#Nintendo 64
1 messages · Page 124 of 1
maybe closer to $350
(also thanks to @wanton sun for that core)
Basically $210 for the De10-nano + $50 for fedex shipping (don't be worried abotut the long estimate... usually ships out within a week and arrives in a few days), +$45 for the IO board + $50-60 for the RAM + $8 micro USB to USB hub
Otherwise a full USB hub board is also about $45
which would be a complete stack
if you just want to save up for a prepackaged deal with a full case, you can just buy a full kit from MiSTer Addons or Retrocastle on aliexpress
I bought a built mister from MiSTer Addons, very happy with it
The aluminum case is nice
Downside is you'll pay a premium over building it yourself
I don't have a case for mine... I know I should get one
only a small premium though
people do love the smaller form factor of RetroCastle's design
Fully supported
Just be careful to get the right video output
Damn that is small!
His offer the option of using the Saturn video out instead of VGA
If I didn't have a MiSTer I would buy that
Yeah he designed his own IO board that follows the official documentation
It combines a couple less USB ports and all the normal IO on a single board
hahaha
/s
It's got 5 ports I believe
The analog IO board already has 2 USB ports, I should be fine with that one right
ooh
The USB on the Analog IO is intended for User IO, like SNAC or the mt32-pi. It doesn't electrically act like a normal USB port
and the other is just for power I believe
Not gonna lie I didn't even notice my analog board has USB connections
Stay away from BliSTer anyway imo
Depends on whether you have a network cable in reach if you need wifi
don't get any extra stuff from Terasic
none of those will work well for MiSTer
I have network drops in my house so it's easy to plug into a TV near one when I want to update. I do have a wifi/BT dongle but I exclusively use it for BT, and I recommend having a separate dongles for wifi and BT anyways
Oh ok
Also get your own Micro SD
the one included is trash
if you plan to hook up a bunch of peripherals, especially an external SSD or HDD, I'd recommend getting from MiSTer Addons and getting the extra 4A or 5A power supply option
If you have a very long USB cable, you might not need/want a BT dongle, but I recommend it because the latency is pretty low, and it's really nice when I want to play from longer distances than my 8 foot cable reaches
Alrights
the included 2A with the de10-nano isn't enough when running lots and lots of stuff
but it'll be fine for a couple controllers, wifi, bluetooth, and the included things
But if you don't have BT, I would recommend a long USB cable
hm this looks intresting, should i consider it at all?
if you get a kit, it's included
If you get a hybrid BT/Wifi dongle, and run both Wifi and BT from it, you'll likely experience input latency spikes
yeah I recommend separate devices
Ok waitttttt, so what should I just get, I have a lil list, The DE-10 nano, the S-video kit, the analog IO board and the 128mb of ram, what device do ya'll specifically reccomend for Wi-fi usb and all that
I'll spare everyone the technical explanation 🙂 otherwise I might start rambling and go off on a tangent and nobody wants that
lol that's ok
I'll let others recommend the wifi dongle and setup recommendations
I bought a hybrid one, though I only use it for BT. Not sure how to set up wifi or BT to go through specific dongles
Oh, if you want to use original controllers and accessories, you might want to consider a SNAC adapter for your hardware
I don't know a whole lot about SNAC though, I just use USB or BT
SNAC is absolutely not required though
Well, what should I get for USB?
I think the board you linked above is what was built in with my pre-built one
Same power splitter too. Seems to work very well
But I read this
Yes, on the analog IO board
The board you linked above is a USB hub
And will work for input devices
What they were saying is that the ports that are on the analog IO board won't work for plugging controllers in
Ok so I get the hub that's on here as well?
I'm hesitant to say yes definitively since I didn't build my own MiSTer, but like I said that looks like the same hub from the MiSTer I got from them
One thing I'm not sure of is if any of the boards come with the rubber feet for the bottom of the MiSTer
Or if that is a separate purchase
the presence of @inner plume means there's a **codewaluigi **out there
oh no
Just get the de10, SDram, and an inexpesnvie powered USB hub that connects via micro usb
don't get all that other shit, piece meal it out
You might as well get an entire Aluminum setup at that point
lmao alright
I think they also want analog output right
Yeah I do
wait on it imo
focus on getting to know the MiSTer and setting it up how you like it, then jump over to analog out
I don't want to tell you how to spend your money and if you can afford it then go all out. But if the top of your list says "How can I afford all this????" then don't do it all at once.
Yeah if you want a low cost setup that will work with a modern TV, start with that, add the analog board later
lol I put it as a joke
I would still recommend the USB hub though
But it's a good point, it can get expensive
You can use an external hub over USB-mini/micro, but it's really nice to have it all part of the one device
That's very considerate
and make sure to download @maiden wyvern's scripts, they're so good
Im suggesting the Aluminum pre-built because its all tested beforehand and the most turn key solution to MiSTer, no mess no stress
WHat are Wizzo's scripts?
Think the only additional scripts I put on mine are ini_settings and update_all
I mean I wanted to get this just for my CRT, Not a fan of using it on a modern TV
How can I stay mad at this guy!
:(
You can also use an adapter on the hdmi
that wouldn't give 240p tho?
you can get 240p from HDMI with an adapter
Yeah just many moderns TVs won't support it since it's not part of the NTSC standard
Technically, it's a hack of 480i if I'm not mistaken
and how could I convert that HDMI to like S-video or composite or whatever
don't encourage them
You get those HDMI to VGA adapters and use the S-Video dongle on that
something like this I guess?
You have some options. You can buy a cheap HDMI to composite/component/svideo adapter, but these are often plagued with poor color and additional latency (though the latency isn't that bad it is something to avoid if you enjoy speedrunning). Direct video is also an option but what I understand is it requires a specific converter. I don't know much more about getting it to work other than that.
I'm not sure HDMI to VGA will work
I should rather just get the analog board honestly
You'll be mostly happy with that, aside from the color banding issues but it's not even really that noticeable to me
If you really don't care about Dual RAM, the Analog board is fine, I have one and see no reason to change
Does anything even require dual RAM these days?
nothing from my knowledge, no
I recall hearing the PSX core required it at one point but now it works with a single 128MB module
Yeah, the Dual RAM builds are no longer updated
well this is something alright lmao
Not as streamlined as the one you had earlier but something like that should work
this one's cheaper
NIC is a bit redundant though, since the DE-10 nano already has one
I bought the MakerSpot OTG hub and its flawless
That should be fine
@maiden wyvern Would HDMI to VGA work for a console core?
