#Nintendo 64
1 messages · Page 85 of 1
I wasn't going to say it.... :p
On today’s core Banjo Kazooie doesn’t take up the full screen on my consumer CRT. Not sure if this is worth noting. Running component via the analog io board
Also when loading games my crt doesn’t show the loading bar but my lcd monitor still does. Guessing that is a mister unstable issue? That happens across all cores
I have that uneven-ness on Banjo Kazooie as well, hdmi out though. And other games on the core don't seem to have that particular problem, though a few different visual issues have cropped up with this core.... So....maybe?
I have this issue on my end as well, running the same setup.
Yea same thing. On HDMI its not quite centered, shifted slightly to left and then on crt it looks like that
Anyone else getting no loading bar for games on their CRT regardless of core? Curious if that is a me issue or mister unstable issue. Just started happening to me yesterday
Ill just force anything over 240 lines to use the normal vsync range for now
Over HDMI
I get them on NES and Arcade... but not N64. That isn't a new thing for N64, though
I dont get them on Saturn either but i usually have to reset cause it goes to the bios
Cool, doesn’t bother me just thought was weird. Arcade still shows the loading status bar for me too
not sure why N64 doesn't
Not gamma correction
I know the 240p TS is WIP, but there may be tests that are useful for troubleshooting display issues
It is very useful to have it in my case, sorry. gamma correction
Is it just me misremembering or does starfox laser charge faster than normal
Triple Play 2000 also has the glass screen door effect going on. 640x474i
I have an old ipad with that screen, I gotta figure out how to put it to good use
There is an issue with some games, I have a fix for that as well
Huh, which ones? Maybe could check those out-
Same problem for me over HDMI 1080p, Banjo Kazooie picture is not centered or maybe it's cropped on the right side?
I tried a few games to see it happened with others but didn't find anything but if it's happening with two games there's probably some more that do that
The new build enabled gamma in the context of the N64's hardware. It's a feature of the Video Interface (VI).
It's not the same as the gamma correction filters in MiSTer.


But why male models?
correct I understand but I still use gamma correction on cores like snes or psx due to personal screen settings
Yeah, the core is WIP. Expect to see QoL features like that get added after the system has been fully implemented. If there’s space left over, which I’m assuming there will be.

I will continue trying things with the core, I appreciate the response, greetings
Yeah my pleasure! Sorry that’s not in yet but fingers crossed it’ll be soon. Take care, amigo!
Robby's a friendly fella.
Except when Dark Robby takes over. 
I haven't been online much at alllll today. Scrolled up a bit. Saw gamma something. Is Starfox looking better now?
More accurate yes. Better? That's in the eye of the beholder!
I mean, does the game still look dark. I cant see inside the cockpits when the camera goes by
It's not dark anymore. That's what it fixed.
Oh dang that's awesome
Its so fun to see progress like this
For a minute there I thought we were doing "mods are asleep, post x" but then be deleted his posts
We'll sneak some gifs in here or there, but never long enough to get caught. 😉
👁️👄👁️
Robby just doxxed himself by posting a selfie.
Supercross 2000 also has the glass screen door. 640x474i.
Never mind that his profile pic is an artist's rendition.
Robby isn't real and can't hurt me, Robby isn't real and can't hurt me
Imagine a giant set of eyes and a mouth floating into your bedroom at night
Now imagine it with divot applied
Imagine it but the mouth is encouraging you and telling you what an asset you are
anyone get a crash before marios 3d head appears after the title screen?
has anyone had this while playing waverace in time trial mode, suddenly the hud started flickering like crazy
it resolved itself after like 10-15 seconds
You need a patched version that skips it. That part uses TLB, which isn't implemented yet.
I see Dark Robby has come out to play!
bibically accurate Robby
Is that actually a balloon Robby?
What is Divot?
lol
................ oh ffs
Will the profile pic be next!?
Okay, 👁👄👁. Time to ban Robby.
To the discussion earlier about Banjo Kazooie, I think it runs at a slightly less common resolution than most 64 games, that might be why it's doing that
So what other games use the gamma mode other than Star Fox 64? Thought I heard Buck Bumble uses it too?
Buck Bumble and Chameleon Twist
The transformation is complete!!!
Truly worthy of spooky month.
It's kind of amusing that Doom 64 of all games does not use it.
loads of games use it i'm pretty sure, its just a matter of how much
Amazing. Reminds me of ElMobo's work on Fury of the Furries.
Get the complete Amiga soundtrack here :
https://elmobo.bandcamp.com/album/fury-of-the-furries-ost-amiga
Get the complete Adlib soundtrack here :
https://elmobo.bandcamp.com/album/fury-of-the-furries-ost-dos-adlib
Composed by Elmobo ( http://www.elmobo.com )
Sorry, I know it's off topic but it just jumped into my head.
that ain't Jeroen Tellllllllllllllllllllll
filters will work better with the added resolution at 1920x1440 and youtube uploads look way better in 1440p compared to 1080
Yeah, 1080p youtube uploads get ravaged by compression artifacting.
That ain't no Hank Williams song!
Probably not lol, they already have a poll going on another server to ban me for being too weird LOL
This is a cool read - https://n64.readthedocs.io
I almost banned you
you're cheating on us with other servers?
Right now
do it birdy, put him in time out
eye mouth eye hylian sheild has gone too far
lol ok fine, sorry
lol, I don't even question the validity of that statement.
At least we can safely say that the last 30 minutes have been the greatest 30 minutes in Robby history. Those who missed it will be shamed for all eternity. And those who didn't can forever say, "I was there for eye mouth eye 2023. 🥹 "
lol it’s gone
Actual new profile pic!?
Why does Robby look like a Furby now?
always has
Everyone please join me in solidarity
This is the only @zinc dew I recognize
The new avatar has to go. Creeping me out
Is Yoshi being held back by the lack of TLB or is it another issue?
can someone get a photo of NTSC Banjo Kazooie from real console on CRT? Best would be from the game select screen where banjo sleeps. The game sets the horizontal crop on the right side so it only uses 590 pixels wide and leaves the last 50 black. So from that perspective, the black area on the right side makes sense. maybe it should be more centered? But probably not filling the whole screen
@chilly ember D-series?
Yea D Series
Compared to 240p test suite. There is a slight border on the left side. When I had my N64 hooked up to a PVM with S-Video there was basically a border around the whole thing with BK.
wow they really saved every possible pixel on that huh
basically only rendering inside the safezone
Gonna update things, has the analog range been adjusted, or should I skip "update all" again?
