#Nintendo 64
1 messages Β· Page 100 of 1
First time I played melee was on a store kiosk with with one of those crt's way too high
I don't think I ever played a demo, I was just such a big fan of the 64 entry when I heard a new one was coming out I was so hyped for it
I just saw this image the other day lol
Definitely takes me back lol
Look at that beautiful pokemon snap and conker sitting there sealed
The lavender town syndrome π±
This is the music that plays in Lavender Town from Pokemon Red and Blue (Green in Japan). This is the original Japanese version of the piece that was edited upon worldwide release due to high-pitched noises that strained the speakers and can induce adverse effects when undeveloped ears are exposed to them.
And yes, Halloween special.
17 days until Halloween
RE2 on a MiSTer N64 core this month of Halloween...
All I can say is thank you
Hello all, i have a problem with mys NSO N64 gamepad (i use it via USB), in game I don't have the up and down directions... No problem at all in the menus and when i must configure it in the N64 core but in game, i never had te up and down working... The gamepas works very well on my Switch (wireless) or on my PC via USB... All is up to date, i have installed the NSO driver and unstable version of Mister. I don't understand. Any Idea? Thanks!
I like to bash on people that finds Mario 64 creepy on YouTube. It's silly. Is Bubsy 3D scary too?
I take it personal, like they're trying to take my happy childhood memories away from me.
Every copy is personalized. Wario apparition. STFU.
Wet Dry World is sooo terrifying, right?
configure in menu core (before going into n64 core) first, then in core map the buttons for the core. be aware that up/down/left/right in the core is dpad, not stick
Damn the progress is crazy. I finally managed to try the latest core version, the only issue Iβve seen was the back of the car in RR64 and glitches on video intro in PokΓ©mon Puzzle and offset CRT output in Banjo. This is unbelievable itβs like magic
But then itβs Robert. Itβs magic every day with him around
quake64 is really hard lol
i'm so used to being able to do magnificent bullshit with the grenade launcher with a mouse that i'm useless on a pad
I know you might be asleep, but @fair stump how long did NBA in the Zone 98 take for you to freeze up?
It is a pretty game
OoT is so good now, when the borders transparency bug will be corrected it will be perfect!
is this what you see in when walking through the entrance to Kokiri forest?
yeah
yeah, that really is the last frontier on OoT
gotta fix Ganondorf's face when he grabs the Triforce
which i imagine is the same thing
Should be
You shouldnβt need to configure the thumb stick in core. Are you conflating it with the dpad configuration?
It works so good, I understand it's a bit more esoteric setting but for those who want it, it's the best setting
@wanton sun Thanks i'll try asap.
Is it literally the ge/pd dual stick setting or any other games benefit?
you can user it in pod racer as well
how should i actually use this ? i can't figure it out lol
like in perfect dark for example i only ever seem to have a look-stick no matter what i do, so i can't move
i can swap it from left to right stick with the new osd option but thats all
You need to set up 2 controllers
As in
Get the OSD option for 2 plugged controllers
Robert did say it's fine if it's simple, so we settled on R being mapped to Z and no new mapping - I can get a new build with this change if anyone wants
yep thanks sorry hadn't spotted that
this is so cool!
yeah its a tiny bit confusing, but full dual analog perfect dark! it feels so good
oh and when you set pads to 1, since it still swaps sticks, this works to let you c-buttons on left stick i think?
You can possibly remap c buttons to left stick
If you turn it on than do a button remap
Not sure what you mean. R as in the shoulder button you hold for a crosshair to appear? I noticed that was gone
Oh nvm
Yea that's the best z button
yeah exactly, this works pretty good (control scheme 1.2 in PD)
As in, the core will not ask you to map P2 buttons, but Instead just use R
wouldn't R2 be better?
there is no R2 on N64
i looked at one from tonight
that's where i spotted the button mappings, i didn't really try the core, sorry
its incredible for shooters, which n64 has so many of!
As in the one with R mapped to Z
when gamepads is set to 1 and this mode is on, could you make it so the left stick always becomes the c-buttons
That's a bit harder with the way I did it, unfourtenatly
Maybe main is smart enough to not send stick inputs when it sends analog Input, but I doubt it
i think it already is? if you manually map C buttons to left stick then it will work
As in
If you do an alternate map
Of C buttons to left stick, will they not get triggered
i didn't use alternate map just regular
noticing the nso controller sometimes gets really laggy. i can't leap in mario 64 or it feels weird and difficult. rebooting the core didn't help nor did turning the controller off and on. but repairing the controller did
usually it feels good but it sometimes does this. haven't noticed in other games
Here's the updated mod, it should work for 2p (But with controller 3 instead of 2, if anyone knows an easy way to solve this, appriciated)
the game should not make any difference @kind solar
yeah i just haven't noticed it in other games, i don't think it's the game itself
Good morning and afternoon
An afternoon o ftesting n64 games while downloading Saturn ones
Try powerslave!
Dark Rift (pal) using yesterday's build... a) no longer crashes b) graphic issue (black line) now gone π
same with USA. found that yesterday
Automobili Lamborghini has improved a bit on the last build but it still suffers with red layers
Not sure what I'm doing wrong, but I can't get past the title screen in Resident Evil 2 (Rev 1, USA) and it seems like many people are able to play with the lastest core update. I'm using the latest unstable version of the MiSTer, setting the RAM size to 4Mbyte, and keeping all other options at their default settings. Any ideas on what might be causing the problem?
Maybe you only have 32MB SRAM
@wanton sun would an option to swap Z with L be possible to accompany the analog > dpad swap as games will still expect you to use z while using the swapped analog > dpad?
perhaps it could just swap them as a default if you swap the dpad and analog
Great idea
What's the purpose of swapping joystick and dpad?
you want to use an arcade stick easily, or other controller that doesn't have an analog stick
almost all n64 games don't support the dpad at all
or you'd just rather play kirby with dpad or something
although I do feel like a lot of these core-specific options are bandaid patches around MiSTer's lack of flexibility with controller mapping in general
A toggle to swap z and l thatβs greyed out until you swap the analog and dpad and is set to on by default would be ideal I think. If itβs not too much trouble π
stuff like "swap Z and L" - we really just need persistent per game mappings
Pd is so good with dual sticks, also no crash in three missions, the dual stuff was added to the latest build right?
The N64 controller is particularly weird and the Z trigger functions like a left trigger and R functions as the right trigger. It works out in 95% of games. The main use cases for swapping these would be the Rare first person shooters where you have to shoot with an L trigger. It just feels weird.
And technically for those you would want to use 1c2p
Would it be sensible to just have an setting named dual sticks and then having an option to switch between games? Like, off/pd/ge/quake, whatever
Don't want to heap work on you kasher, just thinking of what would make sense if it was allowed into the official build
Kasher how can I try your build? Is perfect dark the best tester?
It's no big deal, but it would be a nice QoL feature to have swappable Z and R. I'd only use it for FPS games mainly
That's the build I use, yea I think some star wars game also could use it but not sure
PD is your best bet, just remember to activate the second controller
just do a second/alternative mapping with the buttons swapped? as long as you don't play games that need Z and L, it should work?
I believe it was the middle of the 3rd quarter. I haven't retested since then
Yea thatβs what I did but it just seems like every game you swap the analog for the dpad is probably gonna need this also
One to bookmark for later...
This romhack looks fab.
After patching. ...Used the noface patcher to start the game ...
but as soon as it goes to start it freezes... Maybe needs a database entry... https://romhacking.com/hack/takua-64--bionicle64-
i don't understand it, maybe you can help me: if you map it once with alternative/second mapping for Z/L, it should be available in all games?
Robert did say the last one looks okay
Quake doesn't use dual sticksI don't think
And PD/GE use same controls anyway
PD yeah, Robotron also works but it doesn't have text so kinda iffy
This is interesting. The lights should go in circles and not crazy. Some kind of calculation error? Blues Brothers 2000, PAL @wanton sun
Yes it would be. I mean if you use the dpad analog swap option in the core pretty much every game is going to need the z and l swapped to go along with that change so they may as well both be swapped together. Itβs not important just occurred to me as a quality of life thing. First world problems etc.
