i've got saves that have reliableish hangs i can test
So conker was conquered, jet force gemini was jurry rigged and the evil resident evicted. Can we now finally all agree that battle for naboo is a great(ish) game? š
i'm not the best tester for this though since i'm usually doing the speedrun route, you probably need to go everywhere and kill everything with the silliest guns like the taser+flamethrower to prove it
@hidden bolt , do you plan to release a RE 2 patch for the other version (USA 1.0) and regions too (europe and japan) too?
pal and jp yes, is there a reason to do 1.0?
is it 1.0 they use for speedrunning or anything?
Some testing on the current patch may be prudent before putting more work into other versions, in case something needs tweaking, no?
yeah i“ll give it a couple of days
a full clear of re2 takes quite a while, you have to play it 4 times really
just doing some more poking around through my sheets, and games left with major issues and no effective workarounds seems to be just this:
- Batman Beyond (runs at 2x speed)
- Blues Brothers 2000 (timing issues prevent progressing past a particular section)
- DDR: Disney Dancing Museum (relatively minor timing issues, but given this is a rhythm game, it does have a major impact)
- Rugrats in Paris (randomly crashes once or twice an hour)
- Polaris SnoCross (randomly crashes a lot)
Then just a few games that run too fast like WCW Nitro, but are semi-playable, and Waiealae Country Club which plays fine except for saving doesn't work
Id try running it again but I dunno if its get any diff result than I already did
When I see a mogwai in that game, I gun it down. They deserve it!
they are just bootleg Gremlins
if the reports that Naboo doesn't crash on PAL are true, then most of the stuff that's left with no workarounds is... forgettable lol
i guess Blues Brothers 2000 is an exclusive...
if you need that Titus fix
In all seriousness, I got the true ending in Jet Force Gemini once back in the day on my N64. Never again. Any time I play the game these days, I really do just gun those things down and then Youtube the final boss/ending.
I was the PAL Naboo player I think, unless others get a chance. IIRC I got to the crashing level, but didn't go further. Need to load it up and play a bit more
as one should
if you mean level 3, that's just the first spot i had it crash on me
because no I didnt collect all the furry idiots
it seems pretty random
While I admit that resi2 is the best game that was still crashing, the most important one was ||conker||
JFG is probably my least favorite Rare game on the N64. Doesn't mean it's a bad game, but it's easily my least favorite of theirs on the console.
Ahh. In that case, don't count on PAL being the fix there yet so for Naboo.
but at any rate it's pretty tough to prove a negative especially when the crashes are rare
gotta test quite a bit
i thought RE2 PAL was rock solid but fabrisco did eventually have a few after several playthrus
none of my "testing" involves 100%ing anything
one thing i did notice about Naboo is it never crashed for me on attract mode
only when i actually played the game
I rarely ever 100% any game these days. Even modern releases. I just don't have the patience for it.
that was NTSC tho
Everyone just flip a coin, heads is leon and tails is claire and finish the compaign. That way we should get a 50:50 coverage on both and cover most cases. āļø
well, just tested Gauntlet Legends USA on the turbo core and it crashed within a few minutes
so i don't think that's a workaround
didn't touch anything, just let it loop attract mode for a little bit
i've also played the game for at least 90 minutes straight with no issues before so i know that one is quite random and sporadic, but it definitely can still crash on the turbo core
I will try to play Claire this weekend if I have time
I did way more Leon capture and testing and just ran Claire quick once
RE 2 does have some built in codes for invincibility and infinite ammo if people want to safely waste every enemy
for test purposes
What if the game only crashes on the āyou diedā screen? 
Remember to use those ink ribbons!
That was my advice in tomorrows video. That and ādonāt blow your hand off with fireworks like Leon blows zombies heads off with a shotgunā
Whole lotta people out there today spending their last day with both hands š¤£
forgot that Jet Force Gemini had a Widescreen Mode. Looks nice when setting the Core to Full Screen
Audacity
I think you would need a digital audio in on your computer soundcard, optical AKA Toslink and run from the optical out on the digital iO board.
It's a capture card though?
It's already sending audio digitally through either USB or PCIe (depending on the type of card)
You just need software
Only way you can get digital audio out of MiSTer is via HDMI or Toslink, so yeah you could do it with an HDMI capture card
Just slap the hdmi into the capture card and record with your software of choice really
So record the audio crackle in conker and provide it to Robert for research.