Think last time I updated was right after the unstable nightly of 9/24
@wanton sun Not sure why, but Banjo sets the vertical res output to 213? not 237?
there hasn't been a new main release since then so it shouldn't overwrite
vertical? yes it cuts off parts of the screen
that code is currently merged and not released afaik , so you can get it in any unstable nightly
Thank ya!!
so it seems the core does not cut off too much, it's just not centered
thank you @surreal summit and @chilly ember !
what are you working on today Robert ?
Mister 1st pic, original hardware 2nd. Both ntsc on same crt taken 2 mins apart. Mister I'd shifted down and to the left
family day 🙂 work will continue tomorrow, hopefully dedither then
yeah dedither feels sorely missing in starfox right now
Next game with glass horizontal screen door - Roadsters. 640x474i
the new VI stuff seems awesome i got a chance to check it out today at last 🙂 it's starting to look intensely authentic
[repost from above just to make runningman8s message readable]
both dedither and AA need the hidden 9th bit and fetching that from Memory for VI is most of the work
dedither itself is not that bad, just ressource heavy
can you apply both on one pass ?
Is lack of divot really noticeable in any game right now?
you need to compare the center pixel against it's 8 neighbors for dedither
Oh that's pretty cool
in a square or in a row ?
It's kinda ingenious how much thought was put into getting a clean picture
i guess you can kind of cache and reuse a lot of samples ?
like when the 9x9 tile moves one pixel right you only need 3 new samples really?
the fetching is not the issue, i already implemented that
well, for the color, not for the coverage yet
and AA <-> dedither is either or. Only one of them is applied for each pixel
arent the samples in 5 bit color at that point of comparison ?
no, it couldbe from a 32bit framebuffer, so everything happens in 8bit per color
it's only really 24 bit for color and 3 bit for coverage. PSX also supports 24bit color nativly, but cannot render in 24bit, so mostly CPU draws the image or FMV
Yeah sorry, vertical :), is this normal? I thought the resolution is static now and the systems scales Y and X to match?
vsync should be static, vblank should not matter for CRTs and with smaller vblank you get full height on HDMI instead of black borders all around the image
isn't it kind of weird to apply dedithering to a 32bit rendered image ?
you don't have to, dedither can be disabled(from the game)
but some devs did anyway ?
no idea if someone would dither and dedither 32bit framebuffers, but i doubt it
32bit isn't used much anyway
seems like mainly menus i think
you can see it currently: everything with 32bit is completly broken and that are not too many games
i love how in the core OSD right now you can enable/disable each VI feature and see exactly how it affects the image in realtime
If vblank changes in size, a static vsync may start to drift the image up or down on a CRT.
i think this core might put to rest a lot of myths about the n64 blur and where it comes from
@wanton sun I've found a handful of games where the vertical lines aren't distributed properly, giving the effect of looking through a piece of glass with horizontal compression, sort of. - is this a known issue?
why should this happen? vblank isn't sent to crt?
looks like the game uses downscaling. Did not test such a case yet, could be it is broken
Yup
So far I've found the issue in:
Rayman 2
Rat Attack
Supercross 2000
Triple Play 2000
Roadsters
downscaling requires to fetch 2 lines sometimes, probably that doesn't happen. I thought it would work as interlaced also requires that, but maybe not
NHL99 in the mix
i noticed a few rows seemed missing off the top of the text in rayman2 but nothing that extreme before
thanks, having multiple examples helps finding a good case i can create a savestate with my emulator from 🙂
does that mean rayman2 is actually supersampled ?
here is the thing: you almost never want downscaling on HDMI, you want the original image. But CRT cannot do that 😦
i might postpone that until all VI features are in and hopefully i can find a good solution to output the true resolution via HDMI instead of compressing it
some crts can do 480p 😛 rare tho
not 480p, it's only some lines missing. On hdmi i can just make the blanks and sync smaller and give out e.g. 256 lines via NTSC
psx core does that to be able to do 256 lines for pal60
Maybe I'm confused, for example MK64 on on PAL is 237 lines for active video, vblank is lines 238-312. Bomberman hero on PAL has 295? lines for active video which shrinks the vblank from 296 - 312. and vsync should really be in the middle somewhere
well vertical start and end are a hack currently, so i wouldn't trust them too much
295 is probably wrong, the guard band for vertical is not implemented
Ok :), I wasnt too sure
penny racers PAL also has this and shows too many lines on the bottom which contain garbage
but i don't want to invest too much time into the sync video out. Rather leave it there and optimize the async once the VI is finished
resident evil2 fmv seems to be only 200p - and i think it shouldn't even really be that tall there's a lot of junk at the bottom of the frame
i wonder why some games crop right, like banjo and some don't
they must use different settings to crop
there are so many settings...you have a vertical height, a vertical start and stop and a scaling factor
probably some combination doesn't work right currently
I wonder if they were doing internal tests on the highest selling CRTs of the time, or CRTs that were highest selling which people held onto the longest
Don't know if this is helpful, but this is raw composite capture of MiSTer vs original hardware.
found this, indepth description of how the re2 fmv works, they're doing some real weird stuff
The number of settings in the VI hurts my brain 🙂
But you already did so much leg work just pulling the fields
so RE2 does abuse VI and generate timings by repeated writes to the config...sounds like a lot of fun
i think its considered one of the most impossible ports of all time 🙂
RE2's scaling is all over the place
this is more like Atari2600 style programming
so what that means is that the game doesn't even set the desired resolution, just keeps the video out in vsync all the time and therefore the visible area gets smaller on a crt
does that work with digital hdmi modded n64?
it already sounds like a big rabbit hole to completly fall into and never come back. I rather think about something else today 😆
lol
i can grab some screenshots off it on n64digital if you need later
no worries or anything i just thought it was interesting
the thing is that i currently don't allow games to modify the timing on runtime because of hdmi sync and plenty of other reasons
the fmv already runs quite good it just has some sort of like messy area at the bottom
yes, this is probably where it would force vsync to make it black
the text sounds like they could not use the bilinear scaling, because the image was already gone in the framebuffer
sometimes the messy area seems to be way off the bottom of the fmv frame and sometimes it encroaches on the actual fmv itself, its inconsistent
this will probably change with every timing difference in the core, e.g. when i adjust DMA timings
makes sense yeah
very good, so i have an excuse to not touch it until timings are perfect 🙂
its probably quite lucky it works even as well as it does
i'll try to get saves setup as close to each of the fmv's as i can for testing later on
It must be nice knowing what you can put off because it makes sense to
and man the teamwork here is inspiring to see. As Robert doesn't have CRTs of his own.
Add Mike Piazza's Strikezone to the horizontal banding list.
Suddenly I'm craving pizza
Oh you have no idea what you missed!
I guess we'll never know.
Until we do.
