#Nintendo 64
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which patcher are you using?
flips, and also https://www.romhacking.net/patch/
using the url one, the SHA-1 for both files was matching the readme both times
I would try myself but don't own the game
I can loan you a copy
Do you actually own it on N64 though?
Yeah, it's in the other case, should move it over to this one
used this with default settings to swap my Majora's mask save. Just renamed the save when i was done with the proper file extension. EZPZ
N64 looks better on a CRT
it hides its "imperfections"
Doom 64 is a great game, I don't have it on switch though
For me, the PS1, N64 and Saturn look just right for composite but for Ps2, composite looks yucky and prefer svideo on that.
Composite is just too noisy for me most of the time. Give me s-video, component or RGB
S-Video is my perfect middle ground. Looks 90% as good as component/RGB for 40% of the cost, looks โas good as I rememberโ when in reality itโs much better than the RF and composite I grew up with
It's a huge step up from what most of us used for sure, I remember being so floored with upgrading all my cables when I was still heavily using a CRT to s-video. So much clearer
Iโm still rocking my st60
My brother had a 60 inch plasma from 2006 that ended up with really bad burn in from the ui from his son playing Minecraft on it alot the last couple years and his wife made him get rid of it
You misspelled "Features"
I've never liked the look of composite video once I first experienced s-video with my SNES and 3DO back in the day. I can always see the noise it creates. Like it's destroying the image.
I never used s video at all until way past their life cycles so I was pleasantly surprised when I first tried it. I grew up with shitty sets and never seen better on a crt. When I saved up enough money for an Xbox 360 when I was 13, I was still playing it over composite on a 27 inch durabrand crt
I was called a hacker online for being so good on cod 4 and finished dead rising on that set along with other launch titles
playing hd era games in 480i was definitely a thing for a while for me lol
I also played ps3 via composite for quite some time. The jump to hdmi when I finally got a hdtv was mind blowing.
I would go visit my brother in 2006 for the summer in a small town and going from the composite crt to HDMI on that tv was breath taking
I finished lost planet on it and it was an amazing experience
Nowadays a 60 inch looks small but back then it was gigantic in my eyes
You were smaller as well
Shame Zenimax went after Doom RL.
Got a feeling we'll get new games working today
the 3rd hand is very convenient ๐
I wonder what the 4th one is doing ๐ฎ
scratches his back
4th Hand is working on tlb
I ordered one from Etsy
Damn, he can code without even looking at the screen
if that's not an AI generated image i don't know what is ๐
you can normally tell when an N64 image is AI generated by how many C buttons the controller has. this one is a little hard to confirm
@onyx minnow thats mspaint from XP actually
How is it a lie?
Itโs not
The system bus is 64-bits
The N64โs VR4300 CPU has a 16 KB instruction cache and an 8 KB data cache, probably what heโs referring to.
checkmate, PlayStation nerds
Hahaha
Nintendo 64 brings the fun
PSX brings sports and RPG
Sega brings the arcade ports and Sonic
WOW I love Robert! This N64 core is a dream come true
Jaguar brings the Bubsy In Fairy Tales
is there a patrion page for him to donate
yeah
also im trying to use a two port snac adapter with two N64 controllers, how do I get the mister to recogize the 2nd controller and as player 2?
both are set to snac and im using SNAC ULTIMATE
I also have a game pro blissbox adapter but its one port...and there is only 1 snac port
There isn't a 4th hand. This is the guy the N64 controller was designed for.
Also shitty hands, which... these are looking really good for AI, honestly.
You might have to ask the vendor
I don't have any experience with the SNAC Ultimate
@fair stump if you end up testing Big Mountain 2000 again, the bug the game currently shows (still happens in 1029 and async builds) happens whenever something gets too close to the camera. it happens in races when racers get between you and the camera, but it also happens with track geometry. the most consistent way to trigger it is to run Course 4 on Slalom or Big Slalom. just following the slalom gates will generally trigger it about 2/3 of the way through the course. in both gate routes, there's a part where you hit a gate on the right side and immediately have to swerve left over an incline that quickly shoots back down. when you go over that incline, or around it, you'll almost always trigger the bug. it causes major green/purple artifacts wherever the close object is on the screen. it's a weird issue and not the easiest one to test, but i figured i'd give you what i know about it in case you end up testing the game again
Beetle is looking great with the smoke/fog fix from a few days back
minor timing issues and an occasional polygon flicker are the only issues i see left with that game
lmao
Fools and their money
They were five bits away from glory!
My heart bleeds... 
I gave away one of a kind development carts with unreleased code
I even sent it to the guy in the UK
It was collecting dust on my shelve
told him he could keep it as I didn't want it back
some people are just idiots
What? TLB? No way
I smell the interlaced on analog bug fix
Iโm speculating of course
I smell no new build today 
hey speculating, Iโm Robby
Iโm joking as well
Interlacing on analog would be cool .. was playing Wonder Project J2 or whatever thatโs called and it was kinda fuzzy
Someday !!
Interactive lecture at http://test.scalable-learning.com, enrollment key YRLRX-25436.
Translation Lookaside Buffer (TLB) example as a cache. Loading from the Page Table. TLB replacement.
So I tested the wrestling games. Itโs all there, the images etc. only one flawโฆthe intro from wcw nwo revenge is with the audio not synchro. But I believe itโs not a major issue. I believe that will goes away with the next updates. I love this core โค๏ธ
@chilly pivot - I love the German word for Onion ๐
๐๐ Dankeschรถn
kein probleem ๐
"But I believe itโs a major issue."
it will probably improve
I think you forgot a 'not' ๐
Itโs corrected, thanks ๐
mystical ninja did the same initially - but after some speed up on some instructions the intro synced up
same for Mario Kart 64
what finished earlier, video or audio?
