#Nintendo 64

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manic basin
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I was hoping the original timings would get Mario 60fps playing a little better, but it doesn't even load now. Not this fix, as yesterday's does the same. I haven't checked earlier.

wanton sun
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also crt or hdmi?

fair stump
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Just letting the cpu do their thing. I have never seen an answer so huge ๐Ÿ‘€

manic basin
wanton sun
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i can try to find out why, but i don't even have the patch

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need to search

wanton sun
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very strange resolution

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640x10 pixel

manic basin
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Weird.

wanton sun
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something is going on with the VI registers

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will see what i can find out tomorrow

manic basin
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Cool, thank you!

solemn maple
manic basin
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I have been trying to make an IASIP joke work for the last 10 minutes....

chrome quest
wanton sun
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60fps hack works if you boot the game with system set to pal. fastmem does not help it's framerate, it's unplayable

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and i doubt that runs at 60fps in bob-omb on real hardware

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below 60fps it slows down, so only really useful for emulators

manic basin
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Kaze runs it on real hardware exclusively. But it's still a hack, so I'm not like 'this needs to be fixed' so much as 'this might show some areas of difference.'

wanton sun
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i will try it on my n64

manic basin
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Awesome! I really wish I hadn't given mine away. It was just a power issue. ๐Ÿ˜ฆ

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Live and learn.

wanton sun
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this does not work on hardware

daring meteor
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Wait

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Is the no face patch accidentally changing VI values, maybe?

weary perch
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that sound is amazing

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also terrifying

wanton sun
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if you have the pure 60fps patch without face patch you can try

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the initial logo should work on the core

fair stump
weary perch
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knife edge nose gunner speed felt like it **had **to be fast, but i compared it to hardware and it seems to be basically correct on the core now ๐Ÿ˜ฎ

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weird game

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i guess i didn't expect the camera wildly jumping around at those speeds was developer-intended ๐Ÿ˜„

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i guess it's one of the closest things to a light gun game on the N64, just... without light gun support

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looks like there was at least one planned

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i guess that explains this weird N64 game lol

chilly ember
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Laser pointer attachment so your cat can play too

cerulean elk
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Shit gun with bad aim

deft tree
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Itโ€™s a PSX justifier

cerulean elk
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Misremembered it being for Saturn. Itโ€™s a knock off konami justifier since Konami wouldnโ€™t make the game work with GunCon

chrome quest
# wanton sun

That's an amazing hardware check. Even the same "tune".

zinc dew
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Itโ€™s a pretty good song MissMinutes

unborn sierra
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hello friends, i have just received my N64 Blisster adapter and atached my N64 original controller

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i cannot make the joystick work

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any ideas what i might be doing wrong?

manic basin
# wanton sun

Huh. It was running on the core a while ago and ran 60fps in the open air area (versus not starting at all) and he has videos he claims are real hardware.

zinc dew
chrome quest
manic basin
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Uploading the Oct. 24 core example.

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(These are NTSC captures)

languid dune
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Oh hey, when did the FMVs in Resident Evil 2 get fixed?

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They're the correct aspect ratio now!

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@cerulean elk where you aware of that fix? Would be a good example to show in a future N64 testing video!

cerulean elk
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Of course Iโ€™m sick again ๐Ÿคฃ punishment for vacationโ€ฆsick day two of being back

languid dune
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Always the punishment for vacation! marioohno

zinc dew
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@manic basin that recompiled Mario 64 you informed me about works fine on the latest core

unborn sierra
zinc dew
manic basin
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Like I said, not expexting anything out of the 60fps one, apart from possibly finding differences. I wonder why it doesn't work on real hardware for some but does for others, though.

toxic pumice
uncut gyro
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@wanton sun do you have a sense of 24-bit support difficulty or timeline? Are there some technical prerequisites before you or anyone else could start implementing it?

solemn marlin
latent galleon
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only answering because it's been asked before

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#1096015979055697940 message

oblique remnant
chilly ember
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I wanna say biohazard 2 crashes more

oblique remnant
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ok it's been a while since it fired up that game

fair stump
topaz otter
vapid moat
topaz otter
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lol it has a red dot sight wtf

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I always wanted one of those ps1 light guns so I could play resident evil survivor

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now they are too expensive, can't afford to buy one

deft tree
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Theyโ€™re like 30 bucks?

versed cairn
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Thatโ€™s what I paid for mine last year

weary perch
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summary of some non-TLB games which boot but have (mostly random) crashes

Bass Rush - ECOGEAR PowerWorm Championship (Japan) - black screen after casting line
Chameleon Twist - one crash reported during final boss
Mickey's Speedway USA - randomly crashes
Nintama Rantarou 64 Game Gallery (Japan) - randomly crashes
Polaris Snocross - consistently crashes during races, usually before being able to complete a single race
Resident Evil 2 - randomly crashes on first 2 screens as Leon, crashes at S.T.A.R.S. office door
Rugrats in Paris - randomly crashes
Starshot: Space Circus Fever - one black screen crash during attract mode
Tom and Jerry in Fists of Furry - crashes on character select screen
Triple Play 2000 - randomly crashes at team selection screen
World Driver Championship - randomly crashes (seems to occur on resolution change)
Xeno Crisis (and other libdragon SDK games) - randomly crashes
topaz otter
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Let's haggle

weary perch
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some games which used to crash seem to be stable now - Mortal Kombat Trilogy, Glover, Quake

chrome quest
weary perch
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the Mickey's crash is semi-rare, but if you play long enough you'll definitely run into it eventually

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the World Driver Championship one is super rare - only seen it a few times over 17+ hours

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Rugrats one is incredibly random but tends to occur within about 20 minutes of play if you are actually playing. sometimes the attract mode crashes but it seems less frequent than actually playing yourself for some reason

weary perch
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random crashes in anything using the libdragon SDK?

weary perch
chilly ember
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I rented that rugrats game once when I was a kid, hated it lol. Don't even have it on my mister sd card

fair stump
weary perch
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sometimes you play a random licensed game like Scooby Doo and it turns out the game is actually kinda decent. other times you play trash like that Rugrats game... a truly awful game, one of the absolute nadir titles on the platform lol

chilly ember
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Is there anything today's build does better than before?

weary perch
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there's a new fastmem option to play with

chilly ember
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Has anyone found something it makes a difference to anything?

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I'm not home for couple hours so I haven't got a chance to test anything yet

weary perch
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it improves performance, you might get a few extra FPS in some games

oblique remnant
chilly ember
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I wonder if it can make megaman 64 frame rate a little more bearable haha

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Probably not lol

fair stump
cerulean elk
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N64 video time...with my best joke yet!

fair stump
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Real high bar there Muahaha

minor fog
cerulean elk
daring meteor
languid dune
cerulean elk
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not like it was hidden

languid dune
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I love that you even lost it a bit at that part.

cerulean elk
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you better leave a comment for that hem

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haha yes I made myself laugh because I made it up a bit on the fly

mortal panther
weary perch
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@wanton sun (adding subsequent finds to this post to consolidate)
E4000000 errors:
Waialae Country Club - got it on the 2nd hole played
Road Rash 64 - got it in the menu or shortly after starting race
NFL Blitz Special Edition - when loading into the main menu

mortal panther
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So it's another game of Capture the (Error) Flag? ๐Ÿ˜‰

weary perch
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Road Rash 64 - another E4000000

compact depot
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Are those errors regressions?

weary perch
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it's a new error for this build

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NFL Blitz Special Edition also shows E4000000

marble cargo
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What does E4000000 even mean?

orchid nimbus
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Itโ€™s all there

weary palm
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so many bits

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but not even close to 64 yet.

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37 more to go

brisk drum
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MACE the dark age has this weird blue bar at the bottom @modern sleet

cerulean elk
modern sleet
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I dont see it here

weary perch
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it's normal

weary perch
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happens on hardware, but only on certain stages - it's a fullscreen border

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monster truck madness also does the same thing on a few scenes

brisk drum
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False alarm my bad

marble cargo
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When it comes to these old games, I always keep in mind that anything that looks like a glitch might just be junk that is meant to be obscured by overscan anyway.

fair stump
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Like the scrolling text in tony hawk, super weird to see at first

mortal panther
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Well that error message is obviously a mistake. That should never happen. ๐Ÿ˜‰

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You're seeing things.

fair stump
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Robert gonna use the remaining room to add Eternal Darkness sanity effects that will randomly pop up

mortal panther
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I'm definitely seeing that problem mentioned a while back about the bug in Dire, Dire Docks when trying to start the 'Pole Jumping for Red Coins' section. Bowser's sub should be gone but it's not, and I don't see the floating platforms with the yellow/black poles hanging down from them to jump from/to.

mossy vector
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Did you defeat second Bowser?

mortal panther
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Ooooh

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๐Ÿคฆโ€โ™‚๏ธ

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Thanks... ๐Ÿ˜„

fair stump
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They built a second bowser marioohno

mortal panther
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It's been about 25 years since I last played it. I may have forgotten a thing or two. ๐Ÿ˜‰

mortal panther
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Well, speaking of 'Dire, Dire Docks' in Super Mario 64, I did notice something that stood out to me, and I'm not sure if it looks like this on original hardware. When you're first dropped into the water on level start, swim towards any edge to where you can still see both the wall edge and the water, and stop.

