#Nintendo 64

1 messages Β· Page 100 of 1

rose elbow
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i 100% had that dream about the SNES :'(

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specifically the PAL SNES not the american SNES !

chilly ember
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First time I played melee was on a store kiosk with with one of those crt's way too high

brisk edge
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I don't think I ever played a demo, I was just such a big fan of the 64 entry when I heard a new one was coming out I was so hyped for it

chilly ember
brisk edge
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I just saw this image the other day lol

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Definitely takes me back lol

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Look at that beautiful pokemon snap and conker sitting there sealed

chilly ember
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The lavender town syndrome 😱

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17 days until Halloween

slate sundial
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RE2 on a MiSTer N64 core this month of Halloween...
All I can say is thank you

runic cliff
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Hello all, i have a problem with mys NSO N64 gamepad (i use it via USB), in game I don't have the up and down directions... No problem at all in the menus and when i must configure it in the N64 core but in game, i never had te up and down working... The gamepas works very well on my Switch (wireless) or on my PC via USB... All is up to date, i have installed the NSO driver and unstable version of Mister. I don't understand. Any Idea? Thanks!

weary palm
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I like to bash on people that finds Mario 64 creepy on YouTube. It's silly. Is Bubsy 3D scary too?

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I take it personal, like they're trying to take my happy childhood memories away from me.

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Every copy is personalized. Wario apparition. STFU.

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Wet Dry World is sooo terrifying, right?

wanton sun
cyan pagoda
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Damn the progress is crazy. I finally managed to try the latest core version, the only issue I’ve seen was the back of the car in RR64 and glitches on video intro in PokΓ©mon Puzzle and offset CRT output in Banjo. This is unbelievable it’s like magic

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But then it’s Robert. It’s magic every day with him around

vapid hawk
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quake64 is really hard lol

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i'm so used to being able to do magnificent bullshit with the grenade launcher with a mouse that i'm useless on a pad

hollow rune
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I know you might be asleep, but @fair stump how long did NBA in the Zone 98 take for you to freeze up?

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It is a pretty game

weary beacon
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OoT is so good now, when the borders transparency bug will be corrected it will be perfect!

hollow rune
vapid hawk
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yeah

hollow rune
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yeah, that really is the last frontier on OoT

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gotta fix Ganondorf's face when he grabs the Triforce

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which i imagine is the same thing

weary beacon
hearty oar
solemn marlin
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It works so good, I understand it's a bit more esoteric setting but for those who want it, it's the best setting

runic cliff
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@wanton sun Thanks i'll try asap.

solemn marlin
hearty oar
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you can user it in pod racer as well

vapid hawk
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how should i actually use this ? i can't figure it out lol

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like in perfect dark for example i only ever seem to have a look-stick no matter what i do, so i can't move

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i can swap it from left to right stick with the new osd option but thats all

daring meteor
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As in

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Get the OSD option for 2 plugged controllers

daring meteor
vapid hawk
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this is so cool!

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yeah its a tiny bit confusing, but full dual analog perfect dark! it feels so good

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oh and when you set pads to 1, since it still swaps sticks, this works to let you c-buttons on left stick i think?

daring meteor
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An obscure option but very useful

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This does not

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It maps right stick

vapid hawk
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you sure?

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let me just double check

daring meteor
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You can possibly remap c buttons to left stick

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If you turn it on than do a button remap

solemn marlin
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Oh nvm

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Yea that's the best z button

vapid hawk
daring meteor
vapid hawk
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wouldn't R2 be better?

wanton sun
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there is no R2 on N64

daring meteor
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By the way Robert, do I send the N64.sv with the mod

wanton sun
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i looked at one from tonight

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that's where i spotted the button mappings, i didn't really try the core, sorry

vapid hawk
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its incredible for shooters, which n64 has so many of!

daring meteor
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As in the one with R mapped to Z

vapid hawk
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when gamepads is set to 1 and this mode is on, could you make it so the left stick always becomes the c-buttons

daring meteor
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That's a bit harder with the way I did it, unfourtenatly

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Maybe main is smart enough to not send stick inputs when it sends analog Input, but I doubt it

vapid hawk
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i think it already is? if you manually map C buttons to left stick then it will work

daring meteor
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As in

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If you do an alternate map

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Of C buttons to left stick, will they not get triggered

vapid hawk
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i didn't use alternate map just regular

kind solar
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noticing the nso controller sometimes gets really laggy. i can't leap in mario 64 or it feels weird and difficult. rebooting the core didn't help nor did turning the controller off and on. but repairing the controller did

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usually it feels good but it sometimes does this. haven't noticed in other games

daring meteor
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Here's the updated mod, it should work for 2p (But with controller 3 instead of 2, if anyone knows an easy way to solve this, appriciated)

wanton sun
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the game should not make any difference @kind solar

kind solar
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yeah i just haven't noticed it in other games, i don't think it's the game itself

native mesa
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Good morning and afternoon

hollow rune
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An afternoon o ftesting n64 games while downloading Saturn ones

native mesa
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Try powerslave!

tropic sand
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Dark Rift (pal) using yesterday's build... a) no longer crashes b) graphic issue (black line) now gone 😍

hollow rune
compact depot
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Automobili Lamborghini has improved a bit on the last build but it still suffers with red layers

lime moss
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Not sure what I'm doing wrong, but I can't get past the title screen in Resident Evil 2 (Rev 1, USA) and it seems like many people are able to play with the lastest core update. I'm using the latest unstable version of the MiSTer, setting the RAM size to 4Mbyte, and keeping all other options at their default settings. Any ideas on what might be causing the problem?

weary palm
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Maybe you only have 32MB SRAM

kind solar
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@wanton sun would an option to swap Z with L be possible to accompany the analog > dpad swap as games will still expect you to use z while using the swapped analog > dpad?

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perhaps it could just swap them as a default if you swap the dpad and analog

weary palm
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What's the purpose of swapping joystick and dpad?

hearty oar
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almost all n64 games don't support the dpad at all

vapid hawk
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or you'd just rather play kirby with dpad or something

hearty oar
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although I do feel like a lot of these core-specific options are bandaid patches around MiSTer's lack of flexibility with controller mapping in general

kind solar
# modest helm Great idea

A toggle to swap z and l that’s greyed out until you swap the analog and dpad and is set to on by default would be ideal I think. If it’s not too much trouble πŸ‘€

hearty oar
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stuff like "swap Z and L" - we really just need persistent per game mappings

solemn marlin
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Pd is so good with dual sticks, also no crash in three missions, the dual stuff was added to the latest build right?

modest helm
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The N64 controller is particularly weird and the Z trigger functions like a left trigger and R functions as the right trigger. It works out in 95% of games. The main use cases for swapping these would be the Rare first person shooters where you have to shoot with an L trigger. It just feels weird.

daring meteor
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And technically for those you would want to use 1c2p

solemn marlin
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Would it be sensible to just have an setting named dual sticks and then having an option to switch between games? Like, off/pd/ge/quake, whatever

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Don't want to heap work on you kasher, just thinking of what would make sense if it was allowed into the official build

native mesa
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Kasher how can I try your build? Is perfect dark the best tester?

modest helm
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It's no big deal, but it would be a nice QoL feature to have swappable Z and R. I'd only use it for FPS games mainly

solemn marlin
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That's the build I use, yea I think some star wars game also could use it but not sure

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PD is your best bet, just remember to activate the second controller

wanton sun
fair stump
kind solar
tropic sand
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One to bookmark for later...
This romhack looks fab.