Robert did buy an N64 with digital out recently, presumably so he can better track timing issues against real hardware
But hey, itโs nitpicking. This core is my favorite and I love how good it is ๐๐
video finishing before audio means it can be synced by slowing down
speeding up might be a bigger issue ๐
the audio is pretty much 1:1
he gets quite some Patreon support else I would have personally pitched in
(yes I'm on his patreon https://www.patreon.com/FPGAzumSpass )
@chilly pivot my favorite core is still the PSX one
followed by the GBA
SNES
PC Engine'
Yeah, I do feel he should feel more open to just putting a request for hardware. I bet if he had just said "Anyone willing to send me an NTSC with digital out" then someone would have happily mailed him one. I bet if he even asked to borrow a 64DD someone would be willing to
Here is a good comparison:
How it should be: https://youtu.be/88XnUHAX5-o?si=Ga5b65mRm9ONllOk
Ands here is it now on mister: https://youtu.be/fM6drqc8zwU?si=38eWwxXjYudQhE6b (just ignore the 4K stuff etc)
Intro video for the 1998 classic N64 wrestling game WCW/nWo Revenge!
this is the intro to the Nintendo 64 Wrestling Game "WCW nWo Revenge"
PC: ALIEN WARE AURORA R8
GPU: GeForce RTX 2080 Ti
CPU: Intel Core i9-9900K CPU @ 3.60GHz
RAM/Memory: 16 GB RAM
Current resolution: 3840 x 2160, 60Hz
Operating system: Microsoft Windows 10
Controller: Microsoft XBOX Hyperkin Duke
#WCW #NWO #N64
I love this core too. I love to play Japanese games ๐
thursday is always my long work day ๐ฆ i don't think i uploaded any core on that day in the last months. Also i'm working on the async stuff, so no new games, only working games being more accurate
and we love you for it
I am out of office until Saturday so I wholly approve no new core till then ๐คฃ
VGE mobile production unit is packed up until sat
The good news is we are running out of bugs that happen within the first million instructions of a game running
The bad news is we are running out of bugs that happen within the first million instructions of a game running
debugging, fixing, and retesting cycles are becoming longer, same as with most of the other cores
first million not even gets you out of the PIF startup ๐
debugging a faster CPU is really a nightmare if it's at instruction level. You could probably complete some gameboy or lynx games with the same amount of cpu instruction it takes to get ingame for some n64 games
wow, that gives some perspective
that does sound like a total nightmare
but yes, debugging that is difficult and i hope you understand why i postpone the TLB as the last CPU feature: it will make debugging the CPU and potentially the whole core even more difficult
and there was me thinking debugging a broken ZX spectrum was hard lol
it makes total sense.
if we have a larger, faster FPGA, no issue. but with the constraints we have to live with, it's a tradeoff we have to live with
i'm still happy we can even run the CPU at full speed. This was never expected when i started early this year
the original plan was always to stay at 66% cpu speed (psx2x speed) and help with additional caches and ram bandwidth
Iโm still optimistic we will have something playable by the time Santa comes ๐
Would be interesting to hear your take on Mars as a dev platform once its available. It doesnt have that many more LEยดs but as I understand it, thats not the only significance in FPGA development
i downloaded the software to try how fast it could do the n64 core or at least the cpu, but the software just crashes when i want to create any new project or load any existing project, so i gave up. Have no time to dig into it
lol
@cerulean elk woah you are really bad at DKR ๐ฅ
Lol Andy D sent me that. Donโt be shit talking Andy
I was worried for a bit ๐
I laughed as well when I saw that video haha
Haha ok stop over. Back to driving. Show back on the road
Drop your head in shame Andy!
I want to share something with you guys, many years ago I bought a Gold N64, it looked great! but I had problems with two games I tested back then.
The first, Super Mario 64, the game would boot up, the "it's a me Mario!", and then...black screen
The second, Indiana Jones and infernal machine, it would boot to some garbled graphics (pic incoming) BUT i found that with the expansion pack the game would boot normally
without expansion pack:
With expansion pack
So, I just installed the N64 Core, and learned about TLB and stuff, so I patched mario 64 no face
and tested it on the n64 (ignore the black case, I shell swapped the gold n64 with a working console)
and....it played fine !
So, i'm guessing that N64 CPU is damaged
lol
Lol, they must have forgotten to implement TLB on that console.
Bad ram im guessing.
I am just spit balling but that would be my guess that it's a memory issue.
Well, some day I'll try to replace the ram, just for science
I wonder if there is a test for the memory. I bet there is something that does comprehensive testing.
Lfmao
That would tell you if something is off.
and it looks like the test catridge was recently dumped
NOTE: Originally Posted Oct/30/2021 in tandem with Forest of Illusion on Twitter. See link below:
https://twitter.com/forestillusion/status/1454367347293097991?s=46
In this video I talk about a very rare N64 Test Cartridge, and the Prototype version of this cartridge that I obtained a few years back. I DUMP this prototype Flash cartridge using...
so...
Oh well no biggie, I just tested mario kart 64 on mister and my god, this looks like sorcery
Can anybody point me in the direction of the line of code I need to add to my ini file which allows the N64 core to be added to my update_all?
Check the pins.
Should a new build release tomorrow or over the weekend should running the update_all after I add this line of code download and install it?
Like, will this keep me up to date with the latest builds?
yes, no problem
Nice.
With charts and graphs even
oh yeah
I remember MVG reading it off while it was outdated (rip), lol
Didn't recognize your nick at first because of the new pick. Was preparing for drama. ๐
<li>CRT support and Y/C-support</li>
<li>CRT support and Y/C-support</li>
<li>SNAC - WIP by a 3rd party</li>```
moved
RDP Functions like LOD, RGBA correction, Anti-aliasing , dithering, dedither (and then some)
Change to
RDP Functions like LOD, YUV (and then some)
Also you wrote CRT support twice
Issalright
I thought you were going on hiatus with the FAQ, Vampier?
Thank you for the changes
nah - I took a week off to spend in Las Vegas
but everyone got covid
so I drove back the next day with my wife having covid
Not much of a week off...
no mario64 on it though,
Sad
I cant fit that into my n64 controller, it looks a bit too big
oh yeah - changed it to an AI generated image
Looks nice!
it's a Vampire on his Panasonic MSX ๐
it seems testing has stalled for the N64 core
Release Date = Data I collected the data and added an entry
(last 2 entries are the same)
I bet soon we will start seeing our first marks of perfect
Whenever we get the go ahead from Robert, probably when Audio changes clock
In like an hour I am streaming N64 stuff. Anything anyone wants to see?
well not much new in terms of bugfixes or features that enable new games
i hope this async stuff is complete this weekend and i can work on other things again
Powerpuff girls 100% playthrough 
I have my ntsc N64 hooked up. Is ther ny value in comparisons at this point?