The right one works at it should
I know twine can have c buttons mapped to the left stick but that's not gonna happen because it's too far from what the original allowed/ruins the analog? Assumed maybe quake has something similar
For twine you can use controller style 8
Oh
theres 8 diff options? damn
Yeah
Same as PD
Different control schemes, no 2c1p
Also eight
1 - Move on analog, Strafe on C
2 - Move on Analog, strafe on D pad
3 - Move and strafe on C, look on analog
4 - Move and strafe on Dpad, look on analog
Than duplicates of those where A is replaced with the right button on the other "Pad"
For quake, you can rebind controls so its no biggie there either
Isn't move (from side to side) same thing as strafing
Yes, but "move" in game means something else
Ok, weird
I think turning
Yea it works perfectly, had no idea
Inb4 someone makes a list of all the N64 FPSs just to tell how to get controls set right
I mean you could technically speaking create a profile for each game in that .sv file right?
I saw you updated the sheet but I also played a cpu vs cpu game and had no issues now
No I'm fine with ge, pd and twine tbh, guess there's turok, quake and duke, not sure what else
Not gonna trash how mister handles input but for something like this it's just really useful with game specific remaps
Might be a real edge case but it really improves the enjoyment
Funny how critics trashed alien resurrection for this stuff
With the flexibility of each game, honestly, not really, unless you really care about moving with the joystick and not dpad
I just dislike going back after modern shooter controls to only using one stick, might ruin the integrity of the original game a bit but it's just so smooth
Mouse+keyboard feels even better when you set it up but that really destroys every design decision in old console fps
Back then I just learned to play any random control scheme. Halo 1 I'd flip between inverted and normal and didn't even care about button layout
But some of us are just chad gamers like that 
Please don't rename the dual stick option to virgin gamer controls π
Is that what TLB is called now lol
That or Goddard
I tried but I think the improved framerate screws it over
I'm having a halloween party and was thinking it would be a fun thing to have running in on of the rooms people can try
It doesn't have mario face or intro, it just drops you into the game, I think the higher framerate screws up the screen as well as making the camera behave nonsensically, that sounds like a great idea
Perfect to pick up for a minute and then fall down, might have to do it on emulator or og console tho
I'll try it out. Who knows where the core will be by then. anything can happen in 2 weeks
Academically I like this better but humorously I like the other lol
Yea I tried a build or two ago, it might even work now
When will Robert implement Goddard
That's trippy
How can I make mine do that?! π€£
Shrooms
the aliens are scanning mario
Mario Kart 64 2 or more player doesnt work for me with newest build. i tried the sega megadrive core to compare and there i can play 2 players
also 1 or 2 days ago i played 2 player mario kart 64
i will check if other games work
I think you have to go to the menu and enable both controllers.
they can be disabled now? ill check
Ah thanks! I thought I broke something π
Got friends coming over we will play some 4 player n64 tonight
maybe 4 player should be the standard value in the core, i dont want other people to get a heart attack π
don't know if OSD options can have a default value other than 0. Would be a strange logic if the OSD select 0 would mean 3 (padcount - 1)
"Shooter mode" would be a good name for the dualstick stuff
I see,. The frames, right?
yes, when some polygon with a border was below a copied sprite, the sprite would receive AA and Divot π
lol well this isnt gonna work with YT compression lol
@languid dune I swear you are getting spoiled lately. Looking at MORE F Zero footage in Resolve
i can't even get perfect dark to crash anymore, might be completable
i think the table is clear to see, but not very exciting for youtube, haha
ill have my buddy try to beat it on hard mode again. man was a pro at making it crash
Haha yeah will just get a verbal mention
using slowmo + zoom will help to show stuff on youtube
Amazing! Thank you!
So all the modes of the new tetris can be completed plus vs cpu but they're ain't no way I'm clearing 500,000 lines to complete all the wonders for testing 
The VI stuff is so cool, it even makes me appreciate what they were going for. You think you like the edginess more but then you turn it on and it's like pulling a warm blanket over yourself. Has software emulation ever done VI?
I know you asked me for 1080p footage when I asked what fits your workflow. Haven't checked if you upscale your vids but I know if you upload 1440p+ youtube uses that newer VP9 codec and it seems to handle noise and small details a whole lot better than the old h.264 does.
More like being pepper sprayed
really anything works
all the footage off N64 comes in at different scales and screen space placements so I hand reframe / scale basically every capture
Hurts so good
Yeah, game footage is and always has been a special challenge π
First run of Puyo Puyo Sun 64 seems fixed ! Thank you π
Yep. Basically nothing is just ready to use
N64 is usually a 1.07 X/Y axis scale for fit to frame but some games just throw the image up wherever TF they want
what was fixed in Puyo?
#1096015979055697940 message
perfect. Thanks. Will need to get that into a vid next week
I love / mention how fun it is to see the polygonal mesh through the red squares in tomorrow's video
little view portal into how t he game world is made up of triangles
polygons
It was probably a bunch of versions ago it was fixed but it's nice to not see polygon lines in the sky in winback
"Polygon lines in the sky in winback" was the original name for Lucy in the Sky with Diamonds but they felt like it didn't quite sound right
More than just music. Ganondorf's blood at the end too. It's red in the first release, but was changed to green in later releases.
Doesn't quite roll off the tongue, glad they changed. π
one of the songs of zelda had an islamic call to prayer in it - that's why it got removed
it wasn't banned
Well you see, Ganondorf wasn't dying, he just had a bad lunch and is sick!
Ocarina of Time has been known to have many Islamic symbols hidden within the game. The most famous one is the chanting that can be heard inside the Fire Temple. The sound in the video features the chanting that can be heard in the Fire Temple without the background music, making it clearer and more understandable.
Such a rollercoaster of emotions!
π₯Ή

widescreen
Like me on Facebook: https://www.facebook.com/pythonbluemusic
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Sort of a revamp of my Distorted Reality 1 samples video, but with a twist. Other than covering more sounds, ...
A few widescreen hacks here https://youtube.com/@gamemasterplc
For Jet force Gemini, the bottom during the demo is fixed
rogue squadron too?
I will check
Use the https://www.dropbox.com/s/d22y3vci6oyhaic/wr64ws.ips?dl=0 patch if you want to play the USA 1.1 version in widescreen.
The expansion pak is required for playing this game in widescreen.
I have figured out one War Gods cheese strat
Yes it is fixed
https://www.dropbox.com/s/e9z3nfy56omo7ph/supermanws.xdelta?dl=0 is a link to the widescreen patch for superman 64. Graphics glitches on the titus screen and the webpage are due to incomplete framebuffer emulation with my graphics plugin.
FYI, symlinked saves with these types of patches is always a solid idea. Keep your progress between improvement hacks and vanilla.
You mean the really easy one I posted a while ago about just throwing them constantly?
I do it for all of the "redux" stuff too.
I didn't see that tip, I'm doing pagan's full screen grab

Looks a bit derpy...
from a stream with real hardware
looks 100% the same
I just never notiched π
I am having a PSX core testing dejavu where I thought something didn't look right and it always looked like that
The oil spill effect by the beach in diddy kong racing is pretty cool
An apt update for our environmentally conscious times
Memory is funny that way.
Mario warp effect is LoD right? Or some other function?
Do the CRT fixes fix the screen being too low in PD?
probably the warp effect is noise dithering in the RDP
i mostly didn't do it yet, because i had nothing to check it
A it seems mostly height related so probably
Didn't notice it being too low on my crt
Honestly cool we're at the point where games are becoming indistinguishable between the core and real hardware.
How many ALM does the build use? I'm building my own version with 2c1p and want to gauge cost @wanton sun
you probably cannot judge if you don't have it in a seperate module, as with very build it's +-200 ALM, center being around 33.400 ALM currently
new to the n64 fpga scene - i tried searching it on my own but havent really found anything... is there a way to disable left dpad bringing up the mister menu?
Alright, does clock speed indicate ALM usage?