Actually, I guess it probably work if you have vsync_adjust=0 set. Your display might not like the other options, though that's just a guess
honestly I'd just get the USB Hub board, it's not expensive at all and it's safer to use. I wouldn't want the DE-10's microusb port getting any unwanted stress, those ports are very fragile
I haven't heard any problems like that but I couldn't say for certain. Have used one in a long time
Yeah, the USB hub makes everything easier, no stress
I guess
I built mines from scratch and used an OTG hub and no case, after assembling everything, I'd recommend the full stack all the time
same, I used OTG at first and it was a hassle. The hub ist stress-free and just works
I got my USB Hub board from aliexpress, it sure wasn't $60 lol
just looked up this one, if you can find the one you used, that'd be awesome
oh well, thanks! :D
@ebon kindle One bit of advice is if you want to use retrocomputing cores on a CRT and you're using the analog IO board to connect, you'll want to make sure you have analog output put through the scaler first, it's done in the ini settings for MiSTer
Alright
Likewise, if your CRT is a computer monitor, you'll probably need the same for console cores to work
It's just a consumer set not a pc monitor
I get around this with "alterate configs", but you can do core-specific settings in the main config as well
the SDRAM from aliexpress is also cheaper. Not sure if the more expensive one is "better", I've been using it for 3 years now and no issues
at $428 I would just spluge the bit extra and buy a prebuilt one lol
Link to that too? that'd be amazing
With the other usb hub it went down to 382
Honestly I built mine entirely with aliexpress parts lmao
Just be mindful that many vendors on aliexpress don't have the best quality products
Yea
Some do
I rarely buy components from AliExpress sellers though, but that's not to say you should avoid them completely
I think the MK core is supposed to require dual RAM. That's one that comes to mind. I have the analog IO board and love it too much to give up. I can play MK other ways.
That's just me
I'm from Brazil so mister addons is impossibly expensive (import taxes). Aliexpress is pretty much my only option, and I've had no issues with any parts from there
this looks, interesting..
yeah that's my setup
Well hmm I can just get this to save for the analog board and usb
but idk if I should trust it
oh yea sorry lol
I just noticed there is something in your cart called a "Y/C passive board". Anyone know what this is for?
Is it like something to avoid needing SoG?
this
It's a bit late but yeah, hard to read up on core issues if chat becomes this long off topic
agree
Kinda forgot we're in the #1096015979055697940 channel XD
same 😅
Thanks 🙂
Just goes to show how many people love setting these things up
I see, it converts the signal to S-Video
Forgot for a moment that Y/C is the real name for S-Video, not component
buy the analog passive board to get actively bored
:O
sick stab
To bring this back on topic this is how you build a mister compatible for the N64 core
😄
(and incidentally other cores too)
YC doesn't care, it outputs 24bit it available through its analog out. The modulation happens in the core, so it's not apples to oranges
The passive adapter also limits chroma to the output of the mister which is 700mV, and having the active adapter will help a bit
new build is uploaded, let's see if analog is matching n64 output now
So I wouldn't necessarily need to buy a new 24bit color io board to get 24bit color over composite?
(leaving Direct Video aside)
Not exactly what you asked but the core is very nice and centered now on analog out ❤️
Nice!
is yc supported or is it still separate
seperate build
I just tested the build and its centered like the YC build. One observations on my test that somebody with a real N64 should verify:
- Super Mario 64: It in the save select screen it overscans left and right so that you only see the slopes of the frame.
- Mask of Majora: The bombers notebook has black bars in left and right
ah all right
YC gets added after tlb 😉
YC? Throw it in the trash!
but i like svideo 😦
Yeah it's needed for OG hardware capabilities. I only joke
what do you mean with the first point, it shows more left/right on a real n64?
I am kinda confused about how the size in MB relates to changes in the core. Do you keep trimming a bunch of things from the code or do small changes lead to big reductions?
quartus routing is a big random number generator, so the size might change with every build
Yes most of the flat areas of the frame are not visible as they are on my CRTs overscan
did you compare with a realn64 using the same output method?
So its the same for you then? Thats great
I do not know if this can be considered a reference , but I think it is an authentic N64 and CRT
Best to just compare a real system to mister on the same tv
so it will be different on every TV 🙂
Yes
Kuba have the same though, so it seems normal view also on real N64
I compared the PAL version and the images matched
Yeah, I'd stick to that as the reference
NTSC matched on my build and I can compare that after
I consider it verified. So thats why I also added the Majoras Mask Bombers Notebook, since that shows black bars on left and right. Which means my CRT is not overscanning
do you feel it's missing something?
Try banjo
Kazooie
for even more black bar pleasure? 😅
So you can count the pixels hahaha
No, I just know its missing part of the frame in left and right compared to how it looks on an emulator:
but its due to signal to CRT it cuts off a bit of the flat area on left and right. But since its doing it on a real N64 its fine
it also looks like that on the core if you put away that ancient screen 😛
I know, but everything else is an inferior experience on LCD 😉
So just wanted to know if a real N64 analoge is the same
which it seems it is
Why waste a 3000 OLED if you need to use scanlines and shadowmasks to make it look as good as an inferior CRT?
so I can game on a large screen without having a hulking giga-mammoth ancient device in my living room
Definitely the closest in terms of possible image quality though. OLEDs are honestly neck and neck with CRTs in some stuff. Still prefer how CRTs handle low res stuff though.
Honestly the biggest hurdle with display tech right now isn't the picture quality, it's moving away from sample and hold somehow
So I can use 1 really awesome display to play all of my Modern and Retro systems with? Also PC Games?
Yeah. Tell him my game room.
Haha 🙂
And yes I have a 55 LG B7 OLED and it looks fantastic. In fact I am using it whilst typing this message.
I love my CRTs though. I'm also on a 48" C2 with a 65" C7 and CX behind me
If anybody can confirm black bars on Bombers notebook on CRT in Majoras Mask?
yeah, bombers notebook was narrow
thanks
it only uses 576 pixel width instead of 640
Only thing that sucks is I have to boot into windows to watch hdr content.
At least until Wayland dev is further along
Offset is clean in the async module, i don't know why I didn't try this first .. instead of shifting the sync
The n64 core just makes it easy to adjust, Im used to looking at arcade cores that write their whole source around h count positions
I hadn't checked to see if this was the current status quo of Rouge Squadron
Yeah the options menu at the beginning does something similar
i tried to write it as clean as possible. So if i can't understand how it should be, i wanted at least understand what the module does, haha
hopefully it's correct now in all cases, but if not we should be able to modify it easily
“You could buy an expensive OLED TV and a $500+ scaler…or that old trinitron your dad has in the garage can do a better job for the price of back pain when you move it” 🤣
Or well if you are our age @zinc dew then back pain
this dongle works really well for the mister. no extra drivers or additional setup needed. i've never experienced any real input spikes via bluetooth with it. maybe i'm not super sensitive to it. https://www.amazon.com/gp/product/B07YDFZWT8
Only experienced issues when I had the weird USB board that had the fork connector to tap 5V from the main board.
That board was a mess
Got a link to the model you're referring to?
I've mentioned this here before ;) Sure CRT's are great, but I'll never forget how happy I was with how light my first LCD monitor was. My back was like omg TY!