@hollow rune superman 64 is always a classic 
That is a difficult game to control
It's difficult for me to control my anger towards it.
@hollow rune yourโe not wrong, but having beaten it (on normal mode), I found it not as bad as it was made out to beโฆ.that said, itโs still really bad
i actually didnโt hate the ring levels 
Y/C isn't supported yet
Speaking of which, I remembered I gotta PR the fix for the gameboy thing, so I just did
(Robert this is to Mister main, not you)
not sure. Maybe if for some parts it's unclear if it's a bug or not. But it doesn't help much with finding the reason
when the audio speed is also correct, i will do some comparisons against each other. They should line up hopefully
The audio speed is also included in this async stuff you will be doing real soon, right
It does take only 40 minutes apparently
audio will be part of the async changes, yes
i currently only know of one async VI bug which is the 480i on analog out. If anyone has seen more, please tell me
(maybe slight misalignment also on 240p analog)
The mysterious long hsync
thatโs my stage name
I thought it was the mysteriousally short hsync
Hsync is correct
no thatโs awbacon
So its vsync dissapearing for half a line?
videoout_out.vsync <= '0';
if (vpos_half <= videoout_settings.VI_VSYNC_WIDTH) then
videoout_out.vsync <= '1';
end if;
Yeah, I'm banging my head trying to understand haha
It's hard to say, I think it's the retrace timing of the vsync
But since something is fishy with the logic, Im holding out until that's figured out
I will try to help
i hope i find it tomorrow...today was long work and then we went out for pizza ๐
Woo ๐
Yeah, it should work, but if the vsync retrace on the interlaced field is off its probably causing a headache
Question
VI_V_SYNC is set either to 625 or 525
But on prorgressive mode there is 624 or 524 half lines, no?
NTSC/MPAL (non-interlaced: 525, interlaced: 524) or PAL (non-interlaced: 625, interlaced: 624)
Should be opposite
why? refresh rate on 480i is higher
That's referenced from the n64 documentation as well
i mean, that's what all games write themselves, so i trust it ๐
Ooooh, games write it, that makes sense
Than it must mean there's something that's adding 1 to the count, since after all there needs to be an offset half line over interlaced mode
that's the funny part about the async timing: it's completly controlled by each game. There is currently no adjustment or hidden modification
i would also think that one vsync should be 1 line longer in 480i, but Mike didn't measure that on a real n64?
The registers are all static even in interlaced mode, right?
the timing ones, yes
starting line of visible content changes
so odd frame is starting to draw e.g. in line 50 and even frame in 49
probably that is what creates the offset
Maybe it could be that and a slightly irregular signal than
Yeah, the interlaced field starts right in the center on it's retrace
Hence the vpos half
Yeah I very much had to take care of that when I did the sync interlace implementation haha
i did see something strange on the async build i'd not seen previously, but more or less chalked it up to async's WIP and incomplete implementation... Beetle Adventure Racing, for about one frame, showed the speedometer value in a different position than it normally is. like the numbers jumped over to the right for a frame, or one of the numbers did. hadn't seen that on any prior build
i think there are still some polygon flicker artifacts that happen very rare
Not really sure if this is async VI bug but;
Donkey Kong 64 (PAL) - Over HDMI, as Nintendo logo fades out with Donkey Kong saying "OK", you get a quick flicker of some of the N64 logo that will appear on screen seconds later. Seems to happen maybe 50% of the time? Analog out on CRT I don't see this at all
it's a scaler issue: when the cores resolution changes, the scaler will use a different memory and shortly show whatever was there before
I'm thinking so
psx core had this a lot, where you would see the bios again shortly somewhere ingame when the game switches to 480i
I went to check the psxs async logic and there is a lot more work that was done in that module for vsync it looked like
Paulb-nl did most of it back then and compared against real psx signals
I'll do more timing tests tonight between the two fields
I'll compare it with my real n64
you see, i was always lazy with analog out ๐
Ok Iโll adjust
5
5 for ntsc
Isn't that the number of lines that VSYNC is?
Yes
Its counting half lines rn
6 half lines makes sense
would it be possible to do the black frame thing you did for psx here?
it was a bad hack in psx even, not sure it's needed
it modified the framework, so framework update is not as nice as it should be with psx
@worn delta error on the compatibility spreadsheet
Update Info sheet's B38 Cell
=USA!D308
I cleaned up the USA summary section a few days ago
shows a bit more information
@graceful radish I'll clean that section up too a bit
Thanks!
Cool, thanks for sorting
Might want to reduce decimal point to 1, don't really need it to 2 and makes it harder to read
has anybody made me my n64 deamonbite adapter yet
listen troll
answered and ignored, last i checked
https://www.twitch.tv/rgw_panda
Playing some N64 games but might move onto some other MiSTer stuff. If you have stuff you want to see running on the core please come join.
I am Panda, and I am a Retro Game Wizard, which means I am one of the greatest players of old video games. I use my MiSTer and a bunch of other fun systems to go on magical retro journeys, and I invite everyone to come along.
RGB Panda on CAT Cable internets
we have a pizza place that has $15/slice. Its about size of a playstation 1
Canโt we just disable/ignore the analog video out for the n64 core? Itโs not like it has light guns anyway.
@worn delta Should we add European ROMs to the summary too? I don't think there is any usage of the different status ranking. No games even use the "Working" or "Issues" labels anyway
lmao
Hdmi fo life melon farmers!
HDMI is proprietary
Digital video output formats foโ life
Panda successfully playing the tlb game Mystical Ninja ๐ฎ ||on real hardware||
on a real N64
Good evening fellow degenerates
hey IP
yeah it confused me too
I was pretty clear 
What a troll!
I was wondering why we had so many viewers at one point. lol thoseposers did a clever prank
I wonder if 524 and 525 should be subtracted by one.. since they both start at zero..
