#Nintendo 64
1 messages · Page 117 of 1
Yes, same error and it's not related to the freezing.
I will do one more run
I don't get any crashes on USA and haven't on iQue yet either. Seems to be just lodgenet.
Maybe we haven't paid the hotel enough money
@seaner_game I went for a SNAX since it also works for Playstation 1 controllers, N64, Nes and Snes and supports 2 players. You can also look into getting SNAX 64 which supports 4 N64 controllers. It has four hdmi ports.
iQue version is completable without crashing.
@mild ether 3 times through on Lodgenet version, Mario easy and no crash.
Weird
is there any benefit to playing the lodgenet version
I just dont get the need to play a version for a Hotel
I don't think any
earlier on there were a few games where the lodgenet versions ran and the regular ones didn't for some period
i think thats mostly in the past now
Another one. Extreme-G (USA) - Meltdown cup beaten on Extreme difficulty. Neon bike unlocked.
Updated sheet
Thank you, again!
How do you set the nso to x-input?
Absolutely none - Seemed flawless all the way through. Using yesterday's n64_lodMax core
What's next?
What this lod max core? Just a test test?
@wanton sun I’d like to report a serious problem with the N64 core.
It’s way too fantastic, I just play it all the time. It’s impacting my productivity. Please help.
Sounds like an user issue @zinc dew
Pebcac
It was a test core that fixed issues with Top Gear Rally, should be integrated into today's build according to Rob I think. 🙂
Don't know. Perhaps it's something related to my MiSTer
I dunno yet actually! I'm eyeing up Extreme-G 2 given the streak i'm on 😄
I might try attacking Hydro Thunder seeing as I'm already on the Hard tracks
My dad says the machines for that used to be everywhere in the US. That, Crusin', Golden Tee, and Area 51
That sounds about right - It was a really huge game over there from what I gather. We had a few cabinets over here in the UK but it didn't reach anywhere near the popularity it had in the US.
We had things like SF Rush over here as well, but I only ever saw it once or twice.
That’s because British people don’t believe in Aliens
This is junk now
Unless it uses TLB
We don't know how that will shake out
shake shake
Jet Force Gemeni
Shake it til you make it
Could be Goemon doesn't run right
buzz
Buck Bumble?
Formel 1
Nah it’s the Toy Story 2 game
That's cause Germans. My mom caught that one. She insisted I credit her
what
Formel 1 is german for Formula 1
Been listening to the top gear overdrive soundtrack all morning with a coffee lol
It's the buttiest of butt rock grunge whatever, crazy that it fits on the cart
It’s like Creed had an aneurism mid concert and just kept going.
I really have no frame of reference but it's great, sounds like everything I heard 20 years ago with some sweet n64 compression
It was made earnestly but comes across as parody. Which is to say it’s perfect.
Yea I was wondering who made it because it sounds like an effort at least but there's really not much information
Every vocalist should sound like bargain bin eddie vedder
Where do I find the compatibility sheet please?
in your heart
Pins
Which difficulty are you on?
I've looked only to find a void.
You don't, but you do need the unstable zimage_dtb file from #unstable-nightlies message to enable rumble and USB support (replace the existing file in /linux)
You are a statue. It makes sense
I'm only playing on Medium at the moment but I figured it out, I was being an idiot
I was struggling against the AT-ST on the second level but I just needed to stay behind it's feet and manually aim into its head, job done
honestly playing games like this makes me realise how formulaic things devolved into over time
third person shooter, rail shooter, flight sim, platformer, all in one game level by level lol
I am legion for we are many.
It’s impressive that’s all in one game!
Lucasarts always put out good shit
Many games can't do that much, but SotE does it pretty darn well
If a game is listed as completable does that mean it's graphically glitch free or is it not that black and white?
The glitches are usually mentioned in the notes
Mickey's Speedway USA marked as "completable" damn those last 4 races were hard. No kids game 😄 Players are sometimes visible through the wall not sure if that's a bug or on original N64 too...
it just means someone beat it
absolutely, I played this a lot back in the day but I don't remember it ever being this good.
People are able to beat it without any major hurdles or work arounds
if there are no notes then it the glitches will be extremely minimal if not unnoticeable
A lot of people in chat right now are testers of the core and can answer question about specific games if the notes aren't clear
or I can load it up if you need it
The amount of obvious issues across the whole library is starting to feel very slim
Yea really gotta start pulling out real hardware comparisons
Yeah pretty much anything that's playable right now is pretty much going to be completeable, I think we're having some very hyper specific issues but it's getting so good
Our N64 is already hooked up on the desk. We are ready for the day
I've completed south park rally, pure jank, but I realize that it's probably more useful with real hardware comparisons
I don't know when the game is shit and when something is rendered incorrectly
mode aned difficulty details?
Most recent core?
Any error messages?
Adventure mode or whatever, the cup thing, there's 14 stages iirc, only thing left to do is to unlock everything
I must confess that I haven't enabled error messages, I can do it again but all of the game logic is intact seeing that you can complete it
No crashes
ok, the most recent tester hadn't noticed any so I am sure you are fine
and it was core 231028?
I have updated since, I think it might've even been that custom one from kasher cs for dual analog
if you get a chance just dm me the .rbf name. You don't have to do it now
Thank you, and I have updated the sheet accordingly
Glad I didn't have to play that game
Magical Tetris was bad enough
I wasn't so thorough because again, I feel like I'm missing potential stuff since I have bad memory and no way to check with original hardware 😕
You did great!
You are a retro game wizard. We will probably do more focused testing at some point
Don’t encourage self destructive behavior!
I'll play it again on the latest core no problem, I think it's a fun game, so much silly stuff in it lol
I did not know this was something we could become
Training to be rgw
I think most people here are. I think if you warp through time and space to chase the thrill of typing basic commands on a C64 or breaking in the the -1 World of SMB, or just enjoy the beautiful dithering of a mega drive waterfall, you have the spirit of a retro game wizard in you
Now whether you are Retro Game Wizard TM is another thing 🐼
Can I be considered a game wizard if I beat Terminator, Swamp Thing, Ghouls n Ghosts on NES?
Both times through on GnG>
?
"That's not for you to decide" - @zinc dew
Yessir
For sure then
I've beaten a lot of shitty games on NES
Yay
I'll just put on my robe and wizard hat now
trying to think what my ultimate 'retro' flex would be and surprise surprise it's shitty racing games
beating the phantom photon on Hard Drivin's ZX Spectrum port.
(Which is a very very good conversion and I will die on that hill)
My dad always says his biggest accomplishment was beating the US Castlevania III with no savestates
definitely an achievement and a half
I dunno what would legitimately be my hardest retro game completion, I don't think I have too many of them.
I love that one can do this
Is it first person?
It's first person and about 2fps on a good day
My ultimate retro flex is that I made some random options on some mister cores
I think Mac hypercard Harddrivin is the only thing that could be slower
pahahaha
that would be something to see
i'm really interested in spending the time beating more n64 games, though with how short some of these are, it made me realise exactly how bad my attention span was as a child
I was sad i lost a lot of OOT progress when my power went out. I've never been a fan of Mister OSD saving.