No. Was a blisster board from 2019
Or 2020 maybe
Idk
Gave me all sorts of issues though.
Haha this is true. Moving my 20” pvm is a chore
Ah, you may have had one of the batches that had a bad capacitor in a specific area of the board. I had the same thing. Ulao was kind enough to show me what I needed to do to fix it, and it was an easy enough solder, but I can't imagine everyone doing it themselves. It solved the issue, though.
I may have terms incorrect.
@cerulean elk I'll never understand the amount of hate you get. https://www.reddit.com/r/fpgagaming/comments/17rkzkn/rule_4_was_made_specifically_to_control/
Lol fuck em
Mods asked me to post there when they reopened. I got the DMs 🤣
It's not your fault there are virtually no other FPGA journalists
To me, Bacon is the voice of mister
the voice that never inhales
It’s video. You can post ANYTHING you do any people love it. But a video. Then people cry spam
Circular breathing
@cerulean elk make it cute and put a cat in it!
gif_police.gif
🚨
That's why he takes 45 second breaks.
Can't think of mister without the backwards broken wings song
You let that slide. I said so
Betelgeuse gets a pass
I love MMiSTer FrGGA!
@zinc dew then you'll love this!!
Misssssssster....
gif_police.gif
🚨
Yeah it’s just Reddit. They hate everything. I don’t give a shit lol
Someone ai generate a gif police image
here is Robby the Robot
I barely post in here. Can you let me off with... a warning? unbuttons top button
But I don’t get why people get mad when they get content on the topic they love. Not like it’s a booming subreddit 😂
And it's not your fault there's literally NOBODY matching your output. Get good, chumps.
Comes with the territory. People want to be angry. So let them. Must be a miserable way to live. Meanwhile we’re living it up in the FPGA glory days!
Being angry at @cerulean elk is what keeps me going every day
It’s all you’ve got left after the ED set in!
(Oh wait you told me that in confidence. Whoops)
and the pointer finger of MiSTer!
Pointer cat*
And sometimes dog
But a new pointer is here soon
It’s in videos now. Just not aired yet
lmao omg
that’s gross lol
🤣
Nah @zinc dew is my favorite Robby here. He’s ok in my book
@cerulean elk you saw that steam deck oled? Gonna get one?
Prolly not. If it has a new APU I’d bite but it won’t have any extra performance so not for me
I don't have one yet, guess oled would be the way to go now.
I did pre order that ambernic saturn deal though. Cheap and weird
100% if you don’t own one that’s the one to get
Smaller nanometer process, OLED, better battery
It looks like a really good mid gen refresh, but definitely not worth upgrading for most people
With a boost to 90hz, hopefully VRR is in the cards for Deck 2.
I love that the implication here is that there is another Robby out there that is your true favorite Robby. They're just not part of this community!
uhhh, the LPDDR5 RAM is 20% higher and you can now run DX12 raytracing. Control was hitting 30fps in large stretches with medium RT reflections on.
original deck's main bottleneck, regardless of mucking with clocks and TDP, was memory bandwidth (and latency). new model is actually a more balanced system, it'll be interesting to see what OC/TDP tweaks can get it up to now when plugged in.
The Lenovo device really nails the memory bandwidth by using LPDDR5X 7500, but that's a Windows device with a newer chipset.
N64 core on mister is pretty sweet
Got a 36 inch JVC D Series CRT the other day. Finally got it dialed in and I'm going to be trying out the core tonight with the composite output.
Haha it’s my fav way to talk. Ambiguous complimentary insults 🤣
the original hardware has remarkably good composite output, to the point where you hardly see a difference with s-video. wonder if even that will be the same experience on the core
Huh. I thought I heard the quality of the composite output of the n64 added to the vaseline effect that it's known for.
Wish I had original hardware to compare to.
I think the difference between s-video and composite on original hardware is a very subtle difference in color clarity. and rbg is just as subtle between itself and s-video
so RGB modding was never much of an improvement over s-video
analog output indeed added to the vaseline effect, but that aspect was an effect all retro consoles had
I believe the root cause of the vaseline effect was that they had to limit color depth, which made dither and dedither necessary
if we can replace that with 24-bit rendering, that would make such a profound difference
"say when"
myes, myees. indeeeeed sir.
I just lit it on fire.
Haha
Svideo looks sharper to me on real hardware
it seems like it sharpens up text and makes it more readable also
With my PAL console, S-video (not properly supported but hacked into a SCART connector with comprised colour), is certainly sharper than composite. Not by a huge amount, but makes Stadium text noticeably more legible. MiSTer composite is about as good to my eyes. Maybe marginally worse, but with perfect colour, and non of the odd glitchy lines the old N64 has gotten.
Gotten? It's always been a bit glitchy.
I grabbed a d series too but I’m not familiar with how to dial in settings or what even to look for using 240p test suite. Do you have a link to a guide I can follow? Set looks great as is but I’d like to see what I can tweak just because
Drunk hot part birthday lunch with friends
sharper? really? with all the vaseline I'm surprised you can tell that
the only difference I see is the color contrast is slightly improved
Best one yet
I hope this game is playable by Christmas
the tv makes a huge difference
i have a flat crt that was made in the last few years before they stopped making CRTs altogether
its got an excellent digital comb filter and svideo looks about as good as it can possibly get, it also has RGB but it can't do 480p, only 480i
Just you know why...
Mario Kart 64 (1996)
💖 523
I think ypbpr was the only analog standard that can support 480p
at least in US
First time playing N64 in years, godamn I forget how bad composite looks
What brand of crt?
It's an Apex brand, it has a samsung tube in it
Samsung might be ok. Always hear mixed opinions on them. I only have a little one with composite and it's ok
Also might be because I'm using a really shitty third party composite cable
*that barely works
Might not help haha
It's a really good tube imo, on S-video it's amazing lol
The colors and contrast look wrong. But it might just be the camera
Composite n64 is pretty ugly too
Yea on camera looks way off
Always a pain trying to take pictures of crt's. I think the worst crt I have is probably a 90s magnavox
In mathematics, physics, and art, moiré patterns (UK: MWAR-ay, US: mwar-AY, French: [mwaʁe] ) or moiré fringes are large-scale interference patterns that can be produced when a partially opaque ruled pattern with transparent gaps is overlaid on another similar pattern. For the moiré interference pattern to appear, the two patterns must not be ...
The funniest thing is the more accurate the core gets the “worse” it actually looks lol
Does the n64 core have the same shit performance in Banjo Tooie as it does on the original hardware?
Yes
Amazing
Yes I can confirm. Go in Terrydactyland and the game will have a fucking stroke when looking at the mountain.
Also Atlantis in Jolly Rodger's Lagoon. My god does the game quickly tank in that area.
You can't escape the lag can you
are you gonna tell it hes holding it wrong?
iQue core when
It is a play on this meme
For awhile a lot of people thought N64 wouldn’t be possible on MiSTer so they made the above meme
Ok that's what I figured
It's NOT possible. I still don't believe it.
