#Nintendo 64
1 messages · Page 92 of 1
Is paperboy a game that can be finished?
That's exactly what I'm trying to find out 
It plays totally fine and I'm past half way through
do AA or Divot do anything for you?
Nope
At first I though this game is missing VI features because its a launch title, but it isn't. it came out in 98
unlike the original f-zero that was a launch title
maybe this one was a rushed release
F-Zero X is too good to be rushed!
You know what it might be?
To keep the 60fps.
exactly
That's what I always assumed. But I honestly don't know enough about the hardware to know if VI affects performance on original hardware.
it was known as the first N64 game to reach and maintain 60fps even in multiplayer.
Well one of the first 3D games anyway. There are actually quite a few 60fps N64 games.
yep, no dedither
thanks for your help, much appreciated
all good. only s-video so not exactly hdmi/rgb quality but if i can help happy to help :)
im curious to see Perfect Dark while i have it on
For North American releases, the first 60fps game was Mortal Kombat Trilogy. Second was KI Gold. And third was NBA Hangtime.
Yeah Robert explained yesterday (I think) that the RAM is operating faster than real hardware, so many games exhibit better performance.
You could almost say that when playing on MiSTer....You've got boost power!
I'm sorry 😂
@zenith orchid having some trouble with the ED, it'll tell me if I don't have the files in the right place on the card but isn't booting when they are there
just blame the ED problems on your wife 🤣
Ughh I truly dislike using cellphones. I hit the clipboard so many times by mistake
oh.. right, maybe it needs an update
Yeah I don't have that problem lol
The firmware hasn't been updated since I got it so I doubt that's the problem. Probably a shitty SD card or I formatted it wrong
my lord the performance on actual Perfect Dark is rough aha
But it looks like you got your F-Zero pic
yep, I think F-Zero could go into the Perfect column. I don't think it uses any other VI features besides dither
I've never actually played F-Zero X
I have decided to use cheats to get infinite health and skip to the end 😆
Now that I have it up (on MiSTer) maybe I'll do that
Lol the chips were a copy paste finger tap accident
I highly recommend it. Play time attack until you're confident with the controls and handling
I remember in Smash 64, I couldn't figure out who Captain Falcon was. None of my friends played F-Zero either
Then again, that was peanuts compared to unlocking the "weird kid in a striped shirt"
F-Zero was mainly a tech demo. it originally demonstrated mode 7 on SNES, and 60fps racing on N64
I for one knew every character in Smash 64 when it released. 
I knew everyone but Captain Falcon and Ness
oof, you didn't know Ness??
I don't think most people did
Pk fire
I'm pretty sure Earthbound became the poster child of unsung masterpieces because of his inclusion in Smash
Who the fuck is this psychic kid
I didn't know ness was but I was like 5 when I first played super smash bros
I would like to see AI combine Earthbound and Eraserhead
I was always a massive Nintendo fanboy, so I knew everyone. I played through Earthbound like 6 times back in the day before the N64 even existed. Nobody can out Nintendo me! Nobody! 
I had 86 rainbow swords in Chrono trigger before the n64 came out 😏
Guess you could say I'm kind of a big deal.
Back in the days of the snes i was still like 6, so if my parents didn't get it for me, I didn't know about it
NG+ Rainbow Sword %?
But did you finish Nazo no Murasame Jō on release day
It's ironic that two of the most undersold games on the SNES were actually two of the best on the sytem
CT and EB
I was 11 years old when the SNES launched. Got it for Christmas that year. All I had were Mario World and F-Zero.
Eh, maybe CT wasn't undersold, but still wasn't as widely known as like the FF franchise
CT is a masterpiece, EB is almost a masterpiece but its sequel outdid it incredibly
Let us recall that Nintendo was doing disks way before ahem N64
Now I'm curious about Otocky
I love the MiSTer Kun Disk System.
I love how the core gets more and more fuzzy and that makes it look better to me.
F-Zero looks better without dither
I'm torn about dithering
I can't stand it on HDTVs, because it's super obvious it's there
But on a CRT, the colors blend so much better
Removing de-dither makes it super apparent even on my Trinitron
Paperboy is done, thank the lord for cheats
But the image is so much clearer
That is normal for F-Zero X I believe
yeah I just discovered that. same with AA and Divot
I'm convinced that F-Zero belongs in the perfect column already
is it normal to get a black screen with vga output to TV?
@wanton sun
As various N64 games appear to use a random assortment of VI options, would it be possible to save VI settings per title? I'm not sure if this is possible on MiSTer as, for example, I know controller remapping is erased upon core reload..
I think (could be wrong) controller remapping per game is by design. Changing the default controller config for the core itself sticks, but I've never done a game-specific remap that has stuck for a given game
Never played that one. Is it any good?
Yea the custom remap isn't sticky.
I did a remap for the 32X (Doom Resurrection), and it is an almighty pain in't arse to remap each time I boot the core.
I mean, I agree, I'm just saying I'm not sure if its behavior a core dev can change since none of the other cores persist per-game mappings that I'm aware of
nice feature request - keep it in the back of your mind and request again once the core is more mature
no the mappings are only stored for the entire core, it's not possible to record a custom remap per game (yet)
I've honestly never played one before so I don't really have a point of reference. It seemed alright with some mechanics that make it really stressful as you progress along with some forced replaying of levels
I'd even take remap slots (in lieu of per game), so that I can store a few remaps and load em up quick
kinda like what we have with "alt" INI files
What I really want to do is map the two-player controller scheme in Perfect Dark/Goldeneye to a single controller. But I don't want to do it every time lol
a lotta work each time!
Yeah but it would be incredible to play with a modern twinstick layout
want!
(on the core/actual N64 if the latter were possible, I know we have the Xbox version)
I made a game that Nintendo published 
Goldeneye no less!
wrong cic maybe? needs to be set to 6105.
Patching the games changes the md5, you’ll need to add them to your user database with the updated md5 entry referencing the right CIC
you just gonna drop that and go silent?
what game was it?
I added this to N64-database_user.txt
8e76aefa057e37c01e77671602cf0d2a ntsc|cic6105|eeprom2k|cpak|rpak|tpak # Perfect Dark (patched)
ooh thanks
i was earlier playing around with the original on og hardware and Gosh Dang that game performance gets chunky
I just took the md5 for the first 4096 bytes just like described on @orchid nimbus's page.
Reused the same settings for normal PD 1.1 NTSC
This game makes me feel like there could have been a metroid prime for N64
oo if they gave it to Rare
actually, looking up who Retro Studios are. they have Turok staff on board
a metroid game in the style of Turok 2/Turok 3 for the 64 may have been more of a curse than a blessing 🤔
resident evil with aliens?
this is nothing for the core, it's mister main. We already had the discussion with PSX options. Currently the only way is to create a mgl file for each config you want to use
and sorry, if i don't answer all pings. I have seen them and took notes, but it's just too much to answer all 😅
For the record, I never pinged you.