I get into the habit of just toggling OSD quite regularly
There's a guy on YT who is beating every game in the catalogue hah. That will be impressive. Although... Now that I think about it I don't know how old that quest is. Maybe its done
the whole forrest temple, the kakariko well, getting epona, and becoming a gerudo all gone :<
Is that Thabeast721? I've been watching his videos 🙂
I really don't have it in me to beat everything. I know for a fact I couldn't.
I watched his Wipeout 64 video and took one look at Super Combo Challenge 5 and realised I need to scrub that one off my list immediately, lol
He has subscribers so I'm sure he gets at least some money for it
That sounds right. The video I watched yesterday was him beating that japanese exclusive game where you move the rod through a maze
I too shut off without opening the OSD on OoT and lost like an hour of work. It stinks
what's a pain is now remember what i did or didn't do
I think the N64 core is able to see when changes have been made to save data. Is it not possible to have the RAM writer somehow subscribe to this change?
was the error flag coming when the game hang or before?
it's always on. the crashes were random and over 6h "only" 2. ..
idk i always thought it was an intentional thing or a mister main limitation
ok thank you, might have to take a look. PIF error seems strange
Do you know about this @wanton sun ?
it's possible to have this done, but no mister core does this currently
What's the recommended way to test analog stick input on N64 core?
I've got a hunch my stick curve is buggered
one of these two
I like the second one
Thank you 🙂
Vivi is sitting here doing all the core work 🙂
OMG YOU HAVE HIM!!!
it's not the original from square however, but still cute 🙂
Hmm - I'm pretty sure this is a MiSTer thing as opposed to an N64 core thing, but I get different analog stick curve behaviour depending on whether I use DInput or XInput.
XInput seems to cover about 50% of N64 stick movement with about 75% stick travel, then rapidly accelerates towards the end.
DInput seems more linear but reaches full range at about 90% travel.
brb, stealing my Mom's Deutsche Bahn Card to get to Cologne and visit your friend!
there are a few n64 stick range roms out there. they seem to work correctly on the core from what i've seen
Turns out it's the controller, just tried it on PC and it's exhibiting the same behaviour, boo. Nothing to do with the mister or the core.
how bizarre
the issue with the range is that mister main maps every range to perfect 85/85 now, but it might not be linear
More Vivi love!
Yeah it seems to have a ramp-up, low sensitivity at the beginning before accelerating rapidly at the end.
wonderful! We should gather a whole village of them 🙂
This is the one that came with my copy of FF9 as a preorder bonus.
Maybe they will help each other with their existential dread
Are there any workarounds around this to give actual n64 controller range?
the code in mister main should do a good job with it, but some controllers may still act not ideal
I find it harder to control Mario in Mario64 with the Dualsense controller than it should be. The movement is more twitchy than it should be
but maybe I´m remembering it wrong. Havent played Mario 64 on an N64 since the 90s
i only played it with ps-style controllers in the last years and using a NSo now feels much better. I just need the octogon shape to help me
hmmm.. maybe I´ll bit the bullet and get a NSO controller
Have anybody any experience of the Retro-Bit Tribute64 controller?
Its reviewing high on Amazon
Tribute64 2.4GHz Wireless Controller är en del av Retro-Bits Platinum-serie av styrenheter som är dedikerade till klassiska retro-spelkonsoler. Den är designad för användning pa N64- och USB-aktiverade enheter och har ultimat mangsidighet för alla spelgenrer. Byggd med ett analogt minne med högst...
i've got pretty good experience w/ n64 controller types. I play smash bros so we abuse all sorts of controllers
so is the retro-bit any good?
i use the retrobit - its great
Other controllers may be technically 'better'... but for checking all the nostalgia boxes, the NSO N64 controller just feels right.
I'm using this very controller at the moment - It's absolutely excellent in almost all regards, but i'm having the aforementioned stick curve issue
I will get one immediately
Confirmed it's definitely the controller and not anything MiSTer related.
this is a good resource for controller options
there are a lot
in terms of cheap and available, there is a hori clone that is usually no-name from amazon.
there are a couple players that use those competitively
The biggest difference I've noticed between SNAC and the NSO controllers / or any USB most likely is the sensitivity with the analogy stick within the first 25% out outside of center. SNAC seems to give much better control, where NSO / BT / USB I think have more of a step change in control
@surreal bay THanks!! That is a loot of knowledge in the subject
I'm gonna have to invest in a SNAC adapter for sure
it's super important to smash community, people will pay a lot of money to have a controller that feels the way they want and responds perfectly
Yeah, I don't really recall having quite as much difficulty making Mario tip-toe and sneak around on the actual console back then.
could be right. It feels like the deadzone is very short/weak. Unfortunatly i only have a worn out n64 controller here, so i cannot really compare that well
same
Is this something that can be adjusted with our current joystick code?
this is my experience and what I tried to say of the twitchyness on a dualsense
would SNAC controllers get actual n64 range or would it be still limited to 85?
*adapters
85 is the actual n64 range
Here is my range with SNAC, and it will vary by controller,
I´ve seen a few of these screenshots, how do you interpret the result?
the rom itself has some comparisons with a real n64 controller you can switch to
Whats the ROM name?
(seems to be a few out there)
controllertest.z64
yeah, i know it may sound weird, but there are some controllers that go higher. there are some mechanics that work better with higher range in smash at least.
my daily driver controller is around 96 in
up down left right
and around 80's in corners
But then you cannot play blast corps or buck bumble with it. There are reasons for limiting the range of you look beyond one game.
you still can, i increase the range by having a stick that has a thinner shaft.
Yeah, Blast Corps was the game where I noticed the extra stick range causing problems before the mister core solved the issue
i've just set my controller back to DInput and the range feels much better and more accurate, all i'm losing out on is rumble and I don't really care much about that so i'm happy
yeah, one of the reasons most smash players play on raphnet adapter on emulator is that is gives the same values it would on console
My PS Dualsense. It doesnt look that bad, but I feel it is a bit twitchy
Your analog stick is probably capping at 85 without reaching full travel because of the input clamping. 🙂
so you've got full range with about 80% travel which is why it feels so twitchy, same with playing with my dualshock
ah, that makes sense. Thanks! It must be whats happening
to look at
i might start collecting n64 analog test pics like baseball cards
yours look like a rare tube card
Its a shiny!
actual range, whatever the controller replies with
guess i'm gonna be first in line to get a snac 4 person adapter 🙂
i saw something about it but it's not released yet
we did run a smash bros bracket yesterday on mister and it ran great
I have two of these. They're great and work well with MiSTer, but be aware there's about a frame of input lag even though it's 2.4ghz. No way to use it wired.
I personally just take the hit to enjoy the convenience
Thanks for the heads-up. I hope a frame will be bearable on N64. I dont play Smash
It is, surprisingly, most N64 games are well above 5 frames of lag so 1 frame doesn't add much
I can't really feel the difference between it and my wired N64 options
I got one on the way now, so will give an update as I´ve tested it 🙂
yeah, i'd say if you are playing most games it will probably do just fine
I'm using the SNAX64 from Misteraddons, works flawlessly
sweet, i'm looking forward to getting one
Just beaten WWF No Mercy’s Survival mode so that element of the game is certainly completable 👍
Have my recent mister main changes fixed misc error messages You get when mounting transfer pak roms?
yes
Great
So fixed my saving problem! Turns out I hadn’t put N64-database.txt on my sdcard afterwards. What a wazzock.
is there a hack for pokemon puzzle league that removes the trainer voices and leaves the pokemon voices instead? all the "I'm going to win!" and "keep on trying!" stuff is really getting old.