Yep it's fixed
It doesn't do that
mine does for some reason
ive tried resetting it in the redefine keys options but it doesnt save for some reason?
Press on save
is there a file i can just delete that resets everything?
hi sorry if this is a dumb question, my N64 NSO controller (connected via USB) has the C-Down button set to the OSD menu and I have no idea how to change it
config/inputs/something.map
Probably Remap in mister menu
i deleted all the .map files and it still does it
that's fine
now configure it again, after deleting.. Make sure you reassign the menu button to something else.
random build i have at 80-82Mhz typically. When there is some official release i will do 10-20 builds and pick the best, which will likely be >85mhz
Official release means like, after you're done with most stuff?
but so far, noone reported of unstable cores even with some being 78mhz or so. Which is a great sign
i have no idea when it will be in mister-devel with a build that comes with update-all. It could be next week, next month or next year
idk what im doing wrong, it doesnt even register any keys on the controller to reassign
do you assign in menu core or n64 core?
no idea
turn off mister, turn it on again, choose "Define Joystick buttons"
@daring meteor so if you want, create a pull request π
that did it. thank you
@wanton sun Want to say thank you, your work is incredible!
many of the wrestling games for N64 have missing text, is that coming in an update anytime soon, by chance? Not sure whart part of the system is holding that back
no idea how it got changed. maybe a default config for the raphnet adapter
i didn't check any wrestling game yet. I mean, they start with "w", how am i supposed to get down there? π
no, honestly, several games still have text render issues. Very likely some render mode that is not yet supported
lmao fair point!!
i'm loving the core though, i've been playing a game of star fox almost daily, and started ocarina last night
I've just tested PD to see that there's no actual 2p4c mode
Thus we have a couple options -
Map p3 to p1 for pod racing (What buttons are needed?)
Keep as is, just 1p2c
i personally have never and will not use any of these modes, so i cannot judge what makes sense. If it's unclear, maybe we should wait for some days with a testbuild until it's clear
e.g. testbuild how it would be in the main build then together with a list of games to test and then problems can be reported and discussed
I'm testing ge on an emulator to see how that functions on multiplayer
i'm absolutely amazed at what's playable so far really, been enjoying so much on this recently. π
I figured out my f-zero x loading issue from yesterday as well, I didn't have the n64-database.txt
question, how does the n64 core handle zip files?
I'm loading my roms from zip, works without issue
i wanna know if i have to unzip all the files first
no need to unzip them
ok cool ty
Second to last boss in War Gods is insanely cheap so I turned off their damage and boosted mine
Did I also see something in here before about weird clone n64 usb controller generally not working right with the core?
im using the saffon one and it works with no issues tbh, waiting for porkchop to have more reflex adapts so i can use oem controllers tho
my 2 work bad, yes, but there was a report tnoight a different one would be ok
interesting, okay. I've ordered two random ones to be delivered today for the wife and I so I guess i'll give them a try. π
War Gods complete. Somebody had to do it 
there's really is a charm to really old janky midway games tbh
now do mace the dark age
Haha
Midway, and netherrealms by extension, really know how to make a fighting game... and then make it blatantly unfair and unfun
lol yep i'll agree completely
You can take Ed boon out of the arcade but you can't take arcade out of boon
If only this was Second Attack
Trying Custom @zinc dew now π
did you complete Hero already? i might want to start after body harvest if it has no issues
I literally have the last world to go. Iβve encountered no issues but I got busy. I canβt imagine it NOT being bearable. I havenβt encountered any freezing
Alright, so, from what I gathered:
Robotron uses P1+P2. P2 is always shoot. No buttons really needed.
Goldeneye uses P1+P2 in 1P mode, and P1+P3/P2+P4 in 2P mode. P2 is move in the "ideal" configs
Perfect Dark is same as goldeneye but no multiplayer.
Pod racing uses P1+P3.
Iβd have been done sooner @wanton sun but Iβve been getting all the secret exits and maxing out the score on each world to see the best ending
sounds like a lot of troub... fun π
I haven't decided what game to finish next yet
i can still remember how annoying it was to get full score in the autoscrolling levels (e.g. submarine)
will only play through normally
B-man 64*
How may I help?
Why no multiplayer for pd? It has coop campaign, it can't be done?
The multiplayer I tested only allowed to choose the 1.x control schemes
But I think I tested the other multiplayer mode
Am I right that βforumβ channels like this one canβt be searched? I wanted to find the verified bug reports from last night and make sure @wanton sun saw them
You can search
ahhh ok, only 5 clicks hidden when in mobile
That's the drawback of two controllers into one tbh, with c button remap all multiplayer stuff would work, up to 4
Yeah, just rechecked, PD is exactly like goldeneye
So no comes the question
How do we remap
Trying this #1096015979055697940 message
@wanton sun those two links I pasted are a couple of verified bug reports that are probably indicative of another fundamental lower-level issue
That's cool, then both can have two sticks for coop campaign, maybe the biggest innovation of pd
Yes, but on flipside, no two sticks in pvp mode
No that'd require c button remaps, I have no idea about this stuff but thought it'd be easier than frankensteining two controllers into one 
I feel like I'm out of the loop - are Perfect Dark / Goldeneye playable without TLB support?
Just perfect dark
PD is, you can patch it out
ooooooooo
Bust a move is so frustrating to play 
Just shoot the balls at the balls with the same colors duh
PD has a bug in one level tho, carington institute where the skedar don't plant the bomb so you can't finish it. It's an issue with the patch tho. Does the same thing on real hardware
thank you, i mostly write down such things in my todo list if i see any way to reproduce them, but i don't always have a good answer π
Or just use Dpad
These balls don't go where I want them to go 
Whoa! Does new build fixes Automobili Lamborghini?
hahaha...no
Anyone suggests what to do?
What buttons does Pod Racer require? Might just copy the controller to both P2 and P3 and be done with it
Think this is the best option
it is now fixed in today's build
Todays build fixes the intro for Puyo Puyo Sun 64 (Japan) so I am very happy π
just needs stick a Z button from 3rd.
i wonder why this automobili game is so often asked about. Is it a) because it starts with A, b) because of the strange bug or c) because it really is a good game?
A
i've got quite a soft spot for it because it's probably one of the only semi-playable game Titus have ever made
Alright
It had some hype for it before launch as it was an arcade racing game with great graphics. Seemingly a rival to the PS1βs Ridge Racer series.
how did you get them to be seen on the core? all i can see is the super mario 64 thats not zipped
For info, the homebrew Manic Miner port (Rx-mm64) now works in todayβs build
Nothing special at all, they just show up as directories for me
I think 7zip compression is not read by MiSTer.
Or some other compression type.
Try using Windowsβ built in zip compression tool to see if that works.
yeah just noticed they are all .7z fml lol
yep
one profile is not enouhgt
Whatβs P3? Player 3?
Controller 3
Also the MAME port (MAME 64 PD Beta 3) is now working
We need:
For Podracing, P1+P3, P2+P4 no swap
For Robotron, P1+P2 P3+P4 no swap
For the Shooters, single player - P1+P2 swap
For the multiplayer- P1+P3 swap, P2+P4 swap
And, for some other shooters, just straight 4 controller swaps would be helpful
This is too much
sounds like way too much. So back to main handling it if really required
p2+p4 in pod racer totoo
I'd do it if I knew how, I had a remap for every fps on pc but that didn't require scripting
Figured that was the case
If one of the guys here that work on main mister could implement those 5 different controller modes, that would be well
If not, I think best is just to do P1 remap to P2 and P3 with swapping
I have only one rumble pak test, just p1 does . Swapping between controllers
Luckily in all cases we need the Z button
Lovely! Was just testing the same
Automobilinili Lamborgininilinini is basically a 3D Version of Top Gear or Lotus Challenge, that's why people like it
This is awesome. Just been testing a few games that had random hangs before and now they seem to be working great. I completed the first world of Glover with no glitches or any problems whatsoever, and also got to third or fourth level of Quake where before it always froze before the end of the first level.
P1 R Is for repair
How would you even press that when holding 2 controllers
no idea hahaha
I mean can you just connect two or more controllers?
