#Nintendo 64
1 messages · Page 78 of 1
yeah nothings quite like the original
It’s 3:30 am wtf you doing with Lon Lon milk bro ..
isn't there a little easter egg type thing with the cows
if you play them eponas song
They give you milk I think 🥛
“In this game, a free Bottle of Milk can be obtained by playing "Epona's Song" in front of a Cow. They will appreciate the song, and give Link milk for it.”
You can also win a cow at Lon Lon ranch which is cool. No idea how they get it into your treehouse though
So long term probably better to get a nso controller, right?
I would like to think the issues could be resolved somehow…
You're the smartest driver guy I know, if you don't know how to fix the driver I don't think there are plenty of other people with the knowledge. 😉
Far from it lol
Anyone knows why there is a bug with water?
what patch ?
UltraSM64
Ok thanks!
I wonder how many RDP modes are still left. I know whatever issues are up with Bubble Bobble, Dr. Mario, and Dark Rift are still outstanding
I haven't checked Magical Tetris this build
I know the greenscreen thing isn't implemented and so is YUV
There's several problems right now from the 32 bit buffer
the dithering is quite extreme. actually hard to pick a favourite with these current settings aha (get the feeling it still needs AA to smooth it out )
well the error code for bust-a-move translates to "rdp command not implemented"
makes it look like an atari 2600 fever dream
i unmderstand the low priority. There are probably 50 ways to play these games in mister
you can use the basic patch , no more random hangs 🙂
I was still using it for extra FPS 😉
it's no real expirience 😛
And Yoshi's story, and OgreBattle...
(Pauses. Contemplates. Slowly continues...)
Guys, check out StarFox 64. The lense flare in the intro actually doesn't show up without dithering. It's cool!
I never would have thought an effect would rely on it.
So dithering is mandatory 
Dude... it's just one lens flare. I'm sure you can live without it.
I can’t 😔
no real expirience
the dithering will be less stark once the dedithering is in 🙂
yes and everyone will be happy 🙂
in the meantime if you just use a fairly soft horizontal filter its roughly the same thing
think i'm on like, 30
Also, Virtual Pool is weird. I was toggling dithering to see how it affected the shading. I discovered that if you don't move the camera, it doesn't update the screen... like, at all.🤣
So, while I was testing, I began to wonder; How much different is this compared to PS1? Is it the same thing? Same code carried over? Completely different?
some of the cpu is carried over
thats about it
its not literally the same cpu either, had to be modified a lot
No no, I meant the dithering
oh, hmm, probably different? psx and n64 had different dithering patterns i think
I still remember back when I played starfox, after having not played it for a bit. It was so weird, like a switch was flipped in my brain, but suddenly the dithering stood out to me... and it looked like CRAP.
Or whatever it was. I didn't really know at the time. With the cross hatching, and the big, blocky SQUARES. I honestly thought something was wrong with my 64.
I remember, then, way later, playing N64 on retroarch, and trying out Parallel. Dude, it looked so GENUINE. It had the crappy dithering! 😆
When the last core dropped, My first game was Starfox 64. So far, the dithering doesn't QUITE look the same...
Phew
Sorry about that...
Nerd rant over.
btw the Nintendo 64 was released 27 years ago today (north america) 🎂
Which means I got my first N64 27 years plus 3 days ago. 🤣
Still have that one too
Now, pretty soon STEAM will be old enough to drink... fml
9/9/99
nice I was so late to the party (nov '97) first played it late '96 in an electronic store as an import
The GC is old enough to drink
GC was old enough to drink here 4 years ago
gamecube always seemed like a bit of a party animal. wouldnt be surprised if it was slipping drinks earlier
Just tried SM64 on the latest build and it crashed after the title screen with its me mario. I'm guessing its already known?
yes the 3D face in particular causes the crash. there's patches available to skip it (some here for example, https://vampier.net/N64/, i think there's been other diffrent patches posted in this channel as well)
The lodgenet version also has a crash issue even when patched (for me).
Try with the regular US version with no face patch.
Ah ok, It ran before without it, but good to know. I'll wait for it for now, all good.
I was using the US rom
Try my patch. It's da best.
ya i'm also waiting. i've played around with a patched version but was getting mixed results on saves sticking. didn't bother troubleshooting/happy to wait
Link?
I knew you were up to something weird!
I was old enough to drink when the Sega CD came out. 😂
Hello there old man 👋
I am 15 years old and wanted to ask what is MiSTer and what is N64 ?
Is it emulation ?
It's 64-bits! Do The Math™️
I don't understand
Ah, to be born after the iPhone
no no seriously I would like to be 15 years old again, but I can't time travel hah
Wow... 15.
The year of the NES and C128 for me.
That would be good to relive.
All of it would be, really.
You can: mister, a CRT, a vintage chair with brown tones and flower pattern is all you need
(Describing my setup)
this is what I already have and I go back in time for a while , then my back hurts 😛
The chair is from my parents first house, and has moved with me through everywhere I’ve lived
She’s a beauty
I think all of our parents owned the same chair 🙂
It’s actually a really comfy chair
I had one kinda similar for years that was my primary gaming chair... except with wide, flat wooden arm rests and a yellow/orange/brown plaid pattern for the upholstery. Very comfy, too.
Imagine getting to 99 notes, then you get killed and have to start all over again.
i mean..
imagine getting to 99 notes and not getting killed 🤔
also bad
LOL
WHERE IS IT
First crash in Diddy Kong Racing. Just completely randomly, as I remember this cutscene playing out fine before.
Good thing the game counts it as a win before the cutscene plays, so I didn't lose any progress.
i was struggling on world 1 earlier the silver coin challenges... this game is hard lol
just sacrifice your hand and mash the A button
I am panda child age. I like retro games. That is all.
But... I use that hand.
old school class right there
Thats how you win. Also don't forget to let go of the A button when going over boosts/ using boosts. It gives you extra speed
That becomes especially useful against Wizpig fight 1
iirc mashing only really helps when driving in the car
but yeah it will make you faster
oh yeah DKR crashed in the same spot for me too
It counts the race though luckily
Lol I lapped everyone in Jungle Falls. xD
Quick question, if DK64 is running does that mean the Expansion Pak is supported? Or are people using some sort of patch to run the game?
The expansion pack is supported and appears to be fully functional with every option games offer.
Adding more virtual ram for games to access isn’t that challenging of a feature to implement as it turns out.
Thank you for clarifying, wasn’t sure if folks were using a trick like the “no face Mario” to run it or something! That’s all the more amazing… I really need to sell my N64 consoles and games soon 😂
I can confirm I'm running vanilla, no patches DK64 just fine on the core
We try to identify what patch work arounds people here use to get games functional but right now it’s only Super Mario 64 to bypass the intro face animation because it uses a currently unsupported hardware feature called TLB.
Did MM have like super heavy lag in West Clock Town when the twin dancers are dancing on OG hardware?
Only thing that seems a little funky performance wise for me
Well if anybody wants anything checking out in real hardware I have a PAL and Japanese NTSC console plus an Everdrive so happy to help where possible
Most excellent, that will prove to be invaluable when we start the bug hunting phase once all hardware features have been implemented.