Too busy batching Jell-O shots haha
You dang colonist!
Iām off the clock til Friday and thatās only if something extra cool happens and I want to do a video on it. Otherwise four day weekend
I can't believe someone bothered to fix RE2
more power to you folks I guess
there is only that naboo game left then
Does naboo count? Does gauntlet count?
Nope haha. They can wait til Monday
Nintendo has to sue someone new or some new core needs to appear out of nowhere
Let's have a "nintendo sues vge" crossover!
Lol Iād have to do something to then first
But that would be a great series. I could defend myself
Which would he dislike more, being sued by nintendo or having them steal footage he's recorded without crediting
Stolen footage. No fun in that
VGE is always looking for stolen camera footage š¤£
OBJECTION!
Haha I have said that in court before. Iāve actually defended myself in three separate lawsuits. Iām batting 1000
Real lawyers zero, bedroom lawyer 3 baby
If something stinks itās usually the⦠Bacon?
All the sudden we see a cat pencil topper in a nintendo direct
Cat pen would be co-council
Pls do it like that orange man.
Cat pen is the real mastermind
VGE alt careers: armchair lawyer and unlicensed accountant
Did you bring pepsiman to court to charm the jury?
haha no...I was just right
not hard to win if the other side are idiots
Rigged. It was a rigged trial by a rigged jury. Very unfair. Most legal scholar say warfare. They said: Sir, nobody has ever been accused of such unfair things!
the easiest was being sued by a business partner / co-creator who wanted full payment when they didnt finish half the work by a set date..."can you please read the following clause"...."if all work is not complete by DATE..."...."can you please read the following highlighted line from this email"...."I wont be able to hit X date. I am only half way through"
judge "can you please explain to me why this case made it this far" to the dudes lawyer š¤£
Better call sau- I mean vge.
@jolly turret if I tag you here, can you reply?
oh shit you can do that
Sorry guys, just experimenting... @jolly turret try posting again?
Those three were Today's Unlucky Fans
re2: got to the start of labs without any crashes
BRB trying to figure out how to kick @cerulean elk from this thread
Lol what did I miss
The thread filled up again
You finally admit you are just three fat babies in a trench coat?
I found out you can kick people from threads 
Iāll never admit that!
I mean maybe
It works now, thanks!
Someone was asking about recording audio from Conker earlier. I have a semi-pro audio interface and a toslink cable and know how to record audio correctly without messing anything up. Most HDMI capture cards seem to be anything but linear and can cause all kinds of different distortions.
I'm going to set-up my Mister this weekend. If everything works out, which it should, I can make recordings if someone tells me what needs to be done exactly.
I'm scared! Don't remove me! 
To be honest, I completely forgot this was a thread. š
Why does audio need to be recorded?
A request from Robert to help track down the cause of the audio pops
I messaged him about it
Just finish RE 2 (patched) - Leon A campaign - without a single freeze (turbo core). I used the flamethrower a lot at the laboratory (always freeze before the patch) and everything was perfect. Now I will play Claire B campaign. Thanks a lot @hidden bolt to make this possible.
Only 3 saves? My gawd you master that game! š
So patched + turbo looking good. Have you tried on the standard core?
Only a few points where the game always froze for me before (at the beginning and end the end). Work flawless now
RE2 was patched? š¤Æ
To tell you the truth, donāt know if thereās a difference between them but I would be glad to find out if a patch v1.0 became available š (not a priority, I know)
What other games besides Gauntlet Legends and Resident Evil 2 should be run on the Turbo core?
re2 (with the patch) works ok on the regular core too afaik
thats what i've been testing anyway
Ok I played three hours of Claireās campaign. No issues. But thatās what I encountered pre patch so my results are kinda useless š wonāt have time to check anything else til after the holiday
what do you MEAN there's a patch for RE2 now??? holy cow N64 core is nearly complete now
I added it to the pinned comments
Can anyone confirm is this āphantom item boxā in RE 2 appearance occurring in the real hardware too? Claire B. (USA and Europe roms). Seems like a bug to me
I think the game Knife Edge runs at super-speed too.