After patching. ...Used the noface patcher to start the game ...

but as soon as it goes to start it freezes... Maybe needs a database entry... https://romhacking.com/hack/takua-64--bionicle64-

wanton sun
daring meteor
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And PD/GE use same controls anyway

daring meteor
pure ocean
kind solar
weary palm
solemn marlin
daring meteor
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For twine you can use controller style 8

solemn marlin
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Oh

cerulean elk
daring meteor
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Yeah

weary palm
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Same as PD

daring meteor
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Different control schemes, no 2c1p

weary palm
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Also eight

daring meteor
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1 - Move on analog, Strafe on C
2 - Move on Analog, strafe on D pad
3 - Move and strafe on C, look on analog
4 - Move and strafe on Dpad, look on analog
Than duplicates of those where A is replaced with the right button on the other "Pad"

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For quake, you can rebind controls so its no biggie there either

weary palm
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Isn't move (from side to side) same thing as strafing

daring meteor
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Yes, but "move" in game means something else

weary palm
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Ok, weird

daring meteor
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I think turning

solemn marlin
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Yea it works perfectly, had no idea

daring meteor
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Inb4 someone makes a list of all the N64 FPSs just to tell how to get controls set right

solemn marlin
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I mean you could technically speaking create a profile for each game in that .sv file right?

daring meteor
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I think nearly all of them support D Pad movement

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sv file?

solemn marlin
daring meteor
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I don't think it supports per game configs?

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But most don't need it seemingly

fair stump
solemn marlin
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No I'm fine with ge, pd and twine tbh, guess there's turok, quake and duke, not sure what else

daring meteor
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Quake has rebinddable controls

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On Duke I think its called Left Handed mode

solemn marlin
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Not gonna trash how mister handles input but for something like this it's just really useful with game specific remaps

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Might be a real edge case but it really improves the enjoyment

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Funny how critics trashed alien resurrection for this stuff

daring meteor
solemn marlin
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I just dislike going back after modern shooter controls to only using one stick, might ruin the integrity of the original game a bit but it's just so smooth

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Mouse+keyboard feels even better when you set it up but that really destroys every design decision in old console fps

fair stump
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Back then I just learned to play any random control scheme. Halo 1 I'd flip between inverted and normal and didn't even care about button layout

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But some of us are just chad gamers like that cooldoge

solemn marlin
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Please don't rename the dual stick option to virgin gamer controls πŸ˜”

native mesa
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Has anyone tried Kaze Only Up?

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Or does it have mario face

cold pollen
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Is that what TLB is called now lol

native mesa
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That or Goddard

solemn marlin
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I tried but I think the improved framerate screws it over

native mesa
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I'm having a halloween party and was thinking it would be a fun thing to have running in on of the rooms people can try

solemn marlin
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It doesn't have mario face or intro, it just drops you into the game, I think the higher framerate screws up the screen as well as making the camera behave nonsensically, that sounds like a great idea

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Perfect to pick up for a minute and then fall down, might have to do it on emulator or og console tho

native mesa
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I'll try it out. Who knows where the core will be by then. anything can happen in 2 weeks

cold pollen
solemn marlin
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Yea I tried a build or two ago, it might even work now

daring meteor
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When will Robert implement Goddard

weary palm
native mesa
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OK yeah interesting frame nonsense

cold pollen
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That's trippy

mortal panther
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How can I make mine do that?! 🀣

cold pollen
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Shrooms

woeful grove
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the aliens are scanning mario

safe robin
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Mario Kart 64 2 or more player doesnt work for me with newest build. i tried the sega megadrive core to compare and there i can play 2 players

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also 1 or 2 days ago i played 2 player mario kart 64

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i will check if other games work

warped cobalt
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I think you have to go to the menu and enable both controllers.

safe robin
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they can be disabled now? ill check

safe robin
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Got friends coming over we will play some 4 player n64 tonight

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maybe 4 player should be the standard value in the core, i dont want other people to get a heart attack πŸ˜„

wanton sun
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don't know if OSD options can have a default value other than 0. Would be a strange logic if the OSD select 0 would mean 3 (padcount - 1)

zenith orchid
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sweet! new build!

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thanks Robert!

wanton sun
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mostly Divot artifacts (coverage bugs of the RDP in reality) fixed today

vapid hawk
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"Shooter mode" would be a good name for the dualstick stuff

weary palm
wanton sun
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yes, when some polygon with a border was below a copied sprite, the sprite would receive AA and Divot πŸ™‚

cerulean elk
# wanton sun

lol well this isnt gonna work with YT compression lol

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@languid dune I swear you are getting spoiled lately. Looking at MORE F Zero footage in Resolve

vapid hawk
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i can't even get perfect dark to crash anymore, might be completable

wanton sun
eternal island
cerulean elk
vapid hawk
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using slowmo + zoom will help to show stuff on youtube

mortal panther
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Amazing! Thank you!

fair stump
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So all the modes of the new tetris can be completed plus vs cpu but they're ain't no way I'm clearing 500,000 lines to complete all the wonders for testing turtlepower

solemn marlin
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The VI stuff is so cool, it even makes me appreciate what they were going for. You think you like the edginess more but then you turn it on and it's like pulling a warm blanket over yourself. Has software emulation ever done VI?

woven olive
cerulean elk
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all the footage off N64 comes in at different scales and screen space placements so I hand reframe / scale basically every capture

solemn marlin
cerulean elk
woven olive
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Yeah, game footage is and always has been a special challenge πŸ˜‚

quick arch
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First run of Puyo Puyo Sun 64 seems fixed ! Thank you πŸ™‚

cerulean elk
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N64 is usually a 1.07 X/Y axis scale for fit to frame but some games just throw the image up wherever TF they want

cerulean elk
quick arch
cerulean elk
orchid nimbus
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for some reason this looks really cool

cerulean elk
# orchid nimbus

I love / mention how fun it is to see the polygonal mesh through the red squares in tomorrow's video

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little view portal into how t he game world is made up of triangles

orchid nimbus
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polygons

fair stump
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It was probably a bunch of versions ago it was fixed but it's nice to not see polygon lines in the sky in winback

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"Polygon lines in the sky in winback" was the original name for Lucy in the Sky with Diamonds but they felt like it didn't quite sound right

languid dune
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More than just music. Ganondorf's blood at the end too. It's red in the first release, but was changed to green in later releases.

weary palm
orchid nimbus
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one of the songs of zelda had an islamic call to prayer in it - that's why it got removed

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it wasn't banned

marble cargo
weary palm
languid dune
native mesa
weary palm
quick arch
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For Jet force Gemini, the bottom during the demo is fixed

orchid nimbus
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rogue squadron too?

quick arch
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I will check

weary palm
fair stump
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I have figured out one War Gods cheese strat

quick arch
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Yes it is fixed

chilly ember
zealous hull
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FYI, symlinked saves with these types of patches is always a solid idea. Keep your progress between improvement hacks and vanilla.

weary beacon
zealous hull
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I do it for all of the "redux" stuff too.

fair stump
orchid nimbus
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is the star on the left supposed to look like that?

fair stump
mortal panther
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Looks a bit derpy...

orchid nimbus
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from a stream with real hardware

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looks 100% the same

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I just never notiched πŸ˜„

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I am having a PSX core testing dejavu where I thought something didn't look right and it always looked like that

solemn marlin
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The oil spill effect by the beach in diddy kong racing is pretty cool

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An apt update for our environmentally conscious times

mortal panther
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Memory is funny that way.

native mesa
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Mario warp effect is LoD right? Or some other function?

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Do the CRT fixes fix the screen being too low in PD?

wanton sun
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probably the warp effect is noise dithering in the RDP

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i mostly didn't do it yet, because i had nothing to check it

daring meteor
solemn marlin
marble cargo
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Honestly cool we're at the point where games are becoming indistinguishable between the core and real hardware.

daring meteor
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How many ALM does the build use? I'm building my own version with 2c1p and want to gauge cost @wanton sun

wanton sun
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you probably cannot judge if you don't have it in a seperate module, as with very build it's +-200 ALM, center being around 33.400 ALM currently

civic sinew
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new to the n64 fpga scene - i tried searching it on my own but havent really found anything... is there a way to disable left dpad bringing up the mister menu?

daring meteor
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Alright, does clock speed indicate ALM usage?

native mesa
civic sinew
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mine does for some reason

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ive tried resetting it in the redefine keys options but it doesnt save for some reason?

daring meteor
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Press on save

civic sinew
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is there a file i can just delete that resets everything?

restive raft
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hi sorry if this is a dumb question, my N64 NSO controller (connected via USB) has the C-Down button set to the OSD menu and I have no idea how to change it

daring meteor
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config/inputs/something.map

daring meteor
civic sinew
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i deleted all the .map files and it still does it

daring meteor
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Build Ended up at 33530

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But 82.4MHz clock

wanton sun
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that's fine

weary beacon
wanton sun
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random build i have at 80-82Mhz typically. When there is some official release i will do 10-20 builds and pick the best, which will likely be >85mhz

daring meteor
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Official release means like, after you're done with most stuff?

wanton sun
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but so far, noone reported of unstable cores even with some being 78mhz or so. Which is a great sign

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i have no idea when it will be in mister-devel with a build that comes with update-all. It could be next week, next month or next year

civic sinew
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idk what im doing wrong, it doesnt even register any keys on the controller to reassign

wanton sun
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do you assign in menu core or n64 core?

civic sinew
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no idea

wanton sun
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turn off mister, turn it on again, choose "Define Joystick buttons"

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@daring meteor so if you want, create a pull request πŸ™‚

civic sinew
noble grove
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@wanton sun Want to say thank you, your work is incredible!

many of the wrestling games for N64 have missing text, is that coming in an update anytime soon, by chance? Not sure whart part of the system is holding that back

civic sinew
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no idea how it got changed. maybe a default config for the raphnet adapter

wanton sun
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no, honestly, several games still have text render issues. Very likely some render mode that is not yet supported

noble grove
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lmao fair point!!