I have a US N64 with over 180 games because I discovered the MiSTer well after I started collecting for the N64 lol.
what did you win PowerBall? look at all those candy cabs
@fallen sparrow not that you’re soliciting for questions but one thing I’m very keen on learning more about is the MARS team’s dream arcade cores they want to get working on MARS. The team there are extremely passionate and knowledgeable about arcade games and I love all the game they release.
It’s the lesser known 3rd payout option
Lump sum, annual, candy cabs
Hopefully, I'll get a bunch of answers from them. Let's see
Yes they do, as long as you patch out the face part at the beginning.
I've tried out probably a dozen Kaze romhacks, unfortunately it's pretty hit or miss as far as if they work or not (I removed the TLB faces myself). If you know how to hex edit, you can go in and remove the faces after you patch them.
I posted in the wrong channel, I am a buffoon lmao
Gotta spread that MARS awareness in every channel, Robby. 😉
They work but Miyamoto will be very cross with you 
Been there 😂
I thought there was a 2 player SM64 patch in the pins about a week (or 2?) ago but I can't find it. Anyways, that works.
Yep, also Kaze's work, iirc. Played it with my partner this weekend, had a blast.
It use to freeze very frequently, but the latest cores have it running 
I think this is the one I used.
You'll still need to remove the TLB intro. Sorry, I can't make a patch for that right now.
Yeah sorry, im not pinning any rom hacks or patches to keep any feedback or issue discovery focused on officially supported games.
Yeah, I think that's for the best. The search function helps me out anyway, more often than not.
Understandable
I showed that one a few vids ago. Feels so wrong yet so fun. Mario just never did that
Did discord break or has nobody really written in the channel for almost 45 minutes? Lol
Here have a photo of the systems best game
Wait are you in Chicago?
yes we covered this
hahahaha
I was gona come over but you said you travel too much
but you did invite me nevertheless
oops now I guess out of courtesy you just invited this entire thread
(party at bacons! go go go!)
haha it couldnt be because you put out 1 N64 video per core
probably THATS not it
I'm in the burbs bacon, we dont do shootouts here unless its basketball
guessin you either south or west
I think it’s because on any given day I have ten conversations with ten people about ten topics and by the time I wake up 9/10 are distant memories 🤣
rule of 10s
FORGET THINGS WITH THIS ONE SIMPLE TRICK"
You just killed the mood.
I added to the mood
I like that you’re a fan of this game. No clue why, I just think it’s cool that it’s not Mario, Zelda, or any of the other big games.
Just hit me right in the right age to stick
himynameisawbaconandidliketoinviteyoutomyneighbourhoodforsomegamingandaquicksnackbutfirstdomeahugefavorandclickthesubscribebuttonitreallyhelpsmychannelgrowbutmovingrightintothisgamethisisaverysmoothgamewithsomenicepixelsandgraphicsandidontknowmuchaboutthisonebutisureamgonnaplayitmoreonmymisteretcetcetc
You got the name wrong. Fail 🤣

The continuing series on the mister de-10 nano fpga
-what
so
ever-
I’ve tried to shorten that but it’s branded in my brain
If I don’t say the same thing I get off cadence and get lost
Lol it's great
dont you dare change now
Like once I set a VO bump it’s gotta stay the same the run of the series
if you change one of your subs might be like " WHAT THE FUCK "
and combust
I think you need to add more jokes in tho
Like with Pocket it’s “and welcome back to our continuing series Is That An Analogue in your Pocket or are you just happy to see me”
Ok, time to play Bomberman Hero I guess. Gotta be a shorter game than Brian at least?
Real talk I'm very tempted to try to cop one of the transparent colorways
"welcome back to our continuing series on N64 CDs... wait CDs? Yeah CDsNuts, so anyways check this out Goldeneye is finally running now on the..."
They are suddenly opening the flood gates
Half the time nobody even notices the subtle dirty jokes I put in videos
I've been playing gba ever drive on my old sp and it's very hand cramping
amazing
I mean, haha that sounds just as frustrating as playing Hatsune Miku Mega Mix and dropping a single hit on an otherwise perfect run... like Agh awesome but AGH!
Anybody else notice the dithering making the picture a bit too bright? You can see it in the shadows of the castle in sm64.
SP just isn’t comfortable. OG GBA is the form factor I need
Yes. I’ll mention brightness today
Yeah my og still works but that dim screen needs an upgrade
It’s an interesting vid. I start talking about exposure latitudes and color banding / brightness
The funnyplaying v3.0 is prelaminated and very easy to install if you buy a matching shell.
I also kinda have this weird thing with changing out the oem parts
But
It's worth considering
They do, I usually recycle the old membranes because the new ones always feel too stiff
You can also reuse the old buttons.
Fun color
that's what she said
Tried to stay close to the indigo I had but they only had purple.
I have the glacier
Depending where you are you can order the parts from handheld legend for usa or zedlabz for europe.
Oh are we talking handhelds
They also have fun gbc stuff if you don't want to play these games on gba.
It's @cerulean elk s fault, he started it
Lol I didn’t start anything
too late now I have to show off
Yeah I had the transparent purple gbc. That's why analogue wants my money now
The Pocket needs a speaker and then it'll be done
Nice, how is that gb pocket screen fitting? It's always a bitch to align.
Those colors are cool. Grey bezel of the pocket is interesting
It's using the Q5 display and a housing that fits the screen well
Just an ordinary Q5 screen with absolutely nothing not-Pocket-like going on here
The regular q5 can adjust the screen position via menu right? That makes it so much better.
Yup
The screen is a little off-kilter so I'll try adjusting it
After I get the speaker installed and dust out rofl
Here I’ve got a fun one for everyone
Nice. And the bezel of the GBA tells me it's a v2 ips right?
I believe so yeah, that's a more recent build
You won't get the dust out. Ever.
It's all Retrosix parts which I kinda regret rofl
It has a USB-C battery which at least when testing it isn't "terrible", and the housing's at least good quality
And I'll get the dust out, trust me rofl
Ah the wonder swan
Backlit WonderSwan Crystal. Full screen mod
Once I get that sorted and get stickers on, this Pocket Color build is good to go
It's one of the ones I wasn't really aware of until mister
The mod took so long that plant died
I'll replace the flash cart and maybe look into doing a rechargeable battery
Don't show me my Christmas presents early, stupid! 😋
Damn jasmine keeps dying and coming back
Yeah that happened on my old wavebird it was tragic
Comparison with a backlit Pocket with original screen
Honestly just get rechargeable aa batteries. You can just swap them when they're empty. I have some boxy pixel gameboys with internal batteries and it's just annoying
And yeah, I'm using rechargeable AAAs right now. I'll probably actually go with a USB-DC cable if I really need a lot more battery
crisp screen
Clock capacitorrrr
LOL aging everything out?
so your swansong
looks like no one cared
as usual
seriously looks sick but you still wont clear JSS with it
thats the name of the game in my job... sigh lol "How long can we keep these racks of electronics working" This week, the flavour has been, hard drives dying because the environment we operating in is a bit harsh
Remember, Nintendo doesn't want you to modify your old consoles, so you buy nso instead 🤮
well then why did they make their controllers invincible then
answer me that Quirrin
Because children can't be trusted.
indeed it do be true
LOL
yeah lol sounds like the embedded system that was running the whole detector. Went something like this
"I need to ssh into the machine to kill a process so i can run my calibration scripts... but i cant ssh in" Then started a debate on if we should restart the machine on the offchance it wouldn't boot back up.