Can't speak for real hardware, but just looking through a longplay that glitchy bit isn't there
...oh huh. Someone I know has a run but I don't know if they ran on hardware
looks like a texture bug
haven't seen one in a long time, so i'm not sure if it's really RDP or just data loaded in wrong
https://youtu.be/XyJxCSIB_G0?si=6ptpw-csFcUN4cVP&t=1698 Here's a speedrunner going through btw, according to their video description it's on real hardware (so probably a suitable source to compare against)
N64ēćć¤ćŖćć¶ć¼ć2 ćÆć¬ć¢č£ć®ćæć¤ć ć¢ćæććÆć§ćć
ćć¬ć¤ć¤ć¼:ć½ć£ć½
é£ęåŗ¦:ORIGINAL NORMAL
éęę„:2017/10/18
ēøå¤ćććęä½ę§ć®ęŖććÆć“ćäøć®64ēć§ćć
ē®ē«ć£ććć¹(ćć¹)āćć©ć¹ćććÆēå¼¾ć®å¤å®ćå¤å ć¾ć³ćē¬ćē¬čć©ć¤ć³åććļ¼éå¹ćęćéč·Æćæć¤ć©ć³ćć2éå¹ćęćéč·ÆćŖćć«ć¼ćå„製å¦ē室ć”ćć„ć¼ē”é§éććå°äøļ¼éę±å“éč·Æć¾ć³ććä½ęø©å®éØå®¤ćć”ć¤ć³ć·ć£ććć§ć®ć¹ćć¬ć¼ä½æēØćć¹ć¼ćć¼ćæć¤ć©ć³ć
3éćæć¤ć©ć³ćć®ć©ćŖć¢ććåéæćÆéć¾ććć§ććååćć¼ćę£åøøć«čŖčćć¦ććć¦ććć°ē¢ŗå®ć«ćććć¾ććꬔć«ććęćÆ1:15:40ē§å°ēćć§ć
ćē°å¢ć
ę©ēØ®:NINTEND64
åēŖ:NUS-001(JPN)
é£å°ę©:äøä½æēØ
ć½ćć:ćć¤ćŖćć¶ć¼ć...
Well that was funny
Kool-Aid manning cash and prizes through the wall with him
Good spot, are you able to log a GitHub issue?
I would like to do that but unfortunately my English isnāt good enough š Hope someone can do that. I have a save file if it need
Itās better than many native English speakers.
IIRC you can edit Github issues as well
(it's been a bit since I worked with it, everything's Azure with my company rofl)
Worst case you could have a go, have someone give it a lookover and maybe suggest some changes
Ok, got a chance to test with turbo core. Did at least 3x with expansion pack enabled (480i) at the part where shutter opens and ivies appeared...no crash. Stuck around and fought the plants/lickers right afterwords. No crash. Did 3x without expansion pack in same area, no crash. Same for the Birkin fight on the turn table. No crashes! Thank you!
I'm not sure I'm actually seeing it in this video and I slowed it down to .25x speed
If it is there, it's somehow less pronounced visually and doesn't last as long of frames

Yeah I don't think it's there
So rephrasing: according to that speedrunner that video was taken on real hardware
Comparing the two, the speedrunner (real hardware) doesn't appear to have that same visual issue compared to what was recorded on the MiSTer
If you reload the save and try again is it reproducing? Would be interesting to see if it's a one time or inconsistent glitch. I will go through Claire B this weekend and see if that's the case.
Video compression probably doesn't help here
Apologies for the lack of clarity there in my comment
Thanksš
Are you able to share the save here? I could do a look on my mister and real hardware
Just finished Claire B (patched RE 2 - Turbo core) Not a single freeze/crash. Everything is perfect !
Yes, it happens every single time at the same spot. USA and Pal version
Sure. Give me a minute
Here it is. Look for the save number 5 (Claire B/Hall). It's the closest place I could think of to save the game.
Thanks
tested on patched and unpatched on my mister and it's happening in both so it's for sure not the patch atleast. will try on a real n64 in a little bit. sorry about the flicker. my capture card hates the interlace this game puts out
If you disable the expansion pak it should run in 240p.
Thanks. Will do that and get a better capture
Thank you for testing
You can also run it in the progressive scan mode.
Finish Clare A (RE 2 patched - Turbo Core). Zero crashing/freezing. Now only Leon B left but now its time for bed. š
ok heres a way better mister capture. pulling out the n64 now
I can't seem to get the save to work on my everdrive 64. tried using this converter but no luck https://savefileconverter.com/#/mister
Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega CD, Nintendo Switch Online, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides help for downloading save file...
sorry can't seem to figure it out. oh well
Is it the same version of the rom?