Next, toggle Dedither and Dithering to Off.

If you enable Dithering, you'll see that dithering is applied to the brownish/green wall and the water.

If you then enable Dedither, it gets applied to the water, but it has no effect whatsoever on the wall that I am able to observe.

@wanton sun I'm wondering if dedither is selectively applied. Does the game decide the surfaces it gets applied to? I thought it was supposed to get rid of all dithering on-screen.

mortal panther
stiff condor
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I just wanted to say that Rainbow Ride is the most BS level in Super Mario 64

orchid nimbus
worn delta
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Can Europe and ROW be added now?

plush summit
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only if Alec Baldwin 64 goes in first

stiff condor
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Mission Impossible is a fun game. Especially when you mess with cheat codes and try to break the game

quasi storm
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That level in the vault is actually kinda cool.

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Although I tend to have a fridge logic moment whenever I think about it: Dodging the lasers to descend is all well and good, but what about your line?!

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Also, can you imagine being the poor sod who is at the top holding the line while you're doing all that swinging?

wanton sun
wanton sun
mortal panther
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Ah, that might be it then. I'll try after I've been to bed. Thanks as always.

wanton sun
languid dune
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@wanton sun If you're not aware of it yet, the FMVs in Resident Evil 2 now play in the correct aspect ratio. No more stretching vertically!

mortal panther
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I don't have comparison screenshots to provide (yet), but for reference, it's the wall around the entire area above the water line.

wanton sun
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i tried it, it's really odd that Divot is active there and not dedither, can check, but maybe not today

quasi storm
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Is anyone else able to get Pokemon Stadium to properly recognize their Pokemon game boy cart?

wanton sun
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sure, what is the issue?

quasi storm
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This is with a Pokemon blue cart. The second one I've tried

wanton sun
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emulated transfer pak or snac?

quasi storm
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Also, I've gone through and created a character in blue, saved, and then reloaded. Save isn't kept.

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Emulated

wanton sun
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check your system settings, does it say transfer pak enabled?

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is the save file 256kbyte in size?

quasi storm
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Here are my settings, untouched...

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Retaken to show the unidentified cart

wanton sun
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looks ok

quasi storm
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Let me check my save

wanton sun
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that cart will always show ???? when there is no savegame

quasi storm
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Also my save...

wanton sun
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looks ok. did you try to create a new game, save ingame, then leave pokemon tower and re-enter without resetting the core?

quasi storm
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I'll try again.

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Okay, so I may chalk this up to PEBKAC. Haven't played this game in awhile... A long while.

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Save shows after exiting gb tower

vapid hawk
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morning team

wanton sun
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does it keep working after saving and reloading the n64 rom?

quasi storm
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It does. Even did a core reload. My bad @wanton sun, false alarm. ๐Ÿ˜†

wanton sun
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all good ๐Ÿ™‚

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i'm never sure with the english pokemon titles as they use mbc3 and i only implemented mbc5, but they seem to be similar enough

quasi storm
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Going forward, anything I should watch for, I.E anything that could nuke my save? Beginner error traps?

vapid hawk
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any save you don't have a backup of is at risk at all times ๐Ÿ˜›

wanton sun
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KI2 Gold needs TLB, it is not playable

quasi storm
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Also, any way to have multiple game paks, or not yet?

wanton sun
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multiple paks only works with manual save file manipulation currently

vapid hawk
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i can't believe you broke two stickers with one core.

quasi storm
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So, I'm guessing the Gameboy save is married to the N64 save for now? No way to, say play the Gameboy game on stadium 1 , then move over to 2?

wanton sun
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i blame blue1 for the second ๐Ÿ˜…

wanton sun
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but yes, they are kind of married

quasi storm
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I'm just figuring everything out.

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Finally. No way to keep going on the gb core?

wanton sun
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Ideally mister main would just extract/combine the gb save on the fly

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but it's not so easy

vapid hawk
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someone wrote a script to crack it i think?

wanton sun
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i might write a little gui application for windows to handle the save files

quasi storm
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Someone needs to bug sorg about divorcing Pokemon saves from stadium ๐Ÿคฃ

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Or not...

wanton sun
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we discussed about it

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the main idea was to have a file mapping like psx memory card

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but i dislike that, because you have to create the save first by hand

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(or start the gb core and create a save)

vapid hawk
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hm

wanton sun
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also the user doesn't need multiple saves per cart anyway, so the naming is clear

quasi storm
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I want to say It's too bad main can't just use the folder structure to segregate the saves, but I don't really know what I'm talking about. I'm not really sure if that's handled by main, the core or a combination.

vapid hawk
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i don't really know how people want it

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do you think mostpeople already have pokemon saves on the gb core

wanton sun
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i currently see 3 use cases. 1: just play the game fresh -> works fine. 2: Use existing gb save and swap back and forth -> works bad. 3: use different gb games and swap them -> works bad

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a solution that is worth spending a lot of time on it should cover at least these 3 cases comfortable. I currently don't know of any

vapid hawk
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hm

quasi storm
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Im more embracing a "Todd Howard" mindset... Don't mind me too much

quasi storm
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Any other Brawler64 Bluetooth users here this morning?

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I've had mine for a few months now. How are you guys holding up? My gamepad:

โ€ข Is missing the rubber cap on the stick... It fell off

โ€ข Has a bad C-Right button. It stops registering before the pop of the dome.

โ€ข Has an odd dead zone. Right is responsive, but left has about a cm of travel before there's a response...

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Overall, while I do like this controller for its layout, there may be some questions of quality. Anyone else have these?

vapid hawk
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i've got some but never put enough hours on them to wear anything out

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heard you can swap the stick caps for gamecube ones with a little 3d printed spacer thing

remote hatch
quasi storm
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My poor capless Stick...

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Those edges are sharp, too.

remote hatch
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you play too hard haha

quasi storm
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Actually, it fell off while playing Smash ๐Ÿคฃ

wanton sun
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your attention to detail is really outstanding. The line is really there on hardware:

quasi storm
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The second week I had it.

wanton sun
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just in case others wonder what line we talk about, i enhanced the image to show it

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i first wanted to write you i cannot see any line

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can you really make that out on the first image?

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either my eyes or my monitors are maybe bad

chilly ember
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I can see it but I never would have noticed it unless someone pointed it out

quaint rune
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I was confused because he said the line is on the left but itโ€™s on the right of the image.

chrome quest
# wanton sun i currently see 3 use cases. 1: just play the game fresh -> works fine. 2: Use e...

I'm currently playing original hardware, very much often swapping GB games in/out for Stadium 2, daily gifts in Gen 2. Realistically though, if there were 4 (or even 2) Transfer Pak options simultaneously you reduce the need to swap saves in/out.
If it makes things easier for N64 core, anything else could be a separate tool on PC to add/extract saves. I can't imagine I'm in the majority! Could that even be a utility core?

wanton sun
# mortal panther I don't have comparison screenshots to provide (yet), but for reference, it's th...

ok, this one is really interesting. So first: real hardware does also not dedither the wall. You can tell by the dither pattern still present and also by the HUD behaving different compared to other backgrounds. Why is that? The game uses a "coverage from alpha" rendering mode for the wall, which makes no sense as it's solid. And even with it being solid, the coverage should still be 100% right? Well, the alpha value of the wall comes from Texture alpha of 0xFF(max) multiplied with Gouraud Shade alpha of 0xFF(max). Both are multiplied = 0xfE01, 0x80 is added = 0xFE81 and then it's shifted right by 8 bit => 0xFE. You can already see: this is not max anymore. So when creating a coverage from it, it's not max and therefore dedither is not applied, but instead AA and Divot. As AA only works if anything with full coverage is nearby, it is not active, but divot is.

wanton sun
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but with daily rewards you would also need RTC

chrome quest
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Indeed, would need RTC for that. Amazing the Gen 2 games already work to bring teams in, just stay away from GB Tower and it's fine. Just trying to help inform use case, but it is already amazing this is possible on MiSTer.

wanton sun
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Maybe when all works well enough, a fork of the core would be good that removes some features not needed for the stadium games, but adds all the fancy things that makes stadium perfect like RTC for GB games, 4 transfer paks, save file select, empty file creating, ...