That's actually fixing the nonsense of interlaced being 524
Of 524 meaning 525 half lines and 525 means 526 half lines
It's still 525 it just 0-524
Yeah
Europe and all the others should be using the same ratings standard as US, not sure what has happened there if that is not the same
I've never known why either, but assumed that's what the summary page meant by why totals aren't shown there for European games. Other than the bottom of the European tab, don't think anything else needs changing to be able to add them too?
this MiSTers - first run blind, clear lol
What!?!
yeah it was a fucked up clear too because I got so goddamn confused on this boss:
20 minute boss fight
it wouldnt die
I wouldnt die
we were both just like :
(sorry Robby)
so you gotta shoot the pipes at the TOP
with a bomb
I guess
andross was also funny, I got so goddam... oh shit its the fuzz again!
so anyways when I learned andross ( during the run )
I just speed killed dude in like 10 seconds
so cool I got to experience this game as I never had a 64 as a kid
real fun and real janky game
the route (I have no idea how I got to this route or how to get to this route)
all I know is Aquas is stupid, cant see SHIt
not sure if its the core or if the level is just ass
I thinke the latter
also I could not fuckin save peppy for the life of me
(sorry unc)
How does it feel playing the best Star Fox game and knowing everything else in that franchise is inferior?
The level is just ass. It's the worst level in the game by a huge margin.
Give Star Fox 64 the soundtrack from the SNES game, and it would be perfect.
feels great and yeah I can tell because I have played the snes game and kinda tap out of that one
its not bad or anything I just tap out on the weird indoor levels
I also tried clearing this on 3DS ages ago but I wanted the 3D on and I couldnt hold that thing comfortably and it was just a nightmare on ergonomics lol
My personal least favorite Star Fox game is easily Command on the DS. Legit do not like that game.
Mine is Star Fox 2
star fox 2 is so weird
Itโs just a bad game
Star Fox 64?
yeah for a lot of people Iโd assume it was
what a time
to be alive
also I guess this NSO controller is totally fine by me
no need to get all fancy
The SNES Classic was quite good. Great lineup of games, and solid emulation.
Can't say the same for the Genesis Mini though. That thing has insanely bad audio lag.
The Turbografx-16 Mini was also great. Honestly the best mini console in my opinion.
I got used to it but yeah, pretty inexcusable
I prefer the SNES Classic over the TG16 mini because of the rewind function
But the TG16 mini was the first time I played a lot of TurboGrafx games and I adored the UI
all personal opinion of course
Yeah, the UI design was amazing. Loved how it changed depending on which version of the console you were using.
The PS Classic was selling as cheap as $20 and I regret not getting it
I just wanted the controllers
Worth it for the controllers at least.
But the worst of the mini consoles (not including the awful AtGames stuff from earlier).
Yeah, but like you said $20 for pretty damn decent controllers
I bought it for full price lol
The best Star Fox game is panzer dragoon orta
All that money for a bunch of PAL games! 
I love the first Star Fox so I gotta try that
Or Zwei.
Whattabout Gamera 2000 on PSX
SO GOOD
Star fox 64 was my first and I liked it a lot, especially multiplayer. I tried the first star fox and found I couldn't take the low fps
I'm not much for Star Fox on SNES but I love F-Zero on SNES
both on N64 are close to my heart though
My favorite F-Zero is Mario Kart 8
no u
Honestly it's just bad to me how much Nintendo is milking Mario Kart 8
I'm surprised it's not a huger meme at this point
listen youโre not the target, youโre just collateral damage. I was aiming for @languid dune with that one
omg i wish nintendo would milk mario kart even more ๐ i love the milking :D
You hit your target!! 
i do suppose a new mario kart would be cool but i've enjoyed them just adding in new tracks and balance tweaking.. i'm not too sure what i'd want from a new mario kart beyond something a bit more catered for online from the ground up
kinda like how the phone game Tour has "tours" with track variants
My favorite art style is fat baby.
maybe you know... a new fresh take like the gamecube era?
we've had basic mario kart for 12 years...
12 YEARS
gamecube game good but end of the day it's still just mario kart
I never even bought the expansion
oof
I wanted new gameplay not new maps
The expansion is worth it in my opinion. Doubles the size of the game.
o.O
What would new gameplay be though?
Mario Kart 8 Deluxe is basically the Smash Ultimate of Mario Kart.
Except I can feel constant fun playing smash... mario kart just isn't the same as the old N64 days imo
it's too easy
i think im going to have to respectfully just disagree at this point lol
I can't speak on the new tracks, I'll admit.
Eh, Mario Kart 64 is my least favorite in the entire series. 
Maybe I'll give it a try some time... but I got kind of burnt out on it
Well unless you count Tour. That game is a dumpster fire!
its hard to imagine what twist 9 could add that wouldnt likewise run its course and get old and tired after a few months of playing
Mk9 now with drive impact and drive parry 
that would be cool
(except focusing on online and having like "seasons" every couple of months with track variants
is kinda want i want from MK 9 lol
They just need to make a new mainline F-Zero. F-Zero 99 is actually fantastic, but it's still not a brand new core F-Zero game.
Mario Kart 64 also has some of the most insane rubber banding in the series lol
the AI just outright cheats and speeds up to catch up
Also it's interesting that it's been a while since we had a mobile Zelda... I know the Switch is ... kind of an odd platform... but remember that the normal Zelda cycle used to balance console zelda's and 2D zelda's?
which i guess rubber banding is fine and all but mario kart 64 just seems busted to me
Kind of curious if Nintendo plans to touch on that at all anymore
im pretty sure during the wii u era they mentioned 2D Zelda at one point lol
and then nothing
Links awakening remake happened
OHHH
But it would be nice to see a new one
maybe get capcom involved again :3
i liked the oracle games enough but they did feel a bit redundant to me kinda
when they came out tho i was SUPER into them tho
Also am I the only one here absolutely infuriated that Nintendo has ignored Metroid Prime 4 updates for like 4 years now?
absolutely infuriated?