Yeah but that's unwieldy
For the shooters in particular its a really good way
Haha
Repost clean.
For completeness, when using 2 controllers for 1 player in Star Wars Racer:
Player 1:
Analog, Start, Z, A, L, R, Cup, Cdown
Player 2:
Analog, Z

64 peak performance, all those weird control setups seem rather experimental
Completing War Gods and Brian 64 should be required before the core allows other games to boot.
In this a proposing to being able to assign multiple players to one controller?
So C right isn't needed - doesn't that do roll?
Yes, because some games take advantage of that (Most importantly perfect Dark)
We also (possibly) gain as a bonus the ability to map right stick to analog stick
Yes, how indeed do you hit the buttons!
Player 1+2 Z is the same thing, boost
Player 1 odd buttons:
A for menus only (and Start)
C Up to change camera angles
C down to look behind
L to change the map
R to repair
So, you'd generally mess with those for settings and restart after your happy with your view I guess? Cdown to look behind if you can.
The worst is Player 1 R to repair, which you do sort of need!
both sticks to roll
C Left/Right are roll in single controller, but Analog movements together left/right do that in the 2 controller mode
But a solution already exists where you can use multiple controllers already, correct?
Welp, just picked up my usb controller and it's absolutely atrocious - What USB N64 controllers come recommended?
(controller issue not core issue)
Yes
#1096015979055697940 message
Current solution is fantastic. The only way IMO π€£
So, if not doing mister main changes, the changes would be:
"P1 Right stick is P1 stick"
"P1 Left stick is P2 and P3 stick"
"P1 R button is also P2 Z button"
"P1 C-Right button is also P3 Z button"
Oh wow
do you know how to make a soft landing after a jump?
No... How is that done in 1 controller?
pressing down on the stick
Would need to try in game....
I think software emulators would be a better platform to attempt these complex controller remapping proposals.
Iβm trying to see what other benefits being able to assign multiple controllers to 1 could bring and Iβm coming up short.
To avoid this...
Also what kind of UX changes would be needed to walk the player through this mapping flow.
Under the current method, no mapping is needed
really? i mean glover is broken from the very start. The camera will zoom into the ground when you start a new game
Just an extra config setting
Oh I see
Well thatβs much easier to propose
Because the shooters don't use the R button, you can reuse it
That seems good I think, for accessibility for everthing. I guess P1 left stick might be odd for Robotron. But you can always remap in main. Probably most often case would be the shooters I'd guess. Same for the Pod racer sticks
It works now for perfect dark, it's just a really enjoyable way to play the game, like a modern dual analog shooter
Wow!
I said it yesterday, I'll say it again, just use joycons for your 1p2c stuff. There are also full stick versions of those.
I loaded my save that was after the tutorial, but the first world all played fine and I beat the first boss which is a fish standing on a crab that's standing on a whale.
ok nice, i didn't try far after this obvious camera bug π
Yeah, its a little weird for Robotron, would work but you can't remap the P2 stick in it for some reason
a lot of random crashes in games seem to have totally gone, at least in the games I've tried today. I havent played for a couple of days.
I tried looking for how to set up symlinks on MiSTer and couldn't come up with anything. Do you have a link to a tutorial?
I can never find mini USB when I need it
Also, today I discovered this stick swap thing is not just helpful for 1p2c, but also games that did this
Is the Saffun usb controller the one to go for here, or am I better off getting another one?
I use it but itβs not perfect.
Remapped main is a fair concession to have this oddity at all I think. Is a cool niche.
I guess just some setting buried in the OSD options? I suggest in the spirit of the mode, you need a secret code to enable the feature (not really but still
)
I'm using the 8bitdo modkit with the hall stick. It's fine but rumble is still a bit problematic.
Interesting stuff, I'll consider that depending on how much it all costs, especially to get a decent original n64 controller nowadays
The drawbacks of the Saffun are:
- lack of true octagonal gating for the analog stick
- shoulder pads are on a tight hinge so canβt depress on the inner button area
Can't be worse than the one I just received (and am promptly sending back) where the maximum saturation is at about 25% of travel. π
What stopping Bangia-O from freezing after completing the first level? Tried various settings with no joy βΉοΈπΌ
Doesn't need to be decent. I got a manky n64 controller from Ebay for 15 bucks. Just disassemble it and give it a soapy bath.
The Saffun has replaced my NSO N64 controller for use on the MiSTer core. I love the NSO N64 but it requires a resync every time I want to use it and the input latency isnβt great.
is that because of the bluetooth dongle? because my NSO pads connect every time
I've been hoping the driver would get fixed at some point, as the 8bitdo kit has the same issue when using switch mode for rumble. Don't you know some smart people who could take a crack at it?
i can say saffun wireless works good for me too but i have no alternative to compare it to
Would you mind checking if there's still a freeze getting into a race of micro machines?
Do you know which dongle exactly you are using?
i still dont know how to get rumble to work on the saffun tho
Yeah, itβs due to that. I use a WiFi / Bluetooth combo adapter. Thanks for the reminder.
Gotta import the Saffun one, none in the UK. balls
Hard to say since itβs specific to a type of Bluetooth adapter and not a universal issue.
Hold Start + B button to put controller into D-Input mode. Go through setup again in mister main, then remap in core. Rumble will work
that mode would be the 2 red lights right?
Two lights should show up to indicate youβre in Xinput
so 2 lights then setup in mister main and then back on core
i get xinput and dinput confused
what is the be all end all ultimate mister compatible n64 controller? 
ill check it out in a few, for now im still messing with the sd card on my pc
oem!
I did some tests with @hearty oar who concluded it's a driver thing, I also tested 2 different bt dongles, which are not wifi. If anybody got a n64 modkit with any dongle working in switch mode without pairing it every time I'd be extremely interested.
Probably the NSO N64 one if youβre looking for wireless.
Ohhh good to hear.
brawler64 no bueno?
That's not good to hear it doesn't work!!!
how can I use original?
snac/snax/reflex-adapt
haha sorry, I meant that it was good to hear it was driver specific
I think it depends what games you play. Lots of people like the Brawler. I mostly play those AKI wrestling games which is one of the weird ones where the main input is the d-pad and not the analog stick. Mischief Makers is the same.
Itβs fine. I have one but the stick range was pretty off from what the preferred values should be. I guess the driver updates would fix that? I havenβt checked.
The unstable main fixes that.
I finished my OEM/OG refurbishing and Honda-sauce (Shin-Etsu) lubing yesterday and took some measurements afterward. Are these good ranges, fam?
Measurements on MiSTer Input Tester
(L R U D)
Gray
2023.10.14
78 80 81 85
Blue
2023.10.14
80 72 88 76
Green
2023.10.14
79 80 81 86
Yellow
2023.10.14
78 80 86 84
like i said earlier i only own 1 saffun and nothing else so i was more curious than anything else
Smash players love the brawler
SNAC adapter work USB shape connector exists?

Apt name
@robust trout you should check out the mimi test rom but those look close to my fresh one
I also own the Tribute 64 and thatβs fine too.
OK, what is the mimi?
wait as in, the aki games use the stick instead of the dpad? cus all the wrestling games i played back in the day and recently in the core its dpad and then stick to taunt and do special
i edited π
Oh, the octo-gate ROM
it just hits your diagonals too, plus realtime feedback
but beat up controllers are so much worse than your numbers
I was just looking at this one, available in the UK for me. Build quality is alright?
snac adapter uses a hdmi looking port thats a console female to hdmi male cable
Yeah, the Brawler you have to reach for the dpad as the analog stick is on the far left side. Making the wrestling games uncomfortable to play
Aukru USB Nano Bluetooth Adapter V5.1 on Amazon
interesting didnt know there were wrestling games that used the stick as the movement control
No i think you are misunderstanding me
I have the best, Dongle of them all.
I reported this because there are various errors in each frame and you said that analysing frames takes a lot of time. You can analyse a lot with few frames π So I thought it might be interesting.