Im guessing there's no options-menu for muting voices?
Hi all! I have the latest version of the core, I select SNAC both in controllers and debug menu but I get a "no controller" in Zelda Ocarina of time, I'm using this SNAC from Mister Addons -> https://misteraddons.com/collections/parts/products/hdmi-controller-adapters?variant=40250232832133
PSX SNAC ADAPTER REQUIRES SNAX. PSX BLISS ADAPTERS ARE NOT COMPATIBLE WITH SNAX. PC-Engine adapters are now in stock! Note that 6 button pads are not supported and Turbo doesn’t work 100% like the original console due to the fast response time required by the original hardware. If either of those are requirements you’l
Does it work in other games?
You have to use the original controller for each core using SNAC
The link is going to an N64 adapter so I don't think that's the issue here.
the original N64 controller
and the other end?
something like that?
yeah this is the MisterAddons one:
uhm ok I'm checking
not sure the SNAC/SNAX/Reflex MisterAddons adapters work with the UltimateMister SNAC, we'll have to ask @graceful radish if he knows or not. He very well might not know as that's not his product so not sure he'd have a case to test with one.
I don't see an N64 UltimateMister Snac adapter actually
Geez, does UltimateMister’s SNAC use HDMI too?
yes
Hopefully he follows pork wiring standard and not the blisscrap one
does yours have a picture of a controller on the other side?
I don't see N64 on the list here:
I actually don’t know how Ricardo pinned his but he sells BlisSTer so I assume my N64 adapters won’t work
I honestly don’t pay attention to bliss stuff so I could be wrong
Nobody should actually
I'm going to guess no, porks n64 cable won't work with it.
HDMI hell 
A quick search of Ultimate Misters social media, all he has that is N64 compatible at this point is 2 player Daemonbite style (usb, use with Mister or PC, etc), not actual SNAC
ok @graceful radish what product of yours I need to make it work?
so I will order it right now...
I shall check
WHOA... does something seem off about the intro FMV to any of you?
edit-- all FMVs in pokemon puzzle league
I don't know if it's a known issue
@graceful radish did you open your HDMI pinouts?
I really think you should so we don’t get other vendors doing HDMI based dongles the wrong way
Unfortunately not, there's an option to mute sound effects, but that's no fun
that looks so beautiful! Is that from a original N64 joystick?
That hodgepodge mess of snac adapters is why people are interested in that modular mars form factor
MARS… 
that one is for USB controller adapters
ah. it's true
multisystem has some kind of modular thing going on. if someone really wanted to, they can make something similar to the MARS case for the MiSTer, it just won't be quite as compact
Personally I'll just stick with all my Bluetooth modded OEM controllers. I hate cables
you need either SNAX (if you want to use PSX adpter) or SNAC. But controller adaptors have to be same spec. So no blisster stuff. Hope @graceful radish chimes in
https://misteraddons.com/collections/parts/products/serial-native-accessory-converter-snac
or
https://misteraddons.com/collections/parts/products/mister-fpga-serial-native-accessory-converter-snac
N64 SNAC Test Core Download REQUIRES IO ANALOG 6.1 / IO DIGITAL 1.2 AND NEWER SNAC is the most direct way of interfacing cores with their native accessories (controllers, light guns, etc). You can not mix and match peripherals between cores. NES core requires NES accessories, etc (technically SNES controller works on
REQUIRES IO ANALOG 6.1 / IO DIGITAL 1.2 AND NEWER SNAC is the most direct way of interfacing cores with their native accessories (controllers, light guns, etc). You can not mix and match peripherals between cores. NES core requires NES accessories, etc (technically SNES controller works on NES, but you get the point).
It’s perfectly possible to do that for MiSTer yeah
regular snac there is only for 5v devices. porkchops n64 cable won't work with that either I don't believe. snax is what you want if you want to use his cables for psx and n64. And I believe he's got the snax64 which adds two ports for 64 coming also
@lean spruce I cant'see wich one supports my N64 adapter
SNAX it is then
Raphnet not a good choice for using OG controller?
It works well
raphnet does work well
I use raphnet for USB connection
But controller pak and transfer paks won't work afaik
Ah. That could be a problem.
I haven't tried but I've got a stone of agony laying around somewhere
Just so long as rumble works.
Ok, I've ordered the SNAX one on MisterAddons, thanks to all for explanation!
A last not related question.. Someone can remind me why to really save the progress already saved in a N64 game I have to open the OSD? (also in PSX core..) And if I use the SNAC with controller PAC the opening of the OSD will be also needed?
Every core saves that way. Can't speak for why it's handled that way though.
uhm every core? Are you sure?
Yeah
Yup
Just set it to auto save, and opening the OSD will always do the trick.
yes but I have still to remember to open the OSD, have I?
Yes
Yes
🤐
Ok! using SNAC with real controller pack or real PSX memory card still I need to open OSD?
I've never tried using a real memory card with MiSTer, so I can't say for sure. But I assume it wouldn't need the OSD to do it.
no you do not have to
thanks guys!
but not all games use cpak in n64s case
Not to my knowledge.
no saves on cart
OoT uses rumble pak, and saves on the cart itself.
Most of the big N64 releases either don't use the controller pak at all, or only use it for saving things like ghost data in Mario Kart.
It was mostly used by third-party publishers to save on cart costs.
Sometimes games writes constantly to battery backed up RAM, that would add wear to a SD card as they're not made for that. That's the reason to my understanding.
ok so for OoT I have always to save via OSD even with SNAC, right?
ok thanks!
Just make a habit of opening up the osd before powering of your mister
ok I have to make that habit yes
It's a good practice to just always get in the habit of opening the OSD when saving in a game on MiSTer since nearly all games need it outside of PS1 via SNAC.
I remember early on when I first got my MiSTer I lost a ton of progress in Ys on the TG-16 core because I powered off my MiSTer before opening the OSD without thinking!
I seldom power it off tbh
Never happened again!
So not a problem for me
it's a very dangerous method, but if it's technically needed...
Danger is my middle name. 
goddaaaaaaaaaamn the AI in SF Rush 2049 is something hardcore
'beginner circuit' indeed
probably one of the few times (especially for a Midway game) where the AI in the arcade version is fairer
SNAX will do the trick!
I should. I have most in human readable Google Slide format
Eyyy there he is
The man himself, thanks for putting together both my orders in such a speedy fashion
< David Drury
Appreciate you!
A good habit I follow is when I’m done playing for the night I always remember to exit out to the main menu.
In reality you don’t need to do that but it’s become second nature now and I’ve never lost progress.
Every time I save I open the osd, takes just a second
Same
i always have autosave off and save manually 😅
madness
I havent tried with recent builds, but I had success using Misteraddons older SNAC adapter, and an older Bliss N64 adapter.
i understand some wouldn't mind constant saving to sdcard, but i want to limit the writes even more by not writing every time i adjust the volume or so
Use a controller with a volume slider
Daikatana seems to have a crash bug at the moment when trying to load game, not sure if this is known or not.