But since you're here...
I just wanted to say thank you. 😏
wait the vi options don't enable features the games don't use do they?
ok that's what i thought, the way that question was worded made me question my sanity for second
if i had more text space i could call it "as game uses it" and "always off" or so
Divot has a really aggressive effect on some things. On the controller test that's commonly used for example, the text becomes almost unreadable, and more than half of the red lines representing the edges of the stick gate after the benchmark disappear.
hey no worries. all I had to say was that original hardware seems to deactivate texture filtering on the naming screen in harvest moon 64, but it doesn't do it automatically in the core.
Heck it might be for the whole game, as it distorts the text
So theoretically speaking, you could turn all of these settings to "on" and it will only apply if the game ever used them.
i'm not fully sure, have to check about the filtering
that seems to be the case with F-Zero, it only seems to use dithering and nothing else
yes, all on = like real n64
maybe i can call it default?
@wanton sun I can't remember if I pinged you or not on it, but I noticed the 3d "Acclaim" logo in the intro to Extreme-G is scaled strangely, then it has a rocket animation after and the 3d model for the rocket follows an incorrect path. Kinda reminded me of the old Gran Turismo replay bug on PS1 lol
That's awesome.
i will move them once the dust settles. It's annoying to go to a submenu all the time to debug. I know there is a option to un-tree all options, but that makes it even worse to find something
Yeah I was going to mention that 😂
as some future thing
but yeah the original experience really ought to be the default, from a preservation point of view
Almost done with Banjo-Kazooie, just need to get past the game show and the final boss.
Rusty Bucket Bay can suck my ass.🖕
I tried doing it through source code, not asm
aha i managed to get thru banjo recently (before de-dither 🥲 )... the game definitely picks up at Rusty Bucket/TickTock Woods
also that One Jiggy in the swamp level, near Mumbo Jumbo's hut.. where you have to ground pound the switch and then slowly walk across a narrow platform .. that jiggy can also suck my ass 🖕
'Unreadable' was an exaggeration, but it does do some strange stuff to the letters.
Left: Divot Off
Right: Divot On
can take a look later. i don't see why divot should be active over the text
May just be weirdness with that utility ROM. It was just something I noticed and thought I'd mention.
Also, as that screen suggests, the Brawler 64 stick is pretty nice. 🙂
Too much Mario Party? 😉
definitely not ! just general use i swear !!!
Therapeutic doses eh? eh?
i'm still on original hardware here poking around
@wanton sun any idea what might be causing this?
Oh, the distortion in the number as the edge of the tree passes behind it?
Disable Divot and see if it still does it.
I noticed similar behavior elsewhere while goofing off outside the castle.
not entirely sure about the star specifically, but sometimes the HUD looks weird as various things are passing underneath it. That does happen on real hardware.
i was looking at it just now and not replicating it, does seem to be unique to the mister core atm
I noticed something similar in Roberts initial divot video with Lakitu's glasses
aa on,
divot off = has the glitch
aa off,
divot off = no glitch
aa off,
divot on = has the glitch
That's interesting. I didn't notice it on mine with AA: On and Divot: Off.
theres something subtle going on with aa on divot off
When you load the game and start outside of the castle, press C-Up, look at the castle, and toggle Divot back and forth. The detail in the Princess stained glass window and the smaller windows on the front of the castle is destroyed with it on.
hey this video comparision made me realize i had retrotink cropping set incorrectly. i got something out of doing this :D
Nothing like getting owned by the one hit blades in the back of the ship or falling into the green goo and losing your notes
You shouldn't admit to working on Wii Music. 
What game?
Maybe that eu + japan only game day of disaster
As someone with an oled who just got a crt I think you’re crazy.
I got a jvc d series without knowing if it is good or not before picking it up from some old ladies house
I love it. I have an oled uw for my pc that I regret buying. I have to baby it and change windows settings to prevent burn in. It’s like the first time I feel like my pc owns me and tells me what to do instead of the other way around
No issues with the monitor and love the performance. But they’re expensive and give me a constant feeling of nagging anxiety when I use it
aha interesting
i havent had a new TV in a while. i had a Sony 52" something or other which lasted me about 8 years before fizzling out and dying on me
As far my oled tv. I don’t game on it outside of mister (when it was plugged into it) but 4:3 will eventually burn into your 16:9 display sooner@or later
atm im on a pretty shitty "spare room" flatscreen tv atm
CRTs rule but they also need care and maintenance and run the risk of dying out over time also
I’m the furthest thing from a classic gaming purist. But crt is where it’s at
and when that happens u're less able to return it to the shop and get a new one which is a big bummer with CRTs
I mean. Today I almost finished played castlevania circle@of@the moon on my pc because the mister gba emulator renders the image too small for my liking. It’s a fine experience on the pc too. But that crt glow warms my heart
id love to have like, a garage and just stuck on CRTs and horde them like a madman ahaha
but i dont quite have the room for that atm!
On the bright side they’re still readily available
The main bonus of oled gaming is hdr.
If youre just playing mister and already own a crt you dont NEED an oled. But if owning one will make you happy and you have other uses for it go nuts. I went from a samsung lcd that died on me to a hand me@down panasonic plasma for a year or two to oled 4k
maybe i shouldnt get oled just a nice new tv 🤔
i definitely need some sort of nice new tv oled or no oled
OLED HDR with a shadow mask looks absolutely amazing, FWIW.
It does look great. But the image is too clean for me
I’m also kind of a component hater too though
Bury me with an rf cable
aha
I usually also add some interpolation as well.
i was worried about Component RGB style CRT gaming would be too clean but noope.. it looks soooo nice
like the blacks are still pitch black and then everything else can be cranked up to turbo brightness
like theres times when i boot into the N64 core for example and the OSD doesn't come up, so the screen is all black, and i can't quite tell if my CRT is on or not
And then you hit MENU and POW!
i dunno what the term is.. Ghosting? trails?
Phospher trails.
like when you play Super Mario Bros 1 on NES, and on level 2 the underground level. it's all black. and fast movement makes everything leave a trail
that shit is soooooo cool
it's full eye candy and hyptnotises me staring at that stuff
i def love CRTs and think they're the way to play this old stuff. they're just a hassle aha
lol exactly
i think with mister i'd like to always have at least 1 crt at ready
I used to love that as a kid.
