#Nintendo 64
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also crt or hdmi?
Just letting the cpu do their thing. I have never seen an answer so huge ๐
For my issue? HDMI.
Philly...sheesh.
Weird.
Cool, thank you!
INDEPENDENCE HALL IN PHILADELPHIA
I have been trying to make an IASIP joke work for the last 10 minutes....
Tried 60fps Mario64 patch, showing CRT and HDMI (vsync_adjust=0) output.
Video starting just after loading the ROM, attached (slightly different patch to @manic basin 's above).
Hoping these visuals might be in any way helpful.
60fps hack works if you boot the game with system set to pal. fastmem does not help it's framerate, it's unplayable
and i doubt that runs at 60fps in bob-omb on real hardware
below 60fps it slows down, so only really useful for emulators
Kaze runs it on real hardware exclusively. But it's still a hack, so I'm not like 'this needs to be fixed' so much as 'this might show some areas of difference.'
i will try it on my n64
Awesome! I really wish I hadn't given mine away. It was just a power issue. ๐ฆ
Live and learn.
if you have the pure 60fps patch without face patch you can try
the initial logo should work on the core

knife edge nose gunner speed felt like it **had **to be fast, but i compared it to hardware and it seems to be basically correct on the core now ๐ฎ
weird game
i guess i didn't expect the camera wildly jumping around at those speeds was developer-intended ๐
i guess it's one of the closest things to a light gun game on the N64, just... without light gun support
looks like there was at least one planned
i guess that explains this weird N64 game lol
Laser pointer attachment so your cat can play too
I have that for Saturn. Same shape. Must have tried to redo it for N64
Shit gun with bad aim
Itโs a PSX justifier
Ahh thatโs what it was. I have it for crypt killer PS1
Misremembered it being for Saturn. Itโs a knock off konami justifier since Konami wouldnโt make the game work with GunCon
That's an amazing hardware check. Even the same "tune".
Itโs a pretty good song 
hello friends, i have just received my N64 Blisster adapter and atached my N64 original controller
i cannot make the joystick work
any ideas what i might be doing wrong?
Huh. It was running on the core a while ago and ran 60fps in the open air area (versus not starting at all) and he has videos he claims are real hardware.
Need to bind the controller first in the main menu and then again in the core
Have you got the patch without the no_face changes too?
Yep.
Uploading the Oct. 24 core example.
(These are NTSC captures)
Oh hey, when did the FMVs in Resident Evil 2 get fixed?
They're the correct aspect ratio now!
@cerulean elk where you aware of that fix? Would be a good example to show in a future N64 testing video!
I wasnโt. Iโll add it to the list!
Of course Iโm sick again ๐คฃ punishment for vacationโฆsick day two of being back
Always the punishment for vacation! 
@manic basin that recompiled Mario 64 you informed me about works fine on the latest core
i sure did many times...but where do you register the joystick? as mouse?
Tell me more!
Yeah, recompiled works great
No, the joystick is bound in the main menu only. You want to make sure the analog stick is bound to joystick 1.
Like I said, not expexting anything out of the 60fps one, apart from possibly finding differences. I wonder why it doesn't work on real hardware for some but does for others, though.
New Autechre music video just dropped
@wanton sun do you have a sense of 24-bit support difficulty or timeline? Are there some technical prerequisites before you or anyone else could start implementing it?
Yea I also reported on it simply because it was something that had changed, but it seems strange that it wouldn't work on og hardware seeing how relatively well it runs on the core
space is the reason, there's no guarantee it will fit once everything else is implemented
only answering because it's been asked before
#1096015979055697940 message
but It crashed twice here for me ?! even after core reboot. does the japanese one still work better?
I wanna say biohazard 2 crashes more
ok it's been a while since it fired up that game
That's crashing for you right at the beginning?
this is the gun that killed batmans parents
Dammit Sony
lol it has a red dot sight wtf
I always wanted one of those ps1 light guns so I could play resident evil survivor
now they are too expensive, can't afford to buy one
Theyโre like 30 bucks?
Thatโs what I paid for mine last year
summary of some non-TLB games which boot but have (mostly random) crashes
Bass Rush - ECOGEAR PowerWorm Championship (Japan) - black screen after casting line
Chameleon Twist - one crash reported during final boss
Mickey's Speedway USA - randomly crashes
Nintama Rantarou 64 Game Gallery (Japan) - randomly crashes
Polaris Snocross - consistently crashes during races, usually before being able to complete a single race
Resident Evil 2 - randomly crashes on first 2 screens as Leon, crashes at S.T.A.R.S. office door
Rugrats in Paris - randomly crashes
Starshot: Space Circus Fever - one black screen crash during attract mode
Tom and Jerry in Fists of Furry - crashes on character select screen
Triple Play 2000 - randomly crashes at team selection screen
World Driver Championship - randomly crashes (seems to occur on resolution change)
Xeno Crisis (and other libdragon SDK games) - randomly crashes
some games which used to crash seem to be stable now - Mortal Kombat Trilogy, Glover, Quake
Can also add "Nintama Rantarou 64 Game Gallery (Japan)". Not checked in a few cores, but similar random crash
thank you!
the Mickey's crash is semi-rare, but if you play long enough you'll definitely run into it eventually
the World Driver Championship one is super rare - only seen it a few times over 17+ hours
Rugrats one is incredibly random but tends to occur within about 20 minutes of play if you are actually playing. sometimes the attract mode crashes but it seems less frequent than actually playing yourself for some reason
Add libdragon
random crashes in anything using the libdragon SDK?
unfortunately the Rugrats in Paris game is like, intolerably slow and bad and i can barely stand playing it. i wouldn't be sad personally if that particular random crash never gets fixed ๐
I rented that rugrats game once when I was a kid, hated it lol. Don't even have it on my mister sd card
I can confirm Bass Rush, I tested that with today's build
sometimes you play a random licensed game like Scooby Doo and it turns out the game is actually kinda decent. other times you play trash like that Rugrats game... a truly awful game, one of the absolute nadir titles on the platform lol
Is there anything today's build does better than before?
there's a new fastmem option to play with
Has anyone found something it makes a difference to anything?
I'm not home for couple hours so I haven't got a chance to test anything yet
it improves performance, you might get a few extra FPS in some games
Yep 2nd screen in game
I wonder if it can make megaman 64 frame rate a little more bearable haha
Probably not lol
Somewhat glad to have it confirmed by someone else. I had it some time ago and hadn't seen it in a while. Wasn't sure if it was just me ๐
N64 video time...with my best joke yet!
Real high bar there 
View #1 get
oh trust me this one is the finest of low brow
Yes, this includes Xeno Crysis
The deposit has been made! ......
haha first to find it
not like it was hidden
I love that you even lost it a bit at that part.
you better leave a comment for that hem
haha yes I made myself laugh because I made it up a bit on the fly
@wanton sun (adding subsequent finds to this post to consolidate)
E4000000 errors:
Waialae Country Club - got it on the 2nd hole played
Road Rash 64 - got it in the menu or shortly after starting race
NFL Blitz Special Edition - when loading into the main menu
So it's another game of Capture the (Error) Flag? ๐
Road Rash 64 - another E4000000
Are those errors regressions?
What does E4000000 even mean?
MACE the dark age has this weird blue bar at the bottom @modern sleet
Iโve seen it in the side in prev cores. Moving around apparently
I dont see it here
it's normal
From the test sheet
happens on hardware, but only on certain stages - it's a fullscreen border
monster truck madness also does the same thing on a few scenes
False alarm my bad
When it comes to these old games, I always keep in mind that anything that looks like a glitch might just be junk that is meant to be obscured by overscan anyway.
Like the scrolling text in tony hawk, super weird to see at first
Well that error message is obviously a mistake. That should never happen. ๐
You're seeing things.