Yeah used the same rom. Tried byte-swaping and different combinations of converters but nothing worked. I know itās possible cause people have done it here before but I donāt have more time tonight to tinker with it
Alright, sleep tight.
Console exclusive, yes, but it does have a pc port that should run on basically anything. Takes a bit of fiddling to get working, but myabandonware has all the files you need, dgvoodoo will let you play at whatever resolution you like and it seems to support controllers. PS5 controller worked for me, so directinput stuff works at least. Haven't tested Xbox controllers.
Apologies if Iāve missed it, is there a way to add the turbo core into update_all or a script to update it? Appreciate itās no real hardship to copy the rbf over manually but anything I can automate is always a bonus š
No, itās done on purpose. The Turbo core is provided as is and we donāt want anyone to report bugs or issues with it.
It just an experimental core to see how far the clock speed can be pushed.
Thatās cool, cheers for confirming
Yeah sorry, I know considering the improved compatibility it feels like it should be included. The goal is to get the original core being more compatible without needing games to be patched or run on the turbo core.
But for now itās a good work around.
Indeed, I need to apply the patches to Conker, JFG and Resi so figured given a lot of folks are saying the turbo core does some great things for frame rates etc it was worth running the 2 cores
As I say, updating it manually isnāt difficult and I guess it wonāt update all that often anyway so Iām probably over-engineering a solution looking to script something that is just as easy to FTP over the odd time itās updated š
Thereās a high performance perfect dark patch that when coupled with the Turbo core makes the game feel super smooth. When I compared it against the original game on the original system itās pretty astonishing.
Would be so awesome if the next FPGA could do 3DFX and Voodoo cards
No, you have the right idea and itās a good proposal. Itās just that these alternative cores arenāt included due to project goals (accuracy, authenticity, etc).
Any chance to include the Turbo core in the unstable repo? Would still have to add it to the downloader.ini, but then you could get it with update all
No because itās not part of the official repo. Unstable repo is for official cores that are testing out changes before being sent out to everyone.
Gotcha, a shame it's stuck in the middle since it's a good MiSTer flex being able to run some games smoother than OG hardware
The goal is to make the games not need the Turbo core to be stable. Not sure when weāll get there but these patches are certainly helping us figure that out.
I'm primarily a standard core user, so the ruleset patches have been a godsend. I enjoy the lovely warts and all N64 experience. It still feels like the future when I play N64.
If anyone confirms that RE2 issue doesn't happen on real hardware I'll submit the issue
Has it happened more than once?
It's pretty much a non-issue anyway, since the turbo core is updated so infrequently.
Seeing one off issues is definitely valid but we need a more consistent repro and confirmation that itās reproducible. Otherwise a bug report isnāt going to help.
I think we've had two or three people confirm? I'm not sure at the moment
Nah I understand
Thank you for trying
the book of bacon has a nice ring to it
I agree
I know y'all eat squirrel bacon
I also once believed in the book of bacon.
Then I read that Gauntlet does not in fact work without issue on the turbo core
My faith is shattered. Why have you forsaken me!?
āYour experience may varyā and I say it in every vid lol. Andy D and I both tested it for the vid. Neither of us could crash it
You very much do to be fair.
I apologise for my crisis in faith š
I was told multiple times the book was updated but it wasn't actually true
Just applied the patches to JFG, Resi and Conker so thank you so much everyone involved!
Youāre welcome, I worked hardest of all
Just found a ".VGE" file amongst old PC data. Now that's a miracle for sure
Is it 45s of music?
I ain't clicking it!
Haha nice
Haha this is always the hardest thing. I am a testing cross section of 1. But some people watch and donāt get the same result and get mad at me š itās kind of like āhey I said results may vary. This is day zero stuffā
Whenever my game crashes I blame VGE
𤣠some people genuinely do
The steam deck tutorials are the best. āI followed directions. It didnāt workāā¦āwell what did you doā? (Proceeds to tell me what they did and itās so fucking NOT what I said to do) āok you did it wrongāā¦.āNOā
I think you need to include both the sra and sav
maybe that's the issue? (edit: probably I'm wrong here)
Seriously? Lmao
All the time
My fav is they donāt add a bios file and it doesnāt workā¦āoh did I need thatā?