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the current transfer pak emulation costs barely anything and i would like to keep it that way for a while ๐Ÿ™‚

dusty tusk
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I noticed that when a transfer pak isn't selected for any controller, loading a gameboy rom defaulted to controller 2 in Pokemon stadium. Allowing the pak ingame.

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Is this expected behavior?

wanton sun
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with what setup?

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i cannot reproduce that

dusty tusk
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From there I loaded Pokemon yellow. Then loaded stadium.

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Not near a mister at the moment, but I can try to replicate it tomorrow if nothing comes up

wanton sun
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still cannot reproduce. Could it be that you managed the save file by hand?

dusty tusk
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It was that set-up. Possible rumble instead. But the rest were definitely n64 with no attachments

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I leave auto save on, I generally don't manually save

wanton sun
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don't know then, sorry

dusty tusk
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Was able to replicate it.

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Interestingly it gave me a cic error when loading Pokemon yellow

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Only other thing I can think of is maybe I have an old config that has mismatched settings for the other controllers, I'll try rotating them out and saving and see if it persists.

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That seems to have fixed it. Sorry for the false alarm!

dusty tusk
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Rocket robot on wheels is a nice little physics platformer. It often feels like it's from the next generation

wanton sun
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could be the old config sets the bit for pad2 using transfer pak

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in theory we could already have 4 transfer paks, but all would be using the same cart and savegame, so it's more risky than useful

dusty tusk
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That's what I'm thinking. Weird that the menu option didn't show that. Maybe it's defaulting in the menu but not setting the proper bits as well?

wanton sun
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no idea what happens if you load a setting that doesn't exist. Probably shows the default then

dusty tusk
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Well if it happens to anyone else I suppose we have a solution then

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I'm wondering as a precaution the Gameboy rom should just be limited to one controller at a time somehow

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Unless that's how it already works

wanton sun
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only one gamepad module really exists, all 4 ports are just multiplexed, so the module itself currently doesn't care for where the transfer pak sits

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in theory config bit shifting can always lead to strange effects, but i cannot declare all old bits as forbidden forever

dusty tusk
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Yeah, too bad there isn't a way to rebuild configs automatically when massive changes occur

wanton sun
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i can rename the core each time, so by today we could be at N128 ๐Ÿ˜‰

dusty tusk
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๐Ÿค”

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The occasional config issue is just something that happens with in progress cores

mortal panther
native mesa
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There's a default config set right? So any config issues should be remedied by restoring defaults.

wanton sun
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you can delete the config for the core, yes

lean spruce
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What does fixed blanks do? Should it be on for a CRT?

wanton sun
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it's for having a fixed viewport for hdmi

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it shouldn't really have any influence on a crt

lean spruce
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It moves the OSD down a few lines when itโ€™s on compared to off. But canโ€™t see a difference in game Mario 64

wanton sun
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possible. if unsure, leave it on = default

lean spruce
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@remote hatch do you have a real N64?

remote hatch
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yes

lean spruce
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Kan you please compare the Mario 64 file select screen between core and N64. On my CRT the N64 core cuts off a bit to the left, but Mike suggested it might be on a real N64

remote hatch
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sure, no prob

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only that I have everything in PAL ๐Ÿ˜„

lean spruce
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Thanks! To me the core currently is outputting more than the normal overscan

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Still should show if there is a difference between core and real N64

brisk drum
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ITS N64 WEDNESDAY!

remote hatch
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in 30 min I finish work , I will let you know ๐Ÿ™‚

lean spruce
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This is what it looks currently for me

remote hatch
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ok ๐Ÿ‘๐Ÿป

wanton sun
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do you use the fix from MikeS already?

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#1096015979055697940 message

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he shifted it right by 6 pixels or so

remote hatch
cerulean elk
lean spruce
wanton sun
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i think it's only in his YC build?

lean spruce
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Oh, can I use it on RGB scart?

wanton sun
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sorry, i'm not so familiar with where he distributes that as i have no CRT ๐Ÿ˜…

remote hatch
lean spruce
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@remote hatch does it work on RGB scart? I thought his builds where S video

wanton sun
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it should also work for you, it's just the same build with YC project option activated

wanton sun
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(i leave every option currently off that costs ressources and doesn't profit the dev process)

lean spruce
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So would his fix not make it to real release?

tender pine
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What's the equivalent of deblur in the N64 osd video settings please?

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SO many video options - which is amazing - but also baffling to a noob like me.

lean spruce
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Mikes build is perfectly centered:

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Still more overscan than I get from other cores. So we will see if itโ€™s an N64 thing once Kuba confirms

daring meteor
coral timber
wanton sun
chrome quest
# lean spruce Mikes build is perfectly centered:

The other thing to be aware of is RGB SCART shifting the image compared to say RF or composite. That is nothing to do with MiSTer, just TVs. I doubt I'm the only one that had that surprise with MiSTer, since nothing else I'd ever plugged into a CRT in my life was RGB SCART, just composite in a SCART connector

inner plume
mortal panther
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Fantastic

remote hatch
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PAL tv , pal game and composite cable

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the N64 finally came in handy ๐Ÿ˜„

chrome quest
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Guess that was MiSTer also composite?

remote hatch
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yes of course

chrome quest
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Same, just those... 6 vertical lines. Apparently. It sure looks the same! โค๏ธ

remote hatch
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but I go back to rgb , huge difference in image quality haha

chrome quest
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Incidentally curious how much logic a XY image offset shift would take? I know it's been asked in general before, and I believe not added to main as it wouldn't be true to original hardware on console cores (which is 100% true to be fair). Would be handy for RGB SCART in general, so just curious if that even "could" be added

marble cargo
daring meteor
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Wait

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Actually you need to use adders

cerulean elk
# remote hatch

As a Chicagoan I canโ€™t support this. Thatโ€™s a ketchup cable right there and I wonโ€™t stand for it!

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You play that in MONO! Ignore the ketchup

remote hatch
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it's just for testing ๐Ÿ˜›

wanton sun
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which console core offers x/y shift? nearly none?

native mesa
remote hatch
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yeah arcades

daring meteor
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Jotego makes the best console cores

wanton sun
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Jotego has no console cores

remote hatch
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no way ๐Ÿ˜›

daring meteor
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In like 2028 the ngpc core gonna come out

native mesa
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I wonder if he's having a hand in this rumored Naomi / dreamcast one

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All the mars stuff kinda rubs me the wrong way

stone pilot
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because there's only one correct timing for consoles

daring meteor
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Makes me glad I calibrated my CRT on a Wii

native mesa
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I think I did too

wanton sun
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ngpc isn't a console either. Lynx also has x/y shift

#

consoles from that time have been made for CRTs and if the output matches the original that should be fine

#

arcades and handhelds not so much ๐Ÿ˜‰

native mesa
#

I think if someone wants offset they can always run it through the scaler with their own options

fair stump
paper orchid
wanton sun
chrome quest
weary perch
wanton sun
#

no need to hurry, i will be away until tomorrow anyway

weary perch
#

Battlezone, Waialae Country Club, Road Rash 64, and NFL Blitz Special Edition are the ones I saw the new error on

#

(in case anyone else is testing right now)

wanton sun
#

i could reproduce battlezone, road rash and nfl blitz and didn't got them anymore

#

battlezone is still on my list, the sound is horrible

weary perch
#

there are a few games with crackling audio but that one is by far the worst about it ๐Ÿ™‚

#

flying dragon also crackles a bit

wanton sun
#

the worse it is, the easier to research

mortal panther
cerulean elk
mortal panther
#

No pickles?