Robert gonna use the remaining room to add Eternal Darkness sanity effects that will randomly pop up
I'm definitely seeing that problem mentioned a while back about the bug in Dire, Dire Docks when trying to start the 'Pole Jumping for Red Coins' section. Bowser's sub should be gone but it's not, and I don't see the floating platforms with the yellow/black poles hanging down from them to jump from/to.
Did you defeat second Bowser?
They built a second bowser 
It's been about 25 years since I last played it. I may have forgotten a thing or two. ๐
Well, speaking of 'Dire, Dire Docks' in Super Mario 64, I did notice something that stood out to me, and I'm not sure if it looks like this on original hardware. When you're first dropped into the water on level start, swim towards any edge to where you can still see both the wall edge and the water, and stop.
Next, toggle Dedither and Dithering to Off.
If you enable Dithering, you'll see that dithering is applied to the brownish/green wall and the water.
If you then enable Dedither, it gets applied to the water, but it has no effect whatsoever on the wall that I am able to observe.
@wanton sun I'm wondering if dedither is selectively applied. Does the game decide the surfaces it gets applied to? I thought it was supposed to get rid of all dithering on-screen.
I just wanted to say that Rainbow Ride is the most BS level in Super Mario 64
Can Europe and ROW be added now?
only if Alec Baldwin 64 goes in first
Mission Impossible is a fun game. Especially when you mess with cheat codes and try to break the game
That level in the vault is actually kinda cool.
Although I tend to have a fridge logic moment whenever I think about it: Dodging the lasers to descend is all well and good, but what about your line?!
Also, can you imagine being the poor sod who is at the top holding the line while you're doing all that swinging?
if you provide a screenshot of the situation, i can check. Dedither is only applied to fully covered polygons, not on borders and not on transparency
thank you, will try to fix today, would be great if you can retest then
Ah, that might be it then. I'll try after I've been to bed. Thanks as always.
it works on the old core, because the old core ignores the VI registers and just sets up some resolution anyway. The new core respects the VI registers like the hardware does, so at least this patch you uploaded does not work on the new core and not on the real n64
@wanton sun If you're not aware of it yet, the FMVs in Resident Evil 2 now play in the correct aspect ratio. No more stretching vertically!
I don't have comparison screenshots to provide (yet), but for reference, it's the wall around the entire area above the water line.
i tried it, it's really odd that Divot is active there and not dedither, can check, but maybe not today
Is anyone else able to get Pokemon Stadium to properly recognize their Pokemon game boy cart?
sure, what is the issue?
emulated transfer pak or snac?
Also, I've gone through and created a character in blue, saved, and then reloaded. Save isn't kept.
Emulated
check your system settings, does it say transfer pak enabled?
is the save file 256kbyte in size?
looks ok
Let me check my save
that cart will always show ???? when there is no savegame
looks ok. did you try to create a new game, save ingame, then leave pokemon tower and re-enter without resetting the core?
I'll try again.
Okay, so I may chalk this up to PEBKAC. Haven't played this game in awhile... A long while.
Save shows after exiting gb tower
morning team
does it keep working after saving and reloading the n64 rom?
It does. Even did a core reload. My bad @wanton sun, false alarm. ๐
all good ๐
i'm never sure with the english pokemon titles as they use mbc3 and i only implemented mbc5, but they seem to be similar enough
Going forward, anything I should watch for, I.E anything that could nuke my save? Beginner error traps?
any save you don't have a backup of is at risk at all times ๐
KI2 Gold needs TLB, it is not playable
Also, any way to have multiple game paks, or not yet?
if you keep the order of "first gb rom and transfer pak set for controller 1, then load n64 rom" i didn't have any issues. Played through german Red version and interacted with Stadium over nearly 2 weeks
multiple paks only works with manual save file manipulation currently
So, I'm guessing the Gameboy save is married to the N64 save for now? No way to, say play the Gameboy game on stadium 1 , then move over to 2?
i blame blue1 for the second ๐
if you have no stadium 2 save file, your gb save will carry over if you start 2 after 1
but yes, they are kind of married
Ideally mister main would just extract/combine the gb save on the fly
but it's not so easy
someone wrote a script to crack it i think?
i might write a little gui application for windows to handle the save files
we discussed about it
the main idea was to have a file mapping like psx memory card
but i dislike that, because you have to create the save first by hand
(or start the gb core and create a save)
hm
also the user doesn't need multiple saves per cart anyway, so the naming is clear
I want to say It's too bad main can't just use the folder structure to segregate the saves, but I don't really know what I'm talking about. I'm not really sure if that's handled by main, the core or a combination.
i don't really know how people want it
do you think mostpeople already have pokemon saves on the gb core
i currently see 3 use cases. 1: just play the game fresh -> works fine. 2: Use existing gb save and swap back and forth -> works bad. 3: use different gb games and swap them -> works bad
a solution that is worth spending a lot of time on it should cover at least these 3 cases comfortable. I currently don't know of any
hm
Im more embracing a "Todd Howard" mindset... Don't mind me too much
Any other Brawler64 Bluetooth users here this morning?
I've had mine for a few months now. How are you guys holding up? My gamepad:
โข Is missing the rubber cap on the stick... It fell off
โข Has a bad C-Right button. It stops registering before the pop of the dome.
โข Has an odd dead zone. Right is responsive, but left has about a cm of travel before there's a response...
Overall, while I do like this controller for its layout, there may be some questions of quality. Anyone else have these?
i've got some but never put enough hours on them to wear anything out
heard you can swap the stick caps for gamecube ones with a little 3d printed spacer thing
I have had mine for a month or two , it is ok for now ๐
you play too hard haha
Actually, it fell off while playing Smash ๐คฃ
your attention to detail is really outstanding. The line is really there on hardware:
The second week I had it.
Great ๐
just in case others wonder what line we talk about, i enhanced the image to show it
i first wanted to write you i cannot see any line
can you really make that out on the first image?
either my eyes or my monitors are maybe bad
I can see it but I never would have noticed it unless someone pointed it out
I was confused because he said the line is on the left but itโs on the right of the image.
I'm currently playing original hardware, very much often swapping GB games in/out for Stadium 2, daily gifts in Gen 2. Realistically though, if there were 4 (or even 2) Transfer Pak options simultaneously you reduce the need to swap saves in/out.
If it makes things easier for N64 core, anything else could be a separate tool on PC to add/extract saves. I can't imagine I'm in the majority! Could that even be a utility core?
ok, this one is really interesting. So first: real hardware does also not dedither the wall. You can tell by the dither pattern still present and also by the HUD behaving different compared to other backgrounds. Why is that? The game uses a "coverage from alpha" rendering mode for the wall, which makes no sense as it's solid. And even with it being solid, the coverage should still be 100% right? Well, the alpha value of the wall comes from Texture alpha of 0xFF(max) multiplied with Gouraud Shade alpha of 0xFF(max). Both are multiplied = 0xfE01, 0x80 is added = 0xFE81 and then it's shifted right by 8 bit => 0xFE. You can already see: this is not max anymore. So when creating a coverage from it, it's not max and therefore dedither is not applied, but instead AA and Divot. As AA only works if anything with full coverage is nearby, it is not active, but divot is.
yes, so you match use case 3. For you, a file mapping option would probably be best
but with daily rewards you would also need RTC
Indeed, would need RTC for that. Amazing the Gen 2 games already work to bring teams in, just stay away from GB Tower and it's fine. Just trying to help inform use case, but it is already amazing this is possible on MiSTer.
Maybe when all works well enough, a fork of the core would be good that removes some features not needed for the stadium games, but adds all the fancy things that makes stadium perfect like RTC for GB games, 4 transfer paks, save file select, empty file creating, ...
the current transfer pak emulation costs barely anything and i would like to keep it that way for a while ๐
I noticed that when a transfer pak isn't selected for any controller, loading a gameboy rom defaulted to controller 2 in Pokemon stadium. Allowing the pak ingame.
Is this expected behavior?
