#Nintendo 64
1 messages · Page 79 of 1
everybodys gotta learn sometimes
Yep we in kakariko
Nonsense! I hit the cuckoos every dang time! The ensuing mayhem is the point!
Cuccos vs Calmity Ganon! Can you defeat Calamity Ganon by only damage caused by Cuccos? Let's find out!
Can Guardians Invade Gerudo Town in Breath of the Wild? ► https://www.youtube.com/watch?v=LEmyDu1jffU
Subscribe for more crazy videos! ► http://www.youtube.com/user/SwankyBox?sub_confirmation=1
The Legend of Zelda: Breath of the Wild has bee...
Ganon hurts chickens - therefore chickens will hurt Ganon
Re cheats: lots here that can be bundled into a MiSTer pack when the time is right 🙂
https://gamehacking.org/system/n64
maybe Markun will be able to work on it
works great for me (I had some issues earlier that simply re-binding everything from the MiSTer menu fixed), but rumble isn't working (for me).
The guy who runs the site has packs here that are updated when new cheats are added to the site, that get grabbed by the MiSTer update script, so when on the cards can be requested to get N64 added to there
https://gamehacking.org/mister/
I’m trying to learn em rite
the core aint rdy yet for cheats
Ye canna hand'l the CHEHTS!
cheats needs to wait for all the vital parts of the core to be fit in first i think rob said
its really going to be that tight
Who called Sean Connery / Willie
just out of curiosity what's the use case of the swap d-pad/joystick toggle?
or good examples?
smash brothers, kirby
Small rocks, gravy.
ooh kirby
Or the rare games that use the dpad as primary input and your controller is more comfortable for analog e.g. all the AKI WCW/WWF wrestling games.
yeah im sure theres plenty of examples just couldnt think of anything heh
But yeah, in general there are game reasons, and there are setup reasons. It's awesome to have the flexibility.
Kirbo rocks
cool cool, nice option
Sega Activator to N64 mapping for those sweet YouTube views....
i have OOT open and playing around with the standard n64 version which is nice
i wonder how hard it is to mod in some good old tank controls for link LOL
ya i'm cracking up thinking about it dont get me wrong, its a silly idea
No no, you might be onto something.
I've really been enjoying the Brawler 64, but the only complaint I have about it is that it's too... slick. The plastic shell is very smooth (fingers and palms slide around on it easily making it a bit difficult to grip and keep in one place), and I really wish the rubber on the analog stick had a bit of texture to it.
Maybe we can get Robert to add in a "tank" toggle. 😛
You're a monster! Hehehe.
you could try sticking some kind of cap on the stick
there's millions available for xbox/ps controllers, one might fit
You monster
Thought about that. Good idea.
OK, two votes for monster. We know @rose elbow isn't Frankenstein at least.
Sometimes the world needs a bad idea.
i think Croc planted the idea a bit. that game on PSX has analog and dpad support and the dpad tank controls is weirdly more playable. but i think that comes down to when and how the game was developed
and then of course just now, playing around with the dpad/joystick swap in more or less the wrong applications lol
Croc 2 is better for analog, croc 1 was designed for the dpad more so. Lots of awkwardness like that on psx
might even be able to take it apart and swap the stick cap entirely with something else - maybe a gamecube one
i might do this to the ones i've got heh, at least they'd be good for something then
it does mention needing a 3d printed part
Hmm, interesting. I'll check that out. Thanks!
ok then add this to fix the triggers
Magic Trashman has developed a mod kit for Retro fighters Brawler64 Nintendo 64 controller owners unsatisfied with the Z trigger action. The mod replaces the rubber membranes with mini levered microswitches.
In this video I install the Magic Trashman Brawler64 Z Trigger microswitch kit (prototype) and troubleshoot a few issues encountered when ...
and then only the dpad is still terrible 😛
Then again, I could just take my soldering iron to the rubber and put dimples in it. 😉
If you have a community sharing how to mod your controller, maybe it's just a bad controller.
its hilarius how many people have worked on fixing this thing lol
I actually own a few of the original runs. The joystick was terrible in both.
I ended up loosening the screws holding the shell together, and it was fine. lol
I had to do that to original 3DO controllers to 'fix' the D-pad.
then mod in rumble like this:
https://www.reddit.com/r/retrogaming/comments/eziie3/i_rumble_modded_my_brawler_64_controller/
i think the brawler 64 for original hardware also comes with the bluetooth receiver that plugs into the console (kinda wavebird-esque), so it's got some nice perks to it compared to alternatives
can't find any dpad fixes
Wave Race 64 USA rev 1 confirmed completable. doesn't seem to crash anymore, just a bit of text/ui flicker
not sure what the cause of that little flicker is but it shows up in a surprising number of games
isnt the best version of wave race the japan one that came out after.... or maybe it just only has rumble added
like the mario 64 with rumble
Shindou is the best version, yes
there's a translated version out there these days, too
nice
i had never played any Banjo for N64 until using this core
Such a magnificent game even today
the musical hoedown intro cracks me up
Cool, now unlock Stop n' Swop
tooie next !
Those cheats are way too long to type in the sandcastle, fuck that. 😂
I kind of want to wait until all the graphic features are implemented
Will be fun to try out different settings
oh god why
yeah tooie isn't working yet
I tried turning off Texture Filtering at times, and could not stand it 😂
this sent me for such a spin as a kid the whole stop n swap
I get a headache about 2 minutes in.
Your retinas will have burn-in
But the Ice Key! You need to unlock Luigi that is hiding under the truck in Hidden Palace Zone!
even dithering atm i've been jumping back and forth on
We've got banding, so let's dither the banding and then blur the dither
And then blur the blurred dithered banding
Some N64 games still look really nice, mostly on the colorful cartoony end of things
diddy kong racing and banjo kazooie are both games i never really re-visited since playing them as a kid on original system. its been really nice revisiting them on the current cores
mario64 looks so nice with greens/blue yellows and greys
Kirby cinematics are sweet
and a lot of reds
hydro thunder on n64 is maybe the most impressive game i've seen run on mister
it could be an arcade title almost
we still use dithering in all sorts of places to this day as a cheap way to eg. perform lod fade, blend transparent particles, stuff like that
Conker has some good stuff, hopefully coming soon
yeah i'm keen to revisit the later rare games. i never liked them much as a kid and curious to revisit
especially banjo 2 aha
the problem with conker is its really bizarely hard
the fall damage in it is brutal , just for one thing
I just like exploring the Conker world
Not exactly a Mario killer tho
((( maybe something to revisit with Cheats/hacks :D )))
I decided I didn't want to beat Conker without cheats from now on.