YES! I spend two minutes saying exactly that š¤£
Best though is the random people that blame me when they clean their boards based on my āhow to clean PCBsā videoā¦because they couldnāt find IPA so they used tap water
And then it breaks
so are the patches for the regular core (sorry been afm - away from mister)?
Here we go.
I'll play through actually using my N64 with a save with infinite ammo unlocked to blow through it super quick but I'm 200% sure this does not happen on real hardware.
šØ CODE VIOLATION šØ
@spare meadow You have violated rule #953 -
sharing Resident Evil 2 save files
In bacon we trust!
Thanks for checking!
No problem. I don't mind opening the bug report.
Thank you! If you could open the bug report it would be great! Later today I will play the Leon B campaign. Donāt remember if it happens in Leonās campaign too
https://misterfpga.org/viewtopic.php?t=8078
Added patches for 1.0, PAL and JP (Biohazard 2) in the Mister forum thread
Thanks for the quick testing everyone!
Great work, thank you so much for this!
Thank you so much! You are a Legend!! Now my all favorite N64 games work on MiSTer (Mario 64, KI Gold, RE 2, Legend of Zelda Oot and Majoras Mask)
It's a Festivus miracle!
Where's the high performance patch for PD? I could only find one for Tooie.
You should specify isopropyl rather than saying IPA as well, just in case.
I donāt remember, I canāt find it online now lol
#1096015979055697940 message
Maybe it was this - https://github.com/n64decomp/perfect_dark/tree/mods/performance
A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark) - GitHub - n64decomp/perfect_dark at mods/performance
Thank you!
Haha I do. I even show the bottle
Oh no heās blue now
Conquering Conker made him a little blue in the text, didn't it
I changed color?
Hot damn. Now I want to change my name
@zinc dew I want a custom category. TechnoEsoterica. Make it be!
How did you get to be blue? š„ŗ
Can confirm. Leon B has the same glitch / texture problem
So I just got my Mister set up today and fired up the N64 core. Man, what an excellent experience it is! While I didn't check in on Conker specifically, I still found some issues with audio pops and crackles happening in almost every game I tried.
Most of the time it's clicking type sounds which have most of their energy in the higher frequencies, where they more easily mix in with sounds and music, where they are much harder to notice. I have recorded several examples, the Turok sample is the most obvious and similar to the Conker issue.
Yeah, it's a known issue with the core.
One too many drinks'll do it.
........
Got it, good to know. Is there anything I can do to help with it?
This is the last time Robert talked about it. #1096015979055697940 message
I use the Arcade LPF 4kz 1 audio filter preset to help mask the audio pops
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
MiSTer FPGA N64 news time! A patch is here for Conker's Bad Fur Day on the MiSTer FPGA N64 core...and now there is ALSO a patch for Jet Force Gemini! And its basically solved all crashing as far as we can tell! It's on the MiSTer FPGA Discord on the N64 channel or just DM me on Twi...
hey look!
I can see how this might help to mask the issue slightly, however a 4khz lpf is way to aggressive imo.
Yeah I've been meaning to find a better preset, but the audio filters help the harsh sounds for sure
I'm actually working on creating a very accurate N64 audio filter preset, should have it ready sometime later this month.
Best birthday gift you are gonna get @languid dune
Only because you got them sweet rip tickets up there to satisfy my bar gambling itch
We also have kringle!
Just had some key lime kringle today. 
Too much gluten, not enough chance
Let your gut take one for your taste buds!
Ever see a broken fire hydrant? Bout the same ending š¤£
That is it. Finish the last campaign (4 of 4) of RE 2 (patched + turbo core). Not a single freeze in 4 campaign, saving only a few times in each one of them. Now I will try playing using the regular core.
I'll edit the bug report later, thanks
Thanks for logging any issues in GitHub
I'll try to transfer more over from the sheets tonight and group them up where I can
Literally, those are a lot of zombies
I heard the zombies have the same IQ as a Texan
If anyone (not on their phone watching UK election results come in) is able to dig out the videos of the Majora's Mask Telescope bug so those can be easily logged that would be helpful
Found it #1096015979055697940 message
I'll add that later
@fair stump is awesome! 
Sunak got destroyed and I am not even British. @fallen sparrow whatās going on over in OG America?
No idea, who's Sunak?