Pad 1 cpak
Rest standard n64
From there I loaded Pokemon yellow. Then loaded stadium.
Not near a mister at the moment, but I can try to replicate it tomorrow if nothing comes up
It was that set-up. Possible rumble instead. But the rest were definitely n64 with no attachments
I leave auto save on, I generally don't manually save
don't know then, sorry
Was able to replicate it.
Interestingly it gave me a cic error when loading Pokemon yellow
Only other thing I can think of is maybe I have an old config that has mismatched settings for the other controllers, I'll try rotating them out and saving and see if it persists.
That seems to have fixed it. Sorry for the false alarm!
Rocket robot on wheels is a nice little physics platformer. It often feels like it's from the next generation
could be the old config sets the bit for pad2 using transfer pak
in theory we could already have 4 transfer paks, but all would be using the same cart and savegame, so it's more risky than useful
That's what I'm thinking. Weird that the menu option didn't show that. Maybe it's defaulting in the menu but not setting the proper bits as well?
no idea what happens if you load a setting that doesn't exist. Probably shows the default then
Well if it happens to anyone else I suppose we have a solution then
I'm wondering as a precaution the Gameboy rom should just be limited to one controller at a time somehow
Unless that's how it already works
only one gamepad module really exists, all 4 ports are just multiplexed, so the module itself currently doesn't care for where the transfer pak sits
in theory config bit shifting can always lead to strange effects, but i cannot declare all old bits as forbidden forever
Yeah, too bad there isn't a way to rebuild configs automatically when massive changes occur
i can rename the core each time, so by today we could be at N128 ๐
๐ค
The occasional config issue is just something that happens with in progress cores
That is very interesting. Thank you very much for investigating such a trivial thing and taking the time to explain it. ๐
There's a default config set right? So any config issues should be remedied by restoring defaults.
you can delete the config for the core, yes
What does fixed blanks do? Should it be on for a CRT?
it's for having a fixed viewport for hdmi
it shouldn't really have any influence on a crt
It moves the OSD down a few lines when itโs on compared to off. But canโt see a difference in game Mario 64
possible. if unsure, leave it on = default
yes , I noticed that too
@remote hatch do you have a real N64?
yes
Kan you please compare the Mario 64 file select screen between core and N64. On my CRT the N64 core cuts off a bit to the left, but Mike suggested it might be on a real N64
Thanks! To me the core currently is outputting more than the normal overscan
Still should show if there is a difference between core and real N64
ITS N64 WEDNESDAY!
in 30 min I finish work , I will let you know ๐
This is what it looks currently for me
ok ๐๐ป
do you use the fix from MikeS already?
#1096015979055697940 message
he shifted it right by 6 pixels or so
Yes , but don't be happy, the first game will start working maybe for Christmas ๐
xmas 2024. Robert is SLOW ๐คฃ
Where is the fix? I use yesterdays core
i think it's only in his YC build?
Oh, can I use it on RGB scart?
sorry, i'm not so familiar with where he distributes that as i have no CRT ๐
@remote hatch does it work on RGB scart? I thought his builds where S video
it should also work for you, it's just the same build with YC project option activated
yes, works
(i leave every option currently off that costs ressources and doesn't profit the dev process)
So would his fix not make it to real release?
What's the equivalent of deblur in the N64 osd video settings please?
SO many video options - which is amazing - but also baffling to a noob like me.
Mikes build is perfectly centered:
Still more overscan than I get from other cores. So we will see if itโs an N64 thing once Kuba confirms
(And his changes that is, which I think whenever you merge those changes should be nil?)
That would be the bilinear toggle
he wanted to get some feedback before merging it to the main build
The other thing to be aware of is RGB SCART shifting the image compared to say RF or composite. That is nothing to do with MiSTer, just TVs. I doubt I'm the only one that had that surprise with MiSTer, since nothing else I'd ever plugged into a CRT in my life was RGB SCART, just composite in a SCART connector
I reported the same thing a while back and was also surprised to find I had never noticed all my life that you need to defeat bowser in the basement for the sub to disappear
ok done
looks same
Core
N64
Fantastic
Guess that was MiSTer also composite?
yes of course
Same, just those... 6 vertical lines. Apparently. It sure looks the same! โค๏ธ
Incidentally curious how much logic a XY image offset shift would take? I know it's been asked in general before, and I believe not added to main as it wouldn't be true to original hardware on console cores (which is 100% true to be fair). Would be handy for RGB SCART in general, so just curious if that even "could" be added
Can't blame anyone that got confused by how the submarine disappears. It's the only time they ever experimented with a stage permanently changing after a certain point.
Probably mostly in OSD
Wait
Actually you need to use adders
As a Chicagoan I canโt support this. Thatโs a ketchup cable right there and I wonโt stand for it!
You play that in MONO! Ignore the ketchup
it's just for testing ๐
which console core offers x/y shift? nearly none?
Jotego cores
yeah arcades
Jotego makes the best console cores
Jotego has no console cores
no way ๐
In like 2028 the ngpc core gonna come out
I wonder if he's having a hand in this rumored Naomi / dreamcast one
All the mars stuff kinda rubs me the wrong way
Sorgelig was apparently very firmly against console cores ever having x/y shift
because there's only one correct timing for consoles
Makes me glad I calibrated my CRT on a Wii
I think I did too
ngpc isn't a console either. Lynx also has x/y shift
consoles from that time have been made for CRTs and if the output matches the original that should be fine
arcades and handhelds not so much ๐
I think if someone wants offset they can always run it through the scaler with their own options
These are the kinds of checks I always love to see with mister projects
oh man lemme tell you you're gonna hate me for some hotdog crimes then
would be great if you could also confirm that all have been fixed with this build
Totally agree. Was only curious as it would be a handy feature for some people (like me), but it is a little against the spirit of MiSTer I guess.
Solvable with external hardware too
i've got a work break coming up in about 40 minutes, will test them then if no one's gotten to it yet
no need to hurry, i will be away until tomorrow anyway
Battlezone, Waialae Country Club, Road Rash 64, and NFL Blitz Special Edition are the ones I saw the new error on
(in case anyone else is testing right now)
i could reproduce battlezone, road rash and nfl blitz and didn't got them anymore
battlezone is still on my list, the sound is horrible
there are a few games with crackling audio but that one is by far the worst about it ๐
flying dragon also crackles a bit
the worse it is, the easier to research
Mustard and Mayonnaise only!
The white signifies the bun bread
If we are being honest we need white, green (relish and sport peppers), pink (the dog), yellow for the mustard, and a light red for the tomato (since they are always like half ripe)โฆand light green for the celery salt
Thanks for coming to my Ted Talk
Just for clarification, color issues on my CRT is because of the missing 24 bit pcb? VGA to Scart adapter
Thanks ๐
Damn, I have no issues with composite n64, thats why I am surprised. Well is there any ETA on the board?