Thanks!
It's actually kinda humorous. Now that the core has surfaced, some people are trying to ala carte what won't work on it.
Have anyone tried getting into Animal Crossing's NES games? ^^
Would be funneh to see
I thought the N64 version didn't have the nes games?
I tried Neon64 (NES emulator) on the core. It doesn’t work yet. Base on the error it threw up, I am assuming it needs TLB
I just searched, apparently it does
Hmm I don't know why I'm thinking it doesn't then haha.
I like how you worded that. It's like you went to load up the emulator and the N64 core was all like...
Is it worth mentioning that a patched Banjo-Tooie shows the E4000000 error or is that a waste of time atm?
Still seems to work though.
Wouldn’t hurt to report it
It's a surprisingly pretty game, given the hardware.
Will explore when I have some free time
Was the GameCube animal crossing running an N64 emulator or whatever like the GameCube version of OoT?
Nah It was a proper port
Japan even got exclusive version on Gamecube that has more content than the North American/pal version
are you sure you are on version 11 09? i tried and don't see it
Sincerest apologies, that was the 1107
Also using a patched Banjo-Tooie that removes the copy protection, for what that's worth.
Will report back shortly.
Yup ok, not showing up on 1109. Sorry for the distraction, Captain.
all good, no work for me is never bad news 😉
Does anyone know how I can disable down-c bringing up the core menu?
Remap your controller in MiSTer Main and change the menu button
i'll try it, thanks
Man, nearly 12 hours later and I can finally check today’s test build out.
@wanton sun You’re aware of this one, right? Killer Instinct Gold freezes on match start.
I got Error Code 0080000 and according to Vampier’s site it’s this:
One of the DDR3 requesters wants to write or read outside of RDRAM
It’s a tlb game
Rare really liked to use TLB it seems lol
is the game any good?
Like after the remake/new follow up on xbox, never heard about it again
Yeah, KI Gold is excellent.
For the most part, it's better to play the arcade version, which is KI 2. But especially at the time, Gold was the only way to play a version of KI 2 at home.
Yes, i checked that in my emulator, TLB is used as soon as the match starts
morning team
I'm guessing Jet Force Gemini also uses TLB? It always crashes after the file select screen.
Kind of interesting that it displays debug information when it crashes specifying how it crashed.
The everdrive patch can get a little farther if you start an already created save but it still crashes pretty quickly
I posted a video a little bit ago, with like 30 seconds of gameplay. Latest build doesn't do anything different
Video I posted
do you get the same Error?
PAL Version
Wow! You actually managed to get two fighters to show? Grats! All I ever get is two Orchids, and a crash. One time I ran the game, and was able to move my character sprite around for quite some time before the crash. Went to pull out my phone to record and it died.
The movement was so goofy. I didn't feel like any character at all😆
I've had that error or variants of it on PAL Jet Force Gemini. Listed in the testing spreadsheet.
As far as I'm aware, Jet Force is not TLB, unless someone knows better. The ultimate verification is Robert with the emulator check, but from comparitively questionable checks with Project 64 emulation, disabling TLB and seeing if the game still worked, it didn't seem to use it.
Banjo 2 and Jet Force both have some more unique copy protection code, could be that is the issue for those games, and/or something else entirely
@orchid nimbus @cerulean elk Some might say that there is too much panda appreciation in this world, and I am glad to see that this channel seeks to prove everyone wrong.
I think my top 3 games I want to play on the core are TLB 😔 Mystical Ninja Starring Goemon, Jet Force Gemini and Bomberman 64. So patience is of a virtue
Goldeneye 👀
Goldeneye and conkers bad fur day are my two
After the XBLA Version, I don‘t really have the itch for goldeneye on 64 anymore 😅 but absolutely a nice addition
I don't feel excluded at all, no worries. 
No paper mario?
That one would be good too, it's been a few years since I've done a playthrough
Never played a paper mario in my life. Would play 1k year door but wanna play the first one first.
Thousand year old door is maybe a little bit better in ways but they're both pretty good
It's been even longer since I finished thousand year old door though, I got that on release and that was the last time I finished it
the game uses TLB to handle fighter inputs, whether player or CPU
The way I deduced this is by going into practice mode
so the second fighter isn't controlled at all. but as soon as you try to control yours, it hangs
I am so sorry Quirrin. I know you are for the cause. I just scrolled too fast
There are a multitude of panda supporters here
Checks out mostly. Sometimes you can trip your character around
What the heck? how did you do that??
Lol I don't know
I'm gonna have to experiment with that tomorrow, this is too trippy
This is how KI Gold behaves for me as well.
No TLB no glory 😌
I still love the impossible core though
OoT was pretty much everything I wanted
I love that some TLB games already work. It's a mystery.
We're already so spoiled for choice! Let Robert cook I say. Still have to beat Holy Magic Century
It’s a MiSTery
Jingle dese nuts ho!
HA
Thanks for the explanation!
One shouldn't park in disabled parking spots cause it makes people's lives who need that help harder. On top of that, this is a punishment you should expect.
My mister can't recognize the Z button of my N64 style USB controller.
Any clues how to trigger my mister to recognize it?
It was a panda heavy day yesterday. They were everywhere
Did you define the N64 buttons in the core menu?
I tried both in main mister to set the joystick buttons and I tried defining the N64 buttons in the core menu
It won't recognize the Z-button of my controller
The Nintendo Neptune is my favorite console.
Might not be the issue, but a frequent one is not finishing mapping the controller in main outside the N64 core. You need to be sure to go through every prompt, using the skip this individual button assignment if needed as you go, until it spits you back out to the main menu again. If you don't completely go through that process, cores often have issues seeing buttons
You want it to overwrite the previous setup even though you cancel it?
is that what happens? if you exit early any prior bindings for those controls you didn't map remain?
i would of guessed they should all be nulled
New testbuild will make every memory read 1 clock cycle faster, no matter if from cache or ram or IO register
upper one is old, lower is new. You can see that another step is required to reach N64 values, will do that the next days
when this is done i will wait for some days to reveal regressions from this change. If all worked well i can start with the last missing CPU function...
is biohazard2 a missing cpu function?
i think it's a game 🤣
😄
sorry, i don't know why it crashes
currently i'm mostly interested in things that worked before, but don't anymore
typically hard bugs or crashes i would assume with such a CPU change
I know the last missing CPU function! I know! Me!
the last missing cpu function is the friends we made along the way
well, there are more CPU functions not implemented, but i think none of them are really needed
N64 core via MiSTer and 4 way zoom under TV's picture options. SO much real estate 👍
It renders Mario’s nipples you just can’t see them because he wears a shirt
the zombies crashed the party without giving an error message
it's not new that this game crashes, is it?
nope it's totally random I guess
Quickly testing out different games.