Sunak deez
Your elected king
please add gamma correction function for n64 core it is needed a lot for crt screens
Unfortunately I don't believe that will be coming due to limited resources #share-media message
In the current bug list for KI Gold it says "Character select animation is slower than hardware". I just checked it vs a youtube video and I couldn't really see any difference. Would someone else mind double checking that one so I can submit the ticket if needed? Thanks!
The normal core has some slowdown at the characters selection. The turbo core has none
@weary perch I'm checking the San Francisco Rush games and I'm not sure I'm seeing the same issues as what's on your list. At least that I can tell. It does seem like something funny is up with them.
Extreme Racing doesn't want to save my created character and the pak said it was damaged after a reset
2049 didn't look like it was cycling through multiple paks. More like it was on one pak and constantly unable to read from them?
Sorry, do you mean like after you select your character and it scrolls down the challenge list? Or just when you're scrolling left and right?
Got some more of the bigger issues over. The cpak stuff with the rush games should definitely be checked again and submitted since it seems pretty broken
It seems like running the turbo core as the primary one seems like a good idea. If you see something off, try in the standard core to see if the issue still persists.
The slowdown happens after I select my character and it scrolls down the challenge list. Maybe this helps:
#n64-dev message
I actually never use the turbo core. I'm looking for it to be close as possible to og hardware
And testing should never be with turbo anyway because it's just a for fun core
Ah, thanks! That's pretty subtle but a great example
I guess Iām weird like that. I can play fine on the standard core cuz I was used to playing them back in the day, but some extra frames here and there feel nicer in some games.
Turbo core runs the FPGA fabric way out of spec. While it seems to work on almost all de10-nano and cannot damage anything, there is always a risk that the turbo core crashes, just because it is the turbo core and not because of a game bug.
One example: VGE has played through Gauntlet and RE on the turbo core without crashes, others report crashes. It's totally unclear in that case if that is a core bug/speed issue like with the normal core, of if just the turbo core crashes because of running out of spec and VGEs DE10-Nano is just "better"
cosmic radiation flipped a bit
If you run a CPU at 120mhz that is rated for 80mhz, things happen
Damn VGE and his better FPGA š
I recall the N64 flaunting that it had a 100Mhz processor when seeing it at a trade show.
Is it not actually 100 but 80Mhz?
Its 93MHz
Core is 80MHz and overclocked to 93MHz without major problems
(80 something MHz, not 80 flat)
Wonder why they said that back then. Perhaps as their maximum speed?
yes, CPU runs at 93.75mhz, core(release) has timing closure for 85mhz, so the gap is very small and basically always works. If you overclock the cpu to 120mhz, maybe not always that easy
i wouldn't deliver the stock core to space or industry, but the solution is still better than running it at 85mhz and having games run slow and hang because of it
Well either way, the core turned out splendidly š
Sayign 100 is nicer than saying 93.75
Unfortunately it's also what can make composite tuning incredibly frustrating when everything only says for example PAL is 50Hz. Sometimes.... Or 49.7, 49.8, etc
Thank you @hidden bolt for the patches! One question though : which rom version should I use (CRC-32)? The ones I already got gave me errors so I guess I'm not using the right ones...
Use .z64 files, keep in mind that there are two versions of RE2, the first NTSC release also known as 1.0, and the second NTSC knows as 1.1 or as REV A. you need to use the right patch with the right rom.
Thanks! I'm using .z64, but there're different versions (maybe with and without header?) what I found testing different versions is that with Conker crc32: ce8cc172, Jet Force: 6753d5a3 and RE2 V1.1: 848fbc0d, the patcher went through. I wanted to try also the PAL versions so'll keep looking
The ROM I used has crc32: 7C8EE011, don't know if it is the 'correct' one but I found two and they were both the same.
for PAL
Thank you again! I'll check it š If not probably I have just to try until I fond the proper one, not such a big deal!
"If you run a CPU at 120mhz that is rated for 80mhz, things happen"
Back in the late '90s, I ran a Celeron 300A at 450 MHz.
Things happened. I got a kick-ass low-cost gaming PC. š
I'm assuming the games patched by Ruleset work on software emulators simply because they are not as cycle accurate as the MiSTer core is. Is this assumption correct?
Core time accuracy + DDR latency leads to problems on those game, right?
Software emus lack of accuracy "solves" those issues, right?