I don't mind that the game is delayed
But I do mind that they have said zilch about it at all for 3+ years
i think the lack of updates is one thing ..
but the more annoying part to point at was them putting all their eggs in 1 basket with the 2017 Switch launch
they came out swinging sooooo hard
the only reason Metroid Prime 4 got announced so early , i think ?.. was coz it was part of nintendos big 2017 switch launch mega-marketing plan
it was a smart move to be honest
ya
they kinda had to do it
but then Metroid Prime 4 effectively got cancelled and developed from scratch with a new developer
but.... Metroid Prime 4 did get a team change... and they said they had to start the game over from scratch and to please bear with us for a while
My open MP4 pre-order ๐
and that was like 3 years ago
ye im not too fussed about that
i just think announcing it super early was the dumb move there
it got everyones expectations set
for something that didnt exist lol
and now we also have the Trilogy remakes being developed alongside
coz both are by Retro ?
nintendo have been kind of a funny company for a while now. both infuriating with the games they release/speed at which they put stuff out, but still making games that are fun to play so u put up with their BS
i dunno how many times me and my brother have this exact same convo where we're DONE with nintendo, then a little while passes and we're indifferent/happy to play the next game that comes out
the pricing on games like Super Mario RPG remake + Paper Mario Gamecube remake + Mario VS Donkey Kong GBA Remake, was a bit much to stomach
i take it back.. Fuck nintendo!!!
nice!
hey i noticed you finished hydro-thunder the other day. would you mind sharing your completed save? i'm bad at it but i want to see the tracks ๐
Sure, gimme a couple minutes and I'll grab the save
thanks!
Discord mangled the filename slightly
If that pulls everything over, that should have all my times on it as well. ๐ Have fun!
Rush completion has some really, really strange factors to it... It's easier to complete it with Deaths turned on, as on the more difficult courses, the AI doesn't know what to do and the entire pack of cars will regularly just eat shit on a ramp
Yeah I absolutely agree, I'm churning through them all at the moment. It's not a conscious thing, it's just that half the games I really enjoy on the N64 are all racing games, never quite realised how many until recently
have you tried wipeout64?
I have, and that's not on my complete list any time soon. The normal challenges are fine but I've read the horror stories about super combo challenge 5 and i'm in no rush to bang my head against that brick wall ๐
Rush 2049 most likely, I've already got an intermediate circuit underway
star wars episode 1 racer, excitebike 64, world driver championship, top gear rally 1 and 2 for very different reasons
oooh Top Gear
I completed GT64 and really enjoyed it once I got used to the handling
I know it gets panned pretty universally but I disagree
fzeroX obvs, and mario kart/ dkr
i love disagreeing with online general concensus :D
lol ๐
god yeah I forgot f-zero x for some reason, that was my first mister n64 completion
sad to report i think v-rally64 is awful
aha
definitely stick to the PSX ones
excitebike looks a bit dodgy to me
Yeah, it's a little bit weird looking especially for a first party nintendo title, but it does play really nicely thankfully
nice
excite bike is Left Field Productions, not strictly nintendo first party
aha, I stand corrected
maybe i need to check them out again but my recollection of extreme G1 at least is the fps going to hell every single corner and it being no fun at all
the one that really tripped me out recently was learning Pilotwings 64 wasn't first party nintendo
i always just understood it was but nope. or at least, a lot of the development wasn't first party nintendo
The second one fits that bill, XG2's framerate is dogshit, the first one is relatively smooth
ah maybe thats what i'm thinking of
i can't really abide a racer with a ropey framerate
don't play GT64, I think it's 15fps solid?
Subscribe for weekly releases of new longplays of various racing games.
Developer: Imagineer
Publisher: Infogrames
Release:
- EU: April 14, 1998
- NA: August 31, 1998
- JP: October 30, 1998
I still stand by the fact that this game is sick
but it is a bit nasty to look at
oh wow look at it go ahaha
thats kinda weird, it looks like the hud is updating faster than the 3d
also thats an insane level of detail for an n64 game
see the car receiving shadows ๐ฎ
oh - it's a trick heh, the entire car is just darkened when its inside a shadow region
Penny Racers, Choro Q 64 2, other interesting ones
micromachines64 is ok too
only because it runs better on the core - on real hardware its terrible
the micromachine games always awesome
haha
loved the sega ones for example
or snes? ๐ค either or
it's like megadrive > psx >>>> n64
Doesnโt RR64 have an unusual drifting technique where you turn the opposite direction of your turn?
i think there might be a snes/nes/pc version of that same megadrive one too
don't almost all drifting type games need you to countersteer?
Hot Wheels - Turbo Racing also looks kinda cool, not familiar with that one to say if its good or not
ridge racer games are usually more about when you release and apply the accelerator than steering though i find
Wipeout 64, every time i try to play it my brain refuses and i need to go back to the PSX version
play it with a psx pad ๐
the soundtrack is disappointing tbf
ya
mute it and put the 2097 ost on instead
Wipeout is not a game, its an EXPERIENCE ๐
actually we can probably play wipeout64 with a negcon now if we want
:O
i love the mister hahaha
was playing the megadrive version of xenocrisis recently with the 8bitdo neo geo controller
i sincerely do love these obtuse usecases it enables yeah. the 1p2c stuff on n64 is like, so incredible
it's the best aha
i've wanted to do that for years
1p2c ?
yeah
for rom hacks and stuff?
for goldeneye/perfect dark
i dont think i was too familiar with it, maybe except for the Super Mario 64 camera stuff
all the early console ridge racer games had this lmao
they were so stupid
the Super Mario 64 modding scene is so active, its so much
Ridge Racer 1 and 2 in arcade felt great, but the PSX conversions locked you to the track the moment you initiated a drift, so you could counter-clockwise 360 around a right hand turn
I love it, but it's stupid
its like the animation of the car is only vaguely related to its velocity
Lego Racers is another one i loved as a kid on PC. that one might be a bit 'of its time' tho
soundtrack still goes hard tho
I tried so much to learn how to drift in that game and could never understand it
once you learn it is extremely like... consistent
its strange but not bad if you get me
Tap brake to lock yourself onto the track then try to keep your car pointed roughly in the direction of the road. Absolutely HAVE to play it in first person, it's a nightmare in third person cam
Yeah it is very consistent
similar to how they made that Gran Turismo movie where a kid learns to drive professionally because of the game, they could make a Ridge Racer movie where the guy just keeps crashing into walls because he learnt to drift backwards
also i think its easier to learn in rrt4 then go back
personally
that gran turismo movie is a true story they really did that ๐
Not sure I agree on that, I didn't like the feel of type 4's drifting too much
GT Academy (also known as Nissan PlayStation GT Academy and NISMO PlayStation GT Academy as part of the Nissan partnership) was a television programme produced by Grand Central Entertainment and funded by Nissan and Sony Interactive Entertainment from 2008 to 2016. GT Academy provided skilled Gran Turismo players an opportunity to earn a real-li...