It has some pretty BS moments.
they should of made it easier so you could just blast through and enjoy all the cutscenes and jokes but its really annoyingly difficult
Banjo 1 world size and challenge is really nicely balanced i feel
I wouldn't say it's hard, since you can easily farm for lives and the saving is really generous, but it is oddly punishing.
also your moveset is pretty limited and dull compared to BK
Well, those devs grew up on Amiga
Deadly water droplets
traversal is slower and more boring
im one of those people who had been playing conkers bfd over and over since childhood due to someones lack of judgement
game seems easy
This is the 3rd time I've typed "Conkey" instead of Conker in this server and I am baffled. Why? Why do my fingers want to type Conkey so badly?
i actually think the later xbox game was a lot more fun to play
but thats childhood game syndrome i think
Don't Take Damage From Falling by Viper187
Action Replay/GameShark
81315E5C 2400
nice
come onnnn Cheats :D
I've actually only ever played the single player on the Xbox version
never owned BFD on N64, only played multiplayer at a mate's placee
xbox version was really good. complaints about swear words being censored was silly
most werent
its more censored than the n64 version ?
the multiplayer was really fun though, I always though the CTF map was so cool
I think it #@#$ing is.
funny tho considering it was like the 1 thing CBFD really had going for it, as far as the marketing and kids attitudes to it at the time was concerned ahaha
On patched sm64 I collected the last red coin before the first bowser fight music chained, then when I fell off the game froze. No error code. Trying to reproduce now
A Teddy Bear Hitler scene was removed from the game.
There was originally a scene that showed a squirrel undergoing surgery while still alive, which was changed to the two doctors just talking to each other.
Frankie pitchfork quote "It was like one of those lynchings you hear about." was followed by a group of characters wearing KKK outfits. This was changed to "It was like one of those executions you hear about." followed by a group of characters wearing generic executioner outfits.
Swear words like "asshole", "shit" and "twat" are censored in the remake but not in the original game.```
oh yeah fair enough
the rest of the game and its upsides far outweighs the tiny censors
imagine having a less child-friendly experience on a Nintendo platform
queste64
yeah, none of that censored stuff really matters vs the way better graphics, framerate, and like quality of life improvements
that reminds me of like, getting into the dragon ball manga and trying to find the least censored version in english. and realizing all the censoring is stuff like .. bulma related drawn breasts who was technically a teenager at the time or something? putting a bra on her and stuff like that. can kinda live with that level of censoring ahaha
that being said... i prefer the original due to nostalgia goggles..
and no other reason...
completely valid reason tbh
yeah thats fair
I would like it more if it had tank controls.
how dare you
it'd be a "fun" challenge 
tank controls would make it play roughly like tombraider right?
i think a lot of the bosses rely on you being more nimble than that
i think you can see what it would be like in the matrix part
pretty sure it was almost like tank controls
going back to ocarina of time, i feel that game u could potentially get away with getting banged up and injured more due to dodgy tank controls
can't you get tank controls in zelda anytime you want just hold down Z?
like in skyward sword how that game gives you like 6 hearts from the start of the game and then you realize the wii motion control inputs were kinda dodgy
it's not really tank controls if you can strafe
i suppose
gotta make it feel worse
i say that but i still love the RE games and silent hill..
Best Nintendo 64 games of all time. We said goodbye to Beat em ups, shoot em ups, even rpgs and fighting games to a degree, but we said hello to FPS, 3D platformers and fancy sports games in 3D.
Yes i'm aware this is around half of the n64 library, this video is about showing the better half of the life of the N64. US releases only. Some games ...
Helpful video for those new to the system.
I actually never had a problem with the motion controls in SS, and in fact when I played the remake I stuck with them despite traditional controls being offerred, just felt better to me
did u play the wii version? specifically mean that that. the remake was awesome!
yes, both
the wii version was mostly fine but there was 1 input in particular i struggled with. foggy memory but it was like, u thrusted the left numchuck forward or something to do a shield bash attack?
there was 1 move in particular that i could never get right and it was always in heat of battle i'd get the inputs wrong and cop getting hit
oh maybe, that would make sense, nunchuk was always a bit finicky
mooooostly it was fine
the HD switch version tho pretty much fixed any major nitpicks i had
resident evil would suck without tank controls - which you can easily prove by just playing the hd remakes which let you have camera relative control, its jank
every camera transition you have to reposition your stick pointing to keep walking in a straight line
My partner can't even go back to the original games anymore.
skyward sword is such a funny game. some people haate it and will not tolerate the idea that it's kinda fun
She loves the remakes too much, including new controls. So I'd chalk it up to a matter of taste.
I actually find games that have "tank" controls extremely intuitive, like I never had an issue with classic RE, or ie games like God Hand or Shenmue
i mean, to be fair speedrunners love them too, they let you do stuff you just can't with the original controls
maybe just years of playing only games like that condition you lol
its slightly gamebreaking since you can turn on a dime baiting zombies is comically easy
Artist: Seatbelts
Song: Tank!
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#CowboyBebop #Seatbelts #Tank
I don't have an issue with modern style 3rd person controls either though
I'm a SS "hater", in that it's the only Zelda game I had to force myself to finish. I wish I could like it even a little, but I just can't stand it.
i swear to god hand on heart im not trying to be controversial or contrarian here but i do genuinely think skysward sword might be a better game than twilight princess and actually looked at the zelda formula and implemented some much needed shake ups to the series. compared to TP which was just doing the same game over and over
I played it twice, so it can't be that bad lol
TP gives you a goth girlfriend tho - does SS do that ?
Nah, nothing wrong with that take. I'm of the opinion that it was the series rock bottom that forced the devs to try a completely different approach--and thus BoTW was born.
I calculate a 0% chance that it does.
goth boyfriend
👍
i just love that skyward sword is like, 'nonstop gameplay'. like SS gets a bad rep for having "back tracking" or going back to old areas but i just view that stuff as the game having nonstop things to do
I wouldn't rate it higher than other 3D Zelda games, but it's still a Zelda game so I rate it vastly higher than a lot of other games at least
i thought SS had a bad rap for over tutorializing the first few hours
they made a lot of it skippable in the hd remaster and there was much rejoicing
that and just repeating that one tedious boss fight with the toenail thing over and over
If there was an edition that cut out literally all dialogue in the game, I think I would give it a 6/10. But vanilla game gets a 4/10 for me.
yeah. i need to replay Twilight Princess. i never got to replay the Wii U version and that might sway my opinion a bit. but i tried to do a Gamecube replay at one point and found it way more slower and harder to get into than SS
isn't there a romhack by now to speed up all the text ?
Much better than the brown and bloom of the early 2000s
the Switch remake ?
When all color was drained out of video games
its better apparently but hasn't anyone patched the wii version for it?
Yes, that's how I was able to even finish the game. I couldn't get through it on the Wii until I patched it with the QoL stuff.
that was more of a late 2000s, early 2010s thing right? When we had great visual fidelity, but we were starting to slam into the limits of traditional, no-PBR shading
Again, just my opinion, I get people like the game and I'm thrilled for them.
nice - there's a randomizer so probably a bunch of QOL i guess
i guess thats an important clarification distinction! when i'm defending Skyward sword i'm very specifically referring to the Switch version and not the wii version **
the switch version is like they went in and addressed all the complaints
i never played it 😄
its not bad! :D
that's what I miss in BotW and TotK, traditional dungeons
Hope you have fun! It really does improve a lot.