And until then, CRT probably won't be ideal for this core
Oh this is HDMI 🙂
Oh, duh.. this is clearly a very different issue
Oh yeah, all the stuff I've been posting about this glass-band sort of effect on some of the games has been HDMI. Rayman and all.
Nope, all USA testing
Just on those 6 or 7 games I listed above, and the few extras.
oh or maybe it only happens with the expansion pak in ? i have it disabled usually
Mayhaps. I'll check.
Isn't it on by default?
yup
yeah but on balance it makes more games worse than better so i turn it off
You're right you know, with expansion pack disabled, at least on Rayman 2 - the problem isn't there.
I'll see if that affects any of the others.
Ok, So it makes no difference on Rat Attack, I presume it' s just a rendering mode that Rat Attack does by default, that Rayman does only with the expansion in. Doesn't look like the expansion itself is the issue.
makes sense yeah
@wanton sun Looks like that rendering issue in Rayman 2 doesn't exist in that game if you have the expansion pack disabled (doesn't seem to affect the others), so perhaps comparing what that game does differently after detecting the expansion pack will clue you in to what's going on.
how on earth do I get this core onto my 31khz monitor CRT without it being squished horizontally
I tried forced_scandoubler=1 and it wouldn't sync
vga_scaler=1 syncs but is too narrow
sorry if a million billion people have already asked
eye surgery
if vga-scaler sync but is too narrow just make it wider on the crt?
crts kind of have no idea how wide to make anything half the time you have to tell them
Just beat Star Fox 64 on the core. Thanks Robert!
Died once to Andross' bullshit sucking attack
I feel like braking should save you but the trick is to just mash barrel roll off to the side or bank some bombs
what route did you take?
Pleb route. All right until the Fire planet then I missed the switches on the train for the easy ending
there's loads i've still never seen
its kind of a shame how obscure some of the branches are to find
if you were really skeptical you might suspect they wanted to sell more guides
I crashed into the waterfall in level 1
Forgot you have to hit all the arches first 😅
hit all the arches + save falco iirc
I played through some of it tonight, beat the thief in the forest fight and made it to the next town, explored for a bit then i finally got a crash in the Inn. Music still playing. Guess it's prone to crash randomly
thats exactly how the crash was
music still playing
just frozen
seems to just be random
I never use Discord, so sorry if this is the wrong place. I just tried the new core with the CRT timing fixes. In NHL 99, the screen is now filled instead of having huge black margins on the left and right, and the game is no longer choppy with the music after starting a new game and seems to be running near full speed, however the graphics are now corrupt. Lines are missing so the text is hard to read. There are no black lines, it's just chunky looking. Horizontal lines are fine, it's vertical placement of the lines that seems wrong. Star Wars Rogue Squadron intro has the same behavior. Mario Kart 64 looks perfect. Edit: Looking up at older posts with screenshots, it looks like those, so NHL99 and Rogue Squadron are two more examples.
it did seem to crash more when he zipped through menus too fast, but no way to repeat, so probably me just looking at random actions and thinking "maybe that did it.."
Thanks for the response 👍
possibly I dunno, looking forward to doing a few tests / combinations when the feature is available
Appears so, just gotta make sure to save often. I was walking super slow in inn on purpose when I got a crash if that had anything to do with it
ive heard if you take the cartridge with you on a trip around the world and take many pics holding it, it will not crash nearly as often
like, in the CRT's OSD or with modelines? it's probably too narrow to be stretched in the OSD and I'd need to change it back for other systems
in the crts osd
I'll have to try that :p
it's because it's 640x237 I guess
you could also try changing whatever your output resolution is, vga-scaler mode means its using whatever you have set for video_mode
is it stuck at that resolution, 640x237?
I don't get loading bars on my CRT at 240p (ie. when not using the scaler)
it's always been this way for me
same for me
No loading bars for me either
the rom loading bar ?
correct
what do you get instead ?
black
I haven't seen it working
Yes I have to rely on to led light of my mister to confirm it's loading correctly
It will work on like an arcade core or whatever but not on n64 core
yeah, I haven't seen loading bar since the very beginning
Add Donald Duck "Goin' Quackers" to the horizontal glass list.
Same as Rayman 2 - without the expansion pack, it doesn't have the issue.
I found some misterini settings in the past that enabled me to see them but i ditched them as they were not working properly with every game.
Reminder Rayman 2 does have a "low resolution" mode in the menu that fixes the artifact bug.
I would honestly recommend using that low resolution mode anyway, since it helps improve the performance of the game.
Yes, presumably that's what the game does automatically without the expansion pack. I'm just listing it as part of the bug that is also affecting other games that don't have that option. I'm not really concerned with actually playing the games that much atm.
Just documenting for Robert.
I dont' have them either. I do have them on other cores though.
Might be the wrong place to ask, but seeing the earlier discussion regarding the added lag on C2 in 4:3, anyone knows if this has been fixed on C3/G3 models? Cause I have a C1 where everything works perfectly but I'm also thinking of swapping out my C9 (which doesn't accept 1920x1440) at all at some point
pretty sure its been the same since the C2 on all future models
2560x1440 works pretty well on a C9
well its good for scanlines but meh for shadowmasks, still not bad
1080 because i'm not a pleb
Sometimes when I am telling someone who knows nothing about MiSTer about MiSTer I can hear myself, and I am like, I sound like I am in a cult don't I?
Probably
You see there's this guy Robby and he's so nice and reassures us we are doing great. Then there's the developer. He's like.. a god or a machine or something and some people put money in the collection plate so that he will shower us with N64 emulation
There are 2 other camps. People that don't realize you can even play games not on original hardware, and those happy enough with software emulation or retropis
And then there is…. @knotty zealot 😒
Don't forget the tinkerer sect. The people who have an obsessive interest in a core while it's in development, but don't really play games once it's done, they just like the IDEA of being able to do it.
i honestly enjoy the testing, gives me a reason to play
Me also. I had a pantload of fun during the psx core dev. This one is a little closer to my heart though.
it's odd, I didn't have a huge amount of interest in messing around with the PSX core and playing games until it was "done", but for some reason with the N64 core I'm having a lot of fun playing various games as the core develops and seeing how they improve
I think there was a lot more interest in why they made the decisions they did, graphically, the infamous vaseline, etc. Seeing it come together layer by layer and thinking about the reasons why is low-key exhilarating. As an engineer, anyway. 🙂
then I have the opposite 🙂 I'm just not very interested in N64 games
I don't know much about this console , I don't even know how games should look properly , I can only catch obvious errors
PlayStation I love with all my heart hehe
I think it's the same for me, the n64 is particularly interesting to me due to how forward looking the rendering pipeline is, you can really see how SGI's hardware also would inform their design for OpenGL
also exposing what is essentially a fully programmable vertex pipeline is insanely cool
and of course I am full of admiration for Robert and this project , I enjoy reading about it and following the changes 
I'm very excited to get my first look at the core later today, but I've seen the footage and I have to commend Robert on doing the "impossible" yet again
As is tradition for me I'll attempt to compile a 4k version just to see if it will work
A 4K version of the core?