#

Ah, no sync on green required, I guess.

cerulean elk
#

If we are being honest we need white, green (relish and sport peppers), pink (the dog), yellow for the mustard, and a light red for the tomato (since they are always like half ripe)โ€ฆand light green for the celery salt

#

Thanks for coming to my Ted Talk

mortal panther
odd vector
#

Just for clarification, color issues on my CRT is because of the missing 24 bit pcb? VGA to Scart adapter

lean spruce
odd vector
#

Damn, I have no issues with composite n64, thats why I am surprised. Well is there any ETA on the board?

vapid moat
wanton sun
#

the music always makes me think i have to hurry, but then you wait 5 minutes for that slow carpet

weary perch
#

@wanton sun no more errors on Battlezone here, just started up a CPU vs CPU in Waialae to see if that one gets it to pop, but i am noticing something in interlaced modes - about once a minute or so, a big corruption occurs on the right side of the screen (covering about 25% of the screen, but spiking out farther to the left on some lines). lasts maybe 3 frames and seems to occur at a relatively regular interval. Battlezone gameplay is interlaced, and i see it consistently there. Waialae menus are interlaced and I'm seeing it there too, but once in-game it stops happening (240p in-game there)

#

started occurring in 1107 to the best of my knowledge, never saw it when testing 1106

#

easiest way to repro currently is just pull up Waialae Country Club main menu and let it sit for a couple minutes. watch the right-hand side of the screen and you should see a white/pink corruption streak down from the top for a few frames

mortal panther
#

Oooh, right... that flying carpet level. I remember now. Ugh.

weary beacon
#

just seen a no carpet run the other day

inner plume
inner plume
# vapid moat Last level for a reason It's hell on heaven

The only reason I hate that level is because the 100 coin star sucks to get. The rest of the objectives aren't all that difficult or time consuming, but you need to visit several areas of that level to get 100 coins, and it's easy to make a mistake, fall, and have to do it all over again.

tulip coral
inner plume
#

@tulip coral I like that we both posted the same reason for hating that level at the same time ๐Ÿ˜„

tulip coral
#

hahah oh shit!

#

the mrs and i did the 120 stars finally, that 100 coin star was the hardest

vapid moat
#

I need to revisit that level sometime just for that

vapid hawk
#

someone do a romhack so if you fall off that stage it just puts you back at a nearby solid object

vapid moat
#

To see if I can handle it

vapid hawk
#

like basically have 3 or 4 checkpoints around the level - maybe make it hurt a little bit so its not tooo easy

tulip coral
#

the 1-attempt blue coins are so annoying, takes ages to get to them, press the blue button and make one damn mistake on the wall jumps, you may as well start over

inner plume
#

I always go for those first, because if I miss those 100 coins isn't possible IIRC

#

Rather fail early and restart than get the rest of the coins and fail to obtain the blue ones

tulip coral
#

yea for sure - i'm not 100% but it deffo felt impossible without the blue coins

#

we did the same. blues, then redds, then finish

inner plume
#

There are 6 or 7, I think you get 30 or 35 coins from the blue ones in that stage

tulip coral
#

yea its a lot

#

and more often than not at the top of the wall jump you just run straight past them

inner plume
#

Or you mess up the wall jump and oops not enough time to get them all

tulip coral
#

yep. so many times ๐Ÿคฃ

#

all in tho, its a truly top-tier game

inner plume
#

Agreed

tulip coral
#

so fun. it was my first time playing it and loved it

inner plume
#

There are only two levels I don't like: Lava Land and Rainbow Ride, and both of them are because of the 100 coins star

#

I guess you could say it's not the levels I don't like, just how painful the 100 coins stars are in each

tulip coral
#

i hear you - i think for me, the 100 coins in big-little world were rough because of the slow start each time, taking down the pirana plants etc. and also the red coins are hard in that one

inner plume
#

I used to agree on Little-Big World

#

But there is a secret

tulip coral
#

god damn

inner plume
#

Ground pound the giant goombas

#

They drop blue coins when you do

#

Also run around those posts 5 times to get 5 coins to pop out

tulip coral
#

every goomba in that level when you're small?!

#

crap

#

we didnt realise that

inner plume
#

I don't remember exactly when I figured that out but it was well after the N64 was superseded

#

Pretty sure I discovered it by accident

tulip coral
#

that would have saved us a LOT of effort!

inner plume
#

Makes the 100 coins so much easier to get

#

I think there are 10 goombas in that level, so that makes 50 coins

#

Plus you have the posts at the start, think there are 4 so run around those till coins pop out and you get another 20

tulip coral
#

haha yea if only we knew! oh well, we had fun

#

we knew about the posts. that was ok

inner plume
#

16 for red coins so there are really only 14 yellow coins you have to find

#

Wait do pirhana plants drop blue coins?

tulip coral
#

no yellow when you punch them

#

two each?

#

i think

inner plume
#

Ah okay, couldn't remember

tulip coral
#

its burned into my memory....

inner plume
#

Nope

#

Pirhana plans drop blue coins

#

So I think you can actually get the 100 coin star in that level without getting a single yellow coin (excepting the ones popping out of the posts)

tulip coral
#

100% punching them gave us 2 yellow coins in that level tho

#

did we have to stomp them

#

?

inner plume
#

Makes it one of the easiest levels to get 100 stars in, if you can avoid dying

#

Maybe they work differently in that level then, the ones around the boss?

tulip coral
#

50 seconds in ish

#

2 yellows

#

weird

#

yes must be different rules for them

vapid hawk
#

i think its the level designers placing blue coins on those enemies, it's not every single one

inner plume
#

Still one of the easiest levels to get 100 coins in, even without pirhana blue coins

vapid hawk
#

those big eyeball guys you kill by running circles round them sometimes drop a blue coin too iirc

tulip coral
#

haha took us aaaages!

inner plume
#

Ah, apparently they are considered "large pirhana plants" and only drop 3 coins on defeat

tulip coral
#

toad on the beach gives you a blue i recall

inner plume
#

The only appear on tiny-huge island

tulip coral
#

aaah explains it

inner plume
#

Still, that's the rest of the 100 coins there

tulip coral
#

yea the big goombas is game changing

inner plume
#

Now just don't get eaten by the big fish and you're (probably) good

inner plume
cerulean elk
#

tried 11/7 core and I cant bring the OSD up. Anyone have that issue?

inner plume
#

I can check in a bit, can't say I noticed it myself though since the OSD is needed to launch games

chilly ember
#

Didn't have that issue when i tried last night

cerulean elk
#

ill delete and add again

inner plume
#

I had a similar issue the other night, but turned out I had accidentally mapped the Menu button to something else

cerulean elk
#

odd though since 11/6 is fine

#

works fine now...no f'ing clue lol

#

ghosts in the FPGA

#

fast ram....on or off? Ive been sick the last day and change so I havent been keeping up lol

chilly ember
#

I played with it a little bit last night with some games that have iffy frame rates but didn't seem to make any noticeable difference to me

lament escarp
cerulean elk
#

doing a bit capture today for a longer N64 test for tomorrow or Fri. Luckily my voice is holding up ok so far

#

playing things I know dont work cause people keep asking...capturing Goemon intro knowing its about to freeze lol

inner plume
#

Wish my immune system worked that way

Immune system: Hey here's a sinus infection for you

Me: No thanks I have 3 projects due this week

Immune system: Oh, okay. I'll come back next week then

cerulean elk
#

we were on vacation around our nephews then a party saturday...it was destined to happen

#

I love my nephews but children are germ factories

lament escarp
cerulean elk
#

I dont write anything...I just improv

inner plume
cerulean elk
lament escarp
#

I still dislike most kids. You have to teach them the cool stuff before they're charming.

cerulean elk
#

my nephew is entertaining just because he appreciates I know wtf he is talking about. Pokemon / Fortnite / Robolox / Mario shit...I am like the only adult that gets he is saying

lament escarp
#

Also, starting december I'll be working only 4 days a week and be tutoring my nephew on fridays, so I'll get aaaaall the germs. ๐Ÿ˜„

cerulean elk
lament escarp
inner plume
cerulean elk
#

its so funny Goemon is so perfect till TLB then black screen...its 100% to 0%

inner plume
#

My son is fun to talk to but our daughter, as much as I love her and as adorable as she is, does not want to do anything we ask of her, ever

cerulean elk
inner plume
#

And she will scream and wail about it

#

She's just at that age, and I am so ready for her to mature just a little bit more

inner plume
#

oldest is turning 7 in less than 2 months

#

I am embarrassed to admit though he is absolutely insane with building stuff in Minecraft, I can't even come close

cerulean elk
inner plume
#

My oldest is easy to talk to. The problem is all he wants to talk about these days is Skibidi Toilet

#

I swear I can't get away from the skibidi

#

Everywhere I go I hear some kid watching it on their parent's phone or a tablet

paper orchid
#

I have seen A) a Jumbo Josh plush and B) a fucking skibidi plush

#

A kid saw the skibidi plush and ran as fast as he could to it

#

We live in one hell of a society

inner plume
#

Rainbow Friends has official merch sold via retail, my father-in-law bought my son a plushie at Target the other week

chilly ember
#

This is the first time i've heard of skibidi toilet and had to google it, I guess i'm lucky lol

inner plume
#

"skibidi skibidi bop bop yes, skibidi bop bop neep neep"