Result - we restarted it, and ya, it wouldn't come back. lol dead hard drive. Whole experiment run by a Zombie embedded linux machine. It didn't know it was dead until we poked it
Just wait for the xbox core.
So... isn't the xbox technically just x86?
The Xbox is "x86", but it's not "a PC"
sure sure... but its still the same chip... kinda... maybe some different extensions added. bit like the GPU was if im not mistaken, a.. GeForce2? or GeForce3
i think it was the GF2 with a few additions
The project will be called "marster fpga" and everybody will hate the name.
absolutely terrifying
I should really have said that this is a particle physics detector haha but no worries... nothing all CERN high energy like stuff.
The processor is a "custom" Pentium III and I know that processor upgrades are possible, so it might just be how the chip is specced
(it might be a packaging thing too)
The MarsBox394 if we want names that make no sense
I just usually use my hands to detect particles
adn sometimes my face
haha
At least you do mix it up a bit. I like Mr Sujano, but his intros and outros are 100% the same every single time (more or less).
I worked at MS during Xbox on the Windows team. Architectually, it's a hyper locked down, stripped down pc but once you add a few things this is a very accurate statement. The bridges were reduced since certain things were unnecessary. A ton of legacy stuff was removed at the copper. It ran direct x with a big 'but...'
They were completely siloed, so they took builds of nt kernel and DX infrequently. That's how the TTF overflow got in there. It was patched 6 months earlier in windows. As you mention, it also got something that was not quite a desktop nvidia gpu (and for a brief time was ahead of the enthusiast market). So even in its design its pc adjacent, but not quite a pc.
i recall him being mostly the same, but sometimes his videos are in the middle of nowhere lol
aye i recall on the nvidia side, it was like the GeForce 2 with some extra features that placed it in the GeForce 3 range...before they came out. or it was 3 with additions. was like "Cool"
mr sujano reporting in from some woods somewhere... lets talk about dolphin
That sounds right, yes. They added pixel shading before it hit the retail market, I think, and a few other things. But it's been over two decades. Sounds right, though.
yeah, like i think that was the thing that gave Halo that cloaked effect... which was not ported in for the PC version... at least not at the time.
An understudy of J.J. Abrams, I see.
was one of the extra features
Funny story....I was helping dogfood (nightly build testing done by the broader teams) and we were working on net play for Crimson Skies. Someone realized net send hadn't been disabled in the latest os build. We didn't capture many chickens that night, but we had fun.
It just instantly blackscreened every box joined to the game (all local).
this graph changed since yesterday - and hasn't been updated
but the 'no boots' are very clear now
Were they all published by famous developer TeeElBee
yup
If you look through the notes on the test sheet you'll see most games actually play extremely well with very minimal issues
Its just that no one's been able to complete 40 hour games in such a short time 🥲
I’m to the fire temple as adult link in OOT MQ and no crashes or anything yet
Sometimes I gotta dig around to find games that have super easy to check issues
Did SM64 have random crashes? Is that still the case?
Also did 25 stars with patched sm64 and didn’t have an issue (where I crashed with 1 star before the last build)
not for me, finished it today(70star, pal)
lol still waiting on the 128mb stick before i can get through anymore oot haha Everyone point and laugh at me
Also did quite a lot of mk64 and never an issue
I have yet to have any issues with the DK64 Randomizer hack, which only saves in some emulators
120 or bust my friend
I noticed the dithering making the picture rather bright, is this going to be compensated by other rdp/vi stuff yet to come?
I've left it on for hours and hours in the background. Seems great to me.
IIRC there were some games that crashed unless cache delay was set to non-zero?
Was that an edge case that got fixed at some point?
As far as I know, that didn't get rid of the crashes, just delayed them a bit.
At least that was my experience.
it was fixed with the RSP register fix recently
i want to do that, but some are really annoying to do so it will require some time
Yeaaaah....some stars I just really hate
I’ll do it in your honor no worries
100 coins on tiktok clock makes me shiver
I wonder if dedither was only useful for CRTs
So there really is a cake, and it wasn't a euphemism? LOL
ViElEn DanK!
glad mario got some of her cake
confirmed - uncrashable
Good Job Pal 🙂
@wanton sun overall how do you feel about the development of this core compared to the PSX? It seems there are much less bugs popping up I know the library isn't as big as the PSX so maybe that helps too.
my personal opinion - I'm beyond impressed
graphics stuff is much more complex and will produce glitches in games for a long time. Main ram being in DDR3 also leads to random crashes instead of reproducible crashes
those are the most difficult tasks in the next months
but overall i'm happy. PSX development was much faster than N64 overall, but that's ok
Yeah this feels really rapid
I know you put a lot of time into the emu
Not having to deal with CD related issues must be a big plus as well
so that probably paid off a lot
I feel that the PSX and N64 core times are about the same 😛
psx i started the emu in june, n64 in january
so if n64 would have been faster, we would have played first games on the core in april 🙂
final question: you still stand behind this? 😄
Clearly we're in surreal territory
Yes, it's still unreal for me to see it running on my TV sometimes 🙂
Nintendo 64 Surreality Co-Processor
played smash bros with my daughter today. It's great with the handicap system, you can have fun and you can adjust the matches to be "fair"
So what you are saying is you needed a handicap to keep your daughter from totally destroying you? Lol
But less weird edge cases with regards to the cdrom subsystem timings and whatnot, right ? I hear that is a nightmare to get right since psx devs always worked out of spec
I mean the n64 compared to psx
when i was a kid smash bros was always hogged by the older kids at the video store
I'm sure there's a ton more stuff to worry about with the n64 but I bet not having a cdrom is a blessing?
i played many 100 hours of smash as teenager and while i cannot do it as good today, it's still not fair against someone playing it for less than 10 hours. So i really like it has such a system. With mario kart for example it just doesn't work
real time smash bros time!!
Your daughter could probably beat me @wanton sun I am terrible at Smash
We had a store with mk64 playable... I managed to get there once without other kids already being there and I didn't know how to make the kart drive forward.
it's hard to do multiplayer with retro games if you know them and the others do not. Not sure if modern games are better with that
Bomberman is always classic multiplayer where you can mess up or get stomped even if you have played it a lot. 🙂
nah not too much lol
not unless its a party game
well yes, e.g. mario party works fine. You can win all mini games and still lose in the end. also ...."Chance time" 😡
Anyone try out the saffun n64 controller? I got mine a week or two ago and couldn’t get it to work in core. Haven’t tried since been too busy
Mister menu would work over bt but not usb
type saffun into the search box and you will get a lot of hits
Overall kind of weird. Bought it off a recommendation from a youtube video
I don't have one myself but I've seen chatter about them on a few occasions here.