And SNES too
It's not very useful since it's capped at 30Hz, but it's a way to use more detailed shadow masks - it's more of a look into what a future FPGA platform might handle with ease
That is one reason why the Retrotink 4K interests me.
Same
Oh, you mean running the core through the retrotink 4K? I thought you were trying to somehow compile a 4K version in Quartus for some high end board or something
Just with mister!
Are Retrotink 4Ks on sale now?
No
Thanks. As an aside, is there any word on how much they will retail at when they are?
Budget for $1000 and be pleasantly surprised
who is they ?
Natrox
ah thought it was some company or new venture then lol
Just on MiSTer yeah, you do need to win the HDMI chip lottery
Some people's boards can't handle the iPad resolution, 4k is insanely more
260MHz pixel clock on a chip rated for 140
Ah, that's interesting, I didn't realise DE-10 nano had issues there
iPad resolution is slightly out of spec, most people can run it
But these chips running faster than they are rated for, I reckon it's just because it's old but the baking process has gotten much better
It's an old chip, it's not even supposed to know what HDR is
are there any vids or pics of this sorcery 😃
Yeah, I do have some
This is the stuff big terasic doesn't want you to know about
Sephiroth getting murdered in 4k
I used my TV to take a screenshot
To run SNES at 4k I had to rip out MSU and BS-X
So whether I can do it with the N64 core.... Not sure
Even on PSX it increased timing slack a ton which lead to small visible artifacting in the scaler
I kinda wonder if a pin compatible version of a higher specked hdmi chip exists for the DE-10
It does not
because even if it's BGA it wouldn't have been too hard to swap out
I've checked, considered that option
darn :/
how about designing an interposer then?
assuming 4K compatible chips are affordable
Well that'd be going the way of the Retrotink
No point in that given we've got someone capable on that
well, it would be built into the MiSTer
that'd be the point
unless there is somehow a way for the retrotink 4K to know what core you are running, having 4K built in might be viable option to increase versatility
I think birdybro was talking about a way
in theory you could detect phase/timings to know what core/console is running
another way would be for mister to send an identifier through hdmi for each core, kinda like an edid hack of sort
Maybe with a future update on the Retrotink 4K.
It's still in the "beta" phase and it steadily getting new features and bug fixes, so maybe there might be an option to automatically recognize cores on an FPGA device and change to the appropriate profile in the future.
Until then, manually selecting profiles is the way to go.
You'd need to handle shadow masks too, else it wouldn't be very useful
tbh I am still on the fence as to whether to go for Retrotink or the morph, so much so that I might end up getting both xD
though I will probably settle to the first that comes out
Retrotink has more io options for me though because I need VGA, SCART and YPbPr
though I could just use adapters on the Morph
worst case scenario I could grab the RT4K for my arcade boards/consoles and the digital version of the Morph to upscale MiSTer
savage
@keen hazel if only someone could work some magic wizardry like this on the saturn core for CRT Q-Q
@gritty river so this 4K mode works on some DE10 boards but it's a lottery?
Yep
Morph don't do 4k
are the cores you compiled available to download somewhere? I'd love to fiddle around with it and get frustrated that nothing works on my unit.
I'll probably get a Retrotink 4k down the road or we'll see if mars gets traction and people port to it
Robert said maybe he could have a mode that outputs 320 width on digital that skips the bilinear filter so that would make scaling easier on 1440 displays
I’m curious about the 4K but I’ll wait to see the price
Moving to 4K for YT seems kinda useless and a resource hog storage wise so it would just be for my own gaming time
i could just skip every second pixel enable, there you go 320 pixels width
what’s needed to run zelda OOT?
boot.rom, database, up-to-date mister main and any core of the last week
If you check the pins then there is a line you can add to your downloader .ini that will grab up to date of everything you need when you run update all
You don't need to patch anything to play OOT now, but you need a no face patch to play Mario 64 🙂
oh
If you check the compatibility sheet (also pinned) you can get an idea of what all is very playable now
as I downloaded and put everything in manually I must have missed some bits
I started using 1920x1200 on mine with scale 5 and it all looks perfect now
downloader .ini is in the main folder right?… it’s been a while
TBH I would go the update all route I mentioned, that will ensure you have the right files and are always up to date
yeah
Root/fat off hand
forgot how to do it need to refresh
I hate doing the update all as I have to take the mister to the arcade monitor via VGA and run a super long ethernet cable… madness. Dont have other monitors I can use lol
You might want to pick up a WiFi dongle
Yeah I was gonna say 😛
Lol @dongle
You can also technically run the update via SSH from a PC
Funny word
I run update all from PC
so you don't need a monitor technically 😛
Robert drops new N64 builds more frequently than a lot of people have hot meals, so you are going to be back and forth near daily if you want to stay up to date
Im not touching the n64 core until castlevania boots
what
And once it does I’m gonna play it non stop
there are much better games
Not to me …
Street Fighter Zero 4
Those ones are TLB aren't they?
my noob level probably doesn’t allow for that
I love the series and it’s the only game I haven’t beaten into the ground
Besides haunted castle of course
Si
You know there are two Castlevanias on the N64?
its easy you open a command prompt and run a script. the only thing you have to change in the script is the ip address of mister, if yours changes on bootup
from mac>terminal then?
Oh yeah! I just remembered there’s an unreleased beta for a castlevania game for Dreamcast ..
That’s what I’m gonna focus on today ..
I can show you on windows I dont know how to do it on mac, but its probably the same
its very easy
on it
if you have the SD card mounted (iv not looked above as to what is happening) it will be located in /Volumes/
yep
what’s the command to run the script 😰
For me almost right, a little up now, can you test lylatwars?for me (and other crts users) goes out of sync (the image rotates from top to bottom)
depends on the type of script - if its a bash or sh script you can do it via 'source' or simply . [script name]
you can also make a script executable via chmod +x [script name] then do a ./[script name]
(the first two options there is a space after the dot)
./ is a short had for 'current directory, run this'
chmod /Volumes/MiSTer_Data/downloader.ini ./Volumes/MiSTer_Data/downloader.ini
? (please laugh away haha no idea what I am doing)
ah wait wait
@wild ruin can’t run the script from the MiSTer itself?
ah k just wetn back up there to see what ya trying to do
tryign to do this
?
yeah was going to say you cant really run an ini file as thats just - settings basically
you obviously change the ip address
That should fix it, but its is really just a hack fix, I think the core needs addition adjustments from the VI
you can try typing that ssh line in terminal? i dont have a clue about Mac
yep ssh by default installed on a mac
so this with my IP? got it
yea
by the way asking for a friend do any of you use VPNs or similar when updating stuff?
other way if you have an ethernet connection, is to shove the mister into a port on the pc, only thing is you need to know what IP it has, and be on the same subnet, dont need a switch or anything like that
if terminal works like command prompt in windows
and you can get that address from the F12 menu
ssh [email protected] -t "cd /Volumes/MiSTer_Data/Scripts; ./update_all.sh" wish me luck
where does the pause go in the syntax?