Cost me more money and more time to buy and setup my oled than it did to Amazon a fish tank table and lug an 80 pounder by myself
Driving included
Arcade cores and neo geo on a crt with component makes me wish I had the know how, funds, and room to build a cab
…… and then get another crt and another mister for rf or composite 16 bit titles
A man can dream
I’m a late millennial and my gf is an early millennial and she’s been having a blast playing mister with me. Introducing her to neo geo with a replica controller on a crt was like a highlight of our relationship, so long as she never finds out that I valued that night more than her brothers wedding lol
I only use composite for games with light guns or 3D glasses
Just got an oled and i think it's meh outside brighter colors and better blacks
HMMMMMMM
I have the very popular lg Oled c1. Amazing motion clarity and perfect blacks. Crazy low input delay. Best tv
Black frame insertion makes it look almost crt like in motion
thank you squire
Fuck I'm sick. Can't sleep
I think we should be happy we even have toggles
Is there any decently priced oled monitor that is not tv sized?
yes...kinda?
Below 30 inches
yeah that is where the kinda came in
Idk, 55inch feels too large for retro gaming
OLED so good tho
i can't complain about my 65"
Must charge phone
TV OLED 106 cm (42") LG OLED42C35LA: 900 eur
I think this is the smallest they make
I have a 65 in my living room but that’s not where I play
I disagree completely.
My game room tv IS a 55" LG OLED....
I cannot recall... VI stands for Visual Interpolation?
vaseline interface
Video Interface
That looks fantastic with all the VI options we have now. I now have the Fuzzy Blur that my Real N64 produces 😉 #accuracy
mostly
Mister is a better deal than an n64 hdmi thanks to robert
@wanton sun, the vi toggles completely replace hw deblur and sw deblur patches of real n64?
I see two different categories of patches. those that disable AA, and those that disable bilinear filter. you could simply toggle them off
https://www.retrorgb.com/n64blur.html
based on this
I feel seen.....
Now you're just doing victory laps
No that's just running from my wife. They are the 'garage' crts....
Arnold S. does some fantastic running in The Running Man
so on orignal Hardware only AA is removable via patches and for the Deblur ( deactivate Bilinear Filter) a hardware mod is required?! Or can the last filter also be removed by using a certain profile on the Scaler ? ( Ossc , RT5x etc.) ?!
Yes
scalers can only work with the output after it had already gone through the vi pipeline
so they can't really undo what has already been done
That's all the HDMI mod does
It's an algorithm to get back the 'original' image since no data is lost
At zero latency
you can actually do deblur on a scaler too but it requires pixel perfect sampling first
all it does is discard every other horizontal pixel
but it's still inferior to an hdmi mod then? I heard that too while using FBX Profile
well yeah anything thats going via analog isn't going to look as good as a direct digital feed
does the rgb mod do the same kind of deblur?
but the deblur part is the same
It probably depends if it's RGB modded or not. If it's Svideo you'll probably see artifacts after a deblur
Mine is RGB modded of course but's kind of an old mod from 2010 so not sure if there were improvements since
It can. Mine does
that kind of deblur sounds kinda janky tbh
it doesn't actually disable anything in VI
Right. It's not too ideal. Mister is king once again
@oblique remnant long story short, you probably don't want to use that kind of deblur if you can help it
deblur via an hdmi mod should produce an identical image to mister with the bilinear filter off
there are patches or cheat codes for certain games that will disable the VI bits
it's great to have the mistercore now being able to toggle on/off all those settings 🙂
Not all of them. Bilinear can only be removed with a mod
Bilinear injects the most vaseline 🙂
I would say dedither does, but yeah that too
Nice, Garou!
I do find people wanting to turn off texture filtering and then wondering why the sky and ground are so chunky a bit funny
Like just don’t, the texels are too chunky
Also as far as hex edits I think AA is handled on a per texture basis so it wasn't possibly to switch off entirely
That or nobody discovered a good method
AA is done on polygons during rendering(RDP) and during video output(VI)
I had a feeling you were going to respond to that 😄
the second one can be disabled, disabling the first would be very difficult with a patch and also it introduces all kind of issues with alpha blending if it's disabled
but I didn't know there was that first part
Makes sense
I'm thankful I dont have to go through the hell to disable that stuff anymore
There were some decent tools but still command based
it's interesting to me that a hardware mod could disable bilinear. is there a pin on the RCP or something that a mod could interface with to disable it in the VI?
or would the pin have to be lifted so the mod board could take over?
No the hardware mod does the same thing and uoscaler does. Just ignores every other pixel
they just discard every other horizontal pixel, they don't stop the n64 rendering them in the first place
that doesn't really remove bilinear then
On your screen it does
I guess such an effect could be recreated on the core if people really want it, it's just not something the original hardware does.
its identical to disabling the bilinear filter on mister
Kinda like turning 480i into 240p but on the vertical and no scanlines
I've had the same with Rayman2 and Donald Duck intro text "no controller pack found press A to continue." Divot on = garbled text, off= text readable as always. After reloading the core it was gone. Sone maybe some settings stay and will not reset when loading a new game. So try to reload the core first.
but bilinear isn't always 2.0x, that's just a common case for games like mario64
yeah if it wasn't exactly 2x it'll look weird when deblurred
right, so this would only work for maybe 50% of the ntsc games and 10% of pal
These test says it's not covid but whatever this is sucks
Divot. Tarzan (Germany). Rebooted and reloaded the core. Had the exact same with Rayman and Donald duck but can't reproduce after reloading the core. Tarzan seems stable for reproducing. @wanton sun
could be the same as with the controllertest. I fixed this, maybe try the new build that comes later today
Will do
No stress just asking, when will SNAC be implemented? I have a snack build but it's from early September.
so finally broke out the MiSTer after neglecting it since May. Trying out the n64 core for the first time and the joystick only allows me to move left and right (tried mario, turok and starfox). Something I'm missing? I tried with both a wired SN30 pro and a Saffun USB N64 controller.
Presuming you've done a full update_all, you might want to define your joystick again in the main menu, then in the core.
I've patched Perfect Dark, got it running but I'm just getting delete files after I select New Agent. Is there a line I need to add to the database to fix this?
Any word on the Ridge Racer 64 Car Light graphics issue? 🙂
ya that was the first thing I tried with both controllers, still same issue.
Dang.
But did you go all the way though at the main mister config. The analog stick is after all the mouse button section
latest controller change has fixed left analogue stick on dualshock 3
must use "swap analogue<>dpad", which is counterintuitive, but hey it works
Forgive perhaps the obvious question, but what is the latest setup with this file?
Is it the latest current unstable "MiSTer" file, plus just the one database file, the "..._new" version, renamed to remove the "_new"?
snac for controllers was done by blue1 already and could probably be merged with the main build? Full snac (with paks) will require quite a bit more
Ah ha! That was it! Thanks!!! 💪💪💪
Hi, I've got a bug with Rogue Squadron I'll try to share.