that could've been me
some of them won like, real serious races
i got the F1 car in PS3 game and everything
while blasting Aphex Twin - Classics CD on the side lol
its not that surprising if you think about it
i'm sure really good forza or iracing drivers could do the same
i saw the new forza came out but has really stinky reviews on Steam
not too up to date on that
damn we got aphex twin fans in the chat as well huh
i... can't see the point in any racing game other than PSVR2 GT7 right now
those early EPs/ Classics compilation turns Gran Turismo into an intense racer
its so much fun LOL
being able to look properly into corners and at your wing mirrors and stuff is such a game changer going back to flat racers feels like.... losing a limb or something
claustrophobic
i would love to get ps5.. one day
still kinda cbf
i know it'd largely sit there unplayed 99% of the time
but i'd love to play GT7 in VR for example
oh and depth perception. omg you don't even know
depth perception for braking points is absolutely everything
hopefully they do a ps5 pro or something
i cant remember what it was cos it was awhile ago
but ps4 just rubbed me the wrong way a bit by the end of its lifecycle
Racing in VR is absolutely something else if you've got all the equipment for it
I played a shit ton of Assetto Corsa in VR with my setup while I had a working headset, nothing sim related came close. ๐
its crazy
one time it started raining halfway round a race and i actually aquaplaned and hit a wall at about 150mph at spa. i had to go lie down
i can still remember it crystal clear
I'm waiting on PS5 for a couple more years
Eventually I'll get one and have a massive library to explore
Are they making one with a more standard, less melty-inverse-oreo look
Is there a save converter that exists for n64 everdrive saves to mister compatible? I renamed my everdrive n64 saves to end in .sav but not all of them are working despite using the same rom files
The Mickey kart racer on n64 always seemed decent enough to me, itโs made by rare and the racing is similar to diddy kong.
i think if you go back about... 12 hours this was discussed extensively earlier today
Ahh my bad
no worries it's a lot to read in here ๐
Just kind of disliked the framerate tbh, I feel like racers should look less choppy
Yeah it took a while to get used to, still fun though!
If I was in my office I would take a snap of my Aphex collection, got big into him in the early 2000s, have majority of his releases on vinyl until he started doing these annoying limited records you could only buy at his shows.
It was unique for sure, will have to get used to it, but I've never played f-zero before for example and that clicked instantly, it feels so fast and smooth
Was fun when there was a new Analord record every few months, miss going to the record shop to pick up the next one and then being cheap
I wish I was collecting all this when the Analord EPs were a thing. ๐ฆ I've been a fan for a long time but it was all just digital shit and limewire.
It was pretty much all the rephlex stuff that's never been re-pressed, isn't it?
I was lucky to buy the folder when it went up for order, I remember thinking at the time "Man, ยฃ40 for a record... oh well guess I will buy it..." Smartest purchase I ever made.
Nice!
I also got the 180g Druqs new at my local record store about a year after release when they were selling it off for like ยฃ20
Mad to think today
That record didn't sell
I don't know why Warp and him don't rerelease the rest of the back catalogue, the prices now are disgusting. I don't have SAW2 and am not paying ยฃ400+ for a knackered copy of a bad pressing that never sounded good
Hsync resets 1/2 way into a new line because of this mode
PSX clearly adjusts for this
Sorry, gone way off topic
Forget any delays in the vsync from 190uS to 230, that was quartus playing a bad trick on me for trying to signal tap things
We've pulled this over to general. ๐
Thank you
onto more important topics like, why is AeroGauge the best racing game on the N64?
Looks like the kind of rental that'd ruin a weekend ๐
because it hid success behind really obtuse mechanics that it made absolutely no effort to explain
ah, the classic recipe to success!
and a split second difference between 'here have a game winning boost' or 'whoops you've lost all power and you're slowly sinking to the floor lmao'
I enjoyed my aerogauge completion don't get me wrong, but it's so frustrating that the timing on the boost is as strict as it is
boost starts also absolutely mandatory, though playing on expert is fucked up and qualifying is irrelevant.
congrats, you start in first! perfect boost start, oh dear lmao you're in 7th before the first corner!
aaaaaaaaaaaaaaaaa
it's such a good shit game though.
Who's talking about aphex twin?
We went over to general ๐
True actually; That's why Ive been really enjoying my Miyoo mini plus... Those two things plus awesome screen.
Which wrestling game should I play?
Smackdo...oh wait you mean on N64... Play nitro ๐
Have the updated controller drivers hit mister main yet?
I tried the core again tonight and my. 8bitdo modded analog felt like last time
Just curious
Anyone want to test this? @chrome quest / @daring meteor
To see if interlaced is fixed
needs to be on a crt right?
will the async fix be integrated into future versions? or its like a standalone version only?
I already sent it to robert, hopefully it fixes the issue
On the 10/29 build I am getting a black screen and error code 8 when I try to start starfox 64 rom version 1.1 USA or Lylat wars. Can someone tell me if this still happens on the latest build?
star fox rev 1 USA works fine for me on 10/29
Madden 2002 is almost perfect, unsteady, tremulous...
that is a very strange error code, it should only happen when the internal ddr3 controller hangs up. Anyway, i tried Lylatwars and it works. Please check your mistermain is up to date and the database file is there
world driver championship looks good on 1029 build, but the video hangs on a bluish screen on the 1031 async build
audio plays in the background but you can't see
interesting, i will check to see if something is wrong on my end
sorry for the false alarm
all good ๐
can't reproduce it now on my end either after a cold reboot, weird
weird, but good. can be safely ignored ๐
game looks fabulous now
always thought this was one of the prettier N64 games
how were ppl getting analog camera movement in shotgun mario 64 on the second stick?
hit the dual controller option but it just turns the right stick into c buttons, not analog movement
like this
like this?
thanks i figured out what was wrong
it only has analog movement whilst in aim mode
doh
haha
usually it's just acting as c buttons
yes
eyy
hack could use a manual
who reads the manual
Does the hack use the Z button on P2
gonna test that now
Cause when adding the option I didn't consider this hack
it doesn't
Good
I assumed that no game uses both P2 Z and P1 C-Right, glad to see that hold up
ya works nicely ๐
doesn't perfect dark do that
i seem to recall finding that out recently
is that a hack or option in vanilla PD ?
ive got my PS4 dualshock controller completely remapped to make the controls more nice and convenient just for Shotgun mario lol
same but switch pro
Give Extreme-G 2 a go ๐ (if that plays :S)
Perfect dark doesn't use c right afaik
yeah i was just thinking of how i couldn't use the second controllers z button with the dual controller option
or something
it uses one to aim and one to shoot
You can, its c right
but moving the stick right was hitting a z button which was odd. doesn't seem to do that anymore
It should do that
oh i just map to c right?