And Blues Brothers, because the turning of the lights seems to be a calculation error. It's good that it shows up there, who knows what other effects it has elsewhere. I always think about the technology behind it, I enjoy that too, like your FPGA for fun π
Yeah, feels good. Was my preferred wireless controller for the N64 until the NSO one came out. Itβs actually a superior redesign of the Hori pad mini.
i just converted my n64 controller to 8bitdo bluetooth and realized i have no idea how to pair bluetooth on mister...can i use the script?
yes, from that perspective it is a good pick to research, should be easy to find π
Do you have those three buttons on top? If so push and hold the middle one in the main menu and the Bluetooth pairing screen should come up.
Nice! Just bought one. Let's see how this goes. π
usually just F11 on keyboard if you have one connected
also with these 8bitdo in stock i'm not sure i'd go with NSO but i guess we'll see
@wanton sun i do not! but i will use the button
thanks
Yeah true, thatβs a good alternative.
if i didnt have to 1)have a nso sub 2)stalk the website for stock , id get the nso n64 because i hear it does feel very much like the oem
They are good, especially the yellow one.
If you already own an N64 controller it might also be the cheapest option.
Its like the Virtual Boy controller had sex with an N64 controller
wow they put select and star buttons on the rumble pack
yeah it's $30 i think without hall joystick
i was gonna say if you own oem then the 8bitdo option seems nice especially for the hall effect analog stick
Only aukru I can find is 4.0
what the heck is zr
i think my cheapest option will be buying the reflex and some oem controllers and then let the 3rd person use the saffun like how you always gave the 3rd party controller to the guest
Switch second shoulder button
z right nintendo switch button
they dont use L1 L2 R1 R2 naming conventions
its L ZL R ZR
yes, it's the same. amazon has a different text in german π
I would think the BT adapters offered by MiSTerAddons would be very performant
ah, there is a tiny zr button on the rumble pak for the 8bitdo conversion
thats for use with switch online
Yea, I know going through scroll back when you come back online is troublesome, so I was trying to keep track for you a bit to help good bugs get through the noise π
Just to add, Raphnet is great for 2 controllers in one USB, Rumble Pak compatible.
But likely SNAC(X?) whichever one, would be safer if hoping for Transfer Pak function I guess
Is MK64 Amped known to not work? Or do I have a local problem to troubleshoot?
People have reported it working.
also porkchop is working on a 4player snax adapter
mk64 amped seems to work for some, but i only get it to work if i use the wrong memory type
I need to redo my amped patch because it immediately errors for me at launch
i want to give raphnet another shot but the one adapter i bought broke on me and i just never bothered rma'ing it etc it was the snes mini controller adapter
It's german Amazon but set to english π I guess I'll get another dongle for science.
Is it 16kbit eeprom?
it should be 16kbit eeprom, but for me only works if i set e.g. 4kbit
obviously i cannot save then
Strange. Anyone else?
ah, Mia Hamm Soccer is working pretty well now! My daughter will be thrilled, she loved playing it on GBC (Analogue Pocket)
# cat ./N64-database_user.txt | grep -i amped
5e417f79876b8acc73f93f80e4942435 ntsc|cic6102|eeprom2k # Mario Kart 64 Amped Up (Hack) (Litronom)
This is what I have set, and it works for me (my game saves and loads up just fine from what I can tell).
There were two amped up patches, one didn't work at all and one worked perfectly
I can't even. It's literally the same product from the same shop, just different languages.
That seems to be the issue with NSO controllers. Every time someone has mentioned needing to resync their NSO controllers all the time, it turns out they're using a WiFi/Bluetooth combo adapter. My standalone bluetooth adapter works great for the NSO controllers.
For Pod Racing fans (And It still works with Perfect dark)
i get this, maybe i have the wrong version
I'd like a PD and Goldeneye mod where strafing isn't faster than normal running
errr, actually, Mia Hamm controls seem borked. Iβm using DualShock3 and redefined the controls even. Works fine in most other games
@lament escarp i have two zexmtel or whatevers that look the same but one is bt5 the other is bt4
Thatβs what I get as well, but the text is corrupt
divot...
IIRC I was having the same issue with 2.96 and had to get 2.96A -- it worked after that.
WTF. I just loaded MK64 Amped again after testing Mia Hamm, and now I donβt get that crash screen. I see the intro and then a white screen
The code for this build is on github
Out of curiosity, it is possible to add core specific options to an alternate MiSTer.ini file? My default is the 4:3 1440p resolution, but I have an alternate ini file where I have the resolution set to 1080p that I only use when I want to play a widescreen game. But I still have to manually set the aspect ratio in the core's menu since that is not something usually included in ini settings.
Will PR it if there's no one wanting to implement something better in main
Biggest fan of your work right here, gonna try it right away
I put it in my online basket, 4.0, changed language (not country) and then it said 5.1 in my basket. It's the very same sku.
thanks, that was the reason. 2.96A works fine with eeprom16 π
I had the same issue, try the other patch, 2.96A
If I set eeprom16, then I get this:
Hi, I just went and played the easy set of challenge courses and it worked fine. A bit of graphics glitching before races but no crashes.
What needs to be done to make the "red" games work? (automobili, doom, Barbie Cars (Roadster's trophy), etc?
They look horrible
https://www.youtube.com/watch?v=qCLkRUMYMAk This bug appears to be fixed now π
Iβll try the latest amped patch. @wanton sun would another error code be useful for whatever causes the hang?
Nice! Thanks for checking, so that's actually playable now π
I have the USB kind
I unlocked a couple of extra cars in the challege races and managed to save to controller pack after completing the easy challenges. so it's working as far as that goes π
I have to manually set it to the 16kbit eeprom settings every time I boot it up, otherwise it crashes as soon as I press start.
This is for the alternative "A" patch.
Todays build seems to have fixed some of the Graphical issues with ISS 98
Blast Corps has really weird behaviour when the analog sticks are moved in all the way while walking, is this a config problem on my end?
character will start walking backwards?
What controller are you using?
I'm using a Dualshock 4 at the moment
Do you have the latest Linux kernel unstable build? I thought that made sure analog sticks were properly read by the N64 core.
In-vehicle controls are perfectly fine for what it's worth, and all other games i've tried have been perfect, it's literally just in blast corps and only while out of vehicle (or using something like j-bomb)
Maybe I'm wrong.
That could very well be it, i'm on V230915
bear with
That is exactly what it was - Thank you.
Nice! Had a feeling that was it! π
Now get back to running your vehicles into the nuke truck and causing a nuclear winter! 
Heheh. the nostalgia is unreal, I played the shit out of this as a kid
Same, though in my teenage years.
Wasn't that control mode an unlockable for podracer?
100%'d the game back in the day.
Secret code
Lol that's an absurd control mode
i'm still absolutely godsmacked at how good this core is already, literally all it needs is gauntlet legends working and i'm in heaven
It's just joycons when you think about it.
Joycons, now without joycons
I'm going backwards crashing into people, I guess this is what podracing really is..
Yeah I was daring to hope to play zelda on Christmas half a year ago. It's already pretty much perfect. So crazy.
To be fair, left stick controls right engine haha
Just turn around, then it's correct.
It kind of makes sense but it becomes too much like real podracing, I'm dying out there
whoever designed the backlash in this game is a masochist
I just downloaded the windows "download everything for windows" thing
and I don't have any fat folder
is there some other files I'm goingi to need for mister. is this just cores here and I need the os itself too?
Lol the engine starts burning then you have compensate by slamming the other stick, this is too real for me
Was just testing the new test core too. Works great @daring meteor
PD just fine, and in Pod Racer, you can actually reach all the buttons!
It definitely feels cooler, hard turns by putting one stick forward and the other back, it's much more involved
This is what I was missing as well. For ppl searching later, Mario Kart 64 Amped requires a MINIMUM of 2.96A. The A patch for 2.96 is a few tweets down in the release thread.
Finally, we fixed the funny pod racer mode
Can I get write access to the testing sheet? Mia Hamm USA needs updating
@lament escarp have you used the n64 mod in D mode? seems broken here on mister
Yeah you blink around here and things can change
its pretty impressive
and what about you @native mesa
still gotta dig into the core code
??
have you tried your n64 mod in D and S mode yet?