Last level for a reason
It's hell on heaven

the music always makes me think i have to hurry, but then you wait 5 minutes for that slow carpet
@wanton sun no more errors on Battlezone here, just started up a CPU vs CPU in Waialae to see if that one gets it to pop, but i am noticing something in interlaced modes - about once a minute or so, a big corruption occurs on the right side of the screen (covering about 25% of the screen, but spiking out farther to the left on some lines). lasts maybe 3 frames and seems to occur at a relatively regular interval. Battlezone gameplay is interlaced, and i see it consistently there. Waialae menus are interlaced and I'm seeing it there too, but once in-game it stops happening (240p in-game there)
started occurring in 1107 to the best of my knowledge, never saw it when testing 1106
easiest way to repro currently is just pull up Waialae Country Club main menu and let it sit for a couple minutes. watch the right-hand side of the screen and you should see a white/pink corruption streak down from the top for a few frames
Oooh, right... that flying carpet level. I remember now. Ugh.
just seen a no carpet run the other day
The funny thing is there are still guides out there that say the sub disappears after claiming the star
The only reason I hate that level is because the 100 coin star sucks to get. The rest of the objectives aren't all that difficult or time consuming, but you need to visit several areas of that level to get 100 coins, and it's easy to make a mistake, fall, and have to do it all over again.
what is bullshit, is the blue coins in that level and getting the 100 coin star omg
@tulip coral I like that we both posted the same reason for hating that level at the same time ๐
hahah oh shit!
the mrs and i did the 120 stars finally, that 100 coin star was the hardest
I need to revisit that level sometime just for that
someone do a romhack so if you fall off that stage it just puts you back at a nearby solid object
To see if I can handle it
like basically have 3 or 4 checkpoints around the level - maybe make it hurt a little bit so its not tooo easy
the 1-attempt blue coins are so annoying, takes ages to get to them, press the blue button and make one damn mistake on the wall jumps, you may as well start over
I always go for those first, because if I miss those 100 coins isn't possible IIRC
Rather fail early and restart than get the rest of the coins and fail to obtain the blue ones
yea for sure - i'm not 100% but it deffo felt impossible without the blue coins
we did the same. blues, then redds, then finish
There are 6 or 7, I think you get 30 or 35 coins from the blue ones in that stage
yea its a lot
and more often than not at the top of the wall jump you just run straight past them
Or you mess up the wall jump and oops not enough time to get them all
Agreed
so fun. it was my first time playing it and loved it
There are only two levels I don't like: Lava Land and Rainbow Ride, and both of them are because of the 100 coins star
I guess you could say it's not the levels I don't like, just how painful the 100 coins stars are in each
i hear you - i think for me, the 100 coins in big-little world were rough because of the slow start each time, taking down the pirana plants etc. and also the red coins are hard in that one
god damn
Ground pound the giant goombas
They drop blue coins when you do
Also run around those posts 5 times to get 5 coins to pop out
I don't remember exactly when I figured that out but it was well after the N64 was superseded
Pretty sure I discovered it by accident
that would have saved us a LOT of effort!
Makes the 100 coins so much easier to get
I think there are 10 goombas in that level, so that makes 50 coins
Plus you have the posts at the start, think there are 4 so run around those till coins pop out and you get another 20
16 for red coins so there are really only 14 yellow coins you have to find
Wait do pirhana plants drop blue coins?
Ah okay, couldn't remember
its burned into my memory....
Nope
Pirhana plans drop blue coins
So I think you can actually get the 100 coin star in that level without getting a single yellow coin (excepting the ones popping out of the posts)
100% punching them gave us 2 yellow coins in that level tho
did we have to stomp them
?
Makes it one of the easiest levels to get 100 stars in, if you can avoid dying
Maybe they work differently in that level then, the ones around the boss?
This is part 13 of a 120 star walkthrough of Super Mario 64. This part covers Tiny-Huge Island. Below is a playlist link for this walkthrough.
This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input ar...
50 seconds in ish
2 yellows
weird
yes must be different rules for them
i think its the level designers placing blue coins on those enemies, it's not every single one
Still one of the easiest levels to get 100 coins in, even without pirhana blue coins
those big eyeball guys you kill by running circles round them sometimes drop a blue coin too iirc
haha took us aaaages!
Ah, apparently they are considered "large pirhana plants" and only drop 3 coins on defeat
toad on the beach gives you a blue i recall
The only appear on tiny-huge island
aaah explains it
Still, that's the rest of the 100 coins there
yea the big goombas is game changing
Now just don't get eaten by the big fish and you're (probably) good
I think they always drop blue coins except the big one that drops a star in Boo's Mansion attic
tried 11/7 core and I cant bring the OSD up. Anyone have that issue?
I can check in a bit, can't say I noticed it myself though since the OSD is needed to launch games
Didn't have that issue when i tried last night
ill delete and add again
I had a similar issue the other night, but turned out I had accidentally mapped the Menu button to something else
odd though since 11/6 is fine
works fine now...no f'ing clue lol
ghosts in the FPGA
fast ram....on or off? Ive been sick the last day and change so I havent been keeping up lol
I played with it a little bit last night with some games that have iffy frame rates but didn't seem to make any noticeable difference to me
Get well soon! Thankfully I'm way to busy to get sick right now.
I was too lol
doing a bit capture today for a longer N64 test for tomorrow or Fri. Luckily my voice is holding up ok so far
playing things I know dont work cause people keep asking...capturing Goemon intro knowing its about to freeze lol
Wish my immune system worked that way
Immune system: Hey here's a sinus infection for you
Me: No thanks I have 3 projects due this week
Immune system: Oh, okay. I'll come back next week then
we were on vacation around our nephews then a party saturday...it was destined to happen
I love my nephews but children are germ factories
You should try one of those ai voice generators. If you're cloning your own voice there's nothing unethical about it and it would be fun when you're sick. ๐
haha ive considered it but id lose time
I dont write anything...I just improv
This, I feel like one of the kids brings home something new every week
its a good think kids are charming otherwise nobody would want them lolol
I still dislike most kids. You have to teach them the cool stuff before they're charming.
my nephew is entertaining just because he appreciates I know wtf he is talking about. Pokemon / Fortnite / Robolox / Mario shit...I am like the only adult that gets he is saying
Also, starting december I'll be working only 4 days a week and be tutoring my nephew on fridays, so I'll get aaaaall the germs. ๐
oh yeah you are gonna be sick as hell
My nephews say I'm the only cool adult. I was annoyed they didn't know what digimon is so they got one for their birthday.
I wouldnt say I hate most kids, but you are 100% correct. Until they learn how to behave around people it's a series of screaming and "no's", and too much contrived children's TV
its so funny Goemon is so perfect till TLB then black screen...its 100% to 0%
My son is fun to talk to but our daughter, as much as I love her and as adorable as she is, does not want to do anything we ask of her, ever
yeah he is almost 13 now so its gone from talking to a child to talking to a small adult. Or well I treat him like an adult that just doesnt know much shit
And she will scream and wail about it
She's just at that age, and I am so ready for her to mature just a little bit more
Ah, yeah, I have fairly young kids, not even close to teenagers yet
oldest is turning 7 in less than 2 months
I am embarrassed to admit though he is absolutely insane with building stuff in Minecraft, I can't even come close
haha yeah not as easy to talk to I am sure
My oldest is easy to talk to. The problem is all he wants to talk about these days is Skibidi Toilet
I swear I can't get away from the skibidi
Everywhere I go I hear some kid watching it on their parent's phone or a tablet
Recently, my partner and I took a walk around one of our malls, and in this mall are a number of stalls selling plushes from....less reputable sources.
I have seen A) a Jumbo Josh plush and B) a fucking skibidi plush
A kid saw the skibidi plush and ran as fast as he could to it
We live in one hell of a society
Rainbow Friends has official merch sold via retail, my father-in-law bought my son a plushie at Target the other week
This is the first time i've heard of skibidi toilet and had to google it, I guess i'm lucky lol
"skibidi skibidi bop bop yes, skibidi bop bop neep neep"
It's literal gibberish ๐
I only know of it because I frequent the Vinesauce VODs rofl
The easiest way I can explain Skibidi: we had Half Life: Full Life Consequences, kids these days have Skibidi, the common ground we have is a love for Garry's Mod
My nephew has always just been a five nights at freddy's kid
@wanton sun Update 2: seems to be something specific to certain interlaced modes and my TV, no one else can replicate - can ignore
Update: appears to only occur with vsync_adjust=2 (does not occur with vsync_adjust=0). could be some issue with the sync on my TV
can consistently replicate the regularly occurring corruption on the right side of the screen in the interlaced modes in both Battlezone and Waialae Country Club. doesn't seem to occur at all in any of the other interlaced games i tested (Rogue Squadron, Rat Attack, NBA Live 2000), but consistently occurs about once per minute in Battlezone and Waialae. if anyone else here could try one of those games' interlaced modes for a few minutes on 1107 or 1108 to corroborate that'd be great
I explain it similarly, but I replace "Half Life: Full Life Consequences" with "we had 'The Idiots of Garry's Mod'"
Gmod Idiot Box is probably more comparable I'd say yeah
ugh SD card giving me copy errors. SanDisk is letting me down lately
Time for a trip down memory lane
Yeah I've already measured by the pixel haha. The issue right now is getting it to work better with specific interlaced games, like RE2 and it's odd ball resolutions. Got some reason it does not always like my h shift for Hsync. Especially going scene to scene when playing
Is doing an hshift the only way here?