Ok so it seems people like it a lot
I’ll have to dig through it later tonight and see if anyone else had that issue. Also might be time to look through the pinned posts and update mister etc
Mario Party was just a metaphor for the American way of life; you can do everything right and still lose haha
That's really not how it works.
#memes message
Because gearbox couldnt get it to work
Haha yep
I have the same controller (although mine was unbranded) and it works great (including analog stick and rumble). I set mine to Xinput mode (hold Start and B until two lights turn on). Make sure you set the buttons in main and N64 core.
If you are dyslexic then Kobiashi Maru is nearly an anagram of Mario Kart.
...and I spelt it wrong too. lol
Everything good here? Can I help with anything?
The story of my life...
what controllers are people using/planning on using for this core? I'd love to use one with the N64 controller's form factor
out of stock
I’m using the Saffun and NSO N64 controllers myself.
NSO controller for the win!
I have two of them. 
oh cool, I was wondering if the NSO would work - is it bluetooth? I was worried about latency if it is
what's out of stock?
It's bluetooth. But it feels great with the core. Rumble works too.
I have two of them but one I keep sealed because I’m that guy
8bitdo n64 mod kit.
NSO controller worst solution due to a big delay ... my opinion
How dare you hold your accessories hostage!
Because I am a fool
Well I'm too cool to fool. – Chester Cheetah
is there something you like more?
Anyway to turn on saves for OoT?
Doing a randomizer and curious if there is a setting
The randomizer is a rom hack, so you'll need to set the save type and CIC manually.
Yeah that's what I'm asking. Not sure what they should be.
OG N64 Controller + Pro Micro
"Normal" OoT will save automatically.
such is the way of the 6102
Every experience is subjective so I’m not disagreeing with what works well for you.
I found the lag to be manageable myself. I did switch to the Saffun controller however partly because of lag.
keep in mind that the core uses the last known CIC of a previous run when you switch ROMs
it doesn't default to 6102 when not found
and there are no plans to change that
Yeah, just boot up normal OoT, and then boot up the randomizer, and it'll probably work with those settings.
or just add the hash into your DB file.
<Dali painting joke goes here>
I wish I knew how to do that. I've seen it explained before, but it just looked like a foreign language to me...
So been trying to find some info on what the 64DD RTC is actually used for. Details are sparse but came across this bit of info:
RTC reports the time of the disk pressing. The RTC differs in its storage format and access method from Animal Forest significantly. In all cases, games using the clock only load the time once, usually before actual gameplay, and time continues to tick forward based on the system clock. This is the same way Animal Forest functions and why it is fully playable even without the RTC present. As far as I know this only sets the timestamp for saved data, and so far the only one being problematic about it is Doshin 1. It expects the time of day to match or exceed that of the current clock time due to some lazy testing, and if it's less the day ends shortly after starting. Resetting its save so the time always matches works fine though, just like setting the RTC to match or exceed the time. SM64's library doesn't even support the clock
https://www.therwp.com/forums/archive/index.php/t-53971.html
[Archive] 64DD Support on the 64Drive Homebrew Games and Tools
obscure joke is obscure
Yep that works. Was easier than just copying and manually changing which was the original plan
The same works with Smash Remix.
Good controllers for this core has been a bigger issue than any other core before. There is no real perfect choice
Not like “use PS4 controller for PS1” levels of perfect
SNAC notwithstanding, since it's not built into the core proper yet.
anyone has any need for a silly tool that remove the intro face from Super Mario 64 and hacks of it?
Very true. At this stage there is no perfect option
oh damn, for some reason I've been using my Dualshock 3 for the PS1 core, I dunno why I didn't try the Dualshock 4 but that'd be way better
I won’t lie though Switch Pro controller analog has been really good IMO personally. Obv button layout is junk but the feel of the analog has been really nice IMO
if it hacks hacks then yes please
Yes, Shindou english patched V3 or C. Still waiting.
My original DualShock would be great....except the sticks feel like partially chewed gummy bears.
Speaking of Shindou english patched games, I couldn't get the english patched version of Wave Race 64 to work yesterday. Just hangs on the N64 logo.
I think that's a cool tool to have. Especially for people experimenting with romhacks. I have mine in my toolchain already, but if it's robust and easy for folks to use, I think it'd be valuable personally.
Yeah the rubber on my Wii U GamePad did the same thing
Just went sticky
Rumble or game. You pick. </s>
That what happens when you chew on them all the time! 
HAH!
Because DS3 is better
Hey, Ape Escape is hard and I was hungry.
Wait doesn’t everyone control the left analog stick with their teeth?
Have I been doing it wrong??
The rightest.
Just checked my Wii U game pad's analog sticks, and that bad boi is as good as new still. 🤘
Same, I haven't really used mine for like 5 years tho lol
DS4 has lower latency though.
wireless when connected to PS4, wired should be about the same
DualSense shaves 1 or 2ms off even in wired mode
I was able to fix the sticky DS3 sticks by cleaning em
just restating that star soldier n64 is 4 frames on an LCD with the NSO controller running wired, I think that is plenty responsive tbh
I would be curious what kind of lag issue folks are seeing with the NSO controller
DS4 is the first good PS controller Sony ever made.
huh, that hasn’t happened to any of my DS3s yet. It HAS happened to my Rock Band 3 MIDI controller and my PS Move charging station 😦
That’s a great point.
the nso controllers been measured at peak 35ms input lag
jeeezus
unless the core is running at 2 frames somehow, I am simply not seeing that on my setup
how are you measuring ? porkchops tests are closed loop, thousands of samples
and if so, I would be very impressed if a real N64 is at 2 frames but it wouldnt surprise me
I trust porkchop over me
It even feels game dependent IMO. Switch Pro analog feels great controlling Mario. Move over to Rush 2049 and I never feel like I am getting the maximum analog value when turning
Sweet that was also the key to DK64 Tag Anywhere
I am measuring non scientifically with a 60fps camera and my finger
on my 10ms LCD
and how often is that peak achieved tho
but I will say, at this point, even being a person who is pretty sensitive to input lag, its the best way to play the core by far
Caveat: only played extensively: Wave Rave 64, Sin & Punishment, and Star Soldier (1CC achieved using the N64 NSO Controller on yestedays core)
Tries to remove the big Mario face in the beginning of Super Mario 64 and hacks to make it "TLB proof". Windows and Linux versions.
What is that. Does it deface any mario rom?
Hopefully
i can't find the numbers right now, i think the average is like 15ms and the min around 2ms
interesting range, bit oofy, but thats not bad
Nice
so its got a huge deviation
Worth a pin
so its basically a frame but bad deviation
someone did post the full numbers on here i just can't find it
its not a big deal
How is it even possible to release controllers in 2023 with such a delay, they also cost a lot of money, oh those Nintendos...