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i'm loving the core though, i've been playing a game of star fox almost daily, and started ocarina last night

daring meteor
wanton sun
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i personally have never and will not use any of these modes, so i cannot judge what makes sense. If it's unclear, maybe we should wait for some days with a testbuild until it's clear

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e.g. testbuild how it would be in the main build then together with a list of games to test and then problems can be reported and discussed

daring meteor
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I'm testing ge on an emulator to see how that functions on multiplayer

toxic pumice
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i'm absolutely amazed at what's playable so far really, been enjoying so much on this recently. πŸ™‚

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I figured out my f-zero x loading issue from yesterday as well, I didn't have the n64-database.txt

broken cradle
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question, how does the n64 core handle zip files?

toxic pumice
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I'm loading my roms from zip, works without issue

broken cradle
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i wanna know if i have to unzip all the files first

toxic pumice
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no need to unzip them

broken cradle
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ok cool ty

fair stump
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Second to last boss in War Gods is insanely cheap so I turned off their damage and boosted mine

toxic pumice
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Did I also see something in here before about weird clone n64 usb controller generally not working right with the core?

broken cradle
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im using the saffon one and it works with no issues tbh, waiting for porkchop to have more reflex adapts so i can use oem controllers tho

wanton sun
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my 2 work bad, yes, but there was a report tnoight a different one would be ok

toxic pumice
#

interesting, okay. I've ordered two random ones to be delivered today for the wife and I so I guess i'll give them a try. πŸ™‚

fair stump
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War Gods complete. Somebody had to do it thisisfinefire

toxic pumice
#

there's really is a charm to really old janky midway games tbh

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now do mace the dark age

orchid nimbus
#

very playable - looks perfect to me

fair stump
#

Midway, and netherrealms by extension, really know how to make a fighting game... and then make it blatantly unfair and unfun

toxic pumice
#

lol yep i'll agree completely

native mesa
#

You can take Ed boon out of the arcade but you can't take arcade out of boon

cerulean elk
orchid nimbus
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Trying Custom @zinc dew now πŸ˜„

wanton sun
cerulean elk
daring meteor
#

Alright, so, from what I gathered:

Robotron uses P1+P2. P2 is always shoot. No buttons really needed.

Goldeneye uses P1+P2 in 1P mode, and P1+P3/P2+P4 in 2P mode. P2 is move in the "ideal" configs

Perfect Dark is same as goldeneye but no multiplayer.

Pod racing uses P1+P3.

cerulean elk
#

I’d have been done sooner @wanton sun but I’ve been getting all the secret exits and maxing out the score on each world to see the best ending

wanton sun
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sounds like a lot of troub... fun πŸ˜…

chilly ember
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I haven't decided what game to finish next yet

wanton sun
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i can still remember how annoying it was to get full score in the autoscrolling levels (e.g. submarine)

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will only play through normally

solemn marlin
zinc dew
solemn marlin
daring meteor
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But I think I tested the other multiplayer mode

uncut gyro
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Am I right that β€œforum” channels like this one can’t be searched? I wanted to find the verified bug reports from last night and make sure @wanton sun saw them

native mesa
#

You can search

uncut gyro
#

ahhh ok, only 5 clicks hidden when in mobile

solemn marlin
#

That's the drawback of two controllers into one tbh, with c button remap all multiplayer stuff would work, up to 4

uncut gyro
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#1096015979055697940 message

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ugh, it doesn’t inline?

daring meteor
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Yeah, just rechecked, PD is exactly like goldeneye

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So no comes the question

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How do we remap

uncut gyro
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Trying this #1096015979055697940 message

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@wanton sun those two links I pasted are a couple of verified bug reports that are probably indicative of another fundamental lower-level issue

solemn marlin
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That's cool, then both can have two sticks for coop campaign, maybe the biggest innovation of pd

daring meteor
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Yes, but on flipside, no two sticks in pvp mode

solemn marlin
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No that'd require c button remaps, I have no idea about this stuff but thought it'd be easier than frankensteining two controllers into one GRUG

toxic pumice
#

I feel like I'm out of the loop - are Perfect Dark / Goldeneye playable without TLB support?

chilly ember
#

Just perfect dark

solemn marlin
#

PD is, you can patch it out

toxic pumice
#

ooooooooo

fair stump
#

Bust a move is so frustrating to play marioohno

solemn marlin
chilly ember
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PD has a bug in one level tho, carington institute where the skedar don't plant the bomb so you can't finish it. It's an issue with the patch tho. Does the same thing on real hardware

wanton sun
fair stump
compact depot
#

Whoa! Does new build fixes Automobili Lamborghini?

wanton sun
#

hahaha...no

daring meteor
#

Anyone suggests what to do?

What buttons does Pod Racer require? Might just copy the controller to both P2 and P3 and be done with it

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Think this is the best option

grizzled phoenix
#

it is now fixed in today's build

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Todays build fixes the intro for Puyo Puyo Sun 64 (Japan) so I am very happy πŸ˜‰

pine apex
#

just needs stick a Z button from 3rd.

wanton sun
#

i wonder why this automobili game is so often asked about. Is it a) because it starts with A, b) because of the strange bug or c) because it really is a good game?

pine apex
#

A

toxic pumice
#

i've got quite a soft spot for it because it's probably one of the only semi-playable game Titus have ever made

daring meteor
zinc dew
broken cradle
viscid gate
#

For info, the homebrew Manic Miner port (Rx-mm64) now works in today’s build

toxic pumice
#

Nothing special at all, they just show up as directories for me

zinc dew
#

I think 7zip compression is not read by MiSTer.

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Or some other compression type.

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Try using Windows’ built in zip compression tool to see if that works.

broken cradle
#

yeah just noticed they are all .7z fml lol

daring meteor
#

Hmmmm

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P3 is right engine in pod racer

pine apex
#

yep

daring meteor
#

This is not ideal

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Because P1 is aim in the shooters

pine apex
#

one profile is not enouhgt

zinc dew
#

What’s P3? Player 3?

daring meteor
#

Controller 3

viscid gate
#

Also the MAME port (MAME 64 PD Beta 3) is now working

daring meteor
#

We need:

For Podracing, P1+P3, P2+P4 no swap
For Robotron, P1+P2 P3+P4 no swap
For the Shooters, single player - P1+P2 swap
For the multiplayer- P1+P3 swap, P2+P4 swap

And, for some other shooters, just straight 4 controller swaps would be helpful

#

This is too much

wanton sun
#

sounds like way too much. So back to main handling it if really required

pine apex
#

p2+p4 in pod racer totoo

thorn flax
#

before and after vi divot fix

solemn marlin
#

I'd do it if I knew how, I had a remap for every fps on pc but that didn't require scripting

daring meteor
#

If one of the guys here that work on main mister could implement those 5 different controller modes, that would be well