Just like it's listed above.
Replace the IP address above with the IP address of your own MiSTer and you should be good.
Home$ ssh [email protected] -t "cd /Volumes/MiSTer_Data/Scripts; ./update_all.sh"
pause
ssh: connect to host 149.57.7.94 port 22: Operation timed out
Home$ pause
-bash: pause: command not found
ah k so the connection failed
sorry to bother everyone here... I can just do it the old annoying way otherwise 😆
thats the ip of the mister? (just to check)
ehm... no, my IP via VPN
noob error?
yeah thats it , need the ip of the mister rather than yours
So what are the last features on the VI feature that still needs to be implemented?
where do I find that..... 😅
what's the pause command for, I'm curious
anti-aliasing I think is all thats left, maybe there is somethin gelse
so if you have the mister turned on - and has a ethernet connection - press F12, and then left... (i think in that order) it will give you the network information once the network comes up
Anti-aliasing and the dithering deblur haven't been added yet.
Dedither, anti-aliasing, and divot.
if its on a home network it will be something like 192.168.0.x or like that - if you plugged it directly into your pc it will likely self assign something
I noticed that in many games, once in a blue moon, a polygon doesn't render here and there for like just one frame.
Like you see just one polygon flash out of existence for a frame.
What does divot do?
more importantly is the "T" silent in "Divot"
I thought that was the point
They literally advertised it having 4K.
maybe they lied
"Divot is a special operation that can be (optionally) performed on the anti-aliased pixels to filter out the "divot" (one pixel notch) artifacts when multiple silhouettes overlap on a pixel."
According to Robert (I think), that feature is the cause of most of the blur.
it's also when a golfer sucks and descalps the grass on the golf course
It puts the lotion on it's screen, or else it gets the hose again.
Miyamoto San
Oh I found this.
"actually i should have checked better. Divot is not average as i thought, but median. So it doesn't blur, just picks a different pixel in some cases (repair after AA)"
i heard you like blurs so I put some blurs in your blur so yo can blur with Bill Burr
any luck there @wild ruin
no need to do that
to check my IP?
just get the $7 wifi dongle and run it fro the computer
if you dont have wifi now sure you gotta use ethernet
I do I do
yeah those dongles work so well, was pleasently surprised when mine connected first time... and is rock solid too 😄 never go back
lol
but you can order it on amazon and it will be there in a day or 2
thats too much of a pain the way you are doing it now
yeah so you have the core menu open, if you press f12 again you will get the mister menu, from there press left i believe, that will give you the network menu
On that screen you have shown on the display, press the button you have assigned to MiSTer's Menu on the OSD, and press left on the joystick. Your IP address will be listed on the same screen as the volume sliders.
I still insist on them whenever possible.
yeah a wifi dongle will save you so much pain there i have to say
well if you want to run ethernet.... run it from the back of the arcade cabinet and do it right
having to open it up every time is terrible
im not saying the wifi is better... but you dont want a cable running across the floor in the middle
I typically route Ethernet cables around the room, tucked neatly out of sight between the baseboards and carpet. I see that is not an option in this case though.
I prefer ethernet but sometimes you cant
right now im using ethernet
i have my modem/router, computer and mister all in the same room though
lol
nice there we go
you wanna get the best one
that is a super nice setup there though 😄
anyone remember the model?
i think there is one better than mine, which is TPLink I think
I swear now that I’m here I’ll just run the script from here lol
About 2 weeks after i got my MiSTer i was walking my kid down the road and saw someone with their garage door open, two adults sat having beers, two kids playing on a couple arcade machines in the garage... i instantly thought... mmmmm maybe i have to do something like that haha
do you guys run it via VPN only?
i dont but i dont hve a vpn
so not sure if I would
im the wrong person to ask about that
good life
I would have an arcade cab like RetroQuest if I could get one
Yeah the only thing stopping me doing that for the mister is that i do crack open the Minimig core a fair bit haha
i dont have the money to find and have one shipped in good quality and everything. wish I could
Much better. nothing out of sync, everything centered more or less except the banjo kazooie that is off center one finger down and one finger to the left, it's the only game that does this that I've tried......I've tried about 15 games! Very thanks
which ihave to say, seeing Amiga work bench running at 1080p kinda makes me feel like im tripping haha
haha yeah a second de-10 maybe haha
if you can afford an expensive cab you can afford that
well to be fair
if you make a cabinet, nothing stops you putting some nice method of flipping or folding away the fight sticks and having a keyboard and mouse right
no you might just need a little table to slide in front
Building an arcade cabinet is hard, I've done it four times
they’re getting so hard to find
yeah well harder for me as i dont have a clue what im doing haha
bit of wood... smash it together...
yea and CRTs are getting harder and harder. locations are different
locally I cant get anything
i dont think you need that
hahahaha
hold on let me see if i can find one
that's actually a recommended one for the MiSTer for some people here
I use it
you need some woodworking skill if you want to build one, I'd start with the ultimate mame arcade, the planes are still on the internet
otherwise they sell those ninja turtle ones at walmart
this is the one I have but there might be an updated version or better model for same price
cause i bought that almost 3 years ago
Do I still need the custom MiSTer main for the N64 controller fix?
I'd like to use my NSO N64 controller and it just...doesn't get detected
We have terrible wifi here. Plaster walls with chicken wire. Vintage place. So getting signal sucks
What is divot
Ah, the ol' Faraday Cage floorplan.
trying to run the updated via terminal
so after hitting enter I type pause and hit enter again?
~ Home$ ssh [email protected] -t "cd /Volumes/MiSTer_Data/Scripts; ./update_all.sh" pause ssh: connect to host 192.168.0.133 port 22: Operation timed out ~ Home$ pause -bash: pause: command not found
wait do I need to connect the mister to the mac
I'm back at this just so I can learn it lol
the MiSTer has to be connected to the network
Make sure that IP matches what your MiSTer has
you should be able to ssh root@MiSTer instead
if your router is properly handling hostnames
and you only have one MiSTer
but if the MiSTer is connected, but doesn't have the microSD in (since I'm trying to update via Mac), then it doesn't work I guess?
will just wait for the dongle lol
no the sd card needs to be in the m ister
and the ip address needs to be the mister ip address
thanks everyone let me stop the spamming. Thanks again for all the info
also you dont need the pause
maybe that screws up the Mac
on windows that is just so the window doesnt close after
if you’ve never seen this run on a Nanao 29 inch CRT here’s how it looks 🤩
lol
Playing shmups I see.