I go by feel overall, it has not bothered me yet, and so we'll see if it does
it'll be more noticable in higher framerate games
shmups are probably the games that require the most amount of responsiveness, that or fighting games
since % chance of same frame input is what really matters, and that goes way up when your framerate is 20
yeah makes sense
you'll miss the boat more often if there are more boat timings (per second)
(see didnt I promise unscientific)
does Star Soldier run at 60?
You missed the boat
I remember growing up we mostly played Goldeneye at the 5 FPS that game ran at 😛
I think F Zero requires quite a bit of responsiveness too
I dont doubt it, thats a fast game, was never an F Zero fan so cant comment
and I dont smash bros so cant comment there either haha
It's why people could never slap eachother
XG2 I can comment on tho
As a genre, shmups and fighting games are generally fast on average
I think that is mostly playable now, could try to beat that game on hard
Racing games run the gamut. F-Zero games are very fast for racing games
shootemups is a genre i never understood
there's only like, 5 60fps n64 games total or something
They all seem so samey
lol no comment
for me, platformers are just as samey
you just have to understand each genre's nuance specifically
I'm a shmup player of 2-3 years so for me its quite different
I like the fantasy zone one
fantasy zone is neat
I like the M2 version better tho
of the second one
glad that got "rom'd"
BUT if you play a lot of shmups, you tend to notice input lag really fast
because that is your main bread and butter
no animation no inertia no iframe dodge rolls no leniency
I don't think I'd play one without an arcade stick
no place to hide
surprisingly the N64 dpad is WAY better than I expected
like actually good, like wtf good
better than NES and SNES, I am very shocked
Wow it works! Great job man! Someone pin this!
all of my controllers are "new" so its not really that as much, I am comparing NES Mini, SNES Mini, SNES NSO, and N64 NSO, and theb est dpad here is the N64 NSO
Great! 🙂
Is the hex always the same for that? What if people modded that section
Like gave him green eyes
or a luigi face
Remember to back up your original roms though, the program doesn't save the original.
I hope so. 🙂
Diddy Kong Racing (PAL) has sound glitches
Updated to the latest N64 unstable last night, playing on a single SDRam (2-chip 2.6 version memory). I originally was just going to check out Ocarina of Time (non GC version) and instead was playing until 3am (whoops) -- Z E R O issues. It just looks great. No audio drop outs, no freezes. There are some points where I see a hint of a wireframe here or there in the water but that's really about it. Fantastic!
I did get a message when doing the fishing minigame that there was no rumble pack but I had that set in the second slot. So I'm not sure if rumble has to be in the first slot or it just doesn't work at the moment. That was the only issue I found, other than I apparently have issues with personal time management, getting sucked into the game for so long. LOL
I've played up past the dodongo cave level and am working through the Zoran part right now. So far so good.
nice
First tree level, castle, town, goran city... it all just worked and sounded fantastic.
Same with me and MM, I'm at Ikana Canyon and no issues yet except for some weird artifacts here and there.
@mellow path are you having any issues with audio stopping in Majora's Mask? I had those last week but haven't re-tested this week on a newer core.
I tried out Zelda rom hacks on the core and they are booting
Those have all been fixed. No audio issues anymore.
wait so... the core prefer two ramsticks? or using a single one ok?
ah k - had me scared for a moment haha
@languid dune
Hangs for me on the original JP version as well.
Here's my hash for anyone missing it
83a45d70f25cabe036c026f894d80e7a ntsc|cic6102|cpak|eeprom512|rpak # Wave Race 64 - Kawasaki Jet Ski Rumble EN
But yeah, it just hangs on both versions. Someone was mentioning in the patch notes it also hangs on RetroArch unless Count Per Op divider is set to 3. So maybe it's a nonstandard thing that isn't in the core. We have a non TLB no-boot if that's the case!
Either or, the core works with all Ram configs
Sorry for the confusion -- there are some SDRAM modules with 4 chips (two on front, two on back) which are a little more timing sensitive on some cores (Saturn mostly) -- so I've just gotten in the habit of being specific about what kind of ram I'm testing with.
Ooooh thanks for the clarification 🙂
yeah im in that part where i still only have a 32mb module haha so OOT crashes because of the lack of memory when i get to a certain point - still waiting on the 128mb from MisterAddons 😄
and i know if i wanted a dual ram setup id have to take the analogue hat off
I'm in the same boat -- trying to avoid taking the analogue hat off because 1) I like my case and the buttons. 2) I like das blinkenlights and 3) I like the noctura fan... so I'd rather not touch it if I can avoid it. So far I haven't had to since putting the single 128mb stick in there.
exactly the same... or soon to be with the new stick 😄
i've got 3 brand new ones just sitting around
will find a use for em.. some day
in a box with my "guest" n64 controller i threw up on
👍
I got my mister prebuild and since the delivery times at the time were like 3-4 months I just got the all-inclusive version, so I wouldn't have to wait again when ordering some parts I want in hindsight
am I crazy or are there no N64 controllers listed?
well regardless - the answer is yes
I only found Retro-Bit - Tribute 64 USB Controller around 8ms...
I love data but nothing beats PaRappa the Rapper for a latency test
Immediately can tell if a controller is too laggy or not for fine timings and commands
shmups are my benchmarks 😄
Impossible to play if a tv adds latency. Just a mess. CRT on core? You live or die by the controller input latency
If a controller can let you succeed at PaRappa on a CRT it’s good to go
Actually you know what I didn't actually test Mike Tyson on N64 Pad
Also a good one
Data is amazing but feel is just as good
I dunno if that's a good test but that's why I immediately returned that powkiddy crap
Easy to get to the test as well, first round first pattern
A lot of times in videos I’ll show shmups and beating a boss without taking a death and that’s my “if it can do this, don’t worry about latency”
Indeed. That's why I went for my first and only star soldier clear on the core with that controller. So I'll post that once it goes up on the channel.
yo shout out @cerulean elk, love your videos man, appreciate all the work you put into em
also love you for making a vid about Vib Ribbon
aww thanks. Appreciate that
My only problem with your videos is that you frequently say "this is the ___ you know and remember", but I don't remember any games except Super Mario 64
haha such a failure too. But I had fun with it
had no idea it was going to be a Mercedes ad, hilarious
You dont remember the life of brian 64
Also how are people affording more than one mister in this discord call, arent they like 300 dollars
OK just found something cool out.
Tell
Loaded WR64 and it hangs at logo like normal. Loaded in the english patch and of course same. Started core fresh, loaded WR64 shindou english patched. Auto detect failed. GAME loads!
I assume half the people into retro gaming nowadays are the same as me, in their 30's with no kids and way too much free time and nothing important to spend money on
the american dream
I'm a guy in his 40s with no kids and way too much free time and i only have one mister
I was just gonna say..don't you mean 40s? :P
you're on your way man
Wave Race 64 Shindou edition english patched working!
look for a better case :P that'd be more satifying..or get into 3-d printing and make your own
I'm personally doing the latter
but can you get into a race? for me it hangs after selecting the jetski
stunt mode worked. let me try a race now.
First place Race one in championship.