If not, I think best is just to do P1 remap to P2 and P3 with swapping

pine apex
#

I have only one rumble pak test, just p1 does . Swapping between controllers

daring meteor
#

Luckily in all cases we need the Z button

chrome quest
daring meteor
#

P3 is what's interesting, not P1

#

(Unless P1 R button gets used)

final walrus
#

Automobilinili Lamborgininilinini is basically a 3D Version of Top Gear or Lotus Challenge, that's why people like it

quaint pewter
#

This is awesome. Just been testing a few games that had random hangs before and now they seem to be working great. I completed the first world of Glover with no glitches or any problems whatsoever, and also got to third or fourth level of Quake where before it always froze before the end of the first level.

pine apex
#

P1 R Is for repair

daring meteor
#

How would you even press that when holding 2 controllers

pine apex
#

no idea hahaha

zinc dew
#

I mean can you just connect two or more controllers?

daring meteor
#

Yeah but that's unwieldy

solemn marlin
daring meteor
#

For the shooters in particular its a really good way

daring meteor
chrome quest
#

Repost clean.
For completeness, when using 2 controllers for 1 player in Star Wars Racer:
Player 1:
Analog, Start, Z, A, L, R, Cup, Cdown
Player 2:
Analog, Z

solemn marlin
#

64 peak performance, all those weird control setups seem rather experimental

languid dune
#

Completing War Gods and Brian 64 should be required before the core allows other games to boot.

zinc dew
#

In this a proposing to being able to assign multiple players to one controller?

daring meteor
daring meteor
chrome quest
#

Yes, how indeed do you hit the buttons!
Player 1+2 Z is the same thing, boost
Player 1 odd buttons:
A for menus only (and Start)
C Up to change camera angles
C down to look behind
L to change the map
R to repair
So, you'd generally mess with those for settings and restart after your happy with your view I guess? Cdown to look behind if you can.
The worst is Player 1 R to repair, which you do sort of need!

pine apex
#

both sticks to roll

chrome quest
#

C Left/Right are roll in single controller, but Analog movements together left/right do that in the 2 controller mode

daring meteor
#

Good

#

That frees us a button

zinc dew
#

But a solution already exists where you can use multiple controllers already, correct?

toxic pumice
#

Welp, just picked up my usb controller and it's absolutely atrocious - What USB N64 controllers come recommended?

#

(controller issue not core issue)

chrome quest
#

Current solution is fantastic. The only way IMO 🀣

daring meteor
#

So, if not doing mister main changes, the changes would be:

"P1 Right stick is P1 stick"
"P1 Left stick is P2 and P3 stick"
"P1 R button is also P2 Z button"
"P1 C-Right button is also P3 Z button"

zinc dew
#

Oh wow

pine apex
chrome quest
#

No... How is that done in 1 controller?

pine apex
#

pressing down on the stick

chrome quest
#

Would need to try in game....

zinc dew
#

I think software emulators would be a better platform to attempt these complex controller remapping proposals.

I’m trying to see what other benefits being able to assign multiple controllers to 1 could bring and I’m coming up short.

native mesa
#

To avoid this...

zinc dew
#

Also what kind of UX changes would be needed to walk the player through this mapping flow.

daring meteor
wanton sun
daring meteor
#

Just an extra config setting

zinc dew
#

Well that’s much easier to propose

daring meteor
#

Because the shooters don't use the R button, you can reuse it

chrome quest
solemn marlin
#

It works now for perfect dark, it's just a really enjoyable way to play the game, like a modern dual analog shooter

zinc dew
#

Wow!

lament escarp
#

I said it yesterday, I'll say it again, just use joycons for your 1p2c stuff. There are also full stick versions of those.

quaint pewter
wanton sun
daring meteor
quaint pewter
#

a lot of random crashes in games seem to have totally gone, at least in the games I've tried today. I havent played for a couple of days.

robust trout
native mesa
#

I can never find mini USB when I need it

daring meteor
#

Also, today I discovered this stick swap thing is not just helpful for 1p2c, but also games that did this

toxic pumice
#

Is the Saffun usb controller the one to go for here, or am I better off getting another one?

zinc dew
chrome quest
lament escarp
toxic pumice
zinc dew
#

The drawbacks of the Saffun are:

  • lack of true octagonal gating for the analog stick
  • shoulder pads are on a tight hinge so can’t depress on the inner button area
toxic pumice
remote harness
#

What stopping Bangia-O from freezing after completing the first level? Tried various settings with no joy ☹️🐼

lament escarp
zinc dew
wanton sun
#

is that because of the bluetooth dongle? because my NSO pads connect every time

lament escarp
broken cradle
#

i can say saffun wireless works good for me too but i have no alternative to compare it to

fair stump
lament escarp
broken cradle
#

i still dont know how to get rumble to work on the saffun tho

zinc dew
toxic pumice
#

Gotta import the Saffun one, none in the UK. balls

zinc dew
woven olive
broken cradle
#

that mode would be the 2 red lights right?

zinc dew
#

Two lights should show up to indicate you’re in Xinput

woven olive
#

yes

#

well... whichever mode is start + B is the one rumble works with lol

broken cradle
#

so 2 lights then setup in mister main and then back on core

woven olive
#

i get xinput and dinput confused

inner garden
#

what is the be all end all ultimate mister compatible n64 controller? FeelsOkayMan

broken cradle
#

ill check it out in a few, for now im still messing with the sd card on my pc

lament escarp
zinc dew
broken cradle
lament escarp
inner garden
broken cradle
#

snac/snax/reflex-adapt

zinc dew
woven olive
# broken cradle brawler64 no bueno?

I think it depends what games you play. Lots of people like the Brawler. I mostly play those AKI wrestling games which is one of the weird ones where the main input is the d-pad and not the analog stick. Mischief Makers is the same.

zinc dew
# broken cradle brawler64 no bueno?

It’s fine. I have one but the stick range was pretty off from what the preferred values should be. I guess the driver updates would fix that? I haven’t checked.

lament escarp
robust trout
#

I finished my OEM/OG refurbishing and Honda-sauce (Shin-Etsu) lubing yesterday and took some measurements afterward. Are these good ranges, fam?

Measurements on MiSTer Input Tester

(L R U D)

Gray
2023.10.14
78 80 81 85

Blue
2023.10.14
80 72 88 76

Green
2023.10.14
79 80 81 86

Yellow
2023.10.14
78 80 86 84

broken cradle
woven olive
#

Smash players love the brawler

inner garden
robust trout
latent galleon
#

@robust trout you should check out the mimi test rom but those look close to my fresh one

zinc dew
#

I also own the Tribute 64 and that’s fine too.

broken cradle
latent galleon
#

i edited πŸ™‚

robust trout
#

Oh, the octo-gate ROM

latent galleon
#

it just hits your diagonals too, plus realtime feedback

#

but beat up controllers are so much worse than your numbers

toxic pumice
broken cradle
woven olive
latent galleon
#

like that is an old worn controller

wanton sun
broken cradle
woven olive
#

No i think you are misunderstanding me

weary beacon
#

I have the best, Dongle of them all.

pure ocean
# wanton sun i wonder why this automobili game is so often asked about. Is it a) because it s...