Odd, I was able to load a game just fine. I’ll double check now.
nevermind - Looks like it was a one-off, ignore me. I've just reset and it's worked perfectly fine
Rob is just trying to save you the pain of playing it
I still have a "John Romero's about to make you his bitch" poster somewhere in storage
Yup, the one that I got with my console in 98
The "Frog Mode" that I announced a while ago will finally make its debut as an unlockable feature in MK64 - Amped Up!
Each character also has its own signature outfit, so you can choose the frog that you deem mos…
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I have never had a game give me motion sickness, but I think if I played that, I'd hurl. Just even those few seconds of movement were super disorienting
Damn pesky floating point shenanigans
Inb4 someone finds a crash for the DMABusy thing that Robert fixed
the floating point crash looks like a divide by zero
CSR bit 5 is set -> csr_flag_divisionByZero
My saves seem to have vanished with the update from yesterday. I haven't tried the update from today yet. The lastcore script always booted the psx core instead of the n64 core when the last thing I played was n64 for some reason and the update fixed that. Maybe they were related, or maybe it is just the general instability with a beta core that is to be expected.
I don't think this is related
Jet Force Gemini no longer has its crash message and now thr audio continues but the screen freezes
Baby steps!
i think i had this before, it's kind of random how it hangs
I will try the cracked one
i should work on the PI timings to be halfway correct. currently they are way too fast
This may have been asked, but for TLB, would you need more SDRam?
no
but actually that's a great idea! i don't need to implement the TLB at all if i just provide full 64bit of memory space. Somebody has that ready? 😛
Jet Force gemini depends on the PI timings to be ballpark accurate. Currently they are around 4 times as fast as they should be. Good for loading times, bad for some games
Cheers, also yeah lmao I'll get on that
Cracked PAL Jet Force no change here. Loads in an existing save file (new game that crashed during the cutscene), completes an aircraft landing cutscene but Black screen 0 FPS crash just before gameplay would load in
I'm looking forward to Mystical Ninja 2
In your own time Robert, we can wait for this one 🙂
64 bits of address space? Isn't that several terabytes?
After it's playable I want to look into patching the game to tweak the platforming
if you explain the joke, it's less funny 😅
Quite a few more than several terabytes
That being said, on modern platforms they're using virtual addresses
Germans with humor? What's next?
At least user space
Hey if he can do an N64 core I trust him with a standup comedy routine
I'm as happy as a little girl
Fun fact about virtual addresses on some systems; a few bits go unused and are great for tagging where the memory was allocated
The funniest joke ever written was in fact in German.
We used this on the 360 to also guard against annoying bugs that violated access
That sounds more like dutch?
I wish
Well
I don't wish
(Unless by "Several" you mean like, 20 million)
During the waning years of WWII, Britain stumbles upon the funniest joke in the world. The British and their allies were able to weaponize this joke, thus helping end the war in Europe.
From the film "And Now for Something Completely Different"
No you’re Natrox
Dutch was a character from the film Predator
Yeah it’s super good. Natively supports twin analog sticks too.
Goldmember on Austin powers is from Holland
But speaks in a German accent, and I still don't know if that was a goof or some subtle irony
That’s a Dutch oven
probably also in other games that had banding in transparent objects or in fog
Yesterday's build
I walk away for 30 min and come back and there's a new build. Dopamine hit.
What’s good to test that’s not OOT?
Noted. I was just editing Tuesday’s preview. Can sub in stunt racer
There's some weird stuff with top gear overdrive but you probably already know
Quest 64 as always
Further away cars are only four wheels before they get closer and then render correctly
Not sure I've ever heard anyone note that before. I'd only found errors in the menus (fixed now too) and if I played past it was a while ago. I'm curious to check
but it sounds interesting 🙂
i mean, we had quite some graphical bugs recently, but most have not been funny since pikachu and mario had their faces lifted
oh it's beetle adventure racing 2
I can't seem to replicate. Maybe for a very brief moment at distance. Could you get a screenshot? It does indeed sound like an entertaining looking bug at least!
I'll see if I can take a pic
Guys don't look at the commit I did on my mister64 fork on my github
OK, promise
Yeah it is the same issue that makes the biker to not show up in Top Gear Hyper-Bike, probably LOD related
i cannot get it, no matter how far away the cars are. until they are only 2-3 pixel wide
But I have not checked recently, may be it was fixed yesterday
Can you link it so I can make sure to not look at it?
Is that game supposed to run in some unusual 30Hz video mode rather than 60Hz? Or maybe in a 60Hz interlaced "hi-res" mode?
My eyes must be broken. Where is the unexpected banding?
World Driver Championship in-game looking perfect now (near as I can tell anyway)!
does this help with something? it's not an oversight, i have it like that also in my emulator
i would assume it's right to have the coordinate clamp against zero when the value that is used later would be negative?
It brings back a fan favorite feature of the core
oh, i see 😅
(At least should bring it)
Are those kind of errors could help for floating point issues ?
there should be also a error code overlay when floating point errors happen?
No face mario?
Nope
does the error flag (bit 4, so something like E000010) also trigger when this screen comes up?
Awe
it is E0000010
It's multi eyed mario
if that is reproducible, it would be super helpful
yes it is
which game and how? 🙂
”A surprise commit that will help us later”
lmaaaaaao
I will send you informations in PM
The games is Dinosaur Planet during the begining of the race I will send the save and the game
Ball chinian
Just to correct an earlier statement, World Driver Championship perfect, other than absence of letterboxing. Noting for now, but I believe that is just not dealt with yet.
Funny Hi-res mode though. No expansion pack used. It increases the resoultion... by adding black bars top and bottom. Don't think I've seen that as an option before
thanks. i will be away for today, but i can try it tomorrow
Emulator or real hardware?
I assume it was emulated
this is with the current core? i did a full race and never saw it
Oh this is 20231025, might be on an old one 😬
Nvm fixed lol
no worries, i'm glad it's not just super rare
Yeah, you’re in 7/12 place!
Those black lines shouldn't be there and now it's the latest core, sry I'll remember to update before complaining lol
Only post bugs when you’re in first place. We’re all winners here and we demand the best from everyone!!
Can I post insects?

All insects may be bugs, but not all bugs are insects
....or the other way around.... I'm more confused after googling
Quid pro quo, Clarice.
Is it just me…?
I have a known issue with the N64 Core and RR64, so every update I check if it has fixed the problem.
There must be others with games they keep and eye on a fix for.
In RR64 the head lights and tail lights of the cars don’t have the correct graphics, instead having unfilled polygons.
I'm pretty sure this is a known issue, i've seen this mentioned before
Must be in multiple games I guess.
Anything interesting on the test sheet updated today?