See where it says JRC, directly above that, the picture should look like the one in the lower right hand corner. Instead the background is drawing over the preview polygon.
The corruption at the bottom of the screen is the only other Rogue Squadron bug I've found, these are cosmetic only. The rest of the game runs perfectly which is incredible.
ah man, no face patch on Mario 64, dammmmnnnn this takes me back
Who could merge it? Sorry i am full noob for developer things.
Not us haha
Like mister devs could probably merge it into the main mister build I think is what he means
@desert crow do you have any opinions? Since you’re the SNAC master.
The code for reading controllers isn't great, I want to try and rewrite it. I also would like to get paks in there, but that requires somes changes to pif.vhd code.
I'm still not sure how it's suppose to work, but I did look at the code some to see if I could hack it in there. obviously I want to do it the best that I can.
Coffee time and trying to doom scroll the thread to see what I missed
Apparently we're going to have a game playable by Christmas.
Oh wonderful. Can’t wait 🤣 (nice one btw)
Never not funny
Bed for me. Enjoy the next build presumably while I sleep.
maybe @weary beacon can try this build from a couple days ago instead of that old build <#1096015979055697940 message>
Oh missed that one. Thanks a lot.
no problem, I was doing a build every so often and @Robby would pin them here. But he must have missed that build or is getting annoyed by how long this is taking 🤣 so check there in the future
Is it just me or does anyone else think that the one playable game by Xmas meant, 1 perfectly playable w/o any issues, game? Cuz there are sure a lot of very playable ones right now. 😄
1 means 100% of the library 😉
Ah, 1 means all, 0 means none.
I wanted to say 'what's the issue in Mario Kart' before answering myself with "async video"
Thus, Robert will have async vid by xmas
(Inb4 Robert drops it here in a hour)
So now we have 0.8 games playable. 😄
Aside from adding divot, anything else big from yesterday’s core update?
nothing big. Some games had broken video (lines doubled) that was fixed
ah that’s awesome
What a wonderful core. I brought my N64 controller and MiSTer on my trip just so I can continue enjoying it!
I'd love playing through the entirety of twine if I could get twin sticks controls to work
Games can turn off Bilinear filter
So what is the Default setting for games to look the same as the N64 as far as the VI options are concerned?
all default/on
keep everything on
Fantastic 🙂 What do we think about the Ridge Racer 64 Lights issue on the cars? It almost looks a bit Wire Frame 😉
no build today?
Just as random as harvest moon
In the middle of plowing fields and this guy shows up
It’s a meme dude
it's probably below place 20 on my priority list 😅
What is #1?
#1 TLB?
I know everyone is thinking it
#2 to get games running by Christmas 😉 haha
#1 play more mario party
👍
currently all bugs and missing features that are VI related
but well, from time to time i do something else in between to have fun
so there will be a little surprise today....well maybe not for those who read everything in this channel 😅
Yoshi and bubble bobble 😛
J/K
I am still amazed how nice mario64 looks now
I was happy with PSX graphics - but VI is just the creamy icing on the cake
what is bubble bobble?
Puzzle de pon
All graphics are missing
It’s very weird because it’s the only game with that behaviour
can't you give me a game name that actually exists? 😅
Moment
I'm playing OoT for the first time. Loving it so far! It's my first 3D Zelda game.
puzzle bobble? or bust a move are those that are closest, haha
DESCRIPTION
So you think you've mastered every puzzle game in the universe, eh? Well, think again. Our all-new Puzzle Bobble will have you eating humble pie 'til your gut hurts. But hang in there, after your ego recovers a bit, you'll learn to smash through all the complex levels of dazzling rainbow spheres. And when you figure out what it takes...
I just woke up
bust a move or bust a move?
Bust a deez nuts
they had to call this bust a groove in the US because puzzle bobble is called bust a move outside japan
lol
oh, momma-mia!
Dr Mario will be improved also 😃 ?
Well they get confusing as heck with these names
And even @wanton sun got on my case 🙂
Sorry if this is a dumb question. Do we know if the core will reach full speed?
It’s not?
it already is full speed
The core is running at full speed already. mario 64 is super fast/smooth
we only hope it will stay that way as all features are added
Rogue Squadron performs like real hardware too
its actually too fast in some games right now
some parts are too fast, some too slow. ideally all will be at least full speed and some will have a toggle to be slowed down to original speed
N64 need 150-200% speed
200% of 6 fps is still only 12fps 😄
Cant argue with math
Puzzle Bobble works but it looks like Atari 2600 graphics.
Very curious what happens there myself, we'll see when we'll see
It's missing 56 bits.
Its missing the Y axis
Got Perfect Dark patched and running but can't get past the add New Agent bit, is there something I am missing?
My guess for the surprise is fixed yoshis story
Yoshi's story now has a climax
Was 50/50 if this would be puzzle bobble or panel de pon lol
Panel de pon is Tetris attack / puzzle league
Panel de pon 64 was cancelled in favor of pokemon puzzle league though 🙂
Gross
I'm a Tetris Attack guy anyway so doesn't matter so long as I can use the traditional tile set, which you can in PPL
Los explosivo hermano 64 has tlb issues right? That one is my most anticipated
Currently doesn't boot and is marked for tlb, yeah
OMG TLB 😱
So there will be a new release of the Core today ? Can't wait!
lol where's the hint for whats today
lol cant tell if joking or not
I mean, he already diagnosed the yoshi issue. Which probably means he fixed it before even explaining it to us
Nah! It’s Automobili Lamborghini textures fix for sure
nah he got Gamecube games running too now
That would be amazing
I am betting it's a fix for the Aleck 64 games so we can have Vivid Dolls
Well, the game's time sensitive frames (TFrames) require caching of their view matrices, stored in their LU Matrix Decomposited form. We only need the L part, so LBuffer. It's only used for the first 8 bits, hence Bit8. TFrame LBuffer Bit8. Easy.
We getting re-integration of the printer for pkmn snap
wow no comments for 26 minutes. Everyone go outside? lol
Everyne is waiting for the Totally Legit Bad-lie
What’s “outside”?
I think it might be related to Outworld in Mortal Kombat? That's my best guess.
Googles 'outside'...
Nope. Looks scary.
Is VRR part of stable Mister or is it only working on nightlies?
@wanton sun would ya be adding aspect ratio options to the upcoming build? 🤞
Just like I remember it 
been in stable for ages
This channel goes too fast for me to keep up casually. LOL
yes, you can finally use your ULTRA wide screen patches 😛
🤣🤣🤣🤣
Finally
Also
just a test, you can set any aspect ratio in the mister.ini
Only on N64!
VI force on features?
hmm?