Random question, @wanton sun, do you know why the error message moves up and down the screen during transitions in mia hamm soccer and why it seems to be the only game I've ever seen do that?
probably because the game changes the resolution
i tried to make them fit on all resolution a game would use, but i didn't optimize that fully
The last CPU function... Must be Little Endian
Just for reference so everyone can see the error message moving around. Thought it was interesting
ah yes, the game plays with the VI registers to make the screen smaller
That squishing effect was very broken looking some builds ago
Had no idea what effect they were even going for at the time haha
the overlay always starts after v_start + some pixels
yes, before the VI change, every VI register change would have caused a different input resolution for the scaler, probably making it freak out
Nice, fairly short commit for this feature
Is the second one the one that requires the bigger mux?
That's blasphemy to me. There are some widescreen hack though that are less blasphemous haha
channel blocked
I would honestly play the GBA THPS' than N64
No. That's what's so cool. It's still holding the correct aspect ratio. Think of it more like a 8x crop.
Id rather like to have a Waverace in 30fps...
I put so many hours into THPS2 on a gba emulator back in the early aughts. I didn't have broadband back then so pirating the PC version was off the table.
Just think of the few dropped frames as those choppy waves having that effect.
Not noticing anything strange yet with the new build. Anyone else getting any regressions?
no, that was the one here. The second one should cost nearly no ressources, only brain 🙂
I loaded up five or so games and saw no issues while browsing around
i will not complain if everything still works fine 🙂
I hope I'm not bothering you. Has the WCW NWO Revenge intro been fixed? 🙃
you cannot bother me with this, because i don't think i started a single wrestling game on the core yet. All info that they are fixed i got from this channel, haha
so sorry, i don't even know which ones there are, hopefully someone else knows
No problem. The core is amazing 😍😊👍👍👍
@wanton sun All good. Just forget about it; carry on with your plans. 😊👍
yes, i know, they are kind of popular, it's just not my cup of tea, which is fine. Everyone has their favorites
@wanton sun new build fab so far in my testing.
BTW if you need a load of E0000004's a lot of trainers don't load or crash eg...
do they work on emulators?
i could imagine they use some shadow registers of the cpu to store their stuff and those might not exist in the core
at least that is how some PSX cheat stuff worked
I'll try and do a few random trainer compares with Ares tomorrow, to rule out ones that just don't work
Not a new core issue, but a curious question on behaviour with FIFA 64. I can't recall sharing, though you may already know.
For quite a while, FIFA 64 has been "No Boot", E0000010 (was E0000040 weeks ago). However, with "Data Cache: Off", it boots just fine for weeks and weeks. Entirely playable from there, can instantly put the cache back ON again after boot to fix performance.
I recall you had FIFA 64 as TLB, so perhaps this is just a TLB oddity
E10 would be FPU error, can't see a relation to TLB there
maybe i can take a look the next days
probably some timing effect that only triggers with cache
Was it mario tennis, I think, that will show the first splash with data cache off but not on. Sort of similar
Thanks. I'd been relucant to share it as it was in a TLB list from you a fair while ago. But yeah, did consider maybe this isn't TLB related.
one example how it could be tlb related: two different processes, one can live without tlb, the other cannot. With cache the second one, that will crash, comes to life earlier
i can just check in my emulator if tlb is accessed at the time the game crashes
if yes, i will leave it there until it's implemented, if not i can research it
Well, does it lower clock by much?
ah, we've reached the cycle accuracy testing phase? sweet!
I didn't think we'd get there so soon
Christmas is coming in a month, and not a single game boots. 😭
That will now join all the other n64 homebrew. Years from now someone is going to be very confused when they load it up for testing
I made this in the hope that we can get autoloading ("boot2.rom" etc.) like the rest of the cores. (Is it easy to add?)
I don't like landing on a black screen 😉
My mom wants me to play New Zealand Story before testing... She doesn't even like it. She just recognized while update all ran.
So wait, will rumble work on Switch controllers now? Someone said something something Herbal but now it is in update all
Kernal*
That game will be jfg
Have there even been any regressions found yet?
Hopefully today's update and the next one have no regressions
whats the story on today's core? Spending the afternoon capturing the best console...3DO
@languid dune its happening!
A CPU update
Just started testing
Fun. Seems like I’m viewer request test vids until we get TLB. It’s so far along new cores don’t really add anything “viewable”
Yeah, p much
Not much to see until TLB (Possibly the bug fix with the broken games but I don't think really anyone cares about most of them)
@daring meteor Is your avatar an ant or something?
Well Chameleon Twist just froze. I've played it dozens of times on the various cores and I don't think I ever saw that. Will replay to that point
There was a crash reported on it
Found an improvement since at least 1029 core. Nintama Rantarou 64 Game Gallery (Japan), still crashes in game mode, but would also crash in seconds left idle on main menu. Running for minutes now and still no menu crash
lmao
it's not bioharzard. it's resident evil.
you're not japanese
no i really mean biohazard, resident evil doesn't have this crash
you're not allowed to call it biohazard. i forbid it.
as does robby. i talked to him and he's onboard with it.
Wait, what happened to the Snake?!
Christmas edition
halloween is over. it's christmas now. get with the times.
What happens for Earth Day?
You could be ladybug basket!!
Oh shiiiiit! 3DO is back on the channel!? 🤘
started capturing series today
Nice! Definitely looking forward to it!
road rash and way of the warrior are captured. Eight more to go
What is the best 3DO game?
Gotta get that Crash 'n Burn in there! First and only game at launch!
yes that may appear
Plumbers don't wear ties
🙄
the 3do IS the road rash
it's gonna be roadkill when i'm through with it
how to kill chat 101
my work here is done
"Basket Snake's tip to be annoying"
like'n subscribe
Hate and unsubscribe
I am Brian 64ing right now
Big 3DO says they'll sue anyone that posts videos of their games
This is sad parody... Oh Nintendo...
What determines Brian's staff damage output?
"Please do not show more than 2 minutes of uncut Doctor Hauzer gameplay or you go to jail" - Big 3DO
lol nintendo sucks
Best core, worst company
Just the attack stat. The agility stat is raised by just running. Best way to raise it is to get Brian running in circles then open the osd so he keeps running and leave it over night
We are watching him run like this in front of the castle at Dodoran
You definitely can't watch too long
That's some Kawazu silliness
5x zoom is going to be sooo nice
Brian's world has the noisiest doors.