I think we all have the few things we check each revision. Advantage of numbers! We seem to get decent individually niches which is convenient. Not all overlapping with the same favourite games
the vid on the left has diagonal banding, on the fog, on the wall in the distance
(fixed now yaaay) :):) thanks robert
While your here, was quickly testing Pro Mahjong Kiwame 64. Down as "Boots". Do you remember what the issue you found was? I seem to be able to play without a crash (even though I can't understanding anything that is happening in this game)
That's exactly what I do as well. I just open the OSD and exit to the main menu every time. And yeah, you definitely don't need to do that, but it feels like I'm "closing shop" for the night or something. 😅
Unfortunately I can't recall. It might have been a case where the main menu wasn't working for me and couldn't get to gameplay or something like that. I would have to check the core version I tested with
I'll leave it until you can check then to be safe. Lots of menu options in this game, could well be something. My complete lack of japanese ain't helping
If it is working for you then I'd say it's safe to update
I managed to get in game and shot some guys in Jet Force Gemini with my save file 4 minutes of the way into the game from my everdrive sd card. Still crashes randomly but cool to finally be able to do something
Bug used to be literal bugs
Killer Instinct is still one of the weirder anamolies
Mind if I show this clip Tuesday with credit?
I get more damn Jet Force Gemini comments than anything else
Yea no worries, I've been trying it every core just to see it get game
Has to be everdrive patched version
Vanilla one crashes before you can get in game with my save
N64 vid is live. Diff theme tonight
Is there a Jet Force Gemini patch that makes it so you don't have to collect those dang gremlins to get the true ending? I always liked the game except for that. 
I always accidentally shoot them
And I always "accidentally" shoot them. 
Is the crack needed?
The mia hamm transitions may be the strangest visual bug I've seen lately
Hey guys does anybody know where i can get the database file:
i cant seem to find the your quests answered pinned msg
It is for now I guess to get in game but still crashes pretty quick and haven't managed to get out of a area without a crash
I think update_all should be able to pull it?
If not: https://github.com/MiSTer-devel/N64_ROM_Database/tree/main
Also check vampiers site, there's a link there too; https://vampier.net/N64/
The aplha banding in OoT is resolved with the diphering 🙂
Is the dedipher filter also applied to alpha?
No dedither is only able to see the RGB555
By the end of rendering pipeline at the VI you have 15 bit color and a coverage percentage.
How come we only complain now when something seems off center, but when we were kids, nobody said a word: Banjo on a real N64 haha
oh the horror
I don't think any kid is worried about how accurate anything was. We were all just enamored with fancy colors and graphics.
more cores with vh adjustment is a desirable goal imo
I miss the blissful ignorance of being 8
Yeah I never noticed anything weird about banjo's video output until many many years after. But I would imagine whatever TV I was playing on probably had crazy overscan problems when I was a kid.
That’s a nice trini
S video in the front!
geometry is a bit wonky but looks ok haha
write a letter to nintendo!
Robert64, what the N64 should have been.
what i've always wanted to know is.. how come in Ocarina of time the peahats disappear from Hyrule Field when you become adult?
in every other regard the game is harder when you're an adult
Their diets consist entirely of children
ahh
actually i just thought about it some more.. its gotta be the horse combat not being up to scratch or something lol
dont mind me lol
That probably is accurate actually
always found that so confusing as a kid
Probably had some bugs they couldn't resolve in time so they just disabled them in adult mode
If there was a GameShark code to reenable them I think we'd have our answer pretty quickly
Interesting, I thought RGB was 6 bits per channel on the analog board as well, I just tested the RGB VGA out on two different CRTs and two different LCD displays and they do show color banding over VGA that aren't visible on HDMI. Is it possible that different revisions of Analog board have different bit depths in their DACs?
Random question. Having delved deep into PSX and N64 architectures, how do you think a CD based N64 would have been different @wanton sun?
Kill them all
im really hoping the devs can iron out the bugs that appear on real hardware/mister
i checked their youtube and they seem pretty invested in the emulator scene/improving the original game kinda aspect
You're not allowed to? Boooo!
you can blow up the big parent penguins thankfully enough !
lol
let's keep it humane
Mario Wonder does say "Nice!!!" and "Great!" whenever you kill goombas weirdly enough lol
She was a bad mother anyway
I'm not gonna dogpile on you but at that point in time Nintendo burnt both their bridges with CD technology. Only Sony and Philips could build their CD-Roms due to patents and licensing. JVC Victor was building Sega's drives. Sega was also buying Hitachi chips. So CD was not a viable business option, it was never considered for N64 in 1994 design spec.
even though Sony and Philips were direct competitors (the state of Philips is.... dismal at best at this point) they used Sony CRT standoffs 😄
I was lucky enough to tour part of the philips factories once
back in 1991/1992 or so
Cool
Uh well - I had a Sony Walkman CD player
dive up close to the window
ohhh there it is
this used to the museum where philips showed things they had planned for the future
it's kinda fun how the game just breaks the camera too letting you noclip into all the walls
flying around with the wing cap and blasting things is super fun too btw, recommended LOL
I know. I’m just curious in an alternate world where it didn’t go that way how much of the architecture that we got, if any, would have still been used.
Interestingly enough my 21" Trinitron lets me adjust horizontal position of output if connected to RGB
Man what a cool setup! sorry for the delayed response. Have you tried any pwads?
Thankss bro i was able to set it up
--- Last updated: 2023-10-28 - Version 1.0.3 ---
ooh there was an update the other day to shotgun mario
Stadium 2 is fun, but dang is it hard. Getting there....
oh sweet
@zenith orchid not on Mister, I have a Dolch Pac that I retro computer game on and I've played the total Aliens conversion on that one.
Diddy kong racing is nearly unplayable with rainbow boosting, it becomes way too easy
Mario kart still has those moments where you can fail miserably even if you play well
yeah looking at the repo, I'm not sure it supports pwads
though in theory an iwad could be modified to have the pwad assets baked in
Can't shoot the baby penguins... but you can leave them parentless.
Maybe it will crash less now with this update
i wonder if they'd be able to swap the L and R buttons, so L is change camera and R is shoot (in the few instances when im too lazy to grab a better suited controller lol)
On the Brawler 64 controller, I remapped L to the right trigger/Z button.
nice. ya with like, the hori/retrobit kinda controllers it's also not an issue
and on mister it's not an issue with all the controller options lol
The actual Z in-game is still mapped to the left trigger/Z button.
truly just something for the 1% of nerds out there wanting to play on original hardware
shooting the eel in the underwater level still crashes it
! dang
😎
that was my first crash so it was my go to testing scenario just now
you always remember your first time being slapped in the face by a giant eel
Philips makes lamps
Do we apply the noface patch then Shotgun patch? 😄
it is not required
oh yeah? that's neat
nice timing with the waaaaaaaaaaaaaahhhhh
its so funny lol
Huh, weird that the gun is mapped to L
it really is kinda catered to emulators in mind i think
it also has c-button camera control mapped to Controller 2 joystick, so you can play with dual stick on a ps4 dualshock modern controller for example
Yeah, but would've been nice to remap for OG controllers
Yeah, bless MiSTer's remapping option
(incoming 4 paragraph explanation why remapping the R button would break the game phyiscs or something lol)
Is wireless NSO controller working or is it usb C only? Thanks
both, working wirelessly. do need to manually update a file tho
#unstable-nightlies message
Ah okay. The mister nightly / unstable? Just works with generic Bluetooth receivers?