Or did you just change the name from "On" to "Default"
oh yeah I just noticed it
I'm dead from some covid adjacent illness
yes default and off
so users don't assume on means on even if the game doesn't use a feature
64:9
64:27
64:69
now I need to find rom hacks which change the FOV to fit a 10:1 aspect ratio
so square? lol
Not if you increase the 420 factor considerably
10800x1080, not sure I could achieve that even by stacking monitors side by side
I can finally use my beloved 400:300 custom aspect ratio! Thank you! 😏
I have two 21:9 monitors side by side for editing so I effectively work at 42x9
21:9 monitors have been some of the best investments I've made for my home PCs. They are absolutely wonderful.
Great for jobs like you mention, or any application where a lot of horizontal information on-screen simultaneously is useful... such as DAW (like FL Studio) or SDR applications.
16:18 is my life now
What's ultrawide 32:10 or something
W e l c o m e t o D o l p h i n P a r k
For me, ultrawide is 21:9 (3440x1440).
if miyamoto caught you doing this shit, he'd put you on potato peeling duty in the nintendo hq cantina
you joke but goldeneye has a 2:35:1 mode 😛
I imagine 10:1 is something that would be used in timesquare or tokyo
👀
It’s “fine”
I'm gonna give it a shot on the Switch, I think
not as good as my Op Tiger Cab
Lot more fun as a VR experience
Lol trying to tease me here or something?
And google imagey too 🤣
lies
Never can be
I just watched a video, it doesn't look great. I still wanna try it, just because of my love for the original.
I completed the damn thing in joystick on a black and white TV on the C64
I suppose every operation tiger PCB sold outside the cabinet equals one less cabinet in existence.
A shame because it is a cool cabinet.
Looks damn heavy though.
Switch to controller pak
Honestly I don’t know if a single Tiger cabinet in existence
I knew of one that was supposedly in an arcade in Tokyo. Had a friend check. Recycled because it died
I use my spares for firewood alongside the Panasonics m2
Ah nice! Thanks Freddo
Now I know that’s not true. I own all the M2’s🤣
Mm cancer fire
There probably is one somewhere collecting dust in a warehouse. I can see why they would have gotten rid of them since they can't be used for anything else and they are big.
Possibly. You never know. I can only know what’s on arcade floors. You could use it to convert into any Operation Wolf / Thunderbolt cab. Which would be more valuable to operators even if conversions
The cab my board came out of was offered to me but it was trashed. Also it was in Asia.
It must have been on the islands in the South Pacific. Signs of mold and decay due to moisture
(You can tell when something was in the south of Japan usually)
Yeah, the shipping would have been outrageous even if it was in good shape.
Yes. Had it been pristine I’d have gritted my teeth and ponied up
But the back of the cab was just rotting away. No saving it
But hey…three exist and I have one. I’m happy 🙂
Lol aren’t you in a spicy mood today
If you don't have cabinets how do you setup these games that are medium resolution?
did i win the guessing game?
improvements in new build: controllertest has readable text again, starfox has noise, yoshi might be playable
He has a video on his You Tube channel
He has tons of videos on YouTube. Lol
Life’s but a walking shadow, a poor player
That struts and frets his hour upon the stage
And then is heard no more: it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.
This game seems kinda cool now
Does that make VI done, barring async?
vertical guarding is still missing and there are some bugs
does the yoshi stuff make puzzle bobble visible too?
well, it's visible, but not recognizable
haha. well one step at a time 🙂
only know two other games currently that use 8bit framebuffer mode as i hit it through the emulator development: conker and mario tennis. Both don't run currently
maybe there are more? i didn't add a error flag before and now that it's kind of implemented, it makes no sense to add it anymore
oh man Yoshi works!!
Ooh Yoshi. Time to go get my MiSTer out then
Not for a vid today. Just for fun
I’m taking the day off
Thanks KK, I will try it later. Darts is on now
Banjo Tooie no more white bars
That reminds me, I can't seem to find a build of that for N64.
Hey Dave what did you write in the database file for pd?
Oh, so we got both Yoshi and patched Tooie
Divot still scrambles Tarzan no controller pak text
Nothing. I saw somewhere that a line needs adding but I'm not sure
It is present on first hit in google search on Reddit
is it christmas yet? is that one game working?
Nah, I think by working he means in the Perfect column
patched Tooie
Or patooie as I call it
Huh ok, guess I just suck at patching, checked the checksum tho, I just get black
I kinda wonder if all games that have TLB stuff could just be patched out.
I don't think that is possible. For some games it would involve a huge amount of work as there are so many scenes in some games utilising TLB.
I'm sure in the GE hacking community, someone could quickly answer if TLB could be completely patched out
First time I tried to patch it I was using the wrong rom. Just stick at it and it will work
Yoshi looking good
tooie, perfect dark, dk64, and TWINE could all be played in widescreen via ingame options and core aspect ratio to 16:9
Manually adding aspect ratio to the INI? Just thinking current "Aspect Ratio: Original" doesn't get the PAL correction yet
i didn't ask for this
intro always worked didn't it?
Yes
😍
Banjo-Tooie (Europe) (En,Fr,De,Es).z64 / Banjo-Tooie (USA).z64
Bust-A-Move 2 - Arcade Edition (Europe).z64 / Bust-A-Move 2 - Arcade Edition (USA).z64
Bust-A-Move 3 DX (Europe).z64 / Bust-A-Move '99 (USA).z64
Jeopardy! (USA).z64
Jet Force Gemini (Europe) (En,Fr,De,Es).z64 / Jet Force Gemini (USA).z64
Monster Truck Madness 64 (Europe) (En,Fr,De,Es,It).z64 / Monster Truck Madness 64 (USA).z64
NBA Hangtime (Europe).z64 / NBA Hangtime (USA).z64
NBA Jam 99 (Europe).z64 / NBA Jam 99 (USA).z64
South Park Rally (Europe).z64 / South Park Rally (USA).z64
Wayne Gretzky's 3D Hockey '98 (Europe) (En,Fr,De,Es).z64 / Wayne Gretzky's 3D Hockey '98 (USA).z64
WWF War Zone (Europe).z64 / WWF War Zone (USA).z64
The list slowly shrinks
He didn’t say what that one game was in fairness 😀
Only 11 games, really 10
I'm tempted to play this game, but I'm worried the yoshies will start singing "eat asshole" over and over again and it'll get stuck in my head
the best part, this game is E for everyone
Nintendooooooo~
Eat Assholeeeeeee~
you guys are horrible
eeerh what?! Blast Corps is playable ?
Is VI done?!
damnit-- now I can't unhear it
I just noticed that as well
curse you @zenith orchid
what is this list ?