Me too. As soon as I can find another Sega Blast near me.
Or an astro since I can live with 15khz for vertical.
ill never find one near me
It's a real chore to rotate that monitor.
It’s terrible. I’ve got a router that should to 4000 square feet…to get wifi into the bedroom in a 1000 square foot condo….and it’s only half strength signal
I concur
hence why I’m gonna share what I’m gonna share as it is
Lose some skin on my knuckles pretty much every time.
-just a note, make sure you have the BIOS DB enabled in update all (you probably do already)
Oh, looks like you have it all working, ace 🙂
nice!
I’m getting itchy to map the buttons to the arcade but maybe bot good going down this rabbit hole tonight haha
especially in tate
Wait for when Vivid Dolls is working.
lol
Dong complete
missing 5 buttons z c up right left and down 🤣
No exp. pak version tho
Why not?
The king of dong
QUASI is our King of Dong
I hope he didnt cheat
101% is the current MiSTer Record
at 18:52 record time
should've edited it to say 102%
just in case anyone had any funny ideas about usurping the throne
201 dongs in 18:52
Worked for Todd Rogers... for a few years, at least.
That's a lot of dong.
its an impressive amount
Looks like approximately 19" worth.
Hard to judge size without a banana for scale.
this looks and plays better 😍
@/fpgazumspass thanks for bringing my no 1 game to the mister
that looks boring. why is he just riding across a big empty field?
horses belong in the stables. don't you know anything?
oh. oh. oh. that's what she said.
gottem
Managed to slip it in at the last second.
oh the king of drag(ing his reputation through the mud ... lol) racing
Glad someone not me did it and hopefully found joy.
I enjoyed it, but man it's crap at times
It feels like the game starts to run dry after world 3
Nothing much interesting happens after that gameplay-wise
Someone posted a romhack that allows you to switch Kongs via the DPad, I think that's how I intend to play through that game.
I thought about playing that but I wonder if it actually makes the game more enjoyable
It does save time
I'm all about second guessing developer intentions years after the fact.
it wouldve made an excellent unlock late game
Ooh, a Kongvessel.
alot of QoL stuff couldve been implemented as upgrades but instead here's a third buttstomp lmfao
it's RED
#1096015979055697940 message and #1096015979055697940 message
new Robert Patreon post
those boulders used to look scary
like staring into the abyss, but the abyss has a face and is staring back lol
Who's Robert Patreon?
The founder of Patreon
Patreon is his middle name
Ahh. Thanks.
researched what is wrong with new tetris and other games looking like lines missing....well they are. These games want to downscale the image. This requires significantly more processing power than upscaling, as the VI must fetch up to 2 lines per visible line and also process these two lines for filter(AA/dedither) and then bilinear scale the result. Scaling can start slightly after filgtering is done, but if two lines must be filtered, only after the second line. Because i didn't plan with that, the scaling is triggered now, while the previous was still ongoing.
you can see in the waveform that in the outProcess a "startOut" trigger is coming while it's still calculating
resulting in the line to be ignored
or in short: VI has 62 microseconds per line. current processing costs about 35 + 60 us + time for reading data from ddr3. Therefore i must make the whole Vi processing at least 100% faster, better 200%
so back to the draw table and start new 😦
Oof
Ouch, do you think we have the resources to do this?
Well dang.
Well hopefully it's not from scratch and can just be optimized
not really from scratch, but the structure has to change
How many games downscale like that?
I have rewritten the database to take advantage of the "match-on-ID" functionality I added to MiSTer main.
e.g. filtering is done with 3 line buffer i currently have in 1 ram and read 1 sample per cycle. need to split that into 3 rams so i can read in parallel -> 3 times faster for filtering
same can be done with output stage, but only 2 times parallel
both together SHOULD be enough, but only a test will show
Is it on unstable main?
or main main
At least you found out now vs when you were buttoning it up. Hopefully it’s a fun challenge to solve vs a headache!
actually, it's kind of fun. I like making things faster, it's like a challenge 🙂
database is updated. fingers crossed.
hyperbolic time chamber confirmed
i would have rather started with dedither instead, but it makes no sense to do that if the structure has to change again. So, well, i guess you have to wait some more days before the VI is complete and it will cost maybe 50% more ressources
All in the name of Vasaline. worth
I agree. Often I’ll throw my own edits (my personal work) out midway because I realize it’s best to just start over Vs trying to solve for some issue. Clean slate, clear mind
So if I update_all then ROM hacks should load no problem?
yes
magical downscale tetris challenge
There definitely no potential issues moving over to this new method with the DB? Has it rigorously tested?
if you've added those two rows to downloader.ini, at least
@worn delta I don't think I've tested it rigorously, because I'm just one person. Old db files will still work, though.
I am a bit concerned if this update has gone in and will go out to everyone using update all to grab new DB and it hasn't been put through its paces
We could fix if anyone found an issue it is still beta stuff
@worn delta If someone finds an issue with the new DB I will just revert it to the old version and try to fix it in the meanwhile.
it only refreshes the db twice a day, or when robert pushes a core release
okidoki
I was wrong about this one folks. Neither the newest MiSTer binary or the latest N64-database.txt are downloaded with update_all.sh, yet.
Thank you!
sorry for being dense, but if I added the lines to update to latest N64 build in my downloader.ini file do I need to add another line to ensure I get the latest DB file?
not really, unless you want it even newer than some hours or newest core
It will download newest mistermain and n64db eventually, I'm sure. 😉
I guess, it's not in https://github.com/MiSTer-devel/Main_MiSTer/tree/master/releases yet
no 'external' db can download a new main, so it won't be able to do that
Hm, I should revert to the old db until the mister main has a new release.
okidoki
It shouldn't/won't go into MiSTer Main until it is well tested, so you should get some people looking at the core and want to test the feature onto the unstable main and using your new DB and really kick the tires before everyone is moved over to it.
I reverted to the old db now. The updated one can be found here: https://raw.githubusercontent.com/MiSTer-devel/N64_ROM_Database/main/N64-database_new.txt
(branches)
here thought all the changes were in main already
they are, but there hasn't been a new release since 20230915
no, this is: https://github.com/MiSTer-devel/Main_MiSTer/commit/ee5659ad9c2f14702981c689201cdc1decf5577e
That's bananas...
wonder why there isnt a CIC unknown in the enum, then you could do away with the cic_known flag
Because I wasn't sure what concequences that would have.