I believe the issue with fpga vs software emulation is that software emulation is done step by step by the cpu and can simply wait for any incorrectly timed components while fpga is actually working all components in parallel, so if one is late the other components still chug along and crash. (Not an expert)
yes, such a thing as random memory latency would never be in a software emulator, not even by accident. One would have to forcefully break it š
That's why software emulators are 100% reproducible with the same inputs(even accross completly different host systems). So random bugs are much more rare
yes its such an odd variable. @manic basin had the same result out Gauntlet that I had. Could be boards from the same production run just slightly performing "better", could be luck. I know my play style in RE 2 really lends itself to NOT crashing as I am basically sprinting past everything
@wanton sun , just out of curiosity: incorrect texture is something relate with RSP? Could be affecting other games too?
was the turbo core ever updated with the new mix-and-match SNAC/USB feature contained in the regular core from april?
i've been scrolling through a lot of numbers and confusing things i can't understand. you can't finish RE2 on the core? you need patches?
samurai monkey is not happy
except it can't play ocarina of time and mystical ninja starring goemon
Im surprised nobody tried to port OOT to PSX
Came out the other end as Soul Reaver
Does PS1 play Bomberman Hero? No? Ok N64 wins
This really made me laugh
Is there any difference in the N64 vs PSX Gauntlet Legends versions?
Big difference. PS1 Gauntlet Legends runs horribly and only supports 2 players vs the N64 version's 4
So turbo core still the way to go then
Yup
It does have other Goemon games, though. I heard Uchuu Kaizoku Akogingu is a good one.
BIO HAZARD ALERT
i bet this "uchu kaizo akogongo" you speak of translates to "jump dude" in english
akumajo dracula
Ganbare Goemon ~Space Pirate Acoustic~
ffffffffffffffff
Can't wait for rugrats to get a patch lol
aren't there like ten different manufacturers of the ram stick that goes in the de10
of varying qualities depending on who manufactures it
this reminds me of unlocking the extra cores on a phenom II and it was totally down to the luck of the draw if you got one that was unlockable(and stable)
I'm still waiting for that Superman 64 patch that makes it not work with the core.
If you mean doesn't work well, no patch is needed.
the ram stick isn't that important for n64 core. It only uses it slow (62.5 or 80mhz in turbo core) as it only holds the cart, save ram and the 9th bit of the rdp render buffer
that's the nice thing about render bugs: if it does effect other games, you will see it š
Currently it's unclear if that is a RDP render bug or the texture was just not loaded in/decompressed fast enough.
even worse: the FPGA consists of many many cells, so if the next routing of the next build is different, your de10-nano could be the bad one and the others are the good. That's why using cores with lot of of timing failures is not recommended for stable use
i have a turbo core with even higher clock (135mhz cpu) that runs stable here in many games, so i could play hours in starcraft, but it crashes consistently in tooie, so i would not share it
Just encountered a freeze in Conker's BFD, Patch V2. Was at the part in War with the turret tediz.
Oh... I can't let that simmerš
It did hitch, though. Was rather odd...
guys, with this configuration, can i use de n64 core?
Analog Pro IO 1x SDRAM
or do i need dual SDRAM?
yep, you can use the n64 core š
im asking cause, i think im going to be able to buy only 1 mister, and i search that mister on misteraddons, but it says 1xSDRAM, do i need 2 SDRAMS?
no cores need dual SDRAM
ok ok, so im good with that pre build mister?
yep, for sure
ok, other question, with that version, can i connect the mister to an crt tv?
yeah the analog pro is the newer board with high quality analog video out
component, s-video, composite out from the saturn connector
oh and RGB, theres links to the various cables on the board's product page
yeah, just need the saturn connector to whatever cable, and to configure the MiSTer.ini to set the analog video out type you want
those settings are on the product page too
Did it hitch and then crash afterwards?
Starcraft 60fps?
No, it recovered and kept soldiering on. Was a pretty sizeable stall, though.
It was like, and this is funny to me, the stall was just long enough for me to think it was a freeze, and then it kept going. I actually breathed a sigh of relief.š
I just posted on here that it froze to be a brat. Also to report that oddity.
Would be interesting if cbfd does the same on oem hardware. I've heard it can actually crash on n64.
But even if it's the patch, a hitch is still hugely preferable to a crash.
Oh, yeah that can happen when the expansion RAM overflows, the memory map gets purged and the game has to fill it in again, should be pretty rare though.
So, would that have been a freeze in the unpatched rom?