I just shift the sync
Yeah, I know, is there a "cleaner" way?
This is the cleanest I think
cleanest is hdmi !
I have to look at it I'm more detail but I've only seen the issue in re2
Does the real N64 not respect VI_H_SYNC_LENGTH and VI_HSYNC_WIDTH?
Robert had mentioned there may some extra delay with real hardware
Ah, in that case hshift is cleanest yes
Yesh I'm just moving screen position 0-57 in more cases to 0-51 or end of line - 6 to end of line
Aorry
Moving sync to those pixel locations
One line being 773.5 pixels
Or 3093 at the 4x the pixel clock
Wait, isn't the screen moved to the right?
Ah got it yeah
tracked the issue down...I think my MicroSD card reader is shitting the bed
two diff SD cards have had address space read/write issues in the last two weeks. I think its making garbage contact in the slot for MicroSD
explains why the 11/7 core wouldnt boot until I deleted and added it again. Also dragged over like 20 new games to this card...none showed up on MiSTer, none showed up in N64 folder once I popped it back in PC
easy fix...order new one
Untrustworthy tools are sooooo annoying
yeah for a second I thought I lost my mind and didnt drag the damn files over
It's ok if they're obvious but something like that can creep up, one damaged file at a time...
Like OneDrive.
yeah this reader isnt new but still...wtf
What brand is the reader so I know to avoid it
unbranded...who even knows where it came from
only thing I use it for is MicroSD on MiSTer and Pocket
ordered some Anker 2 in 1 SD and MicroSD reader. Will see how it goes
Tried to see if I could see anything, on today's N64_20231108.rbf.
Looking at Waialae Country Club main menu, didn't notice anything. Went one more menu in so the intro wouldn't reload. Is this very much a blink and you miss it? When you said "sit a couple of minutes", is this a one off error, or does it repeat every so often. Wondering if minutes before it occurs is like 2, or 10
i see it once a minute roughly, i didn't time it but i saw one at 1:42, 1:43
it is indeed very quick
are you playing the PAL version?
try NTSC
User error detected! 
stupid ass SD card reader detected
Haha, glad you got it sorted out.
Yep. Just throw more money at problems lol
Running NTSC about 4 minutes, nothing I could see. I was trying to stare at the top right corner the whole time. Might well be I missed it, would be worth others looking by the sounds of it.
Given the minor frequency and oddity of the glitch, might be one to test on hardware to? But I can't see it sorry, I'll try the other game you mentioned
what i'm seeing does not occur on hardware, nor did it occur on cores prior to 1107 as far as i can tell. the only thing i'm not sure about is whether or not it is caused by something specific to me or if anyone else can see it. almost didn't mention it, but then i saw that it only seems to happen on two games that i've seen so far and is potentially missable as it is somewhat quick. the actual glitching is not particularly minor, it flashes white and pink over a significant portion of the screen. that you can't replicate it makes me think maybe it is some kind of weird collision between my TV and something those specific games are doing on the current core, but beyond that, i'm not sure. the normal things that get rid of one-off issues (restarting everything, verifying rom hashes, re-copying core) have had no effect, i still see the issue in Battlezone and Waialae...
Sounds like it is hard to miss. Are you just looking at HDMI output? What's your vsync setting?
HDMI only, haven't tried anything other than vsync_adjust=2 which is my default
i had played a fair bit of battlezone in testing as it is a problematic game but had never seen this prior to 1107
Maybe try 0, see if you still see it then? I think that's most compatible, worst added lag
yeah once i get off work i'll try some stuff out
basically once a minute i see a pretty significant corruption. it's only on screen for a few frames but if you are actively playing battlezone and it happens for you you probably can't really miss it
unfortunately i don't have my capture stuff set up so i can't easily get it, but i might be able to make a phone video. if no one else can see it then i'll be doing more testing with it to see what's going on
Is Battlezone in a 480i mode? Just in the menus now, noticing the audio go wild, and the E4000000. I guess that error was noted, still in todays 1108 core
when i go to the main menu of waialae i see it twice before the attract mode kicks in
in battlezone i could not replicate the E40000000 on today's core, so that's interesting lol
also Robert couldn't replicate it on yesterday's core
very strange
once you go in-game, battlezone is 480i for sure
not sure about the menus
No idea what I'm doing in Battlezone, but no visual glitch
it's basically Turok controls for starters (c button move, stick look). look for the red things on the map and go blast'em, once you've blasted'em all you move on to the next mission ๐
pretty fun game
don't worry about it too much, i think you'd notice if it were happening to you
i'll try some different resolutions and vsync settings and see what happens
I think I can get the error repeatably. @wanton sun Getting E4000000 on "Battlezone - Rise of the Black Dogs (USA)" with todays N64_20231108.rbf.
Frome fresh boot, on main menu scrolling just from "Single Player" over to "Options" hitting right twice, gets the error every time
Perhaps not so readily each time. Restart there required over back on the menus about 3 times, can always get the error right there on the menu select though
There is a today build?!
There was a test-test-build but no #test-builds
Understood.
#1096015979055697940 message
I recall Battlezone Rise of the black Dogs on actual hardware having somewhat garbled sound even when on the menus. Like it's a buffer underrun. I was super annoyed by that game. It felt unfinished much like Vigilante 8 2nd offense.
guess I can wait another day for a test-build
I'm already quite happy with the build I have now
Has anyone elses HUD on Star Soldier gone missing?
nvm...I forgot I turned it off. Ignore more today...dayquil brain
Dat DayQuil chiken got you tripping
yeah I should have played RoboCop instead
Robocop arcade right ? Not that new game cause we retro here
could you try the game on the core? it does sound like buffer underrun-type issues.... it's so bad that i kind of inherently ruled out that it could be that bad on hardware lmao
i am watching a longplay that appears to be done on hardware and the audio is definitely janky and a bit crackly, but i think it may still be worse on the core haha
but yeah, damn, that is wild, it does sound really bad on hardware
hard to be sure if it actually sounds worse on the core, but it does still seem to sound at least somewhat worse. more crackly than hardware, if that makes sense. but i guess it could be accurate, lol
@chrome quest can't replicate the corruption with vsync_adjust=0, so i guess those games are doing something weird with sync that my TV doesn't like. still weird that it never happened on earlier cores
Definately still wierd, I just remembered vsync_adjust coming up in a different context. I guess leaving at 0 has it's benefits (my HDMI TV is old enough that it has issues on some core or another even on 1, no video often on 2)
I sometimes get weirdness playing with vsync_adjust=2 on my main gaming TV, but most of the time it just causes a flicker. I don't if there's some weird artifacting going on though when the picture blips out.
@weary perch Not sure I fully understand your issue, but you're not playing with a 1440p resolution, are you? I get artifacting sometimes when the MiSTer is pushing out 1440p
i`ll buy that for a dollar!
i actually switched to 1080p because i occasionally had some weird issues with the pixel repetition modes like 2560x1440. all my testing has been with vsync 2, 1080p
1080p also works great on my crt
I wish I had a widescreen or HD CRT
does paper mario work?
no it needs TLB
๐ข
there's a decomp if you want a go at removing all the usages of it ๐
its not trivial like in mario64 though
I do not, ill wait
I have one, never use it lol
Technically there's only one usage
But nobody even removed the SM64 usage until now, soooo...