Ancient Cistern. Had to look it up. Look forward to that temple. It kicks ass.
Actually, all of the temples are pretty good--sans one or two.
what i would've killed for in BOTW to turn a corner while exploring random canyons and corners of the map and stumbling onto like a giant skull tower or something.. the game needed those little surprises and reveals really badly
Is it just me or Kirby 64 is really dull?
still great games but its funny they excluded something that was already really successful in the series
I grew up with it, so I'm biased. Have you played the other Dreamland games? It really sorta just builds off that formula.
TotK tried and fails to address that fully imho, there are more in depth side quests and caves and stuff, but still nothing like a classic Zelda puzzle box dungeon
First time playing Kirby 64 and like… movement is slow and sluggish, challenge is brain dead, level design is barebones simple, mechanics are shallow… I dunno it’s not doing anything for me thus far
TOTK kinda reminded me of majoras mask a bit. like it takes what it built with Ocarina of time but uses the assets to cram in way more quests and stories (like with the bombers notebook). so i still enjoy TOTK but yeah you have to look at it from a certain angle or something
Yeah I played Dreamland and didn’t like it for much the same reasons. Kirby’s Adventure was so much better in every way that isn’t the graphics.
Yeah, you're probably not going to love 64 then. 🙂 For sure not for everybody. I think as a child I was just fascinated with combining abilites. Though now I can see most of them...aren't great.
You can combine abilities?
It's sorta the defining trait of the game, yeah.
Use the C-Buttons to "take out" a power you have, then throw it at an enemy.
K I’ll try
You can even take out enemies you've sucked up and some of them have unique attacks that you can use against other creatures.
where TOTK really failed imo is just the snail pace sludge of the best part of the game (the crafting building things) being drip fed over the course of the game but then also stumbling into areas that requires the crafting (?) ..
It's pretty clever, tbh
Try to mix Cutter + Spark and Cutter + Bomb. Those are my two favorite combos. 🙂
maybe i was just playing the wrong game but i found it really hard exploring parts of TOTK without getting obsessed with levelling up my battery packs and things and getting completely off course looking up guides and farming items and things and making the game really boring for myself LOL
I just don't want to care about the building and that's kind of the defining feature
ya its a tough balance. i enjoyed the building stuff but also they made it really hard to engage with at times
it was the same for me, I ended up having to just call it after a while and say, "no more errands, time to just finish the game"
smart smart. ive stepped away from the game and left it hanging. i need to go back with that atttiude a bit
also wild that Ocarina of time default is Z-Target Switch instead of Hold
just trying out yoshis story, what a trip
Touch Fuzzy Get Dizzy
yes
gotta see it in motion though
i played to page 2 😄
@drowsy lantern nice 9 hours not bad! Good shit
They probably decided that was too many buttons to at a given time. Hold z to target hold r for shield swing sword with b move with stick
Humanity wasn't ready for it
i am now ready
I got to page 3, but really i dont recommend it
that is true. when these controllers were new and how much stopping and actively looking down at the controller
got to page 2, that’s enough of that
Does the N64 have 200 good games? 😱 I really need to watch this!
[was a gif] Yoshies story: reveal lucky fruit
No gif, no fun 😔
sorry request of Fpgazumspass
Agreed then
gifs interupt his scrolling during his breakfast
Thought it was the gif police again
so he needs to put down the spoon and manually stop the gif and scroll
gifs stop the flow
and he reads a lot of messages posted here
This is true (hi Robert!)
that's what I remember
I eat gifs for breakfast
if I have dreamed it... that's another question
Wash it down with iced coffee
It's 9:45 PM here and you just made me want iced coffee...
gif peanut butter and jelly
I put a bit more time into Bomberman hero. Bout 65% through. Unless there are some late game freeze issues I’d highly presume it’s going to be able to be completed
No it's a useless video. Why stop at 200 when it's most of the library
It's good to know about the 188 stinkers.
That’s my problem. I crave coffee at night
I mean honestly I personally don’t care about SM64 or Ocarina because I’d rather play source ports at twice to triple the frame rate
But it’s all awesome
a shot of espresso in the evening tends to make me feel sleepy, paradoxically
No I get that. Calming effect
A little warm double espresso is like a night cap
It covers basically every N64 game that’s worth a look with gameplay video showcasing the game.
watching it in its entirety is a bit much but skimming through it is helpful
I've actually seen the video before. If you're wanting to get a taste of what this core will give you, it does a great job.
What I got from that video was "Oh... so more than half of the library is worth playing. That's far more than most consoles." 😉
For pretty much every core that has made strides the past few years I just search "x best games".
Obviously that’s subjective but for me personally it’s very true. I personally own over 180 N64 games.
Meanwhile I have over 400 PS1 games and I struggle to find anything else worth picking up.
Wow. I think I got a PS1 for the first time 4 years ago. 🙂
Don’t make me send you a list
I am pretty sure I own anything you could possibly recommend me that came out in the US
Mizzurna falls? Got that @zinc dew ?
I didn't get a PS1 until I went to pick up my pre-order for Final Fantasy VII. I bought the console to go with it.
yeah of course
Bomberman Party Edition
Bubsy 3D
Jersey Devil
Yes and yea
Lol i was ready to type that
oh no wait, there is one game
Castlevania Chronicles
Yuuuup
Point Blank 1/2/3 with GunCon
Mort the Chicken!
Haha what a bad game Mort is. But it’s weird and I kinda love it
This is N64 chat but yeah I do own Pepsiman
I edited Pepsiman today
And voiced it over. Fun times
But I realized something
I think Pepsiman might be Donald trump in a Pepsiman suit 🤣
Someone uploaded a Pepsi Man mech in Armored Core 6. I kind of want to try it now lol.
If only N64 had Pepsiman
Saturn got Segata Sanshiro, PS1 got Pepsiman…N64 got nothing
N64 has….huh
f-zero DAYTOOOONAAAAAAAAAAAAAAAAa
Smash Remix should do a Fighter’s Megamix and add a playable F-Zero car lol
They should put Pepsiman in remix
Now there’s a good idea
Ok I’m out for the night. See you all tomorrow
Later!
Just never stops sprinting
Mepsi Pan
https://vampier.net/N64/memes/ all collected memes so far
Robert is here and we're all just devolving into shitposts.
papsmearman!
nah the king of shitposters is still @knotty zealot
he even has a nice badge
This is true.
Sculptors Cut?
I actually don’t want that one, it’s worse than the original.
and the original is real bad
Rare and good, sucks but I’ll stomach it
Rare and bad? Hell no, that’s exclusively the domain for insane collectors.
I got a copy of action 52 for Sega genesis locally for the lols
If it makes you happy and doesn’t break the bank then great, no harm done
I paid 10 bucks for it and still feel like I over paid but it's worth more so it's fine
i really put down the spoon now to answer that 😅 and in the meantime i turned gif off, the only start when i move the mouse over them. I think it was more a mod request to reduce gifs outside the general and meme channels
Thats only like 20 cents a game. 😉
What a deal
Yes that’s correct, the gif minimization request wasn’t from Robert at all. It was a mod team decision to keep discussion on topic and reduce visual noise.