I've updated in the list
i played through the first level of yoshi and it wasn't as disappointing as i thought it would be, but the controls are not very responsible. Maybe i'm spoiled from yoshi in smash
path changing can be a chore but otherwise not bad controls
less and less
there's a patch for banjo-tooie now?
They really butchered the yoshi character
There was for a while
anyone got a link i missed that one
The Banjo crack
it was used as a jump off point to save Mario from the pit of death
what about games that have partial problems such as graphical glitches like in my favourite Magical Tetris Challenge ?
What?! I thought this was tlb. If it works then I'm very happy I love that game. Smashy smashy!
Not in the list but they are more plentiful
It should have stayed in the pit of death
this is totally stupid and unimportant, but would "original" work better than "default"? to align with aspect ratio, and make it clear that it's the game's original behavior instead of mister default?
i am overthinking this
and man starfox looks good
it's possible they're singing "be careful" or that they're alternating between that and "eat asshole" 🤔
Robert did say before, even if something says "TLB" or not, test anyway. Already for some time Fifa 64 works despite seemingly needing TLB. Same for PAL BattleTanx - Global Assault
yes makes sense
that's brilliant
will change it for the next build. if someone want to complain, do it now 🙂
yes...please make it "greasy" or "not greasy" lol
all the vi settings should be lablled psx/n64 instead of off/on
yes, and perspective correction should be toggle-able just to troll the people who want to make the N64 look like a PSX, regardless of how glitchy it looks without perspective correction. 😂
lol
its "available" or "ready", if it can be used but isn't always used? but on and off is fine anyway. they are just words and we know what they do. 🙂
and next comes the N64-CD core where the cartridge interfaces is slowed down a lot and random pauses are added, so you get those 5-10 seconds loading time every 30 seconds?
I still think F-Zero should be considered perfect. it only uses dithering from VI
not yet
Anyone else noticing some weird color blending on Body Harvest? It's the same thing that happens on waterfalls in Animal Forest. Reds and yellows where some of the gradient mist should be.
very close for most used features though
nope
we're having a few oddballs
whats still missing?
TLB
i am half colorblind and can't find "perfect" or "playable" on that chart....i assume the big green blob is one of them!
Mario is missing
RDP is still incomplete
yeah but games that dont use tlb can still be marked perfect?
his floating head I mean
Tlb = goldeneye
Wipeout 64 is perfect 🙂
Nothing can be marked perfect, no async
TLB will be the True Last Boss for @wanton sunbut to me he'll always be #1 on the Tournament Leader Board
Is the SM64 teleportation issue resolved? Perhaps after LOD, the game can be considered perfect
ah true about the async yeah
shit that is actually funny
Another build!? 
Once tlb is implemented my real n64 will be pointless
... And TLB
ah that's right
@wanton sun
Left is real hardware, right is core.
Goods can be exchanged for money
i will never not think of TLB as True Last Boss now
well, as i said: i know that everyone wants TLB, but as debugging with TLB in the cpu will be a nightmare, i want pretty much all other games to work fine before. I know it's annoying for you to have to wait, but in the end it will complete the whole core faster
i think anybody paying attention knows TLB will come last
Watch him implement TLB in a day and it will be flawless
we appreciate you
Just be patient and we'll get a magical TLB day when they all start working
Pretty much everything I'd want to play works now, although I'm interested in checking out Mischief Makers
interesting, will take a note, thank you
that probably will happen, at least to the extent that is necessary for games to run
I just found that unfortunately text is still affected (blurred) by divot in some games - for example Destruction derby @wanton sun
Dude is a wizard
slaps @teal sail with Dr Mario 64
yes there are still more divot bugs. Mario64 also has one, but it's related to RDP doing coverage wrong. Need to investigate
i'm fine with this, it makes perfect sense and there arent even that many tlb games
Will TLB be a toggleable option? or maybe that makes no sense...
Wait isn't that atari compilation game that doesn't touch RCP a perfect?
Elephant Mario 64 mod is out.
I don't think it makes much sense unless it gives poblems
I think it's more that compared to Yoshi's Island on the SNES, Story feels sluggish. It's not a bad game on its own, but as a follow up, it felt disappointing at the time.
In the mean time just play goldeneye on the switch right? Lol
and we do have quite a number of games that can crash either randomly or reproducibly
maybe it will be a compile time option, so that there are special builds without it for easier debugging or with other features that would be impossible otherwise
Do you see it as a space issue at all in the core?
Looks like Micro Machines 64 Turbo (USA) is now playable
oh, if it could be toggle-able for debugging reasons, then perhaps it doesn't need to be put off?
yeah, I was kind of thinking about it from the perspective of allowing easier debugging for games that don't require it
omg @zenith orchid
Is Shiren Mystery Dungeon save not working on the to do list somewhere (assuming it didn't get fixed without me noticing)? Even if it's #500 on the list it's fine.
Haven't tested the new build yet, but I'm guessing Mischief Makers still doesn't work.
It doesn't, I checked
Micro Machine 64 we can go in game
a toggle is nice to be added once it is done and working 🙂
fine fine lol
Did anyone check vivid dolls in the recent builds? It would be perfect for the long, cold winter nights...
is that new with this build?
yes before it is black screen before entering the race
Seems like it
great 🙂
I'm going through the spread sheet and looking at things that havn't been checked in a while
Sorting by oldest core version
yeah all the 8 bit stuff could do a lot for games we haven't checked in a while
omg why is the excitebike 64 announcer so obsessed with me there are other racers gawd
Jumping Jim Rivers!....wipes out.
jim rivers is behind everyone 😦
micro machines is working here too - awesome
brilliant idea 👍
i actually love micro machines
what even is TLB? that's not short for GoldenEye!
i was under the impression the end goal for this core was always toilet proximity mines?
with three imaginary friends
Television Leaper Base
Tall Little Bozos
i can't believe i started typing an answer
jet force gemini
i'll give you something better. the sequel to TLB
Watch the official music video for "Waterfalls" by TLC
Listen to TLC: https://TLC.lnk.to/listenYD
Subscribe to the official TLC Youtube channel: https://TLC.lnk.to/subscribeYD
Watch more of TLC's music videos: https://TLC.lnk.to/listenYC/youtube
Follow TLC:
Facebook: https://TLC.lnk.to/follow_FI
Instagram: https://TLC.lnk.to/follow_II
Twitte...
I thought that game would freeze in the intro fmv
so I'm not sure if this is new or not
Seen similar on PAL version at least. Though I always get 0.9 version even. Hmm
i think my favorite update will be a fixed sky in beetle racing
MKT is all that is left for me.
I doubt it
The star winks
What does it know
I have an N64 and good quality s-video cables. but no ED64
kinda pointless getting one now
Erectile Disfunciton 64
Beat me to it
It's an age thing
Way worse than regular ED
at work we had a daily AA meeting where we talked about ED
You have a daily antialiasing meeting?