I reported this because there are various errors in each frame and you said that analysing frames takes a lot of time. You can analyse a lot with few frames πŸ˜‰ So I thought it might be interesting.
And Blues Brothers, because the turning of the lights seems to be a calculation error. It's good that it shows up there, who knows what other effects it has elsewhere. I always think about the technology behind it, I enjoy that too, like your FPGA for fun πŸ˜‰

zinc dew
latent galleon
#

i just converted my n64 controller to 8bitdo bluetooth and realized i have no idea how to pair bluetooth on mister...can i use the script?

wanton sun
zinc dew
toxic pumice
wanton sun
#

usually just F11 on keyboard if you have one connected

latent galleon
#

also with these 8bitdo in stock i'm not sure i'd go with NSO but i guess we'll see

#

@wanton sun i do not! but i will use the button

#

thanks

zinc dew
broken cradle
#

if i didnt have to 1)have a nso sub 2)stalk the website for stock , id get the nso n64 because i hear it does feel very much like the oem

weary palm
zinc dew
#

If you already own an N64 controller it might also be the cheapest option.

prisma ivy
latent galleon
#

wow they put select and star buttons on the rumble pack

#

yeah it's $30 i think without hall joystick

broken cradle
#

i was gonna say if you own oem then the 8bitdo option seems nice especially for the hall effect analog stick

lament escarp
latent galleon
#

what the heck is zr

broken cradle
#

i think my cheapest option will be buying the reflex and some oem controllers and then let the 3rd person use the saffun like how you always gave the 3rd party controller to the guest

zinc dew
broken cradle
#

they dont use L1 L2 R1 R2 naming conventions

#

its L ZL R ZR

wanton sun
robust trout
#

I would think the BT adapters offered by MiSTerAddons would be very performant

latent galleon
#

ah, there is a tiny zr button on the rumble pak for the 8bitdo conversion

broken cradle
#

thats for use with switch online

uncut gyro
chrome quest
#

Just to add, Raphnet is great for 2 controllers in one USB, Rumble Pak compatible.
But likely SNAC(X?) whichever one, would be safer if hoping for Transfer Pak function I guess

uncut gyro
#

Is MK64 Amped known to not work? Or do I have a local problem to troubleshoot?

zinc dew
broken cradle
#

also porkchop is working on a 4player snax adapter

wanton sun
#

mk64 amped seems to work for some, but i only get it to work if i use the wrong memory type

zinc dew
#

I need to redo my amped patch because it immediately errors for me at launch

broken cradle
#

i want to give raphnet another shot but the one adapter i bought broke on me and i just never bothered rma'ing it etc it was the snes mini controller adapter

lament escarp
weary palm
#

Is it 16kbit eeprom?

wanton sun
#

it should be 16kbit eeprom, but for me only works if i set e.g. 4kbit

#

obviously i cannot save then

weary palm
#

Strange. Anyone else?

uncut gyro
#

ah, Mia Hamm Soccer is working pretty well now! My daughter will be thrilled, she loved playing it on GBC (Analogue Pocket)

desert nest
#
# cat ./N64-database_user.txt  | grep -i amped
5e417f79876b8acc73f93f80e4942435 ntsc|cic6102|eeprom2k # Mario Kart 64 Amped Up (Hack) (Litronom)

This is what I have set, and it works for me (my game saves and loads up just fine from what I can tell).

solemn marlin
#

There were two amped up patches, one didn't work at all and one worked perfectly

lament escarp
#

I can't even. It's literally the same product from the same shop, just different languages.

languid dune
daring meteor
wanton sun
#

i get this, maybe i have the wrong version

native mesa
#

I'd like a PD and Goldeneye mod where strafing isn't faster than normal running

uncut gyro
#

errr, actually, Mia Hamm controls seem borked. I’m using DualShock3 and redefined the controls even. Works fine in most other games

latent galleon
#

@lament escarp i have two zexmtel or whatevers that look the same but one is bt5 the other is bt4

uncut gyro
wanton sun
#

divot...

desert nest
#

IIRC I was having the same issue with 2.96 and had to get 2.96A -- it worked after that.

uncut gyro
#

WTF. I just loaded MK64 Amped again after testing Mia Hamm, and now I don’t get that crash screen. I see the intro and then a white screen

daring meteor
#

The code for this build is on github

languid dune
#

Out of curiosity, it is possible to add core specific options to an alternate MiSTer.ini file? My default is the 4:3 1440p resolution, but I have an alternate ini file where I have the resolution set to 1080p that I only use when I want to play a widescreen game. But I still have to manually set the aspect ratio in the core's menu since that is not something usually included in ini settings.

daring meteor
#

Will PR it if there's no one wanting to implement something better in main

solemn marlin
lament escarp
uncut gyro
wanton sun
solemn marlin
uncut gyro
#

If I set eeprom16, then I get this:

quaint pewter
thick terrace
#

What needs to be done to make the "red" games work? (automobili, doom, Barbie Cars (Roadster's trophy), etc?

#

They look horrible

past mango
uncut gyro
#

I’ll try the latest amped patch. @wanton sun would another error code be useful for whatever causes the hang?

fair stump
quaint pewter
#

I unlocked a couple of extra cars in the challege races and managed to save to controller pack after completing the easy challenges. so it's working as far as that goes πŸ™‚

marble cargo
#

This is for the alternative "A" patch.

hasty kayak
#

Todays build seems to have fixed some of the Graphical issues with ISS 98

toxic pumice
#

Blast Corps has really weird behaviour when the analog sticks are moved in all the way while walking, is this a config problem on my end?

#

character will start walking backwards?

languid dune
toxic pumice
#

I'm using a Dualshock 4 at the moment

languid dune
#

Do you have the latest Linux kernel unstable build? I thought that made sure analog sticks were properly read by the N64 core.

toxic pumice
#

In-vehicle controls are perfectly fine for what it's worth, and all other games i've tried have been perfect, it's literally just in blast corps and only while out of vehicle (or using something like j-bomb)

languid dune
#

Maybe I'm wrong.

toxic pumice
#

That could very well be it, i'm on V230915

#

bear with

#

That is exactly what it was - Thank you.

languid dune
#

Now get back to running your vehicles into the nuke truck and causing a nuclear winter! elmorise

toxic pumice
#

Heheh. the nostalgia is unreal, I played the shit out of this as a kid

languid dune
#

Same, though in my teenage years.

solemn marlin
languid dune
#

100%'d the game back in the day.

daring meteor
solemn marlin
#

Lol that's an absurd control mode

toxic pumice
#

i'm still absolutely godsmacked at how good this core is already, literally all it needs is gauntlet legends working and i'm in heaven

lament escarp
daring meteor
#

Joycons, now without joycons

solemn marlin
#

I'm going backwards crashing into people, I guess this is what podracing really is..

lament escarp
daring meteor
#

To be fair, left stick controls right engine haha

lament escarp
#

Just turn around, then it's correct.

solemn marlin
#

It kind of makes sense but it becomes too much like real podracing, I'm dying out there

toxic pumice
#

whoever designed the backlash in this game is a masochist

empty cliff
#

I just downloaded the windows "download everything for windows" thing

#

and I don't have any fat folder

#

is there some other files I'm goingi to need for mister. is this just cores here and I need the os itself too?

solemn marlin
#

Lol the engine starts burning then you have compensate by slamming the other stick, this is too real for me

chrome quest
#

Was just testing the new test core too. Works great @daring meteor
PD just fine, and in Pod Racer, you can actually reach all the buttons!

solemn marlin
#

It definitely feels cooler, hard turns by putting one stick forward and the other back, it's much more involved

uncut gyro
daring meteor
#

Finally, we fixed the funny pod racer mode

uncut gyro
#

Can I get write access to the testing sheet? Mia Hamm USA needs updating

gritty river
#

mischief makers playable huh

#

awesome job

latent galleon
#

@lament escarp have you used the n64 mod in D mode? seems broken here on mister

native mesa
gritty river
#

its pretty impressive

latent galleon
#

and what about you @native mesa

gritty river
#

still gotta dig into the core code

native mesa
#

??

latent galleon
#

have you tried your n64 mod in D and S mode yet?

fair stump
native mesa
#

Oh yeah been using it all morning. Someone says rumble works but idk

empty cliff
#

okay cool

latent galleon
#

mine seems pretty broken in direct input mode

#

like two of the c buttons won't map

empty cliff
#

I have no downloader.ini in there atm

native mesa
#

I have it on switch mode because that's supposedly the only mode rumble works

latent galleon
#

won't matter if latency is the same, but it also shouldn't be happening

#

also i trust the switch mode less on mister, ironically

native mesa
#

I can try dinput

honest ermine
#

Is there a usb adapter for n64 controllers that’ll rumble through a rumble pack? Or will that need snac?

lament escarp
latent galleon
#

c buttons won't map on define joystick top level

#

well, a couple won't

lament escarp
#

You have to map the c buttons as stick 2 in main

#

Then you can map them in the core.

latent galleon
#

thanks

#

although why

lament escarp
#

When I had it connected to the pc the c buttons didn't show as buttons but as a stick or gyro or something. I guess you have to map it as stick2 so it knows there are 2 ends to each axis.

latent galleon
#

it's funny it doesn't do that in switch mode, i just set it up like an snes controller or something

#

diamond pattern

#

and core still found all the C buttons?