Well, actually the expansion rom isn't used in unpatched...
Nevermind, I don't know what I'm talking about š
the unpatched rom would have crashed way before that probably, this is only for the patch
I was actually wondering if that was the case. I had the idea it was rolling over, as it were. Guess it was a good hunch.
It seems I have some catching up to do. I see now that the hitch was mentioned in your post in the pins. My bad. ā¹ļø
no problem, I haven't had any reports of it happening yet, so it is good to know.
Oh, well in that case... Jeez, how long was I playing?
I've had at least five fairly long sessions, covering quite a bit of game in each one. That was the first I noticed it
Like I said, it was pretty substantial. I'm rather sensitive to things being off, I would have noticed earlier occurrences.
Would you like me to report more? Maybe keep a timer?
Or is it benign enough for you?
not really necessary, not every time the ram overflows will give such a long stutter I think.
depends a lot on the mission. I'm mostly concerned about the broodwar missions dropping below 10fps and are playable at 20-25fps with the high turbo
but yes, small maps with few units run stable 60fps with it
Wow
But why dont you play the pc version.
Starcraft also loved the Soundtrack
Is there a link to the archived patreon posts from the development?
I couldn't find anything searching the discord. Maybe @wanton sun could share a link?
Have you considered adding 16MB and beyond ram options to your test core and seeing how Star Craft changes/benefits? That is one game that was coded to not have the 8MB ram cap so will apparently take whatever ram is set and load more units on screen the more ram there is which could be fun there
Imagine if it used 256mb
Yeah I tried looking too
Raises an interesting point, what is the theoretical max that the expansion pack ram amount could go up to with the ram resources available on the DE-10 Nano?
time for someone to justify double 128mb slots lol
like that OG Xbox mod with 256 MB ram (vs stock 64) that's only useful currently for like Linux
Yeah, itās rare for a game from that era to be developed to allow for more resource management than the console can provide.
Just noticed that looking through all the cores, that the "Scandoubler FX" option isn't avaialable for the PSX and N64 cores. Is there a reason for this? It's on pretty much every other core
scandoubler isn't supported by psx/n64 cores, folks use scaler for 31khz analog out
Thanks. I was asking mainly because the HQ2X option can make some of the rough pixel edges smoother on an HDMI TV. I donāt care about the scanlines but those options look great on the Saturn and GBA core in particular
Using HQ2X plus adaptive scanlines looks great in conjunction imo
I use HQ2X on the GBA videos in a misguided attempt to have my older kids like the MiSTer by showing them SpongeBob on it. But they just laugh and go āwhatās wrong with the video???ā
The proud day your kid first criticises macroblocking in old codecs...
I tried to tell them thatās all we had 20 years ago which just made them laugh more LOL
they'll never know the simple joy of rolling a laserdisc down a dirt road with a stick
'Bit rot' will blow their minds.
So will getting old lol
That hurts
Shiiit. This might be my new weekend plan, that sounds like fun
to be fair, we still knew it was shitty 20 years ago
Hey guys was just testing out both Vigilante 8 and Vigilante 8 2nd Offense. Both have glitched screen transitions in the menu. The games are perfectly playable with these minor graphical issues. Can anyone else test both games to confirm? Just want confirmation before opening a Github ticket
You do know that portable dvd players existed around that time right? You could watch SpongeBob in more than 32 colors on them too š
https://youtu.be/xZrjYliMhfQ?si=NY9cNM01yIEaYmyq
Feels like an appropriate time to share this
A look at VideoNow - the mid-2000s video format for kids.
------------- Merchandise -----------------
New Techmoan Merchandise is now available. https://www.etsy.com/uk/shop/nerdkeyz?ref=seller-platform-mcnav§ion_id=37136753
EXTRA INFO
If you want to learn more about the PVD format here's an old thread on Videohelp
https://forum.videohel...
I don't think the core is getting many updates in a while
So glad people are actually playing N64 games now and reporting bugs
multiple: ressources, doesn't work properly with interlace content, only works with 4:1 base/pixel clock ratio
no, because i don't want dynamic ram mapping and having it fixed would make max rom size for 32mbyte users even smaller (as 9th rdram bit is in sdram). Also i wouldn't expect any higher fps from it as the ram bandwidth is the limit, not the size
played it too much, so a different way is nice
Terraner Zerg or Protos?
Favorite?