Adverse Actions
i think divot bugs are actually interesting since that was just implemented and shouldn't be happening
not on employees though
@orchid nimbus https://misterfpga.org/viewtopic.php?f=41&t=7240 - not sure if anyone has let you know. the hash for the JP bios in your example is for the Aleck64 bios (Japanese arcade system).
i use the aleck bios!
it shouldn't make any difference i think
it's probably truncating the extend at the end?
The Aleck bios is just a padded ntsc bios
yeah it is pretty funny they are just straight up identical
They both should work identically on the core afaik
Yeah
@twin barn thank - I'll adjust - I knew US/JP were the same
let me change it right now
no worries, figured i'd mention it since they brought it up hehe
100% for development purposes AND its got a nice side effect that (arguably) the best is left to last (007). As everybody knows: good things come to those who wait.
The best is mk64
Holy Magic Century
that is pretty arguable, yes
Had to switch to 16:9 on my tv to fill the screen more, but this looks great in widescreen now
new core option
so it is stretched
yea
some games have a widescreen option ingame that increases the FOV, so you can see more than you normally would
on n64?
yep
cool
DK64 is one of them
Any good widescreen patches?
there's one for MK64 and SM64
@wanton sun tony Hawks 3 on 23.09.20 build tracks look better than 23.09.25 onward builds. Flashing greens. Anyone else confirm
Goldeneye and twine has it natively right? Didn't those affect performance?
The crazy texture bug you mean? That's been happening for a while yeah
Widescreen?
Yea, maybe it was a high def mode for twine tho, can't remember
yeah they do have native 16:9
in theory it would affect performance as it draws more pixels
How about WCW NWO Revenge? Is this working?
Wow, I don't remember that at all for GoldenEye. Then again nobody had widescreens when I was playing it.
That's the rumor
Next build?
Latest test build
enjoy the lovely music!
https://youtube.com/shorts/iZHcULuDNPM?si=kYXYhcs67BFQH25a
I can't hear anything different than yoshis singing "ninteeenddooo" haha
you'll are to thirsty
Sharing the screenshot, though noted above by @quick arch. Needs the Everdrive patch FYI
I'm more inclined to believe they're singing "be careful"
Are the weird flickering verticals lines gone?!?
Tooie patch?
Yup, all looking good far as I can tell. Never played it before, but no noticable issues at all
I need to get that patch
Omg another banger is playable. I know what I’m doing tonight
It needs the ED piracy patch, or is it a tlb type patch? Has it been linked?
Banjo Tooie Patching, just need the ".aps" file:
http://micro-64.com/database/patches.shtml
https://hack64.net/tools/patcher.php
I know it's in vogue to crap on dk64, but with the dark colored lighting, this game has a vibe
Interesting. I thought it was features stopping it working, not anti-piracy.
Considering the orifice, I would say hungry instead
I guess Yoshi's Story is completable? I only played level one on each page lol
Just an idea, but you could do it similarly to how you've already done it for the PSX core for some of its options.
Instead of (U) = unsafe -> can crash, it can say (D) = N64 Default Setting... and for each following option, add a (D) after the default setting.
"O[30],Texture Filter,On (D),Off;",
"O[31],Dithering,On (D),Off;",
"O[32],VI Bilinear,On (D),Off;",
"O[33],VI Gamma,On (D),Off;",
"O[34],VI Dedither,On (D),Off;",
"O[35],VI Anti-alias,On (D),Off;",
"O[36],VI Divot,On (D),Off;",
"O[37],VI Noise Dither,On (D),Off;",
Same fix for Yoshi's Island also fixed Top Gear Hyper-Bike
I really like the default wording over unsafe
Updated the sheet saying you rolled credits
I think the term "original" would be more suitable
and generally original is the default for MiSTer projects
In Diddy Kong racing there are challenges against your buddy the Elephant Gin. every time I drive of the track this message shows up and then the game freezes. maybe it could be helpful for debugging at some point?
Though of course there are old systems that essentially output RGB even though they were never designed to
i like "original" because with "auto" or "default" i constantly wonder what the default is, or what auto is deciding to do
drives me nuts
auto is the worst
also "on" isn't default, at all
Hyperbike was crazy to look at. So no more flashing?
'original' is no different than 'auto' or 'default' in that regard. You won't know whether 'original' means 'on' or 'off' unless you know what the other option is.
my partner is showing me blast corps now that it boots. what tf is this game
Nope. Looks like it was the same image retention bug Yoshi's Story was going
is blast corps the one where you have to demolish stuff to clear the way for a big truck?
Wow, so it's a piracy check thats failing for tooie?
I put that in the vid for tomorrow 😂
you don't need to know, you just need to know that it's what the original game did...there's no way to enable something the game doesn't flip on
In the context of this core, 'On' is the default option... because he has already stated that the default N64 configuration is all of those hardware VI features being enabled for the game to take advantage of them. 'On' doesn't mean 'make them display on-screen whether the game wants it or not'.
Widescreen seems to be shifted a bit weird though
that's the only advantage of "original", that it makes clear it is original behavior. not a mister default.
semi-clear, anyway...not much room to explain things in menus
"default" has another meaning in osd. Best not to conflict
Yeah, original sounds good
So today's big winners are Blast Corps and Yoshi's Story it seems? Surprised about Blast Corps, since I thought it was a TLB game.
Like I mentioned above: (D) = N64 Default Setting... not MiSTer Default Setting. It's not ambiguous.
Yoshi's Story feels 100% better to play by using the d-pad.
How long has tooie worked with the crack?
But yeah, good points. It was just an idea.
Isn't it harder to throw eggs though?
Not really.
What are the chances of getting forced modes for VI?
The game isn't exactly challenging, so it barely feels like it makes a difference.
Tooie does seem to be running slow, though
It'd be nice if the aspect ratio select was a moved up to the top below the controller pak settings or even higher
So yoshi can be marked as completable?
Jeopardy intro is fire. Too bad it doesn't work
So the sheet says it has to be 100% able I thought
im having a problem with aero gage every time i get to the second race my controls freezes yet the game is still running
Roll credits is my understanding
I honestly think that is more useful. Like we shouldn't have to grab every skulltula to mark OoT as Completable
You better name the video something like "New N64 Core? Time to get moving!" with a Blast Corps related image for the thumbnail!
Haven't tested it in a while, but pilot wings doesn't seem to be flashing as much if at all
Blast Corps saved for a later vid
spacing it all out
It's the big winner of today's update though! 
you misspelled Yoshi
It is a lot better. Just a couple flashing elements now
@languid dune Blast Corps will show up Monday or Tuesday 🙂 I do like spacing things out. New games, new features, couple viewer request tests...end vid
Sorry I lashed out at you dad. 🫂
is there something else i need to do to get rumble working besides whats enabled by default? cant get my original rumblepak working

Grounded. No MiSTer for a week 😂
I'll have to settle for the Steam Deck!
how are you set up? What kind of controller are you using?