Does Mario work now without no face patch?
wish the dude making all the vids about this core would mention the fact that he's using patched roms haha
would save a lot of folks a headache
i wander how many times folks have asked why mario 64 doesnt boot
perhaps he doesn't want to admit on video that he's not technically using his own dumps ..who knows
I recognize the screenshot before I read the question
you can patch your own dump
you mean VGE? no he patches his stuff himself
same as for @fallen sparrow
oh? hrm yeah I think VGE may be confusing folks, might be time to clear that up in a video soon
why don't you ask him? he's right on the server
i'm not sure if there was even a tutorial video for it? can't remember all of them 😅
Huh, what?
eh?
im pretty sure vga did mention it earlier on, but because it was repeated enough times i think it isn't mentioned anymore
vge*
that'd be why I'm posting here lol - I dun really care, I mean I test everything myself anyhow....just a suggestion
as there is a verification of the rom
I did tell people they had to patch the rom
but I am not showing them how to do that...thats dicey territory
you're not telling them how to use google either
or how to wipe their ass
just saying
no need to teach, just copy/paste something in the description that you're using patched roms if anything
I can show them how to set the core up. I can show them what files they need...I cannot show them how to obtain those files or how to modify those files
one will get me a strike and a video removal if caught
yeah. clearly the sitting down, and double wipe after standing up is the most superior of methods
brand new folks coming in don't know mario don't have eyes yet O.O
@azure hatch as the core is still WIP there is no need for that - the people who care enough can read the FAQ
I can teach anyone how to wipe their ass, I've taught three kids already.
Two of them even do a good job
I don't want to know why the 3rd one can't
people always say sitting or standing is better than the other... no one thinks to combine the two
Sometimes I find a nugget
people I was just making a joke - stop the wipe talk
okok
lol\
And it ain't no McChicken
let me wipe this from my memory
i get it
Hmmmmmm, BBQ sauce
madman...
And trouser McNugget
ffs
i was gonna say pixel did you try it first
it's straight up misleading really, but meh personally I don't care either way - as I said I just think a quick note in the description would be helpful ;) but whatevs
misleading?
😂 I'm pissing myself at a poop joke. ..
A new all time low
@azure hatch I don't want to undertstand your standards of being exactly told what to do
yeppers, sounds like you haven't watched in a while perhaps or hmm I dunno
im at work. just turned to a fellow coworker and brought it up
Nah, that's when I decided to become a vegan
asked what their thoughts were
very important stuff
weird, they laughed and walked away
no answer...
@azure hatch https://fantasyanime.com/patching IPS / https://www.pokemoncoders.com/how-to-patch-bps-rom-hack-file/ and here is an online patcher https://www.marcrobledo.com/RomPatcher.js/
Learn how to patch classic gaming ROMs with IPS patches for English translations and ROM hacks.
There is another ROM hack file which is the BPS format. Here are the steps that you can do on how to patch a BPS ROM hack file to change it.
sounds like perhaps you've misunderstood, it doesn't matter
the FAQ clearly tell you to patch Mario
If you're having trouble with certain games, you might need to apply a patch for a temporary fix until the core becomes more stable. This can help improve the compatibility of those games.
I'm not vegan any more, I just won a KFC
I already mentioned direct instructions wouldn't be necessary, and that'd it'd just be helpful to mention that several games require a patched rom to run or to look correctly /shrug - as opposed to saying "yeap this game is basically fully functional now" haha
the best thing to do if ya aren't willing to look into why things aren't working unprompted for a core probably in alpha stages or even earlier idk, is to wait for it to be done
no more problems
👍
I think it’s just one game that requires a patched rom
unless tlb doesn't make it in..
but whatevs I'm thinking more about the community, not myself by any means
@cerulean elk next video can you include that people should keep on breathing to not die of oxygen stavation and or cognitive delince due to lack of oxygen?
i have faith
lolol. I can only do so much
and only show so much. You ever notice every time I do a video with roms I say "files youve legally dumped from games you own"....gotta play YTs game
I have no idea tbh, I just saw someone ask if you could play mario with eyes now which immediately made me think about one of the last vids I watched
i tried watching his tutorial but no one told me to press the play button
Noooo you're ruining my case against vge 
@azure hatch Mario's eyes has nothing to do with the no-face patch - it has to do with the floating decapitated Mario head in the intro
just uh.. eat broccoli after or something
i think thats how it works right
ffs
sensitive is as sensitive does holy shiet lol
Ahh memories #1096015979055697940 message
No heads, no faces, too many eyes. The eras of N64
@terse canyon please keep repeating gifs to a minimum
who gave me the NoGIFs patch 😄
lol
Wave Race 64 Shindou English. Only got second place over all but was able to complete all races.
omae wa mou shindeiru
yeah 🙂
What are the core system settings you're using? Interested if saving works for you, as the only way I can get it to boot is with the save type set incorrectly
I didn't try to save yet but I will now. Everything was default afaik.
I never beat Doom 64
So to clarify, you loaded, locked, loaded EN, locked, then did a core load (from the in core osd) and it worked? Or did you reboot the MiSTer between? I'm stuck at the mechanic, but I'd love to repro it when I get home.
I heard its a good game
yeah that rom patching page haha i found that about 30 mins ago because i was looking at the Portal64 demake haha
My favorite @cerulean elk line from one of the N64 vids was when he referred to "Three Mile Island Pikachu". I damn near messed myself on that one.
Peek-at-you!
lol
Just load it up fresh with no CIC check. 6102 shows up in the menu.
The god mod of SM64
https://x.com/MarioBrothBlog/status/1706399167038239111?s=20
Super Mario 64 contains an unused "Mario Death Field" object, shown as the tall cylinder in the footage. It always floats in front of Mario and acts like an explosion on the enemies it touches, allowing Mario to kill them from a distance.
8547
1400
Yes, but what does fresh mean. Reboot resets memory. Loading the core can leave stuff.
Save type says none, but when i go into the save load menu in game. It shows a controller pak in there..? I do see my one time.
oh, I think I get it. So I'm reboot and leave cic
at 6102 and not load the hash. copy
Just a fresh core boot. Do not load original rom first.
Sounds like one of the capabilities is wrong....Will be fun to play with when I get out of the shop (just walked a mile in a downpour because our estimate was 15 minutes below loner threshold).
I feel like I was in Wave Race.
It was set to none, and no it did not save.
OK makes sense - that's the only way I could play it too. Presumably when the JPN original shindou edition works, this one might too.
Without running update all, is there a place to grab the latest MikeS version of the core?
It's in the pins - #1096015979055697940 message
Yeah it also has the ability to save from cart to controller pak and back and forth. Could be useful for debugging.
Thanks. Should have checked first. Always going pins for the spreadsheet, you'd think I'd know better.
It's no problem. Apologies, I posted "it's in the pins" for other people, not for you.
@weary palm made a program for win/lin that removes the face from mario roms. Worked on my Shindou Version 3(c) english patched rom. I think others would love it too.
@cerulean elk @woeful beacon have some portillo's for me
drag it through the garden
waverace
wave race !
Maximum powerrr!
Follow that dolphin
in unrelated news i pinpointed the thing (immediately) crashing paper mario
You broke our combo...
i said it was unrelated!