And it’s done fantastically.
even though I love gifs lol
@wanton sun fruhstuck!! 😄
Wave Race shindue needs the console boot to take longer: https://github.com/ares-emulator/ares/blob/master/ares/n64/ri/io.cpp#L23-L33
if constexpr(!Accuracy::RDRAM::Broadcasting) {
//this register is read by IPL3 to check if RDRAM initialization should be
//skipped. if we are forcing it to be skipped, we should also consume
//enough cycles to not inadvertently speed up the boot process.
//Wave Race 64 Shindou Pak Taiou Version will freeze on the N64 logo if
//the SCC count register, which increments at half the CPU clock rate, has
//too small a value.
//after a cold boot on real hardware with no expansion pak and using the
//CIC-NUS-6102 IPL3, upon reaching the test ROM's entry point the count
//register was measured to be ~0x1184000.
cpu.step(17'641'000 * 2);
cannot remove this....anyway: Ares stalls the whole system for some hundret milliseconds when a register is read, but that is not something the core could do
wrong save type probably works because the game retries save init often enough to skip the time 😅
maybe a easy solution would be to reset the SCC register to a higher starting value, have not tried that yet
coming from the MSX SCC was the Konami Sound Custom Chip - also used in Haunted House 😄
The 4dapter was such a great investment
I was thinking of making an acrylic case for it. Do you think some people might prefer that to the 3D printed shell?
Oh my god a superpad
I remember when we would fight over who got that vs the oem
That superpad is really intriguing but I feel like it should have the analog on top
@woeful beacon yea I love the Superpad 64. Way better than the stock N64 controller.
I highly disagreed back in the late 90s but who knows now
Have you played with it on Switch at all?
@cold pollen no
Thank you for looking into it. If you need a tester, hit me up. If it can't be done, we have a workaround (no workaround for Waialae currently that I know of though...thank goodness Neo Turf Masters exists)
If you do use Switch online we added some features that should work well with it, as well as some of the other downloadable games like the Sega classics and 3D All Stars
@cold pollen I will consider using the 4dapter with Switch to play some of the many retro inspired games.
I am hoping whomever made the 4dapter makes another to support PS1, Neo Geo, PC Engine and Saturn controllers
I prefer wired original controllers. I am considering a dog bone NES controller bit the SNES controller also works in the NES core
That would be @dawn fossil
@cold pollen yea I asked him about that
I helped beta test and suggest some of the modes for Switch, as well as design the case
@cold pollen I would have to flash the 4dapter to support Switch
I think he said Saturn connectors were hard to come by without wrecking a cord
I believe both versions of the firmware support switch but one of them has different controller IDs for MiSTer? Double check the Readme
PSX and PC Engine/TG-16 controller support would be awesome
Now that RDP dithering is enabled, first VI feature to be implemented will be dedither?
No, next feature is to remove the dither option so you can’t turn it off
You will enjoy the Vaseline
i though gif was disable lol
We don’t want to stop people from posting gifs, just asking politely to really minimize their use.
And everyone has been extremely considerate.
Maximized usage: https://originalhampster.ytmnd.com/
ooh what filters are you using?
I tried Diddy Kong Racing yesterday. The PAL version does suffer from „stuttering“ sound. Tracks -> Everfrost Peak -> TT on.
The music always skips inbetween and is constant. Maybe it is something of use?
Aren't racing games better with the NTSC version?
Nonetheless there shouldn't be issues with the PAL version
There is a hack 60fps for diddy
https://www.youtube.com/watch?v=z73taRE4CBk
Diddy Kong Racing (U) (M2) (V1.0)
MD5: 65D52A725F430AA6B0C76F35BA59D547
Widescreen hack by gamemasterplc:
81066006 3FE3
81066156 3FE3
810661BE 3FE3
60FPS hack by retroben:
8106CABC 2402
8106CABE 0001
8106CAC0 AC22
8106CAC2 D404
8106CAC4 1000
81079E8C 2401
81079E8E 0000
PS: You can play the entire game with the 60FPS hack enabled, I've done it...
That wouldn't run on original hardware 😛
ok
Pretty sure
The description refers to modifying Project 64's refresh rate to get it to work
Sorry... I didn't need to attack you like that...
No problem 🙂 Just checking if 60fps mod existed for this game !
There is also this video saying working on real hardware but no link so i presume other one will work but I ddin't test it
https://www.youtube.com/watch?v=KwibJLSgrRg
This is a 60 fps mod that works on console! Yes 60 fps on an N64, crazy right? There is some bugs as you guys will see in this video but overall a surreal experience to be doing on real hardware.
-- Watch live at https://www.twitch.tv/obiyo
I should probably try it before spouting assumptions 😛
Looks like it's Project64 Cheat Code based (the previous link) ...no idea how that translates to actual romhacks. That would be super cool even if it was just academic.
to be fair.... cheat codes can be arranged to modify the rom file itself with the right knowhow
But most 60FPS hacks sum up to essentially just overclocking the "virtual hardware" to boost speeds, which obviously won't work on original hardware of that era
Is it just straight offset based or is it more like GameShark (where you need to know the mapping)?
Yeah, for sure.
I know people that do various rom modding. Most GameShark and such codes technically can be made to directly modify the rom itself. it's just easier to share codes around... and a lot more work to modify the rom directly
Gotcha
Well... not ... necessarily more work to modify the rom directly
GameShark or everdrive you can turn off blur using codes
For PS2... for example, it's mostly the same work, but the issue is that it's way easier to share codes as the PS2 doesn't have a popular patch format to my knowledge, unlike CD image patches like ppf or rom file patches like bps/ips
So you'd have to develop your own patching tools to distribute legally
This had to be done for the Kingdom Hearts hacking community for a while
But my point is... if this code actually edits the system-related stuff... which from the description is what it does.... like overclocking the CPU or such... that's outside the scope of a rom hack haha
Up until now I just assumed PJ64 used a Lua-type solution and did instruction injection. I had no idea they actually did modification of ROM in memory. There are a ... lot of takes on Google though. Finding hard data is basically going to the project itself.
Kaze's work on rewriting Super Mario 64's engine to run 60FPS natively though, does work on native hardware
Yes, it's rad!
Project64 has kind of evolved a bit since its initial iteration. it's the longest developed N64 emulator to my knowledge
Not the oldest, mind you
But it's been updated for the longest timespan I think
And yet... I still find PJ64 1.6 to run things better than any newer version xD
Well, the oldest was technically that 99 proof of concept...which blew my mind and still does, honestly.
Like...DURING the lifespan of the console. Amazing.
You mean the one that used a Voodoo card?
Yeah
yeah it really was wild...