lament escarp
#

Yeah in s mode they are buttons. You also get rumble with the unstable linux kernel.

latent galleon
#

anyway it feels super polished otherwise, just typical 8bitdo weirdness

native mesa
#

Alright I tried D-input

lament escarp
#

But you have to pair it each time you connect it, something bout the driver being a bitch.

native mesa
#

I couldn't map anything in mister main

chrome quest
#

Forgot to note earlier, but also loving the CRT adjustments.
RGB on the core for PAL games, nice and centred!

latent galleon
#

this is why i don't use bluetooth...but i will make an exception in this case

lament escarp
native mesa
#

yeah

#

I was able to get to the map controller menu with it

#

just couldn't rebind buttons

lament escarp
#

Never had that happen

latent galleon
#

now the real question is does anybody want me to check latency or should it remain a wonderful mystery...i am leaning toards mystery

native mesa
#

well.. it's not as performant as raphnet with OEM controller

#

but it's 'good'

lament escarp
#

Latency is not gonna be great, as with most bt controllers/any 8bitdo controllers.

latent galleon
#

well if raphnet is bitbanging the protocol that is a lot happening behind the scenes

#

2.4 m30 isn't bad

#

also i think raphnet is pretty conservative with polling because some controllers have problems

lament escarp
#

Speaking of controllers, I really hope my pc engine/ps1 controller arrives in time before halloween for a rondo/symphony combo.

latent galleon
#

and i have to say re: latency, there is "not great" and then there is absolutely terrible, and 8bitdo has been both

#

anything under 10ms i don't really care

chrome quest
#

All the Pod Racer testing, couldn't help but notice how odd the Dither is in that game. No Dedither enabled, and the "dither" looks almost like a pseudo gamma correction. It's just lines down the whole screen.
Verified the "gamma" boost is indeed the same as I see with my composite N64. Can't really see the dither pattern on CRT even when enabled! Guess it is just like a gamma effect... odd

solemn marlin
#

I see it, like vertical lines

chrome quest
#

At first I thought maybe it was to add some kind of "film grain" look. But nah, core or N64 hardware, CRT can't see no lines anyway. I've never noticed that before, perhaps other games do the same thing

solemn marlin
#

I can see it on my crt but it's a pvm with 800 tvls, no it's specific for this game but I haven't played that many

#

I think devs got wild with vi

#

Like with star fox finalizing every scene with gamma but some wont even use it

daring meteor
#

@bronze tree is there any special reason the analog stick scale you did in mister main is done only for the left stick?

#

Because 1p2c uses the right stick

hearty oar
#

I’m pretty sure it’s just because that’s the only stick used by the core at the time it was written

daring meteor
#

That's why I said "Special Reason"

hearty oar
#

Yep, haha, markun and/or lemonici can confirm but I would be very surprised if they thought about it at all, but as far as I can tell there’s zero reason you couldn’t do it for the right stick as well

thick terrace
#

do we need an unstable mister?

empty cliff
#

^ also wonder that, also do you need unstable mister for the saturn chd core?

fair stump
shell bone
#

Yep

fair stump
#

You can get the most recent unstable as well, it will also have the chd code

empty cliff
#

thankyou very much

native mesa
daring meteor
#

The non scaling?

native mesa
#

Two differently scaled sticks

daring meteor
#

Not ideal
But unless I'm hearing otherwise tomorrow I'll edit main mister, at least to add that, but maybe I'll add stick swapping

native mesa
#

Stick swapping sounds nice for Turok

daring meteor
#

Which should reduce our cases from 5 (6 if you count normal) to 2(3)

hearty oar
#

you could account for differently scaled sticks as well, you'd just have to track the max cardinals and ranges in an array instead

#

in fact yeah you should probably do that

daring meteor
hearty oar
#

just in case

empty cliff
#

is the n64 games/ folder just called N64?

orchid nimbus
#

it's /games/N64

#

I assume you keep on switching your SD card back and forth

#

one of the worst things you can do to be honest

#

you can SSH and SFTP into your SD card

viscid gate
empty cliff
#

nah I don't, I just don't have mister yet until tomorrow haha

#

just organising my roms

empty cliff
#

or just apply patch 2 immediately

viscid gate
#

2.96a is a seperate patch - just apply on its own

empty cliff
#

cheers

#

any special patch needed for smash remix or that just works?

viscid gate
#

No, I think that one was straightforward

hollow rune
#

@fair stump Did winback have a change?

fair stump
hollow rune
#

Super cool

#

I keep forgetting exactly what the divots are

#

so I am not sure what to target first for testing

fair stump
#

Did you see that micro machines is working now? πŸ˜„

wind helm
#

Wasn't it working before ?

hollow rune
#

No, but I will go to there

wind helm
#

well it was working for me last week ok

fair stump
#

It would freeze before when loading into a race

wind helm
#

it was working for me strange

#

Tomiya Racing is interesting I tried it and it works 100%

fair stump
#

Nobody may have logged it for a while then

hollow rune
#

it is actually pretty fun. Like what you would hope the NES games like that would play

#

The tank stuff is really fun!

orchid nimbus
#

I personally notice if a controller has 0.1ms lag

#

it annoys me greatly

#

especially on MSX games

empty cliff
#

mister was made for you

fierce garden
solemn marlin
#

I've never thought about lag

#

Is there a scientific method to test?

zealous hull
chrome quest
river shale
#

I just got my setup running and have Mario kart amped. This is amazing. Literally been dreaming of this for years. Thanks @wanton sun

zealous hull
#

On the topic of Amped, does anybody know how to save data (NOT ghost data) in the game? It seems to be related to cheats being on but I've never see an option to enable or disable them.

#

Trying to get all the coins in Trial mode and none of my attempts "count".

toxic pumice
#

literally just played body harvest for the first time ever, this is absolutely brilliant???

chrome quest
# zealous hull On the topic of Amped, does anybody know how to save data (NOT ghost data) in th...

If you use the latest unstable "MiSTer" file. And then use the "new" database file (which must be renamed to "N64-database.txt");
Mario Kart Amped for me will save with no user modification required.
https://github.com/MiSTer-devel/N64_ROM_Database/blob/main/N64-database_new.txt

Alternatively you can add the hash value to whatever database file you already have manually, there might be an example above even. Needs to be eeprom16

orchid nimbus
#

yup - it's a thing of beauty

latent galleon
#

man original controllers sure seem creaky

zinc dew
#

Why is the new database called new

hearty oar
#

for people testing @daring meteor 's 1p2c build: quick build of MiSTer main to fix ranges for both left and right stick:

orchid nimbus
#

because it uses a different way to ID the roms

#

nintendo official roms have a product ID just like the PSX images had

#

so they are indentified throught that

#

but first the md5 hash over the first 4096 bytes is checked

hearty oar
#

needed until @weary palm 's changes to MiSTer main hit the next stable release, then ideally new will replace the old database

orchid nimbus
#

not ideally

#

it will replace

hearty oar
#

yeah not sure why I prefixed that, haha

orchid nimbus
#

and anyone who keeps on their old stuff - well that's their problem πŸ˜„

#

both methods will keep on working

solemn marlin
orchid nimbus
#

-85 +85

latent galleon
#

man that horizontal dither banding in MM is nuts

hearty oar
latent galleon
#

85 seems like it might be a scootch more than we need, but feels great

solemn marlin
#

Yea I've seen the pics tbh, sounds cool, it's already much better than the c remap solution

#

It doesn't ruin the integrity of pd or twine, just turn off auto aim to compensate for increased precision

dreamy grove
#

Is there a "go to" recommendation for a N64 shaped controller that work with mister?

#

I realize the core isn't done yet, but I wanna start playing with it soon

latent galleon
#

wireless or wired?