One could call it a...c-c-c-combo breaker!
Shiiiiiiiiii
Back to wave race! https://youtu.be/Q7EdNoFNNRs?si=djpfJ70In6b921yB
DAYTOOOOONA....EXCEPT ITS IN WATER AT THE BEACH
Not to insight a riot...and I do love Wave Race...but Sega ate Nintendo's lunch with arcade racing style games
Now I have Daytona music stuck in my head. That is not a bad thing.
Captured straight from my Sega Saturn its "Game Over Yeah". This is from the game Sega Rally Championship.
I love that he did a new F-Zero vocal song for Smash Bros. Ultimate. The best of both worlds! Daytona and F-Zero!!
my gastroenteronomy would not like that haha I'll go for culvers instead
things I want played at my funeral
Gravações para o lançamento do jogo no XBOX LIVE e PSN.
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
➢ Music: F-ZERO Medley
► PlayList: https://www.youtube.com/playlist?list=PLAs1Kha_R9dLP9p6LVmYQRQ3EpadnpX3_
➢ Source: F-Zero
➢ Arrangement Supervisor: Takenobu Mitsuyoshi
➢ Lyrics: Takenobu Mitsuyoshi
➢ Vocals: Takenobu Mitsuyoshi
➢ Composition: Nintendo
➢ Arrangement: SEGA Interactive Co., Ltd.
➢ Composition, arr...
close the casket...play this bit of audio
I dont even need to click it to hear it
https://youtu.be/CM-Wmbez6k0 I dont know if this is useful or not but here's Star Soldier on 9/25 core fully cleared on Normal with the NSO N64 controller ( also my first clear of the game, and second time playing it so I have no idea whats authentic and what isnt)
Testing out MiSTer FPGA N64 Test core (9-25 Build) with NSO N64 Pad - and getting my first 1CC on N64 and on this game! Apparently this is not even close to the "last" Hudson game, and there are plenty more for me to discover ;)
00:00 Intro
2:32 Run Start
29:37 Ending
All My Shmup Clears: https://youtube.com/playlist?list=PLE0dMy4W4iAnywVMi_T...
Takenobu Mitsuyosh
carry me out to David Lee Roth's "Just a Gigolo"
why do my games not match the MD5 checksums in the n64 database but still load correctly?
They use 6102 cic or you happened to load a game with the correct one for those games first. Probably the former.
I see, but they are MD5, correct?
The hash is md5 of the first 4096 bytes. Did you make your own db file?
(BE, you have to convert for LE/byteswapped)
As for why they don't match, usually it's casing on the file if it's universal. Or it got downloaded by right clicking on a github link and it's actual html.
For hacks like randos where you're constantly making new versions, is it sufficient to just load the OG game, then load the romhack?
Is it every game @zinc dew ?
Yeah, usually
Probably
Are you using the everdrive pack Robby? I thought all those are in the list, they don't get the auto-detect-failed message anyway
We need a slowpoke (pokemon) emoji for every time I post the same thing as someone else right after they do.
you could just change the cic in the DB file for now.
Check your MD5 with this command from the terminal:
head -c 4096 '/media/fat/games/N64/romname.z64' | md5sum
hey all! What's happening today?
We're just shoot'n the breeze.
Surfin' the interwaves, dude
Not sure who is in charge of this but curious if it's time to add the n64 to unstable-nightlies? I feel like by this point in dev the psx core was in there. would be convenient to get saturn and n64 updates with the same script.
Because some genious added cic detection for files not in the db.
just sitting here batch editing stuff for 2024
You're not onto 2025 yet? In the words of Sonic: "Come on! Step it up!"
Weds I am up to september 2024
Before that edit, I was about to say you reaaallly need to step it up!
I work in project batches if its not for MiSTer/Pocket/Friday vids
so Mon/Tues/Weds get big batches
but the correct save paraemeters are also set
Oh, that's not on me xD
MiSTer against hardware for the attract mode ^
yeah AWESOME thanks! I'm watching it now
that texture filter adds some detail!
a few frames quicker?
I do have a scanline filter fyi
yeah the vaseline hehe
hardware drops a frame or a few somewhere
that or my computer messed up let me restart it
or something like that
yeah about 46 seconds in it starts to go off
the sound is the easy giveaway
but not sure if thats related to the visuals
yeah MiSTer overtakes it
not bad at all
outside of the missing VI stuff it looks really really close visually
agreed - also btw I upscaled it to 4K so even with my scanlines it doesnt look like total ass if you run it at that
its extremely basic scanlines, no blur, no shadowmask, nothing, just scanlines
this is so that if you do want to compare visuals, even with my scanlines, it should be okay and not too vaseliney
Wave Race Shindou was a super easy fix. It's just EEPROM 16, not EEPROM 4. I'll submit a PR to the db file.
a bugs life just was completed by @silent marten https://clips.twitch.tv/RoughHomelyDragonSpicyBoy-qcKWkL1VA5GlFw30
did someone here get the mario 64 2 player coop romhack working yet?
Yeah, it works.
but it still needs the no face patch right?
Yeah
so what should i apply first to the rom? 😄
oh or is there no coop patch, its basically something recompiled?
Just try it in either order and test it in an emulator on your computer first.
alright
basically, once mario moves above a certain speed he makes a dust partical appear and thats what crashes the game
Actually, this may be a bug. @wanton sun - Regarding Wave Race 64 Shindou - if EEPROM16 is chosen, the game boots past the N64 logo, however hangs at first race. If EEPROM4 is chosen, it won't get past the N64 logo at all. None will get it past both, but you can't save. This happens in both the patched version AND the original JP version (though the patch version did add ghost saves to cpak at 122 pages).
So something is going on.
However, if I start with EEPROM16 or none and SWITCH to EEPROM4 after the game launches, it works and I can save.
Update: Waialae Country Club also has an issue where the SRAM isn't recognized until after the code to check it, which messes up the whole save pipeline in-game (pointed out by a user on Pixel's YouTube video). I checked and it always pops a 'you must have a cpak to save' message on the core, but it should have an SRAM32 on cart storage - I verified in Mednafen. If I switch to Flash, boot, then switch back to sram32, I can save, but it's kind of cumbersome because I have to turn autosave off then manually save and load for that specific game.
Update The Second: No, that doesn't work either. You can get Waialae to save with that trick, but I can't find any way to load the save, no matter when I swap over to sram. Auto will just overwrite it with an empty save and manual never seems to load it or it needs to happen at a very specific time and I'm not able to hit it.
So EEPROM4 is correct for the DB file, it will just stop you from getting past the
screen.
That is very odd. 
<bane>Oooh. That's...that's a poser.</bane>
Rumble in this game is a trip... very cool add
i have no luck, i get either the no face patch or the multiplayer patch running until the face would come and it crashes
but when i combine both after each other i just get a black screen.
i ran the normal working rom before trying these so the auto_detect works with the old values
Try this....do the multi patch, then after that's patched, run @weary palm's no face tool on that patch.
Should work.
oh there is a tool now? 🙂 ill check
You can't run a patch on a patch (I mean, you CAN but it won't work right). However his tool just raw edits the 14 00 00 78 out of the byte stream to change it to the skip values, so it live patches.