I guess I could've added them as -1 or something
I'm excited for it
So just got bluetooth on the mister, tried to connect up an old wiimote... worked like amazingly well... only weird part is that it doesn't appear let the analogue sticks work on my attached classic controller, which is interesting because when setting up the controller it does accept the tilts of each stick haha.
Try mapping them to dpad then swapping
I thought the Tilts were for the Gyro not the sticks
oh interesting,
cool - ill faff with it later but these are great suggestions. Largely testing in case i get a wireless n64 controller haha
when you get one
yeah lets face it, it will be when not if
I think my 8bitdo is arriving today
impressed too - got a mackeyboard paired up to it - though the 1-9 keys interestingly dont work.... THO that can be that the keyboard comes up in some numeric pad mode... so i need to figure out the key combo to turn that off
actually got that free - lol - someone lobbed it in the electronics recycle box at Uni, so no loss no foul if its very actually fudged
Does anyone have a Brawler64 working with an 8BitDo USB adapter? It won’t stay connected to mine for more than a few seconds
In either mode
The orange 8bitdo Bluetooth thingy?
Yes, I have two
Neither one stays connected to it for more than a few seconds, both updated
I think those make mister treat every controller the same
I don't have a good answer for you other than they aren't recommended
The VID/PID is associated with that adapter, right? Not the controllers?
Yea
Is the NSO N64 controller working with the core now ?
It has been for a while, yes.
Nice, is any manipulation required or does it pair out of the box ?
I think it still may require using an unstable zImage_dtb file for the drivers, but everything else seems to work just fine now that other fixes/tweaks have been implemented.
The pinned comments have more information about that.
Alright I'll check that out, thanks !
Updated the YC build today to make improvements to vsync to vertically center the image better across the different games
if (to_integer(videoout_settings.videoSizeY(9 downto 1)) = 0) then
vsync_adj_pal <= 10;
vsync_adj_ntsc <= 10;
else
vsync_adj_pal <= (312 - to_integer(videoout_settings.videoSizeY(9 downto 1))) / 2 - (312 - to_integer(videoout_settings.videoSizeY(9 downto 1))) / 16;
vsync_adj_ntsc <= (262 - to_integer(videoout_settings.videoSizeY(9 downto 1))) / 2 - (262 - to_integer(videoout_settings.videoSizeY(9 downto 1))) / 16;
end if;
if (videoout_settings.isPAL = '1') then
if (vsyncCount >= vsync_adj_pal and vsyncCount < (vsync_adj_pal + 3)) then videoout_reports.vsync <= '1'; end if;
else
if (vsyncCount >= vsync_adj_ntsc and vsyncCount < (vsync_adj_ntsc + 3)) then videoout_reports.vsync <= '1'; end if;
end if;
is the logic
Tested a handful of NTSC and pal games @chrome quest @vapid moat
if you think it's stable across other users, please ping me again in 1-2 days so i can put it into the main build. Also thanks a lot for your work! @modern sleet
I'll try it tonight \o/
Finished the Bomber's Notebook
Still short a couple masks so I assume I'll come across them
What is recommended?
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
I use what I’m pretty sure is a cheap CSR8510 clone and it works well enough
My closest Best Buy has the first one by Asus so I will look into that
Just like on hardware
It needs black frame insertion. lol. well it needs something.
just looks like a image buffer not being cleared between images? maybe a mode that other games don't use that hasn't been implemented? or something completely different, because I know nothing of this fpga wizardry
This and the Bust a Move games really went unique directions from everything else
and those two are in like different directions themselves
I hope it brightens up everyone's day
26 seconds · Clipped by ꙮ · Original video "MiSTer FPGA in 2022: A Primer Guide to Retro Gaming's Hardware Emulator / MY LIFE IN GAMING" by My Life in Gaming
you are in it
showcase of being able to beat Kirby
with thanks by name
Oh cool 😄
This video was how I first learned about MiSTer.
shouldn't had boxed up my hopes and dreams
vid is out...here comes GAMMA
omg omg omg
I don't know, but Yoshi's Story was always one of those games on the Nintendo 64 that emulators had a weird time with. The game probably has some weird programming going on that is causing the jank.
I remember for a while emulators had issues with stuff like the health flower being distorted and miscellaneous scaling being broken. It has improved thankfully, but for a while it was pretty obvious when someone was playing Yoshi's Story on an emulator.
Only gotta wait 9 more years for N64. I can't wait
Can't wait for the dimple video
Gotta hand it to the YouTube boobs
@cerulean elk I wish I was drunk 😄
me too
instead I just spent too much time making X68000 work on Steam Deck
tx for the video
save yourself and pause and unpause
it wont make all the garbage clear up
but
it helps a little
That's exactly how I felt trying to get the AO486 core to work
Or MSX2
just a situ where what you NEED to do is not what documentation tells you to do
Hi guys, I think with the latest version with VI gamma the colors are basically spot-on compared to a real N64. However, it seems there's a problem with dithering ? Is there a defined standard if dithering should be applied before or after texture filtering and/or bilinear filter ? Does it change from game to game ? Because, comparing to a real N64, my impression is the real N64 dithers first, and then it filters, while the N64 core seems to apply dithering after, so it's way more visible.
See the following two screen caps I too, using a Sony CRT, with the Mister connected through analog -> RGB Scart, while the real N64 is connected by Composite. Yes, I fully expect the RGB image is sharper, but let's look just at dithering now:
First image is the Mister, 2nd one ( the softer one ) the real N64. The place you see the most difference is the green mountain on the left side.
Sure it is, the difference between having it enabled or not it's very obvious, and here it's enabled.
Maybe you meant "filtered dithering", if there is such thing ?
de-dither
That's annoying. I feel like sometimes engineers assume some steps are obvious when they are not
problem is that its a mash up of a stand alone emulator and a retroarch core and half the directions are transposed from the WRONG version and are messy
Basically
Alright, so I guess it will come, eventually. The Gamma, instead, is very nice, the color/tone are basically identical to the real N64 now.
Mans wants his vaseline
@radiant plank https://mattpierce.info/n64-dither if you want a better understanding of the de(dither) filter and it's effect on different dither patterns. But it's coming. I think basically we still have AA, DIVOT, and dither filter (N64 blur), maybe a few other misc VI items.
I guess there's also gamma dither and serrate for interlaced modes
Don't we all.
Does anyone know what serrate is in the graphics pipe?
Looks like it's something with NTSC timing so maybe not needed due to mister framework?
I don't think it's needed. "Serrate mode ... is a special feature of true NTSC that provides a twice line frequency narrow sync pulse during vertical sync. This feature helps ancient analog amplifiers to stabilize vertical retrace phase lock loop."