#

wired just use original

#

wireless just use original?

dreamy grove
#

What adapter would you recommend for wired?

latent galleon
#

sure is annoying i can't say reflex, because it is sold out

hearty oar
#

timville 4adaptor looks good

latent galleon
#

wait is that a daemonbite with n64 support?

hearty oar
#

essentially, yeah

latent galleon
#

wow

zealous hull
latent galleon
#

@dreamy grove if you don't mind diying a $4 pico and extension cable would also get you there in the ugliest way possible

#

that timville is sweet

#

i also don't like dongles

orchid nimbus
#

when someone waves their dongle in my face I do a 360 and walk away

dreamy grove
#

A 360 would have you walking towards their dongle

orchid nimbus
#

Turn 360 Degrees and Walk Away is a troll catchphrase that's often used as bait in online discussions where it is structured as a question-answer joke. The full joke introduces the question, "Why do they call it the Xbox 360?" with the answer "Because when you see it, you'll turn 360 degrees and walk away." The punchline is intentionally nonsensical because 360 degrees is a complete circle, meaning if you turn 360 degrees, you'll end up facing the same direction as before. When Microsoft revealed the name of their new console, some people were confused why they called it the "Xbox 360" instead of the "Xbox 2," so whenever anyone asks why this name was chosen, it's common for people familiar with the meme to reply with its punchline. Coinciding with the release of the console, the meme was popularized in 2006 and frequently used until dying off around 2014 with the next-gen Xbox One.

zealous hull
#

Wow.

latent galleon
#

meanwhile me, β€œwhat’s that noise?”

#

practically knocking over the C1

zinc dew
#

Thank you for answering my question @hearty oar and @orchid nimbus

zealous hull
#

Really dig the new avatar, Robby.

latent galleon
#

and you are all welcome I blessed you with cat picture

orchid nimbus
#

@cerulean elk The opus of multimedia creation attributed to the venerable and illustrious VGE transcends mere terrestrial productions, constituting an unparalleled zenith in the pantheon of online content. Their YouTube contributions, bathed in luminous erudition and adorned with the resplendence of unparalleled artistry, stand as the epitome of intellectual and aesthetic achievement, rendering them a paramount spectacle of cosmic significance amidst the tapestry of our worldly digital offerings. It is an endeavor that elevates the human experience to heights hitherto unfathomed, a beacon of enlightenment that beckons all to partake in its unparalleled grandeur.

cerulean elk
#

And you forgot β€œmagnum Dong”

fair stump
vague socket
#

Guys slightly off topic, but any quick fix of the audio cracking when resetting or changing cores? My speakers pop so loud, changing main volume doesn’t seem to fix it

zealous hull
#

This is the message I'm talking about for Amped Up.

#

However, when I try disabling certain options in the Extras menu, nothing seems to make a difference.

#

Note how the "Cheats?" icon is different between the two screenshots? For both cases, nothing is getting saved.

#

Just wasn't sure if anybody else knew what that was about.

Thanks for coming to my TED talk.

orchid nimbus
#

Passion for Historical Warfare: The person might have a deep interest in historical warfare and siege weapons, particularly catapults. Their fascination with these ancient engineering marvels may have earned them this unique nickname, signifying their exclusive devotion to catapults in historical contexts.

Eccentric Sense of Humor: It could be a humorous or eccentric choice, with the individual adopting a nickname that intentionally stands out and makes people wonder about its meaning. In this case, the nickname might not have a specific reason other than to pique curiosity.

Online Gaming or Role-Playing: "OnlyCatapults" could be a username used in online gaming, especially in games where catapults play a significant role. Alternatively, it might be used in a role-playing context, where the character or persona associated with the nickname has a preference for or expertise in using catapults as their primary weapon.

Personal Quirk or Inside Joke: Sometimes, nicknames are the result of personal quirks or inside jokes among friends or a specific community. There might be a backstory or shared experience that gives rise to this unconventional moniker.

Artistic or Creative Pursuits: The person could be involved in creative endeavors, such as writing, music, or art, where the nickname "OnlyCatapults" represents a symbol or motif associated with their work.

Nostalgia or Family History: It's also possible that the nickname has a sentimental connection, perhaps related to a family tradition, place of origin, or a memorable event involving catapults.

Ultimately, the reason for the nickname "OnlyCatapults" would depend on the individual's personal history, interests, and sense of humor. It could be a combination of factors, and the true meaning might only be known to the person using the nickname.```
#

@zealous hull ^^

zealous hull
#

This is really insightful, thank you.

#

Is your name Vampier because you suck?

#

Kidding. πŸ˜‰

orchid nimbus
#

no then my nickname would be vacuum or @zinc dew

zealous hull
#

Damn.

fair stump
#

Whatcha sipping on tonight, vamp? turtlepower

orchid nimbus
#
A love so pure, no distance can mar.
In every smile, in every whispered word,
My heart's sweet song, in you I have heard.

Your laughter, a melody, a gentle refrain,
In your arms, I find solace from pain.
With you, each moment, an endless delight,
In your love's embrace, my world takes flight.

From dawn's first light to the evening's end,
You are my lover, my confidant, my friend.
In your embrace, I find a tranquil shore,
A love so deep, forever I'll adore.

Robby, my heart's compass, my eternal muse,
In your love, I'll nevermore lose.
Together we'll journey, through life we'll stride,
With you by my side, forever as my guide.```

@zinc dew ❀️
zealous hull
#

In other news. I just needed to delete my entire Amped Up save. Amped Up is working fine now. It must have been a save from the before-times when controlpak support wasn't in.

orchid nimbus
#

it's only 16:46

zealous hull
#

18:46 over here.

orchid nimbus
#

MST

zealous hull
#

CST

#

Oops. Doxxed myself.

orchid nimbus
#

no someone from this discord server posted their whole address online on twitter yesterday πŸ™‚

#

funny reaction when I posted it in their DM πŸ˜„

latent galleon
#

i mean sadly that's a google away these days anyway

orchid nimbus
#

well it's really easy to figure out who I am

#

my real name is on github

#

linked in

latent galleon
#

don't make me drop you a postcard to prove it

#

and you live in anaheim

hearty oar
#

pretty sure you could easily figure out who I am based on things I've posted here...

latent galleon
#

like 6ft from disney but don't work at disney

#

at least based on gas station murder

zealous hull
latent galleon
#

vampier will be right back, he's just answering his front door

orchid nimbus
#

naked

latent galleon
#

🀞

hearty oar
lone geyser
#

I know Vampier's first name

latent galleon
#

i know yours

lone geyser
#

Then you know Vampier's

zealous hull
#

The plot thickens.

hearty oar
#

it's obviously Vampier, MSX

chilly ember
#

I thought it was vamp

orchid nimbus
#

@lone geyser indeed knows my first name

lone geyser
#

Actually my government name isn't one I've ever used but you can easily find my middle name around here

latent galleon
#

Lem O'Nici

orchid nimbus
#

Le Monici

#

duh

safe robin
#

I hosted a 4 player gaming session on the n64 core tonight 2 nso controllers and 2 ps4 controllers all connected via Bluetooth at the same time. We played Mario Kart 64, Diddy Kong racing, Snowboard Kids 2, F-Zero X and a whole round of Mario Party 2. Zero disconnects and everything worked responsible all the time. Also no crashes. The core is in a great state! We also had rumble activated for all controllers

orchid nimbus
#

nice

hearty oar
#

I'm surprised the BT adaptor didn't keel over and die from the stress lol

latent galleon
#

and i am jealous of rumble

orchid nimbus
#

low power

fair stump
#

Do people use more than one bt for four player or something?