I'm really itching to try Kaze's big Super Mario 64 romhack. The one that he's been working on for ages integrating his 60FPS modifications into
His work is like a museum. If that makes any sense...it's these milestones of amazing work. Awestruck watching it.
yeah... even though a lot of the maths kind of runs over my head even... xD
You know, I'd never tried the 60fps patch on the core before. It runs fairly well in the opening and inside the castle antechamber, but tanks when you enter a level (feels like the second week of playable Mario on the core). The fact it runs at all is bonkers.
Background audio has some issues. When you pause you get two frames like on an old two field comb pause on Laser Disk or SVHS.
Which is pretty funny.
It's really cool to see that high 40s/50s in the framerate counter though (enabled toward the end)
Seems like that hack ties the game's speed to the frame rate, which is why it's running slow. Like playing Gradius III on my SNES!
Yeah, I have no idea how bulletproof it is on real hardware either. Still just super cool.
(Playing SM64 at 60fps is an Xbox activity for me, usually)
Hello, anyone have rumble OK with n64 8bitdo mod?
If it could be run at full speed with frame drops and VRR, that could be pretty awesome. VRR couldn't hide drops that hard, but it would at least make stuttering less noticable.
Seems like it would be difficult to play when the framerate fluctuates that dramatically
If folks wanna play around with it. (for MD5 20b854b239203baf6c961b850a4a51a2)
which mode are you using, and do you have the latest unstable linux kernel image (see pinned posts)?
Finished The World is Not Enough on agent
Goemon would be a thing now. It was just too early in the US. You could advertise it now as exactly what it is.
Looks like a great adventure 😀
😁
I always found the whole "cover up the anime-ness" marketing of that era to be really odd, I'm pretty sure shows like Dragon Ball, Sailor Moon and Pokemon were exploding in popularity at or before that time, I remember as a kid actively seeking that sort of stuff out
Sparkrobo!
Posting my World is Not Enough save if anyone wants it. There's still lots of things to unlock by playing the harder modes and completing levels quickly but maybe it will be of use to someone
off to bed for me
Never have seen this hot springs inn during the series, dope
F-Zero Machine VS Mad Piano
So is there any way to play the translated version of Densha de Go at this point?
I think you can play that just fine
oh nevermind the translation still doesnt boot weird
Ah OK. I thought there was something I needed to do with that txt file.
Never stop with the gifs and memes.
So I got rumble working on the nso N64 controller. (Great!) But my c down is bound to menu and I can't seem to redefine it. If I'm being an idiot please educate me.
You need to define the buttons in the system menu first, before defining on a core level.
I'm an idiot, you are smart. I just need to get the menu button working now. I've done this so many times, it's a wonder that I didn't remember. Ta.
Also, playing Starfox N64 with rumble is very, very nostalgic!
Controls primer 😄
Very cool. Always love to see some manual sections, so often forgotten sadly.
If you wanted in English, since I was only digging around these a few days ago;
https://m1.nintendo.net/docvc/NUS/USA/NFXE/NFXE_E.pdf
It's from my original Starfox 64 big box purchase. I'm a little annoyed though as I have the game, all the literature but the rumble pack is AWOL. I need to dig around in my loft to try and find it.
I have just released a script that will fetch and install the recommended NTSC and PAL bioses for the N64 core on my Github. (Link removed since some people think it is breaking some discord rules).
This is probably not needed for most of us here, but some people might like to have it.
That's illegal, you know
I thought update_all already did that
Granted I'm not a moderator and realize you are being helpful with the script .. but discord terms say "Do not share content that violates anyone's intellectual property or other rights."
Grey area but ... Probably a good idea to remove the link
What is? My script? In that case the updater scripts included with MiSTer are much more illegal than this. All it does is grab some files that are available on Github and have been for 2-3 years.
afaik. update_all is not made by the people that run this discord and the downloader which is the official script is not downloading bios.
at least not without adding a custom entry to the ini
i honestly dont care but i bet the mods here will not like it
update_all and downloader are made by the same person
You can name the script here so people can search it up, but best not to link it
Third party scripts for MiSTer FPGA
Yes, update_all is also doing illegal things. 🙂
Dr evil "illegal".gif
we're all illegal
The real problem is that every country has its own laws and for some it's more illegal than for others
I was somewhat hoping somebody would proclaim themself as a sovereign citizen and declare that the laws do not affect them. 
Hmm... I am 42 an I was 11 at Super Mario Bros. 3 heyday, around 1992 or so.
Someone who's 37 in 2023 was 6 in 1992, too young to play it.
get a mister!!!!
Last weekend I was playing PS1 and ordered Pizza Hut with the wife. They changed the crust and sauce. I was so sad.
For real. Wanted a hit of nostalgia and got sadness lol
We don't even have big pizza chains around here. Just a bunch of Italians.
We had a terrible pizza place nearby. After Covid they shut down and a new owner came in. The pizza is amazing now.
So what did battery acid taste like?
Old owner made a website and put up a few flyers saying it’s not their pizza so don’t blame them. Like, none of us are confused and want your bad food dude.
Wasabi licking batteries now and thinking it’s Olive Garden.
You knew what ketchup and marinara sauce tasted like before the battery acid?
I've licked a D battery back in the day so I can't say I can judge
Friend one day and told me that the Nintendo switch cartridges have some coating to prevent that
Did you also lick a nintenso switch cartridge? They're coated in some chemical to make them taste bitter.
Told me to try it and I did for the one time
Yea
I tried it
That's awful
Those meddling kids wanting to put switch cartridges in their mouth. Make that shit bitter, that'll teach em
Dog won't give a fuck. But I did lose shrek 2 on Gamecube back in 2005 because a friend's dog decided to chew the disc
Maybe the bitterness at least will stop the dogs with brain cells
The Switch console, OTHO, smells great when it gets hot! 😍
That’s me with the Switch haha
omg im not the only one
PAL rogue squadron plays better than NTSC now!
I love my dog and miss him but remember coming home and seeing he found a way to my Dark Souls Trilogy. One bite on each disc to see if it was a toy.
nothing of value was lost
Technically he beat dark souls. For a dog that's impressive.
Thanks for the early morning laugh about my little guy.
They got my age right and I did play Mario 3 at launch, but if it is saying Pizza Hut is arriving in 2023... this is the most unrealistic picture ever.
Nobody wants trash Pizza Hut. Even Little Ceasars is better. 🤢
@wanton sun had a thought, would be nice to assign a button to swapping between controller pak and rumble pak. It would be a lot easier than going into menus.
Can just be a linear swap list like how you have it when you select the option; cpak > rumble > none
finally a use for the 8bitdo big red buttons
#1096015979055697940 message
It's been discussed already.
...in case it was forgotten. 😉
if it happens a third time maybe pin it
that would honestly work for me fml
not a bad suggestion tho if possible. ive been playing banjo again tonight and completely forgot i didnt have the rumble enabled (granted that's a bit of a me problem lol)
the current implementation is totally fine to be fair
To simplify inplemention as much as possible (because that also benefits the user) it should just be a linear option swap. There should also be a UI display to correspond to when each option is enabled:
P1: CPAKP1: RUMBLEP1: NONE
Even if the user has to press the button twice, that’s still a lot less button inputs and prompts to read as a result of needing to head into the main menu to change it.