I would use it for HD/FHD content. I do have other HDTVs in the house but an HD CRT would be a nice addition to the man cave
i get the recurring corruption on the right side for interlaced modes in Battlezone and Waialae Country Club on both vsync 1 and 2, but not on 0
if anyone who uses vsync adjust 1 or 2 could try battlezone for a few minutes on 1107 or 1108 and see if you get a recurring corruption on the right side of the screen (happens about once a minute once in-game)
Gotta grab my MiSTer and bring it down but I can check
I didn't realize there was an 1108 update
it was posted in here, but not in the test-builds channel
the issue should occur on 1107 as well
try battlezone, get into the in-game 3D section, and then you can just sit there for a minute and watch the screen
waiting for updates to finish, thought i was out of date so I ran update_all
thanks for checking on this
mark eire uses vsync 0 and i can't replicate it with that so i'm still curious if this is me or everyone
I'm loading it now
Cool to see the video. Yeah, definately didn't miss that effect I don't think
hmm, i see it in the menus in Nascar 2000, and i'm definitely sure that game didn't do this before because i've completed that one on an earlier core
audio's poppin
popping audio is normal-ish heh
it might be poppin' more than hardware
just curious about that glitch in my video
I'm not getting any artifacting
alright, thank you for testing!
However, I'm wondering how I've never played this game
Reminds me of an old online game called Wolfram
it is a pretty cool game from what i've played
or Wulfram
apparently the PC version is the real one to play
NTSC
Let me try once more in 1080p, you said that's the output resolution you're using right?
yeah
i have the optional video stuff off, vrr=0, hdr=0, video_mode=8
i get the artifacting in both vsync_adjust=1 and 2
Not sure if I have HDR on or off but I have an alt config with the rest set
i do have an [N64] section with vscale_mode=1 but i don't get the artifacting with vsync_adjust=0 without messing with that
i'll try commenting that out real quick
No artifacting
Ah.... you know what though
I think my 1080p config has vscale_mode=0 set
i have that set in my .ini overall, but i have an N64 section at the bottom as well which overrides that
commenting that out now and trying again with vsync 2
just for you i'll modify my main config. but only this once!
you on vsync_adjust=2 ?
My main config is, yeah, but I needed to change the resolution to 1080p
Thought I'd be lazy and switch to one of my alt configs that has 1080p set but that's for compatibility, so vsync_adjust is almost certainly 0 in that one
Anyways, third times the charm
Testing once more
i seem to get the same thing regardless of vscale, not surprising. just wanted to rule that out
i'm using a TCL 5 or 6 series TV, i think that's what it is anyway
i suspect it's gotta be something specific to me at this point, but it is still a bit strange
Yeah, not getting any artifacting with 1080p, either
In your video, it looks like a brief roll of a scrunched menu image. I think it probably is your TV being sensitive to the signal
yeah pretty much has to be
the only things that make it notable are that it only happens on a few games, only in interlaced modes, and never happened until recently
Stopping on the frame, doesn't look like a scrunched menu anymore but it does look kind of like when a TV gets a refresh rate it doesn't support
i will try and see if i can figure out which core specifically started doing it for me
Since vsync_adjust=0 syncs to the display timing, the problem doesn't occur when that mode is set
That's my guess, anyways
yeah makes total sense
My TV just blips out when I have signal issues due to having 2 set
i am going to see what vrr=1 does for this
Does your TV support VRR?
it does
jelly
it's only like 48-60 but it helps sometimes
oh wow, it doesn't happen with vrr=1 on my TV
interesting journey this has been ๐
I don't know a ton about the inner workings of VRR but maybe it makes your TV more tolerant of the incoming signal
thanks for testing that for me, i appreciate it!
honored by the ini change
i had turned off vrr awhile back when i was troubleshooting an issue because i didn't want it to interfere, but it turns out leaving it on might have been better ๐
I like turtles
It appears you're correct, I only find one instance of TLB mapping in the PM decomp (and an associated unmap)
Wow dead in here
(redacted)
I'm busy coming to terms with the fact that I'm too out of practice with C and not familiar enough with n64 dev to patch TLB out of Paper Mario lol
No repeating gifs bro
Anyone here smart enough to make a patch for yoshi story that unlocks everything?
How hard can it be? CTRL+F "TLB," delete, compile!
Looking through the decomp there aren't many calls to it, the only calls to the osMapTLB and such functions are used for effects
But where I'm failing is basically forgetting how to read some more advanced syntax correctly, and also trying to wrap my head around how normal memory allocation works. Docs are helpful but it's not as "quick n dirty" as I hoped it would be
I haven't used C professionally in about 10 years
Control-Alt-TLB
this is the way
I'm no stranger to programming but I've been spoiled by high level languages in my field
I guess if you think about what malloc(), realloc() and free() do, there are many alternatives to keeping track if you don't worry about absolute efficiency.
Make it work, then make it work well
I think I need to spend some time reading through chapters 9 and 10 of the n64 programming manual
all about memory allocation
I was able to find some memory allocation functions similar to malloc, free, etc. I think I just need to put in the time to refresh my memory and learn more about the N64 environment
I think it may be an issue with gsync\freesync, HDR, and vsync adjust 2. I had an issue with it awhile back, and went to Reddit about it. No one really had a good solution other than "Don't use those settings."
Sometimes it sucks but modern TVs can be funky about the signal they receive
And often it's difficult to find out how well they support non-standard resolutions and refresh rates
So you just have to kind of hope for the best
I have a panasonic plasma that works great with the original display timings, but both of my 4K TVs can be very picky with the signal
One I figured out how to get to display 1440p fine (combination of menu settings), the other one just flat out doesn't support 1440p but only from the mister for some reason. 1440p works fine with my xbox and ps5 on that TV
And the one that doesn't work with 1440p on the mister also has severe flickering issues when vsync_adjust=1|2 is set
So I pretty much have to use 0 on that one, and just use 1080p/720p
Wow Top Gear Hyperbike is basically perfect now. 
that looks slightly different. i don't use HDR and turning on VRR actually largely mitigated my issue
that flicker is constant in your video
the corruption that happens when i use vsync_adjust=1|2 and vrr=0 with certain games only happens like once per minute
but yeah, probably same culprit of tv not liking the signal
De-capitated Head Mario is really a deep state puppet actor in the backroom. TLB is really a 3 letter secret agency. Not in my MiSTer. https://youtu.be/R1t6iNG28zI?si=LdKQQDrJdFVDnDh3
Real Time Mario generated on a Silicon Graphics 420 VGX Workstation at the 1992 Summer Consumer Electronics Show.
TLB is actually a delicious sandwich
Tomato on the outside
Bacon on the inside
Piece of lettuce between the bacons
Your mom isn't too out of practice with C
I understand the bacon part but where is robby?
I just dropped in to read for the first time today and this is definitely my favourite out-of-context line.
Here is another video showing the issue in a more egregious case. This is somewhat old. I have no idea if any changes were made to address it, or if there is even anything on the MiSTer's end that CAN be changed.
oh wow, that's wild
This was the initial TMNT core, not Jotego's. After some testing, I managed to fall on a configuration compromise. HDR, with vsync 0, and VRR IIRC. My bad, y'all. Only posted this as an extension of an N64 related post. As you were.
instead of shifting the sync, we could also shift the content each line by some pixels. Just tell me how many and i prepare a build. I wouldn't be surprised if there was some internal delay on the color due to VI processing, but for now i didn't implement/need that so it's zero
6
yes, looks exactly like it should just have a delay before starting with color
This was me shifting the sync
this is the same for interlaced i guess?