#

It's literal gibberish ๐Ÿ˜„

paper orchid
#

I only know of it because I frequent the Vinesauce VODs rofl

#

The easiest way I can explain Skibidi: we had Half Life: Full Life Consequences, kids these days have Skibidi, the common ground we have is a love for Garry's Mod

chilly ember
#

My nephew has always just been a five nights at freddy's kid

weary perch
#

@wanton sun Update 2: seems to be something specific to certain interlaced modes and my TV, no one else can replicate - can ignore

Update: appears to only occur with vsync_adjust=2 (does not occur with vsync_adjust=0). could be some issue with the sync on my TV

can consistently replicate the regularly occurring corruption on the right side of the screen in the interlaced modes in both Battlezone and Waialae Country Club. doesn't seem to occur at all in any of the other interlaced games i tested (Rogue Squadron, Rat Attack, NBA Live 2000), but consistently occurs about once per minute in Battlezone and Waialae. if anyone else here could try one of those games' interlaced modes for a few minutes on 1107 or 1108 to corroborate that'd be great

inner plume
paper orchid
#

Gmod Idiot Box is probably more comparable I'd say yeah

cerulean elk
#

ugh SD card giving me copy errors. SanDisk is letting me down lately

inner plume
modern sleet
# remote hatch ok done

Yeah I've already measured by the pixel haha. The issue right now is getting it to work better with specific interlaced games, like RE2 and it's odd ball resolutions. Got some reason it does not always like my h shift for Hsync. Especially going scene to scene when playing

daring meteor
#

Is doing an hshift the only way here?

modern sleet
#

I just shift the sync

daring meteor
#

Yeah, I know, is there a "cleaner" way?

modern sleet
#

This is the cleanest I think

vagrant ivy
#

cleanest is hdmi !

modern sleet
#

I have to look at it I'm more detail but I've only seen the issue in re2

daring meteor
#

Does the real N64 not respect VI_H_SYNC_LENGTH and VI_HSYNC_WIDTH?

modern sleet
#

Robert had mentioned there may some extra delay with real hardware

daring meteor
#

Ah, in that case hshift is cleanest yes

modern sleet
#

Yesh I'm just moving screen position 0-57 in more cases to 0-51 or end of line - 6 to end of line

#

Aorry

#

Moving sync to those pixel locations

#

One line being 773.5 pixels

#

Or 3093 at the 4x the pixel clock

daring meteor
#

Wait, isn't the screen moved to the right?

modern sleet
#

Yep

#

Fixed is shifted right 6 pixels

daring meteor
#

Ah got it yeah

cerulean elk
#

tracked the issue down...I think my MicroSD card reader is shitting the bed

#

two diff SD cards have had address space read/write issues in the last two weeks. I think its making garbage contact in the slot for MicroSD

#

explains why the 11/7 core wouldnt boot until I deleted and added it again. Also dragged over like 20 new games to this card...none showed up on MiSTer, none showed up in N64 folder once I popped it back in PC

#

easy fix...order new one

raw oriole
#

Untrustworthy tools are sooooo annoying

cerulean elk
raw oriole
#

It's ok if they're obvious but something like that can creep up, one damaged file at a time...

#

Like OneDrive.

cerulean elk
#

yeah this reader isnt new but still...wtf

chilly ember
#

What brand is the reader so I know to avoid it

cerulean elk
#

unbranded...who even knows where it came from

#

only thing I use it for is MicroSD on MiSTer and Pocket

#

ordered some Anker 2 in 1 SD and MicroSD reader. Will see how it goes

chrome quest
weary perch
#

i see it once a minute roughly, i didn't time it but i saw one at 1:42, 1:43

#

it is indeed very quick

#

are you playing the PAL version?

#

try NTSC

languid dune
cerulean elk
languid dune
#

Haha, glad you got it sorted out.

cerulean elk
chrome quest
# weary perch try NTSC

Running NTSC about 4 minutes, nothing I could see. I was trying to stare at the top right corner the whole time. Might well be I missed it, would be worth others looking by the sounds of it.
Given the minor frequency and oddity of the glitch, might be one to test on hardware to? But I can't see it sorry, I'll try the other game you mentioned

weary perch
#

what i'm seeing does not occur on hardware, nor did it occur on cores prior to 1107 as far as i can tell. the only thing i'm not sure about is whether or not it is caused by something specific to me or if anyone else can see it. almost didn't mention it, but then i saw that it only seems to happen on two games that i've seen so far and is potentially missable as it is somewhat quick. the actual glitching is not particularly minor, it flashes white and pink over a significant portion of the screen. that you can't replicate it makes me think maybe it is some kind of weird collision between my TV and something those specific games are doing on the current core, but beyond that, i'm not sure. the normal things that get rid of one-off issues (restarting everything, verifying rom hashes, re-copying core) have had no effect, i still see the issue in Battlezone and Waialae...

chrome quest
#

Sounds like it is hard to miss. Are you just looking at HDMI output? What's your vsync setting?

weary perch
#

HDMI only, haven't tried anything other than vsync_adjust=2 which is my default

#

i had played a fair bit of battlezone in testing as it is a problematic game but had never seen this prior to 1107

chrome quest
#

Maybe try 0, see if you still see it then? I think that's most compatible, worst added lag

weary perch
#

yeah once i get off work i'll try some stuff out

#

basically once a minute i see a pretty significant corruption. it's only on screen for a few frames but if you are actively playing battlezone and it happens for you you probably can't really miss it

#

unfortunately i don't have my capture stuff set up so i can't easily get it, but i might be able to make a phone video. if no one else can see it then i'll be doing more testing with it to see what's going on

chrome quest
#

Is Battlezone in a 480i mode? Just in the menus now, noticing the audio go wild, and the E4000000. I guess that error was noted, still in todays 1108 core

weary perch
#

when i go to the main menu of waialae i see it twice before the attract mode kicks in

#

in battlezone i could not replicate the E40000000 on today's core, so that's interesting lol

#

also Robert couldn't replicate it on yesterday's core

#

very strange

#

once you go in-game, battlezone is 480i for sure

#

not sure about the menus

chrome quest
#

No idea what I'm doing in Battlezone, but no visual glitch

weary perch
#

it's basically Turok controls for starters (c button move, stick look). look for the red things on the map and go blast'em, once you've blasted'em all you move on to the next mission ๐Ÿ™‚

#

pretty fun game

#

don't worry about it too much, i think you'd notice if it were happening to you

#

i'll try some different resolutions and vsync settings and see what happens

chrome quest
#

I think I can get the error repeatably. @wanton sun Getting E4000000 on "Battlezone - Rise of the Black Dogs (USA)" with todays N64_20231108.rbf.
Frome fresh boot, on main menu scrolling just from "Single Player" over to "Options" hitting right twice, gets the error every time

#

Perhaps not so readily each time. Restart there required over back on the menus about 3 times, can always get the error right there on the menu select though

hasty kayak
#

There is a today build?!

solid crest
hasty kayak
#

Understood.

compact skiff
mossy vector
#

I recall Battlezone Rise of the black Dogs on actual hardware having somewhat garbled sound even when on the menus. Like it's a buffer underrun. I was super annoyed by that game. It felt unfinished much like Vigilante 8 2nd offense.

zenith orchid
#

I'm already quite happy with the build I have now

cerulean elk
#

Has anyone elses HUD on Star Soldier gone missing?

#

nvm...I forgot I turned it off. Ignore more today...dayquil brain

brisk drum
cerulean elk
brisk drum
#

Robocop arcade right ? Not that new game cause we retro here

weary perch
#

i am watching a longplay that appears to be done on hardware and the audio is definitely janky and a bit crackly, but i think it may still be worse on the core haha

#

but yeah, damn, that is wild, it does sound really bad on hardware

#

hard to be sure if it actually sounds worse on the core, but it does still seem to sound at least somewhat worse. more crackly than hardware, if that makes sense. but i guess it could be accurate, lol

weary perch
#

@chrome quest can't replicate the corruption with vsync_adjust=0, so i guess those games are doing something weird with sync that my TV doesn't like. still weird that it never happened on earlier cores

chrome quest
#

Definately still wierd, I just remembered vsync_adjust coming up in a different context. I guess leaving at 0 has it's benefits (my HDMI TV is old enough that it has issues on some core or another even on 1, no video often on 2)

inner plume
#

I sometimes get weirdness playing with vsync_adjust=2 on my main gaming TV, but most of the time it just causes a flicker. I don't if there's some weird artifacting going on though when the picture blips out.