#

Or just play wired at that point

latent galleon
#

who has three friends?

safe robin
#

I also wasn't sure if my dongle would be able to handle 4 controllers, but it surprised me how perfectly it worked

safe robin
rose elbow
#

doesn't consoles like PS4/PS5, Switch etc. only have 1 tiny BT receiver on the inside for example?

zealous hull
#

It can fit more dongles, but you have to get it used to it slowly.

fair stump
#

Makes sense, I'm just wondering why four wireless controllers would be an issue

latent galleon
#

bt is just flaky, especially with random dongles

hearty oar
#

Yeah, it’s always sketchy on MiSTer for me, especially with 2 controllers

latent galleon
#

heck my 2.4ghz m30 stopped working after i paired my bt 8bitdo controller today, how does that even make sense

#

it's a teensy bit jank

rose elbow
#

ooh i'm just looking at switch and it seems to be something integrated directly to the motherboard so i do suppose that's different than usb dongle heh

safe robin
#

I'm using this dongle, someone here in the discord recommended it to me and it's perfect for me.
https://www.amazon.de/gp/aw/d/B08SC9M9K3?psc=1

rose elbow
#

and it connects multiple controllers / not had issues personally

latent galleon
#

ah yes the long dong

safe robin
#

The only thing that doesn't work, sometimes after a mister main update after reboot it is not recognized anymore until I restart the mister via power switch

fair stump
#

I think I got something from misteraddons, don't remember

latent galleon
#

i have the tiny zexmte, it is fine

rose elbow
#

apparently the long dong has a range of 100m which is wild

safe robin
#

jea and you can destroy brick walls with it 😁

rose elbow
#

OOOOh YEAHH!!

broken cradle
#

holy hell thats one strong dongle, breaking walls better than the koolaid man

hearty oar
#

Cop that, β€œothers”

ocean lily
#

the long dong penetrates the interference tho

fair stump
#

First vamp writing love letters and now this long dong KEKWait

zealous hull
#

It's a weird day.

broken cradle
#

idk if its anything like the switch carts, im in

hearty oar
#

We’re sucking on it now are we?

latent galleon
#

i regret everything

zealous hull
uneven prawn
#

Anyone using brawler64 controller? I heard the sensitivity was messed up. Can anyone report?

manic basin
#

With the clamped main build it's great. But it's got the same issues as all the modern sticks without it.

#

It's also got some confusing documentation.

cerulean elk
orchid nimbus
#

[Animated GIF of another Andy D ... the annoying one]

#

not this Andy D ^^

zealous hull
#

We don't talk about that Andy D.

manic basin
#

AndyDoppelganger.

manic basin
uneven prawn
#

I'm on the fence between brawler and tribute

manic basin
#

I mean, having Tenacious D stuck in your head is an absolute point to Tribute.

orchid nimbus
#

it's never good to have the D stuck in your head

chilly ember
#

I like my 8bitdo kit but i haven't used any other third party n64 controller

manic basin
#

8BitDo is absolutely my favorite (but I'm using wired originals). For wireless the brawler is quite good though I'm sure the 8bitdo wireless feels more 'right.'

#

My originals are pretty creaky but they definitely feel the best.

frail jolt
#

Just came here to say....I am jealous of yall with time to play around with this core

mellow terrace
fierce garden
#

Not had any issues with this one personally although the PS5 controller needs to have an unblocked path for some reason. Everything else including nso 64 controller work great ASUS USB-BT500 Bluetooth 5.0 USB... https://www.amazon.com/dp/B08DFBNG7F?ref=ppx_pop_mob_ap_share

iron dove
#

works well with the standalone ZEXMTE long range BT one that gets recommended around here too

chilly ember
pale granite
#

what program/cart do you use to test the controller?

chilly ember
#

I believe everyone's been using this

hearty oar
latent galleon
#

mimi works well now

#

and is definitely the right choice, just need to turn the force wb debug setting to on

hearty oar
#

ah, thanks that's probably what I missed

inner plume
#

Found a weird issue with Rayman 2 on the latest core. The text at the start (like "Expansion Pak Detected") is nearly illegible if VI Divot is turned on. But if I press Start through to the main menu or let the demo start playing, then Reset the core from the MiSTer menu, the text becomes correct (or pretty darn close at least).

#

I figured, it's just curious that on reset it looks fixed

wanton sun
lament escarp
#

Last time I tried it it ran at like 5 fps

wanton sun
#

this was fixed recently, running at 20fps, but has slowdown with a lot on the screen, but i think that is normal

wanton sun
#

good find, will have to write it to 1 on reset

languid dune
kind solar
kind solar
lament escarp
pale granite
wanton sun
#

the mimi test doesn't run stable, no matter if cache WB or cache off

#

unfortunaly it freezes very random, so hard to debug

#

(like all libdragon based homebrew)

hearty oar
#

ah cool, yeah I tried it just before and had it hang sometime after trying a 3 sample measurement

#

also afterwards played some smash remix and was wondering why the performance would sometimes tank before realising I'd left that cache WB setting on lol

manic basin
#

@wanton sun has anyone reported the issue with shadows and certain effects drawing at the top of Z order in 1080 Snowboarding? When you're behind a mountain you can see your shadow and your cold smoke through it (the plume of blower powder behind the board).

#

Note, this COULD be an original hardware issue, too. I didn't play it on OG hardware.

#

This happens in race as well and you can see your opponent's shadow/powder through mountains ... especially when you're as bad as me and always behind them.

wanton sun
#

interesting, i 100% completed the game on real hardware 20 years ago and recently on the core, didn't notice it

#

would need to check, the attract screen shows it

manic basin
#

Looks like it's on real hardware as well. I found an intro on YT from 2007.

#

And it totally happens there too.

wanton sun
#

ok, so i don't need to check?

manic basin
#

I don't think there were any emus back then so I assume it's real HW, hehe.

wanton sun
#

given how it looks, it doesn't seem to be emulation from that time, yes

manic basin
#

Clearly shows through the mountain here, so I guess it's just a game bug!

stone pilot
#

This core is delightful. The HUD messes up horribly in Dire Dire Docks, just like on original hardware ❀️

#

I did notice in Mario 64 that, as you first enter Jolly Roger Bay and walk toward the water, the water surface polygons start moving and warping unnaturally

orchid nimbus
#

today I thought I saw something that didn't look right - but it was pixel perfect with real hardware

#

go figure πŸ˜„

manic basin
#

Yeah, that's a great place to be! "Nah, it was always just kinda janky like that."

chilly ember
#

so much rng

#

It works great on the core though, no issues when playing through 7 of the first gym leaders besides the text for the gym leaders before battles

latent galleon
#

and it's such a step up that it is worth trying at least for a controller you really care about

daring meteor
#

Remember the 6 control schemes I mentioned yesterday?

wanton sun
#

anyone with digital output n64 here? would need a screenshot taken from the full image(no crop, overscan removed, ...) of Bomberman Hero PAL Title screen

#

this is the core, showing part of the second framebuffer at the bottom. But it's the same in Ares and my N64 is not digital modded so i don't trust it to show everything

#

sorry, really need the full area

daring meteor
#

Are you connecting a digitally modded N64 to an analog display?

#

I mean it makes sense tbf, RGB

chilly ember
#

I think some people have started to sell their modded N64's 😱

daring meteor
#

I sent PRs - Both singleplayer and multiplayer in PD works now, and Robotron has the right config

wanton sun
#

wow in input.cpp, i'll get a beating for that πŸ˜…

#

no chance to hide all that in n64_joy_emu?

daring meteor
#

I guess you could read the status condition inside the if, and toggle stick if its true

wanton sun
#

wow, the core change...4x2x16bit muxes and 2x3x16 bit muxes

daring meteor
#

You could do that in n64_joy_emu but at that point you might as well do it in the function itself

wanton sun
#

that's a total of 224 Luts just for that. The whole gamepad module that handles pif communication and everything is only 136 Luts...

#

so we triple ressource cost for gamepad related things with the change

daring meteor
#

Ah, 16 bit muxes cost that much?

wanton sun
#

one lut has only 1 output, so can only mux 1 bit

daring meteor
#

Ah

wanton sun
#

that's why i initially asked if it's only 1 stick, because that would have been only 2x16

#

i mean, i'm probably over anxious about ressource cost as it will be only 0.5% of the FPGA, but still, i don't really want to fill in that much now already

#

if you already evalute bits in main, why not do all the muxing there?

daring meteor
#

I can try to do that but it sounds like it'll act funny

latent galleon
#

how long did gamma take to reduce by that much?

wanton sun
#

maybe 5 hours of work?

#

but the problem is that this hits diminishing returns, it's not 150 ALM every 5 hours forever πŸ™‚

latent galleon
#

5 hours is a lot

#

you are really squeezing is all i mean

wanton sun
#

i do my best to keep all the low speed/low requirement stuff as small as possible, so i can spend insane amounts of logic on the parts that need it, e.g. CPU has a second instruction cache TAG ram costing 600 ALM or so. It's completly redundant but increases CPU speed by about 1 ns, so about 8mhz due to the paths that can be evaluated in parallel

latent galleon