Yes
C Right is mapped to P2 Z when the option is enabled
(And P1 C right, still)
Is the async build is the next version or a different kind of test version?
Ah, I changed my ddr3 timings on mister to see if it would help performance. Thatโs probably the cause of this! Sorry for the user induced error. Although, I wonder if itโs an unstable overclock or just that the n64 core doesnโt expect the ram to be faster. I will do a mem test
๐SUBSCRIBE! https://www.youtube.com/Rwanlink?sub_... (((๐)))
โค Support the channel on PATREON: https://www.patreon.com/Rwanlink
It started as a fun side project in August testing a new art direction, and now I have a teaser to show you! I will present you Castle Town! I made over 30 characters for this video. It will be released on November 21...
Why are you overclocking? MiSTer cores donโt need that
Played through a few races of this on the async build without any issues
Kind of a good game
The unstable rn is the one for game boy detection, I forgot to add it before
I appreciate the dedication but those two things dont go togetber. I don't think ghibli and 3d go together either
BotW and TotK had a rather Studio Ghibli style to them, I thought... and Ni no Kuni: Wrath of the White Witch I thought was done really well with that art style in 3D.
very likely unstable overclock. The N64 core has timing fulfilled for the ddr3 and the error flag only comes up when a read request from the ddr3 never gets an answer. Exception is if you play around with the "DDR3 Delay" in the debug settings, which you should never touch
Im just one of those people who canโt leave โgood enoughโ alone. I read that it helps rom loading speed. Honestly I didnโt notice any issues at first, so I didnโt think much of it. Time to revert to stock.
i have build a special ddr3 test core and tried with those settings. First, they have never been stable(on my de10-nano) and second the improvements for bandwidth where small and for latency non-existant
This is the major issue with supplying tools that allow overclocking. You never know how it will cause issues
I'd have no trouble overclocking something for software emulation but no way I'd touch the fpga stuff
I feel like it'd be like trying to overclock the original n64, or any original console, it's madness
The N64 is the greatest Nintendo console of all time, prove me wrong.
Super Mario Sunshine
Thereby making GameCube the greatest
Your username has a transmitted disease.
@zinc dew is a transmitted disease
One of the good ones though.
Have you considered
He like brightens up the place.
shaaaddup Venerial Goober Esoterica
Wii
U
More like "Pii U", amirite?
Introducing the latest in wiiu wiiu wiiu wiiu technology
Robert is the greatest Rob here, change my mind
The greatest Rob is No intro because they've stolen all the N64 games for us to play
All praise No Intro for robbing games
Yep
thats why the original wii is better
LIterally the only reason
Wait so even on the VWii it can't output 240 over av?
Nope
bummerrrr
It'll come out as 480i
lame
This is, afaik, the only feature Wiis support that the vWii doesn't
The original Wii has Memory Card ports and built in gamecube ports
If we gave Wii Us to war torn countries, we would achieve World Peace
I'm Israeli does that count
wii > wiiu atleast for wii/gamecube games, wii is better but if you're planning to use it on a flatscreen the wiiu is better
wii is pretty much only better if you're gonna be on a crt
Kirby Air Ride, you're welcome
Wii/Gamecube games barely use 240p tho
Yeah its mainly emulation on CRTs that you care about 240p
I do not care for I have Mister
man :(
A hacked WiiU was perhaps the greatest piracy platform
exactly
That isn't a x86 PC
one day I will get mister, one day ๐
well, for Nintendo anyway, you could play backups of every Wii/GC game
yea, backups
backup
Dumping a game myself takes ages so I just acquire the game from another source and just get the games I already own
but anyways n64 is peak
After Wii U
n64 has my fav game library
I was rather fond of the WiiU library
Mostly nintendo titles but I still love i the most
WiiU has a lot of great games and it's really underrated but most of them have been ported to switch, the only ones I can't think of is the Zelda HD versions
I love yoshi's wolly world
Truly the reason to own a Wii U
Got only a 3DS port with I think more stuff
Galaxy 2 not having a switch port really kills me too... It can emulate pretty well, but the last time I tried it was almost impossible to get a good controller setup
Sadly :(
Dang
What's the problem with joycons?
They drift more than the dude from initial D
Takumi
I don't quite remember exactly, but it had to do with the cursor
Nah itski
The cursor is fine
Or however you spell his wack name
Takumi
Like Dolphin wasn't translating joycon movements to cursor movements well... but it's been a year or two since I tried, it could have improved since then
Itsuki but Itsuki is a bad driver
I play Galaxy 2 on my Wii U like a true believer
Unfortunately mine did not survive a coast to coast move
I play it on my CRT on a Wii ๐
I shouldn't have moved, I'm now realizing
just how god intended
CRT stands for โCanโt Really Tellโ cause of how blurry it is lolololol
On S-Video it's reallly crisp
For like newer media, yeah it's blurry but for older games like galaxy it really shines
CRT = Chinese Realistic Television
who told you
was it the government???
The Chinese government
I remember when I upgraded to S-video with the N64. Maaaaan that was a huge improvement!
Am I crazy or was composite to s-video a bigger jump than s-video to component on a non HD CRT?
Never seen component but yea I recently got my first CRT in years and when I finally bought a S-Video cabale, it was night and day compared to composite
S-video is a lot closer to RGB than some might think
Composite was/is bad
From what I saw, S-Video is mad underrated, wish it took off
S-video > SCART
Was S-Video pushed too late and died because Component was becoming a thing?
Dang, should I even consider RBG modding my CRT?
3DO exists.
I tried S-Video on my MiSTer a while back and I was surprised how close it was to component video.
MiSTer does produce shockingly clean S-Video.
I did rig mine up with pro grade VGA breakout and a BNC to S-Video cable so I am not sure how much that contributed but it's much better than S-Video on original hardware.