Totally forgot rocket robot on wheels existed
using oringal n64
DK64 is great casually
Fun game
That I am not sure. I have only gotten it to work with an 8bitdo pad
Anyone else run into totakas song on accident as a kid and thought their console was cursed?
My dad told me when you find it in Mario Paint on the title screen he was always confused cause the music seemed out of place
Eat your heart out half life 2, rocket had box physics first
Brian is still rockin the pink compass
someone broke the testing sheet. I will try to restore it
Again
https://www.youtube.com/watch?v=qCLkRUMYMAk - got some interesting effect going on the ranking board that shows if you let Starfox 64 sit at title screen. The white bar at the top has some pixels walking strangely when AA is on, goes away when off. Tried divot on/off and seemed to make no difference. Anyone with an OG N64 able to confirm if this shows up on original hardware?
https://vxtwitter.com/Litronom/status/1689020595403399168 Having a good time playing this
⏱Mario Kart 64 Amped Up version 2.96 got released just in time!
- 16k EEPROM for time records!
- 4 new unlockables!
- Plenty of new opening fanfares!
- Many different aspect ratios!
- A bit more!
Download the p…
💖 532
Can we see who did it?
Yeah I think @tawdry depot is struggling with it
Ffs
which is fine, things go wrong
Maybe you should have multiple sheets. Sheet 1 says in all bold "DONT SORT"
Looks cool but froze after the first screen on my mister, can the crt have an effect on that stuff?
Dk64 seems to work so it shouldn't be related to expansion card shenanigans 🤔
Yea, sorry I didn't realize filtering was for everyone
Mostly going through the older stuff to see if there is any change
Safumi controller seems good
Woah Blast Corps is working now?
Time to get moving!
Handy handy
lol that song
I have been making copies
Just less steps when you can edit the master
Yeah, I always thought Blast Corps was one of the TLB games. Guess I was wrong!
Google sheets is supposed to be "collaberative"
There also needs to be some cleanup of error codes. They should all be 7 digits only since it's a bitmask of errors
Older builds had smaller digit counts
There is that, but also people took multiple errors codes and used | to seperate them
Yeah I wasn't sure which would be helpful
I don't think a set method for that was ever decided
I didn't undetsnad at first either, but it's bitflags
The only thing for a bitmask is it is harder for people to run a bitwise operator on them
If we get all the bitmask data inline we could identify the most significant areas that need work to have the most impact
So practically what would this look like?
Consolidate them down to just 6 or 7 digit numbers. Preferably retest the game to see if there are any different errors
It's kind of why I will just pick games tested on the oldest build and see what changes.
Yeah missing a checkpoint in a Taj challenge causes the game to freeze. This has been documented for quite a while. It’s weird because otherwise the game is fully beatable.
ive been having an issue where games are no longer loading, previous build and new build both, latest unstable nightly mister, for example mario 64 freezes at launch
This is how panda and I have been doing it
That's a long standing issue, something may have been patching under the hood
Video is uploaded for tomorrow. So much for taking the weekend off 🤣
But for Yoshi I make exceptions. Pink Yoshi though. All other Yoshi’s and you are doing it wrong
Better see some Blast Corps
Monday
I like to spread stuff out. Saving blast corps for a diff vid
Ditto. The PAL list is pretty much the subset of NTSC games that still had issues. I go through new cores on anything not playable every so often
i suspect something is off
Yea, all the Rareware games are going to need their own special series
I try to diversify each vid. New features, new working game, couple viewer request tests
And Sundays are bad for long vids. Get in an out under 15 minutes
i can get to the first loading screen in blast corpse but then it freezes
Perhaps silly idea, but for the spreadsheet, even for playable completable games, is there any value in another column to flag say specific video issues? Things like that.
More the core advances it's nice to have the examples to hand of "odd" stuff happening, even if the game fully works. I try to just put everything in the comments for now to search later, but gets very bloated fast
Suppose as long as the vaguely remembering testers are here it doesn't matter much
I think now it is about glaring issues. Once things whittle down, we will have to start doing playthroughs and cataloging stuff
like in OoT, the inside of the forest gates and also Ganondorf's face when he snatches the Triforce
Kirby has a weird horizontal line on 2-1 in one of the areas
It's kind of moot, as all the rendering pipeline work isn't complete yet.
For that one I stared my own Google sheet
Additionally, for the N64 core there may come a point were there isn't enough resource left on the FPGA fabric to support some features. Although I haven't see the utilization report in the cores build log so it's hard to say currently.
What is incomplete? Async?
wait, Japan got an RBI Baseball game. That is hilarious
A lot of instructions, that's why there are error codes for a lot of games still
Why is that funny
I just wasn't ready for it to look so much like the NES one
The pipeline is complete more or less. Specific instructions aside, yes?
Not sure if crt would impact that. I just did an hour long run of the whole thing 150cc and had no issues, playing over hdmi though.
Meaning focusing on the crashes and bugs is increasingly helpful to focus on those instructions still needed in edge cases
This discussion is going to push me toward summing up the errors to track which parts are still the most incompleate
I just discovered this. We pandas are worried enough about our own reproduction crisis to worry about anime humans, so I don't get it
Congrats on 1st place. I think I read that crt compatability wasn't prioritized, can't check hdmi right now, might be some other setting in the mister.ini that doesn't jive with the core.. so far only the no face mario patch worked for me
Btw are you also doing a merge for the latest saturn core?
I think LoD textures are needed still. Like the peach portrait that turns to bowser when you get close
That's an lod trick?
As far as I know
Yes, I forgot about that one
I wonder if I can keep Robert's napkin once he crosses all this stuff off the list
Core runs great , using composite out . Only have black and white . That’s the deal for now right? Sorry if this has been answered
There's mikes composite builds in the pins for colour
Oh ok great thank you
Any progess on TLB?
Low priority, lots of low hanging fruit for Robert to chew on, including finishing the VI module and RDP
Was trying to get the Mario Kart Amped Up ROM hack to boot on the latest build, and it just gets stuck on the crash screen. Anyone had any luck getting it to boot?
Try to boot MK64 first then the hack
MKT=Priority Override
One small check do you have amped up 2.96 or 2.96A I think only the latter of the two are in the database
Oh I must of grabbed the wrong patch.
2.96A is in the replies to this tweet
Saturn I'm going to wait until SRG puts it in the main mister repo I think. You can find a recent build in the saturn thread though.