Ew
what a time to be alive.
Don't serrate your pipe
lol.. AI art is funny shit
I mean she saw the picture. If I am cute enough all is good
UGH
Did you prompt/specify the fleshlight on Mario's shoulder!?
Nahh ai likes to throw those in sometimes i suppose :p
Few games do that, I believe it should be fixed next update
👍
Ah sure I know, was just messin with ya. They probably have a few randy sailors in the dev team 😀
I wouldn't be surprised hahaha
Literally was me carrying a CRT upstairs to my room
But then I bought my first stereo CRT with composhite inputs
Very similar to this
I got a 20" bang and olufsen 1980s crt from someone without thinking, a few years ago and it sits in the corner of my room cause I don't have space to set it up in my little flat. sadly its more used as a clean laundry shelf.
What sort of inputs
I should really give it a whirl at some point even if I have to bring the mister to it, and power extensions etc.
It's got a scart
and rf obviously
Ooohh that should be a nice set then, hear good things about bang and olufsen but never saw one in the wild
I will make that my quest this week at some point to hook mister up to it even if I have to leave the TV there in the corner on the floor. When I got it I ran my real NES through it on RF and it worked so I know it's good to go unless it died while it was sitting there.
i doubt it died
Good for light guns and 3D glasses
just needs a little stand under it
So I received my Saffun N64 wireless controller. Works awesome! However I can’t seem to get rumble from it. What’s up? Rumble works fine on my 8bitdo SN30. Is there something I’m missing?
Why the Starfox crew ignoring me?
It's left on HDMI as well, or seems scaled incorrectly
This is Robert apparently
It isn't?
hold Start + B for a few seconds and red lights will flash and light up again with 2 solid lights. this puts it in d-input mode. you will have to go through controller config again in mister main and n64 core but rumble should be good after that.
There is a channel for all these images 😛
I hope we get castlevania for spooky season
The AI stuff really is great for the extremes
Really goes beyond what most humans could conceive
so odd
Drake is looking retro ripped
What AI is this?
AI codes now too bro
Well, damn son
Better learn to ... uhh farm sustainably
But really, the top tier of people will always have a place
It's the ones grinding out mediocre who need to worry
slow tonight it seems tonight lol
Perfect
It kinda has been slow lately, I need to try and finish another bad n64 game.
I managed to finish 4 levels in superman 64 the other day but hit start by accident after losing to some rings and got kicked back to main menu, losing my progress
Race to see who can beat Tom and Jerry Power Stone first
Bass Master
Hahaha there's an idea
Gerudo hideout is far too easy with the stone mask
Thanks very much. Just testing quickly tonight, all of the games where I had issues (such as PAL Pokemon Snap) all look perfect now.
I wonder how many different vertical resolutions are used across the library? Though as Robert noted some like Bomberman Hero may not be correct yet I suppose we'll have to wait for more in depth testing on that one.
No more rolling images on my EU CRT though. Thanks as always!
Scaling might still be an issues but vertical sync now should be centered
I DON'T KNOW EARL!
Question after missing earlier chat on the database file. Curious if people know what currently needs testing. I've been using the database file that was attached here: #1096015979055697940 message
Noticed the unstable MiSTer didn't have one. Is the intent to test for anything missing? (For one, the controllertest.z64 ROM was undetected)
Maybe Blues Brothers 2000?
Thank you for signing up to complete War Gods!
May God have mercy on your soul
Why would you do that to yourself lol
I don' think you can actually finish the game without cheating
pretty sure there's a softlock in one of the levels that makes you have to reset
theres also a number of places where you can fall through the floor without warning and get stuck, again, leading to a reset
Okay chat, this was a great era for cheat codes. Which n64 game had the best? I nominate NFL Quarterback Club 98 which had a large number including hidden mines on the field, players on invisible sleds, and every manner of tweaks like always fumble
wargods you can just cheese it by throwing constantly.
Just for fun I made a comparison between my real N64 via Retrotink5x and SVideo (left) and N64 Core 231001 (right).
It shows the true amount of Vaseline on real hw on the left 🙂
Gotta have some rainy days to make the sunny days really shine
I nominate Turok 1 and 2
You can get rid of a lot of that without composite
Nice RGB mod with deblur
I use Svideo
Huh that sounds crazy, I gotta look it up
For Turok 2: Seeds of Evil on the Nintendo 64, GameFAQs has 16 cheat codes and secrets.
Wire frame mode basically
also turok 1 has disco mode
big hands and feet mode
and the second one has the greatest cheat of all
BEWAREOBLIVIONISATHAND
I thought adventure taco was gonna get that :p, he said he was gonna finish daikatana but i beat him to it
Why are people not freaked out by link turning into other people with masks
Haha apparently so
There's a giant moon with a face staring at them in the sky probably so that's insignificant
because the mask isn't the scary part, the scary part is that those people died horrible deaths and their souls went into link
i’ve seen streams of the full game .. it seems beatable but also in the stream i saw there was instances of accidentally glitching through a wall lol. so it seems beatable but also definitely completely broken
maybe it’s a dice roll if you get soft locked or not lol
Pretty messed up when you think about it that their souls will be trapped in the masks forever
They got the idea from this guy right?
at least they get to go on an adventure by becoming a tool for link
a guy who slaughters thousands of monsters and creatures in his kleptomaniac quest to obtain everything that is grabbable
Imagine getting a mask for your Halloween costume and you turn into a deku scrub
Now that he's filthy rich, Jim's laugh just isn't the same.
(From "Late Show," air date: 7/25/94)
#jimcarrey #celebrity #letterman
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🙂
pretty sure that jim carrey is the mask salesman in real life
Jim carrey doesn't even need masks, he can mold his face into anyone he wants
They saved alot of money on cgi on the mask because of it
He was a master of distorting his own face, for sure.
there was never a better movie that showcased his talents
BEST SCENE. Enjoy.
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my parents hated his movies but the dude was literally a living cartoon
when a mfer owes you money
I find alot of the old folks don't like jim carrey so i guess thats normal
The AA really makes a difference on the polygon edge
Omg that was it!! Thank you so much 🙏🏻
It's kind of a pain. It resets every time the controller turns off. You get used to it when turning it on.
It's funny these features turned into a game of whack-a-mole. They had to limit bits per color, resulting in color banding, so dithering had to be added.. It didn't look so great in NTSC, so dedither was born, which introduced additional blur. Then AA was necessary with the jaggies standing out especially when 2d graphics have smooth edges via bilinear filter, which introduces divot artifacts, also requiring a blurry correction. They should've added a deblur on top of all that 😂
Makes me wonder if there are better more modern solutions now to their problems back then.