yep! i'm using a ZEXMTE USB Bluetooth adapter with the NSO stuff here
Awesome, last time I looked into it, the wireless option was thought to be unachievable! Good news then. ZLB image yea? Thanks again
rename "zImage_dtb_unstable_20230923_124b30" to "zImage_dtb" and drop in root/linux
Brilliant. Will do. Thanks for the help
i've linked to the unstable that has updates for stadia controller cos it includes all the previous updates too, including the nso n64 one
in particular there was also updates that include the nso sega controllers which was of particular interest for me :D
Yep assumed as much mate
Oh okay! Always ignored the megadrive controller on the store. But getting them working on mister. Well that makes them viable
yeah, i think m30 2.4g is probably the way to go because it has better connection, less latency
but that 3 button controller is so nostalgic i don't care lol
I have one but I don’t really like too many usb devices / dongles, which is strange as I’ll connect up cables for SNAC but I guess I’m just a little strange 😬
BT has its perks sometimes (convenience)
I’m looking forward to a Uk seller of n64 SNAC, as old n64 controllers somehow feel great. Especially for wave race I find. Guess I’m used to stick / control after years of using them
i read they made that controller better than the og
the nso 3 button i mean
bc the original was pretty awful iirc
i need to look into SNAC or maybe just daemonbite adapters/or something along those lines
the n64 controller i reckon i probably don't wanna be using my originals..
but would be fun to play aroun with, using the original controllers from my childhood on the beefed up mister
Yeah, this is the only core where for me standard controllers aren’t adequate replacements
I got in touch with the dev, he suggests using wsl
he never tried using windows to do this
I recently moved away from Git Bash to just outright having WSL on my Windows machine.
Wow. It's really really nice.
is this expected behavior over hdmi? Its black with no OSD on my CRT
I spent a lot of time trying in Windows, kept crashing on line 60 of the makefile. At this point I've given up, I'll maybe spin up a Linux box and give that a go at a later date unless someone else wants to try building the full game, love to have Wolf64 full version on the MiSTer
it should work on the first try
When you see these lines it usually needs a mister restart. It happens on other cores
It actually persists after a restart. The first few times I ran the core it didn't happen, but now its permanent for some reason. I dont recall changing any settings though
Like physically on and off? That’s weird 😮
yeah ikr
Yup! Check the pins.
It’s pinned by a perfect dork 🙂
adorkable
That’s what I call a friend of mine when she fails at being a nerdy dork
lol
What could have been.
It’s fascinating how different teams end up reaching the same conclusions and do similar tech. Thats basically the VMU idea before the Dreamcast but SEGA was well underway developing it in secret.
is that a gameboy in there?
was just watching this video that said exactly this, as you asked it https://youtu.be/VL_k8Girn2o?t=257
The unreleased Nintendo 64 Secret Screen! The controller was the brainchild of Dane Galden, inventor of the Game Handler, a 3rd-party motion NES controller. The Secret Screen was publicly revealed in a 1997 issue of Electronic Gaming Monthly, but drama ensued when months later, Sega revealed their Dreamcast and VMU.
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What's the deal with the Hard4Games gang? They sound pretty well connected getting all these prototypes
i cant never look at he N64 Secret Screen prototype the same ever again now 🤣 @kind solar
for when your kink is being strapped down and forced to play gameboy
the visual image u've created makes the joystick sticking out a lot funnier
ohgod
LOL
i should behave myself better i'm still a newbie here
lol
it’s hilarious lol
N64 channel after dark 
I mean we’ve got rules so as long as people obey em that’s all that matters. The goal is to create a welcoming and awesome community. Sometimes we get rowdy, something we get gross, but fundamentally we all support each other.
That’s all that matters. Just being a good place because we are all already friends, we just don’t know it yet.
someone who’s into retro gaming so much as to get a MiSTer? Sounds like an awesome person I want to be friends with imo.
Ok I’m done rambling sorry
Oh I wasn't complaining 
I have a M30 with 2.4GHz USB dongle, it also supports wired connection. I can't say enough nice things about it, the thing is just great. And in my country it's super cheap, as apparently there's a partnership between 8bitdo and the old manufacturer of SEGA Mega Drive stuff. I've seen it on sale for a tad under 20 USD with free shipping. I'm sure the NSO Mega Drive controller is also very good, but it's gonna be real hard beat a price like this.
I know, sorry. I just like to talk out loud sometimes. What spurred me was @kind solar saying she should behave themselves.
*she thx
Yeah, me too, I'd love to be able to share controller pak data between real hardware and the MiSTer.
Yeah that works!
np!
And now I can't unsee it...
ok so, why do you have that
I'm a leatherworker, Halloween is pretty busy, this is part of someone's pinhead outfit we are making
I hope your past about being the inspiration for Full Throttle gets revealed
Quest64 s&m RPG
Oh damnit that’s so pedestrian
I mean I think it’s really cool
But like I was hoping you roamed the highways dealing out vigilante justice
Like this?
when you have friends over and hand them the "bad" controller 😈
It's OK, everybody goes through a rebellious teen phase. He'll eventually grow out of it, probably.
The main guy used to be a big collector of prototype and development hardware. Sounds like he sold it all recently, but I think he still helps get prototypes dumped or connect people to get releases to happen.
Prototype hoarding sucks
Unless it’s a prototype @stoic parcel wants to play. Then it should never be dumped.
The H4G guy definitely is trusted among the prototype / beta circle, but yeah, sounds like he found himself in hard times and just getting older so he sold a ton of the hardware he had. Mostly just development kits
I think it makes sense, prototype hardware can only be worth as much as hype
itbelongsinamuseum.gif
I don't think I've ever come close to owning development hardware. Every time something goes up for sale it's like $1000+ regardless of the system.
Those dev ps2s and GameCubes look cool though 🥲
Same with kiosks, love to have one/some, but way outta my range
Want this $3000 kiosk that you also need to figure out shipping for?
I wish I kept my DS dev kit 😭
Don't they usually make you return that stuff? Lol
Video Game and Museum should never go together 😛
Or was it like you used a dev kit so long it basically got retired and they didn't really pay attention to it anymore
Yeah lol
company went under shortly after, not sure what happened to them. Owner was a human masquerading as a porcupine scam artist so maybe he kept them all and sold them.
Indie studio?
Handheld, n-Space
oh shit, I remember n-Space
Like this? Cooooi
damn that sucks to hear
the OG DS was ugly, but it was reliable as hell
Yeah I had that but the DS Lite version
Intelligent Systems makes awesome dev hardware
I eventually got the DSi version
And then 3DS
Oh hey the Geist studio. Um, I liked that game at least. Sorry to hear how the studio died though
Yeah that was all Nintendo. The team at the time were terrible designers which is why Nintendo didn’t work with them afterwards lol.
It was basically the team doing stuff and Nintendo coming in and fixing it.
constantly
Oh that sounds like such a fun time, and definitely not hell 🫠
It’s only hell because the team thought they knew what they were doing and thought they knew better than Nintendo
Also, I did not realize MW3 came to DS until just now
like seriously??? How do you think you know better than Nintendo lmao
Yah, it’s ok
do u know which team at nintendo / who that was ? on Geist ?