A large amount of games support both Rumble and Controller Pak and ask you to swap them pretty regularly. So I feel this option would be a huge accessibility improvement.
*39 years old
I think he said he was gonna wait for someone else to do it in a PR
Like the PSX controller modes
I wish I knew how to do it in a PR 😭
Lol is this a real ad?
Is the formatting controller paks going to stay the way it is now?
New (and final) version of my silly "Make Super Mario 64 and hacks of it run on this incomplete core" program: https://github.com/yxkalle/MarioDefacer/releases
after playing a bunch of hydrothunder that wants you to swap to the cpak after each race then back to rumble before the next one, yes please
Yeah with some games it’s constant
and if you use an OSD combo half the time you're going to accidentally advance off the switching screen before you swap
good point
plebs. learn2game.
test build letting us play goldeneye? I'm looking forward to the day it happens
Oh you got the git gud error, next time don’t get shot
From the Games that dont work yet Goldeneye is top on my wishlist 🙂
facility, 4-player, pistols, licence to kill, no oddjob
I'm hoping for a Castlevania 64 Halloween
never played through that one...what's your 0-10 rating?
Grottos work well in a 2D Zelda but they are just a pain in 3D
no oddjob, no jaws
I'll give a nostalgia bump out of clunky camera controls
i always preferred just using -10 HP instead of license to kill mode. gives armour a purpose and makes different weapons matter slightly
lmao oooof
ok ok 3.0 🙂
It didn't quite come together in 3d like Mario or Zelda, but I love the Castlevania aesthetic across the games
0/10 i almost never touched another castlevania game ever afterwards
It's not that bad, heh
i somehow both agree with this statement and also refutely disagree ahaha
castlevania 64 is right in the middle for me but probably does lean a little bit more on the "it kinda deserves the bad reputation"
but also its not that bad LOL
SOTN had enough 3D for me
i'm keen to see jet force gemini in action. that game feels like it was pushing the hardware a little too far in not a great way
seriously, its the first castlevania i played
i didn't try another one until SOTN came out on xbla
yeaaah
it must have been a tramatic experience 😄
i think i have nostalgia for it simply cos i do have a soft spot for this early period of 3D console games where the game has clear signs of developers figuring things out
i remember it being overly difficult, having a lot of cheap ways to die, bad camera, dull looking levels, and save points being about 2 hours apart
Guys I can't belive it
good game
Did you stumble upon a GameCube core? 😄
you need to downscale it to 240p if you want it to look convincing 😛
lol what a cruel joke
Honestly doesn't look much different but I planned to do it anyway lol
Im on dinput and Last unstable
lol do it for the halo infinite Greg photo
What's Diddy doin in mario
thats diddy kong racing
perfecto
lol
is this real ?
looks like Turok to me 😄
yes, in theory it's easy, but it's a lot of small tasks: detect button presses, not button held down. Switch OSD option from button press, update OSD, print message on screen (few chars only), do that for all 4 players. Do it in a way where it costs nearly nothing on ressources. It's a task anyone with light programming experience can do if they really want to invest the time. I might do it in the future if noone wants, but for now i'm back at researching VI...it's a mess. Doubt i can start implementing anything in the core soon, but let's see
Take all the time you need, Robert. We've got more than enough to play for now.
yes, i think if i leave the core as is for 2 weeks and then VI is ready, it's still not bad 🙂
Yes, with so many major games playable, take your time
the edge cases
lol you deserve a break
Inb4 you do it this weekend and surprise everyone for the 98646838th time
Saturn has been every 2 months and that has been fun so 2 weeks is nothing in terms of how fun the core already is
markun already implemented all the main logic in the emulator and if we would be fine with cropping 2 pixels on each of the four screen borders it would work
80% through Bomberman Hero. If this doesn't freeze in the last world should be marked as completable
which means core is done enough for me haha
Ohhh, it's the screen borders
but my goal is to understand it completly uncluding until the border calculations, so i don't have to redo stuff later on
why would cropping 2px everywhere help?
2 pixels, not one?
Border calculations
yes, screen border is hard, e.g. when you do AA and have no pixels on one side 🙂
It's amazing how much such little things can add up
thats fine its way less than overscan anyway
Literal edge case
Yes it’s always the hidden support needs that render a seemingly simple task to be extremely complex. I genuinely appreciate you answering my silly request though.
If I could help you I would!
AA is done on a 5x3 area
Ah, 5x3. So 1 on one axis
if you want it really exact: edge case is for 2 pixels left/right and 1 pixel top/bottom 😉
and the alternative is to make the AA work at the screen edges anyway i guess?
handling for null input samples
The alternative is doing what the N64 did
It's not as if many CRTs wouldn't have "cut off" even more than that anyway.
How bad would it be to integer overscan it by the smallest amount of off screen space? That is the setting I'd probably use if it was like 5% screen space or less.
i'm a no-crop user, i want the full thing 😆
we need an Ultra 64 core
what if you just kept the pixels but didn't do AA on them
you get some artifact on the border pixels, not nice
is that even noticable though ? its in such a tiny portion of the screen
Clearly the only solution is to make an entire gamecube core and have it emulate the n64.
but that's only one edge case, there are others. i really want to understand it first
fair enough, i appreciate you taking the time to do it properly 🙂
even if it takes 1 week longer, what is that compared to the scale of the project 🙂
i still have 3 months until christmas, haha
VI has many effects, if you manage to get and understand em so quickly, chapeau
🎅
VI is going to be in Santa's sack lol
89 days
I still think you are gonna surprise us with TLB at Christmas
You could just take a week off and everyone with a brain would still thank you. If you are taking a week to obsess over minor improvements to really polish the core that's just being super dedicated.
He's gonna surprise us with TLB on Halloween
I have absolutely zero expectations, it's just always a treat when a new release happens, whenever it does.
at the current rate we'll be moving on to testing the new nguage core or whatever by xmas
Mike looks dead here
its all them electrons
That's when they talk about electrons moving through reality being how fpgas operate rofl
ok, but why is their pif not working?
They tried to play banjo tooie
Not enough electrons, I guess
Big Ryan fan
would be a nice 1st april core: everytime banjo tooie asks the pif to decrypt a string, instead the user gets asked to decrypt it. if the answer is wrong, the game crashes. Like some games required you to look up words in old manuals, just...harder
Lmao
Whenever the core releases fully I'm gonna unfix the bug that gave Pikachu 3 eyes
I’d love a few days off lol. I want to play some of these games. Rush 2 is calling my name
I don’t need AA or blur to throw cars around the tracks (and crash a lot)
Yeah this game randomly freezes...
This and tlb for Christmas is not mutually exclusive, santa comes on december the 6th and Christmas is on the 24th in Germany.
Three Mile Island Pikachu must return
The hero we didn’t need but the hero we deserve!