I believe so
i will try to make a test build today
Thanks! Yeah, the sync shift works for almost everything, but it does not like interlaced games with really odd resolutions for some reason. But its not optimal
Anyone having issues with nso controls? Cannot move up or down on joystick anymore. All other buttons work fine. Tried re-pairing and same thing. Input test does not register y -axis
I did adjust the vsync by one line though with this
if ((vpos_half <= videoout_settings.VI_VSYNC_WIDTH - 2) or (vpos_half >= videoout_settings.VI_V_SYNC - 1) ) then
E.g. from 0 - 5, to 0 - 3 or end of frame - 2
map sticks in menu core before going into n64 core
Ok Iโll give it a shot
we can also shift the vertical output down one line, instead of shifting the sync
that also makes sense for the VI processing, as it needs to process the previos+current+next line
it should be the cleaner solution also, in case a game depends on changing the content because it's read 1 line later
i just didn't do it yet, because this offset was now known, but as you are sure it's 1 line, i can do it
It works! Thank you sir ๐
i cannot get it, are you really sure it's the test build here from the channel?
I am getting E4000000 on the options menu of Battlezone, but this is from v231107. Doesn't hang, just displays the error code if the overlay is enabled but the game still seems to run
yes, 07 has this, that was the only fix in 08
you can try this:#1096015979055697940 message
I've got a few minutes, I can check quick. I'm not the person who originally reported that issue, though'
I'm not seeing the error anymore after going to v231108
thank you
@wanton sun with the same game, I noticed that there are audio issues (like the excessive popping in the menu and during gameplay). This doesn't appear to occur when I load up the game on my N64 proper
Just wanted to point it out since others were saying it occurs on original hardware
yes, the audio has bugs in this game
Does anyone have a source for a โpreโ missed 8bitdo with hull sensors? Iโd like to buy sometime where itโs just plug and play (for my 8 year old child)
I'm confident it was the build posted in this channel yesterday, but I'll double check from a fresh reboot later today. Can think of any other variables that might explain a difference...?
@wanton sun I can replicate E4000000 in 1108 by staying in the menus in Battlezone and moving the cursor around
the error no longer occurs in any of the other games it appeared in, just Battlezone in 1108
if you just go into the game, you won't trigger the error
well, i say that, but i'm having a difficult time replicating it again this morning. all i can say is that i've been able to replicate the error multiple times on 1108, but only when moving around in the menus, never once i've actually gone into the 3D part of the game
last night i just went into and back out of the options menu a few times and moved the cursor around and eventually E4000000 triggered
the same actions don't seem to be getting it to pop this morning... no idea
no matter what i do, it doesn't seem to trigger the error anymore. i'm 99% sure i've seen it more than once on 1108 because i also tested all the other games that showed it and they are all clear now, which only happened in 1108. i only noticed it in the first place because Mark reported it - i didn't get it in my initial testing. i went back tried moving around in the menus after that and was able to get it to pop at least twice. this morning i try moving around in the menus for minutes on end and it never pops...
but i think Robert also reported not being originally able to replicate this battlezone error on 1107 as well. so i really have no idea on this one. i was just going to quickly replicate it so i could get a picture of the error popping on 1108, but i don't seem to be able to get it to happen anymore. bizarre
hmmm, yeah. i'm a bit confused, but unless Mark can replicate it again on 1108, i simply can't seem to be able to repro the error in battlezone anymore
as far as the audio, my best understanding so far is that the game sounds pretty bad on hardware (and the bad audio has been noted by some reviewers playing on hardware - glenn plant said he thought the game had blown his speakers out at first), but significantly worse on the core currently. which is kind of confusing and also hard to describe in words
This sounds very odd. I'll be able to check mine again in a few hours
Battlezone on 1107 triggers an E4000000 pretty quickly. Updating to 1108 now.
1108 - sound is still gnarly, sparkle sounds like dsp chatter., like when you have an approximate log function for audio that has fairly discrete steps rather than precise calculations. Not that that helps much.
Not getting E4000000 though.
@wanton sun just for info...I reset my n64 core settings and the papermario logos are now showing correctly without the box around them. Odd but fixed ๐
probably some VI setting was wrong or some of the debug options
@weary perch i could reproduce it with the 07 version. It's actually the game i used to debug it ๐
I don't know of any but the mod kit may be a fun project to do with an 8 year old. Seeing the inner workings of the controller and such. No soldering is required with the 8bitdo modkit and hall effect stick
Well, I can't get E4000000 on "Battlezone - Rise of the Black Dogs (USA)" today, testing the N64_20231108.rbf core.
I had done a fresh boot straight to game test before when I had the issue. Same INI settings. Perhaps I had somehow clicked the wrong core?
Otherwise I believe I ran update_all yesterday after I had seen the error. It would have been about a week since I had last updated when I saw the error, been manually transferring the N64 cores
my only conclusion is i must have also clicked the wrong core, which seems unlikely to me but less unlikely than seeing an error that i can't reproduce today ๐
Good to know! We already put a new gate in her Mayflash F100 when she was 4, so if thereโs no soldering it is a good DIY project!
I don't think I had the wrong core date, only a few in a separate folder. Can't think of any other differences that might explain the issue though
dang I just thought about it, does Doubutsu no Mori run well on the N64 core?
there's no RTC yet, but otherwise it works pretty well
Alright
Woa, this is interesting
Damn, I better sell my everdrive quick.
You can order it on PCBway but idk how to really use it lol
Wow, shots fired at ED
Stll no wifi...
It's still really intresting lol
Oh I agree
It is. I've been pretty happy with my 64Drive though
Granted nobody can really get those :/
Never used a 64Drive, very happy with my Everdrive
I got lucky...
Haven't needed to use the USB interface though as I don't do N64 homebrew (maybe I should practice though given last night's disappointment ๐ )
It's very handy when wanting to test if new hacks work on real hardware
unfloader is cool
Not sure what they mean by "overcomplicated SD card access", though
Back when I was doing a lot of maintenance on the N64 HTGDB pack SMDB... it was very handy to quickly test if the hacks I was using worked
While I do use flashcarts on other consoles for romhacks that are near and dear to me which I want a "physical copy" (mostly fan translations), what is the benefit of a single-game flashcart vs. something like ultra64 or an everdrive?
I don't really know what to get for a flashcart, most are pretty expensive and I don't know on which I should invest on
what do you mean "single game flashcart"?
Like, in terms of homebrew development
The idea of a flashcart is a "flashable" chip to be able to hotswap the rom on the fly
It can only fit a single rom, it's not a multiloading interface reading from an SD card like the everdrive
yeah that would just be a repro (reproduction) at that point. which is far cheaper to make
there are decent better quality repros out there
Honestly never would have bought an everdrive if I knew there was going to be a core on MiSTer.
if I had a MiSTer at the time I might've considered not buying the UltraHDMI and 64Drive :S
I'm stuck on if I should get a MiSTer or a n64 flashcart
Nevermind; I thought this was just a single-game flashcart, but the diagram shows a slot for an SD card. I presume then this would be competition to the ED, then
MiSTer
Mate... you're asking about buying something that gives you one console, vs hundreds of platforms
And the video output of the MiSTer is clean af
I think you would be much happier with the MiSTer.
even on a meh HD TV, the latency is still leagues better than any emulator....
If you had to pick between one or the other, cost of either aside, get a MiSTer
But the thing is I'm not gonna use it for a bunch of consoles, NES, SNES, and GBA are covered by my Wii, so idk but I also wanna play PSX
Then again, I'll be able to play so much more
And also I won't have to emulate the consoles and all that stuff
agh this is confusing
Speaking from experience. Stop buying individual console upgrades. The MiSTer gives you a much nicer experience...
Even if you're not using original cartridges, which I get, the convenience was even enough for Try from My Life in Gaming to give it a go... and he's generally pretty adamant about using original cartridges
The ED is fantastic in my experience but I also bought this before I even had a MiSTer, let alone before we knew the N64 core would be a thing
It's like buying a N64 with HDMI and an Everdrive.