I believe that folder you're in is the /media/fat folder
Oh yeah been using it all morning. Someone says rumble works but idk
okay cool
mine seems pretty broken in direct input mode
like two of the c buttons won't map
I have no downloader.ini in there atm
I have it on switch mode because that's supposedly the only mode rumble works
won't matter if latency is the same, but it also shouldn't be happening
also i trust the switch mode less on mister, ironically
I can try dinput
Is there a usb adapter for n64 controllers thatβll rumble through a rumble pack? Or will that need snac?
Yes I have. Works fine. What exactly isn't working for you?
You have to map the c buttons as stick 2 in main
Then you can map them in the core.
When I had it connected to the pc the c buttons didn't show as buttons but as a stick or gyro or something. I guess you have to map it as stick2 so it knows there are 2 ends to each axis.
it's funny it doesn't do that in switch mode, i just set it up like an snes controller or something
diamond pattern
and core still found all the C buttons?
Yeah in s mode they are buttons. You also get rumble with the unstable linux kernel.
anyway it feels super polished otherwise, just typical 8bitdo weirdness
Alright I tried D-input
But you have to pair it each time you connect it, something bout the driver being a bitch.
I couldn't map anything in mister main
Forgot to note earlier, but also loving the CRT adjustments.
RGB on the core for PAL games, nice and centred!
this is why i don't use bluetooth...but i will make an exception in this case
Did you pair it? Its a different controller in dinput.
yeah
I was able to get to the map controller menu with it
just couldn't rebind buttons
Never had that happen
now the real question is does anybody want me to check latency or should it remain a wonderful mystery...i am leaning toards mystery
Latency is not gonna be great, as with most bt controllers/any 8bitdo controllers.
well if raphnet is bitbanging the protocol that is a lot happening behind the scenes
2.4 m30 isn't bad
also i think raphnet is pretty conservative with polling because some controllers have problems
Speaking of controllers, I really hope my pc engine/ps1 controller arrives in time before halloween for a rondo/symphony combo.
and i have to say re: latency, there is "not great" and then there is absolutely terrible, and 8bitdo has been both
anything under 10ms i don't really care
All the Pod Racer testing, couldn't help but notice how odd the Dither is in that game. No Dedither enabled, and the "dither" looks almost like a pseudo gamma correction. It's just lines down the whole screen.
Verified the "gamma" boost is indeed the same as I see with my composite N64. Can't really see the dither pattern on CRT even when enabled! Guess it is just like a gamma effect... odd
I see it, like vertical lines
At first I thought maybe it was to add some kind of "film grain" look. But nah, core or N64 hardware, CRT can't see no lines anyway. I've never noticed that before, perhaps other games do the same thing
I can see it on my crt but it's a pvm with 800 tvls, no it's specific for this game but I haven't played that many
I think devs got wild with vi
Like with star fox finalizing every scene with gamma but some wont even use it
@bronze tree is there any special reason the analog stick scale you did in mister main is done only for the left stick?
Because 1p2c uses the right stick
Iβm pretty sure itβs just because thatβs the only stick used by the core at the time it was written
That's why I said "Special Reason"
Yep, haha, markun and/or lemonici can confirm but I would be very surprised if they thought about it at all, but as far as I can tell thereβs zero reason you couldnβt do it for the right stick as well
do we need an unstable mister?
^ also wonder that, also do you need unstable mister for the saturn chd core?
You need at least this unstable version for saturn chd #unstable-nightlies message
Yes
Yep
You can get the most recent unstable as well, it will also have the chd code
thankyou very much
N64 has a couple different dither patterns
Ope. How bad is it?
The non scaling?
Two differently scaled sticks
Not ideal
But unless I'm hearing otherwise tomorrow I'll edit main mister, at least to add that, but maybe I'll add stick swapping
Stick swapping sounds nice for Turok
Which should reduce our cases from 5 (6 if you count normal) to 2(3)
you could account for differently scaled sticks as well, you'd just have to track the max cardinals and ranges in an array instead
in fact yeah you should probably do that
It's nice for almost any shooter I think
just in case
This should be pinned
is the n64 games/ folder just called N64?
it's /games/N64
I assume you keep on switching your SD card back and forth
one of the worst things you can do to be honest
you can SSH and SFTP into your SD card
I have a 4.0 Aukru BT dongle from Amazon and it reconnects with my NSO controller fine. Its slightly older than that one pictured I think, as it doesn't have the curved end
nah I don't, I just don't have mister yet until tomorrow haha
just organising my roms
do you have to patch 64 into 2.96 THEN again into 2.96a?
or just apply patch 2 immediately
2.96a is a seperate patch - just apply on its own
No, I think that one was straightforward
@fair stump Did winback have a change?
I haven't been checking consistently but the sky looks correct now. A while ago you could see the seams running across it
Super cool
I keep forgetting exactly what the divots are
so I am not sure what to target first for testing
Did you see that micro machines is working now? π
Wasn't it working before ?
No, but I will go to there
well it was working for me last week ok
It would freeze before when loading into a race
it was working for me strange
Tomiya Racing is interesting I tried it and it works 100%
Nobody may have logged it for a while then
That;s all I had ever seen
it is actually pretty fun. Like what you would hope the NES games like that would play
The tank stuff is really fun!
I personally notice if a controller has 0.1ms lag
it annoys me greatly
especially on MSX games
mister was made for you
You need to become one with the machine π
I can just DM you? Once you know the command it's pretty straightforward. π
There is a scientific method people use, I'm not best placed to explain, but if you want to read the results and search specific controllers;
#controllers message
I just got my setup running and have Mario kart amped. This is amazing. Literally been dreaming of this for years. Thanks @wanton sun
5.9 miliseconds π§
On the topic of Amped, does anybody know how to save data (NOT ghost data) in the game? It seems to be related to cheats being on but I've never see an option to enable or disable them.
Trying to get all the coins in Trial mode and none of my attempts "count".
literally just played body harvest for the first time ever, this is absolutely brilliant???
If you use the latest unstable "MiSTer" file. And then use the "new" database file (which must be renamed to "N64-database.txt");
Mario Kart Amped for me will save with no user modification required.
https://github.com/MiSTer-devel/N64_ROM_Database/blob/main/N64-database_new.txt
Alternatively you can add the hash value to whatever database file you already have manually, there might be an example above even. Needs to be eeprom16
yup - it's a thing of beauty
man original controllers sure seem creaky
Why is the new database called new
for people testing @daring meteor 's 1p2c build: quick build of MiSTer main to fix ranges for both left and right stick:
because it uses a different way to ID the roms
nintendo official roms have a product ID just like the PSX images had
so they are indentified throught that
but first the md5 hash over the first 4096 bytes is checked
needed until @weary palm 's changes to MiSTer main hit the next stable release, then ideally new will replace the old database
yeah not sure why I prefixed that, haha
and anyone who keeps on their old stuff - well that's their problem π
both methods will keep on working
What's ranges? Allows for higher precision and less jerky?
-85 +85
man that horizontal dither banding in MM is nuts
just makes it so that the sensitivity and max values for modern sticks match up with the reduced range the original n64 sticks had
85 seems like it might be a scootch more than we need, but feels great
Yea I've seen the pics tbh, sounds cool, it's already much better than the c remap solution
It doesn't ruin the integrity of pd or twine, just turn off auto aim to compensate for increased precision
Is there a "go to" recommendation for a N64 shaped controller that work with mister?
I realize the core isn't done yet, but I wanna start playing with it soon
What adapter would you recommend for wired?
sure is annoying i can't say reflex, because it is sold out
wait is that a daemonbite with n64 support?
essentially, yeah
wow
I really do appreciate the response, but it doesn't have anything to do with my MiSTer config.
It's a message that is given in-game. There is a setting in-game that I can't seem to figure out--I assume.
@dreamy grove if you don't mind diying a $4 pico and extension cable would also get you there in the ugliest way possible
that timville is sweet
i also don't like dongles
when someone waves their dongle in my face I do a 360 and walk away
A 360 would have you walking towards their dongle
360 usb dongle?