5x zoom crop at 1080p is one of those features that is so well done on MiSTer that I instantly miss it on other platforms
do all save files need to be in .sav format? I have a bunch of .eep and .fla files
unsure how to handle .mpk save files too (and .srm)
Just attach one of these to your tv
I'm testing the core after getting a usb solution for connecting my og n64 controller
played some mario kart, mario 64, f zero, shadows of the empire, ocarina of time on my CRT (the same CRT I use with my n64)
all I can say is...oh my god
awesome, awesome work
the impossible core omg
How do you do it? I don't understand the benefit
I was testing and got too into Brian, which is quite boring so I am not sure why I am playing
mister wants N64 saves in .sav regardless of type but they are concatenated per-game. so if a game has onboard saves as well as controller pak support, it'll include the onboard save as well as 4 controller paks in the .sav for that game. i haven't been able to actually import saves into the core since cpak support was added, but prior to that i was able to load some saves by changing e.g. .srm to .sav. the current core really begs for a small utility that can combine/split out the save files as well as byte-swapping or whatever else is required, but to my knowledge such a thing does not yet exist. there's a bit of additional detail here, mostly revolving around transfer pak saves which are also concatenated in the core currently: https://misterfpga.org/viewtopic.php?t=7297
are the details of those formats specified? i would not mind writing such at tool myself, if it does not yet exist 👀
(also thank you for the reply!)
there isn't much too it the bytes are just packed together
Oh, just saw the thread. this is super useful!
Robert could provide some details, perhaps someone else here could. i tried looking at it myself in HxD but the word- or byte-swapping involved did my head in
if you know the extents you can split it
it wasn't as trivial as just putting the everdrive saves together, there is byte-swapping involved also
byte-swapping is no problem. have written an SRAM editor for Zelda: ALTTP before!
let us know if you do write a tool, it would not go amiss
thank you for the information! i'll try playing around with the info in this thread 🙏
yeah its been discussed a fair bit in here, look for comments by @daring meteor i think he's looked into it
Yes hello ask me anything
AFAIK srm, fla, eep are just file extensions, so just renaming should make it work
Will be sure to hit you up if I have any questions; Thank you! Gonna give this a shot this weekend
After putting the mister unstable file on root I only get pink screen now
even tried to delete the mister file and downlaod again via update all but now the pink screen continues and no osd menu, what can I do to fix this?
actually, how do we use .mpk save files in conjunction with .eep save files (renamed to .sav)?
I would check to make sure the file is just named MiSTer and that the SD card is inserted all the way
Some random guy on YouTube made a video on it. The appeal is it gives you much more screen real estate while cutting off like 4 pixels at the top and bottom that would usually be caught by over scan anyway.
https://youtu.be/Jf_dXDnFZQU?si=XSBHqpNv4lDlwvTA
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
Patreon Thanks : Seth Peterson, Tim Hugall, John Thompson, Paul Daniel, Porch, Jon Anderson,
RayceARoni, Tyler Ohlew, Kuranghi, Jason Hixon, Sam Matthews, Alex Tessler, Vladimir Raskin, Jonathan Leung, Martin Donlon, Tom Van Deusen, Bob Maladroit and Steve Randall
I asked, you an...
#mister-hardware message this person mentions a pink screen as well and it having to do with your ini possibly
5x crop isn't in n64 yet, but I use it all the time for other cores
it varies by game how good it is
Yeah, not as good for arcade machines that don't really have over scan
But SNES generally stuck to the over scan "rules"
frees your hands so you can get down to work
just saying
i'm not saying anything. i'm just saying.
that guy sucks
I know right? I heard he worships bacon for some reason.
I'm a fan of Esoterica and a sucker when you post the N64 content. It is fascinating to discover the arcade space through your channel and to see games that I have never encountered before. You always provide insightful and informative commentary on the games you showcase. Thank you for your excellent work.
I don't care what everybody else says, that guy is alright
He's ok. 😜
oh! that is a surprisingly very simple process
i think i understand the process now. i will attempt to implement this in C# w/imgui (unless something else is better?)
i have only tested this with pokemon stadium 2... will probably want people to also test the tool with other games like pokemon stadium/mario golf: i assume it's the exact same process (https://misterfpga.org/viewtopic.php?t=7297)
python might be neater so it could run on mister itself
ah okay, good to know. i'll do it in python then 👍
He might suck but I heard he’s pretty good looking and he’s packing heat 😂
Man things really are slow in here lately lol
Multiplayer Quake 1 on N64 isn't a nice experience
What would happen if you put that in sunlight?
perfection
Got a soft lock in animal forest, first time that's happened
Now resetti is gonna be mad at me lol
No error code?
No error code 😦
Could be the hack, I know it can be buggy. I would save state if I could
I can make a copy of the save but it might be a random crash that would be hard to reproduce
it's just the patch
it's sadly for this sorta reason Culyer moved onto a decomp of thr entire game so he can patch it properly
Yea I kinda thinking that was the case
Happy Friday everyone!
happy Friday right back at ya
What game is this from?
Wonder Project J2
I tried multiple times. In the first place, mapping the controller in main doesn't prompt for the Z-button, so I tried pressing the Z-button for all prompts in the hope that mister can recognize it, but no luck.
8BitDo?
It's a no-brand N64 usb controller.
Can you put it into Xinput?
Ah that's a shame, but good to know. Do you know if he is actively working on a decomp and how far along it is?
there isn't a percentage but they have a very active discord
both of the gamecube games and the n64 are the targets
once decomped it'll be so easy to drop in the text files. and even things like strip out the japanese keyboard for a western style one.
my pipedream idea is for added support for the n64 keyboard.
make typing out the messages a breeze
That'll be nice, and it could make porting over some of the removed holidays and stuff possible to the US GC version
they could potentially port over features from the gamecube one
Yeah, it is things like this that make me hope the core and other emulators will support the keyboard, so it is available for projects like this. It seems a bit chicken and egg with keyboard support where no homebrew/patches support it because no emulators do, and no emulators do because there are no ROMs using it
I do wonder how difficult it would be to add in the protocols and how much space it would take up
I only know it to have worked with the randnet addon
but no idea if understanding the keyboard is pure software or in the n64 proper
Yeah all it seems to have worked with is radnet and no homebrew, although it could be good if someone could make a simple ROM that just lets you type so you can see it working.
I think this is the info needed to implement the keyboard in an emulator
I have now acquired the N64 Keyboard RND-001(JPN). The information I collect is publicly available for emulation authors and those that would like to create adapters, etc.
Personal Story - Imagine this conversation between you and your significant other and their responses:
Me: Babe, I'd like to
Wideboy 64?
sexyboy64
I want the Nintendo 64 gameboy advance cable :p
This game's looking cool
I want that too. *waiting patiently
don't think it ever came out. there's a gamecube one
I know it never existed for n64 but it sounds cool :p
I had the link cable for Gamecube way back when animal crossing was new and it used it for a few games. I still have it lol
does he say that phrase in the original japanese version as well?
only cold poo
I got some cool e-reader cards for animal crossing
@wanton sun Hi Robert, just curious on the frequency chosen for the VI module, do you know why you cut it to 2 decimal points and not to 48.681812Mhz?
Did you enter "poo" as your favorite dish or something? 😉
Does anyone know anything about this SNAX64 thing? Does it exist?