@weary perch Not sure I fully understand your issue, but you're not playing with a 1440p resolution, are you? I get artifacting sometimes when the MiSTer is pushing out 1440p

fierce shuttle
weary perch
grand turret
#

1080p also works great on my crt

inner plume
#

I wish I had a widescreen or HD CRT

woeful grove
#

does paper mario work?

vapid hawk
#

no it needs TLB

woeful grove
#

๐Ÿ˜ข

vapid hawk
#

there's a decomp if you want a go at removing all the usages of it ๐Ÿ˜„

#

its not trivial like in mario64 though

woeful grove
#

I do not, ill wait

chilly ember
daring meteor
#

But nobody even removed the SM64 usage until now, soooo...

inner plume
weary perch
#

i get the recurring corruption on the right side for interlaced modes in Battlezone and Waialae Country Club on both vsync 1 and 2, but not on 0

#

if anyone who uses vsync adjust 1 or 2 could try battlezone for a few minutes on 1107 or 1108 and see if you get a recurring corruption on the right side of the screen (happens about once a minute once in-game)

inner plume
#

Gotta grab my MiSTer and bring it down but I can check

#

I didn't realize there was an 1108 update

weary perch
#

it was posted in here, but not in the test-builds channel

inner plume
#

oh, a nightly?

#

I've got 1107

weary perch
#

the issue should occur on 1107 as well

#

try battlezone, get into the in-game 3D section, and then you can just sit there for a minute and watch the screen

inner plume
#

waiting for updates to finish, thought i was out of date so I ran update_all

weary perch
#

thanks for checking on this

#

mark eire uses vsync 0 and i can't replicate it with that so i'm still curious if this is me or everyone

inner plume
#

I'm loading it now

chrome quest
#

Cool to see the video. Yeah, definately didn't miss that effect I don't think

weary perch
#

hmm, i see it in the menus in Nascar 2000, and i'm definitely sure that game didn't do this before because i've completed that one on an earlier core

inner plume
#

audio's poppin

weary perch
#

popping audio is normal-ish heh

#

it might be poppin' more than hardware

#

just curious about that glitch in my video

inner plume
#

I'm not getting any artifacting

weary perch
#

alright, thank you for testing!

inner plume
#

However, I'm wondering how I've never played this game

#

Reminds me of an old online game called Wolfram

weary perch
#

it is a pretty cool game from what i've played

inner plume
#

or Wulfram

weary perch
#

apparently the PC version is the real one to play

inner plume
#

What version of this game are you running?

#

NTSC or PAL

weary perch
#

NTSC

inner plume
#

Let me try once more in 1080p, you said that's the output resolution you're using right?

weary perch
#

yeah

#

i have the optional video stuff off, vrr=0, hdr=0, video_mode=8

#

i get the artifacting in both vsync_adjust=1 and 2

inner plume
#

Not sure if I have HDR on or off but I have an alt config with the rest set

weary perch
#

i do have an [N64] section with vscale_mode=1 but i don't get the artifacting with vsync_adjust=0 without messing with that

#

i'll try commenting that out real quick

inner plume
#

No artifacting

#

Ah.... you know what though

#

I think my 1080p config has vscale_mode=0 set

weary perch
#

i have that set in my .ini overall, but i have an N64 section at the bottom as well which overrides that

#

commenting that out now and trying again with vsync 2

inner plume
#

just for you i'll modify my main config. but only this once!

weary perch
#

you on vsync_adjust=2 ?

inner plume
#

My main config is, yeah, but I needed to change the resolution to 1080p

#

Thought I'd be lazy and switch to one of my alt configs that has 1080p set but that's for compatibility, so vsync_adjust is almost certainly 0 in that one

#

Anyways, third times the charm

#

Testing once more

weary perch
#

i seem to get the same thing regardless of vscale, not surprising. just wanted to rule that out

#

i'm using a TCL 5 or 6 series TV, i think that's what it is anyway

#

i suspect it's gotta be something specific to me at this point, but it is still a bit strange

inner plume
#

Yeah, not getting any artifacting with 1080p, either

#

In your video, it looks like a brief roll of a scrunched menu image. I think it probably is your TV being sensitive to the signal

weary perch
#

yeah pretty much has to be

#

the only things that make it notable are that it only happens on a few games, only in interlaced modes, and never happened until recently

inner plume
#

Stopping on the frame, doesn't look like a scrunched menu anymore but it does look kind of like when a TV gets a refresh rate it doesn't support

weary perch
#

i will try and see if i can figure out which core specifically started doing it for me

inner plume
#

Since vsync_adjust=0 syncs to the display timing, the problem doesn't occur when that mode is set

#

That's my guess, anyways

weary perch
#

yeah makes total sense

inner plume
#

My TV just blips out when I have signal issues due to having 2 set

weary perch
#

i am going to see what vrr=1 does for this

inner plume
#

Does your TV support VRR?

weary perch
#

it does

inner plume
#

jelly

weary perch
#

it's only like 48-60 but it helps sometimes

#

oh wow, it doesn't happen with vrr=1 on my TV

#

interesting journey this has been ๐Ÿ˜„

inner plume
#

I don't know a ton about the inner workings of VRR but maybe it makes your TV more tolerant of the incoming signal

weary perch
#

thanks for testing that for me, i appreciate it!

#

honored by the ini change

#

i had turned off vrr awhile back when i was troubleshooting an issue because i didn't want it to interfere, but it turns out leaving it on might have been better ๐Ÿ˜„

vague sun
#

I like turtles

chilly ember
inner plume
cerulean elk
#

Wow dead in here

eternal ravine
#

(redacted)

inner plume
#

I'm busy coming to terms with the fact that I'm too out of practice with C and not familiar enough with n64 dev to patch TLB out of Paper Mario lol

brisk drum
fair stump
#

Anyone here smart enough to make a patch for yoshi story that unlocks everything?

viral portal
inner plume
#

Looking through the decomp there aren't many calls to it, the only calls to the osMapTLB and such functions are used for effects

#

But where I'm failing is basically forgetting how to read some more advanced syntax correctly, and also trying to wrap my head around how normal memory allocation works. Docs are helpful but it's not as "quick n dirty" as I hoped it would be

#

I haven't used C professionally in about 10 years

inner plume
#

I'm no stranger to programming but I've been spoiled by high level languages in my field

mossy vector
#

I guess if you think about what malloc(), realloc() and free() do, there are many alternatives to keeping track if you don't worry about absolute efficiency.

#

Make it work, then make it work well

inner plume
#

I think I need to spend some time reading through chapters 9 and 10 of the n64 programming manual

#

all about memory allocation

#

I was able to find some memory allocation functions similar to malloc, free, etc. I think I just need to put in the time to refresh my memory and learn more about the N64 environment

quasi storm
# weary perch

I think it may be an issue with gsync\freesync, HDR, and vsync adjust 2. I had an issue with it awhile back, and went to Reddit about it. No one really had a good solution other than "Don't use those settings."

inner plume
#

Sometimes it sucks but modern TVs can be funky about the signal they receive

#

And often it's difficult to find out how well they support non-standard resolutions and refresh rates

#

So you just have to kind of hope for the best

#

I have a panasonic plasma that works great with the original display timings, but both of my 4K TVs can be very picky with the signal

#

One I figured out how to get to display 1440p fine (combination of menu settings), the other one just flat out doesn't support 1440p but only from the mister for some reason. 1440p works fine with my xbox and ps5 on that TV

#

And the one that doesn't work with 1440p on the mister also has severe flickering issues when vsync_adjust=1|2 is set

#

So I pretty much have to use 0 on that one, and just use 1080p/720p

zinc dew
#

Wow Top Gear Hyperbike is basically perfect now. elmorise

weary perch
#

that flicker is constant in your video

#

the corruption that happens when i use vsync_adjust=1|2 and vrr=0 with certain games only happens like once per minute

#

but yeah, probably same culprit of tv not liking the signal

mossy vector
inner plume
#

TLB is actually a delicious sandwich

Tomato on the outside

Bacon on the inside

Piece of lettuce between the bacons

chilly ember
chilly ember
trim seal
quasi storm
zinc dew
quasi storm
#

This was the initial TMNT core, not Jotego's. After some testing, I managed to fall on a configuration compromise. HDR, with vsync 0, and VRR IIRC. My bad, y'all. Only posted this as an extension of an N64 related post. As you were.

wanton sun
# modern sleet I just shift the sync

instead of shifting the sync, we could also shift the content each line by some pixels. Just tell me how many and i prepare a build. I wouldn't be surprised if there was some internal delay on the color due to VI processing, but for now i didn't implement/need that so it's zero

modern sleet
#

6

wanton sun
#

6 pixels right?