Turn 360 Degrees and Walk Away is a troll catchphrase that's often used as bait in online discussions where it is structured as a question-answer joke. The full joke introduces the question, "Why do they call it the Xbox 360?" with the answer "Because when you see it, you'll turn 360 degrees and walk away." The punchline is intentionally nonsensical because 360 degrees is a complete circle, meaning if you turn 360 degrees, you'll end up facing the same direction as before. When Microsoft revealed the name of their new console, some people were confused why they called it the "Xbox 360" instead of the "Xbox 2," so whenever anyone asks why this name was chosen, it's common for people familiar with the meme to reply with its punchline. Coinciding with the release of the console, the meme was popularized in 2006 and frequently used until dying off around 2014 with the next-gen Xbox One.
Wow.
Thank you for answering my question @hearty oar and @orchid nimbus
Really dig the new avatar, Robby.
and you are all welcome I blessed you with cat picture
@cerulean elk The opus of multimedia creation attributed to the venerable and illustrious VGE transcends mere terrestrial productions, constituting an unparalleled zenith in the pantheon of online content. Their YouTube contributions, bathed in luminous erudition and adorned with the resplendence of unparalleled artistry, stand as the epitome of intellectual and aesthetic achievement, rendering them a paramount spectacle of cosmic significance amidst the tapestry of our worldly digital offerings. It is an endeavor that elevates the human experience to heights hitherto unfathomed, a beacon of enlightenment that beckons all to partake in its unparalleled grandeur.
Lol wtf am I reading
And you forgot βmagnum Dongβ

Guys slightly off topic, but any quick fix of the audio cracking when resetting or changing cores? My speakers pop so loud, changing main volume doesnβt seem to fix it
This is the message I'm talking about for Amped Up.
However, when I try disabling certain options in the Extras menu, nothing seems to make a difference.
Note how the "Cheats?" icon is different between the two screenshots? For both cases, nothing is getting saved.
Just wasn't sure if anybody else knew what that was about.
Thanks for coming to my TED talk.
Passion for Historical Warfare: The person might have a deep interest in historical warfare and siege weapons, particularly catapults. Their fascination with these ancient engineering marvels may have earned them this unique nickname, signifying their exclusive devotion to catapults in historical contexts.
Eccentric Sense of Humor: It could be a humorous or eccentric choice, with the individual adopting a nickname that intentionally stands out and makes people wonder about its meaning. In this case, the nickname might not have a specific reason other than to pique curiosity.
Online Gaming or Role-Playing: "OnlyCatapults" could be a username used in online gaming, especially in games where catapults play a significant role. Alternatively, it might be used in a role-playing context, where the character or persona associated with the nickname has a preference for or expertise in using catapults as their primary weapon.
Personal Quirk or Inside Joke: Sometimes, nicknames are the result of personal quirks or inside jokes among friends or a specific community. There might be a backstory or shared experience that gives rise to this unconventional moniker.
Artistic or Creative Pursuits: The person could be involved in creative endeavors, such as writing, music, or art, where the nickname "OnlyCatapults" represents a symbol or motif associated with their work.
Nostalgia or Family History: It's also possible that the nickname has a sentimental connection, perhaps related to a family tradition, place of origin, or a memorable event involving catapults.
Ultimately, the reason for the nickname "OnlyCatapults" would depend on the individual's personal history, interests, and sense of humor. It could be a combination of factors, and the true meaning might only be known to the person using the nickname.```
@zealous hull ^^
This is really insightful, thank you.
Is your name Vampier because you suck?
Kidding. π
no then my nickname would be vacuum or @zinc dew
Damn.
Whatcha sipping on tonight, vamp? 
A love so pure, no distance can mar.
In every smile, in every whispered word,
My heart's sweet song, in you I have heard.
Your laughter, a melody, a gentle refrain,
In your arms, I find solace from pain.
With you, each moment, an endless delight,
In your love's embrace, my world takes flight.
From dawn's first light to the evening's end,
You are my lover, my confidant, my friend.
In your embrace, I find a tranquil shore,
A love so deep, forever I'll adore.
Robby, my heart's compass, my eternal muse,
In your love, I'll nevermore lose.
Together we'll journey, through life we'll stride,
With you by my side, forever as my guide.```
@zinc dew β€οΈ
In other news. I just needed to delete my entire Amped Up save. Amped Up is working fine now. It must have been a save from the before-times when controlpak support wasn't in.
it's only 16:46
18:46 over here.
MST
no someone from this discord server posted their whole address online on twitter yesterday π
funny reaction when I posted it in their DM π
i mean sadly that's a google away these days anyway
well it's really easy to figure out who I am
my real name is on github
linked in
pretty sure you could easily figure out who I am based on things I've posted here...
like 6ft from disney but don't work at disney
at least based on gas station murder
Based off the info I've scraped of you so far I've only got that you're some kind of mega-idiot.
Which--in my opinion--I don't think is true.
vampier will be right back, he's just answering his front door
naked
π€
I mean if it's written somewhere on the internet, then it must be true
I know Vampier's first name
i know yours
Then you know Vampier's
The plot thickens.
it's obviously Vampier, MSX
I thought it was vamp
@lone geyser indeed knows my first name
Actually my government name isn't one I've ever used but you can easily find my middle name around here
Lem O'Nici
I hosted a 4 player gaming session on the n64 core tonight 2 nso controllers and 2 ps4 controllers all connected via Bluetooth at the same time. We played Mario Kart 64, Diddy Kong racing, Snowboard Kids 2, F-Zero X and a whole round of Mario Party 2. Zero disconnects and everything worked responsible all the time. Also no crashes. The core is in a great state! We also had rumble activated for all controllers
nice
I'm surprised the BT adaptor didn't keel over and die from the stress lol
and i am jealous of rumble
low power
Do people use more than one bt for four player or something?
Or just play wired at that point
who has three friends?
I also wasn't sure if my dongle would be able to handle 4 controllers, but it surprised me how perfectly it worked
I red somewhere that the mister can only handle one bt dongle at the same time. Never tried 2
doesn't consoles like PS4/PS5, Switch etc. only have 1 tiny BT receiver on the inside for example?
It can fit more dongles, but you have to get it used to it slowly.
Makes sense, I'm just wondering why four wireless controllers would be an issue
i'm sorry
bt is just flaky, especially with random dongles
Yeah, itβs always sketchy on MiSTer for me, especially with 2 controllers
heck my 2.4ghz m30 stopped working after i paired my bt 8bitdo controller today, how does that even make sense
it's a teensy bit jank
ooh i'm just looking at switch and it seems to be something integrated directly to the motherboard so i do suppose that's different than usb dongle heh
I'm using this dongle, someone here in the discord recommended it to me and it's perfect for me.
https://www.amazon.de/gp/aw/d/B08SC9M9K3?psc=1
Bluetooth-5.0-Adapter fΓΌr PC mit groΓer Reichweite. Mit dem USB Bluetooth 5.0 Dongle kΓΆnnen Sie eine Verbindung zu Bluetooth-Tastatur/-Maus-Bluetooth-KopfhΓΆrer und noch mehr GerΓ€ten gleichzeitig herstellen. Mit diesem winzigen GerΓ€t erhalten Sie eine leistungsstarke drahtlose Datenverbindung zwis...
ya i use the tiny version of something similar to this , Bluetooth Adapter for PC, ZEXMTE USB Bluetooth Adapter 5.0 Bluetooth
and it connects multiple controllers / not had issues personally
ah yes the long dong
The only thing that doesn't work, sometimes after a mister main update after reboot it is not recognized anymore until I restart the mister via power switch
I think I got something from misteraddons, don't remember
i have the tiny zexmte, it is fine
apparently the long dong has a range of 100m which is wild
jea and you can destroy brick walls with it π
OOOOh YEAHH!!
holy hell thats one strong dongle, breaking walls better than the koolaid man
Cop that, βothersβ
the long dong penetrates the interference tho
First vamp writing love letters and now this long dong 
It's a weird day.
Worst flavor though
idk if its anything like the switch carts, im in
Weβre sucking on it now are we?
i regret everything
At first I was like "yeah duh cause it's metal", then it clicked.