(I assume....I haven't actually looked at it, but I'm guessing)
Finally, the anti-speedrun strat has arrived.
ips/bps expect a set byte order and are built off of a diff between that and the rom someone created as the patch. Once you patch a base rom once, it's no longer the expected bytes for a second rom. But that tool should just automagically work on any rom.
lol just realized its almost 4 and missed my own video going out
So paper mario will work if mario stays stationary?
thanks! that worked!
dad joke for the win
or if you walk very slowly
Dithering is loose
paper mario no smoke patch incoming?
I think it's pretty TOIGHT!
so thats why the opening crashes when luigi walks out of the house
hes making dust
yeah there's a paper-thin margin
vid should be a fun one
We need a boo emote
Maybe it's a problem with text/tiles
huh? HUH?
Not the ghost, the action.
<boothisman.png>
"I lost my papers" Mario
im sure tlb is used for other things, but i would assume it calls on it for particle effects in particular
if i try to set my partner to Watt the game crashes too
because she constantly has little lightning particles around her
makes sense
since parakarry makes no particles, he flys down in the opening without incident lol
Seriously, I just tried it. First time playing the rumble version and it is wild! Seriously cool. It did take some getting used to hearing some of the announcer's new lines and some of the existing lines are delivered a bit differently. The updated music on the first track is also weird sounding to me after decades of playing the original version.
It's a right triangle, you idiot!
D'Oh!
@knotty zealot is uninvited to the party btw
there was gonna be a cake and pinata too
Viva piñata!
Also, viva Viva Piñata.
better have horstachio
"It was just 'chata' until I drank it."
parties cancelled...sorry. Keeping all the cake and MiSTers to myself
they used to just call it a jumpoline until @brisk drum mom got on one
That’s it no icky Oktoberfest for U!
you know you are my chosen target because you are just north of me
state rivalry
no chance
humble brag...nobody has done it yet
I an the Wade Boggs of drinking
Even if I don’t ! The lack of gunfire would be enough for you admit Wisconsin is superior
I like those cheese curds.
culture and gunfire over cheese curds and bloody marys...FIGHT
We shall see
@cerulean elk - I'm glad YT compression didn't completely squash those examples. But it did totally do a number on it. Freakin' YT.
When is Vaseline Injection dropping?
yeah its better than I hoped but still pretty shite
himynameisawbaconidontevenbreatheijusttalktalktalk
God lord he’s piss drunk again
i've gotten used to the lack of breathing in the videos now
That's why he lets you listen to the music. That's when he breethes.
I'll take no pause any day of the week over 'uh.....<5 seconds> ...next thought...<3 seconds>.....same words again....<3 seconds>' of the early YT days of retro videos. Compress that data! But hey, it also keeps the metrics nice by preventing 2x watchers. Hehe.
2x watchers are weird
does nso rumble works on snac?
What sorcery is this?
I use it for specifically one thing. Davinic Resolve tutorials. Every single one is "ok, and ... ok I just... ....and we open...."
And then the actual meat of the tutorial is all a 1/2 second flash (even at .25 speed).
Every time.
that a no then
NSO N64 are usb and bluetooth, so no, Snac wouldn't work at all.
aint that the truth
Correct. It requires a USB driver and is not wired up to give direct signals to the original hardware.
i have n64blueooth receiver
So SNAC is out.
haha its def not one track, break, another track
audio is laid in like 10-15 sections
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This is just getting funny at this point...FPGAZumSpass is just a coding robot. Not a real human. He dropped ANOTHER core TWO hours ago and here is the results of that work! A ton more working games and SRAM functionality to get some new games working as well! Plus PAL support from...
Oh, I missed this part. In that case, the answer is 'maybe but you'd have to try it' and check all of the above threads re: rumble over BT. Is it this one? https://8bitmods.com/n64-blueretro-bt-controller-receiver-with-memory-pak-original-grey/
Did you ever want to play your Nintendo 64 games with a wireless controller, but couldn't find a viable solution? You don't need to wait any longer! The N64 BlueRetro Controller Adapter is a an adapter for the Nintendo 64 that allows you to connect bluetooth controllers like the PS4, PS5, XBOX, Nintendo Switch, RetroFighters Brawler 64 BT and m...
i tried it doesnt work
How far behind is the SNAC build? It's pretty far back right now, right?
Oh cool, totally up to date!
I'm so spoiled getting the updates in thread I just assumed no updates meant no new build.
snac build is up to date as the current build
Yeah, I saw.
I will say the analog and dpad switch option is pretty handy for Super Smash Bros.
testing the nso controller with bluetooth receiver
everything works put no rumble
I'm guessing that the n64 BT uses xinput for sending rumble signals.
even as i configure in the web gui
Since it works with PS/Xbox controllers.
oh
It's not going to bridge it as an NSO controller.
It's going to abstract it as an x-input (most likely. That's my guess)
no paks with snac yet, it only does controllers right now.
so do i smh
No snac Paks 😦
Right now I'm just reading the controller and passing the values to core when needed.
I thought I was your snack pack.
The core gets the read controller command and the next cycle it gives the result. so pif code might need a little rework to get snac working fully.
I just did it the other way as a temporary thing to test stuff out.
It works really well for what it does. Thank you for your work @desert crow !
thank blue for the insight of this
the problem is it takes time to send and receive all the bits of the different commands. and core doesn't account for that or at least it didn't last I looked.
Seeing some conflicting reports… is the 8bitdo N64 modkit working on MiSTer today?
what kind of reportS?
The obvious answer is not in snac mode. D-input should work in usb mode. NSO mode should work with the NSO stuff.
it works the only problem i have seen it that you have to re-pair it
Someone on Reddit in a comment thread mentioned that one of the c buttons and z analog
Didn’t work
But then I went to the GitHub and saw a closed issue suggesting all was good
Thanks for the confirmation! I’ve ordered these in hopes of building the ultimate Mario party.
Yep!
the internet as a whole is filled with idiots..lol
I have synced and configured 5 different controllers
Brawler 64 / tribute 64 / ps4 controller and 2 different SN30 pros
Awesome!
All work
I'm using a tribute 64
I like the brawler64 more - but the tribute ain’t bad
i like it i'm just kinda wanting something shaped like a actual n64 controller
Biggest difference is the D-Pad
yeah its not something i use alot the dpap on the original n64 controller wasnt that great either
gamecube controller has a bit of a dpap
maybe its not all that bad but just the positioning
I cant thing of a game that i played on n64 that used it
I use it for the mister rom selector menu
press down registers left or right
😄
amazing
cries in Mischief Makers
Control Stick Not Used 🚫
I do want to get a usb gamecube type controller..I like the c stick better for certain games
ive had the inkling feeling to grab another gamecube controller just to hord up loool
like the recent wii/wiiu/switch smash bro models.. they're quite nice
lol
its too good an opportunity to not grab an extra
so anyone writing cheats for the n64 yet? 😉
When you tell your 5 year old not to hit the cuckoo .. and she looks at you like why ?