If there's one thing Nintendo hates, its people with bigger egos 😭😂
geist*
Miyamoto and I forgot who else
Miyamoto never came to visit
Do you have any good memories from there or was it always just kinda shitty
ahh very cool!
I have good memories but it was pretty shitty. Management didn’t know what they were doing and prioritized cheap/on-time over game quality. Which will destroy you because you don’t make good games that way.
We never missed a deadline to the detriment of the game’s quality and initial scope.
And being on-time really doesn’t matter when you make shit games.
Hindsight is 20/20 but being a more seasoned and older developer I realize now how terribly the company was run.
I might be able to get one but still on the fence, they arent cheap.
I played with one and its fun to use on PVMs
I think people believe working at Nintendo is like a regular 9-5
Bummer to hear, but at least you are wiser to it now. Hopefully you've had better and less stressful jobs since then
NOPE lol. That and it’s Japan so it’s like a 6am to 3am.
i think Shigeru Miyamoto even said something about this once, there's that famous quote ..
Classic Miyamoto!
Dude, the biggest revelation was when I joined a major developer and after a week realized just how shit my prior company was.
It was a different kind of stressful. You worked hard because you knew you were making a great game and put in the effort and time not because management was run by complete idiots but because you and the team keep pushing each other harder to be the best you can. I have a lot of pride in that.
At n-Space I knew I was the smartest person in the room. At id I felt like I was the dumbest. It’s the best experience to have.
I can relate, not from game industry but about shitty teams vs exciting projects
Made me feel really good about myself realizing the n-Space games were bad not because of me but because of management, studio culture, and other people on the team.
Huge confidence boost, frankly.
I can definitely relate to bad management on the job. So many bad memories...
I love working on garbage games that I would never want to play with great people that I love
Sorry I’ll stop talking about myself
I can relate, fortunately, I went through the ringer at the bottom and literally every move its nothing but a plus
If you can identity red flags before they happen, you could de-stress much easier
I've been blessed that my first software development job (not video games) is with a company I really like and a super hardworking team of folks in our BA. I can see how easily a bad environment or bad management can turn any projects into hell though. Thankfully, the worst I've had happen is just deadlines being a little tight and not having a ton of experience so I underestimate the work required sometimes, but yeah, those are things you just get used to with time.
"A delayed game is eventually good."
That means Duke Nukem Forever is the best game ever
I guess Miyamoto forgot about Majora's Mask's development
Accidentally made the greatest Zelda game ever
to be fair more than one game studio went under because they were too delayed and ran out of money
but the failure there is not one delayed game, but not having smaller games in the interim...
game development seems hard!!
Labor is labor, never cheap and always human 😛
And when it's not human, it's hilarious
I miss the clicky dpad and transflexive screen
Those buttons were great 😌
Is Dance Dance Revolution Disney Dancing Museum a tlb game?
Anyone did a DIY SNAC adapter for the N64 yet?
why would you make that now, which would just result in flooding the market with bitfunx?
there's actual productive contributors to the MiSTer project who should make money before anyone else.
at least imo. which is correct
most likely international shipping is preventing people from buying SNAX?
I don't know shipping rates across the pond
Because DIY is fun and the N64 connector is ridiculously simple?
Is there anyone selling N64 SNAC adapters already? I tried looking, but only found USB / Blisster style adapters.
PSX SNAC ADAPTER REQUIRES SNAX. PSX BLISS ADAPTERS ARE NOT COMPATIBLE WITH SNAX. PC-Engine adapters are now in stock! Note that 6 button pads are not supported and Turbo doesn’t work 100% like the original console due to the fast response time required by the original hardware. If either of those are requirements you’l
Also, depending where the seller is located, this simple adapter could cost me and my fellow brazilians a pretty penny. We had a huge tax hike recently on imports and it depending on shipping cost and location, an adapter like this could end up costing over 200 USD. So I'd really rather DIY if I can.
So, I finally decided to give Mortal Kombat Mythologies: Sub Zero a try... Oh my god, dude.
When you start the game and Scorpion says, "You will fail.", he wasn't kidding.
Yikes, 204 USD total after taxes.
No wonder everyone who can is moving out.
Brazil always had insane import policies
even back to NES days right ?
every Brazilian I've ever known was friendly, hardworking and creative. all the ingredients needed for prosperity.
it's hurts me to see them held back so
Damn, USPS or UPS are the only shipping options, that means likely an additional 25 to 30 dollar customs release fee.
i vaguely remember there was something about consoles not being able to be sold in Brazil because of a law that required them to be produced locally, and game companies refused. so it just fed the black market import market to strive (or something)
as far as I know. Argentina next door was a bit more lax but everybody pirated everything there (OG stuff never released officially IIRC)
I just want to see Mario’s beautiful stretchy shnoz
Chile was also quite wealthy and free trade wise
there was a big SMS scene in Brazil, with local games made
Common issue in the 80s and 90s due to PNI or "Plano Nacional da Informática", a law that restricted imports on computers to "protect and promote the development of brazilian computer industry"... instead we ended up with lots of pirated clones and outdated hardware.
yeah, sega knew they couldn't directly sell to that market. but tectoy handled the license quite well
there it is
was the MSX popular in Brazil? it was in Argentina at least
It was, but my family couldn't afford a computer back then.
National
I grew up partly in Argentina; it had lots of Famiclones back then and some Sega stuff (which I guess came from Brazil)
My ex's first computer was an MSX compatible sold by Gradiente, the same company that manufactured the Nintendo 64 here in Brazil.
the rest was imported and super expensive
like, we were aware other stuff existed at least
but forget about stuff like Neogeo, we only saw it in arcades
We had some pretty whacky stuff here in Brazil as well, for example, the "Phantom System", a NES clone in case that looked something like an Atari 5200 or 7800, but using a controller that was based on the Genesis / Mega Drive.
I guess both Argentina and Brazil had locally produced MSXs so they were technically not imported
and Sharp Epcom versions
I've seen in Asia variants that look like PS1... sad for kids whose parents/grandparents got fooled
It also had a light gun that looked like the Light Phaser or something like that from Sega.
summoned by famiclones?
Yep, that's the one.
odd choice to make the C button start instead of Select.. they should fix that
thats wild, NES carts with SMS lightgun, Genesis gamepad, and 7800 console
Maybe it can be RGB modded
not in my experience, many Famiclones are Systems-on-a-Chip that output composite from one of their pins 😦
was there no n64 with a TV built in?
device convergence seems to have stopped in the 16-bit era, except maybe for playing DVDs
@dusk glen
I wouldn't be surprised if that was the case. Most TVs in Brazil back then didn't even had composite input, it was very common to have to use RF modulators back then. I think the first TV with composite input we had was bought in the late 90s. We weren't exactly "poor" by brazilian standards, mind you, we just lived in a tiny city in the middle of nowhere.