Anyone using brawler64 controller? I heard the sensitivity was messed up. Can anyone report?
With the clamped main build it's great. But it's got the same issues as all the modern sticks without it.
It's also got some confusing documentation.
I use it. What @manic basin said
We don't talk about that Andy D.
AndyDoppelganger.
The hang up for me was my documenation (which is not universal) said to change modes by holding sync + B. That's only to switch to Dinput...switching to Xinput requires sync + A so I thought it was broken for a bit.
I'm on the fence between brawler and tribute
I mean, having Tenacious D stuck in your head is an absolute point to Tribute.
it's never good to have the D stuck in your head
I like my 8bitdo kit but i haven't used any other third party n64 controller
8BitDo is absolutely my favorite (but I'm using wired originals). For wireless the brawler is quite good though I'm sure the 8bitdo wireless feels more 'right.'
My originals are pretty creaky but they definitely feel the best.
Just came here to say....I am jealous of yall with time to play around with this core
I hd the same issue and found that the combo BT/Wifi dongles just arent reliable. I ended up switching to a TP Link and have had a perfect experience since then. BT controllers sync correctly everytime
UB500 is highly portable and much smaller than a flash drive. Plug and play in Windows 8/8.1/10/11 systems to enjoy a wireless communication with Bluetooth-enabled devices. This Bluetooth adapter supports advanced Bluetooth 5.0 with EDR and Bluetooth low energy technology, enabling wireless conne...
Not had any issues with this one personally although the PS5 controller needs to have an unblocked path for some reason. Everything else including nso 64 controller work great ASUS USB-BT500 Bluetooth 5.0 USB... https://www.amazon.com/dp/B08DFBNG7F?ref=ppx_pop_mob_ap_share
works well with the standalone ZEXMTE long range BT one that gets recommended around here too
Playing Pokemon Stadium on the core then the announcer says this π it's even worse that his starter is onix
what program/cart do you use to test the controller?
I believe everyone's been using this
there's also mimi, although last time I tried it on the core it just wouldn't take any inputs at all: https://github.com/wermipls/mimi
mimi works well now
and is definitely the right choice, just need to turn the force wb debug setting to on
ah, thanks that's probably what I missed
Found a weird issue with Rayman 2 on the latest core. The text at the start (like "Expansion Pak Detected") is nearly illegible if VI Divot is turned on. But if I press Start through to the main menu or let the demo start playing, then Reset the core from the MiSTer menu, the text becomes correct (or pretty darn close at least).
I figured, it's just curious that on reset it looks fixed
yes it is π got 75% complete now, had a great time. Of course you will be sad or angry when you die at later stages and have to repeat 30 minutes, mostly because played careless, but that's just how the game is
Last time I tried it it ran at like 5 fps
this was fixed recently, running at 20fps, but has slowdown with a lot on the screen, but i think that is normal
what happens here is that the 9th of the memory should be initialized with 1 according to Ares. The core currently doesn't initialize it at all, so it can be either 1 or 0. When it is 0, the coverage of that pixel is below 7 and divot is applied. Typically the 9th bit will be overwritten by the rdp rendering process, but these screens are drawn by the CPU which only writes 8 bit
good find, will have to write it to 1 on reset
Yeah, the slowdown is normal. The game is awesome, but it's also held together by duct tape and string. π
does this one have a constant flashing blue led when in use? my current one does that so if i were to upgrade i'd want to avoid that
same question re. blinking blue led
I found the 8bitdo usb adapter to be more reliable regarding connections. If you're using a ps5 controller you can also use the ultimate software with it, to adjust deadzone etc.
thabks. I hace some old N64 pads that need testing, problaby will need some parts replacement too
the mimi test doesn't run stable, no matter if cache WB or cache off
unfortunaly it freezes very random, so hard to debug
(like all libdragon based homebrew)
ah cool, yeah I tried it just before and had it hang sometime after trying a 3 sample measurement
also afterwards played some smash remix and was wondering why the performance would sometimes tank before realising I'd left that cache WB setting on lol
@wanton sun has anyone reported the issue with shadows and certain effects drawing at the top of Z order in 1080 Snowboarding? When you're behind a mountain you can see your shadow and your cold smoke through it (the plume of blower powder behind the board).
Note, this COULD be an original hardware issue, too. I didn't play it on OG hardware.
This happens in race as well and you can see your opponent's shadow/powder through mountains ... especially when you're as bad as me and always behind them.
interesting, i 100% completed the game on real hardware 20 years ago and recently on the core, didn't notice it
would need to check, the attract screen shows it
Looks like it's on real hardware as well. I found an intro on YT from 2007.
And it totally happens there too.
ok, so i don't need to check?
I don't think there were any emus back then so I assume it's real HW, hehe.
I don't think so. https://www.youtube.com/watch?v=UJ12rCD-Dkk
Intro movie of 1080 Snowboarding for Nintendo 64
Published by: Nintendo
Developed by: Nintendo EAD
Genre: Extreme Sports
Number of Players: 1-2
Release Date:
US: April 1, 1998
Japan: February 22, 1998
Europe: November 30, 1998
Australia: June 15, 1998
MSRP: $47.99
Features: Rumble Pak
given how it looks, it doesn't seem to be emulation from that time, yes
Clearly shows through the mountain here, so I guess it's just a game bug!
This core is delightful. The HUD messes up horribly in Dire Dire Docks, just like on original hardware β€οΈ
I did notice in Mario 64 that, as you first enter Jolly Roger Bay and walk toward the water, the water surface polygons start moving and warping unnaturally
today I thought I saw something that didn't look right - but it was pixel perfect with real hardware
go figure π
Yeah, that's a great place to be! "Nah, it was always just kinda janky like that."
Trying to get though pokemon stadium with only the rental pokemon is painful lol
so much rng
It works great on the core though, no issues when playing through 7 of the first gym leaders besides the text for the gym leaders before battles
it won't even try to run for me without the debug setting on, and is mostly stable with it on...but really you just need it to run long enough to get a reading and take a screenshot π
and it's such a step up that it is worth trying at least for a controller you really care about
Remember the 6 control schemes I mentioned yesterday?
I put them all in
This does joystick swapping
anyone with digital output n64 here? would need a screenshot taken from the full image(no crop, overscan removed, ...) of Bomberman Hero PAL Title screen
this is the core, showing part of the second framebuffer at the bottom. But it's the same in Ares and my N64 is not digital modded so i don't trust it to show everything
sorry, really need the full area
Are you connecting a digitally modded N64 to an analog display?
I mean it makes sense tbf, RGB
I think some people have started to sell their modded N64's π±
I sent PRs - Both singleplayer and multiplayer in PD works now, and Robotron has the right config
wow in input.cpp, i'll get a beating for that π
no chance to hide all that in n64_joy_emu?
I guess you could read the status condition inside the if, and toggle stick if its true
wow, the core change...4x2x16bit muxes and 2x3x16 bit muxes
You could do that in n64_joy_emu but at that point you might as well do it in the function itself
that's a total of 224 Luts just for that. The whole gamepad module that handles pif communication and everything is only 136 Luts...
so we triple ressource cost for gamepad related things with the change
Ah, 16 bit muxes cost that much?
one lut has only 1 output, so can only mux 1 bit
Ah
that's why i initially asked if it's only 1 stick, because that would have been only 2x16
i mean, i'm probably over anxious about ressource cost as it will be only 0.5% of the FPGA, but still, i don't really want to fill in that much now already
if you already evalute bits in main, why not do all the muxing there?
I can try to do that but it sounds like it'll act funny
how long did gamma take to reduce by that much?
maybe 5 hours of work?
but the problem is that this hits diminishing returns, it's not 150 ALM every 5 hours forever π
i do my best to keep all the low speed/low requirement stuff as small as possible, so i can spend insane amounts of logic on the parts that need it, e.g. CPU has a second instruction cache TAG ram costing 600 ALM or so. It's completly redundant but increases CPU speed by about 1 ns, so about 8mhz due to the paths that can be evaluated in parallel