Haha if only I did. The translation is funny sometimes
Still in development last I heard
I'm curious how it is different from SNAX
It supports four controllers, for one. Now, if only I had friends....
That's what I was thinking. I'll never use it
mostly because i found different sources for it. While the clock generator itself has that frequency, it also depends on the crystal. E.g. N64brew lists the frequency as measured 48.62Mhz. With a difference in real world being so huge (0.06), even more digits would have no impact. But i wouldn't mind to change it if you think it makes sense. If i calculated it correct, it would mean a difference of around 1 second every 4 minutes
maybe i can write a simple test that just outputs a counter on the screen, so I can compare the mister core against NTSC/PAL consoles
(the counter would be based on the refresh rate only, so directly coming from the video clock)
Two controller Episode 1 Racer....yeah, that's all I got. Hehehe.
@wanton sun is there any chance when you are allmost finals atge of the core, that you can implement something that other rumble controllers work?
8bitdo modkit n64 doesnt work for example
this has nothing to do with the core, it's fully mister main/linux
the core delivers rumble values regardless of which controller you use
No hot shit here.
I think I know this person
he's just a shill for Nintendo ignore him
I have very extremely mixed feelings about this. I will need to consult my wizard artifacts
The NES definitely looks lovely
I would use a different controller solution if you need rumble right now.
Releasing soon. I've been giving a prototype a test and it works wonderfully. 4 Player, Rumble, Single Player Dual Controller Pod Racing, it just plugs in and works as up to 4 factory controllers would.
What if my controllers are just regular and not factory ones?
Lucky for you I have several "I can't belive it's not ~~Butter ~~Nintendo" Offbrand controllers and they seem to just plug in and work as well.
The Saffun Wireless even work with the included N64 adapters if you for some reason ran out of USB ports to use on the MiSTer 🙂
well I was just trying to make a bad dad joke but that’s good to know too lol
And the new premium 3d printed case is looking 👌
Dongleitis
I usually only have it plugged in when playing the N64 core, otherwise the MT32 is plugged in, so doesn't really bother me, goes into a nice box with the rest on my AV Rack when not in use. Just like wrapping up all the controllers when your done 🙂
did that adapter come out good?
4 player n64 on the mister would be cool. Does 4 player llpa work?
Does mt32 pi work with that? with 2 players still?
Mine has the prototype case with no Logo, the screenshot is from Pockchops Discord as he gets closer to getting them done and ready.
You have to unplug the Mt32 to use the SNAC port, it's just the USB3 looking port on the side, one or the other.
not sure what llpa means?
Do we know yet if the Denshe De Go Controller can be used on SNAC/SNAX? VMU also?
I am wondering if they will just work, or protocols need added for them to
VMU? I have the VRU I can test, that only works with one game right?
@zinc dew would be the person to test the Denshe De Go controller 😉
Need to hope / wait for someone to do a Driver for those Controllers. I have an 8bitdo Mod Kit and just use it in D Mode for now.
what settings did you change? I started the game with the defaults, played for an hour and then got bummed cause the game would just hang at the save screen
Sorry, meant VRU, getting mixed up with Dreamcast there
US released VRU works with Hey You Pikachu and the translation patched Denshe De Go, but if are able to check there are specific ports it needs to be in, I think it is 4 for Denshe De Go
currently only commands 00/FF(info) ,01 (state) ,02(pak read) and 03(pak write) are supported. VRU needs commands 09-0D
snac llpa (whatever it's actually called)
in theory the pif could just send all commands to SNAC, assuming this should work, but it's not tested
Awesome! Thanks for the explanation.
Do you know if the Denshe De Go co controller should work?
those should already work: Controller, Mouse, Densha de Go, Dance Pad, Fishing Rod, Transfer, Controller, Bio Sensor, and Rumble Paks
if @elfin depot wants to try, i can make a testbuild that sends all commands to SNAC
maybe VRU works already then
I'd be happy to try the VRU
give me 20 minutes
will be a testbuild that only works properly with snac however, as the emulated gamepad module probably just hangs up if it receives unknown commands
if it works, i can make it so that those extended commands are only send out for snac
I thought I had a VRU but I can’t find it 
I think mine is in storage
the amount of people with VRU and 4 player snac adapter is probably quite limited
That would be ace
Also ace that mouse works, would it be hard to implement usb mouse support?
At this point, but I imagine as the core gets completed 4 player snax might be more prevelent
Once I can buy 4 player SNAC in the UK I am all over that
I will find everyone with 4 player SNAX and a Densha de go controller. Then we will organize and terrorize all FPGA communities clockwork orange style except like not horrible but just annoying in a friendly sort of way.
If you needed a US VRU Robert I am sure someone could mail you one, they are cheap to get in the US last I saw
mouse is pointless without additional buttons. A good mouse implementeation would rather use mouse values as analog stick so RTS and shooters are playable and e.g. keyboard can be used for the remaining buttons
The 64DD conversions should work with N64 mouse
Mouse is just analog stick
then even more useful to exchange analog with mouse values
i'm slightly annoyed today as my CPU change was useless and broke all kind of things, so i might try some other things 🙂
sometimes i need to step back from one thing for some days and try again with fresh mind
Or a rather mouse also sends analog stick commands. It’s basically usable with all N64 games. I think left click is A and right click is B button,
i think the shooter games and rts could be very playable with keyboard and mouse
Yeah here we go, right at the beginning - https://youtu.be/YLVjon_23V8?feature=shared
There's no reason anyone should watch this...but here you go!
Find Javi on Twitter:
http://twitter.com/Javi0usly
Find Foz on Twitter:
http://twitter.com/HeyItsFozzy
Find Derek on Twitter:
http://twitter.com/DerekAlexander
e.g. c buttons as WSAD and mouse for a+b or z+b
Confirms what I just said
hope it works
@elfin depot Remember to talk in a high pitched voice to Pikachu for it to work. No I am not joking.
great 🙂
👍 nice, figured that would work once the commands were sent
@elfin depot right now - https://youtu.be/uyV0IVItlM4?feature=shared
Aren't those emulated periphials tho
Can't hear you, playing Hey You, Pikachu! ATM

needs a super fine pitched voice I guess 😄
You were correct, it definatly likes a higher pitch voice otherwise pikachu looks at you all confused. Pretty cute game actually.
so i guess i should make this a standard feature in the next build: all extended commands send out via SNAC
Yeah seems to work great! Thanks again, I've had this microphone for a while, found it at a thrift store but never had the game to try.
voice recognition was super early and really simple so it’s just fine tuned for a specific voice type and nothing else
Does yours still have the foam?
it does not
Uses flash saving
Those microphones are actually terrible too so it doesn't help
apparently if you plug a different mic into it works a lot better
its on a 3.5mm jack iirc
is the voice recognition itself done entirely inside the VRU? or does the n64 help
to be clear, I'm using RGB
wait, only directvideo via HDMI can do 24bit, right?
yeah
Many people play on CRT so hopefully when the time comes for enhanced features or special builds replacing VI (like 24bit color) they will not be limited to HDMI only 🙏
its not the core it's the analog IO boards, they max out at 18bit
Isn't there a new one in development that would support 24 bit?
sort of but it's just using essentially integrated directvideo
Lameness
Is it true that if it wasn't for the 2nd SD card slot, there would have been enough pins for 24 bit color?