Is that in USD? Even if it was BRL, looks like a ludicrous price. You could probably buy a somewhat scuffed Neo Geo AES around that price, assuming it's in BRL.
yes same for Argentina; what arrived there was just a tiny subset of anything that existed at the time
this was pre internet, so news were also limited
my friends mostly had a C64 or MSX; I had an Apple IIe (technically my parents') and I've only ever met one other kid with one
wow what a shitshow
later on everybody got some kind of PC clone, so it became more standard and everybody swapped floppies
that is a console with a serious identity crisis
@dusk glen we also have an #1056033525922537542 channel on this server - it's a bit hidden 😄
OK, last one
haha, thanks. Unfortunately I know next to nothing about MSX. I only started having more contact with computers way after PNI was cut down and the restrictions were relaxed.
PNI?
Política Nacional da Informática
@dusk glen if you're interested I'm here - I know pretty much everything about the platform
A law that passed on 1984 and started to be cut down on 1991 that heavily restricted imports of computers and computer parts in Brazil.
A Política Nacional de Informática (PNI), Lei n.º 7.232, foi aprovada em 29 de outubro de 1984 pelo Congresso Nacional, com prazo de vigência previamente estabelecido em 8 anos e visando a estimular o desenvolvimento da indústria de informática no Brasil através do estabelecimento de uma reserva de mercado para as empresas de capital nacional.
oh I see
This law was further relaxed in 1998, but it's still in effect somewhat. Brazil is a pretty backwards country, we love copying policies that were already tried elsewhere in the world many times, and failed every time it was tried.
PNI seems to be backwards - unless you can produce chips yourself and design them
and from what I heard people could make more money outside Brasil
brain-drain complete
I often joke that we brazilians are indeed the most deeply faith-based people in the world, not because of the huge religious population we have, but because we always have faith we can make something that always failed work here. 😅
well Sepultura was a big export from Brasil atleast 😄
Sadly they're way more recognized outside Brazil as well. Vastly underrated band domestically.
oh well
Thanks, I'll probably try to learn about the MSX some time. Right now I'm trying to learn a bit more about brazilian Apple ][ clones as I managed to save a few that were about to become scrap. They look in terrible shape, but they seem to be simple enough that I can probably restore them.
The cases are not too shabby, but there's quite a bit of corrosion on a few sockets and connectors, lots of cold joints and god knows what else. I hope the ROM chips are OK, I'm curious to know if they changed anything besides branding/trademarks. The keyboards are probably gonna need some serious care.
wow that's interesting. I know a bit of Apple IIs (having grown up with one) so feel free to ping me if you want to chat about it
ROM chips can be repaired / restored
Oh, nice, thanks.
I think a good bunch of games would not have been possible. Load times are often underestimated. They are not just annoying for the users, but also prevent some development methods. Like, you cannot exchange a part of a level live if you have half a second of seek time on your CD. So the only way is streaming like Crash Bandicoot does or make sure there is always enough time. The corridors in SOTN show that well. However, that does not work in open areas. Even Mario64 would already struggle. One example for this: there is a DSi port of Mario64 but it doesn't work on the DS. Why? the DS has 4 Mbyte of RAM so it should work? But it does not, because the cart access is so slow on the DS, that asset loading does not work and the ROM also has to be in the RAM. So to make this short: while not having a CD prevented some types of games, but it enabled to have others thanks to the (relativly) fast cartridge transfer. And in my opinion that is the best that could happen for us, as otherwise some games would have never existed in the 5th generation of consoles
Mario 64 DS was a launch title for the base DS but I get what you mean with the speeds. Did you mean maybe rayman? I don’t know many dsi only games
I assume he meant a DSi port of the original Mario 64.
Mario 64 DS is a remake that was rebuilt from the ground up for DS.
yes, sorry, could have made that more clear: the port of the n64 decompile project to DSi
If you slowdown the PI by default, do you intend to add a full speed option in the OSD?
@wanton sun That's more of a personal question, you don't have to answer this. But I do wonder: Does your boss and team at your workspace know that you are an FPGA wizard? And do they also enjoy your core? 😄
So I have something funny to report; I have a retro fighter brawler 64 controller with the 2.4ghz dongle that is compatible with original hardware, so I plugged it into snax and everything worked except for the start button
Tonight I had the idea of unplugging the foreverpak I had in the dongle and trying it again, and start button still didn’t work, but updating the core to the latest test build, the start buttons works
So I don’t know what you did but you fixed my problem before I notified people about it
If the PS1 or the Saturn had carts, I wonder if they could run Mario 64.
Consequently if the N64 was CD-based, I wonder if it could've run Final Fantasy IX
What if the DD expansion were a CD expansion?
perhaps the game boots off the cart's rom, the cart also containing the engine and game logic, while the CD simply contains assets? perhaps the cart could have additional ram?
If only at that time the console could have had an internal NAND for caching assets read from CDROM 🙂
Fast cartridge speed is likely why N64 games were often more open feeling. PS1 level design was often more corridor and boxy
At least until Spyro brought LOD into the fray
I agree. A lot of PS1 games felt like their maps were grid based.
And if they weren't, they were usually rather small.
is the paper mario rainbow effect of the floor reproduced in the core?
No one knows. Paper Mario does not work in the core due to missing TLB.
Unless a patch was found?
I tried to make a patch but it didn't work for me
Just making sure I'm not talking out of my butt
Paper Mario (And Mario 64 technically) are the most likely games to get patches
And Perfect Dark
Can anybody else remind me who it was working on the N64 core - or PSX - before @wanton sun came in and started his own from scratch?
Perfect dark has a patch
laxer3a was also working on psx core
That the one that was scrapped so @wanton sun could start a fresh?
I have strong memories of it only I don't remember the previous dev.
The more I think about it the more I think yes it was the PSX core before @wanton sun took over, scrapped the previous work and the rest is history.
core from laxer3a has not been completed, https://www.youtube.com/@laxer3a/videos
I also had a chance to test this core
But I think , the N64 channel is not a good place for such things
let's not spam the channel
That was it. Perfect. This was killing me trying to remember.
I absolutely promise I wasn't and don't ever spam. I genuinely began believing it was the N64 core.
Anyway, again, sorry for sidetracking things.
Yes, so it's 100% likely
Mario 64 also has a patch
No, as in, a proper patch lol
Perfect dark has a proper patch
Mario 64% has an improper patch, but nobody really cares, that's why parenthesis
I feel like the full potential for N64 wasn't really explored. There aren't many 2d games for example.
And the ones that exist are really pretty
It's okay. Looking over the last several hours in this channel, you weren't even remotely the worst offender. 😉
stop spamming
got'em
lolol
How is it improper?
It removes the face as opposed to patching it to not use TLB
I had no idea people actually missed it. 😄
If you think about it, all patches are improper
Dirty improper patchers ruin everything.
Capcom just said the same thing
It removes Marios pants
they have a stance that all pc mods are cheating and should be made illegal
Is that the patch you use in your dreams?
No sir I am very proper
I use the patch that puts him in many layers of Victorian clothing
For competitive play, I agree it should be banned. For personal use? Who gives a shit lmao
I don’t want to see so much as a scandalous ankle
punishable by death
There probably is still benefit to removing TLB in goldeneye even if we get TLB eventually right?
Get that fast GE MP
well, they do. "brand damage" "affects customer support"
sounds like they're still looking at pc like every other early 00's Japanese business.
ohhhhhh
here ya ho
Yeah, that’s a legitimate concern
Remember hot coffee mod and the uproar?