Yo heโs not that bad
Never underestimate s video
Itโs hilarious what this chat turns into with 48 hours of no new core lol
We're fiending
้
ไฟกใฏใใกใ๏ผhttps://avex.lnk.to/Rageyourdream
m.o.v.eใ2022ๅนด10ๆ1ๆฅ๏ฝ25ๅจๅนดYEAR็ชๅ
ฅ๏ผ
้ ญๆๅญDใฎไธ็่ฆณใๅใ็ถใๅพ็ถไฝใขใใกใMFใดใผในใใใ2023ๅนดใใTVๆพ้ๆฑบๅฎ๏ผ
ใขใใกใMFใดใผในใใๅ
ฌๅผใตใคใ: https://mfg-anime.com/
ใขใใกใ้ ญๆๅญD๏ผFirst Stage๏ผใใจใณใใฃใณใฐใใผใใซไฝฟ็จใใใMVใฎไธ้จใฏ้ ญๆๅญDใฎใจใณใใฃใณใฐๆ ๅใจใใฆใไฝฟ็จใใใ1998ๅนดใชใชใผในใฎ4ๆ็ฎใทใณใฐใซใ
ใใฉใใใฃใใฏใชไธ็ใๆผๅบใใๅๆ
็ใงๅๆๆผใๅใชใใ็พใใใกใญใใฃใผใๅฟใซ้ฟใๆฅฝๆฒใ
ใRage your dreamใ
ไฝ่ฉ๏ผmotsuใปrap่ฉ๏ผmotsu
ไฝๆฒ๏ผt-kimura
็ทจๆฒ๏ผt-kimura...
The timing has been perfect for me personally soโฆ.Iโm happy as a clam
https://youtu.be/QpkjofU8Iek let me know if I shouldnt post this here or what but here goes that run of SF64 I was mentioning
Played on MiSTer FPGA using Oct 29th N64 Test Core - and the Nintendo Switch Online N64 Controller connected via USB Cable. My first Rail Shooter clear! This game is fun but sorry about the bosses I had no idea what to do with! at least 30 minutes of goofy trial and error here! oh well!
00:00 Game Intro
02:10 Mission 1 Corneria
09:06 Mission 2 ...
BANNED ๐คฃ
(NOW BANNED)
@woeful beacon can you email me the capture? Iโll add it to a vid
sure you want the raw shit?
I'll drive it over
its only like 40 gigs or something

gif_police.gif
๐จ
Oh ok, carry on 
I am having very unstable nightlies lately
Took me 2 weeks but I finally won Jack Cup on expert. Difficult. Thanks again InfinityPig for the tips.
It all gets easier from there. ๐
Master and Expert cups are practically inverse difficulty to novice and standard
You'll likely have a much easier time with the rest.
look!
Almost 4! January of 2019
Well Iโve got a fun and def diff N64 core test vid for today at 4 cst. Fill the gap while we wait for a new core
about 5 hours
Thatโs a really cool setup!
that's too late
Thanks to "trbocode" for the code fix.:)
I'm trbocode
Ah, thank you
Well he said he already has the video, so technically you could upload it now ๐
I KNEW IT! Youโve been trolling him all along!

I am very curious about another fix :3
Iโm guessing this is gonna include the latest async fix by mikeS , and maybe some other goodies
dk rap is now 100% synced up
Core complete
before in ntsc audio was 1.5% too fast
i did some 1:1 compares with attract modes against a ntsc n64: Mario kart is about same, but hard to say as there is some randomness? 1080 is faster on the core, banjo is faster on the core, Mario64 intro is matching perfect
Gotta do hardware comparisons. Otherwise we'd not have known something was 1.5% fast
so if you consider it perfect when the framerate is slightly higher, yes. If you think for perfect it needs to have the exact same framerate, no game will probably be ever perfect, as we cannot reach exactly the same fps always with our ddr3
or better: fps is dropping less often below 30fps with the core than on the real console
In my opinion even better, since many N64 games suffer from low fps
itโs on the right side of imperfect lol
There a emulator more "accurate"?
What do you think? I see 3 options-
1 - We start marking as perfect on today's build
2 - We start marking as perfect whenever writefifo, memory slowdown, and the cache thing are implemented
3 - We don't mark as perfect
Because emulators are accepted in game speedruns, I see no reason to complain about the MisTer.
100% running
I'm just saying compare against hardware rather than guessing how the game compared to when I played it as a kid
i will not argue if that is perfect or not. for me it only matters currently that the games play well and feels like original. For me they do, even if i get 28fps instead of 26 occasionally, but that can be very subjective
dont blink you may miss that 1.5%
How does this compare to the psx core?
Then again even on actual hardware there were 2 gpu revisions of the ps1 with differing speed.
(If we do go by 2 than whenever we get perfect its like just before tlb, lol)
just being able to play anything N64 wise makes me happy
PSX has the same issue with the GPU as it is using DDR3 as well
Dual Ram with 128 each can mitigate?
as long as things run at the right speed, i have no problem at all with better fps
but in that era of games, speed and fps are often tied together
yes they are
Lol in DK64 they altered the delta depending on framerate, causing its famous problem with tendency of clipping when lagging.
i have a compare of 1080 here: you get additional 33 frames of slowdown with the real n64 over 1 minute = 30*60 = 1800 frames. That is 1.8% less slowdown on the core. As the game will run slower with slowdown, the core ends 33 frames earlier.
The tower collapse before the final fight against Gannon in OoT is very laggy, but much less so on VC and iQue.
So, the core is as accurate as an iQue in some games, awesome
iQue is clocked at 1.5 ร N64
considering CPU, RSP and memory are currently all not as accurate as they can be, the difference is not huge
So the right one (overclocked) would be disqualified due to performance enhancing drugs
you know you were expecting this ad
I miss edgy Nintendo.
HA! I forgot about that, blast from the past.
added in current Ares version, which is another 5 frames faster. I'm really happy about that. Being in range to Ares (in this case even slightly better) is very nice, as i still consider Ares the most accurate N64 recreation that currently exists (top image is Ares, left is N64, right is core)
of course this doesn't hold a candle to the accuracy we have with console cores like NES
but for an unfinished core, i cannot complain ๐
Ho! Ho! Ho! Power zit!