The core outputs in 16bit like original console AFAIK, but may be if there will be enough space left some enhancements could be added like 24bit color or 480p mode
lol I bought a replacement VRU
the core outputs in 8bit per color, original console did 7 bit per color
(lowest bit is dropped)
I wish to know more about this bit color. Lol. Of course I've seen the term for decades but never really knew what it meant. I knew that going from 8 to 16 bit in Windows 98 made a big difference but that's all I know. Is there a TLDR?
it's basically how many different colors of red/green/blue you have to make the image. 24bit = 8bit per color or 256 shades of red/blue/green. 16 bit is mostly 5/5/5 so 5 bit per color =32 shades of red/green/blue. 24 bit in total can bring 16 million different colors, while 15/16 bit only brings 32k/64k
8 < 16
I think YC might get 24bit data. MikeS mentioned it recently but perhaps wasn't sure
Modulation happens in the framework with all 8 bits
I can totally be wrong. I just got my info from this post on the forum. I was looking around cause component was giving me weird color banding while rgb didn’t https://misterfpga.org/viewtopic.php?t=3865
that's odd -- if the original console bit depth is 7 and my VGA output is 7, I must not be remembering my childhood properly
I'm using RGB
to wit, the color ramps in the 240p test suite on other consoles also look wrong
maybe I'm only getting 6 bit
I do have an Extron box along the way, maybe I try removing it and doing direct
I doubt Extron gear would crush bits though...
They talk about the step down passive resistor aray on the analog io board is finicky and can cause weirdness. There’s multiple resister values used on different analog io boards and some are better then others
okay, that makes sense
I have an older board too
there's talk of a new analog IO board that supports 8 bit color
at least one that might be getting sold soon
.
this stuff hasn't changed for years...
I heard that too. Wish I knew who was working on it so I could follow the progress. Would be super cool to have
ah so it's not official
Depends on where you got your analog io board. Different outlets use different value resisters
It’s weird
that is weird
it's easy to find resistors in whatever values you want
is there a more reputable place to find the analog IO board?
that sells it with the correct resistor values?
Yeah idk. I went down this rabbit hole cause my component out had weird colors. In the end I had the most “right” values on my resisters and just gave up
okay, so you didn't find a good solution
are these surface mount resistors?
I can measure them
it's not hard to just swap them ffs
Mister addons is pretty good. Stay away from AliExpress
Here I’ll find the other post I followed that gave more info
thanks
300/604 seems to be a better value
yeah I got some random sketchball board on Amazon
Manual Welding Mister USB Hub V2.1 Board for Mister FPGA 7 USB Ports IO Board for Terasic DE10-Nano Accessories (Mister-FPGA IO Board Set)
STY
201/471 is the bad one to look for
wait that's not it
ah it did have the IO board
hm
I'll get one for misteraddons
IF YOU INTEND TO PURCHASE THIS PRODUCT, PLEASE SIGN UP FOR EMAIL NOTIFICATION. I WILL USE THIS TO GAUGE INTEREST! The retail release will have a professional injection molded case Features: Lag free HDMI to RGB passthrough conversion (no resolution upscale/downscale) Dual video output Video levels tuned to spec but als
oh nice
Oh very cool
they say that the analog board won't do digital audio out but I see an LED transducer in the photo; my analog board also does digital audio out
Lol can anyone capture Hey You Pikachu? That would be funny to feature but I haven’t the peripherals
If not I’m just screenshooting discord 😂
I don't have a capture device. I mean I could hook it up to one of these...
I could get a screenshot from the core thats about it.
We need a capture of someone just saying suck it nintendo to pikachu over and over 
Nah, just say SEGA and she what Pikachu does
Before I sell off my modded N64 and everdrive for holiday money, TLB is guaranteed right? Not just theoretical?
This will work. Thank!
TLB is still planned, but it's being worked on as the last thing so there isn't confusion with debugging.
The posted screenshots?
Yeah why not. It’s just for “hey this works now too”
How much you want? Is it HDMi?
I need something to do captures against the core for vids. My S video isn’t gonna cut it
YPbPr. Probably not useful for capture unless you have a retrotink 5x
Ahh yeah looking for something HDMI
I may just not do a comparison video. Lotta expense for one 20 minute deal
Or I’ll just run S vid and tell people that’s what they get lol
The rgb mods aren’t that bad price wise and with good retrotink5x settings it can look pretty close to hbmi mod
I'm convinced I'm switching from wireless controllers to SNAC
you're convinced that you're switching, or someone has led you to believe SNAC is better somehow?
I think it's still up in the air TBH
happy to be proven wrong tho 😄
Sell it to me for a dollar. If the core doesnt get tlb I will sell it back to you for just 5k
Ive convinced myself that SNAC is better somehow
many have
its only good for wierd controllers and lightguns. Daemonbite is sub 1 ms lag and you can use it in the menus !
and remap the buttons, and use the controllers in other cores
Sub 1ms is still over 0, SNAC wins again
your decaying body cant tell the difference
When you operate at my level, every gain counts. I’m just built different.
Thats what the Fast Food restaurants of Texas say
only if you completely throw quality of life out the window
SNAC has abysmal quality of life
terrible user experience
But the name makes me hungry
quality of life is for the weak, only the grind lifestyle gets you SNAC perf
I’m just kidding 
SNAC... ugh.
They don't mind making an exception by running the entire console on a DIY stack of PCBs... but "I insist on using original hardware!" when it comes to the controllers and accessories. 😉
it's supposed to say 8bitdo at the end lol
I kept trying to make them face each other with their hands ready to draw, but this works too lol
I thought SNAC was easy, basically plug and play
and unusable in the Menus
and needs a level shifter board to use safely
because the level shifter and board are so long you also need a pigtail USb to alleviate the stress on the User IO port
then we have the cheapo Ali express Io boards where to save cash they didnt bother to fit the headers
and so the user IO doesnt work
it's just very limited to gain 1 ms (ish) of input lag
you lose more than you gain basically
and it only works on the specific console core the controller was made for
you can't use a snes controller for atari 2600 for instance
and not all things work properly
since snac is not a 1:1 copy of original consoles, electrically
there can be various signal delays or different slopes that make it act differently
especial weird ones like the 7800 controllers
take a 5 second nap after downloading latest n64 test build
new build is out already
This man works too hard for us to reap the rewards <3
not that i know of, about to download the latest. the last test build I got was from the 6th of this month, there have been several until Yesterday.