I don't really care about HDMI, i'll use it on a CRT anyway
trust me when I say... that nobody can SHOW you the power of a low-latency setup like the MiSTer until you see it for yourself. Once you first boot a Super Nintendo game on the MiSTer, you'll be dumbstruck by how responsive it is compared to emulation
Even through HDMI.... it's leagues faster
My friend was so dumbstruck when I brought my MiSTer to his house and hooked it up to his Vizio HD TV... he held the controller.... pressed jump on Super Mario World.... and then and there decided to buy a MiSTer
he went... huh....
It isn't possible to convince you until you see it for yourself... the latency is THAT good
Ok, MiSTer has super clean S-Video and RGB.
You're right, it'll just be better to invest in a MiSTer instead
@ebon kindle Wii emulation does not hold a candle to MiSTer or original hardware
Honestly via HDMI... my CRT and LG OLED are neck and neck on latency...
Haha alright
I see no difference in latency mate
The MiSTer is that fast
And I have them side by side and have a good eye
I have roughly a frame of lag due to upscaling to 4K by my HDTV
but it's extremely close
You got like any comparisions with S-Video on the MiSTer compared to like original hardware on a CRT?
frame of lag is no problem at all for the average speedrunner even
@ebon kindle using the Wii is fine but you really should buy the mind goblin adapter to get a cleaner signal
yeah, I don't speedrun so there's only one game the difference has ever caused me trouble with
Mother 3 for GBA
damn rhythm combos are frame specific on the beat, I swear
hahaha
As a musician I still have trouble hitting those combos even in the early game
SMW Kaizo be damned, latency kills me for Mother 3
I'm not speaking as a sponsor because the MiSTer isn't a product... it's a community. Save the money to buy a MiSTer my friend ^^ @ebon kindle you won't regret it
Random GBA game, Rhythm Tengoku really relies on latency, emulating that game is horrible because you really need the timing lol
No. just my eyeballs. It's hard to say what all is a factor but I use pro grade cables with MiSTer and it remarkably better than OEM cables with original hardware.
haha alright
@ebon kindle I can do some comparison shots if you'd like
yeah he was saying his TV upscaling caused the frame of lag ๐
Please, that'd be amazing
I have N64+ED64 over S-Video hooked up to the same CRT my MiSTer is
see my post up above?
I have to, ya know, work for a while
But at some point this morning I can probably get some time to compare a game or two
You know what, fuck it, y'all sold me. I'm broke at the moment but I'll save up the cash to buy one
@ebon kindle You won't be disappointed
I wish I had stopped buying console upgrades long ago
Granted, keep in mind the core isn't done yet
Yea I saw it, i'll add that to a list so I'll know what to buy
it's getting close though haha
Some stuff is still not working or not accurately represented on MiSTer yet for N64
oh damn you're familiar with the mind goblin adapter?
By the time I can afford one, i'll be so much better lol
But I can at least show you the difference in image clarity
Not really, but y'all did reccomend it to me once
DO YOU MIND GOBLIN DEEEEZ NUTSSSSSS ๐ ๐คฃ
keep in mind, you don't need to go all out starting out
The core already gets the natural feel of the N64 with its various processing effects it applies to games
๐
Maybe $310 will get you the minimum necessary to play almost anything... including shipping
Stupid easy to assemble a MiSTer together
You don't have to get the full stack of boards if you want to save a little cash and buy the rest later
๐
CHAOS 
I just bought mine, TBH. Paid a premium for it, but at the time some of the components I wanted weren't available
Alright, well what's the website to buy all the addons? I saw where I can get the FPGA lol
Easy to solve, do the test with the 240p test suite
Terasic for the De10-nano
thx :D
That's how I tested display lag ๐
he is a friend so I am biased but he really does make the best equipment
Misteraddons is where I bought my MiSTer as well
Very happy with it
MiSTer Addons or Legacy Pixels are great in the US
Legacy Pixels is also great
Highly recommend both
Thanks, i'll look into it haha
If you snap a pic of both, it shows the lag
Yep, the TVs are next to each other
Retrocastle's store on Aliexpress is also recomended for prebuilt kits
My 2007fp isn't bad either
They're also unique because they offer the same functionality in a smaller package
It's a two-board stack instead of the normal 3
his store is the only one on aliexpress we recommend. He works with the community regularly to ensure compatibility, and stands by his products
He actually designed his own All-in-one IO board
sadly out of stock but this is intresting
it's really cool design
Works great
yep. Should be able to find someone that has one I expect. The designs and documentation are public... so a lot of different sellers sell the same components
Might want to check with us for recommended outlets though. A number of places do shoddy work
@twin barn is there a reason the wiki still has antonivillena's store listed as recommended?
I really question why that is...
Ok well, what's a good S-video, video thingy output lmao
as long as its the MikeS design you'd be fine... mmm
Man, I tried playing Cruisn' World last night and it just not as good as Cruisn' USA! Why did they go and change the controls!! ๐ญ
Also, what parts should I even get to start with?
bit of a shipping cost possibly, but they have it in stock currrently
I'd expect MiSTer addons gets stock regularly though
I'm just not sure if it will have the case with it
vga port on the IO board
ohh
curious, can this just be used as just a vga to svideo converter?
it does a bit of encoder magic specific to the MiSTer I believe
Oh i see
kinda curious because I got this USB hub for my macbook and it has VGA out lol
VGA by modern standards is different than the signals that would be outputted by the MiSTer
ohh ok
The active one is better (I have both)
but if you had an old PC CRT monitor, you could use that with computer cores ๐
Wait, since it's in euros do I have to pay like some import fee to ship to the US?
Amdree misteraddons sells the same
i am not smart ๐
@ebon kindle Comparisons of OOT on Mister (HDMI), Mister (CRT), and N64 (CRT, excuse the slightly off color here, it's either a problem with the N64 or S-Video cable)
Dang, that looks really clear :0
Note the HDMI is 1440p resolution with a display filter applied, making it look extra good (IMO, anyways)
Mister -> HDMI video should be obvious, top right is the MiSTer -> CRT, bottom right is N64 -> CRT
Also looks like Discord reduces the video quality. Looks much clearer on my phone
Also technically the video signal from MiSTer is cleaner than the N64, since MiSTer goes over component and natively, the best N64 can use is S-Video
sadly yeah Discord does reencode video :S
yeah I noticed the color was way better in the video for the MiSTer
the N64 one looks way more red
The N64 has a problem, and I think it's with the N64. Only happens over S-Video, the color is off
But the same cable with my SNES everything looks fine
But there is something to keep in mind regarding color, just don't judge the color difference between the two based on these due to the problem with my N64
Analog out for Mister only supports 18-bit color over component
N64 renders 24-bit color
So there will be some color banding you don't see on original hardware when outputting to a CRT. Doesn't really bother me, but it is there, does not happen over HDMI since digital out does not have this restriction
The way around this is to use direct video to output to a CRT, but there are caveats to this approach as well (requiring specific hardware, lose the ability to output to analog and HDMI simultaneously, probably some other things).
"The N64 has a problem, and I think it's with the N64"
you got that right!
๐
nah the problem is Quest 64
I worded that horribly
f u quest 64 is life
quest is life
i need a shrek meme generator
ngl I've shared this community's history with Quest 64
They loved it so much that we had our own fights among our private local group of friends.
One guy was like hey I loved that as a kid. Fun game!
We told him to play it
He said "I don't know why I liked this"
Anyways, the color issue only happens with my N64 when I use an S-Video cable. Over composite everything looks good. It's not the TV as SNES draws everything correctly
What addons should I get for the Mister besides the IO board and the Y/C video converter?
RAM
Uh, how much is a good amount?
128 I think should cover all cores
you'll want the max to cover all cores which is 128MB
just one stick
that $310 or so I mentioned would be the De10-nano, an analog IO board, a single RAM 128MB stick, and a $8 or so basic Micro USB to USB hub
Alright