#

i will try that

modern sleet
wanton sun
#

yes, looks exactly like it should just have a delay before starting with color

modern sleet
#

This was me shifting the sync

wanton sun
#

this is the same for interlaced i guess?

modern sleet
#

I believe so

wanton sun
#

i will try to make a test build today

modern sleet
#

Thanks! Yeah, the sync shift works for almost everything, but it does not like interlaced games with really odd resolutions for some reason. But its not optimal

fierce garden
#

Anyone having issues with nso controls? Cannot move up or down on joystick anymore. All other buttons work fine. Tried re-pairing and same thing. Input test does not register y -axis

modern sleet
#

I did adjust the vsync by one line though with this

             if ((vpos_half <= videoout_settings.VI_VSYNC_WIDTH - 2) or (vpos_half >= videoout_settings.VI_V_SYNC - 1) ) then
#

E.g. from 0 - 5, to 0 - 3 or end of frame - 2

wanton sun
fierce garden
#

Ok Iโ€™ll give it a shot

wanton sun
#

we can also shift the vertical output down one line, instead of shifting the sync

#

that also makes sense for the VI processing, as it needs to process the previos+current+next line

#

it should be the cleaner solution also, in case a game depends on changing the content because it's read 1 line later

#

i just didn't do it yet, because this offset was now known, but as you are sure it's 1 line, i can do it

fierce garden
wanton sun
inner plume
wanton sun
#

yes, 07 has this, that was the only fix in 08

#

you can try this:#1096015979055697940 message

inner plume
#

I've got a few minutes, I can check quick. I'm not the person who originally reported that issue, though'

#

I'm not seeing the error anymore after going to v231108

wanton sun
#

thank you

inner plume
#

@wanton sun with the same game, I noticed that there are audio issues (like the excessive popping in the menu and during gameplay). This doesn't appear to occur when I load up the game on my N64 proper

#

Just wanted to point it out since others were saying it occurs on original hardware

wanton sun
#

yes, the audio has bugs in this game

uncut gyro
#

Does anyone have a source for a โ€œpreโ€ missed 8bitdo with hull sensors? Iโ€™d like to buy sometime where itโ€™s just plug and play (for my 8 year old child)

chrome quest
weary perch
#

@wanton sun I can replicate E4000000 in 1108 by staying in the menus in Battlezone and moving the cursor around

#

the error no longer occurs in any of the other games it appeared in, just Battlezone in 1108

#

if you just go into the game, you won't trigger the error

#

well, i say that, but i'm having a difficult time replicating it again this morning. all i can say is that i've been able to replicate the error multiple times on 1108, but only when moving around in the menus, never once i've actually gone into the 3D part of the game

#

last night i just went into and back out of the options menu a few times and moved the cursor around and eventually E4000000 triggered

#

the same actions don't seem to be getting it to pop this morning... no idea

#

no matter what i do, it doesn't seem to trigger the error anymore. i'm 99% sure i've seen it more than once on 1108 because i also tested all the other games that showed it and they are all clear now, which only happened in 1108. i only noticed it in the first place because Mark reported it - i didn't get it in my initial testing. i went back tried moving around in the menus after that and was able to get it to pop at least twice. this morning i try moving around in the menus for minutes on end and it never pops...

#

but i think Robert also reported not being originally able to replicate this battlezone error on 1107 as well. so i really have no idea on this one. i was just going to quickly replicate it so i could get a picture of the error popping on 1108, but i don't seem to be able to get it to happen anymore. bizarre

#

hmmm, yeah. i'm a bit confused, but unless Mark can replicate it again on 1108, i simply can't seem to be able to repro the error in battlezone anymore

#

as far as the audio, my best understanding so far is that the game sounds pretty bad on hardware (and the bad audio has been noted by some reviewers playing on hardware - glenn plant said he thought the game had blown his speakers out at first), but significantly worse on the core currently. which is kind of confusing and also hard to describe in words

chrome quest
#

This sounds very odd. I'll be able to check mine again in a few hours

trim seal
#

Battlezone on 1107 triggers an E4000000 pretty quickly. Updating to 1108 now.

#

1108 - sound is still gnarly, sparkle sounds like dsp chatter., like when you have an approximate log function for audio that has fairly discrete steps rather than precise calculations. Not that that helps much.
Not getting E4000000 though.

tropic sand
#

@wanton sun just for info...I reset my n64 core settings and the papermario logos are now showing correctly without the box around them. Odd but fixed ๐Ÿ˜€

wanton sun
#

probably some VI setting was wrong or some of the debug options

#

@weary perch i could reproduce it with the 07 version. It's actually the game i used to debug it ๐Ÿ™‚

native mesa
chrome quest
#

Well, I can't get E4000000 on "Battlezone - Rise of the Black Dogs (USA)" today, testing the N64_20231108.rbf core.
I had done a fresh boot straight to game test before when I had the issue. Same INI settings. Perhaps I had somehow clicked the wrong core?
Otherwise I believe I ran update_all yesterday after I had seen the error. It would have been about a week since I had last updated when I saw the error, been manually transferring the N64 cores

weary perch
#

my only conclusion is i must have also clicked the wrong core, which seems unlikely to me but less unlikely than seeing an error that i can't reproduce today ๐Ÿ˜„

uncut gyro
chrome quest
ebon kindle
#

dang I just thought about it, does Doubutsu no Mori run well on the N64 core?

weary perch
ebon kindle
#

Alright

#

Woa, this is interesting

mild ether
#

Damn, I better sell my everdrive quick.

ebon kindle
#

You can order it on PCBway but idk how to really use it lol

inner plume
#

Wow, shots fired at ED

mellow raft
#

Stll no wifi...

ebon kindle
#

It's still really intresting lol

inner plume
#

Oh I agree

mellow raft
#

It is. I've been pretty happy with my 64Drive though

#

Granted nobody can really get those :/

inner plume
#

Never used a 64Drive, very happy with my Everdrive

mellow raft
#

I got lucky...

inner plume
#

Haven't needed to use the USB interface though as I don't do N64 homebrew (maybe I should practice though given last night's disappointment ๐Ÿ˜„ )

mellow raft
#

It's very handy when wanting to test if new hacks work on real hardware

#

unfloader is cool

inner plume
#

Not sure what they mean by "overcomplicated SD card access", though

mellow raft
#

Back when I was doing a lot of maintenance on the N64 HTGDB pack SMDB... it was very handy to quickly test if the hacks I was using worked

inner plume
#

While I do use flashcarts on other consoles for romhacks that are near and dear to me which I want a "physical copy" (mostly fan translations), what is the benefit of a single-game flashcart vs. something like ultra64 or an everdrive?

ebon kindle
#

I don't really know what to get for a flashcart, most are pretty expensive and I don't know on which I should invest on

mellow raft
#

what do you mean "single game flashcart"?

inner plume
#

Like, in terms of homebrew development

mellow raft
#

The idea of a flashcart is a "flashable" chip to be able to hotswap the rom on the fly

inner plume
#

It can only fit a single rom, it's not a multiloading interface reading from an SD card like the everdrive

mellow raft
#

yeah that would just be a repro (reproduction) at that point. which is far cheaper to make

#

there are decent better quality repros out there

mild ether
#

Honestly never would have bought an everdrive if I knew there was going to be a core on MiSTer.

mellow raft
#

if I had a MiSTer at the time I might've considered not buying the UltraHDMI and 64Drive :S

ebon kindle
#

I'm stuck on if I should get a MiSTer or a n64 flashcart

inner plume
#

Nevermind; I thought this was just a single-game flashcart, but the diagram shows a slot for an SD card. I presume then this would be competition to the ED, then

mellow raft
#

MiSTer

#

Mate... you're asking about buying something that gives you one console, vs hundreds of platforms

#

And the video output of the MiSTer is clean af

mild ether
mellow raft
#

even on a meh HD TV, the latency is still leagues better than any emulator....

inner plume
#

If you had to pick between one or the other, cost of either aside, get a MiSTer

ebon kindle
#

But the thing is I'm not gonna use it for a bunch of consoles, NES, SNES, and GBA are covered by my Wii, so idk but I also wanna play PSX

#

Then again, I'll be able to play so much more

#

And also I won't have to emulate the consoles and all that stuff

#

agh this is confusing

mellow raft
#

Speaking from experience. Stop buying individual console upgrades. The MiSTer gives you a much nicer experience...