Maybe we'll discover more bugs this secretly fixed
if you want more eyes, just shift the texture address so that it repeats even more often
well, this could mess up all other textures as well...
I thought that was you?
All hail the seraphim
We’ve lost haunted Link face, no face Mario, extra eyes Pikachu. I think these core updates have taken more than they’ve given
Isn't the Mario Face and the Pikachu the same update
Will Mario 64 work soon without patch 😉?
It works right now but you need a MiSTer Platinum subscription.
MiSTer Shiny Edition
Mister Ultimate
Srry i dont understand
i don't think he was joking - the answer is no, it wont be working soon
maybe early next year if we're lucky
I only have tin. Damn
Sir MiSTer, Esquire
Games not being overscanned on modern displays really makes see all the little flaws that they thought would forever just be hidden offscreen. Like Zelda OOT whenever there's a circle transition, the 4 corners are not covered and it annoys me to no end.
its funny because you would think to draw 2 polygons to clean the screen would make everything perfectly dark
no idea how they managed to get the edges not black
btw i asked MagicTrashman about his brawler64 trigger mods, since they wern't on his store, he's got a new refined design and he's just waiting on some switch parts, should be available to order soon
have you ever gotten tested for ADHD
Ocarina of time actual framerate
Noticed this yesterday too
TTL features will be implemented only next year?
Would there be a way to provide an overscanning adjustment option in MiSTer?
I mean the NES core does provide this.
You can add borders on left/right to hide all the junk graphics that were in the overscanned area
I remember the SNES addressed the overscan by reducing the draw space by two rows, so instead of 240 it's 224. maybe it was also for performance reasons, which wasn't a concern on N64
should have been a '000040' 😄
Interesting, me and my mom have the same issue with caffeine, didn't know it might be ADHD
I'm confused by what you're both saying and asking?
Memes are just screenshots now 😄
"1 game working by xmas" needs to be in there
I'm sure we can find a higher res original...
Doing 4x 8bitdo mod kits for my setup. Will I gain anything by introducing blueretro before snac? Is there a cheaper way to introduce blueretro without buying 4x receivers and 4x snac adapters?
You can only attach one snac device at a time, so that seems kinda pointless. Just use usb/bt for the modkits direct.
Oh wow I had no idea
Yeah, that's what I mean
😛
Only one SNAC port (the "user port") on a MiSTer
Thank y’all for saving me $
And SNAC is for connecting original devices only
just get a decent bt dongle and connect them all direct
Once you've done the conversion they're just bluetooth controllers
they would work, through blueretro like they suggested, it's just expensive and pointless
Yeah, converting bt->usb->back to native then through snac is just pointless, gains nothing
You can use multitaps with SNAC to add more than one controller at a time - but there's no n64 multitap AFAIK
porkchops working on a snac64 that has 4 ports, you can plug 2 aleady if you have snax
Schmexy!
My use case is “pizza night”, not tournament accurate anyways.
you should be fine on regular BT, make sure and test it before pizza night and make sure all 4 pads work at once
Yeah, just get the conversion kits and a bluetooth nub - or wait for Pork's snac64 and use original unconverted wired/wavebird
some bt dongles get weird when you start attaching a lot of stuff at the same time
asus bt500 is solid choice, if you don't have one
Ordered that, thank you
I’ve got a bt dongle that’s also serving as Wi-Fi, but I’m going to run Ethernet to it and offload the networking task to hopefully get the better performance from a dedicated bt dongle.
Who needs VI anyway
I generally only use VIM
but once in a while I'll ssh into a machine that only has VI
Once you get used to hjkl'ing you never wanna go back
i refuse to waste precious brain space learning anything so stupid
the biggest waste imo is the time spent moving from home row to your arrow keys
I bet Nintendo was lazy and just applied AA with the pixel from the opposite border 😛
No one would notice that because of the Vaseline on the eyes 😄
What does VI stand for?
Vas-I-line
Visual 'Improvements'?
In reality: Video Interface, on here: Vasaline Inducer
I guess I just don't understand how it relates to anti aliasing
They wouldn't have needed all of that convoluted multi-step bullshit if they had just included the necessary RAM for better textures to begin with.
:q!
nano is just easier
VI is just word pervert 5.1
I love keyboard shortcuts but I don't feel like dealing with terminal/ssh shortcomings
It's Roman numeral. It really stand for the N64's 'Mode 6'.
all my reactions in 1 image
Video Interface
Isn't mode 6 the wobbling effect?
I bet some of those are because the lack of VI 
I'd like VI traded for higher color depth
LOVE the repo name!
Sans VI and dithering is near perfect except for color banding
Will it get rid of the Banjo Kazzoie black splotch syndrome
the only VI i like is FF VI
you're a panda.... they have black splodges
I know that mario 64 will work need a patch because TTL feature is not implemented. I asked if the feature will be implemnted soon. Someone answer me will be next year if we have luck ...
Robert just wants everything complete before it
Fire Pro Wrestling VI Man Scramble
Ah ok thanks 🙂
I doubt it will be next year though. Depends how long VI takes and all the minor stuff
JK of course
Not sure how he spends his holidays if that gives him more time or oless
(non repeating since it's a video mit sound)
Yeah, like my black fur, but like on the screen. It used to happen in Brian 64 and Smash but the last build got rid of it. Now it is still in other games like Banjo Kazooie. Am I the only one seeing it?
Glad to know VI is now the focus. As I'd really like to play through the Zelda games for the first time with as close to the original experience as possible
Though maybe I'll change my mind and forego the blur for soft interpolation, if it gets the job done while looking better at the same time
Wimmy wham wham wazzle!
Would you be able to post a screenshot? I tried loading banjo the other day but didn't know where I should be looking
sorry I can't post videos on my website
Thanks. Excuse my bad c++. xD
Yours probably looks like a masterwork compared to mine.
as someone who learn't c/c++ via the use of CERN's ROOT analysis package... which includes a C interpreter that lets you get away with some shady crap... everyones C++ is a masterwork compared to mine haha
I'll try to take a video
it is hard to catch with a picture
I am also looking for cool screenshots of the core at work - so I can make a rotating showcase on my FAQ
prefered no FPS or errors on screen
minimal 600 pixels wide
Anything specific?
cool screenshots
scenes
actions
intro screens that look cool
I'm too lazy to make them all myself
around 50 would be nice to have
I have mario face planting into concrete and locking the core (not a bug, per se....60fos hack). It's kinda brutal looking.
How bout 64?
flawless screenshots please 😄
I would grab some but that means I'd have to do a bunch of scaling myself, right?
Like this?
I had issues getting most games to run even on the current core. Is the vampier database step required or optional? What is the .cic file for? Sorry if these questions have already been answered, i was checking the search function beforehand, but couldn't find anything.
You'll have to wait for the VI update before it's 640 pixels wide
yup
CIC is the Anti Piracy part of the N64
That's just with the screenshot function. That's why I asked about scaling
Found the vampier guide, thanks. Will go through it!