Even if you're not using original cartridges, which I get, the convenience was even enough for Try from My Life in Gaming to give it a go... and he's generally pretty adamant about using original cartridges

inner plume
#

The ED is fantastic in my experience but I also bought this before I even had a MiSTer, let alone before we knew the N64 core would be a thing

mild ether
#

It's like buying a N64 with HDMI and an Everdrive.

ebon kindle
#

I don't really care about HDMI, i'll use it on a CRT anyway

mellow raft
#

Even through HDMI.... it's leagues faster

#

My friend was so dumbstruck when I brought my MiSTer to his house and hooked it up to his Vizio HD TV... he held the controller.... pressed jump on Super Mario World.... and then and there decided to buy a MiSTer

#

he went... huh....

#

It isn't possible to convince you until you see it for yourself... the latency is THAT good

mild ether
#

Ok, MiSTer has super clean S-Video and RGB.

ebon kindle
#

You're right, it'll just be better to invest in a MiSTer instead

inner plume
#

@ebon kindle Wii emulation does not hold a candle to MiSTer or original hardware

mellow raft
#

Honestly via HDMI... my CRT and LG OLED are neck and neck on latency...

ebon kindle
#

Haha alright

mellow raft
#

I see no difference in latency mate

#

The MiSTer is that fast

#

And I have them side by side and have a good eye

inner plume
#

I have roughly a frame of lag due to upscaling to 4K by my HDTV

#

but it's extremely close

ebon kindle
mellow raft
#

frame of lag is no problem at all for the average speedrunner even

zinc dew
#

@ebon kindle using the Wii is fine but you really should buy the mind goblin adapter to get a cleaner signal

inner plume
#

yeah, I don't speedrun so there's only one game the difference has ever caused me trouble with

#

Mother 3 for GBA

#

damn rhythm combos are frame specific on the beat, I swear

mellow raft
#

hahaha

inner plume
#

As a musician I still have trouble hitting those combos even in the early game

#

SMW Kaizo be damned, latency kills me for Mother 3

mellow raft
#

I'm not speaking as a sponsor because the MiSTer isn't a product... it's a community. Save the money to buy a MiSTer my friend ^^ @ebon kindle you won't regret it

ebon kindle
#

Random GBA game, Rhythm Tengoku really relies on latency, emulating that game is horrible because you really need the timing lol

mild ether
ebon kindle
#

haha alright

inner plume
#

@ebon kindle I can do some comparison shots if you'd like

mellow raft
ebon kindle
inner plume
#

I have N64+ED64 over S-Video hooked up to the same CRT my MiSTer is

zinc dew
inner plume
#

I have to, ya know, work for a while

#

But at some point this morning I can probably get some time to compare a game or two

ebon kindle
mellow raft
#

you really won't regret it

#

๐Ÿ™‚

inner plume
#

@ebon kindle You won't be disappointed

mellow raft
#

I wish I had stopped buying console upgrades long ago

inner plume
#

Granted, keep in mind the core isn't done yet

ebon kindle
mellow raft
#

it's getting close though haha

inner plume
#

Some stuff is still not working or not accurately represented on MiSTer yet for N64

zinc dew
ebon kindle
inner plume
#

But I can at least show you the difference in image clarity

ebon kindle
zinc dew
mellow raft
#

keep in mind, you don't need to go all out starting out

inner plume
#

The core already gets the natural feel of the N64 with its various processing effects it applies to games

mellow raft
#

Maybe $310 will get you the minimum necessary to play almost anything... including shipping

#

Stupid easy to assemble a MiSTer together

#

You don't have to get the full stack of boards if you want to save a little cash and buy the rest later

#

๐Ÿ™‚

zinc dew
#

elmorise CHAOS elmorise

inner plume
#

I just bought mine, TBH. Paid a premium for it, but at the time some of the components I wanted weren't available

ebon kindle
#

Alright, well what's the website to buy all the addons? I saw where I can get the FPGA lol

elfin depot
mellow raft
#

Terasic for the De10-nano

ebon kindle
inner plume
zinc dew
inner plume
#

Very happy with it

mellow raft
#

MiSTer Addons or Legacy Pixels are great in the US

zinc dew
#

Legacy Pixels is also great

mellow raft
#

Highly recommend both

ebon kindle
elfin depot
inner plume
mellow raft
#

Retrocastle's store on Aliexpress is also recomended for prebuilt kits

elfin depot
#

My 2007fp isn't bad either

mellow raft
#

They're also unique because they offer the same functionality in a smaller package

#

It's a two-board stack instead of the normal 3

#

his store is the only one on aliexpress we recommend. He works with the community regularly to ensure compatibility, and stands by his products

#

He actually designed his own All-in-one IO board

ebon kindle
#

sadly out of stock but this is intresting

mellow raft
#

it's really cool design

elfin depot
mellow raft
#

yep. Should be able to find someone that has one I expect. The designs and documentation are public... so a lot of different sellers sell the same components

#

Might want to check with us for recommended outlets though. A number of places do shoddy work

#

@twin barn is there a reason the wiki still has antonivillena's store listed as recommended?

#

I really question why that is...

ebon kindle
#

Ok well, what's a good S-video, video thingy output lmao

mellow raft
#

as long as its the MikeS design you'd be fine... mmm

novel junco
#

Man, I tried playing Cruisn' World last night and it just not as good as Cruisn' USA! Why did they go and change the controls!! ๐Ÿ˜ญ

ebon kindle
#

Also, what parts should I even get to start with?

mellow raft
#

bit of a shipping cost possibly, but they have it in stock currrently

#

I'd expect MiSTer addons gets stock regularly though

#

I'm just not sure if it will have the case with it

ebon kindle
#

I see, thanks :D

#

Wait how does this even hook up to the mister?

mellow raft
#

vga port on the IO board

ebon kindle
#

ohh

ebon kindle
mellow raft
#

it does a bit of encoder magic specific to the MiSTer I believe

ebon kindle
#

Oh i see

#

kinda curious because I got this USB hub for my macbook and it has VGA out lol

mellow raft
#

VGA by modern standards is different than the signals that would be outputted by the MiSTer

ebon kindle
#

ohh ok

elfin depot
mellow raft
#

but if you had an old PC CRT monitor, you could use that with computer cores ๐Ÿ™‚

ebon kindle
orchid nimbus
#

Amdree misteraddons sells the same

ebon kindle
#

i am not smart ๐Ÿ’€

inner plume
ebon kindle
#

Dang, that looks really clear :0

inner plume
#

Note the HDMI is 1440p resolution with a display filter applied, making it look extra good (IMO, anyways)

#

Mister -> HDMI video should be obvious, top right is the MiSTer -> CRT, bottom right is N64 -> CRT

#

Also looks like Discord reduces the video quality. Looks much clearer on my phone

#

Also technically the video signal from MiSTer is cleaner than the N64, since MiSTer goes over component and natively, the best N64 can use is S-Video

mellow raft
#

sadly yeah Discord does reencode video :S

#

yeah I noticed the color was way better in the video for the MiSTer

#

the N64 one looks way more red

inner plume
#

The N64 has a problem, and I think it's with the N64. Only happens over S-Video, the color is off

#

But the same cable with my SNES everything looks fine

#

But there is something to keep in mind regarding color, just don't judge the color difference between the two based on these due to the problem with my N64

#

Analog out for Mister only supports 18-bit color over component

#

N64 renders 24-bit color

#

So there will be some color banding you don't see on original hardware when outputting to a CRT. Doesn't really bother me, but it is there, does not happen over HDMI since digital out does not have this restriction

#

The way around this is to use direct video to output to a CRT, but there are caveats to this approach as well (requiring specific hardware, lose the ability to output to analog and HDMI simultaneously, probably some other things).

zinc dew
inner plume
#

๐Ÿ˜„

mellow raft
#

nah the problem is Quest 64

inner plume
#

I worded that horribly

#

f u quest 64 is life

#

quest is life

#

i need a shrek meme generator

mellow raft
#

ngl I've shared this community's history with Quest 64

#

They loved it so much that we had our own fights among our private local group of friends.

#

One guy was like hey I loved that as a kid. Fun game!

#

We told him to play it

#

He said "I don't know why I liked this"

inner plume
#

Anyways, the color issue only happens with my N64 when I use an S-Video cable. Over composite everything looks good. It's not the TV as SNES draws everything correctly

ebon kindle
#

What addons should I get for the Mister besides the IO board and the Y/C video converter?

ebon kindle
#

Uh, how much is a good amount?

native mesa
#

128 I think should cover all cores

mellow raft
#

you'll want the max to cover all cores which is 128MB

#

just one stick

#

that $310 or so I mentioned would be the De10-nano, an analog IO board, a single RAM 128MB stick, and a $8 or so basic Micro USB to USB hub

ebon kindle
#

Alright