Setup is now just run update all and add the test rbf?
I'm on the latest build (I just ran update_all and my downloader.ini has that line for n64_dev) . No-intro SM64 with no face patch applied and it still freezes after the logo. Are y'all using FIPS to apply patches? Is that what I'm doing wrong?
you need the no face patch
yes
it looks pretty sharp if you nearest neighbor upscale
or my tool
@fair stump If you look at this video fullscreen you can see it on the bottom most part of the screen. Imagine this only more dramatic
500% upscale in photoshop. 1600x1185
you need the no brian patch
Oh that's weird, I'll run around and look for it
Like all over the ground in the starting area?
I can't remember if spiral mountain has it but the first stage for sure
and you have dithering on?
Sitting through this intro for the fourth time 
Rare didn't just want you to hop right in
I think they got the memo when the game first came out cause the sequel lets you skip
sorry for the self-promotion
don't be. your tool worked great on HTGDB US Mario64 when the first patch I used didn't seem to do anything. (probably user error but still)
Running around in front of his house and grabbing the first honeycomb thing I didn't see that. I have dithering and texture filtering on and a scanline preset
crap. My rom ends in .n64
It should work anyway. I made it multi endianness-able. ;P
cool. It tells me it removed two whole faces so that's good lol
all good
Weird
I will try to get video
what's the best usb converter for using original n64 pads on mister?
People say good things about Raphnet's adapters. They're a bit pricey though.
Thank you very much. It works now!
Rumble works with Raphnet
Playing this with an N64 controller on the MiSTer.... wow. I didn't know I wanted this core so much but man I am loving it.
snac/blisster/raphnet/8bitdo or even chinese cheapo's work fine. It's really up to your needs.
I ordered some raphnets. they declared the YEN Value in USD oooh bwoay hopefully that takes a smooth ending 😦
Just look at the difference. Especially since it's the way the console was, I'll take the dither and texture filter version every time
Wow i must say, finally got the time to mess with the new version. This progress is so brutal! I‘m absolutely stunned!
Do I need to change any settings in the core in order for games to save progress?
start game, go into menu and format cpak, reset core. Saving will work then.
If you have the database you should be set for the official released games.
"If you don't like it, you can turn it off in the OSD." thank you Robert, thank you so much
With Raphnet you can read/write paks with a open-source tool, so I guess that's cool.
do u like it
be honest
No absolutely dislike it
i think its great

When Goemon works I will play it all over again ❤️
Only the intro to Mystical Ninja
ohhh ok
whats wrong with it
60hz game on 50hz screen?
Flickers all over the place. Seems like it wont sync
Hit em with the chair
If the game is US version it might explain your issue
I have a B&O MX3500 and had the same issue on the N64 core. It will probably be fixed in the end.
what about other ntsc n64 games
I think those sets are multi region. Most 90s sets are
F-Zero does work
But F-Zero 99 exists
I know only one resolution is really supported for analogue at th emoment
Does the core generate a "good" analog signal yet though?
I would need a non-modded switch and a sub for that tho 🙂
true analog output is not implemented yet. I saw the recommendation to turn on scaler for analog for now
I thought modded switches can safely go online as long as you keep the sysnand unmodified?
I do that with mine, though mine is softmodded due to being hackable
alot of the games are squished for me
with black on the sides
yeah, I couldnt even see the OSD on my tv
itll be fixed
they can, i got mine banned by following a dodgey mod video on youtube, so unless there are alt servers i can never play f-zero 99 lol
Same
Do i have to go through the hdmi out then?
yea its something that has to do with resolution not supported yet for analog... itll be fixed later
sorry to hear... yeah there's a lot of false recommendations like removing the serial from the Switch or installing ticketless NSP's
Mine is a soft mod too and I haven't used or updated the machine for a couple of years so it would need a big sort out to do anything I imagine. I think the last game I played on it was Snack World
yes on flat panel
No, its a ini setting and then you have to put in resolution for the core
should be fairly simple. Just update sysmmc, then dump the sysmmc and use daybreak to update your emummc with the dump
You don't need to redo the emummc, and should keep all your saves, installs, and data
certain resolutions of certain games dont look right on analog / CRT yet
on my NTSC TV its squished... on your PAL/NTSC Bang TV its jibberish
same problem different result
nothing you can do for now
other than use HDMI and flat panel
for those games that dont display right on CRT yet
@odd vector
I will try the scaler thingy and hope it works, else I will just wait for true analog out 🙂
Both those games display correctly over S-Video/Composite with the Y/C build. I'm assuming you are using RGB?
na, scaler does just output garbage for all my mister
you have to put the resolution in the mister ini for [N64] core
otherwise its probably trying to output 1080p if you have that set
the key thing is to be sure ALL your wifi is either deleted or has the custom DNS set, and then also make sure you have the hosts file set up properly to block it at the Switch level. The Switch is wonky when it comes to using DNS settings, which is why deleting them all is recommended before creating your emummc (don't forget ethernet too so you don't accidentally dock it on an ethernet-connected dock
My three biggest pieces of advice @quaint pewter :
- Avoid the Rentry guide website. Many have been banned following those instructions. (especially using the sigpatches from there. do not use those) Use this guide https://nh-server.github.io/switch-guide/ and this guide https://suchmememanyskill.github.io/guides/switchdumpguide/ instead.
- Doublecheck everything regarding mitigations from the first guide. If the DNS or hosts is not in place, it's possible the data will be sent to Nintendo. And DO NOT remove the serial or use Incognito. And do not start up the Tinfoil app. It will automatically patch the sysnand which can lead to a ban.
- NEVER install NSP's to the sysnand. This will initiate an immediate ban.
if you follow everything, there is no likelihood of getting banned really. Also, they will never ban your account contrary to beliefs... they'll just ban the Switch itself. If you buy a new switch then you can use your account and download your games. Account bans are only ever done for things like fraud (credit card chargebacks/etc)
@odd vector try this:
Thanks, let's try!
still a mess 😦
That can't be real
probably an AI image combining DK and buildings 🙂
you will have to wait patiently and play on a ghetto LCD for now 🙂
is it the same for all games or just this one? and it's the pal version right?
thats great @orchid nimbus !
amazing stuff! i'll see if I can make some cool screenshots tonight
nope ntsc games have issues. Mario 64 also works
if anyone wants to change the compat sheet: 1080 Snowboarding ntsc is completeable. Completed all modes now so i can race with a panda on a pengiun 🙂
The dream!
wait, there is a panda?
i'll edit it now for ya
well kind of. Rob can wear a panda head
morbid
^^
Tried forcing PAL output in the menu? If you can't see the menu it is: Menu > 15 Down> Select > 2 Down > Select.
yeah 1080 also no flickering on my crt 😮
Is that what the criteria for completing is? Credits rolling? like a speedrun
depends a lot on the game? you could see credits rolling in mario64 quite fast, but then there is still 80% of the game left
I wonder if RARE ever did the fake credits again like in DKC